Difference between revisions of "EMP effects"

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{{Needsrevision
'''EMPs''' or, '''Electromagnetic Pulses''' is an intense pulse of electromagnetic radiation that can have varying effects on certain electronic equipment. Occasionally it can disable equipment and other times cause it to overload and explode. EMPs often come from [[Traitor Items#EMP|grenades]], [[Singularity Engine|Singularities]], [[Implants#EMP Implant|Implants]], and [[Guide to Chemistry#EMP|other sources]].
|reason = WIP. This page is new and needs additional entries.}}
 
'''This page is a work in progress list of all objects that can be interacted with an EMP (Electromagnetic Pulse) and the result of using it on them. If a powered item is not on this list, it either hasn't been added yet or is not effected by EMPs.'''
 
{|class="wikitable mw-collapsible" style="width:85%;text-align:center;background-color:#ffc4c4;"
If a container is EMP'd, then everything in that container will be effected.
|-style="font-weight: bold; text-align: center; background-color: #9b1616; color: white;"
 
|width=150pt|Item
==Effects==
|width=150pt|Item location
 
|width=200pt|Usage
===Machines===
{|class="wikitable" width="85%" style="background-color:#ffc4c4;"
|- style="background-color: darkred;font-weight:bold; color: white;text-align:center;"
! style="width: 15%; background-color: #9b1616;"     | Item  
! style='background-color: #9b1616; width: 85%;" text-align:left;"    | Description
|-
|-
!Airlock <br> [[File:Airlock.gif|64px]]
!Airlock <br> [[File:Airlock.gif|64px]] <br>
|All over the station
|Has a chance to force open, remove power to, or electrify airlocks.
|Has a chance to force open, remove power to, or electrify airlocks.
|-
|-
!APC <br> [[File:APC.png|64px]]
!APC <br> [[File:APC.png|64px]]
|All areas that have power
|Reduces amount of power stored in the APC's battery.
|Reduces amount of power stored in the APC's battery.
|-
|-
!Arcade Machines/Claw Game <br> [[File:Arcademachine.png|64px]]
!Arcade Machines/Claw Game <br> [[File:Arcademachine.png|64px]]
|Arcade
|Has a chance to turn off, blow up, or spit out tickets/prizes.
|Has a chance to turn off, blow up, or spit out tickets/prizes.
|-
! Cloner <br> [[File:Clone.gif]]
| Will malfunction and do awful things to the occupant.
|-
|-
!Computers <br> [[File:Consoles.gif|64px]]
!Computers <br> [[File:Consoles.gif|64px]]
|Varying departments
|Has a chance to break computer screens, which will require repairs before use.
|Has a chance to break computer screens, which will require repairs before use.
|-
!lockers <br> [[File:Locker.png|64px]]
|All around the station
|Has a 50% to force open the lock on a locked locker,
|-
!Defibrillator <br> [[File:Defrib.gif|64px]]
|Medbay
|Will instantly stun someone on harm intent, also has a 10% chance to cause a heart attack.
|-
!Chameleon Clothing <br> [[File:Chameleon_jumpsuit.gif|64px]]
|Traitor Uplink, maint loot
|Will cause the clothing to malfunction, changing outfits rapidly and randomly for a few seconds.
|-
!Flashes <br> [[File:Flash.png|64px]]
|Security, robotics
|Causes flashes to burn out instantly.
|-
!Barsign <br> [[File:Haywirebarsign.gif|64px]]
|Bar
|Breaks the barsign, making it cycle between different displays rapidly.
|-
|-
!Fire Alarms <br> [[File:Firealarm.png|64px]]
!Fire Alarms <br> [[File:Firealarm.png|64px]]
|Everywhere that is not maintenance
|Has a chance to trigger the fire alarm.
|Has a chance to trigger the fire alarm.
|-
|-
!Cameras <br> [[File:Cameraemp.png|64px]]
!Cameras <br> [[File:Cameraemp.gif|64px]]
|Everywhere that is not maintenance
|Temporarily deactivates the camera.
|Temporarily deactivates the camera.
|-
|-
!Status displays <br> [[File:AIbsod.png|48px]]
!Status displays <br> [[File:AIbsod.png|48px]]
|Everywhere that is not maintenance
|Sets the status display to the BSOD display.
|Sets the status display to the BSOD display.
|-
|-
!Intercoms, headsets, and bounced radios <br> [[File:comms.gif|48px]]
!Intercoms, headsets, and bounced radios <br> [[File:comms.gif]]
|In corridors and rooms(intercoms), on crewmembers, in the lockers in the locker room(headsets), and fabricated from autolathes(station bounced radios)
|Will display, in the chat, with red colored text, that the device in question buzzes violently, and temporarily renders them unusable. Applies to cyborg headsets as well.
|Will display, in the chat, with red colored text, that the device in question buzzes violently, and temporarily renders them unusable. Applies to cyborg headsets as well.
|-
! Shield Generator <br> [[File:Shield_Projector.gif|64px]]
| Has a chance to disable the shield
|-
!Sleeper <br> [[File:Sleeper.gif|64px]]
|Ejects the patient out of the sleeper.
|-
!Space Heater <br> [[File:Space_Heater.gif|64px]]
| Will reduce charge of its power cell and turn it off temporarily.
|-
|-
!Turrets <br> [[File:Turret.PNG]]
!Turrets <br> [[File:Turret.PNG]]
|AI Satelite, AI Upload
|Temporarily disables the turret.
|Temporarily disables the turret.
|-
|-
!Turret Control <br> [[File:Turretcontrol.png|64px]]
!Turret Control <br> [[File:Turretcontrol.png|64px]]
|In rooms preceding turrets
|Turns off the turrets temporarily.
|Turns off the turrets temporarily.
|-
!Reactive Teleport Armor <br> [[File:Teleportarmor.png]]
|Research Director's locker
|Turns it off.
|-
|-
!Exosuits <br> [[File:Most_common_mechs.gif]]
!Exosuits <br> [[File:Most_common_mechs.gif]]
|If roboticists decided to make any then primarily found in armory, medbay and mining bay
|Deals brute damage, slightly drains energy level and has a chance to disable various systems.
|Deals brute damage, slightly drains energy level and has a chance to disable various systems.
|-
|-
!Pacman Generators <br> [[File:Pacman_generators.gif]]
!Pacman Generators <br> [[File:Pacman_generators.gif]]
|Engineering and electrical maintenance
|Will explode if it's running, otherwise will just break it.
|Will explode if it's running, otherwise will just break it.
|-
! Windoor <br> [[File:Windoor.png|64px]]
| Has a 20% chance to open the windoor
|}
|}
==Silicons==
===Equipment===
{|class="wikitable mw-collapsible" style="width:85%;text-align:center;background-color:#7FE3FF;"
{|class="wikitable" width="85%" style="background-color:#ffc4c4;"
|-style="font-weight: bold; text-align: center; background-color: #34A1BF; color: white;"
|- style="background-color: darkred;font-weight:bold; color: white;text-align:center;"
|width=150pt|Item
! style="width: 15%; background-color: #9b1616;"    | Item
|width=150pt|Item location
! style='background-color: #9b1616; width: 85%;" text-align:left;"    | Description
|width=200pt|Usage
|-
!Chameleon Clothing <br> [[File:Chameleon_jumpsuit.gif|64px]]
|Will cause the clothing to malfunction, changing outfits rapidly and randomly for a few seconds.
|-
! Flashes <br> [[File:Flash.png|64px]]
| Sets off the flash and causes it to burn out instantly.
|-
! DL-88 Energy Revolver <br> [[File:DL-88_Energy_Revolver.gif]]
| Disables the revolvers tracker and unlinks it from its pinpointer.
|-
! Energy Weapons <br> [[File:Disabler.png]]
| Will completely deplete the weapon’s charge.
|-
! Lazarus Injector <br> [[File:Lazarusinjector.png]]
| Will cause it to malfunction.
|-
! Stun Baton <br> [[File:Stun Baton.gif|64px]]
| Will reduce the charge by only 10%
|-
! SMES <br> [[File:SMES.png|64px]]
| Has a chance to explode, spark and produce smoke, or drain the SMES by up to 100,000 watts.
|-
! Syndicate Teleporter <br> [[File:Syndi Teleporter.gif|64px]] <br>
| Forces the teleporter to activate, teleporting whoever is holding it in the direction they're facing. If EMP'd while the syndicate teleporter is on the ground, it will teleport itself out of existence.
|-
! [[Anomalies#Reactive_armors| Reactive Armor]] <br> [[File:Teleportarmor.png]]
| Disables it for 5–10 seconds based on the severity of the EMP, must be turn backed on manually by the user.
|-
! Wall Flash <br> [[File:WallFlash.gif|64px]]
| Has a 75% chance to set off flash.
|}
 
===Miscellaneous===
{|class="wikitable" width="85%" style="background-color:#ffc4c4;"
|- style="background-color: darkred;font-weight:bold; color: white;text-align:center;"
! style="width: 15%; background-color: #9b1616;"    | Item
! style='background-color: #9b1616; width: 85%;" text-align:left;"     | Description
|-
!Barsign <br> [[File:Haywirebarsign.gif|64px]]
|Breaks the barsign, making it cycle between different displays rapidly.
|-
!Locked Lockers/Crates <br> [[File:LockedLocker.png|64px]] <br>
|Has a chance to unlock any locked crate/locker.
|-
! Light Switch <br> [[File:Lightswitch.png|64px]]
| Will flip the light switch
|-
!Defibrillator <br> [[File:Defrib.gif|64px]]
|Will cause 60 stamina damage and 10 seconds of knockdown to the target.
|-
! GPS <br> [[File:GPS_EMP.gif|64px]]
| Disables the GPS for 30 seconds.
|-
! Holodeck Computer <br> [[File:Holodeck_Control_Computer.gif|64px]]
| Will shutdown the [[Holodeck]]
|-
! Igniter <br> [[File:Igniter.png]]
| Will spark the igniter.
|-
! Power Cells <br> [[File:Power cell.png|64px]]
| Will reduce the power in the cell by up to 1000 watts.
|-
! SmartFridge <br> [[File:Smartfridge.png|64px]]
| has a 40% chance to emag the fridge.
|}
 
===Silicons===
{|class="wikitable" width="85%" style="background-color:#ffc4c4;"
|- style="background-color: darkred;font-weight:bold; color: white;text-align:center;"
! style="width: 15%; background-color: #9b1616;"    | Item  
! style='background-color: #9b1616; width: 85%;" text-align:left;"    | Description
|-
|-
!Cyborgs <br> [[File:Cyborg.png|64px]]
!Cyborgs <br> [[File:Cyborg.png|64px]]
|All around the station
|Will temporarily stun, damage and remove some of the charge from the cyborg's battery.
|Will temporarily stun, damage and remove some of the charge from the cyborg's battery.
|-
|-
!AI <br> [[File:AI.gif]]
!AI <br> [[File:AI.gif]]
|AI Chamber
|Disables most of its functions temporarily, blinds it and deals small amount of brute damage. Additionally has a 30% chance to either force a shuttle call or sent the AI's view back to their core.
|Disables most of its functions temporarily, blinds it and deals small amount of brute damage.
|-
|-
!IPC <br> [[File:IPC.png|64px]]
!IPC/IRC <br> [[File:IPC.png|64px]]
|All over the station
|Damages the IPC or IRC.  
|Has a high chance of instantly killing IPC players.
|-
|-
!Bots <br> [[File:bots.gif|48px]]
!Bots <br> [[File:bots.gif|48px]]
|Robotics, roaming about around the station
|Temporarily turns the bot off.  
|Temporarily turns the bot off. '''Will not work on Securitrons.'''
|-
|-
!Maintenance Drone <br> [[File:Maintenance drone.png]]
!Maintenance Drone <br> [[File:Maintenance drone.png]]
|Everywhere where something needs fixing
|Severely damages it and disables it temporarily.
|Severely damages it and disables it temporarily.
|-
! Minebot <br> [[File:Mining drone.png|64px]]
| Will do up to 100 damage to the minebot
|-
|-
!Combat Drone <br> [[File:Combatdrone.png]]
!Combat Drone <br> [[File:Combatdrone.png]]
|Spawns randomly in space during an event
|Will disable the drone.
|Will disable the drone.
|-
! PAI <br> [[File:PAImobile.gif|64px]]
| The [[PAI]] will be disabled for 2 minutes and it has a 66% chance of either having its directives changed or being unbinded from its master.
|-
! Mass Driver <br> [[File:Mass_Driver.gif|64px]]
| Will cause the Mass driver to eject whatever is in it.
|-
! M.U.L.E Bot <br> [[File:Mulebot.png|64px]]
| Will reduce the charge in the Mulebot and EMP whatever it is carrying.
|-
! Robotic Brain <br> [[File:Robotic brain.png|64px]]
| Will cause varying brain damage to the brain.
|-
!Cybernetic Organs <br> [[File:Cybernetic heart.gif]]
|Deals damage to the organ and can have an additional effect depending on the organ, cybernetic heart results in cardiac arrest, cybernetic lungs causes loss of breath, cybernetic eyes causes blindness, cybernetic liver causes vomiting, and cybernetic kidneys cause large amounts of toxins damage.
|}
|}
==Implants==
 
All of the following implants can be printed at Research and Development lab:
===Implants===
{|class="wikitable mw-collapsible" style="width:85%;text-align:center;background-color:#99F484;"
{|class="wikitable" width="85%" style="background-color:#ffc4c4;"
|-style="font-weight: bold; text-align: center; background-color: #4EA23A; color: white;"
|- style="background-color: darkred;font-weight:bold; color: white;text-align:center;"
|width=150pt|Item
! style="width: 15%; background-color: #9b1616;"     | Item  
|width=200pt|Usage
! style='background-color: #9b1616; width: 85%;" text-align:left;"    | Description
|-
|-
!CNS Rebooter Implant<br> [[File:CNS rebooter.png]]
!CNS Rebooter Implant<br> [[File:CNS rebooter.png]]
|Stuns the user.
|Stuns the user.
|-
! Death Alarm Implanter <br> [[File:Biochip Nanotrasen.png]]
|Will set off the alarm alerting over general comms that "[Implanted individual] has died in [Random location (can both be on and off station)].
|-
|-
!Anti Drop Implant <br> [[File:Antidrop.png]]
!Anti Drop Implant <br> [[File:Antidrop.png]]
Line 130: Line 198:
|Stops the user's heart.
|Stops the user's heart.
|-
|-
!Nutriment Pump Implant <br> [[File:Nutriment_pump_implant.png]]
|Will cause the user to projectile vomit resulting in a minor stun, loss of nutriment, and a temporary disabling of the implant.
|-
!Nutriment Pump Plus Implant <br> [[File:Nutriment pump implant PLUS.png]]
|Will cause the user to projectile vomit resulting in a minor stun, loss of nutriment, and a temporary disabling of the implant.
|-
!Shell Launch System Implant <br> [[File:Shell Launch System Implant.png]]
|Causes the cannon to misfire and can damage the user depending on what ammo is used. Misfired ions will break the organ, misfired pulses dusts the arm, and misfired frags explodes the arm into a shower of gore.
|-
!Qani-Laaca Sensory Computer <br> [[File:Qani-Laaca Sensory Computer.png]]
|Injects the user with a heavy dose of [[Guide_to_Chemistry#Mephedrone|Mephedrone]], requiring immediate medical attention.
|}

Latest revision as of 11:14, 7 March 2024

EMPs or, Electromagnetic Pulses is an intense pulse of electromagnetic radiation that can have varying effects on certain electronic equipment. Occasionally it can disable equipment and other times cause it to overload and explode. EMPs often come from grenades, Singularities, Implants, and other sources.


If a container is EMP'd, then everything in that container will be effected.

Effects

Machines

Item Description
Airlock
Airlock.gif
Has a chance to force open, remove power to, or electrify airlocks.
APC
APC.png
Reduces amount of power stored in the APC's battery.
Arcade Machines/Claw Game
Arcademachine.png
Has a chance to turn off, blow up, or spit out tickets/prizes.
Cloner
Clone.gif
Will malfunction and do awful things to the occupant.
Computers
Consoles.gif
Has a chance to break computer screens, which will require repairs before use.
Fire Alarms
Firealarm.png
Has a chance to trigger the fire alarm.
Cameras
Cameraemp.gif
Temporarily deactivates the camera.
Status displays
AIbsod.png
Sets the status display to the BSOD display.
Intercoms, headsets, and bounced radios
Comms.gif
Will display, in the chat, with red colored text, that the device in question buzzes violently, and temporarily renders them unusable. Applies to cyborg headsets as well.
Shield Generator
Shield Projector.gif
Has a chance to disable the shield
Sleeper
Sleeper.gif
Ejects the patient out of the sleeper.
Space Heater
Space Heater.gif
Will reduce charge of its power cell and turn it off temporarily.
Turrets
Turret.PNG
Temporarily disables the turret.
Turret Control
Turretcontrol.png
Turns off the turrets temporarily.
Exosuits
Most common mechs.gif
Deals brute damage, slightly drains energy level and has a chance to disable various systems.
Pacman Generators
Pacman generators.gif
Will explode if it's running, otherwise will just break it.
Windoor
Windoor.png
Has a 20% chance to open the windoor

Equipment

Item Description
Chameleon Clothing
Chameleon jumpsuit.gif
Will cause the clothing to malfunction, changing outfits rapidly and randomly for a few seconds.
Flashes
Flash.png
Sets off the flash and causes it to burn out instantly.
DL-88 Energy Revolver
DL-88 Energy Revolver.gif
Disables the revolvers tracker and unlinks it from its pinpointer.
Energy Weapons
Disabler.png
Will completely deplete the weapon’s charge.
Lazarus Injector
Lazarusinjector.png
Will cause it to malfunction.
Stun Baton
Stun Baton.gif
Will reduce the charge by only 10%
SMES
SMES.png
Has a chance to explode, spark and produce smoke, or drain the SMES by up to 100,000 watts.
Syndicate Teleporter
Syndi Teleporter.gif
Forces the teleporter to activate, teleporting whoever is holding it in the direction they're facing. If EMP'd while the syndicate teleporter is on the ground, it will teleport itself out of existence.
Reactive Armor
Teleportarmor.png
Disables it for 5–10 seconds based on the severity of the EMP, must be turn backed on manually by the user.
Wall Flash
WallFlash.gif
Has a 75% chance to set off flash.

Miscellaneous

Item Description
Barsign
Haywirebarsign.gif
Breaks the barsign, making it cycle between different displays rapidly.
Locked Lockers/Crates
LockedLocker.png
Has a chance to unlock any locked crate/locker.
Light Switch
Lightswitch.png
Will flip the light switch
Defibrillator
Defrib.gif
Will cause 60 stamina damage and 10 seconds of knockdown to the target.
GPS
GPS EMP.gif
Disables the GPS for 30 seconds.
Holodeck Computer
Holodeck Control Computer.gif
Will shutdown the Holodeck
Igniter
Igniter.png
Will spark the igniter.
Power Cells
Power cell.png
Will reduce the power in the cell by up to 1000 watts.
SmartFridge
Smartfridge.png
has a 40% chance to emag the fridge.

Silicons

Item Description
Cyborgs
Cyborg.png
Will temporarily stun, damage and remove some of the charge from the cyborg's battery.
AI
AI.gif
Disables most of its functions temporarily, blinds it and deals small amount of brute damage. Additionally has a 30% chance to either force a shuttle call or sent the AI's view back to their core.
IPC/IRC
IPC.png
Damages the IPC or IRC.
Bots
Bots.gif
Temporarily turns the bot off.
Maintenance Drone
Maintenance drone.png
Severely damages it and disables it temporarily.
Minebot
Mining drone.png
Will do up to 100 damage to the minebot
Combat Drone
Combatdrone.png
Will disable the drone.
PAI
PAImobile.gif
The PAI will be disabled for 2 minutes and it has a 66% chance of either having its directives changed or being unbinded from its master.
Mass Driver
Mass Driver.gif
Will cause the Mass driver to eject whatever is in it.
M.U.L.E Bot
Mulebot.png
Will reduce the charge in the Mulebot and EMP whatever it is carrying.
Robotic Brain
Robotic brain.png
Will cause varying brain damage to the brain.
Cybernetic Organs
Cybernetic heart.gif
Deals damage to the organ and can have an additional effect depending on the organ, cybernetic heart results in cardiac arrest, cybernetic lungs causes loss of breath, cybernetic eyes causes blindness, cybernetic liver causes vomiting, and cybernetic kidneys cause large amounts of toxins damage.

Implants

Item Description
CNS Rebooter Implant
CNS rebooter.png
Stuns the user.
Death Alarm Implanter
Biochip Nanotrasen.png
Will set off the alarm alerting over general comms that "[Implanted individual] has died in [Random location (can both be on and off station)].
Anti Drop Implant
Antidrop.png
Throws all items the user is holding in their hands regardless of whether they are being held using the implant or not.
Hud Implants
SechudImplant.png
Obstructs the vision of the user for short period of time.
Reviver Implant
Reviver.png
Stops the user's heart.
Nutriment Pump Implant
Nutriment pump implant.png
Will cause the user to projectile vomit resulting in a minor stun, loss of nutriment, and a temporary disabling of the implant.
Nutriment Pump Plus Implant
Nutriment pump implant PLUS.png
Will cause the user to projectile vomit resulting in a minor stun, loss of nutriment, and a temporary disabling of the implant.
Shell Launch System Implant
Shell Launch System Implant.png
Causes the cannon to misfire and can damage the user depending on what ammo is used. Misfired ions will break the organ, misfired pulses dusts the arm, and misfired frags explodes the arm into a shower of gore.
Qani-Laaca Sensory Computer
Qani-Laaca Sensory Computer.png
Injects the user with a heavy dose of Mephedrone, requiring immediate medical attention.