Difference between revisions of "EMP effects"
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Sirryan2002 (talk | contribs) (reformatted) |
Sirryan2002 (talk | contribs) (moved item) |
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!Status displays <br> [[File:AIbsod.png|48px]] | !Status displays <br> [[File:AIbsod.png|48px]] | ||
|Sets the status display to the BSOD display. | |Sets the status display to the BSOD display. | ||
|- | |- | ||
!Intercoms, headsets, and bounced radios <br> [[File:comms.gif|48px]] | !Intercoms, headsets, and bounced radios <br> [[File:comms.gif|48px]] | ||
Line 69: | Line 66: | ||
!Stun Baton <br> [[File:StunBaton.gif|64px]] | !Stun Baton <br> [[File:StunBaton.gif|64px]] | ||
|Will reduce the charge by only 10% | |Will reduce the charge by only 10% | ||
|- | |||
!Syndicate Teleporter <br> [[File:Syndi Teleporter.gif|64px]] <br> | |||
|Forces the teleporter to activate, teleporting whoever is holding it in the direction they're facing. If EMP'd while the syndicate teleporter is on the ground, it will teleport itself out of existence. | |||
|- | |- | ||
!Reactive Teleport Armor <br> [[File:Teleportarmor.png]] | !Reactive Teleport Armor <br> [[File:Teleportarmor.png]] |
Revision as of 15:03, 2 April 2021
Assigned to:None
EMPs or, Electromagnetic Pulses is an intense pulse of electromagnetic radiation that can have varying effects on certain electronic equipment. Occasionally it can disable equipment and other times cause it to overload and explode. EMPs often come from grenades, Singularities, Implants, and other sources.
Machinery
Item | Effect |
Airlock |
Has a chance to force open, remove power to, or electrify airlocks. |
---|---|
APC |
Reduces amount of power stored in the APC's battery. |
Arcade Machines/Claw Game |
Has a chance to turn off, blow up, or spit out tickets/prizes. |
Computers |
Has a chance to break computer screens, which will require repairs before use. |
Fire Alarms |
Has a chance to trigger the fire alarm. |
Cameras File:Cameraemp.png |
Temporarily deactivates the camera. |
Status displays |
Sets the status display to the BSOD display. |
Intercoms, headsets, and bounced radios |
Will display, in the chat, with red colored text, that the device in question buzzes violently, and temporarily renders them unusable. Applies to cyborg headsets as well. |
Sleeper |
Ejects the patient out of the sleeper. |
Turrets |
Temporarily disables the turret. |
Turret Control |
Turns off the turrets temporarily. |
Exosuits |
Deals brute damage, slightly drains energy level and has a chance to disable various systems. |
Pacman Generators |
Will explode if it's running, otherwise will just break it. |
Equipment
Item | Effect |
Chameleon Clothing |
Will cause the clothing to malfunction, changing outfits rapidly and randomly for a few seconds. |
---|---|
Flashes |
Causes flashes to burn out instantly. |
Energy Weapons File:Taser.png |
Will completely deplete the weapon’s charge. |
Stun Baton File:StunBaton.gif |
Will reduce the charge by only 10% |
Syndicate Teleporter |
Forces the teleporter to activate, teleporting whoever is holding it in the direction they're facing. If EMP'd while the syndicate teleporter is on the ground, it will teleport itself out of existence. |
Reactive Teleport Armor |
Disables it for 5-10 seconds based on the severity of the EMP, must be turn backed on manually by the user. |
Misc
Silicons
Implants
All of the following implants can be printed at Research and Development lab: