Difference between revisions of "Random events"

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These are random events that occur during a game. An announcement will be made providing general information about what type of event it is.
These are random events that occur during a game. An announcement will be made providing general information about what type of event it is.


==Biohazards==
==Mundane Events==
=== Outbreak ===
===PDA Spam===
An infection has been detected on the station and is beginning to spread amongst the crew! Usually this means the common cold or influenza. All the medical doctors will finally have something to do!
Random crew members will receive spam PDA messages with various offers, including the infamous wetskrell.nt website supposedly endorsed by the NanoTrasen Morale Division.  These messages are harmless, if mildly annoying, and cannot be replied to.


=== Blob ===
===Money Lotto===
Like [[Blob]] mode, a blob spawns somewhere on the station.
A random crew member's bank account is credited with money and an announcement plays on the newscasters.  The amount a crew member can win varies between $5,000 and $1,500,000 in various increments.  '''NOTE''' - This event is currently not set to happen randomly but can still be triggered by an Admin.


=== Organ Failure ===
===Money Hacker===
A microbe or other issue has caused organ failure in a crewmember- Medical should respond quickly in order to ensure the crewmember's wellbeing.
The Head of Personnel's newscaster will alert them that a brute force hack is being attempted on a random crew member's account, and that suspending the account until the attack has ceased is recommended.  If the account is not suspended within roughly 10 minutes of the alert the hack will be successful and a random amount of money will be taken from the crew member's account.  If the account is properly suspended for long enough the Head of Personnel will then get a notification that the hack attempt has ceased and the crew member's account can then be reactivated.


==Unidentified Lifesigns==
===News===
Newscasters will buzz to life with breaking stories from around the galaxy.  This news can vary in entertainment value but has little to no impact on station operations.


=== Space Carp ===
===Vermin Infestation===
These vicious critters will crowd around the station and maul anyone silly enough to go near an open airlock. Very dangerous, as their fast speed will catch anybody not running away (or wearing a jetpack in space).
Mice, lizards, or spiderlings appear in a random location on the station.  While mice and lizards are generally harmless the spiderlings, if left unchecked, can grow into adults which pose a threat to crew health and station integrity.


=== Giant Spiders ===
===Wallrot===
A bunch of fast growing, aggressive spiders have had hatchlings crawl into the ducks and crannies of the NSS Cyberiad! These creatures quickly grow into fanged, venomous arachnids capable of moving at distressing speeds easily take down crewmembers! Handle with care.
Greenish brown wallrot fungus appears along a random wall somewhere on the station.  If not dealt with in a timely manner the wall becomes unstable and can disintegrate on touch! Wallrot can be dealt with by either using a welder on it or simply letting the wall disintegrate and then rebuilding it.


=== Xeno Infestation ===
==Moderate Events==
Xeno eggs and larvae are spawned somewhere near an unwelded vent, and a random, online, and ghosted player is chosen to play as the larva. The crew must act quickly to stop the spread of the xeno infestation before it escalates out of control. Weld those vents!
===Appendicitis===
A random crew member has come down with appendicitis. Without treatment the condition can be fatal!  There is no announcement for this event.


== Other ==
===Carp Migration===
Less severe than a Mass Carp Migration, between 1 and 6 space carp will appear alone or in pairs in various places around the station exterior.


=== Vermin Infestation ===
===Rogue Drones===
A bunch of vermin such as spiders, lizards, or mice have gotten into a part of the ship! Crewmembers should probably clean them out.
Between 2 and 6 combat drones appear at various places around the station exterior.  Their ranged attack makes them more dangerous than space carp!


=== Grid Check ===
===Space Vines===
Cuts all power to the station for a while. Similar to a power sink.
Nasty fast-growing vines have begun to spread from a random point on the station. If not dealt with swiftly expect them to spread far and wide, killing crew members who get trapped in their twisty, tentacle-like tendrils!


=== Electrical Storm ===
===Meteor Shower===
Disrupts radio communications without warning.
Not to be confused with a Meteor Storm, a minor meteor shower pummels the station potentially causing several small breaches.


=== Meteors ===
===Meaty Ores===
Like the meteor game mode, multiple meteors will impact the station, often causing large damage. Being struck by one is a sign of incredibly bad luck. Mostly an [[Engineering]] event.
Slightly different than a meteor shower in that instead of rocks the station is damaged by fast-moving space cows which burst on impact!


=== Ion Storm ===
===Communication Blackout===
Will blow large areas of lighting across the station and/or create new laws for the AI. New AI laws can range from bizarre to humorous to outright dangerous. This usually results in someone having to reset the AI, and people complaining about engineering not replacing the lights.
An ionospheric storm has knocked out telecomms.  Headset radios will not work, although intercoms and station-bounced radios will.  The announcement may not reach the crew as 70% of outages hit before the automated announcement system can broadcast. The AI, however, is always aware of outages when they begin.


===Drone Wing===
===Prison Break===
A wing of drones has escaped from the Icarus, a series of combat ready space-bots ready to fire lasers on unsuspecting crewmembers who stray too close to the hull. Crewmembers should avoid windows while security adequately prepares to handle it.
A malignant virus affects the lighting and airlock systems in the brig, opening all cell windoors, many brig airlocks, and breaking lights throughout the department.  AI or cyborg intervention is recommended to restore airlocks and windoors to proper working order. Light replacement can be handled by any willing personnel.


=== Immovable Rods ''removed'' ===
===Electrical Storm===
Something of a humerous physics joke, an immovable rod will travel through the station in a straight line causing reasonable amounts of damage to the structure and killing anybody unfortunate to be in its path. They take some time to travel through the station, make an immense amount of noise, and as such are avoidable to players with quick reflexes. They will often open up [[EVA|secure areas]], resulting in looting.
A section of the station undergoes a lighting system overload causing all bulbs in the affected area to burst.
 
===Radiation Storm===
The station enters a radiation field that can cause radiation damage and mutations in most organic crew.  Maintenance doors are automatically set to all-access 60 seconds before the storm, and remain all-access until 60 seconds after the shower has completed.
 
===Spider Infestation===
Similar to a Vermin Infestation except it's always spiders and significantly more spiderlings (a number equal to 80% of the active crew) are spawned.  Kill them while they're little or they'll kill you when they're big!
 
===Ion Storm===
The AI and cyborgs are affected by an ion storm and as a result a new law has overridden their previous lawset.  These laws are usually silly but can also be dangerous for the crew and station.  Crew can reset the laws using the appropriate lawset boards on the AI upload console.
 
===Borer Infestation===
Between 1 and 3 cortical borers have boarded the station.  Some borers are hostile and will take control of anyone they can in order to multiply and take over the station.  Other borers are friendly and simply want symbiotic relationship with a host, each helping the other survive.  Unfortunately there is no way to tell one from the other.
 
===Mass Hallucination===
A minor radiation field causes the crew to suffer from hallucinations.  Hiding in maintenance will not protect you, however the hallucinations are generally harmless, at worst causing crew members to pass out for a few seconds.
 
===Rampant Intelligence===
Rampant(tm) Brand Intelligence infects one vending machine on board the station.  Infected machines give voice to strange marketing slogans and shoot their wares at passers-by.  If left alone the virus will spread to other nearby vending machines until all vendors on the station are infected, at which point they will all explode!  To deactivate an infected vendor open up the maintenance panel and either cut all the wires or disable the voice switch.
 
===Dimensional Tear===
An otherworldly dimensional tear appears in a random place on the station and releases several dangerous creatures which will attack any nearby crew.  The creatures which spawn are the same types of creatures which can be spawned using gold slime cores from xenobiology.
 
===Vent Clog===
A backpressure surge in the scrubbers network causes several locations on the station to be showered with a variety of chemicals ranging from harmless (water, flour, hot cocoa) to amusing (LSD, psilocybin, methamphetamine) to outright lethal (aminitin, nanites, fluorosulphuric acid).
 
===Wormholes===
Swirling black vortexes begin to appear randomly throughout the station.  Any crew who enters a wormhole will be instantly teleported somewhere random on or in the vicinity of the station.  The best course of action is to stay put as a wormhole opening on the same tile as a person will not suck them in!
 
===Anomalies===
A variety of anomalies can appear throughout the station.  These anomalies can cause a wide variety of damage, from simply heating up a small area to completely tearing apart most of a department.  It is best to deal with these as soon as you can, especially because a stabilized anomaly can become an anomaly core which is required for the construction of a Phazon combat mech!
 
'''Anomaly Types'''
 
''Pyro'' - Several tiles repeatedly begin to spontaneously combust raising the temperature in the area as well as affecting station pressure.  A baby slime of the red or orange variety also spawns along with the anomaly.
 
''Vortex'' - A vortex, similar to a wormhole, appears in the affected location and begins sucking all loose objects in the room towards it, as well as tearing apart the station structure.
 
''Bluespace'' - This anomaly translocates all loose items and personnel from one place on the station to another place on (or near) the station.
 
''Flux'' - An anomaly which explodes after several minutes.
 
''Gravitational'' - An anomaly that hurls objects and personnel around, sometimes causing injuries in the process.
 
'''Dealing with Anomalies'''
 
Use an analyzer on the anomaly to discern the frequency and channel it exists at. Use a remote signaler device or PDA-signaler to send a signal to that frequency and channel.  After a moment or two the anomaly should disappear or collapse into an anomaly core.
 
===Revenant===
(Player-Controlled) - A ghostly purple revenant appears on the station which can cause electrical surges and attempt to steal life energy from weakened crew members.
 
===Swarmer===
(Player-Controlled) - A swarmer spawns in the gateway room with the intent to deconstruct parts of the station and use the materials to create more swarmers.
 
===Morph===
(Player-Controlled) - A morph appears at a random spot on the station.  These creatures have the ability to disguise themselves as any object or person, and their goal is to eat the entire crew!
 
===Disease Outbreak===
A random crew member is afflicted with a virus.  The virus can range from harmless to lethal and usually has a transmission vector that allows it to spread easily among the crew.  Virology better be at the top of their game!
 
==Major Events==
===Mass Carp Migration===
Similar to the standard Carp Migration except there's more of them!  Between 12 and 30 space carp and megacarp spawn in small groups around the station exterior.
 
===Blob===
(Player-Controlled) - Like [[Blob]] mode, a blob spawns somewhere on the station.
 
===Meteor Storm===
Considerably more severe than a Meteor Shower.  Multiple large meteors hit the station in several waves.  Repair efforts must be swift and efficient or evacuation will be necessary!
 
===Abductor Visit===
(Player-Controlled) - Like the [[Abductor]] mode but with only a single team of abductors.
 
===Alien Infestation===
(Player-Controlled) - Xeno larvae are spawned somewhere near an unwelded vent, and a observing players can choose to play as the larva.  The crew must act quickly to stop the spread of the xeno infestation before it escalates out of control. Weld those vents!


[[Category:Guides]] [[Category:Game Modes]]
[[Category:Guides]] [[Category:Game Modes]]

Revision as of 05:04, 7 July 2016

These are random events that occur during a game. An announcement will be made providing general information about what type of event it is.

Mundane Events

PDA Spam

Random crew members will receive spam PDA messages with various offers, including the infamous wetskrell.nt website supposedly endorsed by the NanoTrasen Morale Division. These messages are harmless, if mildly annoying, and cannot be replied to.

Money Lotto

A random crew member's bank account is credited with money and an announcement plays on the newscasters. The amount a crew member can win varies between $5,000 and $1,500,000 in various increments. NOTE - This event is currently not set to happen randomly but can still be triggered by an Admin.

Money Hacker

The Head of Personnel's newscaster will alert them that a brute force hack is being attempted on a random crew member's account, and that suspending the account until the attack has ceased is recommended. If the account is not suspended within roughly 10 minutes of the alert the hack will be successful and a random amount of money will be taken from the crew member's account. If the account is properly suspended for long enough the Head of Personnel will then get a notification that the hack attempt has ceased and the crew member's account can then be reactivated.

News

Newscasters will buzz to life with breaking stories from around the galaxy. This news can vary in entertainment value but has little to no impact on station operations.

Vermin Infestation

Mice, lizards, or spiderlings appear in a random location on the station. While mice and lizards are generally harmless the spiderlings, if left unchecked, can grow into adults which pose a threat to crew health and station integrity.

Wallrot

Greenish brown wallrot fungus appears along a random wall somewhere on the station. If not dealt with in a timely manner the wall becomes unstable and can disintegrate on touch! Wallrot can be dealt with by either using a welder on it or simply letting the wall disintegrate and then rebuilding it.

Moderate Events

Appendicitis

A random crew member has come down with appendicitis. Without treatment the condition can be fatal! There is no announcement for this event.

Carp Migration

Less severe than a Mass Carp Migration, between 1 and 6 space carp will appear alone or in pairs in various places around the station exterior.

Rogue Drones

Between 2 and 6 combat drones appear at various places around the station exterior. Their ranged attack makes them more dangerous than space carp!

Space Vines

Nasty fast-growing vines have begun to spread from a random point on the station. If not dealt with swiftly expect them to spread far and wide, killing crew members who get trapped in their twisty, tentacle-like tendrils!

Meteor Shower

Not to be confused with a Meteor Storm, a minor meteor shower pummels the station potentially causing several small breaches.

Meaty Ores

Slightly different than a meteor shower in that instead of rocks the station is damaged by fast-moving space cows which burst on impact!

Communication Blackout

An ionospheric storm has knocked out telecomms. Headset radios will not work, although intercoms and station-bounced radios will. The announcement may not reach the crew as 70% of outages hit before the automated announcement system can broadcast. The AI, however, is always aware of outages when they begin.

Prison Break

A malignant virus affects the lighting and airlock systems in the brig, opening all cell windoors, many brig airlocks, and breaking lights throughout the department. AI or cyborg intervention is recommended to restore airlocks and windoors to proper working order. Light replacement can be handled by any willing personnel.

Electrical Storm

A section of the station undergoes a lighting system overload causing all bulbs in the affected area to burst.

Radiation Storm

The station enters a radiation field that can cause radiation damage and mutations in most organic crew. Maintenance doors are automatically set to all-access 60 seconds before the storm, and remain all-access until 60 seconds after the shower has completed.

Spider Infestation

Similar to a Vermin Infestation except it's always spiders and significantly more spiderlings (a number equal to 80% of the active crew) are spawned. Kill them while they're little or they'll kill you when they're big!

Ion Storm

The AI and cyborgs are affected by an ion storm and as a result a new law has overridden their previous lawset. These laws are usually silly but can also be dangerous for the crew and station. Crew can reset the laws using the appropriate lawset boards on the AI upload console.

Borer Infestation

Between 1 and 3 cortical borers have boarded the station. Some borers are hostile and will take control of anyone they can in order to multiply and take over the station. Other borers are friendly and simply want symbiotic relationship with a host, each helping the other survive. Unfortunately there is no way to tell one from the other.

Mass Hallucination

A minor radiation field causes the crew to suffer from hallucinations. Hiding in maintenance will not protect you, however the hallucinations are generally harmless, at worst causing crew members to pass out for a few seconds.

Rampant Intelligence

Rampant(tm) Brand Intelligence infects one vending machine on board the station. Infected machines give voice to strange marketing slogans and shoot their wares at passers-by. If left alone the virus will spread to other nearby vending machines until all vendors on the station are infected, at which point they will all explode! To deactivate an infected vendor open up the maintenance panel and either cut all the wires or disable the voice switch.

Dimensional Tear

An otherworldly dimensional tear appears in a random place on the station and releases several dangerous creatures which will attack any nearby crew. The creatures which spawn are the same types of creatures which can be spawned using gold slime cores from xenobiology.

Vent Clog

A backpressure surge in the scrubbers network causes several locations on the station to be showered with a variety of chemicals ranging from harmless (water, flour, hot cocoa) to amusing (LSD, psilocybin, methamphetamine) to outright lethal (aminitin, nanites, fluorosulphuric acid).

Wormholes

Swirling black vortexes begin to appear randomly throughout the station. Any crew who enters a wormhole will be instantly teleported somewhere random on or in the vicinity of the station. The best course of action is to stay put as a wormhole opening on the same tile as a person will not suck them in!

Anomalies

A variety of anomalies can appear throughout the station. These anomalies can cause a wide variety of damage, from simply heating up a small area to completely tearing apart most of a department. It is best to deal with these as soon as you can, especially because a stabilized anomaly can become an anomaly core which is required for the construction of a Phazon combat mech!

Anomaly Types

Pyro - Several tiles repeatedly begin to spontaneously combust raising the temperature in the area as well as affecting station pressure. A baby slime of the red or orange variety also spawns along with the anomaly.

Vortex - A vortex, similar to a wormhole, appears in the affected location and begins sucking all loose objects in the room towards it, as well as tearing apart the station structure.

Bluespace - This anomaly translocates all loose items and personnel from one place on the station to another place on (or near) the station.

Flux - An anomaly which explodes after several minutes.

Gravitational - An anomaly that hurls objects and personnel around, sometimes causing injuries in the process.

Dealing with Anomalies

Use an analyzer on the anomaly to discern the frequency and channel it exists at. Use a remote signaler device or PDA-signaler to send a signal to that frequency and channel. After a moment or two the anomaly should disappear or collapse into an anomaly core.

Revenant

(Player-Controlled) - A ghostly purple revenant appears on the station which can cause electrical surges and attempt to steal life energy from weakened crew members.

Swarmer

(Player-Controlled) - A swarmer spawns in the gateway room with the intent to deconstruct parts of the station and use the materials to create more swarmers.

Morph

(Player-Controlled) - A morph appears at a random spot on the station. These creatures have the ability to disguise themselves as any object or person, and their goal is to eat the entire crew!

Disease Outbreak

A random crew member is afflicted with a virus. The virus can range from harmless to lethal and usually has a transmission vector that allows it to spread easily among the crew. Virology better be at the top of their game!

Major Events

Mass Carp Migration

Similar to the standard Carp Migration except there's more of them! Between 12 and 30 space carp and megacarp spawn in small groups around the station exterior.

Blob

(Player-Controlled) - Like Blob mode, a blob spawns somewhere on the station.

Meteor Storm

Considerably more severe than a Meteor Shower. Multiple large meteors hit the station in several waves. Repair efforts must be swift and efficient or evacuation will be necessary!

Abductor Visit

(Player-Controlled) - Like the Abductor mode but with only a single team of abductors.

Alien Infestation

(Player-Controlled) - Xeno larvae are spawned somewhere near an unwelded vent, and a observing players can choose to play as the larva. The crew must act quickly to stop the spread of the xeno infestation before it escalates out of control. Weld those vents!