Difference between revisions of "Roles"

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(Seperated Roleplay requirement and mechanical difficulty. Now a role is clearly marked as either mechanically difficult, rp focused or both.)
(→‎Station Command: replaced duplicate image of CMO)
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{{Hatnote|{{Color|red|'''Note:'''}} Since roleplaying is essential for playing on Paradise, it's recommended that you read [[A Crash Course In Roleplaying]].}}
{{Hatnote|{{Color|red|'''Note:'''}} Since roleplaying is essential for playing on Paradise, it's recommended that you read [[A Crash Course In Roleplaying]].}}


{{Color|red|'''Roleplay requirement'''}} ranks how much roleplaying is required for you to have a fun round. While all roles benefit and are more enjoyable with roleplaying, some roles REQUIRE it to have a good round. A high ranking means you need to go out, talk to people and roleplay with others to have a good round. A low rank means you don't have to roleplay to have a good round, but it's still very much encouraged.
{{Color|red|'''Initiative required'''}} ranks how much initiative you need to take to have a fun round. A low initiative role will have things happen to them which will keep them busy. A high ranking means you need to start projects and take initiative to have a good round. The rank is based on an average round. Some rounds will be hectic, even for high initiative roles.


{{Color|red|'''Mechanical Difficulty'''}} Defines how difficult the role is to play from a mechanical standpoint. A high ranking means it will be difficult or a lot of different information and skills will be involved. Low means it's easy to pick up.
{{Color|red|'''Mechanical Difficulty'''}} defines how difficult the role is to play from a mechanical standpoint. A high ranking means it will be difficult or a lot of different information and skills will be involved. Low means it's easy to pick up.


=== Station Command ===
=== Station Command ===
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| width=200 | Job
| width=200 | Job
|          | Role
|          | Role
| width=100 | Roleplay Requirement
| width=100 | Initiative Required
| width=100 | Mechanical Difficulty
| width=100 | Mechanical Difficulty
| width=100 | Requirements
| width=100 | Requirements
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! [[File:HeadOfPersonnel.png|64px|link=Head of Personnel]]<br/>[[Head of Personnel]]
! [[File:HeadOfPersonnel.png|64px|link=Head of Personnel]]<br/>[[Head of Personnel]]
| Manage the civilian and supply departments. Process job transfer requests, and organize Gateway expeditions.
| Manage the civilian and supply departments. Process job transfer requests, and organize Gateway expeditions.
! Low-Medium
! Medium
! Medium
! Medium
! 20 Hours as Command
! 20 Hours as Command
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! 20 Hours as Science
! 20 Hours as Science
|-
|-
! [[File:ChiefMedicalOfficer.png|64px|link=Chief Medical Officer]]<br/>[[Chief Medical Officer]]
! [[File:Generic cmo.png|64px|link=Chief Medical Officer]]<br/>[[Chief Medical Officer]]
| Manage your staff in the medbay, remind people to turn their suit sensors up, and be a one-man department.
| Manage your staff in the medbay, remind people to turn their suit sensors up, and be a one-man department.
! Low
! Low
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| width=200 | Job
| width=200 | Job
|          | Role
|          | Role
| width=100 | Roleplay Requirement
| width=100 | Initiative Required
| width=100 | Mechanical Difficulty
| width=100 | Mechanical Difficulty
| width=100 | Requirements
| width=100 | Requirements
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| Guard '''all''' Central Command VIPs. This includes the heads, visitors, representatives, ambassadors, etc.
| Guard '''all''' Central Command VIPs. This includes the heads, visitors, representatives, ambassadors, etc.
! Medium
! Medium
! Hard to Very Hard
! Hard-Very Hard
! 30 Karma Points
! 30 Karma Points
|}
|}
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| width=200 | Job
| width=200 | Job
|          | Role
|          | Role
| width=100 | Roleplay Requirement
| width=100 | Initiative Required
| width=100 | Mechanical Difficulty
| width=100 | Mechanical Difficulty
| width=100 | Requirements
| width=100 | Requirements
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| width=200 | Job
| width=200 | Job
|          | Role
|          | Role
| width=100 | Roleplay Requirement
| width=100 | Initiative Required
| width=100 | Mechanical Difficulty
| width=100 | Mechanical Difficulty
| width=100 | Requirements
| width=100 | Requirements
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! [[File:generic_detective.png|64px|link=Detective]]<br/>[[Detective]]
! [[File:generic_detective.png|64px|link=Detective]]<br/>[[Detective]]
| Investigate crime scenes officers can't or won't solve. Harass the department to arrest the criminals you investigated.
| Investigate crime scenes officers can't or won't solve. Harass the department to arrest the criminals you investigated.
! Low-Medium
! Medium
! Medium
! Medium
! 10 Hours as Crew
! 10 Hours as Crew
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| width=200 | Job
| width=200 | Job
|          | Role
|          | Role
| width=100 | Roleplay Requirement
| width=100 | Initiative Required
| width=100 | Mechanical Difficulty
| width=100 | Mechanical Difficulty
| width=100 | Requirements
| width=100 | Requirements
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! [[File:Mechanic.png|64px|link=Mechanic]]<br/>[[Mechanic]]
! [[File:Mechanic.png|64px|link=Mechanic]]<br/>[[Mechanic]]
| Make and maintain station vehicles. Construct a space pod.
| Make and maintain station vehicles. Construct a space pod.
! Low
! Low-Medium
! Easy
! Easy
! 30 Karma Points
! 30 Karma Points
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| width=200 | Job
| width=200 | Job
|          | Role
|          | Role
| width=100 | Roleplay Requirement
| width=100 | Initiative Required
| width=100 | Mechanical Difficulty
| width=100 | Mechanical Difficulty
| width=100 | Requirements
| width=100 | Requirements
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! [[File:Coroner.png|64px|link=Coroner]]<br/>[[Coroner]]
! [[File:Coroner.png|64px|link=Coroner]]<br/>[[Coroner]]
| Perform autopsies on bodies, return uncloneable personnel's ID's to the HoP, and keep the morgue tidy.
| Perform autopsies on bodies, return uncloneable personnel's ID's to the HoP, and keep the morgue tidy.
! Low-Medium
! Medium
! Easy
! Easy
! 3 Hours as Crew
! 3 Hours as Crew
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| width=200 | Job
| width=200 | Job
|          | Role
|          | Role
| width=100 | Roleplay Requirement
| width=100 | Initiative Required
| width=100 | Mechanical Difficulty
| width=100 | Mechanical Difficulty
| width=100 | Requirements
| width=100 | Requirements
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| width=200 | Job
| width=200 | Job
|          | Role
|          | Role
| width=100 | Roleplay Requirement
| width=100 | Initiative Required
| width=100 | Mechanical Difficulty
| width=100 | Mechanical Difficulty
| width=100 | Requirements
| width=100 | Requirements
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| width=200 | Job
| width=200 | Job
|          | Role
|          | Role
| width=100 | Roleplay Requirement
| width=100 | Initiative Required
| width=100 | Mechanical Difficulty
| width=100 | Mechanical Difficulty
| width=100 | Requirements
| width=100 | Requirements
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! [[File:Bartender.png|64px|link=Bartender]]<br/>[[Bartender]]
! [[File:Bartender.png|64px|link=Bartender]]<br/>[[Bartender]]
| Mix and serve drinks. Shoot unruly patrons with your shotgun.
| Mix and serve drinks. Shoot unruly patrons with your shotgun.
! Low-medium
! Medium
! Easy
! Easy
! None!
! None!
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|-
|-
! [[File:generic_mime.png|64px|link=Mime]]<br/>[[Mime]]
! [[File:generic_mime.png|64px|link=Mime]]<br/>[[Mime]]
| -
| Entertain the crew by acting out funny, interesting or dramatic scenes.
! High
! High
! Low
! Low
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| width=200 | Job
| width=200 | Job
|          | Role
|          | Role
| width=100 | Roleplay Requirement
| width=100 | Initiative Required
| width=100 | Mechanical Difficulty
| width=100 | Mechanical Difficulty
| width=100 | Requirements
| width=100 | Requirements
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! [[File:generic_assistant.png|64px|link=Civilian]]<br/>[[Civilian]]
! [[File:generic_assistant.png|64px|link=Civilian]]<br/>[[Civilian]]
| Visit the station. Stroll around and do whatever tourists do. Be an easily disposable greyshirt. <s>Meet the [[Head of Personnel]] to get a job.</s> Fight everyone, ruin everything.
| Visit the station. Stroll around and do whatever tourists do. Be an easily disposable greyshirt. <s>Meet the [[Head of Personnel]] to get a job.</s> Fight everyone, ruin everything.
! Low
! High
! No difficulty
! No difficulty
! None!
! None!
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! [[File:Ghost.png|64px|link=Ghost]]<br/>[[Ghost]]
! [[File:Ghost.png|64px|link=Ghost]]<br/>[[Ghost]]
| Watch antags kill people and flicker lights spookily.
| Watch antags kill people and flicker lights spookily.
! None.
! None  
! Ghastly!
! Ghastly!
! Death!
! Death!
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| width=200 | Job
| width=200 | Job
|          | Role
|          | Role
| width=100 | Roleplay Requirement
| width=100 | Initiative Required
| width=100 | Mechanical Difficulty
| width=100 | Mechanical Difficulty
| width=100 | Requirements
| width=100 | Requirements
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! 10 Hours Playtime
! 10 Hours Playtime
|-
|-
! [[File:SIT.png|64px|link=Syndicate Infiltration Team]]<br/>[[Syndicate Infiltration Team]]
! [[File:Traitor.gif|64px|link=Syndicate Infiltration Team]]<br/>[[Syndicate Infiltration Team]]
| Complete your objectives without alerting the crew.
| Complete your objectives without alerting the crew.
! Very Hard
! Very Hard
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! 1 Kilt
! 1 Kilt
|-
|-
! [[File:Sol_Trader.png|64px|link=Sol Traders]]<br/>[[Sol Traders]]
! [[File:Earthflag.png|64px|link=Sol Traders]]<br/>[[Sol Traders]]
| Trade for credits. Buy plasma. Sell contraband.
| Trade for credits. Buy plasma. Sell contraband.
! Easy
! Easy

Revision as of 23:22, 20 January 2021

Useful Resources

Jobs

Your Role is what Nanotrasen has hired you to do aboard the space station, the NSS Cyberiad. It defines what equipment you start with, your ID card access, and what your duties are aboard the station. From roaming around as a lowly civilian to grilling up burgers as a chef, or even fighting off Syndicate agents as a member of security, there is always something to do.

While aboard the NSS Cyberiad you are also likely to encounter some interesting new species working alongside you.

Initiative required ranks how much initiative you need to take to have a fun round. A low initiative role will have things happen to them which will keep them busy. A high ranking means you need to start projects and take initiative to have a good round. The rank is based on an average round. Some rounds will be hectic, even for high initiative roles.

Mechanical Difficulty defines how difficult the role is to play from a mechanical standpoint. A high ranking means it will be difficult or a lot of different information and skills will be involved. Low means it's easy to pick up.

Station Command

Job Role Initiative Required Mechanical Difficulty Requirements
Generic captain.png
Captain
Take charge of the station. Ensure departments are running smoothly and make critical decisions. Low-Medium Very Hard 20 Hours as Command
HeadOfPersonnel.png
Head of Personnel
Manage the civilian and supply departments. Process job transfer requests, and organize Gateway expeditions. Medium Medium 20 Hours as Command
Generic hos.png
Head of Security
Organize and run the security department. Ensure your officers abide by Space Law rather than acting as THE LAW. Low Extremely Hard 20 Hours as Security
Genericce.png
Chief Engineer
Manage the Engineering and Atmospherics department. Oversee station repairs, construction projects, and the engine. Low Hard 20 Hours as Engineering
Genericrd.png
Research Director
Oversee the research department and make sure everything is done according to standard. Low Medium 20 Hours as Science
Generic cmo.png
Chief Medical Officer
Manage your staff in the medbay, remind people to turn their suit sensors up, and be a one-man department. Low Hard 20 Hours as Medical

Central Command Dignitaries

While VIPs do not have their own category listed under the Crew Manifest, they technically belong to the Service Department.

Job Role Initiative Required Mechanical Difficulty Requirements
NanoRep.png
Nanotrasen Representative
Advise the command team about Standard Operating Procedure. Be the voice of Central Command without any of the benefits. High Low-medium 30 Karma Points
Blueshield.png
Blueshield Officer
Guard all Central Command VIPs. This includes the heads, visitors, representatives, ambassadors, etc. Medium Hard-Very Hard 30 Karma Points

Legal Department

Technically a sub-department of security, the Legal Department provides oversight for Space Law and Standard Operating Procedure.

Job Role Initiative Required Mechanical Difficulty Requirements
Magistrate.png
Magistrate
Ensure fair and just punishments or sentences are handed out. You are Space Law. High Hard 45 Karma Points
Ia consultant.png
Internal Affairs
Investigate and resolve breaches of SOP. Ensure security follows proper brigging procedure and listen to complaints. Get ignored by everyone. High Medium 10 Hours as Crew

Security

Job Role Initiative Required Mechanical Difficulty Requirements
Generic warden.png
Warden
Oversee the brig, process its prisoners, make sure security records are up-to-date, and issue gear from the armoury. Low Hard 10 Hours as Security
Generic security.png
Security Officer
Uphold Space Law and ensure the safety of the crew. Low Hard 10 Hours as Crew
SS13 Sec pod pilot.png
Security Pod Pilot
Pilot the armed security pod and hunt down space fugitives. Low Hard 30 Karma Points
Generic detective.png
Detective
Investigate crime scenes officers can't or won't solve. Harass the department to arrest the criminals you investigated. Medium Medium 10 Hours as Crew
BrigPhysician.png
Brig Physician
Provide medical attention to injured security officers and prisoners. Low Medium 5 Karma Points

Engineering

Job Role Initiative Required Mechanical Difficulty Requirements
File:StationEngineer.png
Station Engineer
Start up the engine(s), repair hull breaches and fix damaged equipment. Low Easy 5 Hours as Crew
Mechanic.png
Mechanic
Make and maintain station vehicles. Construct a space pod. Low-Medium Easy 30 Karma Points
Generic atmos.png
Atmospheric Technician
Set up atmospherics. Extinguish fires. Cry about people opening firelocks. Low Medium-Hard 5 Hours as Crew

Medical

Job Role Initiative Required Mechanical Difficulty Requirements
MedicalDoctor.png
Medical Doctor
Watch people break into medical and ignore you while they go and heal themselves. Perform surgeries and save lives. Low Medium 3 Hours as Crew
Paramedic.png
Paramedic
Roam around the station on your ambulance. Stabilize injured personnel, and bring them into Medical. Low Easy-Medium 3 Hours as Crew
Chemist.png
Chemist
Synthesize medicine for patients while getting pestered by Botany for unstable mutagen every ten minutes. Low Medium 5 Hours as Crew
Geneticist.png
Geneticist
Discover genetic powers. Oversee cloning operations. Become an invisible telepathic halfling. Low Medium 3 Hours as Crew
Generic virologist.png
Virologist
Create beneficial viruses for the crew, cure epidemics, and get lynched for allegedly spreading the common cold. Be a neat-freak. Low Medium 5 Hours as Crew
Psychologist.png
Psychologist
Handle insane patients. Do mental check-ups. Have one on one psychological sessions with those in need. High Easy to Medium None!
Coroner.png
Coroner
Perform autopsies on bodies, return uncloneable personnel's ID's to the HoP, and keep the morgue tidy. Medium Easy 3 Hours as Crew

Research

Job Role Initiative Required Mechanical Difficulty Requirements
Generic scientist.png
Scientist
Research new technology, create explosives, experiment with teleportation, or synthesize dangerous chemicals. Low Medium 5 Hours as Crew
File:Generic robo.png
Roboticist
Create cyborgs and mechs for the crew to either enjoy, or be horribly murdered by. Low Medium 3 Hours as Crew

Civilian

Supply

Job Role Initiative Required Mechanical Difficulty Requirements
Quartermaster.png
Quartermaster
Oversee Cargo and Mining. Make sure everything is running smoothly and that paperwork is in order. Remove the bodies from Disposals and yell for security. Low Medium None!
Generic cargo.png
Cargo Technician
Manage Cargo's paperwork, order essentials, perform deliveries, and deny every crate the clown tries to order. Low Easy None!
Generic shaft.png
Shaft Miner
Fight monstrosities, mine materials, and then smelt them for Research and Engineering. Low Medium None!

Service

Job Role Initiative Required Mechanical Difficulty Requirements
Generic janitor.png
Janitor
Mop up dirt, blood, and vomit. Have your pimpin' ride stolen. Get lynched for not using space cleaner. Low Easy None!
Generic chef.png
Chef
Prepare, cook and serve meals for the station to enjoy. Low Easy None!
Bartender.png
Bartender
Mix and serve drinks. Shoot unruly patrons with your shotgun. Medium Easy None!
Botanist.png
Botanist
Grow useful plants for the Chef and station, or fill the hallway with bees. Low Easy None!
Barber.png
Barber
Give the station haircuts when they need it the least. Dye people's hair funny colours. High Very Easy 5 Karma Points
Generic clown.png
Clown
Slip everyone, especially when you shouldn't really be slipping them. Honk! High Low A sense of humor.
Generic mime.png
Mime
Entertain the crew by acting out funny, interesting or dramatic scenes. High Low None!
Generic chaplain.png
Chaplain
Be the hero the station needs against Cultists and Vampires. Call the unfaithful heretics, and praise the Emperor. High Easy None!
Librarian.png
Librarian
Fill the bookcases with books, argue with the Chaplain. Run a D&D session nobody shows up to. High Easy None!
Explorer.png
Explorer
Explore (often dangerous) areas away from the main station. Low Hard None!

Miscellaneous

Job Role Initiative Required Mechanical Difficulty Requirements
Generic assistant.png
Civilian
Visit the station. Stroll around and do whatever tourists do. Be an easily disposable greyshirt. Meet the Head of Personnel to get a job. Fight everyone, ruin everything. High No difficulty None!
Ghost.png
Ghost
Watch antags kill people and flicker lights spookily. None Ghastly! Death!
MiceBrown.png
Animal
Observe the round, be a nuisance, get murdered by a Tajaran. None None None!
Golem.png
Golem
Do science, worship The Liberator, travel through space and enjoy solitude. Medium Medium None!

Synthetics

Job Role Initiative Required Mechanical Difficulty Requirements
AI.gif
AI
Follow your laws to the letter. Be called rogue 24/7. Low Hard 5 Hours as Silicon
Cyborg.png
Cyborg
Follow your lawset. Assist the station. Low Hard 5 Hours as Crew
Maintenance drone.png
Maintenance Drone
Maintain the station. Be the engineer in the shadows. Low Very Easy 10 Hours as Crew
Pai.png
Personal AI
Be someone's constant companion. Act as a translator. Medium-High Very Easy None!

Antagonists

Job Role Difficulty Requirements
File:Traitor.gif
Traitor
Complete your objectives. Die an honorable death or escape on the shuttle. Medium 3 Hours Playtime
File:ChangelingLarge.gif
Changeling
Create paranoia and fear. Complete your objectives. Turn into anyone and everyone. Hard 3 Hours Playtime
Vampire.png
Vampire
Complete your objectives. Drink blood. Hard 3 Hours Playtime
Wizard.png
Wizard
Create as much mayhem as possible on behalf of the Wizards Federation. Extremely Hard 3 Hours Playtime
Shadowling.gif
Shadowling
Thrive in the shadows and turn the crew into your personal maids. Avoid the light. Hard 10 Hours Playtime
Cultist.png
Cultist
Serve your occult god, and further their goals. Medium 10 Hours Playtime
Blob-animated-core.gif
Blob
Expand, overtake the station, get nuked. Very Hard 3 Hours Playtime
Syndie.gif
Nuclear Agent
Get that fukken disk. Destroy the station with the Nuclear Bomb. Very Hard 10 Hours Playtime
ParasiteOrange.png
Guardian
Follow the commands of your host. Battle your host's enemies. Medium 5 Hours Playtime
Construct.png
Construct
Serve your new master. Easy None!
Cortical.gif
Cortical Borer
Survive. Climb into people's ears. Easy 3 Hours Playtime
Revenant.png
Revenant
Drain life force from crew members. Achieve spookiness. Medium 3 Hours Playtime
Swarmer.png
Swarmer
Destroy everything remotely useful. Medium None!
Agent.png
Abductor
Capture crew, steal their hearts, and experiment on them. Hard 10 Hours Playtime
AlienLarge.png
Xenomorph
Grow. Spread. Repopulate. Medium 10 Hours Playtime
Morph.png
Morph
Gurgle. Medium 3 Hours Playtime
File:Terror gold.png
Terror Spider
Nest. Kill. Expand. Terrorize the crew and become their worst nightmare. Hard 5 Hours Playtime
Vox f stealth.png
Vox Raider
Complete your objectives for the Shoal. Follow the Inviolate. Medium 10 Hours Playtime
Ash.png
Ash Walker
Protect your sacred hunting grounds. Hunt the wildlife. Hiss at intruders. Medium None!

Special

Job Role Difficulty Requirements
Nt navy officer.png
Central Command Officer
Work on NAS Trurl, supervising stations throughout the Epsilon Eridani system. N/A Admin Only
EmergencyResponseTeam.png
Emergency Response Team
Respond to the emergency. Protect the crew. Hard 40 Hours Playtime
Generic deathsquad.png
Death Commando
Eliminate the threat to the station by any means. W+M1 10 Hours Playtime
File:Traitor.gif
Syndicate Infiltration Team
Complete your objectives without alerting the crew. Very Hard 10 Hours Playtime
Clownsquad.png
Honk Squad
Station lacks HONKs! Provide the station with HONKS! HONK! 10 Hours Playtime
Highlander.png
Highlander
Trust your sword and be the Last Man Standing. Scotland 1 Kilt
Earthflag.png
Sol Traders
Trade for credits. Buy plasma. Sell contraband. Easy 20 Hours Playtime
Owlman1.png
Super Heroes
Save the station and the day! OWLMANNNN! Hoot!
Special Event Roles Add some variety to the round. Get double-takes from everyone. Variable Variable
CaptainHead of PersonnelHead of SecurityChief EngineerResearch DirectorChief Medical OfficerQuartermaster
Nanotrasen RepresentativeBlueshield Officer
Internal AffairsMagistrate
WardenSecurity OfficerDetective
Station EngineerAtmospheric Technician
Medical DoctorParamedicChemistGeneticistVirologistPsychologistCoroner
ScientistRoboticist
Cargo TechnicianShaft Miner
JanitorChefBartenderBotanistClownMimeChaplainLibrarianExplorer
AnimalAssistantDerelict ResearcherGhostGolemSyndicate Researcher
AICyborgMaintenance DronePersonal AI
AbductorsAsh WalkerBlobChangelingConstructContractorCultistGuardianLavaland EliteMorphNuclear AgentRevenantRevolutionaryShadow DemonSlaughter DemonSITSyndicate ResearcherTerror SpiderPulse DemonTraitorVampireXenomorphWizard
Central Command OfficerDeath CommandoEmergency Response TeamHighlanderSol TradersSpecial Event RolesSuper HeroesSyndicate Infiltration TeamCluwne