Guide to Xenobiology
REASON: In need of a general rewrite, it is a funny article but it isn't well-aligned with our standards for articles. Jokes are welcome but in moderation. There is too much strikethrough and joke headers in this and should seek to be more informative rather than humerous. Additionally, grammar issues and personal pronouns(this should be written in a third person POV) are rampant.
Xenobiology is the breeding and harvesting of slimes and their extracts for the purpose of creating resources, research and potions.
Home on the Range
As a Xenobiologist, you’re not going to get out much. You’re the most autonomous area on the entire station if you know what you're doing, and nobody ever bothers you.
First, get familiar with your new home.
The workplace in the center includes a couple of closets with bio-hazard suits, a monkey recycling machine, a slime processor, and an All-In-One Grinder with several sheets of plasma. Also included is a SmartFridge modified to hold slime extracts within easy arm reach from the slime processor. To the western end is a disposal unit that leads to space and right of this is the bread and butter of your job: Slime management console, which will be covered later.
To the south is the slime containment area with six pens. Two of these pens start with a baby grey slime. To the north is an additional pen that can be used for golden slime extract mobs or slimes.
Combatting Slimes in Xenobiology
Slimes are mostly docile creatures, and will not seek to break out of their cells unless they have been left without food for a prolonged period of time. Baby slimes will not be able to damage the glass, but in the case of Adult slimes, if left hungry a breach could occur. If any Slimes do find themselves outside of their pens, you can either pick them up with the Slime Management Console and move them to a more secure pen, or blast them with one of the numerous fire-extinguishers found in Xenobiology Lab. Slimes who are hostile will seek to latch onto the Scientist and deal cellular damage if left on for too long. Cellular damage can be mended via Cryo Cells in Medbay.
Efficiently managing your slimes
You should always have 1-6 slimes, depending on how many pens you are using. More and you can't control them properly. Less and your job is inefficient.
Feeding Slimes
Insert monkey cubes into the slime management console. You can now use the console to drop a monkey into a slime pen. The Slime will then move to feed off of the monkey.
- Dropping in two monkeys for one slime, will save time and be more efficient than dropping in one.
- Do not enter the pen and bash the monkey, the slime will get only less food.
- Use the time between feedings to multi-task and work on other tasks, such as collecting slime extracts.
Harvesting Extracts
At this point, you should have grown several different types of slimes.
The most efficient and common method of killing slimes is to create a make-shift kill box using the Slime Processor, Monkey Recycler and Slime Extract Storage in combination with a shower. Using this method will reduce close contact with slimes and eliminate the threat of slimes harming you or getting loose.
Machines such as the Slime Processor, Monkey Recycler and Slime Extract Storage can be un-wrenched and dragged, and wrenched again to anchor. A shower, found in the Xenobiology Lab Entrance, can be welded off the wall, and then applied onto another wall. The showers temperature can be modified by wrenching it. For the purpose of Xenobiology, it is recommended that the shower be toggled to freezing, as Slimes are weak to the cold and water.
Friendship and Slimes
If you've been following the guide and diligently breeding and culling the slimes, you may have noticed that while the slimes very quickly attack and eat the monkeys you offer them, they have little to no interest in eating you. This is because you've become their "friend", a status that can be earned by hanging around line of sight of the slime and feeding it. It's a bit strange sometimes, slimes will rarely attack you for seemingly no reason, but if you're doing a good job you won't need to work for this.
There are, however, some commands you can issue as a slime's friend, including "follow" and "stop." Keep in mind however, these commands are exceedingly finicky, and are rarely used for a reason.
Aggressive Slimes
If you are not feeding a slime enough or attack a slime. They will become aggressive towards you.
Slimes have three attacks: A glomp that does brute damage, with adults dealing more and a chance to stun. A shock attack that will stun you, and a 'feeding' attack which empowers the slime and deal cellular damage, an uncommon and difficult to heal damage type. If a slime starts feeding on you, wrestle it off with disarm intent and spray it down with an extinguisher until it dies. After that, hobble off to Medbay for healing.
Slime Genealogy 101
There are several different types of slime. You begin with two grey slimes, but you can breed them to farm all kinds of different slimes! Each kind of slime has its extract with special properties.
When a slime splits by being fed enough, it has a chance to mutate based on it's individual mutation chance; a stat discovered by either using a Slime Scanner on a slime, or the Slime Management Console Scanner. It usually varies between 25% and 35%, but sometimes you will encounter slimes whose mutation chance is more like 15% to 17.5%. Choose carefully which slimes to keep! If you're breeding greys for monkeys, you'll want less chance of mutation, and if you want to get Adamantine slimes, you'll want a higher mutation chance!
This flowchart shows the results of each slime's mutations when splitting, with options labeled "2x" having twice the chance of occurring.
Formulas
All injections require one unit of reagent. Use a syringe to inject the extract. You may dilute the reagent with a chemical (such as oxygen) to use less of it. Use a 4:1 ratio (ex: 40u oxygen, 10u plasma dust).
Name | Tier | Blood | Plasma | Water |
---|---|---|---|---|
Grey Slime | 0 | Monkey Cubes | Grey Slime | Epinephrine |
Orange Slime | 1 | Capsaicin | Small fire | |
Purple Slime | 1 | Slime Steroid | ||
Blue Slime | 1 | Slime Stabilizer | Frost Oil | |
Metal Slime | 1 | Metal and Plasteel | Glass | |
Yellow Slime | 2 | EMP | Yellow Slime Core | Light |
Dark Purple Slime | 2 | Solid Plasma | ||
Dark Blue Slime | 2 | Burst of cold | Fireproof Potion | |
Silver Slime | 2 | Random food | Random drink | |
Bluespace Slime | 2.5 | Bluespace Floor | Bluespace Crystal | |
Sepia Slime | 2.5 | Film, Camera, Sepia Floor | Stops time | |
Cerulean Slime | 2.5 | Slime Blueprints | Extract Enhancer | |
Pyrite Slime | 2.5 | Can of Paint | ||
Green Slime | 3 | Mutation Toxin | ||
Red Slime | 3 | Makes slimes rabid | Slime Mutation Potion | Slime Speed Potion |
Pink Slime | 3 | Docility Potion | ||
Gold Slime | 3 | Spawns random mob | Spawns hostile mob | Spawns friendly critter |
Oil Slime | 4 | Explosion | ||
Black Slime | 4 | Advanced Mutation Toxin | ||
Light Pink Slime | 4 | Sentience Potion | ||
Adamantine Slime | 4 | Adamantine Bar | ||
Rainbow Slime | 5 | Consciousness Transfer Potion | Spawns random slime |
Notes
- Purple Slimes, if injected with sugar, will produce slime jelly. It is used in cooking.
- Rainbow Slimes can be bred by breeding and splitting a slime with 100% mutation chance. Reached by using Slime Mutation Potions.
- Black Slimes can be used to make slimes or slime people. Injecting a black slime with plasma will create Advanced Mutation Toxin which can then be withdrawn into a usable form via an empty syringe from the core. Injecting another mob / player with an Advanced Mutation Toxin will turn them into a slime person then a slime given enough time. You can halt the process by administering Frost Oil, thus enabling you to turn someone into a slime person (if timed well) rather then a full slime.
So You're a Traitor
What you can get here that can't be gotten easier elsewhere is an EMP and random hostile animals which include a few very deadly ones BEACONS SPACE BEARS ALIUMS SPIDERS HIVEBOTS PINE TREES OH GOD IT'S HORRIFYING. Releasing the slimes is somewhat viable, but you will likely get caught doing so, and baby slimes are rather tame (Unless you have Red Slime Essence. Then it's a party.)
On the plus side, you do have a disposal chute that goes directly to space. Pretty handy for disposing of evidence, or people.
Also remember the havoc with grenades and bombs you can cause! If you can get access to chemistry as well you can make some interesting grenades. Advanced mutation toxin with sugar in one beaker, phosphorus and potassium in the other. Set a timer in the Medbay and drop it and listen to all the people turning into Slimes. This is when you laugh to yourself and realize it backfires when all the slimes attack you.
A full guide to ruining someone's day with slimes:
- Red - Makes all slimes within sight range hyper aggressive.
- Green - Turns people into a shadow person. Keep in mind this is not the same as a shadowling.
- Black - Produces 5 units of a chemical that turns into pet slimes (i.e. NOT slime people - just a regular old slime after using potion from pink slime. complelty harmless, but you do ruin someones day if you turn them into a simple mob, or you can convience them to become slimeperson and frostblast them)
- Orange - Ignites a large fire.
- Yellow - Huge EMP.
- Silver - Only way to get motherfucking GATFRUIT.
- Gold - We all know what this does.
- Sepia - Stops time in a small radius, allowing you to wreak many kinds of havoc.
- Oil - Explosion. Pretty meh considering there's materials for IEDs everywhere.
- Adamantine - They have to follow orders given to them by their creator so feel free to make them suicide bomb with gold slime cores.
- Light pink - Enables you to make sentient beings, including anything a gold slime extract can produce.