Difference between revisions of "User:Alex1222003"
Alex1222003 (talk | contribs) |
Alex1222003 (talk | contribs) |
||
Line 1: | Line 1: | ||
{{wip|assign = | {{wip|assign = Alex1222003}} | ||
== Ash Walker Biology == | == Ash Walker Biology == | ||
Ash walkers differ in a few different ways to their Unathi cousins. The biggest difference being their inexperience with advanced technology. Most guns, machines, computers, and advanced tools are completely foreign to Ash Walkers and are therefore unusable by them. Because of this, Ash Walkers are restricted to the most basic of weapons and tech. Another difference is their digitigrade legs. Ash Walkers have a different leg structure compared to almost all other races, so they can't wear standard shoes or boots. This will restrict them to walking barefoot most of the time, which can prove hazardous with broken glass or cactus presenting a trip hazard without footwear. Ash Walkers can also only speak the Unathi language of Sintha’Unathi, making communication difficult without knowing the language or having a translator present. Finally, Ash Walkers are fairly well adapted to their hostile environment. They'll take less damage from heat and burn weapons | Ash walkers differ in a few different ways to their Unathi cousins. The biggest difference being their inexperience with advanced technology. Most guns, machines, computers, and advanced tools are completely foreign to Ash Walkers and are therefore unusable by them. Because of this, Ash Walkers are restricted to the most basic of weapons and tech. Another difference is their digitigrade legs. Ash Walkers have a different leg structure compared to almost all other races, so they can't wear standard shoes or boots. This will restrict them to walking barefoot most of the time, which can prove hazardous with broken glass or cactus presenting a trip hazard without footwear. Ash Walkers can also only speak the Unathi language of Sintha’Unathi, making communication difficult without knowing the language or having a translator present. Finally, Ash Walkers are fairly well adapted to their hostile environment. They'll take less damage from heat and burn weapons | ||
Line 37: | Line 37: | ||
*Plants don't take damage from ash storms, so you may plant them whenever you like without worrying about them dying. | *Plants don't take damage from ash storms, so you may plant them whenever you like without worrying about them dying. | ||
*While healing balms don't heal as much as a kit, they're balanced by the fact each leaf produces 6 of them, plus they're easy to produce and can be stockpiled. | |||
*'''Make sure you always have 2 surplus seeds for each plant. Having just one means that if you fail a harvest will result in the plant being lost forever and not being able to ever plant it again. Keep in mind the seed extractor only makes one seed for each item of produce.''' | |||
===Hunting=== | |||
There are several fauna you can hunt. This part also includes how to kill them. | |||
====Normal fauna==== | |||
These fauna are easily found everywhere in Lavaland. Common doesn't mean safe. | |||
=====Legions===== | |||
[[Legion.png|64px]] Weak unless they're in numbers. They don't attack themselves. Instead, some of the heads detach from the body and attacks whoever is near. '''While legion heads are killed with one spear hit, they can easily kill you if you get swarmed. Do not focus only on the legion, kill the heads first or your dead body will become what you're hunting.''' When killed they drop a body the body that they were controlling, as well as a legion core. [[Legioncore.gif|48px]] While the cores may be used to heal brute and burn damage, the reason they're so important is that they can heal broken bones and interna bleeding. | |||
=====Goliaths===== | |||
[[Goliath.png|64px]] |
Revision as of 20:32, 23 January 2020
Assigned to:Alex1222003
Ash Walker Biology
Ash walkers differ in a few different ways to their Unathi cousins. The biggest difference being their inexperience with advanced technology. Most guns, machines, computers, and advanced tools are completely foreign to Ash Walkers and are therefore unusable by them. Because of this, Ash Walkers are restricted to the most basic of weapons and tech. Another difference is their digitigrade legs. Ash Walkers have a different leg structure compared to almost all other races, so they can't wear standard shoes or boots. This will restrict them to walking barefoot most of the time, which can prove hazardous with broken glass or cactus presenting a trip hazard without footwear. Ash Walkers can also only speak the Unathi language of Sintha’Unathi, making communication difficult without knowing the language or having a translator present. Finally, Ash Walkers are fairly well adapted to their hostile environment. They'll take less damage from heat and burn weapons
The Nest
Ash Walkers live for and die to protect their nest. It is their home in the hostile, ash filled landscape. Wandering in uninvited is an easy way for a miner to get swarmed and stabbed to death by the inhabitants, so it is recommended to leave if you aren't equipped to fight several angry lizard men.
The Tendril
In the North East room of the Ash Walker nest is the true nest, the Necropolis Tendril. This carefully cared for appendage is how the Ash Walkers are able to grow and reproduce so quickly. Whenever a dead body is brought to the tendril, it will be consumed, dropping any gear and organs the body had. With two bodies fed to the tendril, a new egg will be fully grown, ready to hatch into an Ash Walker. This is the only way for more Ash Walkers to be born. If it is destroyed, the tendril will drop a Necropolis chest before creating a chasm where it once stood. With that, the Ash Walkers will no longer be able to grow any more eggs.
Also present in the room are two Gutlunches. These scavenger creatures will eat any gibs, organs, and blood on the ground and produce milk, which can be drank for saline-glucose. If they eat enough, they'll give birth to a baby Gutlunch, which will grow into an adult once it's eaten enough.
The Storage Room
On the North West side of the camp is the storage room. Here, all of the ill gotten gains of the Ash Walker are kept. The room holds several useful, and some irreplaceable items, including a fully stocked toolbox, medkits, and simple medical supplies, an operating table, spare lanterns, a Rapid Construction Device, seeds and a seed extractor, a Gravitational Singularity generator, and an AI combat upgrade disk. (Those last two items, which have the potential to destroy the station, should ONLY be used maliciously with Admin permission. Always ask first.) A lot of the items in this room are either hard to get or impossible to replace, so make sure you don't lose them.
The Plaza
Outside of the buildings is an open area that has several dirt patches for gardening, a few garden tools, mining equipment, and a bonfire for cooking and ore refining. Do note that this area is exposed, so it will be hit by ash storms. Get inside one of the buildings before it comes. There'll also be some dead bodies around at round start, so drag those to the tendril to grow a new egg.
Surviving
You have broken out of the egg and ventured outside the tendril room. There are 2 things you can do here.
Tending to the plants
In the storage room, you will find 5 seeds and a seed extractor.
Wheat. Boring. You can eat this. Grows fast.
Comfrey. Once harvested, use a leaf in your hand to turn it into a poultice. Each leaf produces 6 brute healing balms.
Aloe Vera. Exact same as Comfrey, but for burn.
Tower cap mycelium. When harvested, it will give you wood you can turn into planks, which you can make all sorts of things out of, including sandals, which will let you walk on cacti without falling over and taking damage.
Glowshroom mycelium. When Harvested, gives you glowshrooms. Use one in your hand to plant it on the ground. When planted, produces light and spreads on it's own.
An item that can be carried in your belt slot. Put a plant produce in it and activate it to produce a seed. Since it's so basic, it'll only produce one seed for each item you put in it.
Gardening tips
- You don't need to water or compost plants to keep them alive. If you mine on the ground, you get ash. With that ash you can make sandstone. With that sandstone you can make dirt piles, that, when created, will have max water and nutriment already. So after each harvest, simply use the shovel on the used dirt pile to remove it and make a new one in it's place.
- Plants don't take damage from ash storms, so you may plant them whenever you like without worrying about them dying.
- While healing balms don't heal as much as a kit, they're balanced by the fact each leaf produces 6 of them, plus they're easy to produce and can be stockpiled.
- Make sure you always have 2 surplus seeds for each plant. Having just one means that if you fail a harvest will result in the plant being lost forever and not being able to ever plant it again. Keep in mind the seed extractor only makes one seed for each item of produce.
Hunting
There are several fauna you can hunt. This part also includes how to kill them.
Normal fauna
These fauna are easily found everywhere in Lavaland. Common doesn't mean safe.
Legions
64px Weak unless they're in numbers. They don't attack themselves. Instead, some of the heads detach from the body and attacks whoever is near. While legion heads are killed with one spear hit, they can easily kill you if you get swarmed. Do not focus only on the legion, kill the heads first or your dead body will become what you're hunting. When killed they drop a body the body that they were controlling, as well as a legion core. 48px While the cores may be used to heal brute and burn damage, the reason they're so important is that they can heal broken bones and interna bleeding.