Difference between revisions of "EMP effects"
Jump to navigation
Jump to search
This article or section is a Work in Progress.
Assigned to:None
Please discuss changes with assigned users. If no one is assigned, or if the user is inactive, feel free to edit.
Sirryan2002 (talk | contribs) (removed user from WIP) |
Sirryan2002 (talk | contribs) (reformatted) |
||
Line 1: | Line 1: | ||
{{wip}} | {{wip}} | ||
''' | '''EMPs''' or, '''Electromagnetic Pulses''' is an intense pulse of electromagnetic radiation that can have varying effects on certain electronic equipment. Occasionally it can disable equipment and other times cause it to overload and explode. EMPs often come from [[Traitor Items#EMP|grenades]], [[Singularity Engine|Singularities]], [[Implants#EMP Implant|Implants]], and [[Guide to Chemistry#EMP|other sources]]. | ||
==Machinery== | |||
{|class="wikitable mw-collapsible" style="width:85%;text-align:center;background-color:#ffc4c4;" | {|class="wikitable mw-collapsible" style="width:85%;text-align:center;background-color:#ffc4c4;" | ||
|-style="font-weight: bold; text-align: center; background-color: #9b1616; color: white;" | |-style="font-weight: bold; text-align: center; background-color: #9b1616; color: white;" | ||
|width=150pt|Item | |width=150pt|Item | ||
|width=200pt|Effect | |||
|width=200pt| | |||
|- | |- | ||
!Airlock <br> [[File:Airlock.gif|64px]] <br> | !Airlock <br> [[File:Airlock.gif|64px]] <br> | ||
|Has a chance to force open, remove power to, or electrify airlocks. | |Has a chance to force open, remove power to, or electrify airlocks. | ||
|- | |- | ||
!APC <br> [[File:APC.png|64px]] | !APC <br> [[File:APC.png|64px]] | ||
|Reduces amount of power stored in the APC's battery. | |Reduces amount of power stored in the APC's battery. | ||
|- | |- | ||
!Arcade Machines/Claw Game <br> [[File:Arcademachine.png|64px]] | !Arcade Machines/Claw Game <br> [[File:Arcademachine.png|64px]] | ||
|Has a chance to turn off, blow up, or spit out tickets/prizes. | |Has a chance to turn off, blow up, or spit out tickets/prizes. | ||
|- | |- | ||
!Computers <br> [[File:Consoles.gif|64px]] | !Computers <br> [[File:Consoles.gif|64px]] | ||
|Has a chance to break computer screens, which will require repairs before use. | |Has a chance to break computer screens, which will require repairs before use. | ||
|- | |- | ||
!Fire Alarms <br> [[File:Firealarm.png|64px]] | !Fire Alarms <br> [[File:Firealarm.png|64px]] | ||
|Has a chance to trigger the fire alarm. | |Has a chance to trigger the fire alarm. | ||
|- | |- | ||
!Cameras <br> [[File:Cameraemp.png|64px]] | !Cameras <br> [[File:Cameraemp.png|64px]] | ||
|Temporarily deactivates the camera. | |Temporarily deactivates the camera. | ||
|- | |- | ||
!Status displays <br> [[File:AIbsod.png|48px]] | !Status displays <br> [[File:AIbsod.png|48px]] | ||
|Sets the status display to the BSOD display. | |Sets the status display to the BSOD display. | ||
|- | |- | ||
!Syndicate Teleporter <br> [[File:Syndi Teleporter.gif|64px]] <br> | !Syndicate Teleporter <br> [[File:Syndi Teleporter.gif|64px]] <br> | ||
|Forces the teleporter to activate, teleporting whoever is holding it in the direction they're facing. If EMP'd while the syndicate teleporter is on the ground, it will teleport itself out of existence. | |Forces the teleporter to activate, teleporting whoever is holding it in the direction they're facing. If EMP'd while the syndicate teleporter is on the ground, it will teleport itself out of existence. | ||
|- | |- | ||
!Intercoms, headsets, and bounced radios <br> [[File:comms.gif|48px]] | !Intercoms, headsets, and bounced radios <br> [[File:comms.gif|48px]] | ||
|Will display, in the chat, with red colored text, that the device in question buzzes violently, and temporarily renders them unusable. Applies to cyborg headsets as well. | |Will display, in the chat, with red colored text, that the device in question buzzes violently, and temporarily renders them unusable. Applies to cyborg headsets as well. | ||
|- | |- | ||
!Sleeper <br> [[File:Sleeper.gif]] | !Sleeper <br> [[File:Sleeper.gif]] | ||
|Ejects the patient out of the sleeper. | |Ejects the patient out of the sleeper. | ||
|- | |- | ||
!Turrets <br> [[File:Turret.PNG]] | !Turrets <br> [[File:Turret.PNG]] | ||
|Temporarily disables the turret. | |Temporarily disables the turret. | ||
|- | |- | ||
!Turret Control <br> [[File:Turretcontrol.png|64px]] | !Turret Control <br> [[File:Turretcontrol.png|64px]] | ||
|Turns off the turrets temporarily. | |Turns off the turrets temporarily. | ||
|- | |- | ||
!Exosuits <br> [[File:Most_common_mechs.gif]] | !Exosuits <br> [[File:Most_common_mechs.gif]] | ||
|Deals brute damage, slightly drains energy level and has a chance to disable various systems. | |Deals brute damage, slightly drains energy level and has a chance to disable various systems. | ||
|- | |- | ||
!Pacman Generators <br> [[File:Pacman_generators.gif]] | !Pacman Generators <br> [[File:Pacman_generators.gif]] | ||
|Will explode if it's running, otherwise will just break it. | |Will explode if it's running, otherwise will just break it. | ||
|} | |||
==Equipment== | |||
{|class="wikitable mw-collapsible" style="width:85%;text-align:center;background-color:#ffc4c4;" | |||
|-style="font-weight: bold; text-align: center; background-color: #9b1616; color: white;" | |||
|width=150pt|Item | |||
|width=200pt|Effect | |||
|- | |||
!Chameleon Clothing <br> [[File:Chameleon_jumpsuit.gif|64px]] | |||
|Will cause the clothing to malfunction, changing outfits rapidly and randomly for a few seconds. | |||
|- | |||
!Flashes <br> [[File:Flash.png|64px]] | |||
|Causes flashes to burn out instantly. | |||
|- | |||
!Energy Weapons <br> [[File:taser.png|64px]] | |||
|Will completely deplete the weapon’s charge. | |||
|- | |||
!Stun Baton <br> [[File:StunBaton.gif|64px]] | |||
|Will reduce the charge by only 10% | |||
|- | |||
!Reactive Teleport Armor <br> [[File:Teleportarmor.png]] | |||
|Disables it for 5-10 seconds based on the severity of the EMP, must be turn backed on manually by the user. | |||
|} | |||
==Misc== | |||
{|class="wikitable mw-collapsible" style="width:85%;text-align:center;background-color:#ffc4c4;" | |||
|-style="font-weight: bold; text-align: center; background-color: #9b1616; color: white;" | |||
|width=150pt|Item | |||
|width=200pt|Effect | |||
|- | |- | ||
! | !Barsign <br> [[File:Haywirebarsign.gif|64px]] | ||
| | |Breaks the barsign, making it cycle between different displays rapidly. | ||
| | |- | ||
!Locked Lockers/Crates <br> [[File:Locker.png|64px]] <br> | |||
|Has a chance to unlock any locked crate/locker. | |||
|- | |||
!Defibrillator <br> [[File:Defrib.gif|64px]] | |||
|Will instantly stun someone on harm intent, also has a 10% chance to cause a heart attack. | |||
|- | |||
!Handheld Defibrillator <br> [[File:Handheld defib.png|64px]] <br> | |||
|Causes the Defib to overcharge its next shock and temporarily stun the next person it's used on. | |||
|} | |} | ||
==Silicons== | ==Silicons== | ||
{|class="wikitable mw-collapsible" style="width:85%;text-align:center;background-color:#7FE3FF;" | {|class="wikitable mw-collapsible" style="width:85%;text-align:center;background-color:#7FE3FF;" | ||
Line 113: | Line 102: | ||
|- | |- | ||
!Cyborgs <br> [[File:Cyborg.png|64px]] | !Cyborgs <br> [[File:Cyborg.png|64px]] | ||
|Will temporarily stun, damage and remove some of the charge from the cyborg's battery. | |Will temporarily stun, damage and remove some of the charge from the cyborg's battery. | ||
|- | |- | ||
!AI <br> [[File:AI.gif]] | !AI <br> [[File:AI.gif]] | ||
|Disables most of its functions temporarily, blinds it and deals small amount of brute damage. | |Disables most of its functions temporarily, blinds it and deals small amount of brute damage. | ||
|- | |- | ||
!IPC <br> [[File:IPC.png|64px]] | !IPC <br> [[File:IPC.png|64px]] | ||
|Will damage an IPC player and put them into a crit state. | |Will damage an IPC player and put them into a crit state. | ||
|- | |- | ||
!Bots <br> [[File:bots.gif|48px]] | !Bots <br> [[File:bots.gif|48px]] | ||
|Temporarily turns the bot off. | |Temporarily turns the bot off. | ||
|- | |- | ||
!Maintenance Drone <br> [[File:Maintenance drone.png]] | !Maintenance Drone <br> [[File:Maintenance drone.png]] | ||
|Severely damages it and disables it temporarily. | |Severely damages it and disables it temporarily. | ||
|- | |- | ||
!Combat Drone <br> [[File:Combatdrone.png]] | !Combat Drone <br> [[File:Combatdrone.png]] | ||
|Will disable the drone. | |Will disable the drone. | ||
|- | |- | ||
!Swarmer <br> [[File:Swarmer.png]] | !Swarmer <br> [[File:Swarmer.png]] | ||
|Deals huge amount of damage. | |Deals huge amount of damage. | ||
|- | |- | ||
!Swarmer's Beacon <br> [[file:Swarmerbeacon.png]] | !Swarmer's Beacon <br> [[file:Swarmerbeacon.png]] | ||
|Deals some damage. | |Deals some damage. | ||
|- | |||
!Cybernetic Organs <br> [[File:Cybernetic heart.gif]] | |||
|Deals damage to the organ and can have an additional effect depending on the organ, cybernetic heart results in cardiac arrest, cybernetic lungs causes loss of breath, etc. | |||
|} | |} | ||
Revision as of 15:03, 2 April 2021
Assigned to:None
EMPs or, Electromagnetic Pulses is an intense pulse of electromagnetic radiation that can have varying effects on certain electronic equipment. Occasionally it can disable equipment and other times cause it to overload and explode. EMPs often come from grenades, Singularities, Implants, and other sources.
Machinery
Item | Effect |
Airlock |
Has a chance to force open, remove power to, or electrify airlocks. |
---|---|
APC |
Reduces amount of power stored in the APC's battery. |
Arcade Machines/Claw Game |
Has a chance to turn off, blow up, or spit out tickets/prizes. |
Computers |
Has a chance to break computer screens, which will require repairs before use. |
Fire Alarms |
Has a chance to trigger the fire alarm. |
Cameras File:Cameraemp.png |
Temporarily deactivates the camera. |
Status displays |
Sets the status display to the BSOD display. |
Syndicate Teleporter |
Forces the teleporter to activate, teleporting whoever is holding it in the direction they're facing. If EMP'd while the syndicate teleporter is on the ground, it will teleport itself out of existence. |
Intercoms, headsets, and bounced radios |
Will display, in the chat, with red colored text, that the device in question buzzes violently, and temporarily renders them unusable. Applies to cyborg headsets as well. |
Sleeper |
Ejects the patient out of the sleeper. |
Turrets |
Temporarily disables the turret. |
Turret Control |
Turns off the turrets temporarily. |
Exosuits |
Deals brute damage, slightly drains energy level and has a chance to disable various systems. |
Pacman Generators |
Will explode if it's running, otherwise will just break it. |
Equipment
Item | Effect |
Chameleon Clothing |
Will cause the clothing to malfunction, changing outfits rapidly and randomly for a few seconds. |
---|---|
Flashes |
Causes flashes to burn out instantly. |
Energy Weapons File:Taser.png |
Will completely deplete the weapon’s charge. |
Stun Baton File:StunBaton.gif |
Will reduce the charge by only 10% |
Reactive Teleport Armor |
Disables it for 5-10 seconds based on the severity of the EMP, must be turn backed on manually by the user. |
Misc
Silicons
Implants
All of the following implants can be printed at Research and Development lab: