Difference between revisions of "Genetics"

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Genetics (marked with lavender floor stripes) is split into two sections. The [[Chief Medical Officer|CMO]] controls the Cloning room, while the [[Research Director|RD]] has control over the Research room. The RD is also given a back door that he can use to get in from [[Research Division]].
Genetics (marked with lavender floor stripes) is split into two sections. The [[Chief Medical Officer|CMO]] controls the Cloning room, while the [[Research Director|RD]] has control over the Research room. The RD is also given a back door that he can use to get in from [[Research Division]].
 
This is where most of the action is. It's also one of the easiest to find - just follow the trail of blood. Containing the station's only Cloning Machines and two DNA Modifiers, it's the last resort in medical care. [[Geneticist|Geneticists]] work here. There's also a batch of ape boxes for genetic experimentation. It also has a locker for 'patient' storage, a few spare pieces of clothing and a copy of Cloning techniques of the 26th Century for the clueless sods who paid their way through their medical degree. There are also boxes of prescription glasses but it's trivial to fix poor vision properly anyway and avoid using up the eye slot.
This is where most of the action is. It's also one of the easiest to find - just follow the trail of blood. Containing the station's only Cloning Machines and two DNA Modifiers, it's the last resort in medical care. [[Geneticist|Geneticists]] work here. There's also a batch of ape boxes for genetic experimentation. It also has a locker for 'patient' storage, a few spare pieces of clothing and a copy of Cloning techniques of the 26th Century for the clueless sods who paid their way through their medical degree. There are also boxes of prescription glasses but it's trivial to fix poor vision properly anyway and avoid using up the eye slot.


It's one of the most active areas in the Medbay. And, due to their need for their victim to stay dead, it's often a focus of traitors and harmful AIs. Even on a good day the machines suck power like nobody's business and won't last long without external power.
It's one of the most active areas in the Medbay. And, due to their need for their victim to stay dead, it's often a focus of traitors and harmful AIs. Even on a good day the machines suck power like nobody's business and won't last long without external power.
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[[Category:locations]]
{{Locations}}
{{Locations}}

Revision as of 00:36, 24 February 2015

For the Guide to Genetics, click here.

Medical & Science Area
General

Obvious exits: West to the Medbay, east to Research Division
Purpose: Cloning the dead and researching for superhuman abilities
Access level:
Noteworthy contents: Two cloning pods, Two cloning consoles, Two DNA modifiers (Cloning), 1 Cryotube, 1 Ape Pen, Boxes of all apes, 2 DNA modifiers (Genetics), Two DNA Modifier Access Consoles.
Clearance: Captain, Chief Medical Officer, Research Director, Geneticists
Security Level:
Restricted
This location is restricted to a certain group of crew members. Unless invited in, those who enter without the required access will be charged with Trespassing
Description

The place where you hope to end up when you're dead.


Genetics (marked with lavender floor stripes) is split into two sections. The CMO controls the Cloning room, while the RD has control over the Research room. The RD is also given a back door that he can use to get in from Research Division.

This is where most of the action is. It's also one of the easiest to find - just follow the trail of blood. Containing the station's only Cloning Machines and two DNA Modifiers, it's the last resort in medical care. Geneticists work here. There's also a batch of ape boxes for genetic experimentation. It also has a locker for 'patient' storage, a few spare pieces of clothing and a copy of Cloning techniques of the 26th Century for the clueless sods who paid their way through their medical degree. There are also boxes of prescription glasses but it's trivial to fix poor vision properly anyway and avoid using up the eye slot.

It's one of the most active areas in the Medbay. And, due to their need for their victim to stay dead, it's often a focus of traitors and harmful AIs. Even on a good day the machines suck power like nobody's business and won't last long without external power.



Template:Locations