User:Kyet

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Revision as of 04:24, 4 March 2020 by Kyet (talk | contribs) (v1)
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General Guidelines

  • Ask in ASAY before sending ERT, unless it is super-obvious that the ERT is needed.
  • Never send an ERT of any kind during nukie war ops, as nukies always lose this mode even without an ERT. Crew does NOT need help during war ops.
  • Never send an ERT while most of command/sec are alive, unless you're absolutely convinced that sec is useless and needs the help, rather than just a kick up the ass.
  • Don't send two teams in quick succession, or you may not get anyone signing up for the second team.
  • If you send an ERT, and you get few people signing up for it, you can use Select Equipment to upgrade their gear to the next level. This is a good idea, since they're already at a disadvantage.
  • Understand that ERT are populated by ghosts, meaning probably people who already died, meaning probably the less robust players. Factor this in.
  • Understand that most ERTs do not operate as a team - they split up at the drop of a hat. At best, they may keep in touch occasionally over radio.
  • Technically only shuttle calls from the ERT are valid while they are on station, but in practice this requirement is often waived in the interests of fun gameplay.

Amber ERT

  • Effectively normal crew with mindshields, special radio and all access.
  • Good way to get extra "crew" into the round.
  • Bad way to deal with major emergencies, as they don't have hardsuits, and have only minimal armament.
  • If there are many/strong antags, these ERT can actually make the situation worse, as they're quickly looted for their ID cards.

Red ERT

  • Standard ERT. Decent equipment. Hardsuits. Capable of repairin breaches, handling spacefaring threats, etc.
  • Notably better than standard sec in terms of equipment.
  • Biggest flaw tends to be lack of leadership / teamwork.

Gamma ERT

  • High power ERT. Best equipment. Extremely low ammo. Typically reserved for terrors/blob/xenos.
  • Despite their power, still usually lose because they're often called in so late that they're outnumbered many to one.
  • Can be used to protect the shuttle, ensure safe evacuation, etc, rather than try to eliminate all antags - this may actually be a more fun use.


Janitor ERT

  • Only really useful on cult, for humor value, or against vines. Otherwise, do not use.

Inquisitors

  • Good against vampires/cult. Otherwise, do not use. Heavily reliant on how experienced the ERT are at playing chaplain (likely: not very).

ERT Borgs

  • Better than normal borgs, and arguably normal ERT. Consider sending instead of sec ERT in order to bump up the ERT's combat potential a little, but not quite to the next level of ERT.
  • Do not send during events where station as a whole has no power.
  • Do not send against huge numbers of traitors, unless you're okay with them being emagged.
  • Do not send against out-of-control changelings, unless you're okay with them dying quickly to EMP.