This page needs to be reviewed/updated:
REASON: WIP. This page is new and needs additional entries.
This page is a work in progress list of all objects that can be interacted with to a further extent than just turning off powered items with an EMP (Electromagnetic Pulse) and the result of using it on them. If a powered item is not on this list, it either hasn't been added yet or is not effected by EMPs.
Item
|
Item location
|
Usage
|
Airlock
|
All over the station
|
has a chance to force open, remove power to, or electrify airlocks.
|
APC
|
All areas that have power
|
Reduces amount of power stored in the APC's battery, turn off one or more of the three APC breakers. Won't affect the main breaker.
|
Arcade Machines/Claw Game
|
Arcade
|
Has a chance to turn off, blow up, or spit out tickets/prizes.
|
Computers
|
varying departments
|
Has a chance to break computer screens, which will require repairs before use.
|
Cyborgs
|
All around the station
|
Will temporarily stun cyborgs
|
lockers
|
All around the station
|
Has a 50% to force open the lock on a locked locker,
|
Defibrillator
|
Medbay
|
Will instantly stun someone on harm intent, also has a 10% chance to cause a heart attack.
|
Chameleon Clothing
|
Traitor Uplink, maint loot
|
Will cause the clothing to malfunction, changing outfits rapidly and randomly for a few seconds.
|
Flashes
|
Security, robotics
|
Causes flashes to burn out instantly.
|
IPC
|
All over the station
|
Has a high chance of instantly killing IPC players.
|
Barsign
|
Bar
|
Breaks the barsign, making it cycle between different displays rapidly.
|
Fire Alarms
|
In every room
|
Has a chance to trigger the fire alarm.
|