User:Kyet

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This page discusses code that is a work-in-progress, and has not been merged into the game yet.

See: http://nanotrasen.se/forum/viewtopic.php?f=12&t=6967

EXTRATERRESTRIAL MONSTER

Superiors: The Queen of Terror
Difficulty: Varies depending on spider type, from medium, to very hard.
Guides: This page
Access: Everywhere with an unwelded vent.
Duties: If there is a Queen of Terror, obey her. Otherwise, create a nest and slaughter anyone who tries to stop you.


The Syndicate combined giant space spider and Xenomorph DNA, in the hopes of creating a bioweapon to use against NT.

The result was Terror Spiders, and they quickly breached containment.

Terror Spider Types

Type AKA Role Notes
Tier 1: Soldiers
Terror red.png
Red Terror
Bloody Butcher spider
Crimson Terror spider
Juggernaut / Assault High health, high melee damage, but very slow speed.
Terror gray.png
Gray Terror
Invisible Stalker spider Ambush / Stealth Hides in vents, ambushing prey.
Terror green.png
Green Terror
Vicious Bloodsucking spider Breeding Lays eggs on the dead bodies of its victims.
Tier 2: Minibosses
Terror black.png
Black Terror
Giant Black Widow spider Poison Uses hit-and-run attacks, and incredibly lethal venom.
Terror white.png
White Terror
Ghostly Nightmare spider
Corruption spider
Infector Injects live spider eggs into your body. They feed on your blood, and grow.
Terror purple.png
Purple Terror
Praetorian Guard spider Nest Guard Uses vicious fangs and stunning attacks to guard Queen nests.
Tier 3: Bosses
File:Terror gold.png
Prince of Terror
War spider Slaughter An organic tank: fast, well armored and capable of much damage.
File:Terror gold.png
Mother of Terror
Giant WolfMother spider Schmuck Bait Carries hundreds of spiderlings on its back. Harmless if left alone. Terrifying if disturbed.
File:Terror gold.png
Queen of Terror
Brood Mother spider Hive Queen Builds nests. Lays eggs. Directs the brood. Spits mind-warping hallucinogenic toxins. Exterminates non-spider life.
Tier 4: Lovecraftian Horrors
Empress of Terror Lovecraft Spider Bigger Bad Experienced, battle-hardened Queens that rule the species.

Fighting Them

  • Weld vents and scrubbers. Even fully-grown Terror Spiders can ventcrawl. They will run around murdering the whole crew if you fail to weld the vents.
  • Carry a gun. Melee weapons are not good enough to fight the vast majority of terror spiders. Laser weapons are preferable. A biological demolecularizer (aka: "decloner") is ideal.
  • If you can't get a gun, despite trying, carry the best melee weapon you can. You will still die if you try to fight most kinds of terror spider, but at least if you get ambushed by a Gray Terror you have a chance to defend yourself.
  • Don't travel into dark/webbed areas.
  • Don't walk into spider webs.
  • If bitten by a Black Terror, or White Terror, seek immediate medical help. You will be dead (or worse) within minutes if you don't do this.
  • If you are cornered by a Black Widow, or White Death, and don't have a gun, then let it bite you once, and run to medbay immediately afterwards. Fighting back (or being near it when it is hit by any kind of projectile or explosive) will cause it to consider you an enemy, and it won't stop attacking until you are dead.
  • Attack ASAP once you have that gun. The longer you wait, the more they breed.
  • If you are security, consider arming the crew. Terror spiders can be as dangerous as blobs, even worse in some cases. Arming the crew is safer than having a serious terror spider infestation.
  • If you are science, make decloners. If you can't make those, make AEGs or lasercannons. Make sure security have them. Night vision HUDs help too. The absolute best weapon against Terror Spiders are mechs, especially mechs with lasercannons. You may not have the resources to construct those, however.
  • If you are medical, try to get a white terror victim into a sleeper, and use dialysis. There is an antidote to their venom, but you require the venom itself to make it. The antidote is something that should be issued to all crew who might encounter white terror spiders.
  • If you are cargo, consider ordering eguns/laserguns.
  • If you are command, get the crew organized. Remind people of what to do, and what not to do. Remind the assistants that these things are serious business, and hunting them with a toolbox is suicide.

Playing Them

  • Destroy lights. You can smell blood, and see in the dark. Crew can't.
  • Destroy cameras. They emit light, and let the AI see you.
  • Incapacitate crew. Once incapacitated, drag them to a green, who will web them and drink their blood.
  • Spin webs. They stop crew in their tracks, and even block shots to a limited extent. They have no effect on you, or any other terror spiders.
  • Ventcrawl to find targets, and to escape groups of armed humans.
  • Each spider type has its own strengths and weaknesses. Know them. Don't try to fight a mech with a black, a chemist with a white, or a sec officer with a gray.
  • Follow the orders of the Queen of Terror, if one exists. The queen has the right (and the brute strength!) to tear you in half if you don't.
  • If you are injured, go after easy targets for awhile. You regenerate slowly over time.


Terror Spider Abilities

Name Restrictions Description
Passive Abilities (all spiders)
Regenerate speed varies Terror spiders constantly regenerate health at a low rate. Certain actions increase this rate.
Hivemind N/A Terror spiders can use ".a" (or ":a") to talk to their kin over any distance.
Sense of Death N/A Through the psychic link, the death of any one terror spider is immediately known to all of the others.
Active Abilities (all spiders, shown as verbs in the 'Spider' tab of your menu)
Show Guide N/A Shows a guide on how to play as a terror spider. This guide is customized for the current type you are playing.
Web 15 second cooldown Spins a Terror Web. These will block some projectiles one time, and ensnare any humanoid who enters them for several seconds.
Nibble requires corpse Takes a bite out of a dead or unconscious foe. They must be adjacent to you. Boosts your health regeneration for a few minutes.
Suicide single use Removes you from the round. Use this instead of ghosting if you have to leave the round while playing as a terror spider.
Ventcrawl takes 10 seconds Alt-click on any non-welded vent or scrubber to enter it. After a few seconds, you can move freely through the pipe system, emerging at any other unwelded vent/scrubber you can reach.
Green Terrors can also:
Wrap once per corpse Wraps up a corpse, and drains it of blood. Doing this enables a green spider to lay eggs.
Lay Green Eggs Wrap a corpse first Lay eggs which can hatch into red, gray, or green terror spiders. Requires using Wrap on a corpse first.
Queens of Terror can also:
HiveSense N/A Reach out to your brood telepathically, sensing their locations, types, moods, and status.
HiveCommand N/A Issue orders telepathically to all T1/T2 spiders. These orders govern how aggressive they are, how mobile they are, etc.
Kill Spider N/A Instantly kills an adjacent terror spider who has displeased you. Intended for use on insubordinate spiders who are ruining your plans.
Lay Queen Eggs long cooldown Lay eggs which can hatch into red, gray, green, white, black, or purple terror spiders. Unlike with the green-level ability, Queens do not need to feed before doing this.
Wrap once per object Wraps up a corpse, and drains it of blood. Unlike the green-type version, this is not required for the queen to lay eggs, and can also wrap other small objects. Generally, Queens will breed a green to take care of web construction for them.
Hallucinate limited uses Causes a random person on the station to develop terrifying hallucinations.
Screech single use Blows out 20% of lights over a wide area. Used right before the Queen declares total war.
Fake Spiderlings limited uses Creates a few immature spiderlings, broken and defective. They will never grow up, but they will scare the crew as they move quickly and spread widely.
Empresses of Terror can also:
Lay Empress Eggs None As Queen ability, but able to lay eggs for every type of spider, including Queens and Mothers.
Empress EMP None Emits a massive EMP, frying every electrical device in a vast area.
Empress Screech None As Queen ability, but 100% effective, and also breaks some other devices, such as cameras.
Mass Hallucinate None As Queen ability, but affects everyone on the station at once. Horrific.
Erase Spider None Targets a specific terror spider (located anywhere!) and makes it explode by dumping enormous amounts of telepathic energy into its brain.
Erase Brood ??? Declares a brood unfit for the swarm of terror, causing every spider in that brood to degenerate and die.
Spiderling Flood ??? Forces eggs in her egg sac to hatch early, producing potentially dozens of spiderlings at a time. All will grow up with murderous intent.

Infestation Types

There are several types of terror spider infestation:

  • Scouting Party: Normal spider events have a low chance to spawn a few terror spiders, instead of normal spiders. This event is intended to teach players about what they are, and how to kill them.
  • White Infestation: A new event type, where a few White Terrors arrive on the station. The people they bite are infected with spider eggs, spiderlings hatching from their skin. These spiderlings grow up into vicious killing machines.
  • Queen Infestation: A Queen of Terror arrives on the station. She chooses a nesting site, and begins to build an army of spiders to try to exterminate all non-spider life on the station.

Objects & Drops

  • Spiderling: Non-playable baby spiders. They move very quickly and like to hide in vents. Humans must kill them. Spiders must keep them alive.
  • Terror Webs: Extremely sticky webs placed by spiders. Can be destroyed easily. Attempting to walk through them is highly likely to ensnare any human. These are much more dangerous than normal spider webs.
  • Spider Fangs: The razor-sharp fangs of a terror spider. Useful as a melee weapon.
  • Spider Carapace Armor: Plates from a terror spider's hide, fashioned into a crude suit of armor. Provides protection similar to a suit of security armor.
  • Spider Conductive Silk: The conductive silk from inside the silk glands of a terror spider. Can be used as wiring.


Questions

  • Do terror spiders need oxygen? No.
  • Are they affected by space/pressure? No.
  • Can I kill them with fire? Yes.
  • Can I kill them with toxins? No. They ignore plasma in the air, and syringes/syringeguns don't work on them (they do not process reagents).
  • How do I play as one? Click on it as a ghost. There may also be a notice in ghostchat when a terror spider is controllable.
  • Can adult terror spiders travel through vents? Yes.
  • Can I play as a spiderling? No. You wouldn't want to anyway - they die in one hit.

Guide For Admins

  • To automatically spawn an infestation, use the "Terror Spider Invasion" major event.
  • To manually start a small infestation, spawn 1-3 /mob/living/simple_animal/hostile/poison/terror_spider/green anywhere there is a vent.
  • To manually start a medium infestation, spawn 1-3 /mob/living/simple_animal/hostile/poison/terror_spider/white anywhere there is a vent.
  • To manually start a large infestation, spawn 1 /mob/living/simple_animal/hostile/poison/terror_spider/queen in an isolated area with an unwelded vent.
  • To help crew deal with an infestation, provide them advice (use mechs, weld vents, use decloners, etc), equipment (as listed above), or manpower (red/gamma ERT). A queen declaring war on the station should get the same level of response as out-of-control xenos or out-of-control blob.
  • To completely remove an infestation via adminbus, spawn an /mob/living/simple_animal/hostile/poison/giant_spider/empress, take control of it, and use the "Erase Brood" verb. This will kill ALL other terror spiders over the course of several minutes. They will not drop any loot when they die. After doing this, aghost out of the empress, and delete it. Empresses have NO AI at all, and should not be left uncontrolled.