User:Alex1222003
Revision as of 10:09, 6 May 2020 by Alex1222003 (talk | contribs)
This page is a work in progress list of all objects that can be interacted with to a further extent than just turning off powered items with an EMP (Electromagnetic Pulse) and the result of using it on them. If a powered item is not on this list, it either hasn't been added yet or is not effected by EMPs.
Item | Item location | Usage |
Airlock |
All over the station | has a chance to force open, remove power to, or electrify airlocks. |
---|---|---|
APC |
All areas that have power | Reduces amount of power stored in the APC's battery, turn off one or more of the three APC breakers. Won't affect the main breaker. |
Arcade Machines/Claw Game |
Arcade | Has a chance to turn off, blow up, or spit out tickets/prizes. |
Computers |
varying departments | Has a chance to break computer screens, which will require repairs before use. |
Cyborgs |
All around the station | Will temporarily stun cyborgs |
lockers |
All around the station | Has a 50% to force open the lock on a locked locker, |
Defibrillator |
Medbay | Will instantly stun someone on harm intent, also has a 10% chance to cause a heart attack. |
Chameleon Clothing |
Traitor Uplink, maint loot | Will cause the clothing to malfunction, changing outfits rapidly and randomly for a few seconds. |
Flashes |
Security, robotics | Causes flashes to burn out instantly. |
IPC |
All over the station | Has a high chance of instantly killing IPC players. |
Barsign |
Bar | Breaks the barsign, making it cycle between different displays rapidly. |
Fire Alarms |
In every room | Has a chance to trigger the fire alarm. |
Cameras File:Cameraemp.png |
Almost every room | Temporarily deactivates the camera. |