Difference between revisions of "User:Quacks"

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(→‎Circuit Imprinter: Removed Double Category)
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This is a test version of what the Research items page might look like just try to ignore some of the stuff that might be missing or that looks scuffed
Welcome to my user page I generally test stuff on here for pages that im working on please ignore any scuffed stuff you might see. Just dont look at the changelog its really dumb<br>
 
[[File:Sloth construction.png]]
== Circuit Imprinter ==
==Maps and stuff==
 
[[File:Kerberos Upmap.png]]
[[File:Circuit_imprinter.png]]
 
<tabs>
<tab name="AI Modules">
{|class="wikitable sortable mw-collapsible" width:"80%" style="background-color:#f0e8f0 ;margin:10pt;"
|- style="background-color:#A06DA0;font-weight:bold; color: white;text-align:center;"
| class='unsortable' style='width:64px;'|Icon
| style='width:150px;'                  |Name
|                                      |Description
| style='width:150px;'                  |Required Tech Levels
| style='width:200px;'                  |Required Materials
|-
![[File:AICircuitboard.png]]
|AI Module (Freeform)
|Allows for the construction of a Freeform AI Module.
|5 Data Theory<br>4 Materials<br>
|[[File:Glass.png|32px]]1000 Glass<br>[[File:Gold.png|32px]]100 Gold<br>
|-
![[File:AICircuitboard.png]]
|AI Module (oneCrewMember)
|Allows for the construction of a oneCrewMember AI Module.
|6 Data Theory<br>4 Materials<br>
|[[File:Glass.png|32px]]1000 Glass<br>[[File:Diamond.png|32px]]100 Diamond<br>
|-
![[File:AICircuitboard.png]]
|AI Module (OxygenIsToxicToHumans)
|Allows for the construction of a Safeguard AI Module.
|4 Data Theory<br>2 Biotech<br>4 Materials<br>
|[[File:Glass.png|32px]]1000 Glass<br>[[File:Gold.png|32px]]100 Gold<br>
|-
![[File:AICircuitboard.png]]
|AI Module (ProtectStation)
|Allows for the construction of a ProtectStation AI Module.
|5 Data Theory<br>4 Materials<br>
|[[File:Glass.png|32px]]1000 Glass<br>[[File:Gold.png|32px]]100 Gold<br>
|-
![[File:AICircuitboard.png]]
|AI Module (Purge)
|Allows for the construction of a Purge AI Module.
|5 Data Theory<br>6 Materials<br>
|[[File:Glass.png|32px]]1000 Glass<br>[[File:Diamond.png|32px]]100 Diamond<br>
|-
![[File:AICircuitboard.png]]
|AI Module (Quarantine)
|Allows for the construction of a Quarantine AI Module.
|3 Data Theory<br>2 Biotech<br>4 Materials<br>
|[[File:Glass.png|32px]]1000 Glass<br>[[File:Gold.png|32px]]100 Gold<br>
|-
![[File:AICircuitboard.png]]
|AI Module (Reset)
|Allows for the construction of a Reset AI Module.
|4 Data Theory<br>6 Materials<br>
|[[File:Glass.png|32px]]1000 Glass<br>[[File:Gold.png|32px]]100 Gold<br>
|-
![[File:AICircuitboard.png]]
|AI Module (Safeguard)
|Allows for the construction of a Safeguard AI Module.
|3 Data Theory<br>3 Materials<br>
|[[File:Glass.png|32px]]1000 Glass<br>[[File:Gold.png|32px]]100 Gold<br>
|-
![[File:AICircuitboard.png]]
|Core AI Module (Asimov)
|Allows for the construction of a Asimov AI Core Module.
|3 Data Theory<br>5 Materials<br>
|[[File:Glass.png|32px]]1000 Glass<br>[[File:Diamond.png|32px]]100 Diamond<br>
|-
![[File:AICircuitboard.png]]
|Core AI Module (Corporate)
|Allows for the construction of a Corporate AI Core Module.
|5 Data Theory<br>5 Materials<br>
|[[File:Glass.png|32px]]1000 Glass<br>[[File:Diamond.png|32px]]100 Diamond<br>
|-
![[File:AICircuitboard.png]]
|Core AI Module (Freeform)
|Allows for the construction of a Freeform AI Core Module.
|6 Data Theory<br>6 Materials<br>
|[[File:Glass.png|32px]]1000 Glass<br>[[File:Diamond.png|32px]]100 Diamond<br>
|-
![[File:AICircuitboard.png]]
|Core AI Module (Crewsimov)
|Allows for the construction of a Crewsimov AI Core Module.
|3 Data Theory<br>5 Materials<br>
|[[File:Glass.png|32px]]1000 Glass<br>[[File:Diamond.png|32px]]100 Diamond<br>
|-
![[File:AICircuitboard.png]]
|Core AI Module (P.A.L.A.D.I.N.)
|Allows for the construction of a P.A.L.A.D.I.N. AI Core Module.
|5 Data Theory<br>5 Materials<br>
|[[File:Glass.png|32px]]1000 Glass<br>[[File:Diamond.png|32px]]100 Diamond<br>
|-
![[File:AICircuitboard.png]]
|Core AI Module (Antimov)
|Allows for the construction of a Antimov AI Core Module.
|5 Data Theory<br>5 Materials<br>2 Illegal<br>
|[[File:Glass.png|32px]]1000 Glass<br>[[File:Diamond.png|32px]]100 Diamond<br>
|-
![[File:AICircuitboard.png]]
|Core AI Module (T.Y.R.A.N.T.)
|Allows for the construction of a T.Y.R.A.N.T. AI Module.
|5 Data Theory<br>2 Illegal<br>5 Materials<br>
|[[File:Glass.png|32px]]1000 Glass<br>[[File:Diamond.png|32px]]100 Diamond<br>
|-
</tab>
<tab name="Engineering Machinery">
{|class="wikitable sortable mw-collapsible" width:"80%" style="background-color:#f0e8f0 ;margin:10pt;"
|- style="background-color:#A06DA0;font-weight:bold; color: white;text-align:center;"
| class='unsortable' style='width:64px;'|Icon
| style='width:150px;'                  |Name
|                                      |Description
| style='width:150px;'                  |Required Tech Levels
| style='width:200px;'                  |Required Materials
|-
![[File:Circuitboard.png]]
|Machine Board (Freezer/Heater)
|The circuit board for a Freezer/Heater.
|3 Data Theory<br>3 Plasma<br>
|[[File:Glass.png|32px]]1000 Glass<br>
|-
![[File:Circuitboard.png]]
|Machine Board (SMES)
|The circuit board for a SMES.
|4 Data Theory<br>5 Power<br>4 Engineering<br>
|[[File:Glass.png|32px]]1000 Glass<br>
|-
![[File:Circuitboard.png]]
|Machine Board (Emitter)
|The circuit board for an emitter.
|3 Data Theory<br>5 Power<br>4 Engineering<br>
|[[File:Glass.png|32px]]1000 Glass<br>
|-
![[File:Circuitboard.png]]
|Machine Board (Power Turbine Console Board)
|The circuit board for a power turbine console.
|4 Data Theory<br>5 Power<br>4 Engineering<br>
|[[File:Glass.png|32px]]1000 Glass<br>
|-
![[File:Circuitboard.png]]
|Machine Board (Power Turbine Board)
|The circuit board for a power turbine.
|4 Data Theory<br>4 Power<br>5 Engineering<br>
|[[File:Glass.png|32px]]1000 Glass<br>
|-
![[File:Circuitboard.png]]
|Machine Board (Power Compressor Board)
|The circuit board for a power compressor.
|4 Data Theory<br>5 Power<br>4 Engineering<br>
|[[File:Glass.png|32px]]1000 Glass<br>
|-
![[File:Circuitboard.png]]
|Machine Board (PACMAN-type Generator)
|The circuit board that for a PACMAN-type portable generator.
|2 Data Theory<br>3 Plasma<br>3 Power Storage<br>3 Engineering<br>
|[[File:Glass.png|32px]]1000 Glass<br>
|-
![[File:Circuitboard.png]]
|Machine Board (MRSPACMAN-type Generator)
|The circuit board that for a MRSPACMAN-type portable generator.
|3 Data Theory<br>5 Plasma<br>5 Power Storage<br>4 Engineering<br>
|[[File:Glass.png|32px]]1000 Glass<br>
|-
![[File:Circuitboard.png]]
|Machine Board (SUPERPACMAN-type Generator)
|The circuit board that for a SUPERPACMAN-type portable generator.
|3 Data Theory<br>4 Power Storage<br>4 Engineering<br>
|[[File:Glass.png|32px]]1000 Glass<br>
|-
![[File:Circuitboard.png]]
|Machine Board (Tesla Coil Board)
|The circuit board  for a tesla coil.
|3 Data Theory<br>3 Power Storage<br>3 EM Spectrum<br>
|[[File:Glass.png|32px]]1000 Glass<br>
|-
![[File:Circuitboard.png]]
|Machine Board (Grounding Rod Board)
|The circuit board  for a grounding rod.
|3 Data Theory<br>2 Plasma<br>3 Power Storage<br>3 EM Spectrum<br>
|[[File:Glass.png|32px]]1000 Glass<br>
|-
</tab>
<tab name="Hydroponics Machinery">
{|class="wikitable sortable mw-collapsible" width:"80%" style="background-color:#f0e8f0 ;margin:10pt;"
|- style="background-color:#A06DA0;font-weight:bold; color: white;text-align:center;"
| class='unsortable' style='width:64px;'|Icon
| style='width:150px;'                  |Name
|                                      |Description
| style='width:150px;'                  |Required Tech Levels
| style='width:200px;'                  |Required Materials
|-
![[File:Circuitboard.png]]
|Machine Board (Seed Extractor Board)
|The circuit board for a seed extractor.
|1 Data Theory<br>
|[[File:Glass.png|32px]]1000 Glass<br>
|-
![[File:Circuitboard.png]]
|Machine Board (Biogenerator)
|The circuit board for a Biogenerator.
|2 Data Theory<br>3 Biotech<br>3 Materials<br>
|[[File:Glass.png|32px]]1000 Glass<br>
|-
![[File:Circuitboard.png]]
|Machine Board (Hydroponics Tray)
|The circuit board for a Hydroponics Tray.
|2 Biotech<br>
|[[File:Glass.png|32px]]1000 Glass<br>
|-
![[File:Circuitboard.png]]
|Machine Board (Plant DNA Manipulator Board)
|The circuit board for a plant DNA manipulator.
|4 Data Theory<br>3 Biotech
|[[File:Glass.png|32px]]1000 Glass<br>
|-
</tab>
<tab name="Misc. Machinery">
{|class="wikitable sortable mw-collapsible" width:"80%" style="background-color:#f0e8f0 ;margin:10pt;"
|- style="background-color:#A06DA0;font-weight:bold; color: white;text-align:center;"
| class='unsortable' style='width:64px;'|Icon
| style='width:150px;'                  |Name
|                                      |Description
| style='width:150px;'                  |Required Tech Levels
| style='width:200px;'                  |Required Materials
|-
![[File:Circuitboard.png]]
|Machine Board (Smartfridge Board)
|The circuit board for a smartfridge.
|1 Data Theory<br>
|[[File:Glass.png|32px]]1000 Glass<br>
|-
![[File:Circuitboard.png]]
|Machine Board (Monkey Recycler Board)
|The circuit board for a monkey recycler.
|1 Data Theory<br>
|[[File:Glass.png|32px]]1000 Glass<br>
|-
![[File:Circuitboard.png]]
|Machine Board (Processor Board)
|The circuit board for a processor.
|1 Data Theory<br>
|[[File:Glass.png|32px]]1000 Glass<br>
|-
![[File:Circuitboard.png]]
|Machine Board (AI Holopad Board)
|The circuit board for a holopad.
|1 Data Theory<br>
|[[File:Glass.png|32px]]1000 Glass<br>
|-
![[File:Circuitboard.png]]
|Machine Board (Battle Arcade Machine)
|Allows for the construction of circuit boards used to build a new Arcade Machine.
|1 Data Theory<br>
|[[File:Glass.png|32px]]1000 Glass<br>
|-
![[File:Circuitboard.png]]
|Machine Board (Deep Fryer)
|The circuit board for a deep fryer.
|1 Data Theory<br>
|[[File:Glass.png|32px]]1000 Glass<br>
|-
![[File:Circuitboard.png]]
|Machine Board (Orion Trail Arcade Machine)
|Allows for the construction of circuit boards used to build a new Orion Trail machine.
|1 Data Theory<br>
|[[File:Glass.png|32px]]1000 Glass<br>
|-
![[File:Circuitboard.png]]
|Machine Board (Claw Game Board)
|The circuit board for a claw game.
|1 Data Theory<br>
|[[File:Glass.png|32px]]1000 Glass<br>
|-
![[File:Circuitboard.png]]
|Machine Board (Mining Rewards Vendor Board)
|The circuit board for a Mining Rewards Vendor.
|3 Engineering<br>
|[[File:Glass.png|32px]]1000 Glass<br>
|-
![[File:Circuitboard.png]]
|Machine Board (Weapon Recharger)
|The circuit board for a recharger.
|3 Materials<br>4 Power Storage<br>
|[[File:Glass.png|32px]]1000 Glass<br>
|-
![[File:Circuitboard.png]]
|Machine Board (Gibber Board)
|The circuit board for a gibber.
|2 Data Theory<br>2 Engineering<br>
|[[File:Glass.png|32px]]1000 Glass<br>
|-
![[File:Circuitboard.png]]
|Machine Board (Recycler Board)
|The circuit board for a recycler.
|2 Data Theory<br>2 Engineering<br>
|[[File:Glass.png|32px]]1000 Glass<br>
|-
![[File:Circuitboard.png]]
|Machine Board (Microwave)
|The circuit board for a Microwave.
|2 Data Theory<br>2 EM Spectrum<br>
|[[File:Glass.png|32px]]1000 Glass<br>
|-
![[File:Circuitboard.png]]
|Machine Board (Oven)
|The circuit board for an Oven.
|2 Data Theory<br>2 EM Spectrum<br>
|[[File:Glass.png|32px]]1000 Glass<br>
|-
![[File:Circuitboard.png]]
|Machine Board (Grill)
|The circuit board for a Grill.
|2 Data Theory<br>2 EM Spectrum<br>
|[[File:Glass.png|32px]]1000 Glass<br>
|-
![[File:Circuitboard.png]]
|Machine Board (Candy Maker)
|The circuit board for a Candy Maker.
|2 Data Theory<br>2 EM Spectrum<br>
|[[File:Glass.png|32px]]1000 Glass<br>
|-
![[File:Circuitboard.png]]
|Machine Board (Mass Driver and Pod Doors Control)
|Allows for the construction of circuit boards used to build a Mass Driver and Pod Doors Control..
|2 Data Theory<br>4 Engineering<br>
|[[File:Glass.png|32px]]1000 Glass<br>
|-
![[File:Circuitboard.png]]
|Machine Board (Ore Redemption Board)
|The circuit board for an Ore Redemption machine.
|2 Data Theory<br>2 Engineering<br>3 Plasma<br>
|[[File:Glass.png|32px]]1000 Glass<br>
|-
![[File:Circuitboard.png]]
|Machine Board (Prize Counter)
|The circuit board for a prize counter.
|2 Data Theory<br>2 Materials<br>
|[[File:Glass.png|32px]]1000 Glass<br>
|-
![[File:Circuitboard.png]]
|Machine Board (Virtual Gameboard)
|The circuit board for a Virtual Gameboard.
|2 Data Theory<br>
|[[File:Glass.png|32px]]1000 Glass<br>
|-
</tab>
<tab name="Subspace Telecomms">
{|class="wikitable sortable mw-collapsible" width:"80%" style="background-color:#f0e8f0 ;margin:10pt;"
|- style="background-color:#A06DA0;font-weight:bold; color: white;text-align:center;"
| class='unsortable' style='width:64px;'|Icon
| style='width:150px;'                  |Name
|                                      |Description
| style='width:150px;'                  |Required Tech Levels
| style='width:200px;'                  |Required Materials
|-
![[File:Circuitboard.png]]
|Machine Board (Telecommunications Core)
|The circuit board for a Telecommunications Core.
|2 Engineering<br>2 Data Theory<br>
|[[File:Glass.png|32px]]1000 Glass<br>
|-
![[File:Circuitboard.png]]
|Machine Board (Telecommunications Relay)
||The circuit board for a Telecommunications Relay.
|2 Engineering<br>2 Bluespace<br>2 Data Theory<br>
|[[File:Glass.png|32px]]1000 Glass<br>
|-
</tab><tab name="Computer Boards">
{|class="wikitable sortable mw-collapsible" width:"80%" style="background-color:#f0e8f0 ;margin:10pt;"
|- style="background-color:#A06DA0;font-weight:bold; color: white;text-align:center;"
| class='unsortable' style='width:64px;'|Icon
| style='width:150px;'                  |Name
|                                      |Description
| style='width:150px;'                  |Required Tech Levels
| style='width:200px;'                  |Required Materials
|-
![[File:Circuitboard.png]]
|Console Board (AI Core)
|Allows for the construction of circuit boards used to build new AI cores.
|3 Data Theory<br>
|[[File:Glass.png|32px]]1000 Glass<br>
|-
![[File:Circuitboard.png]]
|Console Board (AI Integrity Restorer)
|Allows for the construction of circuit boards used to build an AI Integrity Restorer.
|4 Data Theory<br>3 EM Spectrum<br>
|[[File:Glass.png|32px]]1000 Glass<br>
|-
![[File:Circuitboard.png]]
|Console Board (AI Upload)
|Allows for the construction of circuit boards used to build an AI Upload Console.
|5 Data Theory<br>4 Engineering<br>
|[[File:Glass.png|32px]]1000 Glass<br>
|-
![[File:Circuitboard.png]]
|Console Board (Atmospheric Alerts)
|Allows for the construction of circuit boards used to build an atmosphere alert console..
|2 Data Theory<br>
|[[File:Glass.png|32px]]1000 Glass<br>
|-
![[File:Circuitboard.png]]
|Console Board (Atmospheric Monitor)
|Allows for the construction of circuit boards used to build an Atmospheric Monitor.
|2 Data Theory<br>
|[[File:Glass.png|32px]]1000 Glass<br>
|-
![[File:Circuitboard.png]]
|Console Board (Camera Monitor)
|Allows for the construction of circuit boards used to build camera monitors.
|2 Data Theory<br>2 Combat<br>
|[[File:Glass.png|32px]]1000 Glass<br>
|-
![[File:Circuitboard.png]]
|Console Board (Cloning Machine Console)
|Allows for the construction of circuit boards used to build a new Cloning Machine console.
|4 Data Theory<br>3 Biotech<br>
|[[File:Glass.png|32px]]1000 Glass<br>
|-
![[File:Circuitboard.png]]
|Console Board (Communications Console)
|Allows for the construction of circuit boards used to build a communications console.
|3 Data Theory<br>3 EM Spectrum<br>
|[[File:Glass.png|32px]]1000 Glass<br>
|-
![[File:Circuitboard.png]]
|Console Board (Crew Monitoring Computer)
|Allows for the construction of circuit boards used to build a Crew monitoring computer.
|3 Data Theory<br>2 EM Spectrum<br>2 Biotech<br>
|[[File:Glass.png|32px]]1000 Glass<br>
|-
![[File:Circuitboard.png]]
|Console Board (Cyborg Upload)
|Allows for the construction of circuit boards used to build a Cyborg Upload Console.
|5 Data Theory<br>4 Combat<br>
|[[File:Glass.png|32px]]1000 Glass<br>
|-
![[File:Circuitboard.png]]
|Console Board (DNA Machine)
|Allows for the construction of circuit boards used to build a new DNA scanning console.
|2 Data Theory<br>2 Biotech<br>
|[[File:Glass.png|32px]]1000 Glass<br>
|-
![[File:Circuitboard.png]]
|Console Board (Drone Control Console)
|Allows for the construction of circuit boards used to build a Drone Control console.
|4 Data Theory<br>
|[[File:Glass.png|32px]]1000 Glass<br>
|-
![[File:Circuitboard.png]]
|Console Board (Exosuit Control Console)
|Allows for the construction of circuit boards used to build an exosuit control console.
|3 Data Theory<br>
|[[File:Glass.png|32px]]1000 Glass<br>
|-
![[File:Circuitboard.png]]
|Console Board (ID Computer)
|Allows for the construction of circuit boards used to build an ID computer.
|3 Data Theory<br>
|[[File:Glass.png|32px]]1000 Glass<br>
|-
![[File:Circuitboard.png]]
|Console Board (Mech Bay Power Control Console)
|Allows for the construction of circuit boards used to build a mech bay power control console.
|3 Data Theory<br>3 Power Storage<br>
|[[File:Glass.png|32px]]1000 Glass<br>
|-
![[File:Circuitboard.png]]
|Console Board (Medical Records)
|Allows for the construction of circuit boards used to build a medical records console.
|2 Data Theory<br>2 Biotech<br>
|[[File:Glass.png|32px]]1000 Glass<br>
|-
![[File:Circuitboard.png]]
|Console Board (Messaging Monitor Console)
|Allows for the construction of circuit boards used to build a messaging monitor console.
|5 Data Theory<br>
|[[File:Glass.png|32px]]1000 Glass<br>
|-
![[File:Circuitboard.png]]
|Console Board (Operating Computer)
|Allows for the construction of circuit boards used to build an operating computer console.
|2 Data Theory<br>3 Biotech<br>
|[[File:Glass.png|32px]]1000 Glass<br>
|-
![[File:Circuitboard.png]]
|Console Board (PanD.E.M.I.C. 2200)
|Allows for the construction of circuit boards used to build a PanD.E.M.I.C. 2200 console.
|3 Data Theory<br>3 Biotech<br>
|[[File:Glass.png|32px]]1000 Glass<br>
|-
![[File:Circuitboard.png]]
|Console Board (Power Monitor)
|Allows for the construction of circuit boards used to build a new power monitor
|2 Data Theory<br>
|[[File:Glass.png|32px]]1000 Glass<br>
|-
![[File:Circuitboard.png]]
|Console Board (Prisoner Management Console)
|Allows for the construction of circuit boards used to build a prisoner management console.
|2 Data Theory<br>
|[[File:Glass.png|32px]]1000 Glass<br>
|-
![[File:Circuitboard.png]]
|Console Board (Brig Cell Management Console)
|Allows for the construction of circuit boards used to build a brig cell management console.
|2 Data Theory<br>
|[[File:Glass.png|32px]]1000 Glass<br>
|-
![[File:Circuitboard.png]]
|Console Board (R&D Console)
|Allows for the construction of circuit boards used to build a new R&D console.
|4 Data Theory<br>
|[[File:Glass.png|32px]]1000 Glass<br>
|-
![[File:Circuitboard.png]]
|Console Board (R&D Server Control Console)
|The circuit board for a R&D Server Control Console
|3 Data Theory<br>
|[[File:Glass.png|32px]]1000 Glass<br>
|-
![[File:Circuitboard.png]]
|Console Board (Robotics Control Console)
|Allows for the construction of circuit boards used to build a Robotics Control console.
|4 Data Theory<br>
|[[File:Glass.png|32px]]1000 Glass<br>
|-
![[File:Circuitboard.png]]
|Console Board (Security Records Console)
|Allows for the construction of circuit boards used to build a security records console.
|2 Data Theory<br>2 Combat<br>
|[[File:Glass.png|32px]]1000 Glass<br>
|-
![[File:Circuitboard.png]]
|Console Board (Solar Control)
|Allows for the construction of circuit boards used to build a solar control console
|2 Data Theory<br>2 Power Storage<br>
|[[File:Glass.png|32px]]1000 Glass<br>
|-
![[File:Circuitboard.png]]
|Console Board (Supermatter Monitoring Console)
|Allows for the construction of circuit boards used to build a Supermatter Monitoring Console.
|2 Power Storage<br>2 Data Theory<br>
|[[File:Glass.png|32px]]1000 Glass<br>
|-
![[File:Circuitboard.png]]
|Console Board (Spacepod Locator)
|Allows for the construction of circuit boards used to build a Spacepod Locator console
|4 Data Theory<br>
|[[File:Glass.png|32px]]1000 Glass<br>
|-
![[File:Circuitboard.png]]
|Console Board (Supply Ordering Console)
|Allows for the construction of circuit boards used to build a supply ordering console.
|2 Data Theory<br>
|[[File:Glass.png|32px]]1000 Glass<br>
|-
![[File:Circuitboard.png]]
|Console Board (Supply Shuttle Console)
|Allows for the construction of circuit boards used to build a supply shuttle console.
|3 Data Theory<br>
|[[File:Glass.png|32px]]1000 Glass<br>
|-
![[File:Circuitboard.png]]
|Console Board (Teleporter Console)
|Allows for the construction of circuit boards used to build a teleporter control console.
|3 Data Theory<br>2 Bluespace<br>4 Plasma<br>
|[[File:Glass.png|32px]]1000 Glass<br>
|-
![[File:Circuitboard.png]]
|Console Board (General Air Control)
|Allows for the construction of circuit boards used to build a general air control computer.
|3 Data Theory<br>2 EM Spectrum<br>
|[[File:Glass.png|32px]]1000 Glass<br>
|-
![[File:Circuitboard.png]]
|Console Board (Large Tank Control)
|Allows for the construction of circuit boards used to build a large tank control computer.
|3 Data Theory<br>2 EM Spectrum<br>
|[[File:Glass.png|32px]]1000 Glass<br>
|-
![[File:Circuitboard.png]]
|Console Board (Atmospheric Automations Console)
|Allows for the construction of circuit boards used to build a atmospheric automations console.
|4 Data Theory<br>2 EM Spectrum<br>
|[[File:Glass.png|32px]]1000 Glass<br>
|-
![[File:Circuitboard.png]]
|Console Board (Xenobiology Console)
|Allows for the construction of circuit boards used to build a xenobiology camera console.
|3 Data Theory<br>3 Biotech<br>
|[[File:Glass.png|32px]]1000 Glass<br>
|-
</tab>
<tab name="Exosuit Modules">
{|class="wikitable sortable mw-collapsible" width:"80%" style="background-color:#f0e8f0 ;margin:10pt;"
|- style="background-color:#A06DA0;font-weight:bold; color: white;text-align:center;"
| class='unsortable' style='width:64px;'|Icon
| style='width:150px;'                  |Name
|                                      |Description
| style='width:150px;'                  |Required Tech Levels
| style='width:200px;'                  |Required Materials
|-
![[File:Mainboard.png]]
|Exosuit Board (APLU "Ripley" Central Control module)
|Allows for the construction of a "Ripley" Central Control module.
|2 Data Theory<br>
|[[File:Glass.png|32px]]1000 Glass<br>
|-
![[File:Mech_circuit.png]]
|Exosuit Board (APLU "Ripley" Peripherals Control module)
|Allows for the construction of a  "Ripley" Peripheral Control module.
|2 Data Theory<br>
|[[File:Glass.png|32px]]1000 Glass<br>
|-
![[File:Mainboard.png]]
|Exosuit Board ("Odysseus" Central Control module)
|Allows for the construction of a "Odysseus" Central Control module.
|3 Data Theory<br>2 Biotech<br>3 Engineering<br>
|[[File:Glass.png|32px]]1000 Glass<br>
|-
![[File:Mech_circuit.png]]
|Exosuit Board ("Odysseus" Peripherals Control module)
|Allows for the construction of a "Odysseus" Peripheral Control module.
|3 Data Theory<br>3 Biotech<br>3 Engineering<br>
|[[File:Glass.png|32px]]1000 Glass<br>
|-
![[File:Mainboard.png]]
|Exosuit Board ("Gygax" Central Control module)
|Allows for the construction of a "Gygax" Central Control module.
|4 Data Theory<br>3 Combat<br>4 Engineering<br>
|[[File:Glass.png|32px]]1000 Glass<br>
|-
![[File:Mech_circuit.png]]
|Exosuit Board ("Gygax" Peripherals Control module)
|Allows for the construction of a "Gygax" Peripheral Control module.
|4 Data Theory<br>3 Combat<br>4 Engineering<br>
|[[File:Glass.png|32px]]1000 Glass<br>
|-
![[File:Mech_circuit.png]]
|Exosuit Board ("Gygax" Weapons & Targeting Control module)
|Allows for the construction of a "Gygax" Weapons & Targeting Control module.
|4 Data Theory<br>4 Combat<br>4 Engineering<br>
|[[File:Glass.png|32px]]1000 Glass<br>
|-
![[File:Mainboard.png]]
|Exosuit Board ("Durand" Central Control module)
|Allows for the construction of a "Durand" Central Control module.
|4 Data Theory<br>4 Combat<br>4 Engineering<br>
|[[File:Glass.png|32px]]1000 Glass<br>
|-
![[File:Mech_circuit.png]]
|Exosuit Board ("Durand" Peripherals Control module)
|Allows for the construction of a "Durand" Peripheral Control module.
|4 Data Theory<br>4 Combat<br>4 Engineering<br>
|[[File:Glass.png|32px]]1000 Glass<br>
|-
![[File:Mech_circuit.png]]
|Exosuit Board ("Durand" Weapons & Targeting Control module)
|Allows for the construction of a "Durand" Weapons & Targeting Control module.
|5 Data Theory<br>4 Combat<br>4 Engineering<br>
|[[File:Glass.png|32px]]1000 Glass<br>
|-
![[File:Mainboard.png]]
|Exosuit Board ("Phazon" Central Control module)
|Allows for the construction of a "Phazon" Central Control module.
|6 Data Theory<br>6 Materials<br>5 Plasma<br>
|[[File:Glass.png|32px]]1000 Glass<br>[[File:BSPoly_crystal.png|32px]]100 Bluespace Mesh<br>
|-
![[File:Mech_circuit.png]]
|Exosuit Board ("Phazon" Peripherals Control module)
|Allows for the construction of a "Phazon" Peripheral Control module.
|6 Data Theory<br>5 Bluespace<br>5 Plasma<br>
|[[File:Glass.png|32px]]1000 Glass<br>[[File:BSPoly_crystal.png|32px]]100 Bluespace Mesh<br>
|-
![[File:Mech_circuit.png]]
|Exosuit Design ("Phazon" Weapons & Targeting Control module)
|Allows for the construction of a "Phazon" Weapons & Targeting Control module.
|6 Data Theory<br>5 EM Spectrum<br>5 Plasma<br>
|[[File:Glass.png|32px]]1000 Glass<br>[[File:BSPoly_crystal.png|32px]]100 Bluespace Mesh<br>
|-
![[File:Mainboard.png]]
|Exosuit Board ("H.O.N.K" Central Control module)
|Allows for the construction of a "H.O.N.K" Central Control module.
|3 Data Theory<br>3 Engineering<br>
|[[File:Glass.png|32px]]1000 Glass<br>
|-
![[File:Mech_circuit.png]]
|Exosuit Board ("H.O.N.K" Peripherals Control module)
|Allows for the construction of a "H.O.N.K" Peripheral Control module.
|3 Data Theory<br>3 Engineering<br>
|[[File:Glass.png|32px]]1000 Glass<br>
|-
![[File:Mech_circuit.png]]
|Exosuit Board ("H.O.N.K" Weapons & Targeting Control module)
|Allows for the construction of a "H.O.N.K" Weapons & Targeting Control module.
|3 Data Theory<br>3 Engineering<br>
|[[File:Glass.png|32px]]1000 Glass<br>
|-
![[File:Mainboard.png]]
|Exosuit Board ("Reticence" Central Control module)
|Allows for the construction of a "Reticence" Central Control module.
|3 Data Theory<br>3 Engineering<br>
|[[File:Glass.png|32px]]1000 Glass<br>
|-
![[File:Mech_circuit.png]]
|Exosuit Board ("Reticence" Peripherals Control module)
|Allows for the construction of a "Reticence" Peripheral Control module.
|3 Data Theory<br>3 Engineering<br>
|[[File:Glass.png|32px]]1000 Glass<br>
|-
![[File:Mech_circuit.png]]
|Exosuit Board ("Reticence" Weapons & Targeting Control module)
|Allows for the construction of a "Reticence" Weapons & Targeting Control module.
|3 Data Theory<br>3 Engineering<br>
|[[File:Glass.png|32px]]1000 Glass<br>
|-
</tab>
<tab name="Medical Machinery">
{|class="wikitable sortable mw-collapsible" width:"80%" style="background-color:#f0e8f0 ;margin:10pt;"
|- style="background-color:#A06DA0;font-weight:bold; color: white;text-align:center;"
| class='unsortable' style='width:64px;'|Icon
| style='width:150px;'                  |Name
|                                      |Description
| style='width:150px;'                  |Required Tech Levels
| style='width:200px;'                  |Required Materials
|-
![[File:Circuitboard.png]]
|Machine Board (Chemical Heater Board)
|The circuit board for a chemical heater.
|2 Data Theory<br>2 Biotech<br>2 Engineering<br>
|[[File:Glass.png|32px]]1000 Glass<br>
|-
![[File:Circuitboard.png]]
|Machine Board (All-In-One Grinder)
|Allows for the construction of circuit boards used to build a BAll-In-One Grinder.
|2 Materials<br>2 Engineering<br>2 Biotech<br>2 Data Theory<br>
|[[File:Glass.png|32px]]1000 Glass<br>
|-
![[File:Circuitboard.png]]
|Machine Board (Body Scanner)
|Allows for the construction of circuit boards used to build a Body Scanner.
|3 Data Theory<br>2 Biotech<br>3 Engineering<br>
|[[File:Glass.png|32px]]1000 Glass<br>
|-
![[File:Circuitboard.png]]
|Machine Board (Cloning Pod)
|Allows for the construction of circuit boards used to build a Cloning Pod.
|4 Data Theory<br>3 Biotech<br>
|[[File:Glass.png|32px]]1000 Glass<br>
|-
![[File:Circuitboard.png]]
|Machine Board (Cloning Scanner)
|Allows for the construction of circuit boards used to build a Cloning Scanner.
|4 Data Theory<br>3 Biotech<br>
|[[File:Glass.png|32px]]1000 Glass<br>
|-
![[File:Circuitboard.png]]
|Machine Board (Cryotube Board)
|Allows for the construction of circuit boards used to build a Cryotube.
|5 Data Theory<br>3 Biotech<br>4 Engineering<br>3 Plasma<br>
|[[File:Glass.png|32px]]1000 Glass<br>
|-
![[File:Circuitboard.png]]
|Machine Board (Chem Dispenser)
|The circuit board for a Chem Dispenser.
|5 Data Theory<br>3 Biotech<br>4 Materials<br>4 Plasma<br>
|[[File:Glass.png|32px]]1000 Glass<br>
|-
![[File:Circuitboard.png]]
|Machine Board (ChemMaster Board)
|The circuit board for a ChemMaster 3000.
|2 Data Theory<br>3 Biotech<br>3 Materials<br>
|[[File:Glass.png|32px]]1000 Glass<br>
|-
![[File:Circuitboard.png]]
|Machine Board (Sleeper)
|Allows for the construction of circuit boards used to build a Sleeper.
|3 Data Theory<br>2 Biotech<br>3 Engineering<br>
|[[File:Glass.png|32px]]1000 Glass<br>
|-
</tab>
<tab name="Research Machinery">
{|class="wikitable sortable mw-collapsible" width:"80%" style="background-color:#f0e8f0 ;margin:10pt;"
|- style="background-color:#A06DA0;font-weight:bold; color: white;text-align:center;"
| class='unsortable' style='width:64px;'|Icon
| style='width:150px;'                  |Name
|                                      |Description
| style='width:150px;'                  |Required Tech Levels
| style='width:200px;'                  |Required Materials
|-
![[File:Circuitboard.png]]
|Machine Board (Autolathe)
|The circuit board for an Autolathe.
|3 Data Theory<br>3 Engineering<br>
|[[File:Glass.png|32px]]1000 Glass<br>
|-
![[File:Circuitboard.png]]
|Machine Board (Circuit Imprinter)
|The circuit board for a Circuit Imprinter.
|2 Data Theory<br>2 Engineering<br>
|[[File:Glass.png|32px]]1000 Glass<br>
|-
![[File:Circuitboard.png]]
|Machine Board (Cyborg Recharger)
|The circuit board for a Cyborg Recharger.
|3 Power Storage<br>3 Engineering<br>
|[[File:Glass.png|32px]]1000 Glass<br>
|-
![[File:Circuitboard.png]]
|Machine Board (Destructive Analyzer)
|The circuit board for a Destructive Analyzer.
|2 Data Theory<br>2 EM Spectrum<br>2 Engineering<br>
|[[File:Glass.png|32px]]1000 Glass<br>
|-
![[File:Circuitboard.png]]
|Machine Board (Exosuit Fabricator)
|The circuit board for an Exosuit Fabricator.
|3 Data Theory<br>3 Engineering<br>
|[[File:Glass.png|32px]]1000 Glass<br>
|-
![[File:Circuitboard.png]]
|Machine Board (Spacepod Fabricator)
|The circuit board for an Spacepod Fabricator.
|3 Data Theory<br>3 Engineering<br>
|[[File:Glass.png|32px]]1000 Glass<br>
|-
![[File:Circuitboard.png]]
|Machine Board (Mech Bay Recharger)
|The circuit board for a Mech Bay Recharger.
|3 Data Theory<br>4 Power Storage<br>3 Engineering<br>
|[[File:Glass.png|32px]]1000 Glass<br>
|-
![[File:Circuitboard.png]]
|Machine Board (E.X.P.E.R.I-MENTOR Board)
|The circuit board for an E.X.P.E.R.I-MENTOR.
|2 Data Theory<br>2 EM Spectrum<br>2 Engineering<br>2 Bluespace<br>
|[[File:Glass.png|32px]]1000 Glass<br>
|-
![[File:Circuitboard.png]]
|Machine Board (Protolathe)
|The circuit board for a Protolathe.
|2 Data Theory<br>2 Engineering<br>
|[[File:Glass.png|32px]]1000 Glass<br>
|-
![[File:Circuitboard.png]]
|Machine Board (R&D Server)
|The circuit board for an R&D Server
|3 Data Theory<br>
|[[File:Glass.png|32px]]1000 Glass<br>
|-
</tab>
<tab name="Teleportation Machinery">
{|class="wikitable sortable mw-collapsible" width:"80%" style="background-color:#f0e8f0 ;margin:10pt;"
|- style="background-color:#A06DA0;font-weight:bold; color: white;text-align:center;"
| class='unsortable' style='width:64px;'|Icon
| style='width:150px;'                  |Name
|                                      |Description
| style='width:150px;'                  |Required Tech Levels
| style='width:200px;'                  |Required Materials
|-
![[File:Circuitboard.png]]
|Machine Board (Quantum Pad Board)
|The circuit board for a quantum telepad.
|4 Data Theory<br>4 Bluespace<br>3 Plasma<br>4 Engineering<br>
|[[File:Glass.png|32px]]1000 Glass<br>
|-
![[File:Circuitboard.png]]
|Machine Board (Teleportation Hub)
|Allows for the construction of circuit boards used to build a Teleportation Hub.
|3 Data Theory<br>5 Bluespace<br>4 Materials<br>5 Engineering<br>
|[[File:Glass.png|32px]]1000 Glass<br>
|-
![[File:Circuitboard.png]]
|Machine Board (Teleportation Station)
|Allows for the construction of circuit boards used to build a Teleporter Station.
|5 Data Theory<br>4 Bluespace<br>4 Plasma<br>4 Engineering<br>
|[[File:Glass.png|32px]]1000 Glass<br>
|-
![[File:Circuitboard.png]]
|Machine Board (Permanent Teleporter)
|Allows for the construction of circuit boards used to build a Permanent Teleporter.
|3 Data Theory<br>5 Bluespace<br>4 Materials<br>5 Engineering<br>
|[[File:Glass.png|32px]]1000 Glass<br>
|-
|}</tab></tabs>
 
== Protolathe ==
 
[[File:Protolathe.png]]
 
<tabs>
<tab name="Bluespace">
{|class="wikitable sortable mw-collapsible" width:"80%" style="background-color:#f0e8f0 ;margin:10pt;"
|- style="background-color:#A06DA0;font-weight:bold; color: white;text-align:center;"
| class='unsortable' style='width:64px;'|Icon
| style='width:150px;'                  |Name
|                                      |Description
| style='width:150px;'                  |Category
| style='width:150px;'                  |Required Tech Levels
| style='width:200px;'                  |Required Materials
|-
![[File:tracking_beacon.png]]
|Tracking Beacon
|A blue space tracking beacon.
|Bluespace
|1 Bluespace<br>
|{{Materials|Metal=150|Glass=100}}
|-
![[File:bspace_crystal.png]]
|Artificial Bluespace Crystal
|A small blue crystal with mystical properties.
|Bluespace
|3 Bluespace<br>6 Materials<br>4 Plasma<br>
|{{Materials|Diamond=1500|Plasma=1500}}
|-
![[File:Holdpack.gif]]
|Bag of Holding
|A backpack that opens into a localized pocket of Blue Space.
|Bluespace
|7 Bluespace<br>5 Materials<br>5 Engineering<br>6 Plasma<br>
|{{Materials|Gold=3000|Diamond=1500|Uranium=250|Bluespace=2000}}
|-
![[File:Holdingbelt.gif]]
|Belt of Holding
|An astonishingly complex belt popularized by a rich blue-space technology magnate.
|Bluespace
|7 Bluespace<br>5 Materials<br>5 Engineering<br>6 Plasma<br>
|1500 Gold<br>3000 Diamond<br>1000 Uranium<br>
|-
![[File:GPS.gif]]
|GPS Device
|A device that can track its position at all times.
|Bluespace
|2 Materials<br>2 Bluespace<br>
|500 Metal<br>1000 Glass<br>
|-
![[File:Satchel_holding.gif]]
|Mining Satchel of Holding
|A mining satchel that can hold an infinite amount of ores.
|Bluespace
|4 Bluespace<br>3 Materials<br>4 Engineering<br>
|250 Gold<br>500 Uranium<br>
|-
![[File:bsplacer.gif]]
|Bluespace Conveyor Belt Placer
|This device facilitates the rapid deployment of conveyor belts. This one is powered by bluespace.
|Bluespace
|3 Bluespace<br>1 Materials<br>3 Engineering<br>
|5000 Metal<br>1000 Glass<br>500 Silver<br>
|-
![[File:tracking_beacon.png]]
|Telepad Beacon
|Use to warp in a cargo telepad.
|Bluespace
|5 Data Theory<br>4 Bluespace<br>4 Engineering<br>4 Plasma<br>
|2000 Metal<br>1750 Glass<br>500 Silver<br>
|-
![[File:BRPD.gif]]
|Bluespace Rapid Pipe Dispenser (BRPD)
|Similar to the Rapid Pipe Dispenser, lets you rapidly dispense pipes. Now at long range!
|Bluespace
|3 Bluespace<br>6 Toxins
|75000 Metal<br>37500 Glass<br>3000 Silver<br>
|-
</tab>
<tab name="Janitorial">
{|class="wikitable sortable mw-collapsible" width:"80%" style="background-color:#f0e8f0 ;margin:10pt;"
|- style="background-color:#A06DA0;font-weight:bold; color: white;text-align:center;"
| class='unsortable' style='width:64px;'|Icon
| style='width:150px;'                  |Name
|                                      |Description
| style='width:150px;'                  |Category
| style='width:150px;'                  |Required Tech Levels
| style='width:200px;'                  |Required Materials
|-
![[File:Advanced_mop.png]]
|Advanced Mop
|An upgraded mop with a large internal capacity for holding water or other cleaning chemicals.
|Janitorial
|4 Materials<br>3 Engineering<br>
|2500 Metal<br>200 Glass<br>
|-
![[File:Bluespace_trashbag.png]]
|Trashbag of Holding
|The latest and greatest in custodial convenience, a trashbag that is capable of holding vast quantities of garbage.
|Janitorial
|5 Materials<br>4 Engineering<br>3 Plasma<br>4 Bluespace<br>
|1500 Gold<br>250 Uranium<br>1500 Plasma<br>
|-
![[File:Floor buffer.png]]
|Floor Buffer Upgrade
|An upgrade for mobile janicarts.
|Janitorial
|4 Materials<br>4 Engineering<br>
|3000 Metal<br>200 Glass<br>
|-
![[File:Holosign_projector.gif]]
|Holographic Sign Projector
|A holograpic projector used to project various warning signs.
|Janitorial
|3 EM Spectrum<br>2 Power Storage<br>
|2000 Metal<br>1000 Glass<br>
|-
![[File:Lightreplacer.png]]
|Light Replacer
|A device to automatically replace lights. Refill with working lightbulbs.
|Janitorial
|3 EM Spectrum<br>4 Materials<br>
|1500 Metal<br>150 Silver<br>3000 Glass<br>
|-
</tab>
<tab name="Mining">
{|class="wikitable sortable mw-collapsible" width:"80%" style="background-color:#f0e8f0 ;margin:10pt;"
|- style="background-color:#A06DA0;font-weight:bold; color: white;text-align:center;"
| class='unsortable' style='width:64px;'|Icon
| style='width:150px;'                  |Name
|                                      |Description
| style='width:150px;'                  |Category
| style='width:150px;'                  |Required Tech Levels
| style='width:200px;'                  |Required Materials
|-
![[File:Kineticacceleratormod.png]]
|Kinetic Accelerator Offensive Mining Explosion Mod
|Causes the kinetic accelerator to destroy rock and damage mobs in an AoE.
|Mining
|2 Materials<br>4 EM Spectrum<br>2 Data Theory<br>
|7000 Metal<br>3000 Glass<br>3000 Silver<br>3000 Gold<br>4000 Diamond<br>
|-
![[File:Kineticacceleratormod.png]]
|Kinetic Accelerator Rapid Repeater Mod
|Quarters the kinetic accelerator's cooldown on striking a living target, but greatly increases the base cooldown.
|Mining
|2 Materials<br>4 EM Spectrum<br>2 Data Theory<br>
|5000 Metal<br>5000 Glass<br>8000 Uranium<br>2000 Bluespace Mesh<br>
|-
![[File:Kineticacceleratormod.png]]
|Kinetic Accelerator Resonator Blast Mod
|Causes kinetic accelerator shots to leave and detonate resonator blasts.
|Mining
|2 Materials<br>4 EM Spectrum<br>2 Data Theory<br>
|5000 Metal<br>5000 Glass<br>5000 Silver<br>5000 Uranium<br>
|-
![[File:Kineticacceleratormod.png]]
|Kinetic Accelerator Death Syphon Mod
|Killing or assisting in killing a creature permanently increases your damage against that type of creature.
|Mining
|2 Materials<br>4 EM Spectrum<br>2 Data Theory<br>
|4000 Metal<br>4000 Silver<br>4000 Gold<br>4000 Bluespace Mesh<br>40 Blood<br>
|-
![[File:Mining_drill.png]]
|Mining Drill
|Yours is the drill that will pierce through the rock walls.
|Mining
|2 Materials<br>3 Power Storage<br>2 Engineering<br>
|6000 Metal<br>1000 Glass<br>
|-
![[File:Diamond_mining_drill.png]]
|Diamond Mining Drill
|Yours is the drill that will pierce the heavens!
|Mining
|6 Materials<br>4 Power Storage<br>4 Engineering<br>
|3000 Metal<br>1000 Glass<br>3750 Diamond<br>
|-
![[File:Plasmacutter.png]]
|Plasma Cutter
|You could use it to cut limbs off of xenos! Or, you know, mine stuff.
|Mining
|4 Materials<br>3 Plasma<br>3 Engineering<br>
|1500 Metal<br>500 Glass<br>500 Gold<br>500 Plasma<br>
|-
![[File:Advancedplasmacutter.png]]
|Advanced Plasma Cutter
|You could use it to cut limbs off of xenos! Or, you know, mine stuff.
|Mining
|4 Materials<br> 2 Engineering<br> 4 Plasma<br> 3 Combat<br> 3 EM spectrum
|3000 Metal<br> 1000 Glass<br> 2000 Plasma<br> 500 Gold
|-
![[File:Jackhammer.png]]
|Sonic Jackhammer
|Cracks rocks with sonic blasts, perfect for killing cave lizards.
|Mining
|3 Materials<br>2 Power Storage<br>2 Engineering<br>
|2000 Metal<br>500 Glass<br>500 Silver<br>
|-
![[File:Superresonator.png]]
|Upgraded Resonator
|An upgraded version of the resonator that can produce more fields at once.
|Mining
|4 Materials<br>3 Engineering<br>3 Power Storage<br>3 EM Spectrum<br>
|4000 Metal<br>1500 Glass<br>1000 Silver<br>1000 Uranium<br>
|-
![[File:Kineticacceleratormod.png]]
|Kinetic Accelerator Trigger Guard Mod
|Allows creatures normally incapable of firing guns to operate the weapon when installed.
|Mining
|5 Materials<br>4 Engineering<br>4 Power Storage<br>3 Combat<br>4 EM Spectrum<br>
|2000 Metal<br>1500 Glass<br>1500 Gold<br>1000 Uranium<br>
|-
![[File:Kineticacceleratormod.png]]
|Kinetic Accelerator Damage Mod
|Increases the damage of kinetic accelerator when installed.
|Mining
|5 Materials<br>4 Engineering<br>4 Power Storage<br>3 Combat<br>4 EM Spectrum<br>
|2000 Metal<br>1500 Glass<br>1500 Gold<br>1000 Uranium<br>
|-
![[File:Kineticacceleratormod.png]]
|Kinetic Accelerator Cooldown Mod
|Decreases the cooldown of a kinetic accelerator when installed.
|Mining
|5 Materials<br>4 Engineering<br>4 Power Storage<br>3 Combat<br>4 EM Spectrum<br>
|2000 Metal<br>1500 Glass<br>1500 Gold<br>1000 Uranium<br>
|-
![[File:Kineticacceleratormod.png]]
|Kinetic Accelerator Range Mod
|Increases the range of a kinetic accelerator when installed.
|Mining
|5 Materials<br>4 Engineering<br>4 Power Storage<br>3 Combat<br>4 EM Spectrum<br>
|2000 Metal<br>1500 Glass<br>1500 Gold<br>1000 Uranium<br>
|-
![[File:Kineticacceleratormod.png]]
|Kinetic Accelerator Mining AoE Mod
|Causes the kinetic accelerator to destroy rock in an AoE.
|Mining
|7 Materials<br>5 Engineering<br>5 Power Storage<br>4 Combat<br>5 EM Spectrum<br>
|8000 Metal<br>1500 Glass<br>2000 Silver<br>2000 Gold<br>2000 Diamond<br>
|-
</tab>
<tab name="Power">
{|class="wikitable sortable mw-collapsible" width:"80%" style="background-color:#f0e8f0 ;margin:10pt;"
|- style="background-color:#A06DA0;font-weight:bold; color: white;text-align:center;"
| class='unsortable' style='width:64px;'|Icon
| style='width:150px;'                  |Name
|                                      |Description
| style='width:150px;'                  |Category
| style='width:150px;'                  |Required Tech Levels
| style='width:200px;'                  |Required Materials
|-
![[File:Powercell.png]]
|Basic Power Cell
|A basic power cell that holds 1000 units of energy
|Power
|1 Power Storage<br>
|700 Metal<br>50 Glass<br>
|-
![[File:Power_cell.png]]
|High-Capacity Power Cell
|A power cell that holds 10000 units of energy
|Power
|2 Power Storage<br>
|700 Metal<br>60 Glass<br>
|-
![[File:Hyper_cell.png]]
|Hyper-Capacity Power Cell
|A power cell that holds 30000 units of energy
|Power
|5 Power Storage<br>4 Materials<br>
|400 Metal<br>150 Gold<br>150 Silver<br>70 Glass<br>
|-
![[File:Supercapacitypowercell.png]]
|Super-Capacity Power Cell
|A power cell that holds 20000 units of energy
|Power
|3 Power Storage<br>2 Materials<br>
|700 Metal<br>70 Glass<br>
|-
![[File:Bluespacepowercell.png]]
|Bluespace Power cell
|A powercell that holds 40000 units of energy
|Power
|5 Materials<br> 5 Engineering<br> 6 Power storage<br> 5 Bluespace
|800 Metal<br> 120 Gold<br> 160 Glass<br> 160 Diamond<br> 300 Titanium<br> 100 Bluespace Mesh
|-
</tab>
<tab name="Weapons">
{|class="wikitable sortable mw-collapsible" width:"80%" style="background-color:#f0e8f0 ;margin:10pt;"
|- style="background-color:#A06DA0;font-weight:bold; color: white;text-align:center;"
| class='unsortable' style='width:64px;'|Icon
| style='width:150px;'                  |Name
|                                      |Description
| style='width:150px;'                  |Category
| style='width:150px;'                  |Required Tech Levels
| style='width:200px;'                  |Required Materials
|-
![[File:WTammo.png]]
|WT-550 Auto Gun Armour Piercing Magazine (4.6x30mm AP)
|A 20 round armour piercing magazine for the out of date security WT-550 Auto Rifle
|Weapons
|1 Materials<br>1 Combat<br>
|6000 Metal<br> 600 Silver<br>
|-
![[File:WTammo.png]]
|WT-550 Auto Gun Incendiary Magazine (4.6x30mm IC)
|A 20 round Incendiary magazine for the out of date security WT-550 Auto Rifle
|Weapons
|1 Materials<br>1 Combat<br>
|6000 Metal<br>1000 Glass<br>600 Silver<br>
|-
![[File:WTammo.png]]
|WT-550 Auto Gun Uranium Magazine (4.6x30mm TX)
|A 20 round uranium tipped magazine for the out of date security WT-550 Auto Rifle
|Weapons
|1 Materials<br>1 Combat<br>
|6000 Metal<br>600 Silver<br>2000 Uranium<br>
|-
![[File:WTammo.png]]
|WT-550 Auto Gun Magazine (4.6x30mm)
|A 20 round magazine for the out of date security WT-550 Auto Rifle
|Weapons
|1 Materials<br>1 Combat<br>
|4000 Metal<br>
|-
![[File:Advanced_energy_gun.png]]
|Advanced Energy Gun {{Anchor|Weapons}}
|An energy gun with an experimental miniaturized reactor.
|Weapons
|4 Combat<br>5 Materials<br>3 Power Storage<br>
|5000 Metal<br>1000 Glass<br>2000 Uranium<br>
|-
![[File:Decloner.gif]]
|Decloner
|Your opponent will bubble into a messy pile of goop.
|Weapons
|6 Combat<br>7 Materials<br>5 Biotech<br>6 Power Storage<br>
|5000 Gold<br>10000 Uranium<br>40 Mutagen<br>
|-
![[File:Floralsomatoray.png]]
|Floral Somatoray
|A tool that discharges controlled radiation which induces mutation in plant cells. Harmless to other organic life.
|Weapons
|2 Materials<br>3 Biotech<br>3 Power Storage<br>
|2000 Metal<br>500 Glass<br>20 Radium<br>
|-
![[File:Ion_carbine.png]]
|Ion Carbine
|How to dismantle a cyborg : The gun.
|Weapons
|5 Combat<br>4 Materials<br>4 EM Spectrum<br>
|4000 Silver<br>6000 Metal<br>1000 Uranium<br>
|-
![[File:Portalgun.png]]
|Bluespace Wormhole Projector
|Creates linked, orange and blue portals. Anything entering one portal is teleported to the other.
|Weapons
|5 Engineering<br>6 Plasma<br>7 Bluespace<br>5 Combat<br>
|5000 Metal<br>2000 Silver<br>2000 Diamond<br>3000 Bluespace Mesh<br>
|-
![[File:Large grenade casing.png]]
|Large Grenade
|A grenade that affects a larger area and use larger containers.
|Weapons
|3 Combat<br>2 Materials<br>
|3000 Metal<br>
|-
![[File:Pyro_grenade_casing.png]]
|Pyro Grenade
|A custom made pyrotechnical grenade. It heats up and ignites its contents upon detonation.
|Weapons
|4 Engineering<br>4 Combat<br>
|2000 Metal<br>500 Plasma<br>
|-
![[File:Cryo_grenade_casing.png]]
|Cryo Grenade
|A custom made cryogenic grenade. It rapidly cools its contents upon detonation.
|Weapons
|3 Materials<br>3 Combat<br>
|2000 Metal<br> 500 Silver<br>
|-
![[File:Advanced_grenade_casing.png]]
|Advanced Release Grenade
|A custom made advanced release grenade. It is able to be detonated more than once.
|Weapons
|4 Engineering<br>3 Combat<br>
|3000 Metal<br>500 Glass<br>
|-
![[File:teleriot.png]]
|Telescopic Riot Shield
|An advanced riot shield made of lightweight materials that collapses for easy storage.
|Weapons
|4 Combat<br>3 Materials<br>3 Engineering<br>
|4000 Metal<br>5000 Glass<br>300 Silver<br>
|-
![[File:Accelerator_laser_cannon.png]]
|Accelerator Laser Cannon
|A heavy duty laser cannon.
|Weapons
|4 Combat<br>3 Materials<br>3 Power Storage<br>
|10000 Metal<br>2000 Glass<br>2000 Diamond<br>
|-
![[File:Plasmapistol.png]]
|Plasma Pistol
|A specialized firearm designed to fire lethal bolts of toxins.
|Weapons
|5 Combat<br>4 Plasma<br>
|5000 Metal<br>1000 Glass<br>3000 Plasma<br>
|-
![[File:Rapidsyringegun.png]]
|Rapid Syringe Gun
|A gun that fires many syringes.
|Weapons
|3 Combat<br>3 Materials<br>3 Engineering<br>2 Biotech<br>
|5000 Metal<br>1000 Glass<br>
|-
![[File:Shotgun_shell_yellow.png]]
|Stun Shell
|A stunning shell for a shotgun.
|Weapons
|3 Combat<br>3 Materials<br>
|200 Metal<br>
|-
![[File:Stunrevolver.png]]
|Stun Revolver
|A high-tech revolver that fires internal, reusable stun cartidges in a revolving cylinder. The stun cartridges can be recharged using a conventional energy weapon recharger.
|Weapons
|3 Combat<br>3 Materials<br>2 Power Storage<br>
|4000 Metal<br>1000 Glass<br>
|-
![[File:Tempgun.png]]
|Temperature Gun
|A gun that shoots temperature bullet energy things to change temperature.
|Weapons
|3 Combat<br>4 Materials<br>3 Power Storage<br>2 EM Spectrum<br>
|5000 Metal<br>500 Glass<br>3000 Silver<br>
|-
![[File:UnloadedTechshell.png]]
|Unloaded Technological Shotshell
|A high-tech shotgun shell which can be loaded with materials to produce unique effects.
|Weapons
|3 Combat<br>3 Materials<br>4 Power Storage<br>3 EM Spectrum<br>
|1000 Metal<br>200 Glass<br>300 Silver<br>
|-
![[File:Xray.png]]
|Xray Laser Gun
|A high-power laser gun capable of expelling concentrated xray blasts. These blasts will penetrate solid objects, but will decrease in power the longer they have to travel.
|Weapons
|4 Power Storage<br>5 Biotech<br>7 Combat<br>5 EM Spectrum<br>
|5000 Metal<br>5000 Gold<br>4000 Uranium<br>2000 Titanium<br>2000 Bluespace Mesh<br>
|-
![[File:Immolator Laser Gun.png]]
|Immolator Laser Gun
|A modified laser gun, shooting highly concetrated beams with higher intensity that ignites the target, for the cost of draining more power per shot.
|Weapons
|5 Power Storage<br>5 Combat<br>5 EM Spectrum<br>
|4000 Metal<br>1000 Glass<br>3000 Silver<br>2000 Plasma<br>
|-
![[File:Armor shell.png]]
|Reactive Armor Shell
|An experimental suit of armour, awaiting installation of an anomaly core.
|Weapons
|7 Materials<br>5 Engineering<br>6 Combat<br>
|8000 Plasma<br> 14000 Titanium<br>6000 Bluespace Mesh<br>
|-
![[File:Energybow Large.png]]
|Energy Crossbow
|A reverse-engineered energy crossbow favored by Syndicate infiltration teams and carp hunters.
|Weapons
|5 Combat<br>5 Materials<br>3 Engineering<br>4 Biotech<br>3 Illegal<br>
|5000 Metal<br>1500 Glass<br>1500 Uranium<br>1500 Silver<br>
|-
![[File:UniversalSuppressor.png]]
|Universal Suppressor
|A reverse-engineered universal suppressor that fits on most small arms with threaded barrels.
|Weapons
|6 Combat<br>5 Engineering<br>3 Illegal<br>
|2000 Metal<br>500 Silver<br>
|-
</tab>
<tab name="Equipment">
{|class="wikitable sortable mw-collapsible" width:"80%" style="background-color:#f0e8f0 ;margin:10pt;"
|- style="background-color:#A06DA0;font-weight:bold; color: white;text-align:center;"
| class='unsortable' style='width:64px;'|Icon
| style='width:150px;'                  |Name
|                                      |Description
| style='width:150px;'                  |Category
| style='width:150px;'                  |Required Tech Levels
| style='width:200px;'                  |Required Materials
|-
![[File:Experiwelder.gif]]
|Experimental Welding Tool
|An experimental welder capable of self-fuel generation and less harmful to the eyes.
|Equipment
|4 Materials<br>5 Engineering<br>4 Plasma<br>3 Bluespace<br>
|1000 Metal<br>500 Glass<br>1500 Plasma<br>200 Uranium<br>
|-
![[File:Health_hud.png]]
|Health Scanner HUD
|A heads-up display that scans the humans in view and provides accurate data about their health status.
|Equipment
|2 Biotech<br>3 EM Spectrum<br>
|50 Metal<br>50 Glass<br>
|-
![[File:Health_hud_night.png]]
|Night Vision Health Scanner HUD
|An advanced medical head-up display that allows doctors to find patients in complete darkness.
|Equipment
|4 Biotech<br>5 EM Spectrum<br>
|200 Metal<br>200 Glass<br>1000 Uranium<br>250 Silver<br>
|-
![[File:Magboots.png]]
|Magnetic Boots
|Magnetic boots, often used during extravehicular activity to ensure the user remains safely attached to the vehicle.
|Equipment
|4 Materials<br>4 EM Spectrum<br>5 Engineering<br>
|4500 Metal<br>1500 Silver<br>2500 Gold<br>
|-
![[File:NightVision.png]]
|Night Vision Goggles
|Goggles that let you see through darkness unhindered.
|Equipment
|4 EM Spectrum<br>
|100 Metal<br>100 Glass<br>1000 Uranium<br>
|-
![[File:Sec_hud.png]]
|Security HUD
|A heads-up display that scans the humans in view and provides accurate data about their ID status.
|Equipment
|3 EM Spectrum<br>2 Combat<br>
|50 Metal<br>50 Glass<br>
|-
![[File:Sec_hud_night.png]]
|Night Vision Security HUD
|A heads-up display which provides id data and vision in complete darkness.
|Equipment
|5 EM Spectrum<br>4 Combat<br>
|200 Metal<br>200 Glass<br>1000 Uranium<br>350 Gold<br>
|-
![[File:Skills HUD.png]]
|Skills HUD
|A heads-up display capable of showing the employment history records of NT crew members.
|Equipment
|2 Combat<br>3 EM Spectrum<br>
|500 Metal<br>500 Glass<br>
|-
![[File:MGlasses.png]]
|Optical Meson Scanners
|Used for seeing walls, floors, and stuff through anything.
|Equipment
|3 Materials<br>3 EM Spectrum<br>3 Engineering<br>
|200 Metal<br>300 Glass<br>100 Plasma<br>
|-
![[File:Mesons_night.png]]
|Night Vision Optical Meson Scanners
|Prototype meson scanners fitted with an extra sensor which amplifies the visible light spectrum and overlays it to the UHD display.
|Equipment
|5 Materials<br>5 EM Spectrum<br>4 Engineering<br>
|300 Metal<br>400 Glass<br>250 Plasma<br>1000 Uranium<br>
|-
![[File:Engineering Goggles.gif]]
|Engineering Scanner Goggles
|Goggles used by engineers. The Meson Scanner mode lets you see basic structural and terrain layouts through walls, the T-ray Scanner mode lets you see underfloor objects such as cables and pipes, and the Radiation Scanner mode lets you see objects contaminated by radiation.
|Equipment
|4 Materials<br>4 Engineering<br>3 Plasma<br>3 EM Spectrum<br>
|500 Metal<br>500 Glass<br>100 Plasma<br>
|-
![[File:T-Ray Scanners.png]]
|T-Ray Scanners
|Used by engineering staff to see underfloor objects such as cables and pipes.
|Equipment
|3 Materials<br>2 Engineering<br>2 EM Spectrum<br>
|500 Metal<br>500 Glass<br>
|-
![[File:Airhorn.png]]
|Air Horn
|Damn son, where'd you find this?
|Equipment
|4 Materials<br>4 Engineering<br>
|400 Metal<br>1000 Bananium<br>
|-
![[File:BreathMask.png]]
|Breath mask
|A close-fitting mask that can be connected to an air supply.
|Equipment
|1 Materials<br>
|300 Metal<br>200 Glass<br>
|-
![[File:Welding Gas Mask.gif]]
|Welding Gas Mask
|A gas mask with built in welding goggles and face shield. Looks like a skull, clearly designed by a nerd.
|Equipment
|2 Materials<br>3 Engineering<br>3 Toxins<br>
|3000 Metal<br>1000 Glass<br>
|-
![[File:Seedextractor.png]]
|Portable Seed Extractor
|For the enterprising botanist on the go. Less efficient than the stationary model, it creates one seed per plant.
|Equipment
|2 Engineering<br>3 Biotech<br>
|1000 Metal<br>400 Glass<br>
|-
![[File:Chem_Glasses.png]]
|Science Goggles
|A pair of snazzy goggles used to protect against chemical spills. Fitted with an analyzer for scanning items and reagents.
|Equipment
|2 EM Spectrum<br>
|500 Metal<br>500 Glass<br>
|-
![[File:Night Vision Science Goggles.png]]
|Night Vision Science Goggles
|A science HUD fitted with a light amplifier.
|Equipment
|6 Engineering<br>4 Plasma<br>5 EM Spectrum<br>
|250 Metal<br>300 Glass<br>250 plasma<br>1000 Uranium<br>
|-
![[File:Diagnostic HUD.png]]
|Diagnostic HUD
|A heads-up display capable of analyzing the integrity and status of robotics and exosuits.
|Equipment
|2 Engineering<br>EM spectrum<br>
|500 Metal<br>500 Glass<br>
|-
![[File:Night Vision Diagnostic HUD.png]]
|Night Vision Diagnostic HUD
|A robotics diagnostic HUD fitted with a light amplifier.
|Equipment
|6 Engineering<br>4 Plasma<br>4 Power storage<br>5 EM Spectrum<br>
|600 Metal<br>600 Glass<br>1000 Uranium<br>300 Plasma<br>
|-
![[File:Hydroponic HUD.png]]
|Hydroponic HUD
|A heads-up display capable of analyzing the health and status of plants growing in hydro trays and soil.
|Equipment
|3 Biotech<br>3 EM Spectrum<br>
|50 Metal<br>50 Glass<br>
|-
![[File:Night Vision Hydroponic HUD.png]]
|Night Vision Hydroponic HUD
|A hydroponic HUD fitted with a light amplifier.
|Equipment
|6 Engineering<br>4 Plasma<br>4 Biotech<br>5 EM Spectrum<br>
|200 Metal<br>200 Glass<br>200 Plasma<br>1000 Uranium<br>
|-
![[File:Powerdrill1.png]]
|Hand Drill
|A simple hand drill that can switch between a screwdriver and wrench drill bit.
|Equipment
|4 Materials<br>6 Engineeering<br>
|3500 Metal<br>1500 Silver<br>2500 Titanium<br>
|-
![[File:Jawsoflife.png]]
|Jaws of Life
|A set of jaws of life, the magic of science has managed to fit it down into a device small enough to fit in a tool belt.
|Equipment
|4 Materials<br>6 Engineering<br>6 EM Spectrum<br>
|4500 Metal<br>2500 Silver<br>3500 Titanium<br>
|-
![[File:Bluespace Closet.gif]]
|Bluespace Closet
|A storage unit that moves and stores through the fourth dimension.
|Equipment
|4 Engineering<br>3 Plasma<br>5 Bluespace<br>4 EM Spectrum<br>5 Data Theory<br>
|5000 Metal<br>2500 Plasma<br>500 Titanium<br>500 Bluespace Mesh<br>
|-
![[File:Alien Wrench.png]]
|Alien Wrench
|An Alien variant of a wrench.
|Equipment
|5 Materials<br>5 Engineering<br>
|5000 Metal<br>2500 Silver<br>1000 Plasma<br>2000 Titanium<br>2000 Diamond<br>
|-
![[File:Alien Wirecutters.png]]
|Alien Wirecutters
|An Alien variant of wirecutters.
|Equipment
|5 Materials<br>5 Engineering<br>
|5000 Metal<br>2500 Silver<br>1000 Plasma<br>2000 Titanium<br>2000 Diamond<br>
|-
![[File:AlienScrew.gif]]
|Alien Screwdriver
|An Alien variant of a screwdriver.
|Equipment
|5 Materials<br>5 Engineering<br>
|5000 Metal<br>2500 Silver<br>1000 Plasma<br>2000 Titanium<br>2000 Diamond<br>
|-
![[File:AlienCrowbar.gif]]
|Alien Crowbar
|An Alien variant of a crowbar.
|Equipment
|5 Materials<br>5 Engineering<br>4 Alientech<br>
|5000 Metal<br>2500 Silver<br>1000 Plasma<br>2000 Titanium<br>2000 Diamond<br>
|-
![[File:Alien welding tool.png]]
|Alien Welding Tool
|An Alien variant of a welding tool.
|Equipment
|5 Engineering<br>5 Plasma<br>
|5000 Metal<br>2500 Silver<br>5000 Plasma<br>2000 Titanium<br>2000 Diamond<br>
|-
![[File:Alien Multitool.png]]
|Alien Multitool
|An Alien variant of a multitool.
|Equipment
|5 Engineering<br>5 Data Theory<br>
|5000 Metal<br>2500 Silver<br>5000 Plasma<br>2000 Titanium<br>2000 Diamond<br>
|-
</tab>
<tab name="Medical">
{|class="wikitable sortable mw-collapsible" width:"80%" style="background-color:#f0e8f0 ;margin:10pt;"
|- style="background-color:#A06DA0;font-weight:bold; color: white;text-align:center;"
| class='unsortable' style='width:64px;'|Icon
| style='width:150px;'                  |Name
|                                      |Description
| style='width:150px;'                  |Category
| style='width:150px;'                  |Required Tech Levels
| style='width:200px;'                  |Required Materials
|-
![[File:Adv_mass_spec.png]]
|Advanced Reagent Scanner
|A device for identifying chemicals and their proportions.
|Medical
|2 Biotech<br>4 EM Spectrum<br>
|30 Metal<br>20 Glass<br>
|-
![[File:Beakerbluespace.gif]]
|Bluespace Beaker
|A bluespace beaker, powered by experimental bluespace technology and Element Cuban combined with the Compound Pete. Can hold up to 300 units.
|Medical
|2 Bluespace<br>6 Materials<br>
|3000 Metal<br>3000 Plasma<br>500 Diamond<br>
|-
![[File:Beakercryo.gif]]
|Cryostasis Beaker
|A cryostasis beaker that allows for chemical storage without reactions. Can hold up to 50 units.
|Medical
|2 Materials<br>
|3000 Metal<br>
|-
![[File:Cyborg_analyzer.png]]
|Cyborg Analyzer
|A hand-held scanner able to diagnose robotic injuries.
|Medical
|2 Data Theory<br>2 Biotech<br>2 EM Spectrum<br>
|30 Metal<br>20 Glass<br>
|-
![[File:Healthupgrade.png]]
|Health Analyzer Upgrade
|An upgrade unit for expanding the functionality of a health analyzer.
|Medical
|2 Biotech<br>2 EM Spectrum<br>
|20 Metal<br>20 Glass<br>
|-
![[File:Handheld_defib.png]]
|Handheld Defibrillator
|Used to restart stopped hearts.
|Medical
|2 Biotech<br>3 EM Spectrum<br>
|20 Metal<br>20 Glass<br>
|-
![[File:Defrib.gif|64px]]
|Defibrillator
|A device that delivers powerful shocks to detachable paddles that resuscitate incapacitated patients.
|Medical
|7 Materials<br>5 Biotech<br>5 Power Storage<br>
|5000 Metal<br>2000 Glass<br>1000 Silver<br>
|-
![[File:Defibrilator Wall Mount.png]]
|Defibrilator Wall Mount
|A frame for a defibrillator mount.
|Medical
|4 Power Storage<br>3 Biotech<br>3 EM Spectrum<br>
|2000 Metal<br>1000 Glass<br>
|-
![[File:Crewmonitor.png|64px]]
|Handheld Crew Monitor
|A device for tracking crew members on the station.
|Medical
|4 Biotech<br>3 EM Spectrum<br>3 Materials<br>
|30 Metal<br>20 Glass<br>
|-
![[File:MMI empty.png]]
|Man-Machine Interface
|The Warrior's bland acronym, MMI, obscures the true horror of this monstrosity.
|Misc, Medical
|2 Data Theory<br>3 Biotech<br>
|1000 Metal<br>500 Glass<br>
|-
![[File:Robotic_brain.png]]
|Robotic Brain
|An advanced circuit, capable of housing a non-sentient synthetic intelligence.
|Medical
|3 Plasma<br>4 Biotech<br>5 Data Theory<br>
|1700 Metal<br>1350 Glass<br>500 Gold<br>
|-
![[File:Cyborg_upgrade.png]]
|Man-Machine Interface Radio Upgrade
|Enables radio capability on MMIs when either installed directly on the MMI, or through a cyborg's chassis.
|Medical
|2 Engineering<br>2 Biotech<br>3 Data Theory<br>
|200 Metal<br>
|-
![[File:Nanopaste.png]]
|Nanopaste
|A tube of paste containing swarms of repair nanites. Very effective in repairing robotic machinery.
|Medical
|4 Materials<br>3 Engineering<br>
|7000 Metal<br>7000 Glass<br>
|-
![[File:Reagentscanbasic.png]]
|Reagent Scanner
|A device for identifying chemicals.
|Medical
|2 Biotech<br>2 EM Spectrum<br>
|30 Metal<br>20 Glass<br>
|-
![[File:Basic laserscalpel.png]]
|Basic Laser Scalpel
|A more basic laser scalpel, augmented with a directed laser
|Medical
|2 Materials<br>2 Biotech<br>2 EM Spectrum<br>
|2000 Metal<br>1500 Glass<br>
|-
![[File:Improved Laser Scalpel.png]]
|Improved Laser Scalpel
|A scalpel augmented with a directed laser. This one looks somewhat advanced.
|Medical
|4 Materials<br>3 Biotech<br>4 EM Spectrum<br>
|2000 Metal<br> 1500 Glass<br>1000 Silver<br>
|-
![[File:Scalpellaser.png]]
|Advanced Laser Scalpel
|A scalpel augmented with a directed laser
|Medical
|6 Materials<br>4 Biotech<br>5 EM Spectrum<br>
|2000 Metal<br>1500 Glass<br>1000 Silver<br>1000 Gold<br>
|-
![[File:IMS.png]]
|Incision Management System
|A true extension of the surgeon's body, this marvel instantly and completely prepares an incision allowing for the immediate commencement of therapeutic steps.
|Medical
|7 Materials<br>4 Biotech<br>5 EM Spectrum<br>4 Data Theory
|2000 Metal<br>1500 Glass<br>1000 Silver<br>1000 Gold<br>1000 Diamond<br>
|-
![[File:Cyber eyes.png]]
|Welding Shield implant
|These reactive micro-shields will protect you from welders and flashes without obscuring your vision.
|Medical
|4 Materials<br>5 Engineering<br>4 Plasma<br>4 Biotech<br>
|600 Metal<br>400 Glass<br>
|-
![[File:Breathing tube.png]]
|Breathing Tube Implant
|Allows you to use internals without a mask and protecting you from being choked.
|Medical
|2 Materials<br>3 Biotech<br>
|600 Metal<br>250 Glass<br>
|-
![[File:Arm implant.png]]
|Surgical Arm Implant
|A set of surgical tools hidden behind a concealed panel on the user's arm.
|Medical
|3 Materials<br>3 Engineering<br>3 Biotech<br>3 EM Spectrum<br>2 Data Theory<br>
|2500 Metal<Br>1500 Glass<br>1500 Silver<br>
|-
![[File:Arm implant.png]]
|Toolset Arm Implant
|A stripped-down version of engineering cyborg toolset, designed to be installed on subject's arm. Contains all neccessary tools.
|Medical
|3 Materials<br>4 Engineering<br>4 Power Storage<br>4 Biotech<br>
|2500 Metal<br>1500 Glass<br>1500 Silver<br>
|-
![[File:Arm_implant.png]]
|Janitorial Toolset Implant
|A set of janitorial tools hidden behind a concealed panel on the user's arm.
|Medical
|3 Materials<br>4 Engineering<br>4 Biotech<br>
|2500 Metal<br>1500 Glass<br>1500 Silver<br>
|-
![[File:Arm_implant.png]]
|Botanical Toolset Implant
|A set of botanical tools hidden behind a concealed panel on the user's arm.
|Medical
|3 Materials<br>4 Engineering<br>4 Biotech<br>
|2500 Metal<br>1500 Glass<br>1500 Silver<br>
|-
![[File:Diagnostic HUD Implant.png]]
|Diagnostic HUD implant
|These cybernetic eye implants will display a diagnostic HUD over everything you see.
|Medical
|5 Materials<br>4 Engineering<br>4 Biotech<br>4 Data Theory<br>
|600 Metal<br>600 Glass<br>500 Silver<br>500 Gold<br>
|-
![[File:Medical HUD implant.png]]
|Medical HUD implant
|These cybernetic eye implants will display a medical HUD over everything you see.
|Medical
|5 Materials<br>4 Biotech<br>4 Data Theory<br>
|600 Metal<br>600 Glass<br>500 Silver<br>500 Gold<br>
|-
![[File:SechudImplant.png]]
|Security HUD implant
|These cybernetic eye implants will display a security HUD over everything you see.
|Medical
|5 Materials<br>4 Biotech<br>3 Combat<br>4 Data Theory<br>
|600 Metal<br>600 Glass<br>750 Silver<br>750 Gold<br>
|-
![[File:Cyber eyes.png]]
|Meson scanner implant
|These cybernetic eyes will allow you to see the structural layout of the station, and, well, everything else.
|Medical
|4 Materials<br>4 Engineering<br>4 Biotech<br>
|500 Metal<br>500 Glass<br>500 Silver<br>300 Gold<br>
|-
![[File:Cyber eyes.png]]
|Thermals Implant
|These cybernetic eye implants will give you thermal vision. Vertical slit pupil included.
|Medical
|6 Materials<br>4 Plasma<br>7 Biotech<br>5 EM Spectrum<br>4 Data Theory<br>
|600 Metal<br>600 Glass<br>600 Silver<br>600 Gold<br>1000 Plasma<br>2000 Diamond<br>
|-
![[File:Antidrop.png]]
|Anti-Drop implant
|An implant that will prevent you from dropping items.
|Medical
|5 Materials<br>5 Biotech<br>6 Data Theory<br>
|600 Metal<br>600 Glass<br>400 Silver<br>400 Gold<br>
|-
![[File:CNS_rebooter.png]]
|CNS Rebooter implant
|This implant will automatically give you back control over your central nervous system, reducing downtime when stunned.
|Medical
|6 Materials<br>6 Biotech<br>5 Data Theory<br>
|600 Metal<br>600 Glass<br>500 Silver<br>1000 Gold<br>
|-
![[File:CNS_rebooter.png]]
|Comical implant
|Uh oh
|Medical
|2 Materials<br>2 Biotech<br>
|200 Metal<br>200 Glass<br>200 Bananium<br>
|-
![[File:Neural Jumpstarter.png]]
|Neural Jumpstarter Implant
|This implant will automatically attempt to jolt you awake when it detects you have fallen unconscious. Has a short cooldown, incompatible with the CNS Rebooter.
|Medical
|6 Materials<br>6 Biotech<br>5 Data Theory<br>
|600 Metal<br>600 Glass<br>500 Silver<br>1000 Gold<br>
|-
![[File:Nutriment pump implant.png]]
|Nutriment pump implant
|This implant with synthesize and pump into your bloodstream a small amount of nutriment when you are starving.
|Medical
|3 Materials<br>4 Power Storage<br>3 Biotech<br>
|500 Metal<br>500 Glass<br>500 Gold<br>
|-
![[File:Nutriment pump implant PLUS.png]]
|Nutriment pump implant PLUS
|This implant will synthesize and pump into your bloodstream a small amount of nutriment when you are hungry.
|Medical
|5 Materials<br>4 Power Storage<br>4 Biotech<br>
|600 Metal<br>600 Glass<br>500 Gold<br>750 Uranium<br>
|-
![[File:Reviver.png]]
|Reviver implant
|This implant will attempt to revive you if you lose consciousness. For the faint of heart!
|Medical
|5 Materials<br>5 Biotech<br>4 Data Theory<br>
|800 Metal<br>800 Glass<br>300 Gold<br>500 Uranium<br>
|-
![[File:Implantor.gif]]
|Implanter
|A sterile automatic implant injector.
|Medical
|2 Materials<br>3 Biotech<br>2 Data Theory<br>
|600 Metal<br>200 Glass<br>
|-
![[File:Implant case.png]]
|Implant Case
|A glass case containing an implant.
|Medical
|2 Biotech<br>
|500 Glass<br>
|-
![[File:Implant.png]]
|Chemical Implant Case
|A glass case containing a remote chemical implant.
|Medical
|3 Materials<br>5 Biotech<br>
|700 Glass<br>
|-
![[File:Implant.png]]
|Sad Trombone Implant Case
|Makes death amusing.
|Medical
|3 Materials<br>5 Biotech<br>
|500 Glass<br>500 Bananium<br>
|-
![[File:Implant.png]]
|Tracking Implant Case
|A glass case containing a tracking implant.
|Medical
|2 Materials<br>3 Biotech<br> 3 EM Spectrum<br>2 Data Theory<br>
|500 Metal<br>500 Glass<br>
|-
![[File:Cyber eyes.png]]
|Cybernetic Eyes
|An electronic device designed to mimic the functions of a pair of human eyes.
|Medical
|4 Materials<br>4 Biotech<br>
|500 Metal<br>500 Glass<br>
|-
![[File:Cybernetic Ears.png]]
|Cybernetic Ears
|A basic cybernetic designed to mimic the operation of ears.
|Medical
|4 Materials<br>4 Biotech<br>
|500 Metal<br>500 Glass<br>
|-
![[File:Cybernetic Liver.png]]
|Cybernetic Liver
|An electronic device designed to mimic the functions of a of human liver.
|Medical
|4 Materials<br>4 Biotech<br>
|500 Metal<br>500 Glass<br>
|-
![[File:Cybernetic Kidneys.png]]
|Cybernetic Kidneys
|An electronic device designed to mimic the functions of a pair of kidneys.
|Medical
|4 Materials<br>4 Biotech<br>
|500 Metal<br>500 Glass<br>
|-
![[File:Cybernetic_heart.gif]]
|Cybernetic Heart
|An electronic device designed to mimic the functions of an organic human heart.
|Medical
|4 Materials<br>4 Biotech<br>
|500 Metal<br>500 Glass<br>
|-
![[File:Upgraded Cybernetic Heart.gif]]
|Upgraded Cybernetic Heart
|A more advanced version of a cybernetic heart. Grants the user additional stamina and heart stability, but the electronics are vulnerable to shock.
|Medical
|5 Materials<br>5 Engineering<br>5 Biotech<br>
|500 Metal<br>500 Glass<br>500 Silver<br>
|-
![[File:Cybernetic Lungs.png]]
|Cybernetic Lungs
|An electronic device designed to mimic the functions of a pair of human lungs.
|Medical
|4 Materials<br>4 Biotech<br>
|500 Metal<br>500 Glass<br>
|-
![[File:Upgraded Cybernetic Lungs.png]]
|Upgraded Cybernetic Lungs
|A more advanced version of the stock cybernetic lungs. They are capable of filtering out lower levels of toxins and carbon dioxide.
|Medical
|5 Materials<br>5 engineering<br>5 Biotech<br>
|500 Metal<br>500 Glass<br>500 Silver<br>
|-
![[File:AlienScalpel.png]]
|Alien Scalpel
|An Alien variant of a scalpel.
|Medical
|4 Materials<br>4 Biotech<br>4 Alientech<br>
|2000 Metal<br>1500 Silver<br>500 Plasma<br>1500 Titanium<br>
|-
![[File:Alien Hemostat.png]]
|Alien Hemostat
|An Alien variant of a hemostat.
|Medical
|4 Materials<br>4 Biotech<br>4 Alientech<br>
|2000 Metal<br>1500 Silver<br>500 Plasma<br>1500 Titanium<br>
|-
![[File:AlienRetractor.png]]
|Alien Retractor
|An Alien variant of a retractor.
|Medical
|4 Materials<br>4 Biotech<br>4 Alientech<br>
|2000 Metal<br>1500 Silver<br>500 Plasma<br>1500 Titanium<br>
|-
![[File:Alien Circular saw.png]]
|Alien Circular Saw
|An Alien variant of a circular saw.
|Medical
|4 Materials<br>4 Biotech<br>4 Alientech<br>
|2000 Metal<br>1500 Silver<br>500 Plasma<br>1500 Titanium<br>
|-
![[File:Alien Drill.png]]
|Alien drill
|An Alien variant of a drill.
|Medical
|4 Materials<br>4 Biotech<br>4 Alientech<br>
|2000 Metal<br>1500 Silver<br>500 Plasma<br>1500 Titanium<br>
|-
![[File:Alien Cautery.png]]
|Alien Cautery
|An Alien variant of a cautery tool.
|Medical
|4 Materials<br>4 Biotech<br>4 Alientech<br>
|2000 Metal<br>1500 Silver<br>500 Plasma<br>1500 Titanium<br>
|-
![[File:Alien Bone gel.png]]
|Alien Bone Gel
|An  Alien variant of bone gel.
|Medical
|4 Materials<br>4 Biotech<br>4 Alientech<br>
|2000 Metal<br>1500 Silver<br>500 Plasma<br>1500 Titanium<br>
|-
![[File:Alien Bone Setter.png]]
|Alien Bone Setter
|An Alien variant of a bone setter.
|Medical
|4 Materials<br>4 Biotech<br>4 Alientech<br>
|2000 Metal<br>1500 Silver<br>500 Plasma<br>1500 Titanium<br>
|-
![[File:Alien FixOVein.png]]
|Alien FixOVein
|An Alien variant of fixOVein.
|Medical
|4 Materials<br>4 Biotech<br>4 Alientech<br>
|2000 Metal<br>1500 Silver<br>500 Plasma<br>1500 Titanium<br>
|-
![[File:Arm_implant.png]]
|Hacking Arm Implant
|A small arm implant containing an advanced screwdriver, wirecutters, and multitool designed for engineers and on-the-field machine modification. Actually legal, despite what the name may make you think.
|Medical
|3 Materials<br>5 Engineering<br>4 Biotech<br>4 Data Theory<br>4 AlienTech<br>
|5000 Metal<br>2500 Silver<br>5000 Plasma<br>2000 Titanium<br>2000 Diamond<br>
|-
![[File:Cyber eyes.png]]
|X-ray Implant
|These cybernetic eyes will give you X-ray vision. Blinking is futile.
|Medical
|7 Materials<br>6 Plasma<br>8 Biotech<br>5 EM Spectrum<br>5 Data Theory<br>
|600 Metal<br>600 Glass<br>600 Silver<br>600 Gold<br>1000 Plasma<br>1000 Uranium<br>1000 Diamond<br>1000 Bluespace Mesh<br>
|-
</tab>
<tab name="Miscellaneous">
{|class="wikitable sortable mw-collapsible" width:"80%" style="background-color:#f0e8f0 ;margin:10pt;"
|- style="background-color:#A06DA0;font-weight:bold; color: white;text-align:center;"
| class='unsortable' style='width:64px;'|Icon
| style='width:150px;'                  |Name
|                                      |Description
| style='width:150px;'                  |Category
| style='width:150px;'                  |Required Tech Levels
| style='width:200px;'                  |Required Materials
|-
![[File:comp_design_or_tech_disk.png]]
|Design Storage Disk
|Produce additional disks for storing device designs.
|Miscellaneous
|1 Data Theory<br>
|30 Metal<br>10 Glass<br>
|-
![[File:comp_design_or_tech_disk.png]]
|Technology Data Storage Disk
|Produce additional disks for storing technology data.
|Miscellaneous
|1 Data Theory<br>
|30 Metal<br>10 Glass<br>
|-
![[File:Muzzle.png]]
|Safety Muzzle
|Can prevent vampires from biting people, or prevent annoying people from talking.
|Miscellaneous
|1 Materials<br>
|500 Metal<br>50 Glass<br>
|-
![[File:Muzzle.png]]
|Shock Muzzle
|A muzzle designed to prevent biting. This one is fitted with a behavior correction system.
|Miscellaneous
|1 Materials<br>1 Engineering<br>
|500 Metal<br>50 Glass<br>
|-
![[File:Plant data disk.gif]]
|Plant data disk
|A disk for storing plant genetic data.
|Miscellaneous
|3 Biotech<br>4 Data Theory<br>
|200 Metal<br>100 Glass<br>
|-
![[File:IntelliCard.png]]
|IntelliCard
|Allows for the construction of an intellicard.
|Miscellaneous
|4 Data Theory<br>4 Materials<br>
|1000 Glass<br>200 Gold<br>
|-
![[File:Pai.png]]
|Personal Artificial Intelligence Card
|Allows for the construction of a pAI Card
|Miscellaneous
|2 Data Theory<br>
|500 Glass<br>500 Metal<br>
|-
![[File:Camera.png]]
|Digital Camera
|Can take photos. Photo sizes can be 1x1, 3x3, 5x5, and 7x7.
|Miscellaneous
|2 Materials<br>2 Data Theory<br>
|500 Metal<br>300 Glass<br>
|-
![[File:comp_design_or_tech_disk.png]]
|Genetics Data Disk
|A type of data disk used for storing genetic or cloning data.
|Miscellaneous
|2 Biotech<br>3 Data Theory<br>
|300 Metal<br>100 Glass<br>
|-
![[File:EmergencyTank.png]]
|Empty Emergency Oxygen Tank
|Used for emergencies. Contains very little oxygen.
|Miscellaneous
|1 Materials<br>
|500 Metal<br>100 Glass<br>
|-
![[File:EmergencyOxygenTank.png]]
|Empty Extended Emergency Oxygen Tank
|Used for emergencies. Contains very little oxygen.
|Miscellaneous
|1 Materials<br>
|800 Metal<br>100 Glass<br>
|-
![[File:Empty Double Emergency Oxygen Tank.png]]
|Empty Double Emergency Oxygen Tank
|Used for emergencies. Contains very little oxygen.
|Miscellaneous
|1 Materials<br>
|1500 Metal<br>200 Glass<br>
|-
![[File:OxygenTank.png]]
|Empty Oxygen Tank
|A tank of oxygen.
|Miscellaneous
|1 Materials<br>
|3000 Metal<br>500 Glass<br>
|-
</tab>
<tab name="Stock Parts">
{|class="wikitable sortable mw-collapsible" width:"80%" style="background-color:#f0e8f0 ;margin:10pt;"
|- style="background-color:#A06DA0;font-weight:bold; color: white;text-align:center;"
| class='unsortable' style='width:64px;'|Icon
| style='width:150px;'                  |Name
|                                      |Description
| style='width:150px;'                  |Category
| style='width:150px;'                  |Required Tech Levels
| style='width:200px;'                  |Required Materials
|-
![[File:Capacitor.png]]
|Basic Capacitor
|A stock part used in the construction of various devices.
|Stock Parts
|1 Power Storage<br>
|50 Metal<br>50 Glass<br>
|-
![[File:Scanning Module.png]]
|Basic Scanning Module
|A stock part used in the construction of various devices.
|Stock Parts
|1 EM Spectrum<br>
|50 Metal<br>20 Glass<br>
|-
![[File:Micro Manipulator.png]]
|Micro Manipulator
|A stock part used in the construction of various devices.
|Stock Parts
|1 Materials<br>1 Data Theory<br>
|30 Metal<br>
|-
![[File:Micro-laser.png]]
|Basic Micro-Laser
|A stock part used in the construction of various devices.
|Stock Parts
|1 EM Spectrum<br>
|10 Metal<br>20 Glass<br>
|-
![[File:Matter bin.png]]
|Basic Matter Bin
|A stock part used in the construction of various devices.
|Stock Parts
|1 Materials<br>
|80 Metal<br>
|-
![[File: Rped.gif]]
|Rapid Part Exchange Device
|Special mechanical module made to store, sort, and apply standard machine parts.
|Stock Parts
|3 Engineering<br>3 Materials<br>
|15000 Metal<br>5000 Glass<br>
|-
![[File:Alien Alloy.png]]
|Alien Alloy
|An Alloy used by people far more advanced then us.
|Stock Parts
|7 Materials<br>2 Plasma<br>4 Alientech<br>
|4000 Metal<br>4000 Plasma<br>
|-
![[File:Advanced_capacitor.png]]
|Advanced Capacitor
|A stock part used in the construction of various devices.
|Stock Parts
|3 Power Storage<br>
|50 Metal<br>50 Glass<br>
|-
![[File:Advanced_scanning_module.gif]]
|Advanced Scanning Module
|A stock part used in the construction of various devices.
|Stock Parts
|3 EM Spectrum<br>
|50 Metal<br>20 Glass<br>
|-
![[File:Nano_manipulator.png]]
|Nano Manipulator
|A stock part used in the construction of various devices.
|Stock Parts
|3 Materials<br>2 Data Theory<br>
|30 Metal<br>
|-
![[File:High_micro_laser.png]]
|High-Power Micro-Laser
|A stock part used in the construction of various devices.
|Stock Parts
|3 EM Spectrum<br>
|10 Metal<br>20 Glass<br>
|-
![[File:Advanced_matter_bin.png]]
|Advanced Matter Bin
|A stock part used in the construction of various devices.
|Stock Parts
|3 Materials<br>
|80 Metal<br>
|-
![[File:Super capacitor.png]]
|Super Capacitor
|A stock part used in the construction of various devices.
|Stock Parts
|5 Power Storage<br>4 Materials<br>
|50 Metal<br>50 Glass<br>20 Gold<br>
|-
![[File:Super scanning module.gif]]
|Phasic Scanning Module
|A stock part used in the construction of various devices.
|Stock Parts
|5 EM Spectrum<br>3 Materials<br>
|50 Metal<br>20 Glass<br>10 Silver<br>
|-
![[File:Pico manipulator.png]]
|Pico Manipulator
|A stock part used in the construction of various devices.
|Stock Parts
|5 Materials<br>2 Data Theory<br>
|30 Metal<br>
|-
![[File:Ultra high micro laser.png]]
|Ultra-High-Power Micro-Laser
|A stock part used in the construction of various devices.
|Stock Parts
|5 EM Spectrum<br>5 Materials<br>
|10 Metal<br>20 Glass<br>10 Uranium<br>
|-
![[File:Super matter bin.png]]
|Super Matter Bin
|A stock part used in the construction of various devices.
|Stock Parts
|5 Materials<br>
|80 Metal<br>
|-
![[File:Quadratic_capacitor.gif]]
|Quadratic Capacitor
|An capacity capacitor used in the construction of a variety of devices.
|Stock Parts
|5 Materials<br>5 Engineering<br>6 Power Storage<br>5 Bluespace<br>
|200 Metal<br>200 Glass<br>100 Gold<br>100 Diamond<br>
|-
![[File:Triphasic_scanning_module.gif]]
|Triphasic Scanning Module
|A compact, ultra resolution triphasic scanning module used in the construction of certain devices.
|Stock Parts
|5 Materials<br>5 Engineering<br>5 Bluespace<br>6 EM Spectrum<br>
|200 Metal<br>200 Glass<br>30 Diamond<br>30 Bluespace Mesh<br>
|-
![[File:Femto_manipulator.gif]]
|Femto Manipulator
|A tiny little manipulator used in the construction of certain devices.
|Stock Parts
|7 Materials<br>5 Engineering<br>5 Bluespace<br>5 Data Theory<br>
|200 Metal<br>30 Diamond<br>30 Titanium<br>
|-
![[File:Quadultra_micro_laser.gif]]
|Quad-Ultra Micro-Laser
|A tiny laser used in certain devices.
|Stock Parts
|5 Materials<br>5 Engineering<br>5 Bluespace<br>6 EM Spectrum<br>
|200 Metal<br>200 Glass<br>100 Uranium<br>60 Diamond<br>
|-
![[File:Bluespace_matter_bin.gif]]
|Bluespace Matter Bin
|A Stock part used in the construction of various devices.
|Stock Parts
|7 Materials<br>5 Engineering<br>5 Bluespace<br>
|250 Metal<br>100 Diamond<br>100 Bluespace Mesh<br>
|-
![[File:Bluespace_rped.gif]]
|Bluespace RPED
|A special Bluespace module made to store, sort, and apply standard machine parts.
|Stock Parts
|4 Engineering<br>3 Bluespace<br>
|15000 Metal<br>5000 Glass<br>2500 Silver<br>
|-
|}</tab></tabs>
 
== Exosuit Fabricator ==
 
[[File:Exofab.png]]
 
<tabs>
<tab name="Cyborg">
{|class="wikitable sortable mw-collapsible" width:"80%" style="background-color:#f0e8f0 ;margin:10pt;"
|- style="background-color:#A06DA0;font-weight:bold; color: white;text-align:center;"
| class='unsortable' style='width:64px;'|Icon
| style='width:150px;'                  |Name
|                                      |Description
| style='width:150px;'                  |Required Tech Levels
| style='width:200px;'                  |Required Materials
|-
![[File:Cyborg endoskeleton.png]]
|Cyborg Endoskeleton
|A complex metal backbone with standard limb sockets and pseudomuscle anchors.
|None<br>
|[[File:Metal.png|32px]]15000 Metal<br>
|-
![[File:Cyborg Torso.png]]
|Cyborg Torso
|A heavily reinforced case containing cyborg logic boards, with space for a standard power cell.
|None<br>
|[[File:Metal.png|32px]]40000 Metal<br>
|-
![[File:Cyborg Head.png]]
|Cyborg Head
|A standard reinforced braincase, with spine-plugged neural socket and sensor gimbals.
|None<br>
|[[File:Metal.png|32px]]5000 Metal<br>
|-
![[File:Cyborg Left Arm.png]]
|Cyborg Left Arm
|A skeletal limb wrapped in pseudomuscles, with a low-conductivity case.
|None<br>
|[[File:Metal.png|32px]]10000 Metal<br>
|-
![[File:Cyborg Right Arm.png]]
|Cyborg Right Arm
|A skeletal limb wrapped in pseudomuscles, with a low-conductivity case.
|None<br>
|[[File:Metal.png|32px]]10000 Metal<br>
|-
![[File:Robotleg.png]]
|Cyborg Left Leg
|A skeletal limb wrapped in pseudomuscles, with a low-conductivity case.
|None<br>
|[[File:Metal.png|32px]]10000 Metal<br>
|-
![[File:Cyborg Right Leg.png]]
|Cyborg Right Leg
|A skeletal limb wrapped in pseudomuscles, with a low-conductivity case.
|None<br>
|[[File:Metal.png|32px]]10000 Metal<br>
|-
</tab>
<tab name="Cyborg Repair">
{|class="wikitable sortable mw-collapsible" width:"80%" style="background-color:#f0e8f0 ;margin:10pt;"
|- style="background-color:#A06DA0;font-weight:bold; color: white;text-align:center;"
| class='unsortable' style='width:64px;'|Icon
| style='width:150px;'                  |Name
|                                      |Description
| style='width:150px;'                  |Required Tech Levels
| style='width:200px;'                  |Required Materials
|-
![[File:Cyborg Binary Comms Device.png]]
|Cyborg Binary Communication Device
|Allows for Cyborgs to Communicate in binary.
|None<br>
|[[File:Metal.png|32px]]2500 Metal<br>[[File:Glass.png|32px]]1000 Glass<br>
|-
![[File:Cyborg Radio.png]]
|Cyborg Radio
|A radio for cyborgs.
|None<br>
|[[File:Metal.png|32px]]2500 Metal<br>[[File:Glass.png|32px]]1000 Glass<Br>
|-
![[File:Actuator.png]]
|Cyborg Actuator
|An actuator for Cyborgs.
|None<br>
|[[File:Metal.png|32px]]3500 Metal<br>
|-
![[File:Cyborg diag unit.png]]
|Cyborg Diagnosis Unit
|A diagnosis unit for cyborgs.
|None<br>
|[[File:Metal.png|32px]]3500 Metal<br>
|-
![[File:Cyborg Camera.png]]
|Cyborg Camera
|The eyes of a cyborg.
|None<br>
|[[File:Metal.png|32px]]2500 Metal<br>[[File:Glass.png|32px]]1000 Glass<br>
|-
![[File:Cyborg armor.png]]
|Cyborg Armor
|Armor designed for cyborgs.
|None<br>
|[[File:Metal.png|32px]]5000 Metal<br>
|-
</tab>
<tab name="Ripley">
{|class="wikitable sortable mw-collapsible" width:"80%" style="background-color:#f0e8f0 ;margin:10pt;"
|- style="background-color:#A06DA0;font-weight:bold; color: white;text-align:center;"
| class='unsortable' style='width:64px;'|Icon
| style='width:150px;'                  |Name
|                                      |Description
| style='width:150px;'                  |Required Tech Levels
| style='width:200px;'                  |Required Materials
|-
![[File:Mech Chassis.png]]
|Exosuit Chassis (APLU "Ripley")
|The Chassis of an APLU Ripley.
|None<br>
|[[File:Metal.png|32px]]20000 Metal<br>
|-
![[File:Ripley Torso.png]]
|Exosuit Torso (APLU "Ripley")
|A torso part of Ripley APLU. Contains power unit, processing core and life support systems.
|None<br>
|[[File:Metal.png|32px]]20000 Metal<br>[[File:Glass.png|32px]]7500 Glass<br>
|-
![[File:Ripley Left arm.png]]
|Exosuit Left Arm (APLU "Ripley")
|A Ripley APLU left arm. Data and power sockets are compatible with most exosuit tools.
|None<br>
|[[File:Metal.png|32px]]15000 Metal<br>
|-
![[File:Ripley Right arm.png]]
|Exosuit Right Arm (APLU "Ripley")
|A Ripley APLU right arm. Data and power sockets are compatible with most exosuit tools.
|None<br>
|[[File:Metal.png|32px]]15000 Metal<br>
|-
![[File:Ripley Left leg.png]]
|Exosuit Left Leg (APLU "Ripley")
|A Ripley APLU left leg. Contains somewhat complex servodrives and balance maintaining systems.
|None<br>
|[[File:Metal.png|32px]]15000 Metal<br>
|-
![[File:Ripley Right leg.png]]
|Exosuit Left leg (APLU "Ripley")
|A Ripley APLU right leg. Contains somewhat complex servodrives and balance maintaining systems.
|None<br>
|[[File:Metal.png|32px]]15000 Metal<br>
|-
</tab>
<tab name="Firefighter">
{|class="wikitable sortable mw-collapsible" width:"80%" style="background-color:#f0e8f0 ;margin:10pt;"
|- style="background-color:#A06DA0;font-weight:bold; color: white;text-align:center;"
| class='unsortable' style='width:64px;'|Icon
| style='width:150px;'                  |Name
|                                      |Description
| style='width:150px;'                  |Required Tech Levels
| style='width:200px;'                  |Required Materials
|-
![[File:Mech Chassis.png]]
|Exosuit Chassis (APLU "FireFighter")
|The Chassis of a FireFighter.
|None<br>
|[[File:Metal.png|32px]]20000 Metal<br>
|-
![[File:Ripley Torso.png]]
|Exosuit Torso (APLU "Ripley")
|A torso part of Ripley APLU. Contains power unit, processing core and life support systems.
|None<br>
|[[File:Metal.png|32px]]20000 Metal<br>[[File:Glass.png|32px]]7500 Glass<br>
|-
![[File:Ripley Left arm.png]]
|Exosuit Left Arm (APLU "Ripley")
|A Ripley APLU left arm. Data and power sockets are compatible with most exosuit tools.
|None<br>
|[[File:Metal.png|32px]]15000 Metal<br>
|-
![[File:Ripley Right arm.png]]
|Exosuit Right Arm (APLU "Ripley")
|A Ripley APLU right arm. Data and power sockets are compatible with most exosuit tools.
|None<br>
|[[File:Metal.png|32px]]15000 Metal<br>
|-
![[File:Ripley Left leg.png]]
|Exosuit Left Leg (APLU "Ripley")
|A Ripley APLU left leg. Contains somewhat complex servodrives and balance maintaining systems.
|None<br>
|[[File:Metal.png|32px]]15000 Metal<br>
|-
![[File:Ripley Right leg.png]]
|Exosuit Left leg (APLU "Ripley")
|A Ripley APLU right leg. Contains somewhat complex servodrives and balance maintaining systems.
|None<br>
|[[File:Metal.png|32px]]15000 Metal<br>
|-
</tab>
<tab name="Odysseus">
{|class="wikitable sortable mw-collapsible" width:"80%" style="background-color:#f0e8f0 ;margin:10pt;"
|- style="background-color:#A06DA0;font-weight:bold; color: white;text-align:center;"
| class='unsortable' style='width:64px;'|Icon
| style='width:150px;'                  |Name
|                                      |Description
| style='width:150px;'                  |Required Tech Levels
| style='width:200px;'                  |Required Materials
|-
![[File:Mech_Chassis.png]]
|Exosuit Chassis ("Odysseus")
|The chassis of an Odysseus
|None<br>
|[[File:Metal.png|32px]]20000 Metal<br>
|-
![[File:Odysseus Torso.png]]
|Exosuit Torso ("Odysseus")
|A torso part of the Odysseus. Contains power unit, processing core and life support systems.
|None<br>
|[[File:Metal.png|32px]]12000 Metal<br>
|-
![[File:Odysseus head.png]]
|Exosuit Head ("Odysseus")
|A head part of the Odysseus mech.
|None<br>
|[[File:Metal.png|32px]]6000 Metal<br>[[File:Glass.png|32px]]10000 Glass<br>
|-
![[File:Odysseus Left arm.png]]
|Exosuit Left Arm ("Odysseus")
|An Odysseus left arm. Data and power sockets are compatible with most exosuit tools.
|None<br>
|[[File:Metal.png|32px]]6000 Metal<br>
|-
![[File:Odysseus Right arm.png]]
|Exosuit Right Arm ("Odysseus")
|An Odysseus right arm. Data and power sockets are compatible with most exosuit tools.
|None<br>
|[[File:Metal.png|32px]]6000 Metal<br>
|-
![[File:Odysseus Left leg.png]]
|Exosuit Left Leg ("Odysseus")
|An Odysseus left leg. Contains somewhat complex servodrives and balance maintaining systems.
|None<br>
|[[File:Metal.png|32px]]7000 Metal<br>
|-
![[File:Odysseus Right leg.png]]
|Exosuit Right leg ("Odysseus")
|A Odysseus right leg. Contains somewhat complex servodrives and balance maintaining systems.
|None<br>
|[[File:Metal.png|32px]]7000 Metal<br>
|-
</tab>
<tab name="Gygax">
{|class="wikitable sortable mw-collapsible" width:"80%" style="background-color:#f0e8f0 ;margin:10pt;"
|- style="background-color:#A06DA0;font-weight:bold; color: white;text-align:center;"
| class='unsortable' style='width:64px;'|Icon
| style='width:150px;'                  |Name
|                                      |Description
| style='width:150px;'                  |Required Tech Levels
| style='width:200px;'                  |Required Materials
|-
![[File:Mech_Chassis.png]]
|Exosuit Chassis ("Gygax")
|The chassis of a Gygax.
|None<br>
|[[File:Metal.png|32px]]20000 Metal<br>
|-
![[File:Gygax Torso.png]]
|Exosuit Torso ("Gygax")
|A torso part of a Gygax. Contains power unit, processing core and life support systems. Has an additional equipment slot.
|None<br>
|[[File:Metal.png|32px]]20000 Metal<br>[[File:Glass.png|32px]]10000 Glass<br>[[File:Diamond.png|32px]]2000 Diamond<br>
|-
![[File:Gygax Head.png]]
|Exosuit Head ("Gygax")
|A Gygax head. Houses advanced surveilance and targeting sensors.
|None<br>
|[[File:Metal.png|32px]]10000 Metal<br>[[File:Glass.png|32px]]5000 Glass<br>[[File:Diamond.png|32px]]2000 Diamond<br>
|-
![[File:Gygax Left Arm.png]]
|Exosuit Left Arm ("Gygax")
|A Gygax left arm. Data and power sockets are compatible with most exosuit tools and weapons.
|None<br>
|[[File:Metal.png|32px]]15000 Metal<br>[[File:Diamond.png|32px]]1000 Diamond<br>
|-
![[File:Gygax Right Arm.png]]
|Exosuit Right Arm ("Gygax")
|A Gygax right arm. Data and power sockets are compatible with most exosuit tools and weapons.
|None<br>
|[[File:Metal.png|32px]]15000 Metal<br>[[File:Diamond.png|32px]]1000 Diamond<br>
|-
![[File:Gygax Left leg.png]]
|Exosuit Left Leg ("Gygax")
|A Gygax Left leg. Contains Advanced servodrives and balance maintaining systems.
|None<br>
|[[File:Metal.png|32px]]15000 Metal<br>[[File:Diamond.png|32px]]2000 Diamond<br>
|-
![[File:Gygax Right leg.png]]
|Exosuit Right leg ("Gygax")
|A Gygax Right leg. Contains Advanced servodrives and balance maintaining systems.
|None<br>
|[[File:Metal.png|32px]]15000 Metal<br>2000 Diamond<br>
|-
![[File:Gygax Armor.png]]
|Exosuit Armor ("Gygax")
|Gygax Armor plating. Provides additional strenght and protection to the mech.
|None<br>
|[[File:Metal.png|32px]]15000 Metal<br>[[File:Diamond.png|32px]]10000 Diamond<br>[[File:Titanium.png|32px]]10000 Titanium<br>
|-
</tab>
<tab name="Durand">
{|class="wikitable sortable mw-collapsible" width:"80%" style="background-color:#f0e8f0 ;margin:10pt;"
|- style="background-color:#A06DA0;font-weight:bold; color: white;text-align:center;"
| class='unsortable' style='width:64px;'|Icon
| style='width:150px;'                  |Name
|                                      |Description
| style='width:150px;'                  |Required Tech Levels
| style='width:200px;'                  |Required Materials
|-
![[File:Mech_Chassis.png]]
|Exosuit Chassis ("Durand")
|The Chassis of a Durand
|None<br>
|[[File:Metal.png|32px]]25000 Metal<br>
|-
![[File:Durand Torso.png]]
|Exosuit Torso ("Durand")
|A torso part of a Durand. Contains power unit, processing core and life support systems.
|None<br>
|[[File:Metal.png|32px]]25000 Metal<br>[[File:Glass.png|32px]]10000 Glass<br>[[File:Silver.png|32px]]10000 Silver<br>
|-
![[File:Durand Head.png]]
|Exosuit Head ("Durand")
|A Durand head. Houses advanced surveilance and targeting sensors.
|None<br>
|[[File:Metal.png|32px]]10000 Metal<br>[[File:Glass.png|32px]]15000 Glass<br>[[File:Silver.png|32px]]2000 Silver<br>
|-
![[File:Durand Left arm.png]]
|Exosuit Left Arm ("Durand")
|A Durand left arm. Data and power sockets are compatible with most exosuit tools and weapons.
|None<br>
|[[File:Metal.png|32px]]10000 Metal<br>[[File:Silver.png|32px]]4000 Silver<br>
|-
![[File:Durand Right Arm.png]]
|Exosuit Right Arm ("Durand")
|A Durand Right arm. Data and power sockets are compatible with most exosuit tools and weapons.
|None<br>
|[[File:Metal.png|32px]]10000 Metal<br>[[File:Silver.png|32px]]4000 Silver<br>
|-
![[File:Durand Left leg.png]]
|Exosuit Left Leg ("Durand")
|A Durand Left leg. Contains Complex servodrives and balance maintaining systems.
|None<br>
|[[File:Metal.png|32px]]15000 Metal<br>[[File:Silver.png|32px]]4000 Silver<br>
|-
![[File:Durand Right leg.png]]
|Exosuit Right Leg ("Durand")
|A Durand Right leg. Contains Complex servodrives and balance maintaining systems.
|None<br>
|[[File:Metal.png|32px]]15000 Metal<br>[[File:Silver.png|32px]]4000 Silver<br>
|-
![[File:Durand Armor.png]]
|Exosuit Armor ("Durand")
|Durand Armor plating. Provides additional strenght and protection to the mech.
|None<br>
|[[File:Metal.png|32px]]30000 Metal<br>[[File:Uranium.png|32px]]25000 Uranium<br>[[File:Titanium.png|32px]]20000 Titanium<br>
|-
</tab>
<tab name="H.O.N.K">
{|class="wikitable sortable mw-collapsible" width:"80%" style="background-color:#f0e8f0 ;margin:10pt;"
|- style="background-color:#A06DA0;font-weight:bold; color: white;text-align:center;"
| class='unsortable' style='width:64px;'|Icon
| style='width:150px;'                  |Name
|                                      |Description
| style='width:150px;'                  |Required Tech Levels
| style='width:200px;'                  |Required Materials
|-
![[File:Mech_Chassis.png]]
|Exosuit Chassis ("H.O.N.K")
|The Chassis of a H.O.N.K Mech.
|None<br>
|[[File:Metal.png|32px]]20000 Metal<br>
|-
![[File:Honk Torso.png]]
|Exosuit Torso ("H.O.N.K")
|A torso part of the H.O.N.K mech. Contains power unit, processing core and life support systems.
|None<br>
|[[File:Metal.png|32px]]20000 Metal<br>[[File:Glass.png|32px]]10000 Glass<br>[[File:Bananium.png|32px]]10000 Bananium<br>
|-
![[File:Honk Head.png]]
|Exosuit Head ("H.O.N.K")
|A H.O.N.K head. Houses advanced surveilance and targeting sensors.
|None<br>
|[[File:Metal.png|32px]]10000 Metal<br>[[File:Glass.png|32px]]5000 Glass<br>[[File:Bananium.png|32px]]5000 Bananium<br>
|-
![[File:Honk left arm.png]]
|Exosuit Left Arm ("H.O.N.K")
|A H.O.N.K left arm. Data and power sockets are compatible with most exosuit tools and weapons.
|None<br>
|[[File:Metal.png|32px]]15000 Metal<br>[[File:Bananium.png|32px]]5000 Bananium<br>
|-
![[File:Honk Right arm.png]]
|Exosuit Right Arm ("H.O.N.K")
|A H.O.N.K Right arm. Data and power sockets are compatible with most exosuit tools and weapons.
|None<br>
|[[File:Metal.png|32px]]15000 Metal<br>[[File:Bananium.png|32px]]5000 Bananium<br>
|-
![[File:Honk Left leg.png]]
|Exosuit Left Leg ("H.O.N.K")
|A H.O.N.K Left leg. Contains Advanced servodrives and balance maintaining systems.
|None<br>
|[[File:Metal.png|32px]]20000 Metal<br>[[File:Bananium.png|32px]]5000 Bananium<br>
|-
![[File:Honk Right leg.png]]
|Exosuit Right Leg ("H.O.N.K")
|A H.O.N.K Right leg. Contains Advanced servodrives and balance maintaining systems.
|None<br>
|[[File:Metal.png|32px]]20000 Metal<br>[[File:Bananium.png|32px]]5000 Bananium<br>
|-
</tab>
<tab name="Reticence">
{|class="wikitable sortable mw-collapsible" width:"80%" style="background-color:#f0e8f0 ;margin:10pt;"
|- style="background-color:#A06DA0;font-weight:bold; color: white;text-align:center;"
| class='unsortable' style='width:64px;'|Icon
| style='width:150px;'                  |Name
|                                      |Description
| style='width:150px;'                  |Required Tech Levels
| style='width:200px;'                  |Required Materials
|-
![[File:Mech_Chassis.png]]
|Exosuit Chassis ("Reticence")
|The Chassis of a Reticence.
|None<br>
|[[File:Metal.png|32px]]20000 Metal<br>
|-
![[File:Reticence Torso.png]]
|Exosuit Torso ("Reticence")
|A torso part of the Reticence. Contains power unit, processing core and life support systems.
|None<br>
|[[File:Metal.png|32px]]20000 Metal<br>[[File:Glass.png|32px]]10000 Glass<br>[[File:Tranquillite.png|32px]]10000 Tranquillite<br>
|-
![[File: Reticence Head.png]]
|Exosuit Head ("Reticence")
|A Reticence head. Houses advanced surveilance and targeting sensors.
|None<br>
|[[File:Metal.png|32px]]10000 Metal<br>[[File:Glass.png|32px]]5000 Glass<br>[[File:Tranquillite.png|32px]]5000 Tranquillite<br>
|-
![[File:Reticence Left Arm.png]]
|Exosuit Left Arm ("Reticence")
|A Reticence left arm. Data and power sockets are compatible with most exosuit tools and weapons.
|None<br>
|[[File:Metal.png|32px]]15000 Metal<br>[[File:Tranquillite.png|32px]]5000 Tranquillite<br>
|-
![[File:Reticence Right arm.png]]
|Exosuit right Arm ("Reticence")
|A Reticence Right Arm. Data and power sockets are compatible with most exosuit tools and weapons.
|None<br>
|[[File:Metal.png|32px]]15000 Metal<br>[[File:Tranquillite.png|32px]]5000 Tranquillite<br>
|-
![[File:Reticence Left leg.png]]
|Exosuit Left Leg ("Reticence")
|A Reticence Left leg. Contains Advanced servodrives and balance maintaining systems.
|None<br>
|[[File:Metal.png|32px]]20000 Metal<br>[[File:Tranquillite.png|32px]]5000 Tranquillite<br>
|-
![[File:Reticence Right leg.png]]
|Exosuit Right Leg ("Reticence")
|A Reticence Right leg. Contains Advanced servodrives and balance maintaining systems.
|None<br>
|[[File:Metal.png|32px]]20000 Metal<br>[[File:Tranquillite.png|32px]]5000 Tranquillite<br>
|-
</tab>
<tab name="Phazon">
{|class="wikitable sortable mw-collapsible" width:"80%" style="background-color:#f0e8f0 ;margin:10pt;"
|- style="background-color:#A06DA0;font-weight:bold; color: white;text-align:center;"
| class='unsortable' style='width:64px;'|Icon
| style='width:150px;'                  |Name
|                                      |Description
| style='width:150px;'                  |Required Tech Levels
| style='width:200px;'                  |Required Materials
|-
![[File:Mech Chassis.png]]
|Exosuit Chassis ("Phazon")
|The Chassis of a Phazon.
|None<br>
|[[File:Metal.png|32px]]20000 Metal<br>
|-
![[File:Phazon_torso.png]]
|Exosuit Torso ("Phazon")
|A torso part a Phazon  Contains power unit, processing core and life support systems. Has a special socket for a bluespace anomaly core.
|None<br>
|[[File:Metal.png|32px]]35000 Metal<br>[[File:Glass.png|32px]]10000 Glass<br>[[File:Plasma.png|32px]]20000 Plasma<br>
|-
![[File:Phazon Head.png]]
|Exosuit Head ("Phazon")
|A Phazon head. Houses advanced surveilance and targeting sensors.
|None<br>
|[[File:Metal.png|32px]]15000 Metal<br>[[File:Glass.png|32px]]5000 Glass<br>[[File:Plasma.png|32px]]10000 Plasma<br>
|-
![[File:Phazon Left Arm.png]]
|Exosuit Heft Arm ("Phazon")
|A Phazon left arm. Data and power sockets are compatible with most exosuit tools and weapons.
|None<br>
|[[File:Metal.png|32px]]20000 Metal<br>[[File:Plasma.png|32px]]10000 Plasma<br>
|-
![[File:Phazon Right arm.png]]
|Exosuit Right Arm ("Phazon")
|A Phazon right arm. Data and power sockets are compatible with most exosuit tools and weapons.
|None<br>
|[[File:Metal.png|32px]]20000 Metal<br>[[File:Plasma.png|32px]]10000 Plasma<br>
|-
![[File:Phazon left leg.png]]
|Exosuit Left Leg ("Phazon")
|A Phazon left leg. Contains Advanced servodrives and balance maintaining systems.
|None<br>
|[[File:Metal.png|32px]]20000 Metal<br>[[File:Plasma.png|32px]]10000 Plasma<br>
|-
![[File:Phazon right leg.png]]
|Exosuit Right Leg ("Phazon")
|A Phazon right leg. Contains Advanced servodrives and balance maintaining systems.
|None<br>
|[[File:Metal.png|32px]]20000 Metal<br>[[File:Plasma.png|32px]]10000 Plasma<br>
|-
![[File:Phazon armor.png]]
|Exosuit Armor ("Phazon")
|Phazon armor plates. They are layered with plasma to protect the pilot from the stress of phasing and have unusual properties.
|None<br>
|[[File:Metal.png|32px]]25000 Metal<br>[[File:Plasma.png|32px]]20000 Plasma<br>[[File:Titanium.png|32px]]20000 Titanium<br>
|-
</tab>
<tab name="Exosuit Equipment">
{|class="wikitable sortable mw-collapsible" width:"80%" style="background-color:#f0e8f0 ;margin:10pt;"
|- style="background-color:#A06DA0;font-weight:bold; color: white;text-align:center;"
| class='unsortable' style='width:64px;'|Icon
| style='width:150px;'                  |Name
|                                      |Description
| style='width:150px;'                  |Required Tech Levels
| style='width:200px;'                  |Required Materials
|-
![[File:Mecha_diamond_drill.png]]
|Exosuit Module (Diamond Mining Drill)
|An upgraded version of the standard drill.
|4 Materials<br>3 Engineering<br>
|10000 Metal<br>6500 Diamond<br>
|-
![[File:Tesla.png]]
|Exosuit Module (ExoNuclear Reactor)
|Compact nuclear reactor module.
|3 Power Storage<br>3 Engineering<br>3 Materials<br>
|10000 Metal<br>1000 Glass<br>500 Silver<br>
|-
![[File:Mecha_teleport.png]]
|Exosuit Module (Gravitational Catapult Module)
|An exosuit mounted Gravitational Catapult.
|2 Bluespace<br>3 EM Spectrum<br>3 Engineering<br>
|10000 Metal<br>
|-
![[File:Mecha_wormhole.png]]
|Exosuit Module (Localized Wormhole Generator)
|An exosuit module that allows generating of small quasi-stable wormholes.
|3 Bluespace<br>2 EM Spectrum<br>
|10000 Metal<br>
|-
![[File:Mecha_rcd.png]]
|Exosuit Module (RCD Module)
|An exosuit-mounted Rapid Construction Device.
|4 Materials<br>3 Bluespace<br>4 EM Spectrum<br>4 Power Storage<br>4 Engineering<br>
|30000 Metal<br>20000 Gold<br>25000 Plasma<br>20000 Silver<br>
|-
![[File:Mecha_aboost_rng.png]]
|Exosuit Module (Reactive Armor Booster Module)
|Exosuit-mounted armor booster.
|5 Materials<br>4 Combat<br>
|20000 Metal<br>5000 Silver<br>
|-
![[File:Mecha_aboost_ccw.png]]
|Exosuit Module (Reflective Armor Booster Module)
|Exosuit-mounted armor booster.
|5 Materials<br>5 Combat<br>3 Engineering<br>
|20000 Metal<br>5000 Gold<br>
|-
![[File:Repair_droid.png]]
|Exosuit Module (Repair Droid Module)
|Automated Repair Droid. BEEP BOOP
|3 EM Spectrum<br>3 Data Theory<br>3 Engineering<br>
|10000 Metal<br>5000 Glass<br>1000 Gold<br>2000 Silver<br>
|-
![[File:Mecha_sgl.png]]
|Exosuit Module (SOB-3 Clusterbang Launcher)
|A weapon that violates the Geneva Convention at 3 rounds per minute
|5 Combat<br>5 Materials<br>3 Illegal<br>
|20000 Metal<br>10000 Gold<br>10000 Uranium<br>
|-
![[File:Tesla.png]]
|Exosuit Module (Tesla Energy Relay)
|Tesla Energy Relay
|4 EM Spectrum<br>3 Power Storage<br>
|10000 Metal<br>2000 Glass<br>2000 Gold<br>3000 Silver<br>
|-
![[File:Mecha_laser.png]]
|Exosuit Weapon (CH-LC "Solaris" Laser Cannon)
|Allows for the construction of CH-LC Laser Cannon.
|4 Combat<br>4 EM Spectrum<br>
|10000 Metal<br>
|-
![[File:Mecha_laser.png]]
|Exosuit Weapon (CH-PS "Immolator" Laser)
|Allows for the construction of CH-PS Laser.
|3 Combat<br>3 EM Spectrum<br>
|10000 Metal<br>
|-
![[File:Mecha_carbine.png]]
|Exosuit Weapon (FNX-99 "Hades" Carbine)
|Allows for the construction of FNX-99 "Hades" Carbine.
|5 Combat<br>4 Materials<br>
|10000 Metal<br>
|-
![[File:Mecha_scatter.png]]
|Exosuit Weapon (LBX AC 10 "Scattershot")
|Allows for the construction of LBX AC 10.
|4 Combat<br>
|10000 Metal<br>
|-
![[File:Mecha_ion.png]]
|Exosuit Weapon (MKIV Ion Heavy Cannon)
|Allows for the construction of MKIV Ion Heavy Cannon.
|6 Combat<br>5 EM Spectrum<br>5 Materials<br>
|20000 Metal<br>6000 Silver<br>2000 Uranium<br>
|-
![[File:Mecha_sgl.png]]
|Exosuit Weapon (SGL-6 Grenade Launcher)
|Allows for the construction of SGL-6 Grenade Launcher.
|3 Combat<br>
|22000 Metal<br>6000 Gold<br>8000 Silver<br>
|-
![[File:Mecha_missile.png]]
|Exosuit Weapon (SRM-8 Missile Rack)
|Allows for the construction of SRM-8 Missile Rack.
|6 Combat<br>6 Materials<br>
|22000 Metal<br>6000 Gold<br>8000 Silver<br>
|-
</tab>
<tab name="Cyborg Upgrade Modules">
{|class="wikitable sortable mw-collapsible" width:"80%" style="background-color:#f0e8f0 ;margin:10pt;"
|- style="background-color:#A06DA0;font-weight:bold; color: white;text-align:center;"
| class='unsortable' style='width:64px;'|Icon
| style='width:150px;'                  |Name
|                                      |Description
| style='width:150px;'                  |Required Tech Levels
| style='width:200px;'                  |Required Materials
|-
![[File:Cyborg_Override.png]]
|Borg Illegal Weapons Upgrade
|Allows for the construction of illegal upgrades for cyborgs
|4 Combat<br>3 Illegal<br>
|10000 Metal<br>15000 Glass<br>10000 Diamond<br>
|-
</tab>
<tab name="Medical">
{|class="wikitable sortable mw-collapsible" width:"80%" style="background-color:#f0e8f0 ;margin:10pt;"
|- style="background-color:#A06DA0;font-weight:bold; color: white;text-align:center;"
| class='unsortable' style='width:64px;'|Icon
| style='width:150px;'                  |Name
|                                      |Description
| style='width:150px;'                  |Required Tech Levels
| style='width:200px;'                  |Required Materials
|-
</tab>
<tab name="Misc">
{|class="wikitable sortable mw-collapsible" width:"80%" style="background-color:#f0e8f0 ;margin:10pt;"
|- style="background-color:#A06DA0;font-weight:bold; color: white;text-align:center;"
| class='unsortable' style='width:64px;'|Icon
| style='width:150px;'                  |Name
|                                      |Description
| style='width:150px;'                  |Required Tech Levels
| style='width:200px;'                  |Required Materials
|-
![[File:Flash.png]]
|Synthetic Flash
|A synthetic flash used mostly in borg construction.
|3 EM Spectrum<br>2 Combat<br>
|750 Metal<br>750 Glass<br>
|-
![[File:MMI_empty.png]]
|Man-Machine Interface
|The Warrior's bland acronym, MMI, obscures the true horror of this monstrosity.
|2 Data Theory<br>3 Biotech<br>
|1000 Metal<br>500 Glass<br>
|-
![[File:Cyborg_upgrade.png]]
|Radio-Enabled Man-Machine Interface
|The Warrior's bland acronym, MMI, obscures the true horror of this monstrosity. This one comes with a built-in radio.
|2 Data Theory<br>4 Biotech<br>
|1200 Metal<br>500 Glass<br>
|-
![[File:Powercell.png]]
|Basic Power Cell
|A basic power cell that holds 1000 units of energy
|1 Power Storage<br>
|700 Metal<br>50 Glass<br>
|-
![[File:Power_cell.png]]
|High-Capacity Power Cell
|A power cell that holds 10000 units of energy
|2 Power Storage<br>
|700 Metal<br>60 Glass<br>
|-
![[File:Hyper_cell.png]]
|Hyper-Capacity Power Cell
|A power cell that holds 30000 units of energy
|5 Power Storage<br>4 Materials<br>
|400 Metal<br>150 Gold<br>150 Silver<br>70 Glass<br>
|-
![[File:Supercapacitypowercell.png]]
|Super-Capacity Power Cell
|A power cell that holds 20000 units of energy
|3 Power Storage<br>2 Materials<br>
|700 Metal<br>70 Glass<br>
|-
![[File:Bluespacepowercell.png]]
|Bluespace Power cell
|A powercell that holds 40000 units of energy
|5 Materials<br> 5 Engineering<br> 6 Power storage<br> 5 Bluespace
|800 Metal<br> 120 Gold<br> 160 Glass<br> 160 Diamond<br> 300 Titanium<br> 100 Bluespace Mesh
|-
|}</tab></tabs>
 
== Spacepod Fabricator ==
 
[[File:Exofab.png]]
 
<tabs>
<tab name="Pod Weaponry">
{|class="wikitable sortable mw-collapsible" width:"80%" style="background-color:#f0e8f0 ;margin:10pt;"
|- style="background-color:#A06DA0;font-weight:bold; color: white;text-align:center;"
| class='unsortable' style='width:64px;'|Icon
| style='width:150px;'                  |Name
|                                      |Description
| style='width:150px;'                  |Required Tech Levels
| style='width:200px;'                  |Required Materials
|-
![[File:Weapon_taser.png]]
|Spacepod Equipment (Taser)
|Allows for the construction of a spacepod mounted taser.
|2 Materials<br>2 Combat<br>
|[[File:Metal.png|32px]]15000 Metal<br>
|-
![[File:Weapon_burst_taser.png]]
|Spacepod Equipment (Burst Taser)
|Allows for the construction of a spacepod mounted taser. This is the burst-fire model.
|3 Materials<br>3 Combat<br>
|[[File:Metal.png|32px]]15000 Metal<br>[[File:Plasma.png|32px]]2000 Plasma<br>
|-
![[File:Weapon_laser.png]]
|Spacepod Equipment (Laser)
|Allows for the construction of a spacepod mounted laser.
|3 Materials<br>3 Combat<br>2 Plasma<br>
|[[File:Metal.png|32px]]10000 Metal<br>[[File:Glass.png|32px]]5000 Glass<br>[[File:Gold.png|32px]]1000 Gold<br>[[File:Silver.png|32px]]2000 Silver<br>
|-
![[File:Pod_taser.png]]
|Basic Mining Laser
|Allows for the construction of a weak mining laser.
|3 Materials<br>3 Combat<br>2 Plasma<br>
|[[File:Metal.png|32px]]10000 Metal<br>[[File:Glass.png|32px]]5000 Glass<br>[[File:Silver.png|32px]]2000 Silver<br>[[File:Uranium.png|32px]]2000 Uranium<br>
|-
![[File:Pod_m_laser.png]]
|Mining Laser
|Allows for the construction of a mining laser.
|6 Materials<br>6 Engineering<br>6 Power Storage<br>4 Combat<br>6 EM Spectrum<br>
|[[File:Metal.png|32px]]10000 Metal<br>[[File:Glass.png|32px]]5000 Glass<br>[[File:Silver.png|32px]]2000 Silver<br>[[File:Gold.png|32px]]2000 Gold<br>[[File:Diamond.png|32px]]2000 Diamond<br>
|-
</tab>
<tab name="Pod Armor">
{|class="wikitable sortable mw-collapsible" width:"80%" style="background-color:#f0e8f0 ;margin:10pt;"
|- style="background-color:#A06DA0;font-weight:bold; color: white;text-align:center;"
| class='unsortable' style='width:64px;'|Icon
| style='width:150px;'                  |Name
|                                      |Description
| style='width:150px;'                  |Required Tech Levels
| style='width:200px;'                  |Required Materials
|-
![[File:Pod_armor_civ.png]]
|Pod Armor (civilian)
|Allows for the construction of spacepod armor. This is the civilian version.
|1 Materials<br>
|[[File:Metal.png|32px]]15000 Metal<br>[[File:Glass.png|32px]]5000 Glass<br>[[File:Plasma.png|32px]]10000 Plasma<br>
|-
</tab>
<tab name="Pod Cargo">
{|class="wikitable sortable mw-collapsible" width:"80%" style="background-color:#f0e8f0 ;margin:10pt;"
|- style="background-color:#A06DA0;font-weight:bold; color: white;text-align:center;"
| class='unsortable' style='width:64px;'|Icon
| style='width:150px;'                  |Name
|                                      |Description
| style='width:150px;'                  |Required Tech Levels
| style='width:200px;'                  |Required Materials
|-
![[File:Sec_cargo_chair.png]]
|Spacepod Passenger Seat
|Allows the construction of a Space Pod Passenger Seat Module.
|1 Materials<br>
|[[File:Metal.png|32px]]7500 Metal<br>[[File:Glass.png|32px]]2500 Glass<br>
|-
![[File:Sec_cargo_loot.png]]
|Spacepod Loot Storage Module
|Allows the construction of a Space Pod Auxillary Cargo Module.
|1 Materials<br>
|[[File:Metal.png|32px]]7500 Metal<br>[[File:Glass.png|32px]]2500 Glass<br>
|-
![[File:Cargo_ore.png]]
|Spacepod Ore Storage Module
|Allows for the construction of a Space Pod Ore Storage Module.
|3 Materials<br>2 Engineering<br>
|[[File:Metal.png|32px]]20000 Metal<br>[[File:Glass.png|32px]]2000 Glass<br>
|-
![[File:Cargo_crate.png]]
|Spacepod Crate Storage Module
|Allows the construction of a Space Pod Crate Storage Module.
|4 Materials<br>2 Engineering<br>
|[[File:Metal.png|32px]]25000 Metal<br>
|-
</tab>
<tab name="Pod Parts">
{|class="wikitable sortable mw-collapsible" width:"80%" style="background-color:#f0e8f0 ;margin:10pt;"
|- style="background-color:#A06DA0;font-weight:bold; color: white;text-align:center;"
| class='unsortable' style='width:64px;'|Icon
| style='width:150px;'                  |Name
|                                      |Description
| style='width:150px;'                  |Required Tech Levels
| style='width:200px;'                  |Required Materials
|-
![[File:Mainboard.png]]
|Circuit Design (Space Pod Mainboard)
|Allows for the construction of a Space Pod mainboard.
|1 Materials<br>
|[[File:Metal.png|32px]]5000 Metal<br>
|-
![[File:Core.png]]
|Spacepod Core
|Allows for the construction of a spacepod core system, made up of the engine and life support systems.
|1 Materials<br>
|[[File:Metal.png|32px]]5000 Metal<br>[[File:Uranium.png|32px]]1000 Uranium<br>[[File:Plasma.png|32px]]5000 Plasma<br>
|-
![[File:Lock_tumbler.png]]
|Spacepod Tumbler Lock
|Allows for the construction of a tumbler style podlock.
|1 Materials<br>
|[[File:Metal.png|32px]]4500 Metal<br>
|-
![[File:Podkey.png]]
|Spacepod Tumbler Lock Key
|Allows for the construction of a blank key for a podlock.
|1 Materials<br>
|[[File:Metal.png|32px]]500 Metal<br>
|-
![[File:Pod_tracker.gif]]
|Spacepod Tracking Module
|Allows for the construction of a Space Pod Tracking Module.
|2 Materials<br>
|[[File:Metal.png|32px]]5000 Metal<br>
|-
 
</tab>
<tab name="Frame">
{|class="wikitable sortable mw-collapsible" width:"80%" style="background-color:#f0e8f0 ;margin:10pt;"
|- style="background-color:#A06DA0;font-weight:bold; color: white;text-align:center;"
| class='unsortable' style='width:64px;'|Icon
| style='width:150px;'                  |Name
|                                      |Description
| style='width:150px;'                  |Required Tech Levels
| style='width:200px;'                  |Required Materials
|-
![[File:Pod_frame_part.png]]
|Fore port pod frame
|Allows for the construction of spacepod frames. This is the fore port component.
|1 Materials<br>
|[[File:Metal.png|32px]]15000 Metal<br>[[File:Glass.png|32px]]5000 Glass<br>
|-
![[File:Pod_frame_part.png]]
|Aft port pod frame
|Allows for the construction of spacepod frames. This is the aft port component.
|1 Materials<br>
|[[File:Metal.png|32px]]15000 Metal<br>[[File:Glass.png|32px]]5000 Glass<br>
|-
![[File:Pod_frame_part.png]]
|Fore starboard pod frame
|Allows for the construction of spacepod frames. This is the fore starboard component.
|1 Materials<br>
|[[File:Metal.png|32px]]15000 Metal<br>[[File:Glass.png|32px]]5000 Glass<br>
|-
![[File:Pod_frame_part.png]]
|Aft starboard pod frame
|Allows for the construction of spacepod frames. This is the aft starboard component.
|1 Materials<br>
|[[File:Metal.png|32px]]15000 Metal<br>[[File:Glass.png|32px]]5000 Glass<br>
|-
</tab>
<tab name="Misc">
{|class="wikitable sortable mw-collapsible" width:"80%" style="background-color:#f0e8f0 ;margin:10pt;"
|- style="background-color:#A06DA0;font-weight:bold; color: white;text-align:center;"
| class='unsortable' style='width:64px;'|Icon
| style='width:150px;'                  |Name
|                                      |Description
| style='width:150px;'                  |Required Tech Levels
| style='width:200px;'                  |Required Materials
|-
![[File:Powercell.png]]
|Basic Power Cell
|A basic power cell that holds 1000 units of energy
|1 Power Storage<br>
|[[File:Metal.png|32px]]700 Metal<br>[[File:Glass.png|32px]]50 Glass<br>
|-
![[File:Power_cell.png]]
|High-Capacity Power Cell
|A power cell that holds 10000 units of energy
|2 Power Storage<br>
|[[File:Metal.png|32px]]700 Metal<br>[[File:Glass.png|32px]]60 Glass<br>
|-
![[File:Hyper_cell.png]]
|Hyper-Capacity Power Cell
|A power cell that holds 30000 units of energy
|5 Power Storage<br>4 Materials<br>
|[[File:Metal.png|32px]]400 Metal<br>[[File:Gold.png|32px]]150 Gold<br>[[File:Silver.png|32px]]150 Silver<br>[[File:Glass.png|32px]]70 Glass<br>
|-
![[File:Supercapacitypowercell.png]]
|Super-Capacity Power Cell
|A power cell that holds 20000 units of energy
|3 Power Storage<br>2 Materials<br>
|[[File:Metal.png|32px]]700 Metal<br>[[File:Glass.png|32px]]70 Glass<br>
|-
|}</tab></tabs>

Latest revision as of 23:08, 28 August 2021

Welcome to my user page I generally test stuff on here for pages that im working on please ignore any scuffed stuff you might see. Just dont look at the changelog its really dumb
Sloth construction.png

Maps and stuff

Kerberos Upmap.png