Difference between revisions of "Cryptographic Sequencer"

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(put everything into tabs)
(removed a lot of unnecessary bloat)
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<tabs>
<tabs>
<tab name="Machines">
<tab name="Machines">
{|class="wikitable sortable mw-collapsible" width="85%" style="background-color:#ffc4c4;"
{|class="wikitable" width="85%" style="background-color:#ffc4c4;"
|- style="background-color: darkred;font-weight:bold; color: white;text-align:center;"
|- style="background-color: darkred;font-weight:bold; color: white;text-align:center;"
! style='background-color: #9b1616' width:150px;                     |Item
! style="width: 15%; background-color: #9b1616;"    | Item  
! style='background-color: #9b1616' width:150px;                     |Item Location
! style='background-color: #9b1616; width: 85%;" text-align:left;"    | Description
! class="unsortable" style='background-color: #9b1616' width:200px; |Usage
! class="unsortable" style='background-color: #9b1616'              |Description
|-
|-
!Airlock <br> [[File:Airlock.gif|64px]]
!Airlock <br> [[File:Airlock.gif|64px]]
|All over the station
|Entering areas without required access or locking bolted doors behind you.
|style="text-align:left;"|Opens the door, but leaving it unable to close until repaired. '''Warning: Emagging a bolted airlock will cause it to stay bolted shut.'''
|style="text-align:left;"|Opens the door, but leaving it unable to close until repaired. '''Warning: Emagging a bolted airlock will cause it to stay bolted shut.'''
|-
|-
!APC <br> [[File:APC.png|64px]]
!APC <br> [[File:APC.png|64px]]
|All areas that have power
|Turning off power to areas, framing the AI.
|style="text-align:left;"|Allows you to interact the APC interface without the required ID, but the APC's screen turns blue as if it were hacked by a malfunctioning AI.
|style="text-align:left;"|Allows you to interact the APC interface without the required ID, but the APC's screen turns blue as if it were hacked by a malfunctioning AI.
|-
|-
!Air Alarm <br> [[File:AirAlarm.png|64px]]
!Air Alarm <br> [[File:AirAlarm.png|64px]]
|All areas that have working vents or scrubbers
|Killing people using air, distracting the AI or Engineering by giving them atmospheric alarms.
|style="text-align:left;"|Disables the lock and safeties, allowing you to open the interface with any ID. Additionally unlocks the 'flood' setting under 'modes', which shuts off scrubbers and increases vent output without any pressure check.
|style="text-align:left;"|Disables the lock and safeties, allowing you to open the interface with any ID. Additionally unlocks the 'flood' setting under 'modes', which shuts off scrubbers and increases vent output without any pressure check.
|-
|-
!Arcade Machines/Claw Game <br> [[File:Arcademachine.png|64px]]
!Arcade Machines/Claw Game <br> [[File:Arcademachine.png|64px]]
|[[Dormitory|Arcade]]
|Makes games more harder and dangerous, causing certain events that happen in the arcade game to manifest themselves outside of it in some way. Boss related arcade games will be renamed to 'Outbomb Cuban Pete', The Orion Trail will enable 'Realism Mode' and the Claw Game all flavours upon luck. In addition, beating these games will give unique rewards, such as a reskinned minibomb for beating Orion Trail's realism mode.
|Unique way of killing your target or causing chaos.
|style="text-align:left;"|Makes games more harder and dangerous, causing certain events that happen in the arcade game to manifest themselves outside of it in some way. Boss related arcade games will be renamed to 'Outbomb Cuban Pete', The Orion Trail will enable 'Realism Mode' and the Claw Game all flavours upon luck. In addition, beating these games will give unique rewards, such as a reskinned minibomb for beating Orion Trail's realism mode.
|-
|-
!Bar Sign <br> [[File:Syndicatebarsign.png|64px]]
!Bar Sign <br> [[File:Syndicatebarsign.png|64px]]
|[[Bar]]
|Changes the bar sign outside the bar to a syndicate one.
|No real use other than decoration.
|style="text-align:left;"|Changes the bar sign outside the bar to a syndicate one.
|-
|-
!Deployable Barrier <br> [[File:Deployable_barrier.png|64px]]
!Deployable Barrier <br> [[File:Deployable_barrier.png|64px]]
|[[Armory|Warden's office backroom]]
|Stops any ID cards, authorised or not, from being able to toggle the barrier off (and therefore move it). Must be repaired before it can be switched off and moved again. Can be repaired by a single tap from a wrench.
|Blocking off areas
|style="text-align:left;"|Stops any ID cards, authorised or not, from being able to toggle the barrier off (and therefore move it). Must be repaired before it can be switched off and moved again. Can be repaired by a single tap from a wrench.
|-
|-
! Display Case <br> [[File:Display Case.png]]
! Display Case <br> [[File:Display Case.png]]
|[[Captain's Quarters]]
|Opening up display cases you do not have access to.
|Unlocks the display case, setting off the alarm in the process.
|Unlocks the display case, setting off the alarm in the process.
|-
|-
!Emitter <br> [[File:Emitter.png|64px]]
!Emitter <br> [[File:Emitter.png|64px]]
|[[Secure Storage]]
|Turn on/off locked emitters without the need for a valid ID.
|Releasing the engine.
|style="text-align:left;"|Turn on/off locked emitters without the need for a valid ID.
|-
|-
!Fax Machine <br> [[File:Faxmachine.gif|64px]]
!Long Range Fax Machine <br> [[File:Faxmachine.gif|64px]]
|Department head offices
|Realigns transmitters to the Syndicate, allowing anyone to message the Syndicate with a fax.
|Sending requests to the Syndicate in fax form.
|style="text-align:left;"|Realigns transmitters to the Syndicate, allowing anyone to message the Syndicate with a fax.
|-
|-
!Fire Alarm <br> [[File:FireAlarm.png|64px]]
!Fire Alarm <br> [[File:FireAlarm.png|64px]]
|All over the station
|Disables the fire alarm's thermal sensors, stopping it from reacting to a fire. When emagged it will activate the alarm.
|Making it easier for fires to spread.
|style="text-align:left;"|Disables the fire alarm's thermal sensors, stopping it from reacting to a fire. When emagged it will activate the alarm.
|-
|-
!Firelock <br> [[File:Firelock.png|64px]]
!Firelock <br> [[File:Firelock.png|64px]]
|All over the station
|Opens the firelock as if it's being pried open with a crowbar.
|Opening firelocks if you don't have a crowbar.
|style="text-align:left;"|Opens the firelock as if it's being pried open with a crowbar.
|-
|-
!Turret <br> [[File:Turret.PNG|64px]]
!Turret <br> [[File:Turret.PNG|64px]]
|[[AI Upload]]
|Emagging turrets will automatically set their guns to lethal regardless if it's non-lethal or not. This will cause them to shoot at anyone who dares to be in the turret's sight.
|Making the turrets lethal
|style="text-align:left;"|Emagging turrets will automatically set their guns to lethal regardless if it's non-lethal or not. This will cause them to shoot at anyone who dares to be in the turret's sight.
|-
|-
!Locked Locker <br> [[File:locker.png|64px]]
!Locked Locker <br> [[File:locker.png|64px]]
|All departments, locker room
|Similar to emagging an airlock, this permanently unlocks any locker.
|Unlocking lockers to get to acquire the loot inside.
|style="text-align:left;"|Similar to emagging an airlock, this permanently unlocks any locker.
|-
|-
!Mass Driver <br> [[File:Massdriver.png|64px]]
!Mass Driver <br> [[File:Massdriver.png|64px]]
|[[Waste Disposal]], [[Chapel]], [[Toxins]]
|Launches items and people at a much greater force.
|Spacing people harder.
|style="text-align:left;"|Launches items and people at a much greater force.
|-
|-
!MULEbot <br> [[File:mulebot.png|64px]]
!MULEbot <br> [[File:mulebot.png|64px]]
|[[Cargo]]
|Unlocks and relocks the Mulebot's controls.
|Unlocking controls of the MULEbot.
|style="text-align:left;"|Unlocks and relocks the Mulebot's controls.
|-
|-
!PACMAN Portable Generator <br> [[File:Pacman generators.gif|64px]]
!PACMAN Portable Generator <br> [[File:Pacman generators.gif|64px]]
|Secure storage, engineering
|If emagged whilst running it can cause the generator to explode.
|Exploding generators, distraction.
|style="text-align:left;"|If emagged whilst running it can cause the generator to explode.
|-
|-
!Photocopier <br> [[File:Photocopier.png|64px]]
!Photocopier <br> [[File:Photocopier.png|64px]]
|All head offices, library, cargo
|Overloads the laser printing mechanism. Causes burn damage to anyone who dares to print their posterior on it.
|Doesn't cause much damage, but enough to scare people off.
|style="text-align:left;"|Overloads the laser printing mechanism. Causes burn damage to anyone who dares to print their posterior on it.
|-
|-
!Pool Controller <br> [[File:Poolcontroller.png|64px]]
!Pool Controller <br> [[File:Poolcontroller.png|64px]]
|[[Dormitory]]
|Disables the temperature safeguards, allowing for the temperature settings 'frigid' and 'scalding' to become available.
|Roasting someone alive in your Extreme Hot Tub(tm).
|style="text-align:left;"|Disables the temperature safeguards, allowing for the temperature settings 'frigid' and 'scalding' to become available.
|-
|-
!Secure Safe <br> [[File:Secure safe.png|64px]]
!Secure Safe <br> [[File:Secure safe.png|64px]]
|[[Captain's Quarters]]
|Shorts out and unlocks the lock on the safe. Like an airlock, this will be permanently unlocked and is obviously emagged.
|Unlocking the secure safe.
|style="text-align:left;"|Shorts out and unlocks the lock on the safe. Like an airlock, this will be permanently unlocked and is obviously emagged.
|-
|-
!Vending Machine <br> [[File:Vendcola.gif|64px]]
!Vending Machine <br> [[File:Vendcola.gif|64px]]
|All over the station
|Vend items you wouldn't normally have access to because of your job.
|Get items from vending machines you don't have access to.
|style="text-align:left;"|Vend items you wouldn't normally have access to because of your job.
|-
|-
!Bluespace Harvester<br>[[File:Bluespace Harvester.gif|64px]]
!Bluespace Harvester<br>[[File:Bluespace Harvester.gif|64px]]
|N/A
|When emagged anomalies no longer cause the emergency shutdown sequence, also increases chance of anomaly occurring.
|Opening unending portals to hell.
|When emagged anomalies no longer cause the emergency shutdown sequence, also increases chance of anomaly occuring.
|-
|-
!Cloning pod<br>[[File:Clone.gif]]
!Cloning pod<br>[[File:Clone.gif]]
|[[Cloning]]
|Ensuring someone isn't revived.
|Causes the cloning pod to emergency eject, with disastrous results for the person getting cloned.
|Causes the cloning pod to emergency eject, with disastrous results for the person getting cloned.
|-
|-
!Ticket machine<br>[[File:Ticket machine.png]]
!Ticket machine<br>[[File:Ticket machine.png]]
|[[Head of Personnel's Office]]
|MEssing with the HoP, starting small fires.
|Randomizes current ticket number and lights all dispensed tickets on fire.
|Randomizes current ticket number and lights all dispensed tickets on fire.
|-
|-
!Meteor shield Satellite<br>[[File:Shield Satellite.png|64px]]
!Meteor shield Satellite<br>[[File:Shield Satellite.png|64px]]
|[[Space]]
|Messing with engineering on a new scale
|Increases chance of meteor showers.
|Increases chance of meteor showers.
|-
|-
!Recycler <br> [[File:Recycler.gif|64px]]
!Recycler <br> [[File:Recycler.gif|64px]]
|[[Waste Disposal]]
|Overrides the safety and allows for the machine to recycle crew members. It instakills anyone unfortunate enough to slide in.
|Murdering people in a moustache-twirlingly evil fashion.
|style="text-align:left;"|Overrides the safety and allows for the machine to recycle crew members. It instakills anyone unfortunate enough to slide in.
|}
|}
</tab>
</tab>
<tab name="Consoles">
<tab name="Consoles">
{|class="wikitable sortable mw-collapsible" width="85%" style="background-color:#ffc4c4;"
{|class="wikitable" width="85%" style="background-color:#ffc4c4;"
|- style="background-color: darkred;font-weight:bold; color: white;text-align:center;"
|- style="background-color: darkred;font-weight:bold; color: white;text-align:center;"
! style='background-color: #9b1616' width:150px;                     |Item
! style="width: 15%; background-color: #9b1616;"    | Item  
! style='background-color: #9b1616' width:150px;                     |Item Location
! style='background-color: #9b1616; width: 85%;" text-align:left;"    | Description
! class="unsortable" style='background-color: #9b1616' width:200px; |Usage
! class="unsortable" style='background-color: #9b1616'              |Description
|-
|-
!Cryogenic Oversight console<br>[[File:Cryogenic_Oversight_Console.gif]]
!Cryogenic Oversight console<br>[[File:Cryogenic_Oversight_Console.gif]]
|[[Dormitory]]
|Acquiring free items
|Dispenses all objective items stored in cryodorms.
|Dispenses all objective items stored in cryodorms.
|-
|-
!Research and Development Console<br>[[File:RnD Console.png]]
!Research and Development Console<br>[[File:RnD Console.png]]
|[[Research and Development Lab]]
|Screwing with RnD
|Removes access requirements to use the RND console.
|Removes access requirements to use the RND console.
|-
|-
!Supply Shuttle Console <br> [[File:Supply Ordering Console.gif]]
!Supply Shuttle Console <br> [[File:Supply Ordering Console.gif]]
|[[Cargo]], [[Bridge]]
|Unlocks additional, ‘special’, supplies, listed in the Emergency section. Notably the “ERROR_NULL_ENTRY” (Null Crate) and “Special Ops Supplies” crates.
|Getting extra agent gear.
|style="text-align:left;"|Unlocks additional, ‘special’, supplies, listed in the Emergency section. Notably the “ERROR_NULL_ENTRY” (Null Crate) and “Special Ops Supplies” crates. The former contains a random selection of Syndicate items inside a box. The latter contains 5 EMP grenades (inside a box), 3 smoke grenades, 1 incendiary grenade, and a sleepy pen.
|-
|-
!Message Monitoring Console <br> [[File:Message_Monitoring_Console.gif|64px]]
!Message Monitoring Console <br> [[File:Message_Monitoring_Console.gif|64px]]
|[[Messaging Server Room]] [[Server Room]]
|Emag the console in order to print the key to access message monitoring. This will cause it to be rebooting and obviously hacked for a while, however!
|Obtaining the access key
|style="text-align:left;"|Emag the console in order to print the key to access message monitoring. This will cause it to be rebooting and obviously hacked for a while, however!
|-
|-
!Holodeck Control Computer <br> [[File:Holodeck Control Computer.gif]]
!Holodeck Control Computer <br> [[File:Holodeck Control Computer.gif]]
|[[Dormitory|Dorms]]
|Unlocks more dangerous simulations, along with allowing said simulations to interact with the outside world.
|Causing a distraction and killing your target.
|style="text-align:left;"|Unlocks more dangerous simulations, along with allowing said simulations to interact with the outside world.
|-
|-
!Labour/Mining Shuttle Console <br> [[File:Labor_Shuttle_Console.gif]]
!Labour/Mining Shuttle Console <br> [[File:Labor_Shuttle_Console.gif]]
|[[Brig]]
|Allows usage of the labour shuttle console without the use of a Security ID.
|Helping fellow agents escape from the labour camp.
|style="text-align:left;"|Allows usage of the labour shuttle console without the use of a Security ID.
|-
|-
!Teleporter Control Console <br> [[File:Teleporter_Control_Console.gif|64px]]
!Teleporter Control Console <br> [[File:Teleporter_Control_Console.gif|64px]]
|[[Teleporter]]
|Allows you to teleport to Syndicate beacons.
|Teleporting to syndicate areas.
|style="text-align:left;"|Allows you to teleport to Syndicate beacons.
|-
|-
!Emergency Shuttle Control Console <br> [[File:Labor_Shuttle_Console.gif|64px]]
!Emergency Shuttle Control Console <br> [[File:Labor_Shuttle_Console.gif|64px]]
|[[Emergency Shuttle]]
|Causes the shuttle to launch 10 seconds after being emagged.
|Making the Hijack objective much easier.
|style="text-align:left;"|Causes the shuttle to launch 10 seconds after being emagged.
|-
|-
!Camera Monitor <br> [[File:Security_Camera_Console.gif|64px]]
!Camera Monitor <br> [[File:Security_Camera_Console.gif|64px]]
|[[Bridge]], [[brig]]
|Allows you to access all cameras available at that camera monitor.
|Viewing all cameras.
|style="text-align:left;"|Allows you to access all cameras available at that camera monitor.
|-
|-
!Check-In/Out Library Console <br> [[File:Computer.gif|64px]]
!Check-In/Out Library Console <br> [[File:Computer.gif|64px]]
|[[Library]]
|Allows you to print out an Arcane Tome.
|Causing a distraction for security.
|style="text-align:left;"|Allows you to print out an Arcane Tome.
|-
|-
!Communications Console <br> [[File:Communications_Console.gif|64px]]
!Communications Console <br> [[File:Communications_Console.gif|64px]]
|[[Bridge]], [[Captain's Quarters]]
|Allows you to send a message to the Syndicate.
|Sending requests to the Syndicate.
|style="text-align:left;"|Allows you to send a message to the Syndicate.
|}
|}
</tab>
</tab>
<tab name="Silicons">
<tab name="Silicons">
{|class="wikitable sortable mw-collapsible" width="85%" style="background-color:#ffc4c4;"
{|class="wikitable" width="85%" style="background-color:#ffc4c4;"
|- style="background-color: darkred;font-weight:bold; color: white;text-align:center;"
|- style="background-color: darkred;font-weight:bold; color: white;text-align:center;"
! style='background-color: #9b1616' width:150px;                     |Item
! style="width: 15%; background-color: #9b1616;"    | Item  
! style='background-color: #9b1616' width:150px;                     |Item Location
! style='background-color: #9b1616; width: 85%;" text-align:left;"    | Description
! class="unsortable" style='background-color: #9b1616' width:200px; |Usage
! class="unsortable" style='background-color: #9b1616'              |Description
|-
|-
!Cyborgs <br> [[File:Cyborg.png|64px]]
!Cyborgs <br> [[File:Cyborg.png|64px]]
|[[Robotics]] and all over the station
|Allows the user to enslave a cyborg to them, giving it laws that make it loyal to the user who emagged them. You can do this by emagging open its cover lock, crowbarring the cover open, and then using the emag on the cyborg again. Cyborgs will also gain additional items and functions when emagged, depending on their type: <p></p>
|Creating an army of cyborgs that are loyal only to you.
|style="text-align:left;"|Allows the user to enslave a cyborg to them, giving it laws that make it loyal to the user who emagged them. You can do this by emagging open its cover lock, crowbarring the cover open, and then using the emag on the cyborg again. Cyborgs will also gain additional items and functions when emagged, depending on their type: <p></p>
<ul>Standard – an energy sword.</ul>
<ul>Standard – an energy sword.</ul>
<ul>Medical – 250 units of a fluorosulphuric acid (polyacid) spray.</ul>
<ul>Medical – 250 units of a fluorosulphuric acid (polyacid) spray.</ul>
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|-
|-
!Robots<br> [[File:Robots.gif|64px]]
!Robots<br> [[File:Robots.gif|64px]]
|[[Robotics]] and all over the station
|Allows the user to enslave a cyborg by emagging open its cover lock. You then need to screwdriver it open and emag it again to override its safeties. '''WARNING: Emagging robots doesn't make you their master and will attack you as well! (With the exception of the maintenance drone)''' Robots will also gain additional functions, when emagged, depending on their type: <p></p>
|Creating an army of robots that will cause chaos around the station
|style="text-align:left;"|Allows the user to enslave a cyborg by emagging open its cover lock. You then need to screwdriver it open and emag it again to override its safeties. '''WARNING: Emagging robots doesn't make you their master and will attack you as well! (With the exception of the maintenance drone)''' Robots will also gain additional functions, when emagged, depending on their type: <p></p>
<ul>Cleaning bot – will wet floors randomly and spawn cleaning foam, slipping people over.</ul>
<ul>Cleaning bot – will wet floors randomly and spawn cleaning foam, slipping people over.</ul>
<ul>Floorbot – will tear up floors, causing breaches to space.</ul>
<ul>Floorbot – will tear up floors, causing breaches to space.</ul>
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|-
|-
!Ripley<br> [[File:Ripley.png|64px]]
!Ripley<br> [[File:Ripley.png|64px]]
|[[Robotics]] can be made using parts made by exosuit fabricator
|Allows you to add military weapons to a Ripley. It will also display the message 'The mech's equipment slots spark dangerously!' in bold, red text to anyone that examines the Ripley, so don't count on stealth too much.
|Making a armed mech that not everyone would suspect.
|style="text-align:left;"|Allows you to add military weapons to a Ripley. It will also display the message 'The mech's equipment slots spark dangerously!' in bold, red text to anyone that examines the Ripley, so don't count on stealth too much.
|-
|-
!EN<br> [[File:E-N.gif]]
!EN<br> [[File:E-N.gif]]
|[[Robotics]]
|Causing some chaos on the station.
|Will shoot lasers at people and explode after 100 seconds.
|Will shoot lasers at people and explode after 100 seconds.
|-
|-
!Spiderbot<br>[[File:Spiderbot.png]]
!Spiderbot<br>[[File:Spiderbot.png]]
|[[Robotics]] can be made using parts made by exosuit fabricator
|Creates a small loyal drone that can vent-crawl
|Makes the bot loyal to the emagger, increases health from 40 to 60, increases damage from 2 to 15, minor explosion on death
|Makes the bot loyal to the emagger, increases health from 40 to 60, increases damage from 2 to 15, minor explosion on death
|-
|-
!Cyborg parts <br> [[File:Robotleg.png|64px]]
!Cyborg parts <br> [[File:Robotleg.png|64px]]
|Can be made using exosuit fabricators
|Making a recently de-limbed person's bad day even worse.
|style="text-align:left;"|Shorts out the safeties of the limb and makes it explode when it is removed off the person, after being attached.
|style="text-align:left;"|Shorts out the safeties of the limb and makes it explode when it is removed off the person, after being attached.
|-
|-
!Cybernetic heart<br>[[File:Cybernetic heart.gif]]
!Cybernetic heart<br>[[File:Cybernetic heart.gif]]
|Can me made using a Protolathe
|Makes you an un-stunabble machine
|Reduces stuns, increases chance of heart restarting itself during cardiac event
|Reduces stuns, increases chance of heart restarting itself during cardiac event
|}
|}
</tab>
</tab>
<tab name="Items">
<tab name="Items">
{|class="wikitable sortable mw-collapsible" width="85%" style="background-color:#ffc4c4;"
{|class="wikitable" width="85%" style="background-color:#ffc4c4;"
|- style="background-color: darkred;font-weight:bold; color: white;text-align:center;"
|- style="background-color: darkred;font-weight:bold; color: white;text-align:center;"
! style='background-color: #9b1616' width:150px;                     |Item
! style="width: 15%; background-color: #9b1616;"    | Item  
! style='background-color: #9b1616' width:150px;                     |Item Location
! style='background-color: #9b1616; width: 85%;" text-align:left;"    | Description
! class="unsortable" style='background-color: #9b1616' width:200px; |Usage
! class="unsortable" style='background-color: #9b1616'              |Description
|-
|-
!Beacon <br> [[File:Tracking beacon.png|64px]]
!Beacon <br> [[File:Tracking beacon.png|64px]]
|Locations, where the teleporter can teleport to. Can be made in protolathes
|Alters the beacon so that only emagged teleporters can lock on to it.
|Creating areas which people normally won't be able to get to.
|style="text-align:left;"|Alters the beacon so that only emagged teleporters can lock on to it.
|-
|-
!Lazarus Injector <br> [[File:Lazarusinjector.png|64px]]
!Lazarus Injector <br> [[File:Lazarusinjector.png|64px]]
|Mining Rewards Vendor
|The mob revived using the injector will be hostile to everyone except you.
|Creating an alien attack dog.
|style="text-align:left;"|The mob revived using the injector will be hostile to everyone except you.
|-
|-
!Locked Briefcase <br> [[File:Secure Briefcase.png|64px]]
!Locked Briefcase <br> [[File:Secure Briefcase.png|64px]]
|Around the station
|Opens the briefcase, breaking the locks. Similar to emagging airlocks or electronic safes.
|Can be used to get stuff out needed, without access.
|style="text-align:left;"|Opens the briefcase, breaking the locks. Similar to emagging airlocks or electronic safes.
|-
|-
!Security Gas Mask <br> [[File:SecHailer.png|64px]]
!Security Gas Mask <br> [[File:SecHailer.png|64px]]
|Security storage areas
|Changes the robotic phrase to the iconic Beepsky eat shit phrase.
|Annoying people.
|style="text-align:left;"|Changes the robotic phrase to the iconic Beepsky eat shit phrase.
|-
|-
!Light replacer <br> [[File:Emaggedlightreplacer.png|64px]]
!Light replacer <br> [[File:Emaggedlightreplacer.png|64px]]
|Janitor's closer, can also be made using autolathes
|Rigs light bulbs fitted with the device to explode when the light switch is turned on. Renames the device and changes its appearance so that it will be obvious that it has been emagged.
|Blowing people up, starting fires, and generally being a Shadowling's guardian angel.
|style="text-align:left;"|Rigs light bulbs fitted with the device to explode when the light switch is turned on. Renames the device and changes its appearance so that it will be obvious that it has been emagged.
|-
|-
!Megaphone <br> [[File:Megaphone.png|64px]]
!Megaphone <br> [[File:Megaphone.png|64px]]
|All department head offices
|Forces the user to say one of several humorous phrases, regardless of what they type when using it. Will only work a few times. E.g "FOR THE SYNDICATE!".
|Causing confusion, annoying heads of staff.
|style="text-align:left;"|Forces the user to say one of several humorous phrases, regardless of what they type when using it. Will only work a few times. E.g "FOR THE SYNDICATE!".
|-
|-
!Nano-Mob Hunter GO! Cartridges <br> [[File:Nanomob-buffsel.png|64px]]
!Nano-Mob Hunter GO! Cartridges <br> [[File:Nanomob-buffsel.png|64px]]
|PTech Machine in Cargo Lobby
|If you emag a Nano-Mob Hunter GO! cartridge before inserting it into your PDA, you can unlock a feature that allows you to spawn "trap" mobs that will shock players attempting to catch them. You have to have Nano-Mobs in your collection before you can do this, and the damage isn't enough to kill anybody outright
|Screwing with people that actually play Nano-Mon GO
|style="text-align:left;"|If you emag a Nano-Mob Hunter GO! cartridge before inserting it into your PDA, you can unlock a feature that allows you to spawn "trap" mobs that will shock players attempting to catch them. You have to have Nano-Mobs in your collection before you can do this, and the damage isn't enough to kill anybody outright
|-
|-
!Rapid Crate Sender <br> [[File:Rcs.png|64px]]
!Rapid Crate Sender <br> [[File:Rcs.png|64px]]
|Cargo, can be made using a autolathe
|Allows the user to toggle between calibrated and uncalibrated modes. The standard calibrated mode can send crates/closets/lockers to one of three cargo telepads. The uncalibrated mode teleports the same sorts of items to a random location - most likely space.
|Teleporting away valuable items for later acquisition, murdering people by teleporting them (inside a locker) into space.
|style="text-align:left;"|Allows the user to toggle between calibrated and uncalibrated modes. The standard calibrated mode can send crates/closets/lockers to one of three cargo telepads. The uncalibrated mode teleports the same sorts of items to a random location - most likely space.
|-
|-
!Temperature gun <br> [[File:Tempgun.png|64px]]
!Temperature gun <br> [[File:Tempgun.png|64px]]
|Can be made using protolathes
|Overrides the temperature cap, causing its beam to set people alight if the temperature is set high enough. Description changes to notify the examiner that it has been hacked.
|Setting people on fire, instantly murdering slime people.
|style="text-align:left;"|Overrides the temperature cap, causing its beam to set people alight if the temperature is set high enough. Description changes to notify the examiner that it has been hacked.
|-
|-
! Defibrillators <br> [[File:Defrib.gif|64px]]
! Defibrillators <br> [[File:Defrib.gif|64px]]
|Can be made using protolathes, found in [[Medbay]], compact defib is a [[High-Risk Items|High-Risk Item]] owned by the [[Chief Medical Officer|CMO]]
|Disables safeties, allowing you to shock people when used on harm intent, stunning them. Works for both the large units, as well as CMO's compact version. Has a 10% chance to cause cardiac arrest, and thus a very quick death. Description and appearance changes to notify the examiner that it has been hacked.
|Creating a nifty discount stunbaton that might instakill whatever poor sap you shocked.
|style="text-align:left;"|Disables safeties, allowing you to shock people when used on harm intent, stunning them. Works for both the large units, as well as CMO's compact version. Has a 10% chance to cause cardiac arrest, and thus a very quick death. Description and appearance changes to notify the examiner that it has been hacked.
|-
|-
! Handheld defibrillator <br> [[File:Handheld_defib.png|64px]]
! Handheld defibrillator <br> [[File:Handheld_defib.png|64px]]
|Can be made using protolathes
|Disables safeties, allowing you to shock people when used on harm intent, putting them to sleep instantly. Has a 10% chance to cause cardiac arrest, and thus a very quick death. Description changes to notify the examiner that it has been hacked.
|Creating another makeshift stun weapon, this time able to fit in your backpack!
|style="text-align:left;"|Disables safeties, allowing you to shock people when used on harm intent, putting them to sleep instantly. Has a 10% chance to cause cardiac arrest, and thus a very quick death. Description changes to notify the examiner that it has been hacked.
|-
|-
!Lockbox<br>[[File:Lockbox.gif]]<br>
!Lockbox<br>[[File:Lockbox.gif]]<br>
|[[Security]], can also be made using protolathes
|Bypassing the access requirement on lockboxes
|Permanently unlocks the lockbox
|Permanently unlocks the lockbox
|-
|-
!Wormhole jaunter<br>[[File:Jaunter.png]]
!Wormhole jaunter<br>[[File:Jaunter.png]]
|Can be bought with points at the mining vendor
|Send megafauna on the trip of a lifetime
|Allows jaunting of megafauna
|Allows jaunting of megafauna
|-
|-
!Medical Hypospray<br>[[File:Medical hypospray.png]]
!Medical Hypospray<br>[[File:Medical hypospray.png]]
|Can be made using autolathes or be dispensed from a NanoMedPlus
|Allows you to become a truly evil doctor
|Removes harmful reagent filter and bypasses blocking pieces of clothing (EG. Hardsuits)
|Removes harmful reagent filter and bypasses blocking pieces of clothing (EG. Hardsuits)
|-
|-
!Automender<br>[[File:Automender.png]]
!Automender<br>[[File:Automender.png]]
|Dispensed from NanoMedPlus vendors, Found in various medical kits and can be made using an Autolathe
|Allows you to become a truly evil doctor
|Removes harmful reagent filter and bypasses blocking pieces of clothing (EG. Hardsuits)
|Removes harmful reagent filter and bypasses blocking pieces of clothing (EG. Hardsuits)
|-
|-
!Geiger counter<br>[[File:Geiger-export.png]]
!Geiger counter<br>[[File:Geiger-export.png]]
|[[Engineering]], Can also be made using an Autolathe
|Beam radiation at people who call your engine setup unsafe
|Stores radiation and projects stored radiation on person that gets scanned
|Stores radiation and projects stored radiation on person that gets scanned
|}
|}
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Revision as of 01:22, 2 October 2021

NR Flavor.gif
NR Flavor.gif
This page needs to be reviewed/updated:
REASON:
Missing many things, file images need to be updated/uploaded. This should be put into tabs, more redirects are needed, more explanatory material is also needed


This page is a more comprehensive list of all objects that can be interacted with in some way with the syndicate E-Mag (cryptographic sequencer) and the result of using it on them.

Item Description
Airlock
Airlock.gif
Opens the door, but leaving it unable to close until repaired. Warning: Emagging a bolted airlock will cause it to stay bolted shut.
APC
APC.png
Allows you to interact the APC interface without the required ID, but the APC's screen turns blue as if it were hacked by a malfunctioning AI.
Air Alarm
AirAlarm.png
Disables the lock and safeties, allowing you to open the interface with any ID. Additionally unlocks the 'flood' setting under 'modes', which shuts off scrubbers and increases vent output without any pressure check.
Arcade Machines/Claw Game
Arcademachine.png
Makes games more harder and dangerous, causing certain events that happen in the arcade game to manifest themselves outside of it in some way. Boss related arcade games will be renamed to 'Outbomb Cuban Pete', The Orion Trail will enable 'Realism Mode' and the Claw Game all flavours upon luck. In addition, beating these games will give unique rewards, such as a reskinned minibomb for beating Orion Trail's realism mode.
Bar Sign
Syndicatebarsign.png
Changes the bar sign outside the bar to a syndicate one.
Deployable Barrier
File:Deployable barrier.png
Stops any ID cards, authorised or not, from being able to toggle the barrier off (and therefore move it). Must be repaired before it can be switched off and moved again. Can be repaired by a single tap from a wrench.
Display Case
Display Case.png
Unlocks the display case, setting off the alarm in the process.
Emitter
Emitter.png
Turn on/off locked emitters without the need for a valid ID.
Long Range Fax Machine
Faxmachine.gif
Realigns transmitters to the Syndicate, allowing anyone to message the Syndicate with a fax.
Fire Alarm
FireAlarm.png
Disables the fire alarm's thermal sensors, stopping it from reacting to a fire. When emagged it will activate the alarm.
Firelock
Firelock.png
Opens the firelock as if it's being pried open with a crowbar.
Turret
Turret.PNG
Emagging turrets will automatically set their guns to lethal regardless if it's non-lethal or not. This will cause them to shoot at anyone who dares to be in the turret's sight.
Locked Locker
Locker.png
Similar to emagging an airlock, this permanently unlocks any locker.
Mass Driver
File:Massdriver.png
Launches items and people at a much greater force.
MULEbot
Mulebot.png
Unlocks and relocks the Mulebot's controls.
PACMAN Portable Generator
Pacman generators.gif
If emagged whilst running it can cause the generator to explode.
Photocopier
Photocopier.png
Overloads the laser printing mechanism. Causes burn damage to anyone who dares to print their posterior on it.
Pool Controller
Poolcontroller.png
Disables the temperature safeguards, allowing for the temperature settings 'frigid' and 'scalding' to become available.
Secure Safe
Secure safe.png
Shorts out and unlocks the lock on the safe. Like an airlock, this will be permanently unlocked and is obviously emagged.
Vending Machine
Vendcola.gif
Vend items you wouldn't normally have access to because of your job.
Bluespace Harvester
Bluespace Harvester.gif
When emagged anomalies no longer cause the emergency shutdown sequence, also increases chance of anomaly occurring.
Cloning pod
Clone.gif
Causes the cloning pod to emergency eject, with disastrous results for the person getting cloned.
Ticket machine
Ticket machine.png
Randomizes current ticket number and lights all dispensed tickets on fire.
Meteor shield Satellite
Shield Satellite.png
Increases chance of meteor showers.
Recycler
Recycler.gif
Overrides the safety and allows for the machine to recycle crew members. It instakills anyone unfortunate enough to slide in.
Item Description
Cryogenic Oversight console
Cryogenic Oversight Console.gif
Dispenses all objective items stored in cryodorms.
Research and Development Console
RnD Console.png
Removes access requirements to use the RND console.
Supply Shuttle Console
Supply Ordering Console.gif
Unlocks additional, ‘special’, supplies, listed in the Emergency section. Notably the “ERROR_NULL_ENTRY” (Null Crate) and “Special Ops Supplies” crates.
Message Monitoring Console
Message Monitoring Console.gif
Emag the console in order to print the key to access message monitoring. This will cause it to be rebooting and obviously hacked for a while, however!
Holodeck Control Computer
Holodeck Control Computer.gif
Unlocks more dangerous simulations, along with allowing said simulations to interact with the outside world.
Labour/Mining Shuttle Console
Labor Shuttle Console.gif
Allows usage of the labour shuttle console without the use of a Security ID.
Teleporter Control Console
Teleporter Control Console.gif
Allows you to teleport to Syndicate beacons.
Emergency Shuttle Control Console
Labor Shuttle Console.gif
Causes the shuttle to launch 10 seconds after being emagged.
Camera Monitor
Security Camera Console.gif
Allows you to access all cameras available at that camera monitor.
Check-In/Out Library Console
Computer.gif
Allows you to print out an Arcane Tome.
Communications Console
Communications Console.gif
Allows you to send a message to the Syndicate.
Item Description
Cyborgs
Cyborg.png
Allows the user to enslave a cyborg to them, giving it laws that make it loyal to the user who emagged them. You can do this by emagging open its cover lock, crowbarring the cover open, and then using the emag on the cyborg again. Cyborgs will also gain additional items and functions when emagged, depending on their type:

    Standard – an energy sword.
    Medical – 250 units of a fluorosulphuric acid (polyacid) spray.
    Engineering – a stun.
    Security – an energy laser gun.
    Janitorial – 250 units of space lube spray.
    Service – ‘Mickey Finn's Special Brew’, a lethal poison.
    Mining – a stun.
Robots
Robots.gif
Allows the user to enslave a cyborg by emagging open its cover lock. You then need to screwdriver it open and emag it again to override its safeties. WARNING: Emagging robots doesn't make you their master and will attack you as well! (With the exception of the maintenance drone) Robots will also gain additional functions, when emagged, depending on their type:

    Cleaning bot – will wet floors randomly and spawn cleaning foam, slipping people over.
    Floorbot – will tear up floors, causing breaches to space.
    Medbot – will inject people with harmful or annoying chemicals.
    E-N – will shoot laser beams out of their eyes for a minute or less then explode.
    Beepsky/Securatron – will unlock its controls, and disable its safeties, causing it to arrest everyone it sees.
    ED-209 – fires lasers at anyone unfortunate enough to get in its way. If in melee range, stuns and cuffs its target.
Ripley
Ripley.png
Allows you to add military weapons to a Ripley. It will also display the message 'The mech's equipment slots spark dangerously!' in bold, red text to anyone that examines the Ripley, so don't count on stealth too much.
EN
E-N.gif
Will shoot lasers at people and explode after 100 seconds.
Spiderbot
Spiderbot.png
Makes the bot loyal to the emagger, increases health from 40 to 60, increases damage from 2 to 15, minor explosion on death
Cyborg parts
Robotleg.png
Shorts out the safeties of the limb and makes it explode when it is removed off the person, after being attached.
Cybernetic heart
Cybernetic heart.gif
Reduces stuns, increases chance of heart restarting itself during cardiac event
Item Description
Beacon
Tracking beacon.png
Alters the beacon so that only emagged teleporters can lock on to it.
Lazarus Injector
Lazarusinjector.png
The mob revived using the injector will be hostile to everyone except you.
Locked Briefcase
Secure Briefcase.png
Opens the briefcase, breaking the locks. Similar to emagging airlocks or electronic safes.
Security Gas Mask
SecHailer.png
Changes the robotic phrase to the iconic Beepsky eat shit phrase.
Light replacer
Emaggedlightreplacer.png
Rigs light bulbs fitted with the device to explode when the light switch is turned on. Renames the device and changes its appearance so that it will be obvious that it has been emagged.
Megaphone
Megaphone.png
Forces the user to say one of several humorous phrases, regardless of what they type when using it. Will only work a few times. E.g "FOR THE SYNDICATE!".
Nano-Mob Hunter GO! Cartridges
Nanomob-buffsel.png
If you emag a Nano-Mob Hunter GO! cartridge before inserting it into your PDA, you can unlock a feature that allows you to spawn "trap" mobs that will shock players attempting to catch them. You have to have Nano-Mobs in your collection before you can do this, and the damage isn't enough to kill anybody outright
Rapid Crate Sender
Rcs.png
Allows the user to toggle between calibrated and uncalibrated modes. The standard calibrated mode can send crates/closets/lockers to one of three cargo telepads. The uncalibrated mode teleports the same sorts of items to a random location - most likely space.
Temperature gun
Tempgun.png
Overrides the temperature cap, causing its beam to set people alight if the temperature is set high enough. Description changes to notify the examiner that it has been hacked.
Defibrillators
Defrib.gif
Disables safeties, allowing you to shock people when used on harm intent, stunning them. Works for both the large units, as well as CMO's compact version. Has a 10% chance to cause cardiac arrest, and thus a very quick death. Description and appearance changes to notify the examiner that it has been hacked.
Handheld defibrillator
Handheld defib.png
Disables safeties, allowing you to shock people when used on harm intent, putting them to sleep instantly. Has a 10% chance to cause cardiac arrest, and thus a very quick death. Description changes to notify the examiner that it has been hacked.
Lockbox
Lockbox.gif
Permanently unlocks the lockbox
Wormhole jaunter
Jaunter.png
Allows jaunting of megafauna
Medical Hypospray
Medical hypospray.png
Removes harmful reagent filter and bypasses blocking pieces of clothing (EG. Hardsuits)
Automender
Automender.png
Removes harmful reagent filter and bypasses blocking pieces of clothing (EG. Hardsuits)
Geiger counter
Geiger-export.png
Stores radiation and projects stored radiation on person that gets scanned