Difference between revisions of "EMP effects"

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'''This page is a work in progress list of all objects that can be interacted with an EMP (Electromagnetic Pulse) and the result of using it on them. If a powered item is not on this list, it either hasn't been added yet or is not effected by EMPs.'''
'''EMPs''' or, '''Electromagnetic Pulses''' is an intense pulse of electromagnetic radiation that can have varying effects on certain electronic equipment. Occasionally it can disable equipment and other times cause it to overload and explode. EMPs often come from [[Traitor Items#EMP|grenades]], [[Singularity Engine|Singularities]], [[Implants#EMP Implant|Implants]], and [[Guide to Chemistry#EMP|other sources]].
 
==Machinery==
 
{|class="wikitable mw-collapsible" style="width:85%;text-align:center;background-color:#ffc4c4;"
{|class="wikitable mw-collapsible" style="width:85%;text-align:center;background-color:#ffc4c4;"
|-style="font-weight: bold; text-align: center; background-color: #9b1616; color: white;"
|-style="font-weight: bold; text-align: center; background-color: #9b1616; color: white;"
|width=150pt|Item
|width=150pt|Item
|width=150pt|Item location
|width=200pt|Effect
|width=200pt|Usage
|-
|-
!Airlock <br> [[File:Airlock.gif|64px]] <br>  
!Airlock <br> [[File:Airlock.gif|64px]] <br>  
|All over the station
|Has a chance to force open, remove power to, or electrify airlocks.
|Has a chance to force open, remove power to, or electrify airlocks.
|-
|-
!APC <br> [[File:APC.png|64px]]
!APC <br> [[File:APC.png|64px]]
|All areas that have power
|Reduces amount of power stored in the APC's battery.
|Reduces amount of power stored in the APC's battery.
|-
|-
!Arcade Machines/Claw Game <br> [[File:Arcademachine.png|64px]]
!Arcade Machines/Claw Game <br> [[File:Arcademachine.png|64px]]
|Arcade
|Has a chance to turn off, blow up, or spit out tickets/prizes.
|Has a chance to turn off, blow up, or spit out tickets/prizes.
|-
|-
!Computers <br> [[File:Consoles.gif|64px]]
!Computers <br> [[File:Consoles.gif|64px]]
|Varying departments
|Has a chance to break computer screens, which will require repairs before use.
|Has a chance to break computer screens, which will require repairs before use.
|-
!Locked Lockers/Crates <br> [[File:Locker.png|64px]] <br>
|Various Departments
|Has a chance to unlock any locked crate/locker.
|-
!Defibrillator <br> [[File:Defrib.gif|64px]]
|Medbay
|Will instantly stun someone on harm intent, also has a 10% chance to cause a heart attack.
|-
!Handheld Defibrillator <br> [[File:Handheld defib.png|64px]] <br>
|Medbay
|Causes the Defib to overcharge its next shock and temporarily stun the next person it's used on.
|-
!Chameleon Clothing <br> [[File:Chameleon_jumpsuit.gif|64px]]
|Traitor Uplink, maint loot
|Will cause the clothing to malfunction, changing outfits rapidly and randomly for a few seconds.
|-
!Flashes <br> [[File:Flash.png|64px]]
|Security, robotics
|Causes flashes to burn out instantly.
|-
!Energy Weapons <br> [[File:taser.png|64px]]
|Armory/Cargo
|Will completely deplete the weapon’s charge.
|-
!Stun Baton <br> [[File:StunBaton.gif|64px]]
|Armory/Cargo
|Will reduce the charge by only 10%
|-
!Barsign <br> [[File:Haywirebarsign.gif|64px]]
|Bar
|Breaks the barsign, making it cycle between different displays rapidly.
|-
|-
!Fire Alarms <br> [[File:Firealarm.png|64px]]
!Fire Alarms <br> [[File:Firealarm.png|64px]]
|Everywhere that is not maintenance
|Has a chance to trigger the fire alarm.
|Has a chance to trigger the fire alarm.
|-
|-
!Cameras <br> [[File:Cameraemp.png|64px]]
!Cameras <br> [[File:Cameraemp.png|64px]]
|Everywhere that is not maintenance
|Temporarily deactivates the camera.
|Temporarily deactivates the camera.
|-
|-
!Status displays <br> [[File:AIbsod.png|48px]]
!Status displays <br> [[File:AIbsod.png|48px]]
|Everywhere that is not maintenance
|Sets the status display to the BSOD display.
|Sets the status display to the BSOD display.
|-
|-
!Syndicate Teleporter <br> [[File:Syndi Teleporter.gif|64px]] <br>
!Syndicate Teleporter <br> [[File:Syndi Teleporter.gif|64px]] <br>
|Traitor Uplink
|Forces the teleporter to activate, teleporting whoever is holding it in the direction they're facing. If EMP'd while the syndicate teleporter is on the ground, it will teleport itself out of existence.  
|Forces the teleporter to activate, teleporting whoever is holding it in the direction they're facing. If EMP'd while the syndicate teleporter is on the ground, it will teleport itself out of existence.  
|-
|-
!Intercoms, headsets, and bounced radios <br> [[File:comms.gif|48px]]
!Intercoms, headsets, and bounced radios <br> [[File:comms.gif|48px]]
|In corridors and rooms(intercoms), on crewmembers, in the lockers in the locker room(headsets), and fabricated from autolathes(station bounced radios)
|Will display, in the chat, with red colored text, that the device in question buzzes violently, and temporarily renders them unusable. Applies to cyborg headsets as well.
|Will display, in the chat, with red colored text, that the device in question buzzes violently, and temporarily renders them unusable. Applies to cyborg headsets as well.
|-
|-
!Sleeper <br> [[File:Sleeper.gif]]
!Sleeper <br> [[File:Sleeper.gif]]
|Medbay/Brigbay
|Ejects the patient out of the sleeper.
|Ejects the patient out of the sleeper.
|-
|-
!Turrets <br> [[File:Turret.PNG]]
!Turrets <br> [[File:Turret.PNG]]
|AI Satelite, AI Upload
|Temporarily disables the turret.
|Temporarily disables the turret.
|-
|-
!Turret Control <br> [[File:Turretcontrol.png|64px]]
!Turret Control <br> [[File:Turretcontrol.png|64px]]
|In rooms preceding turrets
|Turns off the turrets temporarily.
|Turns off the turrets temporarily.
|-
!Reactive Teleport Armor <br> [[File:Teleportarmor.png]]
|Research Director's locker
|Disables it for 5-10 seconds based on the severity of the EMP, must be turn backed on manually by the user.
|-
|-
!Exosuits <br> [[File:Most_common_mechs.gif]]
!Exosuits <br> [[File:Most_common_mechs.gif]]
|If roboticists decided to make any then primarily found in armory, medbay and mining bay
|Deals brute damage, slightly drains energy level and has a chance to disable various systems.
|Deals brute damage, slightly drains energy level and has a chance to disable various systems.
|-
|-
!Pacman Generators <br> [[File:Pacman_generators.gif]]
!Pacman Generators <br> [[File:Pacman_generators.gif]]
|Engineering and electrical maintenance
|Will explode if it's running, otherwise will just break it.
|Will explode if it's running, otherwise will just break it.
|}
==Equipment==
{|class="wikitable mw-collapsible" style="width:85%;text-align:center;background-color:#ffc4c4;"
|-style="font-weight: bold; text-align: center; background-color: #9b1616; color: white;"
|width=150pt|Item
|width=200pt|Effect
|-
!Chameleon Clothing <br> [[File:Chameleon_jumpsuit.gif|64px]]
|Will cause the clothing to malfunction, changing outfits rapidly and randomly for a few seconds.
|-
!Flashes <br> [[File:Flash.png|64px]]
|Causes flashes to burn out instantly.
|-
!Energy Weapons <br> [[File:taser.png|64px]]
|Will completely deplete the weapon’s charge.
|-
!Stun Baton <br> [[File:StunBaton.gif|64px]]
|Will reduce the charge by only 10%
|-
!Reactive Teleport Armor <br> [[File:Teleportarmor.png]]
|Disables it for 5-10 seconds based on the severity of the EMP, must be turn backed on manually by the user.
|}
==Misc==
{|class="wikitable mw-collapsible" style="width:85%;text-align:center;background-color:#ffc4c4;"
|-style="font-weight: bold; text-align: center; background-color: #9b1616; color: white;"
|width=150pt|Item
|width=200pt|Effect
|-
|-
!Cybernetic Organs <br> [[File:Cybernetic heart.gif]]
!Barsign <br> [[File:Haywirebarsign.gif|64px]]
|Inside Crew Members, [[Protolathe]]
|Breaks the barsign, making it cycle between different displays rapidly.
|Deals damage to the organ and can have an additional effect depending on the organ, cybernetic heart results in cardiac arrest, cybernetic lungs causes loss of breath, etc.
|-
!Locked Lockers/Crates <br> [[File:Locker.png|64px]] <br>
|Has a chance to unlock any locked crate/locker.
|-
!Defibrillator <br> [[File:Defrib.gif|64px]]
|Will instantly stun someone on harm intent, also has a 10% chance to cause a heart attack.
|-
!Handheld Defibrillator <br> [[File:Handheld defib.png|64px]] <br>
|Causes the Defib to overcharge its next shock and temporarily stun the next person it's used on.
|}
|}
==Silicons==
==Silicons==
{|class="wikitable mw-collapsible" style="width:85%;text-align:center;background-color:#7FE3FF;"
{|class="wikitable mw-collapsible" style="width:85%;text-align:center;background-color:#7FE3FF;"
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|-
|-
!Cyborgs <br> [[File:Cyborg.png|64px]]
!Cyborgs <br> [[File:Cyborg.png|64px]]
|All around the station
|Will temporarily stun, damage and remove some of the charge from the cyborg's battery.
|Will temporarily stun, damage and remove some of the charge from the cyborg's battery.
|-
|-
!AI <br> [[File:AI.gif]]
!AI <br> [[File:AI.gif]]
|AI Chamber
|Disables most of its functions temporarily, blinds it and deals small amount of brute damage.
|Disables most of its functions temporarily, blinds it and deals small amount of brute damage.
|-
|-
!IPC <br> [[File:IPC.png|64px]]
!IPC <br> [[File:IPC.png|64px]]
|All over the station
|Will damage an IPC player and put them into a crit state.  
|Will damage an IPC player and put them into a crit state.  
|-
|-
!Bots <br> [[File:bots.gif|48px]]
!Bots <br> [[File:bots.gif|48px]]
|Robotics, roaming about around the station
|Temporarily turns the bot off.  
|Temporarily turns the bot off.  
|-
|-
!Maintenance Drone <br> [[File:Maintenance drone.png]]
!Maintenance Drone <br> [[File:Maintenance drone.png]]
|Everywhere where something needs fixing
|Severely damages it and disables it temporarily.
|Severely damages it and disables it temporarily.
|-
|-
!Combat Drone <br> [[File:Combatdrone.png]]
!Combat Drone <br> [[File:Combatdrone.png]]
|Spawns randomly in space during an event
|Will disable the drone.
|Will disable the drone.
|-
|-
!Swarmer <br> [[File:Swarmer.png]]  
!Swarmer <br> [[File:Swarmer.png]]  
|Everywhere if you won't stop them from reproducing
|Deals huge amount of damage.
|Deals huge amount of damage.
|-
|-
!Swarmer's Beacon <br> [[file:Swarmerbeacon.png]]
!Swarmer's Beacon <br> [[file:Swarmerbeacon.png]]
|Random chance of spawning in lavaland
|Deals some damage.
|Deals some damage.
|-
!Cybernetic Organs <br> [[File:Cybernetic heart.gif]]
|Deals damage to the organ and can have an additional effect depending on the organ, cybernetic heart results in cardiac arrest, cybernetic lungs causes loss of breath, etc.
|}
|}



Revision as of 15:03, 2 April 2021

Sloth construction.png
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This article or section is a Work in Progress.
Assigned to:
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Please discuss changes with assigned users. If no one is assigned, or if the user is inactive, feel free to edit.

EMPs or, Electromagnetic Pulses is an intense pulse of electromagnetic radiation that can have varying effects on certain electronic equipment. Occasionally it can disable equipment and other times cause it to overload and explode. EMPs often come from grenades, Singularities, Implants, and other sources.

Machinery

Item Effect
Airlock
Airlock.gif
Has a chance to force open, remove power to, or electrify airlocks.
APC
APC.png
Reduces amount of power stored in the APC's battery.
Arcade Machines/Claw Game
Arcademachine.png
Has a chance to turn off, blow up, or spit out tickets/prizes.
Computers
Consoles.gif
Has a chance to break computer screens, which will require repairs before use.
Fire Alarms
Firealarm.png
Has a chance to trigger the fire alarm.
Cameras
File:Cameraemp.png
Temporarily deactivates the camera.
Status displays
AIbsod.png
Sets the status display to the BSOD display.
Syndicate Teleporter
Syndi Teleporter.gif
Forces the teleporter to activate, teleporting whoever is holding it in the direction they're facing. If EMP'd while the syndicate teleporter is on the ground, it will teleport itself out of existence.
Intercoms, headsets, and bounced radios
Comms.gif
Will display, in the chat, with red colored text, that the device in question buzzes violently, and temporarily renders them unusable. Applies to cyborg headsets as well.
Sleeper
Sleeper.gif
Ejects the patient out of the sleeper.
Turrets
Turret.PNG
Temporarily disables the turret.
Turret Control
Turretcontrol.png
Turns off the turrets temporarily.
Exosuits
Most common mechs.gif
Deals brute damage, slightly drains energy level and has a chance to disable various systems.
Pacman Generators
Pacman generators.gif
Will explode if it's running, otherwise will just break it.

Equipment

Item Effect
Chameleon Clothing
Chameleon jumpsuit.gif
Will cause the clothing to malfunction, changing outfits rapidly and randomly for a few seconds.
Flashes
Flash.png
Causes flashes to burn out instantly.
Energy Weapons
File:Taser.png
Will completely deplete the weapon’s charge.
Stun Baton
File:StunBaton.gif
Will reduce the charge by only 10%
Reactive Teleport Armor
Teleportarmor.png
Disables it for 5-10 seconds based on the severity of the EMP, must be turn backed on manually by the user.

Misc

Item Effect
Barsign
Haywirebarsign.gif
Breaks the barsign, making it cycle between different displays rapidly.
Locked Lockers/Crates
Locker.png
Has a chance to unlock any locked crate/locker.
Defibrillator
Defrib.gif
Will instantly stun someone on harm intent, also has a 10% chance to cause a heart attack.
Handheld Defibrillator
Handheld defib.png
Causes the Defib to overcharge its next shock and temporarily stun the next person it's used on.

Silicons

Item Item location Usage
Cyborgs
Cyborg.png
Will temporarily stun, damage and remove some of the charge from the cyborg's battery.
AI
AI.gif
Disables most of its functions temporarily, blinds it and deals small amount of brute damage.
IPC
IPC.png
Will damage an IPC player and put them into a crit state.
Bots
Bots.gif
Temporarily turns the bot off.
Maintenance Drone
Maintenance drone.png
Severely damages it and disables it temporarily.
Combat Drone
Combatdrone.png
Will disable the drone.
Swarmer
Swarmer.png
Deals huge amount of damage.
Swarmer's Beacon
Swarmerbeacon.png
Deals some damage.
Cybernetic Organs
Cybernetic heart.gif
Deals damage to the organ and can have an additional effect depending on the organ, cybernetic heart results in cardiac arrest, cybernetic lungs causes loss of breath, etc.

Implants

All of the following implants can be printed at Research and Development lab:

Item Usage
CNS Rebooter Implant
CNS rebooter.png
Stuns the user.
Anti Drop Implant
Antidrop.png
Throws all items the user is holding in their hands regardless of whether they are being held using the implant or not.
Hud Implants
SechudImplant.png
Obstructs the vision of the user for short period of time.
Reviver Implant
Reviver.png
Stops the user's heart.