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this page should be expanded with some ideas about helpful/harmful things a geneticist can do


Superiors: Chief Medical Officer, Research Director
Difficulty: Medium
Guides: Guide to Genetics, Guide to Medicine, Clone Memory Disorder, Guide to Cadavers
Access: Medbay, Morgue, Genetics
Duties: Clone people, play with DNA, find powers.

Medical Department

Departmental Head
Chief Medical Officer

Medical Roles
Medical Guides
Medical Areas

Science Department

Departmental Head
Research Director

Science Roles
Science Guides
Science Areas

As a Geneticist you'll be playing around with the fundamentals of life. This is a very technical class, but there are a few simple things people can do that are still learning the ins and out of genetics. The main things you're meant to do: find hidden powers, fix disabilities, and clone people.

Required Knowledge

For Standard Operating Procedure for this role and other science roles, please see Standard Operating Procedure (Science). As a General Rule of Thumb, you should always ask the RD and/or Security before giving powerful mutations, such as Hulk, Matter Eater and No Prints. Not doing so might result in you getting arrested, or even job banned!


Cloning is one of the main aspects of your job. Bringing people back from the dead is a delicate science, so read on. This aspect of genetics is firmly in the Chief Medical Officer's jurisdiction, and he has the final say on what happens here, rather than the Research Director.

You can clone people from scans made while they are alive and well (which is preferred), or from a corpse (which happens more often than not). Feel free to call people to get their backups made, especially for Heads of Staff.

For more information regarding clones, see the Guide to Cadavers.

Playing with Genes

Genetical Research is the other main part of your job. You will be analyzing DNA and conduct research mess around with it! To do this, you will bombard a poor monkey willing Test subject with radiation to change his DNA. Playing around with DNA has its advantages, however. While you discover more and more of the DNA string, you will inevitably find powers that will help you and the station. Check the Guide to Genetics for a more detailed list of what powers are and how to get them. You should always listen to the Research Director for this aspect. Please Keep in Mind that irradiating yourself will slowly make you accumulate Toxin Damage which, if left untreated, can end badly.

Tips and Tricks

Here are some Tips and Tricks that might help you:

  • If someone has a cavity implanted item, you can instantly remove it by monkeying them.
  • The Genetics Modifier console can spit out injectors UE and UI. This means that if you get a willing volunteer, or even just human a monkey, you can run around the station changing everyone into the same person (if you do this without being antag or having people’s consent, you may get banned).
  • If you feel like gambling a bit, Radiation (and mutagen) has a very, VERY small chance to give non-negative effects.
  • If the mime's being rude, stealthily inject him/her with a Tourettes injector, and watch them get lynched for breaking their vow!

Messing with Genetics Swordred.gif


As a Traitor, you are pretty much able to do anything you want in your lab. After sticking about for a few moments, any security forces usually vanish from the room of medium priority targets, like the RD or CE. At this time, you can then loot their items and access, or even their appearance! You can easily replace people, just be sure to get rid of the original and wear the right clothes! Or, if you want to confuse people, stealthily inject them with the SE+UE of another person and now you got twins! Since you are also responsible for cloning and somebody drags a body in and says he needs to be cloned, you can just throw him in the trash.

Tips for Traitors

  • If you have Shock Immunity, you will no longer need Insulated Gloves. You can trick people with this by letting them believe something is not shoked while it actually is.
  • Print a injector with the UE of another person and if security is behind you, inject yourself with it and walk past them as a completely new person!
  • If you get Hulk, you are very strong in melee combat and can destroy walls with ease.
  • Telekinesis is very powerful. You can attack people with items and use basic machinery from far way.
    • This becomes even more powerful once you get X-Ray Vision, now you can hide in lockers and attack people without them knowing where you even are! You can also operate machinery without even being in the same room, so this gives you a lot of options for sabotage.
  • Print a advanced injector full with disabilities like blindness and Epilepsy, name it "Godhood" and distribute it all over the station. Now, sit back and enjoy the suffering of poor Assistants who plunged the syringe right in their veins without thinking twice!


As a Vampire, you'll have it easy! While the blood of monkeys doesn't count towards your blood count, it still satisfies your hunger. This can be very useful and can give you an edge over other vampires since you have easy access to monkeys, which you can just humanize and then drain dry! This should make your goals a little bit easier.


Since your job already has to do with DNA, starting as a Changeling will be easier then in most jobs. You can easily get a lot of DNA strings with the help of your friendly monkeys. And if you are getting caught and need to change Identity, simply change into one of your monkeys humanized identities and you are good to go.

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