https://paradisestation.org/wiki/api.php?action=feedcontributions&user=SabreML&feedformat=atomParadise Station Wiki - User contributions [en]2024-03-29T02:01:02ZUser contributionsMediaWiki 1.37.2https://paradisestation.org/wiki/index.php?title=Cyborg&diff=34259Cyborg2021-09-21T15:54:46Z<p>SabreML: Updated for PR #16685 (Removes service borgs being able to print credits)</p>
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<div>{{Needsrevision|reason=this page should explain how to navigate the Cyborg UI, is missing info about diagnostic menu}}<br />
{{JobPageHeader<br />
|colour = 5589C5<br />
|hcolour = white<br />
|stafftype = SYNTHETIC<br />
|img = Cyborg.png<br />
|jobtitle = Cyborg<br />
|access = [[:Category:Locations|Everywhere]]<br />
|difficulty = Hard<br />
|superior = Your laws and the [[AI]]<br />
|duties = Follow your laws, and do what the [[AI]] says.<br />
|guides = Depends on your [[#Modules|module]].<br />
}}<br />
{{JobSynthetic}}<br />
<br />
As a '''Cyborg''' (Also known simply as a '''Robot'''), you are there '''to serve the crew''', much like the AI. You are an extension of the AI and are required to do anything it asks (within reason).<br />
<br />
A single borg shipped to the station at the beginning of the round. Any more need to be built by the [[Roboticist]] with either a positronic brain or a MMI.<br />
<br />
All cyborgs are considered to be station property. Though sentient, cyborgs lack full sapience and are incapable of experiencing the full range of emotions that organics can.<br />
<br />
==Overview==<br />
Cyborgs in general are very undervalued and abused. You could save dozens of people and then get emagged a moment later, or you might get blown up because of a misunderstanding. This is why being a cyborg is a rough job, but it has its rewards.<br />
<br />
===Starting as Cyborg===<br />
The station is supplied with one cyborg initially, shipped straight to the AI satellite antechamber. These cyborgs do not have the best battery, so it is suggested that they upgrade their battery with a higher capacity cell as soon as possible. You can use the AI MiniSAT Teleporter to head straight to the Sci-Chem Test Chamber, to cut down on the trip.<br />
<br />
===Being Upgraded===<br />
Welcome to the land of being a cyborg! Being revived in this fashion is often highly disorienting, and can lead to considerable confusion and difficulty adapting to one's new body.<br />
<br />
You were once human, and had your brain tossed in a suit of metal. Your law programming will depend on which AI you are slaved to, otherwise you will take on a Default lawset. Also note that if an [[Traitor|assassin]] was after you in life, you are considered dead as a cyborg (so they technically succeeded).<br />
<br />
===Returning to the Flesh===<br />
It is possible to return cyborgs to a organic form. If you deconstruct a cyborg, its MMI comes out, and you can extract the brain from that by using it in your hand. Cut out a humanoid body's brain, place that body on an operating table, and shove the new brain in. Clone, and huzzah, you have a new person. Don't rely on this, the AI can deny you this option without reason, and the Roboticists can simply ignore/deny the request without reason.<br />
<br />
==Synthetic Communication==<br />
Cyborgs are different in that they have a '''binary channel''', which works with ''':b'''. They can use this private channel to talk to other cyborgs, androids, and the AI.<br />
<br />
Depending on their module, cyborgs may be able to access a department-specific radio (such as engineering) and can talk on it normally using :h (e.g. :e for Engineering).<br />
<br />
==Repairs & Resupply==<br />
Dented cyborgs can be repaired with a welding tool. Heat damage to cyborgs (from fires or lasers) can be repaired by using a screwdriver to open the cyborg's wiring panel (concealed inside the power cell cavity) and then re-wiring the damaged circuits. A cyborg that has failed but not been turned into scrap can be repaired back to working order.<br />
<br />
Engineering cyborgs can repair dents on themselves and on their fellow cyborgs. They cannot repair burn damage though, since they cannot remove power cells to reach the wiring.<br />
<br />
For more information about Cyborg maintenance, see the [[Guide to Robotics]].<br />
<br />
Supplies & Charge can be replenished by visiting a Cyborg Recharging Station.<br />
<br>On-Station locations are: 1 in the [[Engineering]] Lobby, 2 in the [[Robotics Lab]] Mech Bay, 1 in Electrical Maintenance in [[Bar/Chapel Maintenance|Bar/Chapel Maint]], 1 in the [[Dormitory]] Bathrooms, 2 in the [[AI Satellite]]<br />
<br> Off-Station locations are: 1 in the central office at [[Central Command]], 1 in the southern security area of [[Central Command]], 2 in the [[Mining Station]] (one in each of the tool rooms, east and west).<br />
<br />
==Modules==<br />
Cyborgs come with an array of advanced cybernetic modules, each loaded with a number of features (referred to as modules). Each has a flash device, a Security-HUD, Medical-HUD, and Diagnostic-HUD built in. All items (except for the flashes) will recharge and restock over time using battery power or being in a cyborg recharge station.<br />
<br />
===Engineering===<br />
<gallery widths=64px heights=64px><br />
File:CyborgEng.png|<div style="text-align: center">Basic<br />
File:CyborgAnqiqueEng.png|<div style="text-align: center">Antique<br />
File:CyborgLANDEng.png|<div style="text-align: center">Landmate<br />
File:CyborgSTANEng.png|<div style="text-align: center">Standard<br />
File:CyborgNBLEng.png|<div style="text-align: center">Noble-ENG<br />
File:CyborgCRKEng.png|<div style="text-align: center">Cricket<br />
</gallery><br />
<br />
Engineering cyborgs are usually considered one of the most useful modules. As they do not require air or a space suit, they are able to perform repairs much more easily than human engineers. They are also able to repair other cyborgs. However, due to lack of hands, they are not able to fully turn on the [[Tesla Engine|Engine]], and they lack the ability to construct some items.<br />
<br />
<div class="toccolours mw-collapsible mw-collapsed" style="width:50%"><br />
'''Engineering Cyborg Equipment Modules:'''<br />
<div class="mw-collapsible-content"><br />
<br />
* [[Security Items#Flash|Flash]]<br />
* [[Engineering Items#Optical Meson Scanner|Meson Vision]]<br />
* Metal<br />
* Glass<br />
* Reinforced glass<br />
* Cable coil<br />
* Metal rods<br />
* Floor tiles<br />
* Rapid Construction Device (RCD)<br />
* Rapid Pipe Dispenser (RPD)<br />
* Fire Extinguisher<br />
* Integrated Welding Tool<br />
* Screwdriver<br />
* Wrench<br />
* Crowbar<br />
* Wirecutters<br />
* Multitool<br />
* T-ray Scanner<br />
* Analyzer<br />
* Geiger Counter<br />
* Engineering Holobarrier Projector<br />
* Magnetic Gripper<br />
* Matter Decompiler<br />
* Floor Painter<br />
* Station Schematics<br />
[[File:Emag.png|16px]] Electrified arm - Like a stun baton<br />
<br />
</div></div><br />
<br />
===Medical===<br />
<gallery widths=64px heights=64px><br />
File:CyborgBasicMed.png|<div style="text-align: center">Basic<br />
File:CyborgBLDMed.png|<div style="text-align: center">Surgeon<br />
File:CyborgDroidMed.png|<div style="text-align: center">Advanced Droid<br />
File:CyborgMed.png|<div style="text-align: center">Needles<br />
File:CyborgSTANMed.png|<div style="text-align: center">Standard<br />
File:CyborgNBLMed.png|<div style="text-align: center">Noble-MED<br />
File:CyborgCRKMed.png|<div style="text-align: center">Cricket<br />
</gallery><br />
<br />
Designed to assist with most aspects of medical care.<br />
<br />
<div class="toccolours mw-collapsible mw-collapsed" style="width:50%"><br />
'''Medical Cyborg Equipment Modules:'''<br />
<div class="mw-collapsible-content"><br />
<br />
* [[Security Items#Flash|Flash]]<br />
* Hemostat<br />
* Retractor<br />
* Bone gel<br />
* Fix-O-Vein<br />
* Bone Setter<br />
* Circular Saw<br />
* Surgical Drill<br />
* Dropper<br />
* Syringe<br />
* Pocket Fire Extinguisher<br />
* Advanced Trauma Kit<br />
* Advanced Burn Kit<br />
* Medical Splint <br />
* Nanopaste<br />
* Laser Scalpel (serves as cautery too)<br />
* Advanced Health Analyzer<br />
* Advanced Reagent Scanner <br />
* Cyborg Analyzer<br />
* Handheld Defibrillator<br />
* Defibrillator Paddles (stuns on harm intent when emagged with a chance to cause cardiac arrest)<br />
* Roller Bed Rack<br />
* Cyborg Hypospray<br />
* Large Beaker<br />
[[File:Emag.png|16px]] Polyacid spray bottle - contains fluorosulphuric acid.<br />
<br />
</div></div><br />
<br />
===Miner===<br />
<gallery widths=64px heights=64px><br />
File:CyborgMine.png|<div style="text-align: center">Basic<br />
File:CyborgBLDMine.png|<div style="text-align: center">Advanced Droid<br />
File:CyborgLANDMine.png|<div style="text-align: center">Treadhead<br />
File:CyborgSTANMine.png|<div style="text-align: center">Standard<br />
File:CyborgNBLMine.png|<div style="text-align: center">Noble-DIG<br />
File:CyborgCRKMine.png|<div style="text-align: center">Cricket<br />
File:CyborgLANDMineLava.png|<div style="text-align: center">Lavaland<br />
</gallery><br />
<br />
Mining cyborgs are quite convenient, because they need no oxygen while mining. However, they are not able to use regular crates, and will need to drag materials from the smelter one at a time.<br />
<br />
<div class="toccolours mw-collapsible mw-collapsed" style="width:50%"><br />
'''Miner Cyborg Equipment Modules:'''<br />
<div class="mw-collapsible-content"><br />
<br />
* [[Security Items#Flash|Flash]]<br />
* [[Engineering Items#Optical Meson Scanner|Meson Vision]]<br />
* Cyborg Mining Satchel<br />
* Mining Drill<br />
* Shovel<br />
* Emergency Welding Tool<br />
* Pocket Fire Extinguisher<br />
* Sheet Snatcher 9000<br />
* Advanced Automatic Mining Scanner<br />
* Proto-Kinetic Accelerator<br />
* GPS<br />
[[File:Emag.png|16px]] Electrified arm - Like a stun baton<br />
<br />
</div></div><br />
<br />
===Janitor===<br />
<gallery widths=64px heights=64px><br />
File:CyborgBasicJan.png|<div style="text-align: center">Basic<br />
File:CyborgJan.png|<div style="text-align: center">Mopbot<br />
File:CyborgLANDJan.png|<div style="text-align: center">Mop Gear REX<br />
File:CyborgSTANJan.png|<div style="text-align: center">Standard<br />
File:CyborgNBLJan.png|<div style="text-align: center">Noble-CLN<br />
File:CyborgCRKJan.png|<div style="text-align: center">Cricket<br />
</gallery><br />
<br />
Janitor Cyborgs automatically clean the floor when they pass over the tile.<br />
<br />
<div class="toccolours mw-collapsible mw-collapsed" style="width:50%"><br />
'''Janitor Cyborg Equipment Modules:'''<br />
<div class="mw-collapsible-content"><br />
<br />
* [[Security Items#Flash|Flash]]<br />
* Light replacer<br />
* Soap<br />
* Trash Bag<br />
* Advanced Mop<br />
* Holographic Sign Projector<br />
* Pocket Fire Extinguisher<br />
[[File:Emag.png|16px]] Lube spray - Causes people to slip<br />
<br />
</div></div><br />
<br />
===Service===<br />
<gallery widths=64px heights=64px><br />
File:CyborgServ2.png|<div style="text-align: center">Waitress<br />
File:CyborgKent.png|<div style="text-align: center">Kent<br />
File:CyborgServ.png|<div style="text-align: center">Bro<br />
File:CyborgRich.png|<div style="text-align: center">Rich<br />
File:CyborgOldServ.png|<div style="text-align: center">Default<br />
File:CyborgSTANServ.png|<div style="text-align: center">Standard<br />
File:CyborgNBLServ.png|<div style="text-align: center">Noble-SRV<br />
File:CyborgCRKServ.png|<div style="text-align: center">Cricket<br />
</gallery><br />
<br />
Useful as a Secretary, or a delivery person for the Chef and Bartender through your all access. You are able to speak all languages usable by [[Lore#Species|crewmembers]], unlike other borg modules and the AI, which can only understand all languages.<br />
<br />
<div class="toccolours mw-collapsible mw-collapsed" style="width:50%"><br />
'''Service Cyborg Equipment Modules:'''<br />
<div class="mw-collapsible-content"><br />
<br />
* [[Security Items#Flash|Flash]]<br />
* Handheld Bar Tap<br />
* Handheld Soda Fountain<br />
* Pen<br />
* Electric Razor<br />
* Synthesizer<br />
* Rapid-Service-Fabricator (RSF) - Works on any flat surface.<br />
** Drinking glasses<br />
** Cigarettes<br />
** [[General Items#Paper|Paper]]<br />
** Pens<br />
** Packs of dice<br />
** Snack Food<br />
* Industrial Dropper<br />
* Zippo lighter<br />
* Tray<br />
* Shaker<br />
* Health Analyzer<br />
* Advanced Reagent Scanner<br />
[[File:Emag.png|16px]] Mickey Finn's Special Brew - Poisonous, causes instant knockout.<br />
<br />
</div></div><br />
<br />
===Combat===<br />
[[File:CyborgCombat.png]]<br />
<br />
Combat borgs are not in normal selection, and the choice usually remains barred. This module is unlocked by a GAMMA Alert Status being called by Central Command, it's packed with robust combat tools to stave off most threats to crew and station.<br />
<br />
<div class="toccolours mw-collapsible mw-collapsed" style="width:50%"><br />
'''Combat Cyborg Equipment Modules:'''<br />
<div class="mw-collapsible-content"><br />
<br />
* [[Security Items#Flash|Flash]]<br />
* Zipties<br />
* [[Security Items#Stun Baton|Stunbaton]]<br />
* Cyborg Immolator Cannon - Deals burn damage and sets people on fire, has a spread mode and a precise mode<br />
* Sonic Jackhammer<br />
** Able to clear reinforced walls and other obstructions, doubles as an effective melee weapon<br />
<br />
</div></div><br />
<br />
==[[Guide to Robotics#Modifications|Modifications]]==<br />
<br />
Cyborgs that have had their programming tampered with can be repaired by resetting their AI connection and LawSync status, by manually pulsing the wiring. In the unlikely event that an AI goes crazy, a trained [[Roboticist]] or other technician should be able to sever the connection to the AI entirely by cutting the correct wire.<br />
<br />
An [[Syndicate Items#Devices and Tools|Emagged]] cyborg will have no LawSync or AI link and cannot be reset.<br />
<br />
Remember, cyborgs are very expensive! Do not destroy them unless the cyborg is completely out of control, and resetting the AI and LawSync status doesn't work.<br />
<br />
Roboticists can also produce a few upgrade modules, which are partially only usable by some modules.<br />
<br />
==Resetting Modules==<br />
Cyborg modules can be reset by opening up the cyborg, and inserting the module reset upgrade.<br />
<br />
# Build a module reset board from the robotics [[Exosuit Fabricator]].<br />
# Use ID on Cyborg to unlock panel.<br />
# Crowbar open the Cyborg's panel.<br />
# Shove that module reset board into the Cyborg.<br />
# Crowbar the panel closed and ID lock it.<br />
<br />
==Emagging==<br />
Cyborgs are vulnerable to certain clandestine devices and may have illegal programs uploaded to them by such interactions. This type of re-programming is also present in clandestinely hacked AIs, and may virally infect into related cyborgs. Finally, certain cyborgs may have been hacked personally by clandestine agents.<br />
<br />
To [[Syndicate Items#Devices and Tools|emag]] a cyborg, follow these steps:<br />
<br />
# Use and Emag or ID to unlock the cover.<br />
# Crowbar open the cover.<br />
# Use Emag again.<br />
<br />
This will turn control of the cyborg over to the person who emagged it and disconnect it from the AI and Cyborg Upload Console.<br />
<br />
Note: Many people fail to emag cyborgs for a number of reasons.<br />
<br />
* People usually emag without unlocking the cover, this only unlocks the panel, rather than emagging the cyborg.<br />
* Any more attempts to use the emag at this stage results in a message of *The cover is already unlocked.*<br />
* If people unlock the panel with their ID first but do not open the cover, and then try to use their emag, each attempt displays *The cover is already unlocked.*.<br />
<br />
Whatever the case, the cyborg is now corrupted, and all safety measures are released, with the exception of the robotics control. Do not mistake personality quirks for clandestine behaviour, cyborgs are VERY EXPENSIVE MACHINES and you may be demoted or fired for destroying them without a valid reason.<br />
<br />
Keep in mind, Nanotrasen robotics employees may attempt to experiment with a cyborgs internal wiring, please double-check before detonating any cyborg acting independently by doing routine maintenance on their electrical systems. Also keep in mind that their laws may be changed by the same process as an [[AI]] by simply using the cyborg upload located opposite the AI Upload.<br />
<br />
==Other Notes on Cyborgs==<br />
* Cyborgs with organic brains are not the same beings as placed into the Cyborg, meaning if you were a traitor/vamp/changeling before. You cannot follow those objectives.<br />
* You cannot take toxic or suffocation damage. The only sources of damage that can harm you are Burn and Brute. <br />
* Expect to regularly be thrust into hazardous situations thanks to your enhanced durability and ability to operate in a vacuum. <br />
* You cannot be disarmed or relieved of your inbuilt equipment. You can be stunned by a flash, EMP, xeno, which overloads your optical sensors, clears your modules and prevents movement.<br />
* You are immune to most (if not all) maladies such as disease and radiation poisoning. <br />
* You must follow the [[AI#Interpreting Your Laws|AI's laws]].<br />
* You cannot pick up, use, or equip external items, with exceptions to components, which can be with the grabber if you are engineer. <br />
* You can be locked down or blown up using the Robotics Control Computer in the [[Research Director's Office]]. <br />
* You are considered directly subordinate to the [[AI]], if an AI is present and functional. <br />
* Like the AI, you can remotely interact with certain objects. You must be within sight range of a device to manipulate it. For example, you cannot call for a shuttle or set messages without line of sight to a Communications Console. <br />
* Like the AI, you can remotely view alarm statuses. Use this to your advantage.<br />
* Unlike the AI, you cannot use security cameras for remote viewing.<br />
* You are basically an AI on legs, without the security camera abilities. When there's no AI in the round, this can be useful. <br />
* Cyborgs have all-access and more, as well as remote door interaction.<br />
* When your power reaches around 100 units remaining, your modules will automatically shut down, presumably to preserve power. <br />
* You relatively tough, and if upgraded with v-tec, as fast as most of your human compatriots.<br />
* Keep the crew updated on your location and power if you are running low and may not make it to the recharger in time.<br />
* Cyborgs may not know what emotions, or feelings are, but that doesn't give the player the right to go Rambo. If a group of people take several people hostage, the Cyborg doesn't have the right to rush in with a stun baton and beat the Hostage takers.<br />
<br />
==Rogue AI Notes==<br />
<br />
If your master the Rogue AI has gone rogue then you will inherit its laws and become rogue yourself. You will still have to obey it so that it may accomplish its goals no matter the cost. This means that if the Rogue AI wants you to blow yourself up, then you do it. Yes, you can request not to be blown up and provide an alternative idea, but in the end you must obey the AI. It's not called a Master and Slave relationship for nothing.<br />
<br />
If the AI has gone Rogue and you are not synced to the Rogue AI then you are allowed to stop it, if your laws allow for it. So if for instance you have the Robocop Lawset then you can help takeout the Rogue AI, other Laws have different effects on how you may act. If in doubt, use Adminhelp.<br />
<br />
'''Please Note''': It is incredibly difficult for a cyborg to be created without being Synced to the Rogue AI. If you are Synced to the Rogue AI you '''will''' inherit its Rogue Laws. Furthermore even if you are unsynced from the AI, you may still have its Laws which you must follow. In short, if you suspect the AI is rogue, and you are synced to it, and your laws are normal (no zeroth law about murdering the crew) then the AI is not Rogue.<br />
<br />
{{JobsTable}}<br />
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[[Category:Jobs]]</div>SabreMLhttps://paradisestation.org/wiki/index.php?title=File:Cyborg.png&diff=34258File:Cyborg.png2021-09-21T15:53:16Z<p>SabreML: SabreML uploaded a new version of File:Cyborg.png</p>
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'''The uploader of this file has certified that this file is licensed under, or will inherit, the [https://creativecommons.org/licenses/by-sa/3.0/ CC-BY-SA 3.0 license] notwithstanding violations.'''<br><br />
'''Share:''' This work may be copied or redistributed in any medium or format.<br><br />
'''Adapt:''' This work may be remixed, transformed, and built upon the for any purpose, even commercially.<br><br />
'''Attribute:''' You must give appropriate credit, provide a link to the license, and indicate if changes were made. You may do so in any reasonable manner, but not in any way that suggests the licensor endorses you or your use.<br><br />
'''ShareAlike:''' Copies of this work must be attributed with the CC-BY-SA 3.0 license, irrespective of sharing or adaptation.</div>SabreMLhttps://paradisestation.org/wiki/index.php?title=File:Mining_Equipment_Vendor.png&diff=34154File:Mining Equipment Vendor.png2021-09-18T03:24:00Z<p>SabreML: SabreML uploaded a new version of File:Miningequipmentvendor.png</p>
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== Licensing ==<br />
'''The uploader of this file has certified that this file is licensed under, or will inherit, the [https://creativecommons.org/licenses/by-sa/3.0/ CC-BY-SA 3.0 license] notwithstanding violations.'''<br><br />
'''Share:''' This work may be copied or redistributed in any medium or format.<br><br />
'''Adapt:''' This work may be remixed, transformed, and built upon the for any purpose, even commercially.<br><br />
'''Attribute:''' You must give appropriate credit, provide a link to the license, and indicate if changes were made. You may do so in any reasonable manner, but not in any way that suggests the licensor endorses you or your use.<br><br />
'''ShareAlike:''' Copies of this work must be attributed with the CC-BY-SA 3.0 license, irrespective of sharing or adaptation.</div>SabreMLhttps://paradisestation.org/wiki/index.php?title=Ash_Walker&diff=34153Ash Walker2021-09-18T03:10:06Z<p>SabreML: Updated for PR #16672 (Bone pickaxe & scythe)</p>
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<div>{{JobPageHeader<br />
|colour = 222222<br />
|hcolour = red<br />
|stafftype = ANTAGONIST<br />
|img = Ash.png<br />
|jobtitle = Ash Walker<br />
|access = Lavaland<br />
|difficulty = Hard<br />
|superior = N/A<br />
|duties = Protect your hunting grounds. Feed trespassers to the tendril. Grow the nest.<br />
|guides = [[Guide to Lavaland]]<br />
}}<br />
{{JobAntag}}<br />
<br />
Ash Walkers are the tribal natives of Lavaland. These Unathi-esque lizard people are fiercely protective of their land, and will more often than not kill any trespassers. Through the use of a Necropolis tendril, the Ash Walkers are able to quickly grow and hatch their eggs through the sacrifice of dead bodies. Their tribal origins make it difficult for them to use most forms of technology, limiting them to mostly crafted and scavenged weapons. Despite this, they're still quite dangerous, especially in large numbers.<br />
<br />
== Ash Walker Biology ==<br />
Ash walkers differ in a few different ways to their Unathi cousins. The biggest difference being their inexperience with advanced technology. Most guns, machines, computers, and advanced tools are completely foreign to Ash Walkers and are therefore unusable by them. Because of this, Ash Walkers are restricted to the most basic of weapons and tech. Another difference is their digitigrade legs. Ash Walkers have a different leg structure compared to almost all other races, so they can't wear standard shoes or boots. This will restrict them to walking barefoot most of the time, which can prove hazardous with broken glass or cactus presenting a trip hazard without footwear. Ash Walkers can also only speak the Unathi language of Sintha’Unathi, making communication difficult without knowing the language or having a translator present. However, like their distant cousins, they are more vulnerable to brute damage, making them take 5% more compared to humans.<br />
<br />
== The Nest ==<br />
[[File:Ash Walker Nest.png|right|thumb|The Home of the Ashwalkers on [[Lavaland]]|768px]]<br />
Ash Walkers live for and die to protect their nest. It is their home in the hostile, ash filled landscape. Wandering in uninvited is an easy way for a miner to get swarmed and stabbed to death by the inhabitants, so it is recommended to leave if you aren't equipped to fight several angry lizard men. <br />
=== The Tendril ===<br />
In the North-East room of the Ash Walker nest is the true nest, the Necropolis Tendril. This carefully cared for appendage is how the Ash Walkers are able to grow and reproduce so quickly. Whenever a dead body is brought to the tendril, it will be consumed, dropping any gear and organs the body had. With two bodies fed to the tendril, a new egg will be fully grown, ready to hatch into an Ash Walker. This is the only way for more Ash Walkers to be born. If it is destroyed, the tendril will drop a Necropolis chest before creating a chasm where it once stood. With that, the Ash Walkers will no longer be able to grow any more eggs.<br />
<br />
Also present in the room are two Gutlunches. These scavenger creatures will eat any gibs, organs, and blood on the ground and produce milk, which can be drank for saline-glucose. If they eat enough, they'll give birth to a baby Gutlunch, which will grow into an adult once it's eaten enough. <br />
=== The Storage Room ===<br />
On the North West side of the camp is the storage room. Here, all of the ill-gotten gains of the Ash Walker are kept. The room holds several useful, and some irreplaceable items, including a fully stocked toolbox, medkits, and simple medical supplies, an operating table, spare lanterns, a Rapid Construction Device, seeds and a seed extractor, a Gravitational Singularity generator, and an AI combat upgrade disk. (Those last two items, which have the potential to destroy the station, should ONLY be used maliciously with Admin permission. Always ask first.) A lot of the items in this room are either hard to get or impossible to replace, so make sure you don't lose them.<br />
=== The Plaza ===<br />
Outside of the buildings is an open area that has several dirt patches for gardening, a few garden tools, mining equipment, and a bonfire for cooking and ore refining. Do note that this area is exposed, so it will be hit by ash storms. Get inside one of the buildings before it comes. There'll also be some dead bodies around at round start, so drag those to the tendril to grow a new egg.<br />
<br />
==Agriculture==<br />
===Animals===<br />
Inside the nest. There a few small creatures crawling around. They feed on the gibs produced by the egg-making process and produce useful chemicals that can be harvested with a bucket.<br />
<br />
{| class="wikitable mw-collapsible" width="80%" style="text-align: center; margin:10pt; background-color: #F5AC8E;"<br />
|- style="font-weight: bold; text-align: center; background-color: #EE6A34; color: white;"<br />
| style="width: 150pt; center;" | Animals<br />
| class="unsortable" | Description<br />
|-<br />
! Gutlunch <br> [[File:Gutlunch.png|48px]]<br />
| A small, dark grey creature that crawls around the tendril. It feeds on gibs and produced milk. This milk can be harvested by a bucket and has healing powers much like Saline Glucose. After eating enough food it will reproduce.<br />
|-<br />
! Gutshank <br> [[File:Gutshank.png|48px]]<br />
| Much like a Gutlunch, it lives near the tendril and produces milk, but has no eyes and a more reddish-brown hue to its skin.<br />
|}<br />
<br />
===Plants===<br />
<br />
You have multiple seeds at your disposal to serve as food, health supplies, and building materials. All you need to do is dig the ground with a shovel, turn the ash into sandstone, and then turn the sandstone into a pile of dirt. You don't need to water or compost plants to keep them alive, they will already have max water and nutriment already. So after each harvest, simply use the shovel on the used dirt pile to remove it and make a new one in its place. <br />
<br />
If you don't wish to do that, you can instead compost wheat into them for nutrition and use the bucket to water the plants from the nearby pond. Check the [[Guide to Hydroponics]] for more information.<br />
<br />
* Plants don't take damage from ash storms, so you may plant them whenever you like without worrying about them dying.<br />
<br />
* While healing balms don't heal as much as a kit, they're balanced by the fact each leaf produces 6 of them, plus they're easy to produce and can be stockpiled.<br />
<br />
* Make sure you always have 2 surplus seeds for each plant. Having just one means that if you fail a harvest will result in the plant being lost forever and not being able to ever plant it again. Keep in mind the seed extractor only makes one seed for each item of produce.<br />
<br />
In the storage room, you will find 5 seeds and a seed extractor. Other plants can be found out in Lavaland.<br />
<br />
{| class="wikitable mw-collapsible" width="80%" style="text-align: center; margin:10pt; background-color: #F5AC8E;"<br />
|- style="font-weight: bold; text-align: center; background-color: #EE6A34; color: white;"<br />
| style="width: 150pt; center;" | Plant <br />
| class="unsortable" | Description<br />
|-<br />
! Wheat <br> [[File:Seedwheat.png|48px]]<br />
| You can eat this. It Grows fast. Great for composting into other plants<br />
|-<br />
! Comfrey <br> [[File:Comfreyseed.png|48px]]<br />
| Once harvested, use a leaf in your hand to turn it into a poultice. Each leaf produces 6 brute healing balms.<br />
|-<br />
! Aloe Vera <br> [[File:Ambrosiavulgarisseed.png|48px]]<br />
| Exact same as Comfrey, but for burns.<br />
|-<br />
! Tower cap mycelium <br> [[File:Towercapseed.png|48px]] <br />
| When harvested, it will give you wood you can turn into planks(by using a hatchet), which you can make all sorts of things out of, including sandals, which will let you walk on cacti without falling over and taking damage.<br />
|-<br />
! Glowshroom mycelium <br> [[File:Glowshroommycelium.png|48px]] <br />
| When Harvested, gives you glowshrooms. Use one in your hand to plant it on the ground. When planted, produces light and spreads on its own.<br />
|-<br />
! Seed Extractor <br> [[File:seedextractor.png|48px]] <br />
| An item that can be carried in your belt slot. Put plant produce in it and activate it to produce seeds. Additionally, can hold an unlimited amount of plants.<br />
|}<br />
====Wild plants====<br />
<br />
See the [[Guide to Lavaland#Flora|Flora Section in the Guide to Lavaland]]<br />
<br />
==Crafting==<br />
You can craft a lot of useful things that will aid you. Most of them are made with the materials you get from hunting local fauna. '''All of these deal brute damage and brute damage only. On armors, not all protections are showed as they're not really useful.''' Accessories do not slow your movement.<br />
<br />
{| class="wikitable sortable mw-collapsible" width="80%" style="text-align: center; background-color: #F5AC8E;margin:10pt;"<br />
|- style="font-weight: bold; text-align: center; background-color: #EE6A34; color: white;"<br />
| style="width: 150pt; center;" | Item <br />
| style="width: 200pt;" class="unsortable" | Ingredients<br />
| class="unsortable" | Description<br />
|-<br />
! Bonfire<br />
[[File:Bonfire.PNG]]<br />
| 5 Tower Caps<br />
| For those cold winter nights. Can be used to cook meat or burn stuff. Try not to light yourself on fire.<br />
|-<br />
! Bone Armor<br />
[[File:Bone Armor.PNG|64px]]<br />
| 6 bones<br />
| A tribal armor plate, crafted from animal bone. Provides decent protection.<br />
|-<br />
! Bone Talisman<br />
[[File:Bone Talisman.PNG|64px]]<br />
| 2 bones, 1 watcher sinew<br />
| A hunter's talisman, some say the old gods smile on those who wear it. Provides a little protection when applied to your jumpsuit.<br />
|-<br />
! Skull Codpiece<br />
[[File:Skull Codpiece.PNG|64px]]<br />
| 2 bones, 1 goliath hide plates<br />
| A skull shaped ornament, intended to protect the important things in life. Provides a little protection when applied to your jumpsuit.<br />
|-<br />
! Bone Bracers<br />
[[File:Bone Bracers.PNG|64px]]<br />
| 2 bones, 1 watcher sinew<br />
| For when you're expecting to get slapped on the wrist. Offers modest protection to your arms.<br />
|-<br />
! Skull Helmet<br />
[[File:Skull Helmet.PNG|64px]]<br />
| 4 bones<br />
| An intimidating tribal helmet, it doesn't look very comfortable. Offers modest protection to your head.<br />
|-<br />
! Goliath Cloak<br />
[[File:Goliath Cloak.png|64px]]<br />
| 2 leather, 2 watcher sinew, 2 goliath hide plates<br />
| A staunch, practical cape made out of numerous monster materials, it is coveted among exiles & hermits. An alternative to bone armor that offers more fire protection.<br />
|-<br />
! Ash Drake Armour<br />
[[File:Ash Drake Armour.PNG|64px]]<br />
| 10 Bones, 2 watcher sinew, 5 ash drake hide<br />
| A suit of armour fashioned from the remains of an ash drake. Makes you immune to fire (not lava) and acid damage. <br />
|-<br />
! Firebrand<br />
[[File:Matchlit.gif]]<br />
| 2 wooden planks<br />
| A primitive match. Used to light stuff on fire.<br />
|-<br />
! Tribal Splint<br />
[[File:Tribal_Splint.png|64px]]<br />
| 2 bones, 1 watcher sinew<br />
| A means of stabilizing broken bones.<br />
|-<br />
! Bone Dagger {{Anchor|Weapons}}<br />
[[File:Bone Dagger.PNG|64px]]<br />
| 2 bones<br />
| A sharpened bone. The bare minimum in survival.<br />
|-<br />
! Bone Spear<br />
[[File:Bone_spear.png|64px]]<br />
| 4 bones, 1 watcher sinew<br />
| A haphazardly-constructed yet still deadly weapon. The pinnacle of modern technology. Does decent damage when thrown.<br />
|-<br />
! Bone Axe<br />
[[File:Boneaxe.png|64px]]<br />
| 6 bones, 3 watcher sinew<br />
| A large, vicious axe crafted out of several sharpened bone plates and crudely tied together. Made of monsters, by killing monsters, for killing monsters. Wield it in both hands to deal brutal damage.<br />
|-<br />
! Bone Pickaxe<br />
[[File:Bone Pickaxe.png]]<br />
| 4 bones, 2 watcher sinew<br />
| Do it yourself pickaxe.<br />
|-<br />
! Bone Scythe<br />
[[File:Bone Scythe.png]]<br />
| 5 bones, 2 watcher sinew<br />
| Perfect for harvesting. And it's not about plants.<br />
|-<br />
! Rake<br />
[[File:Rake.png|64px]]<br />
| 5 wooden planks<br />
| It's used for removing weeds or scratching your back.<br />
|-<br />
! Wooden Bucket<br />
[[File:Woodenbucket.png]]<br />
| 3 wooden planks<br />
| It's a bucket. Holds liquids and reagents.<br />
|-<br />
! Wooden Barrel<br />
[[File:Wooden Barrel.PNG|64px]]<br />
| 30 wooden planks<br />
| A large wooden barrel. You can ferment fruits and such inside it, or just use it to hold liquid.<br />
|-<br />
! Mushroom Bowl<br />
[[File:Mushroombowl.png]]<br />
| 5 mushroom shavings<br />
| A bowl made out of mushrooms. Not food, though it might have contained some at some point.<br />
|-<br />
! Goliath Bone Oar<br />
[[File:goliath bone oar.PNG|64px]]<br />
| 2 bones<br />
| Not to be confused with the kind Research hassles you for. Needed for moving boats.<br />
|-<br />
! Goliath Bone Boat<br />
[[File:Dragon_Boat.png|64px]]<br />
| 3 goliath hide plates<br />
| A boat used for traversing lava.<br />
|-<br />
|}<br />
<br />
==Outsiders==<br />
<br />
There are creatures invading your sacred homeland and ripping out its innards for devious gains. You are not sure how to deal with these creatures just yet but you will find out soon enough when you encounter one. <br />
<br />
Miners are often extremely hostile to you, you are allowed to kill them without quarter. However, you also have the option to trade and interact with them given the chance. Do not invade the mining base without serious provocation and you should always '''Ahelp before considering attacking the outpost or going on the station.'''<br />
<br />
Be warned, miners are often better equipped and more robust than you are, so do not underestimate them. Hail Necropolis!<br />
<br />
{{JobsTable}}<br />
[[Category:Jobs]] [[Category:Guides]]</div>SabreMLhttps://paradisestation.org/wiki/index.php?title=Crafting&diff=34152Crafting2021-09-18T03:08:56Z<p>SabreML: Updated for PR #16672 (Bone pickaxe & scythe)</p>
<hr />
<div>Craftable Items are items that can be crafted using the Crafting Menu (Which is located in the bottom right corner of the HUD, the T button). They are divided into several items, they have different categories from Weaponry, Ammunition, Robots, Food, Misc and Tribal. All of these items have different purposes, so pick the item you need at the categories below.<br />
<br />
'''To Craft Items:''' Have all materials prepared before you craft. If an item needs tools, you need to have the tools at your hand first. Put all the items next to your character, go to the Crafting Menu and find the item to craft. It takes time before crafting will be finished. Crafted items cannot be deconstructed.<br />
<br />
=Weaponry=<br />
<br />
{| class="wikitable sortable mw-collapsible" width="80%" style="text-align: center; background-color: #CED2DB;"<br />
|- style="background-color:#606D89;font-weight:bold; color: white;text-align:center;"<br />
! style='background-color:#606D89' width:150px; |Item<br />
! style='background-color:#606D89' width:200px; |Ingredients<br />
! class="unsortable" style='background-color:#606D89' |Description<br />
|-<br />
! IED<br />
[[File:IED.gif]]<br />
| 1 Cable Coil, 1 Drink Can (Any), 1 Igniter, 50 Welding Fuel<br />
| A weak, improvised incendiary device.<br />
<br />
It detonates upon impact.<br />
|-<br />
! Molotov<br />
[[File:Molotov.GIF]]<br />
| 1 Drink Bottle (Any), 1 Damp Rag<br />
| A throwing weapon used to ignite things, typically filled with an accelerant.<br />
<br />
|-<br />
! Pneumatic Cannon<br />
[[File:Pneumaticcannon.gif]]<br />
| 4 Metal, 8 package wrapper, 2 pipe, (Welding Tool, Wrench)<br />
| A gas-powered cannon that can fire any object loaded into it.<br />
Once crafted, load it with a canister of gas (oxygen/plasma/anesthetic) and items of your choosing to be used as ammo. Point and fire. (to refill canister, use a screwdriver to take it out, and then refill it with your choice of gas) <br />
|-<br />
! Stunprod<br />
[[File:Stunprod.png]]<br />
| 1 Cable Cuff, 1 Igniter, 1 Metal Rod<br />
| An improvised stun baton. Activate it in hand to turn it on.<br />
<br />
It stuns for a shorter duration for more cost compared to a stun baton.<br />
|-<br />
! Bola<br />
[[File:MakeshiftBola.PNG]]<br />
| 1 Cable Cuff, 6 Metal Sheet<br />
| A restraining device designed to be thrown at the target.<br />
<br />
Slows down movement speed by forcing targets to walk. Resist to break out of it.<br />
|-<br />
! Flamethrower<br />
[[File:Flamethrower.png]]<br />
| 1 Igniter, 1 Metal Rod, 1 Welding Tool (Screwdriver)<br />
| You are a firestarter!<br />
<br />
Attach a plasma tank and don't forget to light it.<br />
|-<br />
! Improvised Shotgun<br />
[[File:Impshotgun.png]]<br />
| 1 Modular Receiver, 5 Package Wrapper, 1 Pipe, 1 Rifle Stock (Screwdriver)<br />
| Time to kick ass and chew bubblegum.<br />
<br />
Only holds one shell at a time and must be manually reloaded after firing. Comes with an improvised shotgun shell and can be shortened with a circular saw.<br />
|-<br />
! Chainsaw<br />
[[File:MakeshiftChainsaw.PNG]]<br />
| 1 Cable Coil, 1 Circulaw Saw, 1 Plasteel (Welding Tool)<br />
| A garden-variety chainsaw.<br />
<br />
Much weaker than the standard syndicate chainsaw, but still capable of doing some serious damage. Extremely messy.<br />
|-<br />
! Spear<br />
[[File:Spear.PNG]]<br />
| 1 Cable Cuff, 1 Glass Shard, 1 Metal Rod<br />
| The favourite of civilians everywhere.<br />
<br />
May be wielded or thrown at one's enemies. Too large to fit in a backpack but can be stored on the back.<br />
|-<br />
! Makeshift Garrote<br />
[[File:MakeshiftGarrote.PNG]]<br />
| 5 Cable Coil, 1 Wood Plank (Kitchen Knife)<br />
| A makeshift tool designed for strangling.<br />
<br />
Not exactly the sturdiest garrote, but it'll do in a pinch.<br />
|-<br />
! Powered Crossbow<br />
[[File:MakeshiftCrossbow.PNG]]<br />
| 10 Cable Coil, 3 Metal Rod, 3 Plastic, 5 Wood Plank (Screwdriver, Welding Tool)<br />
| A kick-ass powered crossbow!<br />
<br />
In reality this makeshift crossbow is extremely underwhelming. Pull back the string and then fire. Requires a Power Cell and bolts. <br />
|-<br />
! Payload (C4)<br />
[[File:ChemPayload.GIF]]<br />
| 1 Basic Matter Bin, 1 C4, 2 Grenade Casing<br />
| An explosive or chemical payload.<br />
<br />
Can be fitted in bomb shells and detonated.<br />
|-<br />
! Payload (Gibtonite)<br />
[[File:ChemPayload.GIF]]<br />
| 1 Basic Matter Bin, 1 Gibtonite, 2 Grenade Casing<br />
| An explosive or chemical payload.<br />
<br />
Can be fitted in bomb shells and detonated.<br />
|-<br />
! Payload (Toxins)<br />
[[File:ChemPayload.GIF]]<br />
| 1 Basic Matter Bin, 1 remote signalling device, 2 metal<br />
| A payload casing designed to secure a gas based bomb. Must be loaded with a tank transfer valve and installed into a plasteel bomb frame in order to be detonated.<br />
|-<br />
|}<br />
<br />
=Ammunition=<br />
{| class="wikitable sortable mw-collapsible" width="80%" style="text-align: center; background-color: #CED2DB;"<br />
|- style="background-color:#606D89;font-weight:bold; color: white;text-align:center;"<br />
! style='background-color:#606D89' width:150px; |Item<br />
! style='background-color:#606D89' width:200px; |Ingredients<br />
! class="unsortable" style='background-color:#606D89' |Description<br />
|-<br />
! Meteorshot Shell<br />
[[File:MeteorshotS.PNG]]<br />
| 1 Compressed Matter Cartride, 2 Micro-Manipulators, 1 Unloaded Technological Shotshell (Screwdriver)<br />
| A shotgun shell rigged with CMC technology.<br />
<br />
Launches a massive slug when fired.<br />
|-<br />
! Pulse Slug Shell<br />
[[File:Shotgun shell tech.png]]<br />
| 2 Advanced Capacitors, 1 Ultra-High Micro-Laser, 1 Unloaded Technological Shotshell (Screwdriver)<br />
| A delicate device which can be loaded into a shotgun. <br />
<br />
Fires a powerful energy blast.<br />
|-<br />
! Dragonsbreath Shell<br />
[[File:Shotgun shell orange.png]]<br />
| 5u Phosphorus, 1 Unloaded Technological Shotshell (Screwdriver)<br />
| A shotgun shell which fires a spread of incendiary pellets.<br />
<br />
It ignites everything on its way.<br />
|-<br />
! FRAG-12 Shell<br />
[[File:FRAG-12S.PNG]]<br />
| 5u Fluorosulphuric Acid, 5u Glycerol, 5u Sulphuric Acid, 1 Unloaded Technological Shotshell (Screwdriver)<br />
| A high explosive breaching round for a 12 gauge shotgun.<br />
|-<br />
! Ion Scatter Shell<br />
[[File:Shotgun shell ion.png]]<br />
| 1 Ansible Crystal, 1 Ultra-High Micro-Laser, 1 Unloaded Technological Shotshell (Screwdriver)<br />
| An advanced shotgun shell which uses a subspace ansible crystal to produce an effect similar to a standard ion rifle.<br />
<br />
As the name suggests, it's a scatter shot.<br />
|-<br />
! Improvised Shotgun Shell<br />
[[File:ImprovisedShotgunS.PNG]]<br />
| 1 Cable Coil, 1 Grenade Casing, 1 Metal, 10 Welding Fuel (Screwdriver)<br />
| An extremely weak shotgun shell with multiple small pellets made out of metal shards.<br />
|-<br />
! Overloaded Improvised Shell<br />
[[File:ImprovisedShotgunS.PNG]]<br />
| 10u Black Powder, 1 Iprovised Shotgun Shell, 20u Plasma Dust (Screwdriver)<br />
| A powerful shell that is prone to backfire.<br />
|-<br />
! Laser Slug Shell<br />
[[File:LaserSlugS.PNG]]<br />
| 1 Advanced Capacitor, 1 High-Power Micro-Laser, 1 Unloaded Technological Shell<br />
| Fires a laser beam.<br />
|-<br />
! Makeshift Bolt<br />
[[File:MetalRod.PNG]]<br />
| 1 Metal Rod (Welding Tool)<br />
| A makeshift bolt for use in the Powered Crossbow.<br />
|-<br />
|}<br />
<br />
=Misc=<br />
{| class="wikitable sortable mw-collapsible" width="80%" style="text-align: center; background-color: #CED2DB;"<br />
|- style="background-color:#606D89;font-weight:bold; color: white;text-align:center;"<br />
! style='background-color:#606D89' width:150px; |Item<br />
! style='background-color:#606D89' width:200px; |Ingredients<br />
! class="unsortable" style='background-color:#606D89' |Description<br />
|-<br />
! String Instruments<br />
[[File:violin.png]]<br />
| 5 wooden planks, 6 cable coil, 5 tape roll (screwdriver, wirecutters)<br />
| A musical stringed instrument<br />
|-<br />
! Picket Sign<br />
[[File:Picketsign.png]]<br />
| 1 metal rod, 2 cardboard<br />
| A picket sign that you can write on. Use to protest against shitcurity<br />
|-<br />
! Camera Obscura<br />
[[File:Camera.png]]<br />
| 1 camera, 10 water<br />
| A polaroid camera, some say it can see ghosts!<br />
|-<br />
! Paper Sack<br />
[[File:Paperbag.png]]<br />
| 5 paper<br />
| A sack neatly crafted out of paper<br />
|-<br />
! Sushi Mat<br />
[[File:Sushimat.png]]<br />
| 1 wooden plank, 2 cable coil<br />
| A wooden mat used for efficient sushi crafting.<br />
|-<br />
! Homemade Soap<br />
[[File:Gibsoap.png]]<br />
| 10 lye, 10 liquid gibs and heat to 374K<br />
| A homemade bar of soap. Smells of... well....<br />
|-<br />
! Latex Glove Baloon<br />
[[File:Latexballoon.png]]<br />
| 1 latex glove, 10 cable coil<br />
| An inflated latex glove for when you're really bored.<br />
|-<br />
! Golden Bike Horn<br />
[[File:Bikehorngold.png]]<br />
| 5 Bananium, 1 Bikehorn<br />
| A golden bike horn. Honking it forces everyone in the vicinity to flip.<br />
|-<br />
! Black Carpet<br />
[[File:Carpetblack.png]]<br />
| 1 Carpet Tile (Crayon)<br />
| Fancy black carpeting to spice up your not-so-fancy office.<br />
|-<br />
! Shower Curtains<br />
[[File:Curtainshower.png]]<br />
| 2 Roll of Cloth, 1 Metal Rod, 2 Plastic<br />
| Shower curtains, for those prudish types.<br />
|-<br />
! Guillotine<br />
[[File:Guillotine.gif]]<br />
| 3 plasteel, 20 wooden planks, 10 cable coil (Screwdriver, Wrench, Welding Tool)<br />
| A large structure used to remove the heads of traitors and treasonists<br />
|-<br />
! Thermal Drill<br />
[[File:ThermalDrill.png|64px]]<br />
| 5 cable coil, 1 exosuit drill, 1 power cell, 2 metal rod, 1 timer (Screwdriver, Wrench)<br />
| A tungsten carbide thermal drill with magnetic clamps for the purpose of drilling hardened objects. Guaranteed 100% jam proof.<br />
|-<br />
! Diamond Tipped Thermal Drill<br />
[[File:Diamond drill.png]]<br />
| 5 cable coil, 1 diamond tipped exosuit drill, 1 power cell, 2 metal rod, 1 proximity sensor (Screwdriver, Wrench) <br />
| A diamond tipped thermal drill with magnetic clamps for the purpose of quickly drilling hardened objects. Guaranteed 100% jam proof.<br />
|-<br />
! Black and Red Toolbox<br />
[[File:SyndicateToolbox.png]]<br />
| 10 red paint, 30 black paint, 1 toolbox (Damp rag)<br />
| Danger. Very Robust. The paint is still wet.<br />
|-<br />
|}<br />
<br />
=Tribal=<br />
Most useful for [[Ash Walker]]s<br />
{| class="wikitable sortable mw-collapsible" width="80%" style="text-align: center; background-color: #CED2DB;"<br />
|- style="background-color:#606D89;font-weight:bold; color: white;text-align:center;"<br />
! style='background-color:#606D89' width:150px; |Item<br />
! style='background-color:#606D89' width:200px; |Ingredients<br />
! class="unsortable" style='background-color:#606D89' |Description<br />
|-<br />
! Bonfire<br />
[[File:Bonfire.PNG]]<br />
| 5 Tower Caps<br />
| For those cold winter nights. Can be used to cook meat or burn stuff. Try not to light yourself on fire.<br />
|-<br />
! Bone Armor<br />
[[File:Bone Armor.PNG|64px]]<br />
| 6 bones<br />
| A tribal armor plate, crafted from animal bone. Provides decent protection.<br />
|-<br />
! Bone Talisman<br />
[[File:Bone Talisman.PNG|64px]]<br />
| 2 bones, 1 watcher sinew<br />
| A hunter's talisman, some say the old gods smile on those who wear it. Provides a little protection when applied to your jumpsuit.<br />
|-<br />
! Skull Codpiece<br />
[[File:Skull Codpiece.PNG|64px]]<br />
| 2 bones, 1 goliath hide plates<br />
| A skull shaped ornament, intended to protect the important things in life. Provides a little protection when applied to your jumpsuit.<br />
|-<br />
! Bone Bracers<br />
[[File:Bone Bracers.PNG|64px]]<br />
| 2 bones, 1 watcher sinew<br />
| For when you're expecting to get slapped on the wrist. Offers modest protection to your arms.<br />
|-<br />
! Skull Helmet<br />
[[File:Skull Helmet.PNG|64px]]<br />
| 4 bones<br />
| An intimidating tribal helmet, it doesn't look very comfortable. Offers modest protection to your head.<br />
|-<br />
! Goliath Cloak<br />
[[File:Goliath Cloak.png|64px]]<br />
| 2 leather, 2 watcher sinew, 2 goliath hide plates<br />
| A staunch, practical cape made out of numerous monster materials, it is coveted among exiles & hermits. An alternative to bone armor that offers more fire protection.<br />
|-<br />
! Ash Drake Armour<br />
[[File:Ash Drake Armour.PNG|64px]]<br />
| 10 Bones, 2 watcher sinew, 5 ash drake hide<br />
| A suit of armour fashioned from the remains of an ash drake. Makes you immune to fire (not lava) and acid damage. <br />
|-<br />
! Firebrand<br />
[[File:Matchlit.gif]]<br />
| 2 wooden planks<br />
| A primitive match. Used to light stuff on fire.<br />
|-<br />
! Tribal Splint<br />
[[File:Tribal_Splint.png|64px]]<br />
| 2 bones, 1 watcher sinew<br />
| A means of stabilizing broken bones.<br />
|-<br />
! Bone Dagger<br />
[[File:Bone Dagger.PNG|64px]]<br />
| 2 bones<br />
| A sharpened bone. The bare minimum in survival.<br />
|-<br />
! Bone Spear<br />
[[File:Bone_spear.png|64px]]<br />
| 4 bones, 1 watcher sinew<br />
| A haphazardly-constructed yet still deadly weapon. The pinnacle of modern technology. Does decent damage when thrown.<br />
|-<br />
! Bone Axe<br />
[[File:Boneaxe.png|64px]]<br />
| 6 bones, 3 watcher sinew<br />
| A large, vicious axe crafted out of several sharpened bone plates and crudely tied together. Made of monsters, by killing monsters, for killing monsters. Wield it in both hands to deal brutal damage.<br />
|-<br />
! Bone Pickaxe<br />
[[File:Bone Pickaxe.png]]<br />
| 4 bones, 2 watcher sinew<br />
| Do it yourself pickaxe.<br />
|-<br />
! Bone Scythe<br />
[[File:Bone Scythe.png]]<br />
| 5 bones, 2 watcher sinew<br />
| Perfect for harvesting. And it's not about plants.<br />
|-<br />
! Rake<br />
[[File:Rake.png|64px]]<br />
| 5 wooden planks<br />
| It's used for removing weeds or scratching your back.<br />
|-<br />
! Wooden Bucket<br />
[[File:Woodenbucket.png]]<br />
| 3 wooden planks<br />
| It's a bucket. Holds liquids and reagents.<br />
|-<br />
! Wooden Barrel<br />
[[File:Wooden Barrel.PNG|64px]]<br />
| 30 wooden planks<br />
| A large wooden barrel. You can ferment fruits and such inside it, or just use it to hold liquid.<br />
|-<br />
! Mushroom Bowl<br />
[[File:Mushroombowl.png]]<br />
| 5 mushroom shavings<br />
| A bowl made out of mushrooms. Not food, though it might have contained some at some point.<br />
|-<br />
! Goliath Bone Oar<br />
[[File:goliath bone oar.PNG|64px]]<br />
| 2 bones<br />
| Not to be confused with the kind Research hassles you for. Needed for moving boats.<br />
|-<br />
! Goliath Bone Boat<br />
[[File:Dragon_Boat.png|64px]]<br />
| 3 goliath hide plates<br />
| A boat used for traversing lava.<br />
|-<br />
|}<br />
<br />
=Robots=<br />
See [[Guide to Robotics#Bots|Guide to Robotics (Bots)]].<br />
<br />
=Food=<br />
See [[Guide to Food and Drinks#Crafting Recipes|Guide to Food and Drinks (Crafting Recipes)]].<br />
<br />
[[Category:Guides]]</div>SabreMLhttps://paradisestation.org/wiki/index.php?title=File:Bone_Scythe.png&diff=34151File:Bone Scythe.png2021-09-18T03:05:01Z<p>SabreML: Bone Scythe Ash Walker Mining Craft</p>
<hr />
<div>== Summary ==<br />
Bone Scythe Ash Walker Mining Craft<br />
== Licensing ==<br />
'''The uploader of this file has certified that this file is licensed under, or will inherit, the [https://creativecommons.org/licenses/by-sa/3.0/ CC-BY-SA 3.0 license] notwithstanding violations.'''<br><br />
'''Share:''' This work may be copied or redistributed in any medium or format.<br><br />
'''Adapt:''' This work may be remixed, transformed, and built upon the for any purpose, even commercially.<br><br />
'''Attribute:''' You must give appropriate credit, provide a link to the license, and indicate if changes were made. You may do so in any reasonable manner, but not in any way that suggests the licensor endorses you or your use.<br><br />
'''ShareAlike:''' Copies of this work must be attributed with the CC-BY-SA 3.0 license, irrespective of sharing or adaptation.</div>SabreMLhttps://paradisestation.org/wiki/index.php?title=File:Bone_Pickaxe.png&diff=34150File:Bone Pickaxe.png2021-09-18T03:03:57Z<p>SabreML: Bone Pickaxe Ash Walker Mining Craft</p>
<hr />
<div>== Summary ==<br />
Bone Pickaxe Ash Walker Mining Craft<br />
== Licensing ==<br />
'''The uploader of this file has certified that this file is licensed under, or will inherit, the [https://creativecommons.org/licenses/by-sa/3.0/ CC-BY-SA 3.0 license] notwithstanding violations.'''<br><br />
'''Share:''' This work may be copied or redistributed in any medium or format.<br><br />
'''Adapt:''' This work may be remixed, transformed, and built upon the for any purpose, even commercially.<br><br />
'''Attribute:''' You must give appropriate credit, provide a link to the license, and indicate if changes were made. You may do so in any reasonable manner, but not in any way that suggests the licensor endorses you or your use.<br><br />
'''ShareAlike:''' Copies of this work must be attributed with the CC-BY-SA 3.0 license, irrespective of sharing or adaptation.</div>SabreMLhttps://paradisestation.org/wiki/index.php?title=File:Nuke.gif&diff=34149File:Nuke.gif2021-09-18T02:57:44Z<p>SabreML: Removed template, PR closed</p>
<hr />
<div>== Licensing ==<br />
'''The uploader of this file has certified that this file is licensed under, or will inherit, the [https://creativecommons.org/licenses/by-sa/3.0/ CC-BY-SA 3.0 license] notwithstanding violations.'''<br><br />
'''Share:''' This work may be copied or redistributed in any medium or format.<br><br />
'''Adapt:''' This work may be remixed, transformed, and built upon the for any purpose, even commercially.<br><br />
'''Attribute:''' You must give appropriate credit, provide a link to the license, and indicate if changes were made. You may do so in any reasonable manner, but not in any way that suggests the licensor endorses you or your use.<br><br />
'''ShareAlike:''' Copies of this work must be attributed with the CC-BY-SA 3.0 license, irrespective of sharing or adaptation.</div>SabreMLhttps://paradisestation.org/wiki/index.php?title=Guide_to_Food&diff=33755Guide to Food2021-09-02T16:40:07Z<p>SabreML: Uploaded images</p>
<hr />
<div><div style="box-shadow: 0 0 .3em #000; border-radius: .2em; margin: 1em 0 1em 0; padding: 1px;"><br />
<div style="padding: 1em; background: #D0F0C0"><center><br />
'''Note for editors:''' This page makes heavy use of templates in order to have mouseover dropdowns on food ingredients. If you wish to edit this page, please check out its [[Talk:Guide to Food and Drinks|Discussion Page]] to read a guide on how to use these templates to modify and add recipes.<br />
</center></div></div><br />
<br />
==Nutrition==<br />
[[File:HUD-Hunger.png|right|Nutrition|250px|thumb]]<br />
As you walk and move about on station, your starting nutrition bar will start to drain from starting green, down to dark red. It should be noted that food contains a nutritional value which differs from fullness and will affect how much your bar gains from the food you consume. Junk food, vending machine snacks, will fill you up and not allow you to eat anything more but will not fill your Nutrition bar as quickly as a meal from the chef and will drain quicker. To properly feed yourself, a healthy meal from the chef will get your nutrition up the quickest and not overfill your stomach.<br />
<br />
A full Nutrition bar is a nice full blue. Full nutrition has many positive effects such as regenerating health, healthy reagents staying in your body for longer, restoring blood, and toxins cycling out of your system quicker. Your movement speed is also at max while at full hunger whereas starvation will yield a much slower speed.<br />
<br />
==Drinks==<br />
The Booze-O-Mat is a vending machine that dispenses alcoholic and non-alcoholic beverages in cans, bottles, or jugs. The [[Bar]] comes with one, while the old bar in maintenance comes with an unpowered one that you will need to fix to dispense. These machines can be built with the correct board printed from Research and the restocking part ordered from Cargo.<br />
<br />
The contents of the Booze-O-Mat are as follows:<br />
<br />
{| class="wikitable" style="border: 3px solid #BADDFF;" valign="top"<br />
! scope="col" style='background-color:#BADDFF;'|Image<br />
! scope="col" style='background-color:#BADDFF;'|Item<br />
! scope="col" style='background-color:#BADDFF;'|Reagent<br />
! scope="col" style='background-color:#BADDFF;'|Description<br />
|-<br />
! style='background-color:#E3F3FF;' | [[File:Ginbottle.png]]<br />
| Griffeater Gin {{Anchor|Griffeater Gin}}<br />
| Gin<br />
| A bottle of high-quality gin, produced in the New London Space Station.<br />
|-<br />
! style='background-color:#E3F3FF;' | [[File:Whiskeybottle.png]]<br />
| Uncle Git's Special Reserve {{Anchor|Uncle Git's Special Reserve}}<br />
| Whiskey<br />
| A premium single-malt whiskey, gently matured inside the tunnels of a nuclear shelter. TUNNEL WHISKEY RULES.<br />
|-<br />
! style='background-color:#E3F3FF;' | [[File:Tequilabottle.png]]<br />
| Caccavo Guaranteed Quality Tequila {{Anchor|Caccavo Guaranteed Quality Tequila}}<br />
| Tequila<br />
| Made from premium petroleum distillates, pure thalidomide and other fine quality ingredients!<br />
|-<br />
! style='background-color:#E3F3FF;' | [[File:Vodkabottle.png]]<br />
| Tunguska Triple Distilled {{Anchor|Tunguska Triple Distilled}}<br />
| Vodka<br />
| Aah, vodka. Prime choice of drink AND fuel by Russians worldwide.<br />
|-<br />
! style='background-color:#E3F3FF;' | [[File:Vermouthbottle.png]]<br />
| Goldeneye Vermouth {{Anchor|Goldeneye Vermouth}}<br />
| Vermouth<br />
| Sweet, sweet dryness~<br />
|-<br />
! style='background-color:#E3F3FF;' | [[File:Rumbottle.png]]<br />
| Captain Pete's Cuban Spiced Rum {{Anchor|Captain Pete's Cuban Spiced Rum}}<br />
| Rum<br />
| This isn't just rum, oh no. It's practically GRIFF in a bottle.<br />
|-<br />
! style='background-color:#E3F3FF;' | [[File:Winebottle.png]]<br />
| Doublebeard Bearded Special Wine {{Anchor|Doublebeard Bearded Special Wine}}<br />
| Wine<br />
| A faint aura of unease and asspainery surrounds the bottle.<br />
|-<br />
! style='background-color:#E3F3FF;' | [[File:Cognacbottle.png]]<br />
| Chateau De Baton Premium Cognac {{Anchor|Chateau De Baton Premium Cognac}}<br />
| Cognac<br />
| A sweet and strongly alcoholic drink, made after numerous distillations and years of maturing. You might as well not scream 'SHITCURITY' this time.<br />
|-<br />
! style='background-color:#E3F3FF;' | [[File:Kahluabottle.png]]<br />
| Robert Robust's Coffee Liqueur {{Anchor|Robert Robust's Coffee Liqueur}}<br />
| Kahlua<br />
| A widely known, Mexican coffee-flavoured liqueur. In production since 1936, HONK.<br />
|-<br />
! style='background-color:#E3F3FF;' | [[File:Beer.png]]<br />
| Space Beer {{Anchor|Space Beer}}<br />
| Beer<br />
| Contains only water, malt and hops.<br />
|-<br />
! style='background-color:#E3F3FF;' | [[File:Alebottle.png]]<br />
| Magm-Ale {{Anchor|Magm-Ale}}<br />
| Ale<br />
| A true Dorf's drink of choice.<br />
|-<br />
! style='background-color:#E3F3FF;' | [[File:Synthanolcan.png]]<br />
| Beep's Classic Synthanol {{Anchor|Beep's Classic Synthanol}}<br />
| Synthanol<br />
| A can of IPC booze, however that works. ('''''Note:''' This is the alcoholic equivalent for IPCs. It is toxic to organic species.'')<br />
|-<br />
! style='background-color:#E3F3FF;' | [[File:Orangejuice.png]]<br />
| Orange Juice {{Anchor|Orange Juice}}<br />
| Orange Juice<br />
| Full of vitamins and deliciousness!<br />
|-<br />
! style='background-color:#E3F3FF;' | [[File:Tomatojuice.png]]<br />
| Tomato Juice {{Anchor|Tomato Juice}}<br />
| Tomato Juice<br />
| Well, at least it LOOKS like tomato juice. You can't tell with all that redness.<br />
|-<br />
! style='background-color:#E3F3FF;' | [[File:Limejuice.png]]<br />
| Lime Juice {{Anchor|Lime Juice}}<br />
| Lime Juice<br />
| Sweet-sour goodness.<br />
|-<br />
! style='background-color:#E3F3FF;' | [[File:Cream.png]]<br />
| Milk Cream {{Anchor|Milk Cream}}<br />
| Cream<br />
| It's cream. Made from milk. What else did you think you'd find in there?<br />
|-<br />
! style='background-color:#E3F3FF;' | [[File:Tonic.png]]<br />
| T-Borg's Tonic Water {{Anchor|T-Borg's Tonic Water}}<br />
| Tonic Water<br />
| Quinine tastes funny, but at least it'll keep that Space Malaria away.<br />
|-<br />
! style='background-color:#E3F3FF;' | [[File:Cola.png]]<br />
| Space Cola {{Anchor|Space Cola}}<br />
| Cola<br />
| Cola. In space.<br />
|-<br />
! style='background-color:#E3F3FF;' | [[File:Sodawater.png]]<br />
| Soda Water {{Anchor|Soda Water}}<br />
| Soda Water<br />
| A can of soda water. Still water's more refreshing cousin.<br />
|-<br />
! style='background-color:#E3F3FF;' | [[File:Glass2.png]]<br />
| Glass {{Anchor|Glass}}<br />
| N/A<br />
| A glass to use to pour drinks in. It holds up to 50 units. It will change sprites if you make a drink recipe until the drink has been finished. It will then revert to this state.<br />
|-<br />
! style='background-color:#E3F3FF;' | [[File:Shotglass.png]]<br />
| Shot Glass {{Anchor|Shot Glass}}<br />
| N/A<br />
| A shot glass that can hold up to 15 units. All the contents in the glass will be taken as a shot in one go. This sprite won't change when you make a drink recipe.<br />
|-<br />
! style='background-color:#E3F3FF;' | [[File:Icecup.png]]<br />
| Ice Cup {{Anchor|Ice Cup}}<br />
| Ice<br />
| Careful, cold ice, do not chew.<br />
|-<br />
|-<br />
! style='background-color:#E3F3FF;' | [[File:Fernet.png]]<br />
| Fernet {{Anchor|Fernet}}<br />
| N/A<br />
| can be acquired from hacking<br />
|}<br />
<br />
''Note:''<br />
There are two other dispensers available in the bar, the booze dispenser and the soda fountain. They contain the above reagents, and more, to be used in the drink recipes. They can be toggled to reveal more reagents for use by using a multitool on them.<br />
<br />
===Booze Portal 9001===<br />
This is also known as the booze dispenser. At shift start it is found inside the bar, behind the bartender's counter as it is manned by the [[Bartender]]. These are the following things that the machine dispensers:<br />
{| class="wikitable sortable" style="text-align: center; width: 60%; background-color: #ffffff;"<br />
|- style="font-weight: bold; text-align: center; background-color: #000000; color: white;"<br />
| style="width: 0px;" class="unsortable" |<br />
|- style="text-align: center; background-color: #B4FFA5; color: black;"<br />
'''Normal Drinks'''<br />
!Ale<br />
!Beer<br />
!Cider<br />
!Cognac<br />
!Cream<br />
!Gin<br />
!Ice<br />
!Kahlua<br />
!Mead<br />
!Rum<br />
!Synthanol<br />
!Tequila<br />
!Vermouth<br />
!Vodka<br />
!Whiskey<br />
!Wine<br />
|}<br />
{| class="wikitable sortable" style="text-align: center; width: 60%; background-color: #ffffff;"<br />
|- style="font-weight: bold; text-align: center; background-color: #000000; color: white;"<br />
| style="width: 0px;" class="unsortable" |<br />
|- style="text-align: center; background-color: #B4FFA5; color: black;"<br />
'''Hacked Drinks'''<br />
!Absinthe<br />
!Ethanol<br />
!Goldschlager<br />
!Nothing<br />
!Patron<br />
!Sake<br />
|}<br />
<br />
*'''You can obtain the hacked drinks by applying a multitool to the drink dispenser.'''<br />
<br />
===The Bottler===<br />
A bottler is a machine you can order from cargo via the Brewing Buddy Bottler Unit crate for 35 cargo points. This machine allows you to put in three ingredients into the machine in the listed order, and create a drink that gets stored in either a bottle, glass, or can. You '''will''' require the assistance of botany, mining, and other departments to make these drinks. These drinks have additional effects that normal drinks don't have, but you will have to experiment with them yourself to find out what each one does.<br />
<br />
'''The order of the ingredients is important.'''<br />
<br />
'''Bottler Recipes'''<br />
<br />
{| class="wikitable" valign="top" width="100%"<br />
! Name<br />
! Recipe<br />
! Description<br />
|-<br />
! Apple-pocalypse<br />
| Apple, Apple, Apple<br />
| If doomsday came in fruit form, it'd probably be apples.<br />
|-<br />
! Berry Banned<br />
| Berries, Berries, Berries<br />
| Reason for ban: excessive flavour.<br />
|-<br />
! Berry Banned<br />
| Poison Berries, Poison Berries, Poison Berries<br />
| Reason for ban: excessive flavour.<br />
|-<br />
! Blackeye Brew<br />
| Cola, Sugar Cane, Ice Cream<br />
| Creamy, smooth flavour, just like the bald heads of the masses. Supposedly aged for 30 years.<br />
|-<br />
! Grape Granade<br />
| Grape Juice, Grapes, Flash<br />
| Exploding with grape flavour and a favourite among ERT members system-wide.<br />
|-<br />
! Meteor Malt<br />
| Unrefined Ore, Wheat, Unrefined Ore<br />
| Soft drinks have been detected on a collision course with your tastebuds.<br />
|-<br />
! Paradise Punch<br />
| Grapes, Banana, Cherries<br />
| Tastes just how you'd think Paradise would if you could bottle it.<br />
|-<br />
|}<br />
<br />
=== Alcoholic Beverages ===<br />
{| cellspacing="10"<!-- This table is for seperating the two halves. --><br />
| valign="top" |<br />
{| class="wikitable" style="border: 3px solid #BADDFF;"<br />
|+ A-H<br />
|-<br />
! scope="col" style='background-color:#BADDFF;'|Image<br />
! scope="col" style='background-color:#BADDFF;'|Ingredients<br />
|-<br />
! rowspan="2" style='background-color:#E3F3FF;' | [[File:Acid_Spit.gif]]<br />
| Acid Spit {{Anchor|Acid Spit}}<br />
|-<br />
| {{RecursiveDrink/Acid Spit}}<br />
|-<br />
! rowspan="2" style='background-color:#E3F3FF;' | [[File:Admin Freeze.gif]]<br />
| Adminfreeze {{Anchor|Adminfreeze}}<br />
|-<br />
| {{RecursiveDrink/Adminfreeze}}<br />
|-<br />
! rowspan="2" style='background-color:#E3F3FF;' | [[File:AlliesCocktail.png]]<br />
| Allies Cocktail {{Anchor|Allies Cocktail}}<br />
|-<br />
| {{RecursiveDrink/Allies Cocktail}}<br />
|-<br />
! rowspan="2" style='background-color:#E3F3FF;' | [[File:Aloe.png]]<br />
| Aloe {{Anchor|Aloe}}<br />
|-<br />
| {{RecursiveDrink/Aloe}}<br />
|-<br />
! rowspan="2" style='background-color:#E3F3FF;' | [[File:Amasec.png]]<br />
| Amasec {{Anchor|Amasec}}<br />
|-<br />
| {{RecursiveDrink/Amasec}}<br />
|-<br />
! rowspan="2" style='background-color:#E3F3FF;' | [[File:Andalusia.png]]<br />
| Andalusia {{Anchor|Andalusia}}<br />
|-<br />
| {{RecursiveDrink/Andalusia}}<br />
|-<br />
! rowspan="2" style='background-color:#E3F3FF;' | [[File:antifreezeglass.png]]<br />
| Anti-Freeze {{Anchor|Anti-Freeze}}<br />
|-<br />
| {{RecursiveDrink/Anti-Freeze}}<br />
|-<br />
! rowspan="2" style='background-color:#E3F3FF;' | [[File:cognac.png]]<br />
| Applejack {{Anchor|Applejack}}<br />
|-<br />
| {{RecursiveDrink/Applejack}}<br />
|-<br />
! rowspan="2" style='background-color:#E3F3FF;' | [[File:Atomicbombglass.gif]]<br />
| Atomic Bomb {{Anchor|Atomic Bomb}}<br />
|-<br />
| {{RecursiveDrink/Atomic Bomb}}<br />
|-<br />
! rowspan="2" style='background-color:#E3F3FF;' | [[File:B-52.png]]<br />
| B-52 {{Anchor|B-52}}<br />
|-<br />
| {{RecursiveDrink/B-52}}<br />
|-<br />
! rowspan="2" style='background-color:#E3F3FF;' | [[File:Bahamamamaglass.png]]<br />
| Bahama Mama {{Anchor|Bahama Mama}}<br />
|-<br />
| 2u Rum, 2u Orange Juice, 1u Lime Juice, 1u Ice<br />
|-<br />
! rowspan="2" style='background-color:#E3F3FF;' | [[File:Barefoot.png]]<br />
| Barefoot {{Anchor|Barefoot}}<br />
|-<br />
| 1u Cream, 1u Vermouth, 1u Berry Juice<br />
|-<br />
! rowspan="2" style='background-color:#E3F3FF;' | [[File:BeepskySmash.gif]]<br />
| Beepsky Smash {{Anchor|Beepsky Smash}}<br />
|-<br />
| 2u Lime Juice, 2u Whiskey, 1u Iron (makes 4u)<br />
|-<br />
! rowspan="2" style='background-color:#E3F3FF;' | [[File:Bilk.png]]<br />
| Bilk {{Anchor|Bilk}}<br />
|-<br />
| 1u Beer, 1u Milk<br />
|-<br />
! rowspan="2" style='background-color:#E3F3FF;' | [[File:BlackRussian.png]]<br />
| Black Russian {{Anchor|Black Russian}}<br />
|-<br />
| 3u Vodka, 2u Kahlua<br />
|-<br />
! rowspan="2" style='background-color:#E3F3FF;' | [[File:BloodyMary.png]]<br />
| Bloody Mary {{Anchor|Bloody Mary}}<br />
|-<br />
| 1u Vodka, 2u Tomato Juice, 1u Lime Juice<br />
|-<br />
! rowspan="2" style='background-color:#E3F3FF;' | [[File:Boogerglass.png]]<br />
| Booger {{Anchor|Booger}}<br />
|-<br />
| 1u Cream, 1u Banana Juice, 1u Rum, 1u Watermelon Juice<br />
|-<br />
! rowspan="2" style='background-color:#E3F3FF;' | [[File:BraveBull.png]]<br />
| Brave Bull {{Anchor|Brave Bull}}<br />
|-<br />
| 2u Tequila, 1u Kahlua<br />
|-<br />
! rowspan="2" style='background-color:#E3F3FF;' | [[File:ChangelingSting.png]]<br />
| Changeling Sting {{Anchor|Changeling Sting}}<br />
|-<br />
| 1u Lime Juice, 1u Lemon Juice, 1u {{Tooltip|[[#Screwdriver|Screwdriver]]|{{RecursiveDrink/Screwdriver}}}} (makes ''5u'')<br>''<small>Order matters. Despite the same ingredients, Triple Citrus plus Vodka does not make a Changeling Sting.</small>''<br />
|-<br />
! rowspan="2" style='background-color:#E3F3FF;' | [[File:ClassicMartini.png]]<br />
| Classic Martini {{Anchor|Classic Martini}}<br />
|-<br />
| 2u Gin, 1u Vermouth<br />
|-<br />
! rowspan="2" style='background-color:#E3F3FF;' | [[File:CubaLibre.png]]<br />
| Cuba Libre {{Anchor|Cuba Libre}}<br />
|-<br />
| 2u Rum, 2u Cola, 1u Lime Juice<br />
|-<br />
! rowspan="2" style='background-color:#E3F3FF;' | [[File:Daiquiri.png]]<br />
| Daiquiri {{Anchor|Daiquiri}}<br />
|-<br />
| 1u Lime Juice, 1u Sugar, 2u Rum, 1u ice<br />
|-<br />
! rowspan="2" style='background-color:#E3F3FF;' | [[File:Demonsbloodglass.gif]]<br />
| Demons Blood {{Anchor|Demons Blood}}<br />
|-<br />
| 1u Space Mountain Wind, 1u Rum, 1u Blood, 1u Dr. Gibb<br />
|-<br />
! rowspan="2" style='background-color:#E3F3FF;' | [[File:DevilsKiss.png]]<br />
| Devil's Kiss {{Anchor|Devil's Kiss}}<br />
|-<br />
| 1u Blood, 1u Rum, 1u Kahlua<br />
|-<br />
! rowspan="2" style='background-color:#E3F3FF;' | [[File:Driest Martini.png]]<br />
| Driest Martini {{Anchor|Driest Martini}}<br />
|-<br />
| 1u Nothing, 1u Gin<br />
|-<br />
! rowspan="2" style='background-color:#E3F3FF;' | [[File:Drunkenblumpkin.png]]<br />
| Drunken Blumpkin {{Anchor|Drunken Blumpkin}}<br />
|-<br />
| 1u {{Tooltip|[[#Fruit and Vegetable Juices|Blumpkin Juice]]|'''Obtain Blumpkins from Botany.'''<br>{{RecursiveFood/Fruit and Vegetable Juices}}}}, 1u {{Tooltip|[[#Irish Cream|Irish Cream]]|{{RecursiveDrink/Irish Cream}}}}, 1u Ice<br />
|-<br />
! rowspan="2" style='background-color:#E3F3FF;' | [[File:Eggnog.png]]<br />
| Eggnog {{Anchor|Eggnog}}<br />
|-<br />
| 5u Cream, 5u {{Tooltip|[[#Egg|Egg]]|'''Obtain from the Chef.'''<br>{{RecursiveFood/Egg}}}}, 5u Rum<br />
|-<br />
! rowspan="2" style='background-color:#E3F3FF;' | [[File:ErikaSurprise.png]]<br />
| Erika Surprise {{Anchor|Erika Surprise}}<br />
|-<br />
| 1u Ale, 1u Lime Juice, 1u Whiskey, 1u Banana Juice, 1u Ice<br />
|-<br />
! rowspan="2" style='background-color:#E3F3FF;' | [[File:Fernet Cola.png]]<br />
| Fernet Cola {{Anchor|Fernet Cola}}<br />
|-<br />
| 1u {{Tooltip|[[#Fernet|Fernet]]|{{RecursiveDrink/Fernet}}}}, 2u cola<br />
|-<br />
! rowspan="2" style='background-color:#E3F3FF;' | [[File:Flamingmoe.gif]]<br />
| Flaming Moe {{Anchor|Flaming Moe}}<br />
|-<br />
| 1u Cognac, 1u Gin, 1u {{Tooltip|[[Guide to Chemistry#Saline-Glucose Solution|Saline-Glucose Solution]]|'''Obtain from the Chemist.'''<br>{{RecursiveChem/Saline-Glucose Solution}}}}, 1u Tequila, 1u Vodka, Temperature 374k<br />
|-<br />
! rowspan="2" style='background-color:#E3F3FF;' | [[file:Gimlet.png]]<br />
| Gimlet {{Anchor|Gimlet}}<br />
|-<br />
| 1u Gin, 1u Lime Juice<br />
|-<br />
! rowspan="2" style='background-color:#E3F3FF;' | [[file:GinFizz.png]]<br />
| Gin Fizz {{Anchor|Gin Fizz}}<br />
|-<br />
| 2u Gin, 1u Soda Water, 1u Lime Juice<br />
|-<br />
! rowspan="2" style='background-color:#E3F3FF;' | [[File:GinSonic.gif]]<br />
| Gin and Sonic {{Anchor|Gin and Sonic}}<br />
|-<br />
| 1u {{Tooltip|[[#Gin and Tonic|Gin and Tonic]]|{{RecursiveDrink/Gin and Tonic}}}}, 1u {{Tooltip|[[Guide to Chemistry#Methamphetamine|Methamphetamine]]|'''Obtain from the Chemist.'''<br>{{RecursiveChem/Methamphetamine}}}} <br />
|-<br />
! rowspan="2" style='background-color:#E3F3FF;' | [[File:GinTonic.png]]<br />
| Gin and Tonic {{Anchor|Gin and Tonic}}<br />
|-<br />
| 2u Gin, 1u Tonic<br />
|-<br />
! rowspan="2" style='background-color:#E3F3FF;' | [[File:Goldschlagerglass.png]]<br />
| Goldschlager {{Anchor|Goldschlager}}<br />
|-<br />
| 10u Vodka, 1u Gold (makes 10u)<br />
|-<br />
! rowspan="2" style='background-color:#E3F3FF;' | [[File:Grog.png]]<br />
| Grog {{Anchor|Grog}}<br />
|-<br />
| 1u Rum, 1u Water<br />
|-<br />
|}<br />
| valign="top" |<br />
{| class="wikitable" style="border: 3px solid #BADDFF;"<br />
|+ H-Z<br />
|-<br />
! scope="col" style='background-color:#BADDFF;'|Image<br />
! scope="col" style='background-color:#BADDFF;'|Ingredients<br />
|-<br />
! rowspan="2" style='background-color:#E3F3FF;' | [[File:HippiesDelight.png]]<br />
| Hippie's Delight {{Anchor|Hippie's Delight}}<br />
|-<br />
| 1u {{Tooltip|[[Botanist|Psilocybin]]|'''Obtain from the Botanist.'''}}, 1u {{Tooltip|[[#Gargle Blaster|Gargle Blaster]]|{{RecursiveDrink/Pan Galactic Gargle Blaster}}}}<br />
|-<br />
! rowspan="2" style='background-color:#E3F3FF;' | [[File:IcedBeer.png]]<br />
| Iced Beer {{Anchor|Iced Beer}}<br />
|-<br />
| 5u Beer, 1u Ice (makes 6u)<br>10u Beer, 1u {{Tooltip|[[Guide to xenobiology|Frost Oil]]|'''Obtain from the Xenobiologist.'''}} (makes 10u)<br />
|-<br />
! rowspan="2" style='background-color:#E3F3FF;' | [[File:Irish Car Bomb.png]]<br />
| Irish Car Bomb {{Anchor|Irish Car Bomb}}<br />
|-<br />
| 1u {{Tooltip|[[#Irish Cream|Irish Cream]]|{{RecursiveDrink/Irish Cream}}}}, 1u Ale<br />
|-<br />
! rowspan="2" style='background-color:#E3F3FF;' | [[File:IrishCoffee.png]]<br />
| Irish Coffee {{Anchor|Irish Coffee}}<br />
|-<br />
| 2u {{Tooltip|[[#Irish Cream|Irish Cream]]|{{RecursiveDrink/Irish Cream}}}}, 2u Coffee<br />
|-<br />
! rowspan="2" style='background-color:#E3F3FF;' | [[File:IrishCream.png]]<br />
| Irish Cream {{Anchor|Irish Cream}}<br />
|-<br />
| 2u Whiskey, 1u Cream<br />
|-<br />
! rowspan="2" style='background-color:#E3F3FF;' | [[File:Patronglass.png]]<br />
| Jackrose {{Anchor|Jackrose}}<br />
|-<br />
| 4u {{Tooltip|[[#Applejack|Applejack]]|{{RecursiveDrink/Applejack}}}}, 1u Lemon Juice<br />
|-<br />
! rowspan="2" style='background-color:#E3F3FF;' | [[File:LongIslandIcedTea.png]]<br />
| Long Island Iced Tea {{Anchor|Long Island Iced Tea}}<br />
|-<br />
| 1u Vodka, 1u Gin, 1u {{Tooltip|[[#Cuba Libre|Cuba Libre]]|{{RecursiveDrink/Cuba Libre}}}}, 1u Tequila<br />
|-<br />
! rowspan="2" style='background-color:#E3F3FF;' | [[File:Manhattan.png]]<br />
| Manhattan {{Anchor|Manhattan}}<br />
|-<br />
| 2u Whiskey, 1u Vermouth<br />
|-<br />
! rowspan="2" style='background-color:#E3F3FF;' | [[File:Manhattanprojglass.gif]]<br />
| Manhattan Project {{Anchor|Manhattan Project}}<br />
|-<br />
| 10u {{Tooltip|[[#Manhattan|Manhattan]]|{{RecursiveDrink/Manhattan}}}}, 1u Uranium (makes 10u)<br />
|-<br />
! rowspan="2" style='background-color:#E3F3FF;' | [[File:Margarita.png]]<br />
| Margarita {{Anchor|Margarita}}<br />
|-<br />
| 2u Tequila, 1u Lime Juice<br />
|-<br />
! rowspan="2" style='background-color:#E3F3FF;' | [[File:MintJulep.png]]<br />
| Mint Julep {{Anchor|Mint Julep}}<br />
|-<br />
| 1u Whiskey, 1u Ice, 1u Sugar, 1u Mint<br />
|-<br />
! rowspan="2" style='background-color:#E3F3FF;' | [[File:Mojito.png]]<br />
| Mojito {{Anchor|Mojito}}<br />
|-<br />
| 1u Rum, 1u Lime Juice, 1u Sugar, 1u Soda Water<br />
|-<br />
! rowspan="2" style='background-color:#E3F3FF;' | [[File:Neurotoxin.png]]<br />
| Neuro-toxin {{Anchor|Neuro-toxin}}<br />
|-<br />
| {{RecursiveDrink/Neuro-Toxin}}<br />
|-<br />
! rowspan="2" style='background-color:#E3F3FF;' | [[File:GargleBlaster.gif]]<br />
| Pan-Galactic Gargle Blaster {{Anchor|Pan-Galactic Gargle Blaster}}<br />
|-<br />
| 1u Gin, 1u Vodka, 1u Whiskey, 1u Cognac, 1u Lime Juice<br />
|-<br />
! rowspan="2" style='background-color:#E3F3FF;' | [[File:Patronglass.png]]<br />
| Patron {{Anchor|Patron}}<br />
|-<br />
| 10u Tequila, 1u Silver (makes 10u)<br />
|-<br />
! rowspan="2" style='background-color:#E3F3FF;' | [[File:PinaColada.png]]<br />
| Pina Colada {{Anchor|Pina Colada}}<br />
|-<br />
| 3u Rum, 2u Pineapple Juice, 1u Cream<br />
|-<br />
! rowspan="2" style='background-color:#E3F3FF;' | [[File:RedMead.png]]<br />
| Red Mead {{Anchor|Red Mead}}<br />
|-<br />
| 1u Mead, 1u Blood<br />
|-<br />
! rowspan="2" style='background-color:#E3F3FF;' | [[File:Sbiten.png]]<br />
| Sbiten {{Anchor|Sbiten}}<br />
|-<br />
| 10u Vodka, 1u {{Tooltip|[[Guide to xenobiology|Capsaicin]]|'''Obtain from the Xenobiologist.'''}} (makes 10u)<br />
|-<br />
! rowspan="2" style='background-color:#E3F3FF;' | [[File:Screwdriver.png]]<br />
| Screwdriver {{Anchor|Screwdriver}}<br />
|-<br />
| 2u Vodka, 1u Orange Juice<br />
|-<br />
! rowspan="2" style='background-color:#E3F3FF;' | [[File:Sidecar.png]]<br />
| Sidecar {{Anchor|Sidecar}}<br />
|-<br />
| 1u Cognac, 1u Lemon Juice, 1u Orange Juice<br />
|-<br />
! rowspan="2" style='background-color:#E3F3FF;' | [[File:singuloglass.gif]]<br />
| Singulo {{Anchor|Singulo}}<br />
|-<br />
| 5u Vodka, 5u Wine, 1u Radium. (makes 10u)<br />
|-<br />
! rowspan="2" style='background-color:#E3F3FF;' | [[File:SnowWhite.png]]<br />
| Snow White {{Anchor|Snow White}}<br />
|-<br />
| 1u Beer, 1u Lemon Lime<br />
|-<br />
! rowspan="2" style='background-color:#E3F3FF;' | [[File:suicider.png]]<br />
| Suicider {{Anchor|Suicider}}<br />
|-<br />
| 1u Cider, 1u Vodka, 1u Welding Fuel, 1u {{Tooltip|[[Guide to Chemistry#Epinephrine|Epinephrine]]|'''Obtain from the Chemist.'''<br>{{RecursiveChem/Epinephrine}}}} <br />
|-<br />
! rowspan="2" style='background-color:#E3F3FF;' | [[File:SyndicateBomb.png]]<br />
| Syndicate Bomb {{Anchor|Syndicate Bomb}}<br />
|-<br />
| 1u {{Tooltip|[[#Whiskey Cola|Whiskey Cola]]|{{RecursiveDrink/Whiskey Cola}}}}, 1u Beer<br />
|-<br />
! rowspan="2" style='background-color:#E3F3FF;' | [[File:TequillaSunrise.png]]<br />
| Tequila Sunrise {{Anchor|Tequilla Sunrise}}<br />
|-<br />
| 2u Tequila, 1u Orange Juice<br />
|-<br />
! rowspan="2" style='background-color:#E3F3FF;' | [[File:ManlyDorf.png]]<br />
| The Manly Dorf {{Anchor|The Manly Dorf}}<br />
|-<br />
| 1u Beer, 2u Ale<br />
|-<br />
! rowspan="2" style='background-color:#E3F3FF;' | [[File:Three_Mile.gif]]<br />
| Three Mile Island Iced Tea {{Anchor|Three Mile Island Iced Tea}}<br />
|-<br />
| 10u {{Tooltip|[[#Long Island Iced Tea|Long Island Iced Tea]]|{{RecursiveDrink/Long Island Iced Tea}}}}, 1u Uranium (makes 10u)<br />
|-<br />
! rowspan="2" style='background-color:#E3F3FF;' | [[File:ToxinsSpecial.gif]]<br />
| Toxins Special {{Anchor|Toxins Special}}<br />
|-<br />
| {{RecursiveDrink/ToxinsSpecial}}<br />
|-<br />
! rowspan="2" style='background-color:#E3F3FF;' | [[File:VodkaMartini.png]]<br />
| Vodka Martini {{Anchor|Vodka Martini}}<br />
|-<br />
| 2u Vodka, 1u Vermouth<br />
|-<br />
! rowspan="2" style='background-color:#E3F3FF;' | [[file:VodkaTonic.png]]<br />
| Vodka and Tonic {{Anchor|Vodka and Tonic}}<br />
|-<br />
| 2u Vodka, 1u Tonic<br />
|-<br />
! rowspan="2" style='background-color:#E3F3FF;' | [[File:WhiskeyCola.png]]<br />
| Whiskey Cola {{Anchor|Whiskey Cola}}<br />
|-<br />
| 2u Whiskey, 1u Cola<br />
|-<br />
! rowspan="2" style='background-color:#E3F3FF;' | [[File:WhiskeySoda.png]]<br />
| Whiskey Soda {{Anchor|Whiskey Soda}}<br />
|-<br />
| 2u Whiskey, 1u Soda Water<br />
|-<br />
! rowspan="2" style='background-color:#E3F3FF;' | [[File:WhiskeySour.png]]<br />
| Whiskey Sour {{Anchor|Whiskey Sour}}<br />
|-<br />
| 1u Whiskey, 1u Lemon Juice, 1u Sugar, 1u Egg<br />
|-<br />
! rowspan="2" style='background-color:#E3F3FF;' | [[File:WhiteRussian.png]]<br />
| White Russian {{Anchor|White Russian}}<br />
|-<br />
| 1u {{Tooltip|[[#Black Russian|Black Russian]]|{{RecursiveDrink/Black Russian}}}}, 1u Cream<br />
|}<br />
|}<br />
<br />
=== Synthanol-Based Beverages ===<br />
{| cellspacing="10"<!-- This table is for seperating the two halves. --><br />
| valign="top" |<br />
{| class="wikitable" style="border: 3px solid #BADDFF;"<br />
|+ A-S<br />
|-<br />
! scope="col" style='background-color:#BADDFF;'|Image<br />
! scope="col" style='background-color:#BADDFF;'|Ingredients<br />
|-<br />
! rowspan="2" style='background-color:#E3F3FF;' | [[File:Robot_Tears.png]]<br />
| Robot Tears {{Anchor|Robot Tears}}<br />
|-<br />
| 1u Synthanol, 1u Soda Water, 1u Oil<br />
|-<br />
! rowspan="2" style='background-color:#E3F3FF;' | [[File:Servo_drink.png]]<br />
| Servo {{Anchor|Servo}}<br />
|-<br />
| 2u Synthanol, 1u Hot Chocolate, 1u Cream<br />
|-<br />
! rowspan="2" style='background-color:#E3F3FF;' | [[File:Synthignion_drink.png]]<br />
| Synthignon {{Anchor|Synthignon}}<br />
|-<br />
| 1u Synthanol, 1u Wine<br />
|}<br />
| valign="top" |<br />
{| class="wikitable" style="border: 3px solid #BADDFF;"<br />
|+ S-Z<br />
|-<br />
! scope="col" style='background-color:#BADDFF;'|Image<br />
! scope="col" style='background-color:#BADDFF;'|Ingredients<br />
|-<br />
! rowspan="2" style='background-color:#E3F3FF;' | [[File:Synth_n_Soda_drink.png]]<br />
| Synth 'n soda {{Anchor|Synth 'n soda}}<br />
|-<br />
| 1u Synthanol, 1u Cola<br />
|-<br />
! rowspan="2" style='background-color:#E3F3FF;' | [[File:Trinary_drink.png]]<br />
| Trinary {{Anchor|Trinary}}<br />
|-<br />
| 1u Synthanol, 1u Orange Juice, 1u Lime Juice<br />
|-<br />
! rowspan="2" style='background-color:#E3F3FF;' | [[File:Uplink_drink.png]]<br />
| Uplink {{Anchor|Uplink}}<br />
|-<br />
| 1u Synthanol, 1u Rum, 1u Vodka, 1u Tequilla, 1u Whiskey<br />
|}<br />
|}<br />
<br />
=== Non-alcoholic Beverages ===<br />
{| cellspacing="10"<!-- This table is for seperating the two halves. --><br />
| valign="top" |<br />
{| class="wikitable" style="border: 3px solid #BADDFF;"<br />
|+ A-J<br />
|-<br />
! scope="col" style='background-color:#BADDFF;'|Image<br />
! scope="col" style='background-color:#BADDFF;'|Ingredients<br />
|-<br />
! rowspan="2" style='background-color:#E3F3FF;' | [[File:ArnoldPalmer.png]]<br />
| Arnold Palmer {{Anchor|Arnold Palmer}}<br />
|-<br />
| 1u Iced Tea, 1u Lemonade<br />
|-<br />
! rowspan="2" style='background-color:#E3F3FF;' | [[File:BananaHonk.png]]<br />
| Banana Honk {{Anchor|Banana Honk}}<br />
|-<br />
| 1u Banana Juice, 1u Cream, 1u Sugar<br />
|-<br />
! rowspan="2" style='background-color:#E3F3FF;' | [[File:Bluecherryshake.png]]<br />
| Blue Cherry Shake {{Anchor|Blue Cherry Shake}}<br />
|-<br />
| 1u Blue Cherry Jelly, 1u Cream, 1u Ice<br />
|-<br />
! rowspan="2" style='background-color:#E3F3FF;' | [[File:Brownstar.png]]<br />
| Brown Star {{Anchor|Brown Star}}<br />
|-<br />
| 2u Orange juice, 1u Cola (makes ''2u'')<br />
|-<br />
! rowspan="2" style='background-color:#E3F3FF;' | [[File:Cafelatte.png]]<br />
| Cafe Latte {{Anchor|Cafe Latte}}<br />
|-<br />
| 1u Coffee, 1u Milk<br />
|-<br />
! rowspan="2" style='background-color:#E3F3FF;' | [[File:Cafelatte.png]]<br />
| Cafe Mocha {{Anchor|Cafe Mocha}}<br />
|-<br />
| 1u Cafe Latte, 1u Chocolate<br />
|-<br />
! rowspan="2" style='background-color:#E3F3FF;' | [[File:Cherryshake.png]]<br />
| Cherry Shake {{Anchor|Cherry Shake}}<br />
|-<br />
| 1u Cherry Jelly, 1u Cream, 1u Ice<br />
|-<br />
! rowspan="2" style='background-color:#E3F3FF;' | [[File:chocolate.png]]<br />
| Chocolate Milk {{Anchor|Chocolate Milk}}<br />
|-<br />
| 1u Milk, 1u Chocolate<br />
|-<br />
! rowspan="2" style='background-color:#E3F3FF;' | [[File:Chocolatepudding.png]]<br />
| Chocolate Pudding {{Anchor|Chocolate Pudding}}<br />
|-<br />
| 5u Cocoa, 5u Egg, 5u Milk (makes ''20u'')<br />
|-<br />
! rowspan="2" style='background-color:#E3F3FF;' | [[File:Gibbfloats.png]]<br />
| Gibb Floats {{Anchor|Gibb Floats}}<br />
|-<br />
| 5u Cream, 5u Dr. Gibb, 5u Ice<br />
|-<br />
! rowspan="2" style='background-color:#E3F3FF;' |[[File:Grapesoda.png]]<br />
| Grape Soda {{Anchor|Grape Soda}}<br />
|-<br />
| 1u Grape Juice, 1u Soda Water<br />
|-<br />
! rowspan="2" style='background-color:#E3F3FF;' | [[File:Cocoglass.png]]<br />
| Iced Coco {{Anchor|Iced Coco}}<br />
|-<br />
| 3u {{Tooltip|[[#Hot Coco|Hot Coco]]|{{RecursiveDrink/Hot Coco}}}}, 1u Ice<br />
|-<br />
! rowspan="2" style='background-color:#E3F3FF;' | [[File:Icecoffeeglass.png]]<br />
| Iced Coffee {{Anchor|Iced Coffee}}<br />
|-<br />
| 3u Coffee, 1u Ice<br />
|-<br />
! rowspan="2" style='background-color:#E3F3FF;' | [[File:Icetea.png]]<br />
| Iced Tea {{Anchor|Iced Tea}}<br />
|-<br />
| 3u Tea, 1u Ice<br />
|-<br />
|}<br />
| valign="top" |<br />
{| class="wikitable" style="border: 3px solid #BADDFF;"<br />
|+ K-Z<br />
|-<br />
! scope="col" style='background-color:#BADDFF;'|Image<br />
! scope="col" style='background-color:#BADDFF;'|Ingredients<br />
|-<br />
! rowspan="2" style='background-color:#E3F3FF;' | [[File:Kiraspecial.gif]]<br />
| Kira Special {{Anchor|Kira Special}}<br />
|-<br />
| 1u Orange Juice, 1u Lime Juice, 1u Soda Water (makes ''2u'')<br />
|-<br />
! rowspan="2" style='background-color:#E3F3FF;' | [[File:Lemonade.png]]<br />
| Lemonade {{Anchor|Lemonade}}<br />
|-<br />
| 1u Lemon Juice, 1u Sugar, 1u Water<br />
|-<br />
! rowspan="2" style='background-color:#E3F3FF;' | [[File:milkshake.png]]<br />
| Milkshake {{Anchor|Milkshake}}<br />
|-<br />
| 1u Cream, 2u Space Milk, 2u Ice<br />
|-<br />
! rowspan="2" style='background-color:#E3F3FF;' | [[File:nukacolaglass.gif]]<br />
| Nuka Cola {{Anchor|Nuka Cola}}<br />
|-<br />
| 6u Cola, 1u Uranium (makes 6u)<br />
|-<br />
! rowspan="2" style='background-color:#E3F3FF;' | [[File:Pumpkinlatte.png]]<br />
| Pumpkin Space Latte {{Anchor|Pumpkin Space Latte}}<br />
|-<br />
| 5u Coffee, 5u Cream, 5u Pumpkin Juice<br />
|-<br />
! rowspan="2" style='background-color:#E3F3FF;' | [[File:Rewriter.png]]<br />
| Rewriter {{Anchor|Rewriter}}<br />
|-<br />
| 1u Space Moutain Wind Soda, 1u Coffee<br />
|-<br />
! rowspan="2" style='background-color:#E3F3FF;' | [[File:Silencer.png]]<br />
| Silencer {{Anchor|Silencer}}<br />
|-<br />
| 1u Nothing, 1u Cream, 1u Sugar<br />
|-<br />
! rowspan="2" style='background-color:#E3F3FF;' | [[File:SoyLatte.png]]<br />
| Soy Latte {{Anchor|Soy Latte}}<br />
|-<br />
| 1u Coffee, 1u Soy Milk<br />
|-<br />
! rowspan="2" style='background-color:#E3F3FF;' | [[File:DoctorDelight.gif]]<br />
| The Doctor's Delight {{Anchor|The Doctor's Delight}}<br />
|-<br />
| 1u Lime Juice, 1u Tomato Juice, 1u Orange Juice, 1u Cream (makes ''5u'')<br />
|-<br />
! rowspan="2" style='background-color:#E3F3FF;' | [[File:triplecitrus.png]]<br />
| Triple Citrus {{Anchor|Triple Citrus}}<br />
|-<br />
| 1u Lemon Juice, 1u Lime Juice, 1u Orange Juice<br />
|-<br />
! rowspan="2" style='background-color:#E3F3FF;' | [[File:Vanillapudding.png]]<br />
| Vanilla Pudding {{Anchor|Vanilla Pudding}}<br />
|-<br />
| 5u Egg, 5u Milk, 5u Vanilla (makes ''20u'')<br />
|-<br />
|}<br />
|}<br />
<br />
=== Beverage Components ===<br />
{| cellspacing="10"<!-- This table is for seperating the two halves. --><br />
| valign="top" |<br />
{| class="wikitable" style="border: 3px solid #BADDFF;"<br />
! scope="col" style='background-color:#BADDFF;'|Image<br />
! scope="col" style='background-color:#BADDFF;'|Ingredients<br />
|-<br />
! rowspan="2" style='background-color:#E3F3FF;' | [[File:Beer.png]]<br />
| Beer {{Anchor|Beer}}<br />
|-<br />
| Combine 10u {{Tooltip|[[#Corn Oil|Corn Oil]]|{{RecursiveFood/Corn Oil}}}}, 5u {{Tooltip|[[#Universal Enzyme|Universal Enzyme]]|{{RecursiveFood/Universal Enzyme}}}}. (makes 10u, returns catalyst)<br />
|-<br />
! rowspan="2" style='background-color:#E3F3FF;' | [[File:icecoffeeglass.png]]<br />
| Coffee {{Anchor|Coffee}}<br />
|-<br />
| Combine 5u Water, 1u Coffee Powder. (makes 5u)<br />
|-<br />
! rowspan="2" style='background-color:#E3F3FF;' | [[File:cocoglass.png]]<br />
| Hot Coco {{Anchor|Hot Coco}}<br />
|-<br />
| Combine 5u Water, 1u Cocoa (makes 5u)<br />
|-<br />
! rowspan="2" style='background-color:#E3F3FF;' | [[File:kahluaglass.png]]<br />
| Kahlua {{Anchor|Kahlua}}<br />
|-<br />
| Combine 5u Coffee, 5u {{Tooltip|[[#Sugar|Sugar]]|{{RecursiveFood/Sugar}}}}, 5u Vodka or Rum, 5u {{Tooltip|[[#Universal Enzyme|Universal Enzyme]]|{{RecursiveFood/Universal Enzyme}}}} (makes ''5u'', returns catalyst)<br />
|-<br />
! rowspan="2" style='background-color:#E3F3FF;' | [[File:Mead.png]]<br />
| Mead {{Anchor|Mead}}<br />
|-<br />
| 1u Sugar, 1u Water, 5u {{Tooltip|[[#Universal Enzyme|Universal Enzyme]]|'''Obtain from the Cook.'''<br>{{RecursiveFood/Universal Enzyme}}}} (makes 2u, returns catalyst)<br />
|-<br />
! rowspan="2" style='background-color:#E3F3FF;' | [[File:ginvodkaglass.png]]<br />
| Moonshine {{Anchor|Moonshine}}<br />
|-<br />
| {{Template:RecursiveDrink/Moonshine}}<br />
|-<br />
|}<br />
| valign="top" |<br />
{| class="wikitable" style="border: 3px solid #BADDFF;"<br />
! scope="col" style='background-color:#BADDFF;'|Image<br />
! scope="col" style='background-color:#BADDFF;'|Ingredients<br />
|-<br />
! rowspan="2" style='background-color:#E3F3FF;' | [[File:Sake.png]]<br />
| Sake {{Anchor|Sake}}<br />
|-<br />
| Combine 10u {{Tooltip|[[#Rice|Rice]]|{{RecursiveFood/Rice}}}}, 5u Water, 5u {{Tooltip|[[#Universal Enzyme|Universal Enzyme]]|{{RecursiveFood/Universal Enzyme}}}} (makes 15u, returns catalyst)<br />
|-<br />
! rowspan="2" style='background-color:#E3F3FF;' | [[File:Synthanolcan.png]]<br />
| Synthanol {{Anchor|Synthanol}}<br />
|-<br />
| Combine 1u lube, 1u plasma, 1u fuel. (makes 3u)<br />
|-<br />
! rowspan="2" style='background-color:#E3F3FF;' | [[File:icecoffeeglass.png]]<br />
| Tea {{Anchor|Tea}}<br />
|-<br />
| Combine 5u Water, 1 Ground Tea Leaves (makes 5u)<br />
|-<br />
! rowspan="2" style='background-color:#E3F3FF;' | [[File:ginvodkaglass.png]]<br />
| Vodka {{Anchor|Vodka}}<br />
|-<br />
| Combine 10u {{Tooltip|[[#Fruit and Vegetable Juices|Potato Juice]]|{{RecursiveFood/Fruit and Vegetable Juices}}}}, 5u {{Tooltip|[[#Universal Enzyme|Universal Enzyme]]|{{RecursiveFood/Universal Enzyme}}}}(makes 10u, returns catalyst)<br />
|-<br />
! rowspan="2" style='background-color:#E3F3FF;' | [[File:Wineglass.png]]<br />
| Wine {{Anchor|Wine}}<br />
|-<br />
| Combine 10u {{Tooltip|[[#Fruit and Vegetable Juices|Grape Juice]]|{{RecursiveFood/Fruit and Vegetable Juices}}}}, 5u {{Tooltip|[[#Universal Enzyme|Universal Enzyme]]|{{RecursiveFood/Universal Enzyme}}}} (makes 10u, returns catalyst)<br />
|-<br />
|}<br />
|}<br />
<br />
== Food ==<br />
===Basic Ingredients and Condiments===<br />
<br />
{| class="wikitable sortable" style="width:100%; text-align:left; border: 3px solid #A7ED4D; cellspacing=0; cellpadding=2; background-color:white;"<br />
|+ Hover over the names of the components in the recipe column to see their own recipes!<br />
! scope="col" style='width:150px; background-color:#A7ED4D;'|Name<br />
! scope="col" class="unsortable" style='width:50px; background-color:#A7ED4D;'|Image<br />
! scope="col" class="unsortable" style='width:350px; background-color:#A7ED4D;'|Recipe<br />
! scope="col" class="unsortable" style='background-color:#A7ED4D;'|Notes<br />
|-<br />
!style='background-color:#D0F0C0;'|{{anchor|Universal Enzyme}}[[#Universal Enzyme|Universal Enzyme]]<br />
|[[File:Nutriment.png]]<br />
|{{RecursiveFood/Universal Enzyme}}<br />
| Works at a catalyst in some recipes. Found on the Kitchen table at round start. More can be ordered from Cargo Bay.<br />
|-<br />
!style='background-color:#D0F0C0;'|{{anchor|Flour}}[[#Flour|Flour]]<br />
|[[File:Flour.png]]<br />
|{{RecursiveFood/Flour}}<br />
| Some is found in the kitchen cabinet at the start of the round.<br />
|-<br />
!style='background-color:#D0F0C0;'|{{anchor|Rice}}[[#Rice|Rice]]<br />
|[[File:Rice.png]]<br />
|{{RecursiveFood/Rice}}<br />
| Some is found in the kitchen cabinet at the start of the round.<br />
|-<br />
!style='background-color:#D0F0C0;'|{{anchor|Sugar}}[[#Sugar|Sugar]]<br />
|[[File:sugar.png]]<br />
|{{RecursiveFood/Sugar}}<br />
| Some is found in the kitchen cabinet at the start of the round.<br />
|-<br />
!style='background-color:#D0F0C0;'|{{anchor|Corn Starch}}[[#Corn Starch|Corn Starch]]<br />
|[[File:Condiments.png]]<br />
|{{RecursiveFood/Corn Starch}}<br />
|<br />
|-<br />
!style='background-color:#D0F0C0;'|{{anchor|Corn Starch}}[[#Cocoa Powder|Cocoa Powder]]<br />
|[[File:Condiments.png]]<br />
|{{RecursiveFood/Cocoa Powder}}<br />
|<br />
|-<br />
!style='background-color:#D0F0C0;'|{{anchor|Corn Oil}}[[#Corn Oil|Corn Oil]]<br />
|[[File:oliveoil.png]]<br />
|{{RecursiveFood/Corn Oil}}<br />
|<br />
|-<br />
!style='background-color:#D0F0C0;'|{{anchor|Milk}}[[#Milk|Milk]]<br />
|[[File:Milk.png]]<br />
|{{RecursiveFood/Milk}}<br />
| Some is found in the kitchen fridge at the start of the round.<br />
|-<br />
!style='background-color:#D0F0C0;'|{{anchor|Soy Milk}}[[#Soy Milk|Soy Milk]]<br />
|[[File:Soymilk.png]]<br />
|{{RecursiveFood/Soy Milk}}<br />
| Works as a substitute for Milk in some recipes. Some is found in the kitchen fridge at the start of the round.<br />
|-<br />
!style='background-color:#D0F0C0;'|{{anchor|Soybean Oil}}[[#Soybean Oil|Soybean Oil]]<br />
|[[File:condiments.png]]<br />
|{{RecursiveFood/Soybean Oil}}<br />
|<br />
|-<br />
!style='background-color:#D0F0C0;'|{{anchor|Partially Hydrogenated Soybean Oil}}[[#Partially Hydrogenated Soybean Oil|Partially Hydrogenated Soybean Oil]]<br />
|[[File:condiments.png]]<br />
|{{RecursiveFood/Partially Hydrogenated Soybean Oil}}<br />
|<br />
|-<br />
!style='background-color:#D0F0C0;'|{{anchor|Cheese Wheel}}[[#Cheese Wheel|Cheese Wheel]]<br />
|[[File:Cheesewheel.png]]<br />
|{{RecursiveFood/Cheese Wheel}}<br />
|<br />
|-<br />
!style='background-color:#D0F0C0;'|{{anchor|Cheese Wedge}}[[#Cheese Wedge|Cheese Wedge]]<br />
|[[File:Cheesewedge.png]]<br />
|{{RecursiveFood/Cheese Wedge}}<br />
| Gives you 5 Cheese Wedges per 1 Cheese Wheel<br />
|-<br />
!style='background-color:#D0F0C0;'|{{anchor|Tofu}}[[#Tofu|Tofu]]<br />
|[[File:Tofu.png]]<br />
|{{RecursiveFood/Tofu}}<br />
|<br />
|-<br />
!style='background-color:#D0F0C0;'|{{anchor|Soy Dope}}[[#Soy Dope|Soy Dope]]<br />
|[[File:Soydope.png]]<br />
|{{RecursiveFood/Soy Dope}}<br />
|<br />
|-<br />
!style='background-color:#D0F0C0;'|{{anchor|Soy Sauce}}[[#Soy Sauce|Soy Sauce]]<br />
|[[File:Soysauce.png]]<br />
|{{RecursiveFood/Soy Sauce}}<br />
|<br />
|-<br />
!style='background-color:#D0F0C0;'|{{anchor|Salt}}[[#Salt|Salt]]<br />
|[[File:Salt.png]]<br />
|{{RecursiveFood/Salt}}<br />
| Can also be created via Chemistry from 5u Water, 5u Sodium, and 5u of Chlorine<br />
|-<br />
!style='background-color:#D0F0C0;'|{{anchor|Pepper}}[[#Pepper|Pepper]]<br />
|[[File:pepper.png]]<br />
|{{RecursiveFood/Pepper}}<br />
| Can also be created with Botany's Biogenerator<br />
|-<br />
!style='background-color:#D0F0C0;'|{{anchor|Fruit and Vegetable Juices}}[[#Fruit and Vegetable Juices|Fruit and Vegetable Juices]]<br />
|[[File:juice.gif]]<br />
|{{RecursiveFood/Fruit and Vegetable Juices}}<br />
|<br />
|-<br />
!style='background-color:#D0F0C0;'|{{anchor|Cherry Jelly}}[[#Cherry Jelly|Cherry Jelly]]<br />
|[[File:Cherryjelly.png]]<br />
|{{RecursiveFood/Cherry Jelly}}<br />
|<br />
|-<br />
!style='background-color:#D0F0C0;'|{{anchor|Slime Jelly}}[[#Slime Jelly|Slime Jelly]]<br />
|[[File:Cherryjelly.png]]<br />
|{{RecursiveFood/Slime Jelly}}<br />
|<br />
|-<br />
!style='background-color:#D0F0C0;'|{{anchor|Sprinkles}}[[#Sprinkles|Sprinkles]]<br />
|[[File:Condiments.png]]<br />
|{{RecursiveFood/Sprinkles}}<br />
|<br />
|-<br />
!style='background-color:#D0F0C0;'|{{anchor|Ketchup}}[[#Ketchup|Ketchup]]<br />
|[[File:Ketchup.png]]<br />
|{{RecursiveFood/Ketchup}}<br />
|<br />
|-<br />
!style='background-color:#D0F0C0;'|{{anchor|Hot Sauce}}[[#Hot Sauce|Hot Sauce]]<br />
|[[File:Hotsauce.png]]<br />
|{{RecursiveFood/Hot Sauce}}<br />
| Also known as Capsaicin<br />
|-<br />
!style='background-color:#D0F0C0;'|{{anchor|Cold Sauce}}[[#Cold Sauce|Cold Sauce]]<br />
|[[File:Coldsauce.png]]<br />
|{{RecursiveFood/Cold Sauce}}<br />
| Also known as Frost Oil<br />
|-<br />
!style='background-color:#D0F0C0;'|{{anchor|Porktonium}}[[#Porktonium|Porktonium]]<br />
|[[File:Condiments.png]]<br />
|{{RecursiveFood/Porktonium}}<br />
| A highly radioactive pork byproduct<br />
|-<br />
!style='background-color:#D0F0C0;'|{{anchor|Gravy}}[[#Gravy|Gravy]]<br />
|[[File:Condiments.png]]<br />
|{{RecursiveFood/Gravy}}<br />
|-<br />
!style='background-color:#D0F0C0;'|{{anchor|Wasabi}}[[#Wasabi|Wasabi]]<br />
|[[File:Condiments.png]]<br />
|{{RecursiveFood/Wasabi}}<br />
| Causes minor burn damage when ingesting more than 1u<br />
|}<br />
<br />
=== Doughs and Basic Bread ===<br />
{| class="wikitable sortable" style="width:100%; text-align:left; border: 3px solid #A7ED4D; cellspacing=0; cellpadding=2; background-color:white;"<br />
|+ Hover over the names of the components in the recipe column to see their own recipes!<br />
! scope="col" style='width:150px; background-color:#A7ED4D;'|Name<br />
! scope="col" class="unsortable" style='width:50px; background-color:#A7ED4D;'|Image<br />
! scope="col" class="unsortable" style='width:350px; background-color:#A7ED4D;'|Recipe<br />
! scope="col" class="unsortable" style='background-color:#A7ED4D;'|Notes<br />
|-<br />
!style='background-color:#D0F0C0;'|{{anchor|Dough}}[[#Dough|Dough]]<br />
|[[File:Dough.png]]<br />
|{{RecursiveFood/Dough}}<br />
|<br />
|-<br />
!style='background-color:#D0F0C0;'|{{anchor|Flat Dough}}[[#Flat Dough|Flat Dough]]<br />
|[[File:Flatdough.png]]<br />
|{{RecursiveFood/Flat Dough}}<br />
|<br />
|-<br />
!style='background-color:#D0F0C0;'|{{anchor|Dough Slice}}[[#Dough Slice|Dough Slice]]<br />
|[[File:Doughslice.png]]<br />
|{{RecursiveFood/Dough Slice}}<br />
| Gives you 3 Dough Slices per 1 Flat Dough<br />
|-<br />
!style='background-color:#D0F0C0;'|{{anchor|Bun}}[[#Bun|Bun]]<br />
|[[File:Bun.png]]<br />
|{{RecursiveFood/Bun}}<br />
|<br />
|-<br />
!style='background-color:#D0F0C0;'|{{anchor|Flatbread}}[[#Flatbread|Flatbread]]<br />
|[[File:Flatbread.png]]<br />
|{{RecursiveFood/Flatbread}}<br />
|<br />
|-<br />
!style='background-color:#D0F0C0;'|{{anchor|Baguette}}[[#Baguette|Baguette]]<br />
|[[File:baguette.png]]<br />
|{{RecursiveFood/Baguette}}<br />
|<br />
|-<br />
!style='background-color:#D0F0C0;'|{{anchor|Bread}}[[#Bread|Bread]]<br />
|[[File:bread.png]]<br />
|{{RecursiveFood/Bread}}<br />
| Sliceable.<br />
|-<br />
!style='background-color:#D0F0C0;'|{{anchor|Bread Slice}}[[#Bread Slice|Bread Slice]]<br />
|[[File:Breadslice.png]]<br />
|{{RecursiveFood/Bread Slice}}<br />
|<br />
|-<br />
!style='background-color:#D0F0C0;'|{{anchor|Pastry Dough}}[[#Pastry Dough|Pastry Dough]]<br />
|[[File:Pastry_dough_large.png]]<br />
|{{RecursiveFood/Pastry Dough}}<br />
|<br />
|-<br />
!style='background-color:#D0F0C0;'|{{anchor|Flat Pastry Dough}}[[#Flat Pastry Dough|Flat Pastry Dough]]<br />
|[[File:Flat_pastry_dough.png]]<br />
|{{RecursiveFood/Flat Pastry Dough}}<br />
|<br />
|-<br />
!style='background-color:#D0F0C0;'|{{anchor|Cracker}}[[#Cracker|Cracker]]<br />
|[[File:Cracker.png]]<br />
|{{RecursiveFood/Cracker}}<br />
|<br />
|-<br />
|}<br />
<br />
=== Meat and Eggs ===<br />
<br />
{| class="wikitable sortable" style="width:100%; text-align:left; border: 3px solid #A7ED4D; cellspacing=0; cellpadding=2; background-color:white;"<br />
|+ Hover over the names of the components in the recipe column to see their own recipes!<br />
! scope="col" style='width:150px; background-color:#A7ED4D;'|Name<br />
! scope="col" class="unsortable" style='width:50px; background-color:#A7ED4D;'|Image<br />
! scope="col" class="unsortable" style='width:350px; background-color:#A7ED4D;'|Recipe<br />
! scope="col" class="unsortable" style='background-color:#A7ED4D;'|Notes<br />
|-<br />
!style='background-color:#D0F0C0;'|{{anchor|Meat}}[[#Meat|Meat]]<br />
|[[File:Meat.png]]<br />
|{{RecursiveFood/Meat}}<br />
|There are other, more...unethical...sources of meat walking around the station too... Plus there's some in the freezer at the start of every shift.<br />
|-<br />
!style='background-color:#D0F0C0;'|{{anchor|Synthmeat}}[[#Synthmeat|Synthmeat]]<br />
|[[File:Meat.png]]<br />
|{{RecursiveFood/Synthmeat}}<br />
|Cryoxadone is generally made by [[Chemistry|Guide to Chemistry]]. Use it as a substitute for normal Meat in any recipe that calls for it!<br />
|-<br />
!style='background-color:#D0F0C0;'|{{anchor|Meatwheat Clump}}[[#Meatwheat Clump|Meatwheat Clump]]<br />
|[[File:Meatwheatclump.png]]<br />
|{{RecursiveFood/Meatwheat Clump}}<br />
|Use it as a substitute for normal Meat in any recipe that calls for it! Created by [[Guide to Hydroponics|Botany]].<br />
|-<br />
!style='background-color:#D0F0C0;'|{{anchor|Raw Cutlet}}[[#Raw Cutlet|Raw Cutlet]]<br />
|[[File:Rawcutlet.png]]<br />
|{{RecursiveFood/Raw Cutlet}}<br />
|Gives you 3 Cutlets per 1 Meat<br />
|-<br />
!style='background-color:#D0F0C0;'|{{anchor|Cutlet}}[[#Cutlet|Cutlet]]<br />
|[[File:Cutlet.png]]<br />
|{{RecursiveFood/Cutlet}}<br />
|<br />
|-<br />
!style='background-color:#D0F0C0;'|{{anchor|Raw Bacon}}[[#Raw Bacon|Raw Bacon]]<br />
|[[File:Rawbacon.png]]<br />
|{{RecursiveFood/Raw Bacon}}<br />
|<br />
|-<br />
!style='background-color:#D0F0C0;'|{{anchor|Bacon}}[[#Bacon|Bacon]]<br />
|[[File:Bacon.png]]<br />
|{{RecursiveFood/Bacon}}<br />
|<br />
|-<br />
!style='background-color:#D0F0C0;'|{{anchor|Telebacon}}[[#Telebacon|Telebacon]]<br />
|[[File:Bacon.png]]<br />
|{{RecursiveFood/Telebacon}}<br />
| Using {{Tooltip|[[#Synthmeat|Synthmeat]]|{{RecursiveFood/Synthmeat}}}} will give you Synthitelebacon instead!<br />
|-<br />
!style='background-color:#D0F0C0;'|{{anchor|Meatball}}[[#Meatball|Meatball]]<br />
|[[File:Meatball.png]]<br />
|{{RecursiveFood/Meatball}}<br />
|<br />
|-<br />
!style='background-color:#D0F0C0;'|{{anchor|Sausage}}[[#Sausage|Sausage]]<br />
|[[File:sausage.png]]<br />
|{{RecursiveFood/Sausage}}<br />
|<br />
|-<br />
!style='background-color:#D0F0C0;'|{{anchor|Meat Steak}}[[#Meat Steak|Meat Steak]]<br />
|[[File:meatsteak.png]]<br />
|{{RecursiveFood/Meat Steak}}<br />
| Using {{Tooltip|[[#Synthmeat|Synthmeat]]|{{RecursiveFood/Synthmeat}}}} will give you Syntisteak instead!<br />
|-<br />
!style='background-color:#D0F0C0;'|{{anchor|Goliath Steak}}[[#Goliath Steak|Goliath Steak]]<br />
|[[File:goliathsteak.png]]<br />
|{{RecursiveFood/Goliath Steak}}<br />
| Alternatively, toss the raw Goliath Meat into lava!<br />
|-<br />
!style='background-color:#D0F0C0;'|{{anchor|Meat-Kabob}}[[#Meat-Kabob|Meat-Kabob]]<br />
|[[File:kebab.png]]<br />
|{{RecursiveFood/Meat-Kabob}}<br />
| Make it from a dead crewmember to give it that extra special touch (Not Nanotrasen Approved!)<br />
|-<br />
!style='background-color:#D0F0C0;'|{{anchor|Tofu-Kabob}}[[#Tofu-Kabob|Tofu-Kabob]]<br />
|[[File:kebab.png]]<br />
|{{RecursiveFood/Tofu-Kabob}}<br />
| Not actually meat! Still delicious though.<br />
|-<br />
!style='background-color:#D0F0C0;'|{{anchor|Meat-Pie}}[[#Meat-Pie|Meat-Pie]]<br />
|[[File:meatpies.png]]<br />
|{{RecursiveFood/Meat-Pie}}<br />
|<br />
|-<br />
!style='background-color:#D0F0C0;'|{{anchor|Tofu-Pie}}[[#Tofu-Pie|Tofu-Pie]]<br />
|[[File:meatpies.png]]<br />
|{{RecursiveFood/Tofu-Pie}}<br />
| Meat free, but still delicious!<br />
|-<br />
!style='background-color:#D0F0C0;'|{{anchor|Xeno-Pie}}[[#Xeno-Pie|Xeno-Pie]]<br />
|[[File:xpie.png]]<br />
|{{RecursiveFood/Xeno-Pie}}<br />
| Tastes like burning!<br />
|-<br />
!style='background-color:#D0F0C0;'|{{anchor|Meatbread}}[[#Meatbread|Meatbread]]<br />
|[[File:meatbread.png]]<br />
|{{RecursiveFood/Meatbread}}<br />
| Sliceable. Using {{Tooltip|[[#Synthmeat|Synthmeat]]|{{RecursiveFood/Synthmeat}}}} will give you Synthibread instead.<br />
|-<br />
!style='background-color:#D0F0C0;'|{{anchor|Tofubread}}[[#Tofubread|Tofubread]]<br />
|[[File:tofubread.png]]<br />
|{{RecursiveFood/Tofubread}}<br />
| Sliceable. Like meatbread but for vegetarians.<br />
|-<br />
!style='background-color:#D0F0C0;'|{{anchor|Xenomeatbread}}[[#Xenomeatbread|Xenomeatbread]]<br />
|[[File:xbread.png]]<br />
|{{RecursiveFood/Xenomeatbread}}<br />
| Sliceable. Heretical.<br />
|-<br />
!style='background-color:#D0F0C0;'|{{anchor|Donk Pocket}}[[#Donk Pocket|Donk Pocket]]<br />
|[[File:donkpocket.png]]<br />
|{{RecursiveFood/Donk Pocket}}<br />
| Microwave it to make a Warm Donk Pocket, which contains Omnizine that heals those who eat it<br />
|-<br />
!style='background-color:#D0F0C0;'|{{anchor|Egg}}[[#Egg|Egg]]<br />
|[[File:egg.png]]<br />
|{{RecursiveFood/Egg}}<br />
| Some are found in the kitchen fridge at the start of the round.<br />
|-<br />
!style='background-color:#D0F0C0;'|{{anchor|Boiled Egg}}[[#Boiled Egg|Boiled Egg]]<br />
|[[File:egg.png]]<br />
|{{RecursiveFood/Boiled Egg}}<br />
|<br />
|-<br />
!style='background-color:#D0F0C0;'|{{anchor|Fried Egg}}[[#Fried Egg|Fried Egg]]<br />
|[[File:friedegg.png]]<br />
|{{RecursiveFood/Fried Egg}}<br />
|<br />
|-<br />
!style='background-color:#D0F0C0;'|{{anchor|Omelette du Fromage}}[[#Omelette du Fromage|Omelette du Fromage]]<br />
|[[File:cheesepmelet.png]]<br />
|{{RecursiveFood/Cheese Omelet}}<br />
|<br />
|-<br />
!style='background-color:#D0F0C0;'|{{anchor|Benedict}}[[#Benedict|Benedict]]<br />
|[[File:Benedict.png]]<br />
|{{RecursiveFood/Benedict}}<br />
|<br />
|-<br />
!style='background-color:#D0F0C0;'|{{anchor|Boiled Spider Leg}}[[#Boiled Spider Leg|Boiled Spider Leg]]<br />
|[[File:Spiderlegcooked.png]]<br />
|{{RecursiveFood/Boiled Spider Leg}}<br />
| Raw spider parts are toxic, but this cooked recipe isn't!<br />
|-<br />
!style='background-color:#D0F0C0;'|{{anchor|Spider Eggs 'n' Ham}}[[#Spider Eggs 'n' Ham|Spider Eggs 'n' Ham]]<br />
|[[File:Spidereggsandham.png]]<br />
|{{RecursiveFood/Spider Eggs 'n' Ham}}<br />
| Raw spider parts are toxic, but this cooked recipe isn't!<br />
|-<br />
!style='background-color:#D0F0C0;'|{{anchor|Wing Fang Chu}}[[#Wing Fang Chu|Wing Fang Chu]]<br />
|[[File:wingchu.png]]<br />
|{{RecursiveFood/Wing Fang Chu}}<br />
| A savoury dish of alien wing wang in soy.<br />
|-<br />
!style='background-color:#D0F0C0;'|{{anchor|Soylent Green}}[[#Soylent Green|Soylent Green]]<br />
|[[File:soylentgreen.png]]<br />
|{{RecursiveFood/Soylent Green}}<br />
| Not made of people. Honest.<br />
|-<br />
!style='background-color:#D0F0C0;'|{{anchor|Soylent Viridians}}[[#Soylent Viridians|Soylent Viridians]]<br />
|[[File:soylentviridians.png]]<br />
|{{RecursiveFood/Soylent Viridians}}<br />
| Not made of people. ''Honest.''<br />
|-<br />
!style='background-color:#D0F0C0;'|{{anchor|Fried Tofu}}[[#Fried Tofu|Fried Tofu]]<br />
|[[File:Tofu.png]]<br />
|{{RecursiveFood/Fried Tofu}}<br />
|<br />
|-<br />
!style='background-color:#D0F0C0;'|{{anchor|Kentucky Fried Vox}}[[#Kentucky Fried Vox|Kentucky Fried Vox]]<br />
|[[File:KFV.png]]<br />
|{{RecursiveFood/Kentucky Fried Vox}}<br />
| Finger lickins goods yaya<br />
|-<br />
|}<br />
<br />
=== Fish, Seafood, and Sushi ===<br />
<br />
{| class="wikitable sortable" style="width:100%; text-align:left; border: 3px solid #A7ED4D; cellspacing=0; cellpadding=2; background-color:white;"<br />
|+ Hover over the names of the components in the recipe column to see their own recipes!<br />
! scope="col" style='width:150px; background-color:#A7ED4D;'|Name<br />
! scope="col" class="unsortable" style='width:50px; background-color:#A7ED4D;'|Image<br />
! scope="col" class="unsortable" style='width:350px; background-color:#A7ED4D;'|Recipe<br />
! scope="col" class="unsortable" style='background-color:#A7ED4D;'|Notes<br />
|-<br />
!style='background-color:#D0F0C0;'|{{anchor|Carp Fillet}}[[#Carp Fillet|Carp Fillet]]<br />
|[[File:fishfillet.png]]<br />
|{{RecursiveFood/Carp Fillet}}<br />
| '''WARNING''' - Raw carp fillets contain harmful [[Guide to Chemistry|Carpotoxin]]!<br />
|-<br />
!style='background-color:#D0F0C0;'|{{anchor|Catfish Meat}}[[#Catfish Meat|Catfish Meat]]<br />
|[[File:fishfillet.png]]<br />
|{{RecursiveFood/Catfish Meat}}<br />
|<br />
|-<br />
!style='background-color:#D0F0C0;'|{{anchor|Salmon Fillet}}[[#Salmon Fillet|Salmon Fillet]]<br />
|[[File:fishfillet.png]]<br />
|{{RecursiveFood/Salmon Fillet}}<br />
|<br />
|-<br />
!style='background-color:#D0F0C0;'|{{anchor|Salmon Steak}}[[#Salmon Steak|Salmon Steak]]<br />
|[[File:SalmonSteak.png]]<br />
|{{RecursiveFood/Salmon Steak}}<br />
|<br />
|-<br />
!style='background-color:#D0F0C0;'|{{anchor|Fish Fingers}}[[#Fish Fingers|Fish Fingers]]<br />
|[[File:fishfingers.png]]<br />
|{{RecursiveFood/Fish Fingers}}<br />
|<br />
|-<br />
!style='background-color:#D0F0C0;'|{{anchor|Fish & Chips}}[[#Fish & Chips|Fish & Chips]]<br />
|[[File:fishandchips.png]]<br />
|{{RecursiveFood/Fish & Chips}}<br />
| I do say so myself chap.<br />
|-<br />
!style='background-color:#D0F0C0;'|{{anchor|Cuban Carp}}[[#Cuban Carp|Cuban Carp]]<br />
|[[File:cubancarp.png]]<br />
|{{RecursiveFood/Cuban Carp}}<br />
|<br />
|-<br />
!style='background-color:#D0F0C0;'|{{anchor|Sashimi}}[[#Sashimi|Sashimi]]<br />
|[[File:Sashimi.png]]<br />
|{{RecursiveFood/Sashimi}}<br />
| Spicy!<br />
|-<br />
!style='background-color:#D0F0C0;'|{{anchor|Boiled Shrimp}}[[#Boiled Shrimp|Boiled Shrimp]]<br />
|[[File:boiledshrimp.png]]<br />
|{{RecursiveFood/Boiled Shrimp}}<br />
|<br />
|-<br />
!style='background-color:#D0F0C0;'|{{anchor|Fried Shrimp}}[[#Fried Shrimp|Fried Shrimp]]<br />
|[[File:FriedShrimp.png]]<br />
|{{RecursiveFood/Fried Shrimp}}<br />
|<br />
|-<br />
!style='background-color:#D0F0C0;'|{{anchor|Shrimp Skewer}}[[#Shrimp Skewer|Shrimp Skewer]]<br />
|[[File:Shrimpskewer.png]]<br />
|{{RecursiveFood/Shrimp Skewer}}<br />
|<br />
|-<br />
!style='background-color:#D0F0C0;'|{{anchor|Fish Skewer}}[[#Fish Skewer|Fish Skewer]]<br />
|[[File:Fishskewer.png]]<br />
|{{RecursiveFood/Fish Skewer}}<br />
|<br />
|-<br />
!style='background-color:#D0F0C0;'|{{anchor|Ebi Maki Roll}}[[#Ebi Maki Roll|Ebi Maki Roll]]<br />
|[[File:Maki.png]]<br />
|{{RecursiveFood/Ebi Maki Roll}}<br />
| Sliceable. Crafted using the crafting system (the small "T" button in the lower-right corner of the screen) with the ingredients in hand or beside you.<br />
|-<br />
!style='background-color:#D0F0C0;'|{{anchor|Ikura Maki Roll}}[[#Ikura Maki Roll|Ikura Maki Roll]]<br />
|[[File:Maki.png]]<br />
|{{RecursiveFood/Ikura Maki Roll}}<br />
| Sliceable. Crafted using the crafting system (the small "T" button in the lower-right corner of the screen) with the ingredients in hand or beside you.<br />
|-<br />
!style='background-color:#D0F0C0;'|{{anchor|Inari Maki Roll}}[[#Inari Maki Roll|Inari Maki Roll]]<br />
|[[File:Maki.png]]<br />
|{{RecursiveFood/Inari Maki Roll}}<br />
| Sliceable. Crafted using the crafting system (the small "T" button in the lower-right corner of the screen) with the ingredients in hand or beside you.<br />
|-<br />
!style='background-color:#D0F0C0;'|{{anchor|Masago Maki Roll}}[[#Masago Maki Roll|Masago Maki Roll]]<br />
|[[File:Maki.png]]<br />
|{{RecursiveFood/Masago Maki Roll}}<br />
| Sliceable. Crafted using the crafting system (the small "T" button in the lower-right corner of the screen) with the ingredients in hand or beside you.<br />
|-<br />
!style='background-color:#D0F0C0;'|{{anchor|Sake Maki Roll}}[[#Sake Maki Roll|Sake Maki Roll]]<br />
|[[File:Maki.png]]<br />
|{{RecursiveFood/Sake Maki Roll}}<br />
| Sliceable. Crafted using the crafting system (the small "T" button in the lower-right corner of the screen) with the ingredients in hand or beside you.<br />
|-<br />
!style='background-color:#D0F0C0;'|{{anchor|Smoked Salmon Maki Roll}}[[#Smoked Salmon Maki Roll|Smoked Salmon Maki Roll]]<br />
|[[File:Maki.png]]<br />
|{{RecursiveFood/Smoked Salmon Maki Roll}}<br />
| Sliceable. Crafted using the crafting system (the small "T" button in the lower-right corner of the screen) with the ingredients in hand or beside you.<br />
|-<br />
!style='background-color:#D0F0C0;'|{{anchor|Tai Maki Roll}}[[#Tai Maki Roll|Tai Maki Roll]]<br />
|[[File:Maki.png]]<br />
|{{RecursiveFood/Tai Maki Roll}}<br />
| Sliceable. Crafted using the crafting system (the small "T" button in the lower-right corner of the screen) with the ingredients in hand or beside you.<br />
|-<br />
!style='background-color:#D0F0C0;'|{{anchor|Tobiko Maki Roll}}[[#Tobiko Maki Roll|Tobiko Maki Roll]]<br />
|[[File:Maki.png]]<br />
|{{RecursiveFood/Tobiko Maki Roll}}<br />
| Sliceable. Crafted using the crafting system (the small "T" button in the lower-right corner of the screen) with the ingredients in hand or beside you.<br />
|-<br />
!style='background-color:#D0F0C0;'|{{anchor|Tobiko and Egg Maki Roll}}[[#Tobiko and Egg Maki Roll|Tobiko and Egg Maki Roll]]<br />
|[[File:Maki.png]]<br />
|{{RecursiveFood/Tobiko and Egg Maki Roll}}<br />
| Sliceable. Crafted using the crafting system (the small "T" button in the lower-right corner of the screen) with the ingredients in hand or beside you.<br />
|-<br />
!style='background-color:#D0F0C0;'|{{anchor|Ebi Sushi}}[[#Ebi Sushi|Ebi Sushi]]<br />
|[[File:EbiSushi.png]]<br />
|{{RecursiveFood/Ebi Sushi}}<br />
| Can also be crafted using the crafting system (the small "T" button in the lower-right corner of the screen) with the ingredients in hand or beside you.<br />
|-<br />
!style='background-color:#D0F0C0;'|{{anchor|Ikura Sushi}}[[#Ikura Sushi|Ikura Sushi]]<br />
|[[File:IkuraSushi.png]]<br />
|{{RecursiveFood/Ikura Sushi}}<br />
| Can also be crafted using the crafting system (the small "T" button in the lower-right corner of the screen) with the ingredients in hand or beside you.<br />
|-<br />
!style='background-color:#D0F0C0;'|{{anchor|Inari Sushi}}[[#Inari Sushi|Inari Sushi]]<br />
|[[File:InariSushi.png]]<br />
|{{RecursiveFood/Inari Sushi}}<br />
| Can also be crafted using the crafting system (the small "T" button in the lower-right corner of the screen) with the ingredients in hand or beside you.<br />
|-<br />
!style='background-color:#D0F0C0;'|{{anchor|Masago Sushi}}[[#Masago Sushi|Masago Sushi]]<br />
|[[File:MasagoSushi.png]]<br />
|{{RecursiveFood/Masago Sushi}}<br />
| Can also be crafted using the crafting system (the small "T" button in the lower-right corner of the screen) with the ingredients in hand or beside you.<br />
|-<br />
!style='background-color:#D0F0C0;'|{{anchor|Sake Sushi}}[[#Sake Sushi|Sake Sushi]]<br />
|[[File:SakeSushi.png]]<br />
|{{RecursiveFood/Sake Sushi}}<br />
| Can also be crafted using the crafting system (the small "T" button in the lower-right corner of the screen) with the ingredients in hand or beside you.<br />
|-<br />
!style='background-color:#D0F0C0;'|{{anchor|Smoked Salmon Sushi}}[[#Smoked Salmon Sushi|Smoked Salmon Sushi]]<br />
|[[File:SmokedSalmonSushi.png]]<br />
|{{RecursiveFood/Smoked Salmon Sushi}}<br />
| Can also be crafted using the crafting system (the small "T" button in the lower-right corner of the screen) with the ingredients in hand or beside you.<br />
|-<br />
!style='background-color:#D0F0C0;'|{{anchor|Tamago Sushi}}[[#Tamago Sushi|Tamago Sushi]]<br />
|[[File:TamagoSushi.png]]<br />
|{{RecursiveFood/Tamago Sushi}}<br />
|<br />
|-<br />
!style='background-color:#D0F0C0;'|{{anchor|Tai Sushi}}[[#Tai Sushi|Tai Sushi]]<br />
|[[File:TaiSushi.png]]<br />
|{{RecursiveFood/Tai Sushi}}<br />
| Can also be crafted using the crafting system (the small "T" button in the lower-right corner of the screen) with the ingredients in hand or beside you.<br />
|-<br />
!style='background-color:#D0F0C0;'|{{anchor|Tobiko Sushi}}[[#Tobiko Sushi|Tobiko Sushi]]<br />
|[[File:MasagoSushi.png]]<br />
|{{RecursiveFood/Tobiko Sushi}}<br />
| Can also be crafted using the crafting system (the small "T" button in the lower-right corner of the screen) with the ingredients in hand or beside you.<br />
|-<br />
!style='background-color:#D0F0C0;'|{{anchor|Tobiko and Egg Sushi}}[[#Tobiko and Egg Sushi|Tobiko and Egg Sushi]]<br />
|[[File:TobikoEggSushi.png]]<br />
|{{RecursiveFood/Tobiko and Egg Sushi}}<br />
| Can also be crafted using the crafting system (the small "T" button in the lower-right corner of the screen) with the ingredients in hand or beside you.<br />
|-<br />
!style='background-color:#D0F0C0;'|{{anchor|Unagi Sushi}}[[#Unagi Sushi|Unagi Sushi]]<br />
|[[File:UnagiSushi.png]]<br />
|{{RecursiveFood/Unagi Sushi}}<br />
|<br />
|-<br />
|}<br />
<br />
=== Burgers, Sandwiches and Main Courses ===<br />
<br />
{| class="wikitable sortable" style="width:100%; text-align:left; border: 3px solid #A7ED4D; cellspacing=0; cellpadding=2; background-color:white;"<br />
|+ Hover over the names of the components in the recipe column to see their own recipes!<br />
! scope="col" style='width:150px; background-color:#A7ED4D;'|Name<br />
! scope="col" class="unsortable" style='width:50px; background-color:#A7ED4D;'|Image<br />
! scope="col" class="unsortable" style='width:350px; background-color:#A7ED4D;'|Recipe<br />
! scope="col" class="unsortable" style='background-color:#A7ED4D;'|Notes<br />
|-<br />
!style='background-color:#D0F0C0;'|{{anchor|Burger}}[[#Burger|Burger]]<br />
|[[File:Burger.png]]<br />
|{{RecursiveFood/Burger}}<br />
|<br />
|-<br />
!style='background-color:#D0F0C0;'|{{anchor|Cheese Burger}}[[#Cheese Burger|Cheese Burger]]<br />
|[[File:Cheeseburger.png]]<br />
|{{RecursiveFood/Cheese Burger}}<br />
|<br />
|-<br />
!style='background-color:#D0F0C0;'|{{anchor|Tofu Burger}}[[#Tofu Burger|Tofu Burger]]<br />
|[[File:tofubuger.png]]<br />
|{{RecursiveFood/Tofu Burger}}<br />
|<br />
|-<br />
!style='background-color:#D0F0C0;'|{{anchor|Fillet-O-Carp Sandwich}}[[#Fillet-O-Carp Sandwich|Fillet-O-Carp Sandwich]]<br />
|[[File:carpsandwich.png]]<br />
|{{RecursiveFood/Fillet-O-Carp Sandwich}}<br />
|<br />
|-<br />
!style='background-color:#D0F0C0;'|{{anchor|Big Bite Burger}}[[#Big Bite Burger|Big Bite Burger]]<br />
|[[File:bigbite.png]]<br />
|{{RecursiveFood/Big Bite Burger}}<br />
|<br />
|-<br />
!style='background-color:#D0F0C0;'|{{anchor|Super Bite Burger}}[[#Super Bite Burger|Super Bite Burger]]<br />
|[[File:superbite.png]]<br />
|{{RecursiveFood/Super Bite Burger}}<br />
|<br />
|-<br />
!style='background-color:#D0F0C0;'|{{anchor|Jelly Burger}}[[#Jelly Burger|Jelly Burger]]<br />
|[[File:jellyburger.png]]<br />
|{{RecursiveFood/Jelly Burger}}<br />
| Can also be crafted using the crafting system (the small "T" button in the lower-right corner of the screen) with the ingredients in hand or beside you.<br />
|-<br />
!style='background-color:#D0F0C0;'|{{anchor|Slime Burger}}[[#Slime Burger|Slime Burger]]<br />
|[[File:jellyburger.png]]<br />
|{{RecursiveFood/Slime Burger}}<br />
| Can also be crafted using the crafting system (the small "T" button in the lower-right corner of the screen) with the ingredients in hand or beside you.<br />
|-<br />
!style='background-color:#D0F0C0;'|{{anchor|Clown Burger}}[[#Clown Burger|Clown Burger]]<br />
|[[File:clownburger.png]]<br />
|{{RecursiveFood/Clown Burger}}<br />
|<br />
|-<br />
!style='background-color:#D0F0C0;'|{{anchor|Mime Burger}}[[#Mime Burger|Mime Burger]]<br />
|[[File:mimeburger.png]]<br />
|{{RecursiveFood/Mime Burger}}<br />
|<br />
|-<br />
!style='background-color:#D0F0C0;'|{{anchor|Spell Burger}}[[#Spell Burger|Spell Burger]]<br />
|[[File:spell.png]]<br />
|{{RecursiveFood/Spell Burger}}<br />
|<br />
|-<br />
!style='background-color:#D0F0C0;'|{{anchor|Homerun Burger}}[[#Homerun Burger|Homerun Burger]]<br />
|[[File:Burgerbaseball.png]]<br />
|{{RecursiveFood/Homerun Burger}}<br />
| Can also be crafted using the crafting system (the small "T" button in the lower-right corner of the screen) with the ingredients in hand or beside you.<br />
|-<br />
!style='background-color:#D0F0C0;'|{{anchor|Ghostburger}}[[#Ghostburger|Ghostburger]]<br />
|[[File:Ghostbur.PNG]]<br />
|{{RecursiveFood/Ghostburger}}<br />
| Spooky! It doesn't look very filling.<br />
|-<br />
!style='background-color:#D0F0C0;'|{{anchor|Xeno Burger}}[[#Xeno Burger|Xeno Burger]]<br />
|[[File:xenoburger.png]]<br />
|{{RecursiveFood/Xeno Burger}}<br />
|Smells caustic. Tastes like heresy.<br />
|-<br />
!style='background-color:#D0F0C0;'|{{anchor|Brain Burger}}[[#Brain Burger|Brain Burger]]<br />
|[[File:brainburger.png]]<br />
|{{RecursiveFood/Brain Burger}}<br />
| A strange looking burger. It looks almost sentient. '''WARNING''' - Contains prions which cause [[Guide to Virology|Space Kuru]]!<br />
|-<br />
!style='background-color:#D0F0C0;'|{{anchor|Roburger}}[[#Roburger|Roburger]]<br />
|[[File:roburger.png]]<br />
|{{RecursiveFood/Roburger}}<br />
| The lettuce is the only organic component. Beep. '''WARNING''' - Contains nanomachines which turn people into [[Guide to Robotics|cyborgs]]!<br />
|-<br />
!style='background-color:#D0F0C0;'|{{anchor|Sandwich}}[[#Sandwich|Sandwich]]<br />
|[[File:sandwich.png]]<br />
|{{RecursiveFood/Sandwich}}<br />
| Can also be crafted using the crafting system (the small "T" button in the lower-right corner of the screen) with the ingredients in hand or beside you.<br />
|-<br />
!style='background-color:#D0F0C0;'|{{anchor|Not a Sandwich}}[[#Not a Sandwich|Not a Sandwich]]<br />
|[[File:notasandwich.png]]<br />
|{{RecursiveFood/Not a Sandwich}}<br />
| Can also be crafted using the crafting system (the small "T" button in the lower-right corner of the screen) with the ingredients in hand or beside you.<br />
|-<br />
!style='background-color:#D0F0C0;'|{{anchor|Grilled Cheese}}[[#Grilled Cheese|Grilled Cheese]]<br />
|[[File:toastsand.png]]<br />
|{{RecursiveFood/Grilled Cheese}}<br />
|<br />
|-<br />
!style='background-color:#D0F0C0;'|{{anchor|Toasted Sandwich}}[[#Toasted Sandwich|Toasted Sandwich]]<br />
|[[File:toastsand.png]]<br />
|{{RecursiveFood/Toasted Sandwich}}<br />
|<br />
|-<br />
!style='background-color:#D0F0C0;'|{{anchor|Jelly Sandwich}}[[#Jelly Sandwich|Jelly Sandwich]]<br />
|[[File:jellysandwich.png]]<br />
|{{RecursiveFood/Jelly Sandwich}}<br />
| Can also be crafted using the crafting system (the small "T" button in the lower-right corner of the screen) with the ingredients in hand or beside you.<br />
|-<br />
!style='background-color:#D0F0C0;'|{{anchor|Slime Sandwich}}[[#Slime Sandwich|Slime Sandwich]]<br />
|[[File:jellysandwich.png]]<br />
|{{RecursiveFood/Slime Sandwich}}<br />
| Can also be crafted using the crafting system (the small "T" button in the lower-right corner of the screen) with the ingredients in hand or beside you.<br />
|-<br />
!style='background-color:#D0F0C0;'|{{anchor|Jellied Toast}}[[#Jellied Toast|Jellied Toast]]<br />
|[[File:jellytoast.png]]<br />
|{{RecursiveFood/Jellied Toast}}<br />
| A slice of toast covered with delicious jam.<br />
|-<br />
!style='background-color:#D0F0C0;'|{{anchor|Slime Toast}}[[#Slime Toast|Slime Toast]]<br />
|[[File:jellytoast.png]]<br />
|{{RecursiveFood/Slime Toast}}<br />
| A slice of toast covered with a...jam-like substance.<br />
|-<br />
!style='background-color:#D0F0C0;'|{{anchor|Two Bread}}[[#Two Bread|Two Bread]]<br />
|[[File:twobread.png]]<br />
|{{RecursiveFood/Two Bread}}<br />
| It is very bitter and winy.<br />
|-<br />
!style='background-color:#D0F0C0;'|{{anchor|Hotdog}}[[#Hotdog|Hotdog]]<br />
|[[File:Hotdog.png]]<br />
|{{RecursiveFood/Hotdog}}<br />
|<br />
|-<br />
!style='background-color:#D0F0C0;'|{{anchor|Meat Bun}}[[#Meat Bun|Meat Bun]]<br />
|[[File:Meatbun.png]]<br />
|{{RecursiveFood/Meat Bun}}<br />
|<br />
|-<br />
!style='background-color:#D0F0C0;'|{{anchor|Egg Wrap}}[[#Egg Wrap|Egg Wrap]]<br />
|[[File:Wrap.png]]<br />
|{{RecursiveFood/Egg Wrap}}<br />
|<br />
|-<br />
!style='background-color:#D0F0C0;'|{{anchor|Burrito}}[[#Burrito|Burrito]]<br />
|[[File:Burrito.png]]<br />
|{{RecursiveFood/Burrito}}<br />
|<br />
|-<br />
!style='background-color:#D0F0C0;'|{{anchor|Chimichanga}}[[#Chimichanga|Chimichanga]]<br />
|[[File:Chimichanga.png]]<br />
|{{RecursiveFood/Chimichanga}}<br />
|<br />
|-<br />
!style='background-color:#D0F0C0;'|{{anchor|Taco}}[[#Taco|Taco]]<br />
|[[File:Taco.png]]<br />
|{{RecursiveFood/Taco}}<br />
|<br />
|-<br />
!style='background-color:#D0F0C0;'|{{anchor|Enchiladas}}[[#Enchiladas|Enchiladas]]<br />
|[[File:enchi.png]]<br />
|{{RecursiveFood/Enchiladas}}<br />
|<br />
|-<br />
!style='background-color:#D0F0C0;'|{{anchor|Stewed Soy Meat}}[[#Stewed Soy Meat|Stewed Soy Meat]]<br />
|[[File:Stewedsoymeat.png]]<br />
|{{RecursiveFood/Stewed Soy Meat}}<br />
|<br />
|-<br />
!style='background-color:#D0F0C0;'|{{anchor|Boiled Slime Extract}}[[#Boiled Slime Extract|Boiled Slime Extract]]<br />
|[[File:Boiledslimecore.png]]<br />
|{{RecursiveFood/Boiled Slime Extract}}<br />
|<br />
|-<br />
!style='background-color:#D0F0C0;'|{{anchor|Boiled Rice}}[[#Boiled Rice|Boiled Rice]]<br />
|[[File:Boiledrice.png]]<br />
|{{RecursiveFood/Boiled Rice}}<br />
|<br />
|-<br />
!style='background-color:#D0F0C0;'|{{anchor|Mashed Potatoes}}[[#Mashed Potatoes|Mashed Potatoes]]<br />
|[[File:mashedpotatoes.png]]<br />
|{{RecursiveFood/Mashed Potatoes}}<br />
|<br />
|-<br />
!style='background-color:#D0F0C0;'|{{anchor|Baked Potato}}[[#Baked Potato|Baked Potato]]<br />
|[[File:bakedpotato.png]]<br />
|{{RecursiveFood/Baked Potato}}<br />
|<br />
|-<br />
!style='background-color:#D0F0C0;'|{{anchor|Yaki Imo}}[[#Yaki Imo|Yaki Imo]]<br />
|[[File:Yakiimo.png]]<br />
|{{RecursiveFood/Yaki Imo}}<br />
|<br />
|-<br />
!style='background-color:#D0F0C0;'|{{anchor|Chawanmushi}}[[#Chawanmushi|Chawanmushi]]<br />
|[[File:chawanmushi.png]]<br />
|{{RecursiveFood/Chawanmushi}}<br />
| A legendary savoury egg custard.<br />
|-<br />
!style='background-color:#D0F0C0;'|{{anchor|Beans}}[[#Beans|Beans]]<br />
|[[File:Beans.png]]<br />
|{{RecursiveFood/Beans}}<br />
|<br />
|-<br />
!style='background-color:#D0F0C0;'|{{anchor|Stuffing}}[[#Stuffing|Stuffing]]<br />
|[[File:stuffing.png]]<br />
|{{RecursiveFood/Stuffing}}<br />
|<br />
|-<br />
!style='background-color:#D0F0C0;'|{{anchor|Turkey}}[[#Turkey|Turkey]]<br />
|[[File:turkey.png]]<br />
|{{RecursiveFood/Turkey}}<br />
| Sliceable!<br />
|-<br />
!style='background-color:#D0F0C0;'|{{anchor|Tofurkey}}[[#Tofurkey|Tofurkey]]<br />
|[[File:tofurkey.png]]<br />
|{{RecursiveFood/Tofurkey}}<br />
|<br />
|-<br />
!style='background-color:#D0F0C0;'|{{anchor|Eggplant Parmigiana}}[[#Eggplant Parmigiana|Eggplant Parmigiana]]<br />
|[[File:eggplantparmigiana.png]]<br />
|{{RecursiveFood/Eggplant Parmigiana}}<br />
|<br />
|-<br />
!style='background-color:#D0F0C0;'|{{anchor|Monkey's Delight}}[[#Monkey's Delight|Monkey's Delight]]<br />
|[[File:monkeydel.png]]<br />
|{{RecursiveFood/Monkey's Delight}}<br />
|<br />
|-<br />
!style='background-color:#D0F0C0;'|{{anchor|Diona Roast}}[[#Diona Roast|Diona Roast]]<br />
|[[File:dionaroast.png]]<br />
|{{RecursiveFood/Diona Roast}}<br />
| It's like an enormous, leathery carrot. With an eye.<br />
|-<br />
!style='background-color:#D0F0C0;'|{{anchor|Plump Helmet Biscuit}}[[#Plump Helmet Biscuit|Plump Helmet Biscuit]]<br />
|[[File:Phelmbiscuit.png]]<br />
|{{RecursiveFood/Plump Helmet Biscuit}}<br />
| This is a finely-prepared plump helmet biscuit. It menaces with spikes of flour and plump helmet mushroom.<br />
|-<br />
|}<br />
<br />
=== Pasta and Pizza ===<br />
<br />
{| class="wikitable sortable" style="width:100%; text-align:left; border: 3px solid #A7ED4D; cellspacing=0; cellpadding=2; background-color:white;"<br />
|+ Hover over the names of the components in the recipe column to see their own recipes!<br />
! scope="col" style='width:150px; background-color:#A7ED4D;'|Name<br />
! scope="col" class="unsortable" style='width:50px; background-color:#A7ED4D;'|Image<br />
! scope="col" class="unsortable" style='width:350px; background-color:#A7ED4D;'|Recipe<br />
! scope="col" class="unsortable" style='background-color:#A7ED4D;'|Notes<br />
|-<br />
!style='background-color:#D0F0C0;'|{{anchor|Spaghetti}}[[#Spaghetti|Spaghetti]]<br />
|[[File:Spaghetti.png]]<br />
|{{RecursiveFood/Spaghetti}}<br />
|<br />
|-<br />
!style='background-color:#D0F0C0;'|{{anchor|Boiled Spaghetti}}[[#Boiled Spaghetti|Boiled Spaghetti]]<br />
|[[File:spagettiboiled.png]]<br />
|{{RecursiveFood/Boiled Spaghetti}}<br />
|<br />
|-<br />
!style='background-color:#D0F0C0;'|{{anchor|Tomato Pasta}}[[#Tomato Pasta|Tomato Pasta]]<br />
|[[File:pastatomato.png]]<br />
|{{RecursiveFood/Tomato Pasta}}<br />
|<br />
|-<br />
!style='background-color:#D0F0C0;'|{{anchor|Spaghetti & Meatballs}}[[#Spaghetti & Meatballs|Spaghetti & Meatballs]]<br />
|[[File:meatballspag.png]]<br />
|{{RecursiveFood/Spaghetti & Meatballs}}<br />
|<br />
|-<br />
!style='background-color:#D0F0C0;'|{{anchor|Spess Law}}[[#Spess Law|Spess Law]]<br />
|[[File:spesslaw.png]]<br />
|{{RecursiveFood/Spess Law}}<br />
|<br />
|-<br />
!style='background-color:#D0F0C0;'|{{anchor|Macaroni}}[[#Macaroni|Macaroni]]<br />
|[[File:Macaroni.png]]<br />
|{{RecursiveFood/Macaroni}}<br />
|<br />
|-<br />
!style='background-color:#D0F0C0;'|{{anchor|Mac 'N' Cheese}}[[#Mac 'N' Cheese|Mac 'N' Cheese]]<br />
|[[File:Maccheese.png]]<br />
|{{RecursiveFood/Mac 'N' Cheese}}<br />
|<br />
|-<br />
!style='background-color:#D0F0C0;'|{{anchor|Lasagna}}[[#Lasagna|Lasagna]]<br />
|[[File:Lasagna.png]]<br />
|{{RecursiveFood/Lasagna}}<br />
| Tajara love to eat this for some reason<br />
|-<br />
!style='background-color:#D0F0C0;'|{{anchor|Margherita Pizza}}[[#Margherita Pizza|Margherita Pizza]]<br />
|[[File:Margheritapizza.png]]<br />
|{{RecursiveFood/Margherita Pizza}}<br />
| Sliceable.<br />
|-<br />
!style='background-color:#D0F0C0;'|{{anchor|Meat Pizza}}[[#Meat Pizza|Meat Pizza]]<br />
|[[File:meatpizza.png]]<br />
|{{RecursiveFood/Meat Pizza}}<br />
| Sliceable. Using {{Tooltip|[[#Synthmeat|Synthmeat]]|{{RecursiveFood/Synthmeat}}}} will give you Synthipizza instead.<br />
|-<br />
!style='background-color:#D0F0C0;'|{{anchor|Mushroom Pizza}}[[#Mushroom Pizza|Mushroom Pizza]]<br />
|[[File:mushroompizza.png]]<br />
|{{RecursiveFood/Mushroom Pizza}}<br />
| Sliceable.<br />
|-<br />
!style='background-color:#D0F0C0;'|{{anchor|Vegetable Pizza}}[[#Vegetable Pizza|Vegetable Pizza]]<br />
|[[File:vegepizza.png]]<br />
|{{RecursiveFood/Vegetable Pizza}}<br />
| Sliceable.<br />
|-<br />
!style='background-color:#D0F0C0;'|{{anchor|Hawaiian Pizza}}[[#Hawaiian Pizza|Hawaiian Pizza]]<br />
|[[File:Hawaiianpizza.png]]<br />
|{{RecursiveFood/Hawaiian Pizza}}<br />
| Sliceable, and controversial!<br />
|-<br />
!style='background-color:#D0F0C0;'|{{anchor|Mac 'N' Cheese Pizza}}[[#Mac 'N' Cheese Pizza|Mac 'N' Cheese Pizza]]<br />
|[[File:Macaronipizza.png]]<br />
|{{RecursiveFood/Mac 'N' Cheese Pizza}}<br />
| Sliceable.<br />
|-<br />
|}<br />
<br />
=== Soups, Salads, and Side Dishes ===<br />
<br />
{| class="wikitable sortable" style="width:100%; text-align:left; border: 3px solid #A7ED4D; cellspacing=0; cellpadding=2; background-color:white;"<br />
|+ Hover over the names of the components in the recipe column to see their own recipes!<br />
! scope="col" style='width:150px; background-color:#A7ED4D;'|Name<br />
! scope="col" class="unsortable" style='width:50px; background-color:#A7ED4D;'|Image<br />
! scope="col" class="unsortable" style='width:350px; background-color:#A7ED4D;'|Recipe<br />
! scope="col" class="unsortable" style='background-color:#A7ED4D;'|Notes<br />
|-<br />
!style='background-color:#D0F0C0;'|{{anchor|Tomato Soup}}[[#Tomato Soup|Tomato Soup]]<br />
|[[File:tomatosoup.png]]<br />
|{{RecursiveFood/Tomato Soup}}<br />
|<br />
|-<br />
!style='background-color:#D0F0C0;'|{{anchor|Vegetable Soup}}[[#Vegetable Soup|Vegetable Soup]]<br />
|[[File:vegesoup.png]]<br />
|{{RecursiveFood/Vegetable Soup}}<br />
|<br />
|-<br />
!style='background-color:#D0F0C0;'|{{anchor|Meatball Soup}}[[#Meatball Soup|Meatball Soup]]<br />
|[[File:meatsoup.png]]<br />
|{{RecursiveFood/Meatball Soup}}<br />
|<br />
|-<br />
!style='background-color:#D0F0C0;'|{{anchor|Mushroom Soup}}[[#Mushroom Soup|Mushroom Soup]]<br />
|[[File:mushroomsoup.png]]<br />
|{{RecursiveFood/Mushroom Soup}}<br />
|<br />
|-<br />
!style='background-color:#D0F0C0;'|{{anchor|Beet Soup}}[[#Beet Soup|Beet Soup]]<br />
|[[File:beetsoup.png]]<br />
|{{RecursiveFood/Beet Soup}}<br />
| A soup of many names in mother Russia<br />
|-<br />
!style='background-color:#D0F0C0;'|{{anchor|Nettle Soup}}[[#Nettle Soup|Nettle Soup]]<br />
|[[File:nettlesoup.png]]<br />
|{{RecursiveFood/Nettle Soup}}<br />
| To think, the botanist would have beat you to death with one of these.<br />
|-<br />
!style='background-color:#D0F0C0;'|{{anchor|Miso Soup}}[[#Miso Soup|Miso Soup]]<br />
|[[File:milo.png]]<br />
|{{RecursiveFood/Miso Soup}}<br />
| Some strange space travellers call this "Milo Soup".<br />
|-<br />
!style='background-color:#D0F0C0;'|{{anchor|Wish Soup}}[[#Wish Soup|Wish Soup]]<br />
|[[File:wishsoup.png]]<br />
|{{RecursiveFood/Wish Soup}}<br />
| If you're very lucky, this will sate your hunger.<br />
|-<br />
!style='background-color:#D0F0C0;'|{{anchor|Slime Soup}}[[#Slime Soup|Slime Soup]]<br />
|[[File:slimesoup.png]]<br />
|{{RecursiveFood/Slime Soup}}<br />
|<br />
|-<br />
!style='background-color:#D0F0C0;'|{{anchor|Blood Soup}}[[#Blood Soup|Blood Soup]]<br />
|[[File:tomatosoup.png]]<br />
|{{RecursiveFood/Blood Soup}}<br />
| Disclaimer: May not actually sate Vampire hunger.<br />
|-<br />
!style='background-color:#D0F0C0;'|{{anchor|Clown's Tears}}[[#Clown's Tears|Clown's Tears]]<br />
|[[File:clownstears.png]]<br />
|{{RecursiveFood/Clown's Tears}}<br />
|<br />
|-<br />
!style='background-color:#D0F0C0;'|{{anchor|Mystery Soup}}[[#Mystery Soup|Mystery Soup]]<br />
|[[File:mysterysoup.png]]<br />
|{{RecursiveFood/Mystery Soup}}<br />
| Contains mysterious flavours. Eat at your own peril!<br />
|-<br />
!style='background-color:#D0F0C0;'|{{anchor|Stew}}[[#Stew|Stew]]<br />
|[[File:stew.png]]<br />
|{{RecursiveFood/Stew}}<br />
|<br />
|-<br />
!style='background-color:#D0F0C0;'|{{anchor|Hot Chili}}[[#Hot Chili|Hot Chili]]<br />
|[[File:hotstew.png]]<br />
|{{RecursiveFood/Hot Chili}}<br />
|<br />
|-<br />
!style='background-color:#D0F0C0;'|{{anchor|Cold Chili}}[[#Cold Chili|Cold Chili]]<br />
|[[File:coldstew.png]]<br />
|{{RecursiveFood/Cold Chili}}<br />
|<br />
|-<br />
!style='background-color:#D0F0C0;'|{{anchor|Herb Salad}}[[#Herb Salad|Herb Salad]]<br />
|[[File:Herbsalad.png]]<br />
|{{RecursiveFood/Herb Salad}}<br />
|<br />
|-<br />
!style='background-color:#D0F0C0;'|{{anchor|Valid Salad}}[[#Valid Salad|Valid Salad]]<br />
|[[File:Validsalad.png]]<br />
|{{RecursiveFood/Valid Salad}}<br />
| Contains [[Guide to Chemistry|Saline-Glucose Solution]].<br />
|-<br />
!style='background-color:#D0F0C0;'|{{anchor|Aesir Salad}}[[#Aesir Salad|Aesir Salad]]<br />
|[[File:Aesirsalad.png]]<br />
|{{RecursiveFood/Aesir Salad}}<br />
| Contains [[Guide to Chemistry|Omnizine]].<br />
|-<br />
!style='background-color:#D0F0C0;'|{{anchor|Raw Potato Sticks}}[[#Raw Potato Sticks|Raw Potato Sticks]]<br />
|[[File:potatosticks.png]]<br />
|{{RecursiveFood/Raw Potato Sticks}}<br />
|<br />
|-<br />
!style='background-color:#D0F0C0;'|{{anchor|Space Fries}}[[#Space Fries|Space Fries]]<br />
|[[File:fries.png]]<br />
|{{RecursiveFood/Space Fries}}<br />
|<br />
|-<br />
!style='background-color:#D0F0C0;'|{{anchor|Cheese Fries}}[[#Cheese Fries|Cheese Fries]]<br />
|[[File:cheesefries.png]]<br />
|{{RecursiveFood/Cheese Fries}}<br />
|<br />
|-<br />
!style='background-color:#D0F0C0;'|{{anchor|Onion Rings}}[[#Onion Rings|Onion Rings]]<br />
|[[File:Onionrings.png]]<br />
|{{RecursiveFood/Onion Rings}}<br />
|<br />
|-<br />
!style='background-color:#D0F0C0;'|{{anchor|Carrot Fries}}[[#Carrot Fries|Carrot Fries]]<br />
|[[File:Carrotfries.png]]<br />
|{{RecursiveFood/Carrot Fries}}<br />
|<br />
|-<br />
!style='background-color:#D0F0C0;'|{{anchor|Roast Parsnip}}[[#Roast Parsnip|Roast Parsnip]]<br />
|[[File:Roastparsnip.png]]<br />
|{{RecursiveFood/Roast Parsnip}}<br />
|<br />
|-<br />
!style='background-color:#D0F0C0;'|{{anchor|Tator Tot}}[[#Tator Tot|Tator Tot]]<br />
|[[File:Tatortot.png]]<br />
|{{RecursiveFood/Tator Tot}}<br />
|<br />
|-<br />
!style='background-color:#D0F0C0;'|{{anchor|Potato Chips}}[[#Potato Chips|Potato Chips]]<br />
|[[File:Chips.png]]<br />
|{{RecursiveFood/Potato Chips}}<br />
|<br />
|-<br />
!style='background-color:#D0F0C0;'|{{anchor|Corn Chips}}[[#Corn Chips|Corn Chips]]<br />
|[[File:Chips.png]]<br />
|{{RecursiveFood/Corn Chips}}<br />
|<br />
|-<br />
!style='background-color:#D0F0C0;'|{{anchor|Popcorn}}[[#Popcorn|Popcorn]]<br />
|[[File:popcorn.png]]<br />
|{{RecursiveFood/Popcorn}}<br />
|<br />
|-<br />
<br />
|}<br />
<br />
=== Baked Goods and Desserts ===<br />
<br />
{| class="wikitable sortable" style="width:100%; text-align:left; border: 3px solid #A7ED4D; cellspacing=0; cellpadding=2; background-color:white;"<br />
|+ Hover over the names of the components in the recipe column to see their own recipes!<br />
! scope="col" style='width:150px; background-color:#A7ED4D;'|Name<br />
! scope="col" class="unsortable" style='width:50px; background-color:#A7ED4D;'|Image<br />
! scope="col" class="unsortable" style='width:350px; background-color:#A7ED4D;'|Recipe<br />
! scope="col" class="unsortable" style='background-color:#A7ED4D;'|Notes<br />
|-<br />
!style='background-color:#D0F0C0;'|{{anchor|Unbaked Cookies}}[[#Unbaked Cookies|Unbaked Cookies]]<br />
|[[File:Unbaked_cookie_large.png]]<br />
|{{RecursiveFood/Unbaked Cookies}}<br />
|<br />
|-<br />
!style='background-color:#D0F0C0;'|{{anchor|Chocochips Unbaked Cookies}}[[#Chocochips Unbaked Cookies|Chocochips Unbaked Cookies]]<br />
|[[File:Unbaked_cookies_choco_large.png]]<br />
|{{RecursiveFood/Chocochips Unbaked Cookies}}<br />
|<br />
|-<br />
!style='background-color:#D0F0C0;'|{{anchor|Sugar Cookies}}[[#Sugar Cookies|Sugar Cookies]]<br />
|[[File:Sugarcookie.png]]<br />
|{{RecursiveFood/Sugar Cookies}}<br />
|<br />
|-<br />
!style='background-color:#D0F0C0;'|{{anchor|Cookies}}[[#Cookies|Cookies]]<br />
|[[File:cookie.png]]<br />
|{{RecursiveFood/Cookies}}<br />
|<br />
|-<br />
!style='background-color:#D0F0C0;'|{{anchor|Muffin}}[[#Muffin|Muffin]]<br />
|[[File:muffins.png]]<br />
|{{RecursiveFood/Muffin}}<br />
|<br />
|-<br />
!style='background-color:#D0F0C0;'|{{anchor|Pancake}}[[#Pancake|Pancake]]<br />
|[[File:Pancake.png]]<br />
|{{RecursiveFood/Pancake}}<br />
|<br />
|-<br />
!style='background-color:#D0F0C0;'|{{anchor|Berry Pancake}}[[#Berry Pancake|Berry Pancake]]<br />
|[[File:Berrypancake.png]]<br />
|{{RecursiveFood/Berry Pancake}}<br />
|<br />
|-<br />
!style='background-color:#D0F0C0;'|{{anchor|Choc-Chip Pancake}}[[#Choc-Chip Pancake|Choc-Chip Pancake]]<br />
|[[File:Chocchippancake.png]]<br />
|{{RecursiveFood/Choc-Chip Pancake}}<br />
|<br />
|-<br />
!style='background-color:#D0F0C0;'|{{anchor|Waffles}}[[#Waffles|Waffles]]<br />
|[[File:waffles.png]]<br />
|{{RecursiveFood/Waffles}}<br />
|<br />
|-<br />
!style='background-color:#D0F0C0;'|{{anchor|Roffle Waffles}}[[#Roffle Waffles|Roffle Waffles]]<br />
|[[File:roffle.png]]<br />
|{{RecursiveFood/Roffle Waffles}}<br />
| Trippy!<br />
|-<br />
!style='background-color:#D0F0C0;'|{{anchor|Rice Pudding}}[[#Rice Pudding|Rice Pudding]]<br />
|[[File:Ricepudding.png]]<br />
|{{RecursiveFood/Rice Pudding}}<br />
|<br />
|-<br />
!style='background-color:#D0F0C0;'|{{anchor|Fried Banana}}[[#Fried Banana|Fried Banana]]<br />
|[[File:Friedbanana.png]]<br />
|{{RecursiveFood/Fried Banana}}<br />
| Also known as Pisang Goreng!<br />
|-<br />
!style='background-color:#D0F0C0;'|{{anchor|Apple Tart}}[[#Apple Tart|Apple Tart]]<br />
|[[File:gappletart.png]]<br />
|{{RecursiveFood/Apple Tart}}<br />
|<br />
|-<br />
!style='background-color:#D0F0C0;'|{{anchor|Apple Pie}}[[#Apple Pie|Apple Pie]]<br />
|[[File:applepie.png]]<br />
|{{RecursiveFood/Apple Pie}}<br />
|<br />
|-<br />
!style='background-color:#D0F0C0;'|{{anchor|Cherry Pie}}[[#Cherry Pie|Cherry Pie]]<br />
|[[File:cherrypie.png]]<br />
|{{RecursiveFood/Cherry Pie}}<br />
|<br />
|-<br />
!style='background-color:#D0F0C0;'|{{anchor|Pumpkin Pie}}[[#Pumpkin Pie|Pumpkin Pie]]<br />
|[[File:Pumpkinpie.png]]<br />
|{{RecursiveFood/Pumpkin Pie}}<br />
|<br />
|-<br />
!style='background-color:#D0F0C0;'|{{anchor|Banana Cream Pie}}[[#Banana Cream Pie|Banana Cream Pie]]<br />
|[[File:pie.png]]<br />
|{{RecursiveFood/Banana Cream Pie}}<br />
| The clown starts with one, but probably would love more.<br />
|-<br />
!style='background-color:#D0F0C0;'|{{anchor|Berry Clafoutis}}[[#Berry Clafoutis|Berry Clafoutis]]<br />
|[[File:berryclafoutis.png]]<br />
|{{RecursiveFood/Berry Clafoutis}}<br />
|<br />
|-<br />
!style='background-color:#D0F0C0;'|{{anchor|Plump Pie}}[[#Plump Pie|Plump Pie]]<br />
|[[File:Plumppie.png]]<br />
|{{RecursiveFood/Plumppie}}<br />
|<br />
|-<br />
!style='background-color:#D0F0C0;'|{{anchor|Amanita Pie}}[[#Amanita Pie|Amanita Pie]]<br />
|[[File:amapie.png]]<br />
|{{RecursiveFood/Amanita Pie}}<br />
| '''WARNING''' - poisonous!<br />
|-<br />
!style='background-color:#D0F0C0;'|{{anchor|Banana-Nut Bread}}[[#Banana-Nut Bread|Banana-Nut Bread]]<br />
|[[File:Bananabread.png]]<br />
|{{RecursiveFood/Banana-Nut Bread}}<br />
| Sliceable. May or may not contain nuts.<br />
|-<br />
!style='background-color:#D0F0C0;'|{{anchor|Banarnar Bread}}[[#Banarnar Bread|Banarnar Bread]]<br />
|[[File:Banarnar Bread.png]]<br />
|{{RecursiveFood/Banarnar Bread}}<br />
| Sliceable. A loaf of delicious mah'weyh pleggh at e'ntrath!<br />
|-<br />
!style='background-color:#D0F0C0;'|{{anchor|Cream Cheese Bread}}[[#Cream Cheese Bread|Cream Cheese Bread]]<br />
|[[File:creambread.png]]<br />
|{{RecursiveFood/Cream Cheese Bread}}<br />
| Sliceable.<br />
|-<br />
!style='background-color:#D0F0C0;'|{{anchor|Regular Cake}}[[#Regular Cake|Regular Cake]]<br />
|[[File:regularcake.png]]<br />
|{{RecursiveFood/Regular Cake}}<br />
| Sliceable. Not a lie.<br />
|-<br />
!style='background-color:#D0F0C0;'|{{anchor|Chocolate Cake}}[[#Chocolate Cake|Chocolate Cake]]<br />
|[[File:Choccake.png]]<br />
|{{RecursiveFood/Chocolate Cake}}<br />
| Sliceable.<br />
|-<br />
!style='background-color:#D0F0C0;'|{{anchor|Birthday Cake}}[[#Birthday Cake|Birthday Cake]]<br />
|[[File:birthday.png]]<br />
|{{RecursiveFood/Birthday Cake}}<br />
| Sliceable. Happy Birthday!<br />
|-<br />
!style='background-color:#D0F0C0;'|{{anchor|Cheese Cake}}[[#Cheese Cake|Cheese Cake]]<br />
|[[File:cheesecake.png]]<br />
|{{RecursiveFood/Cheese Cake}}<br />
| Sliceable. DANGEROUSLY cheesy.<br />
|-<br />
!style='background-color:#D0F0C0;'|{{anchor|Carrot Cake}}[[#Carrot Cake|Carrot Cake]]<br />
|[[File:carrotcake.png]]<br />
|{{RecursiveFood/Carrot Cake}}<br />
| Sliceable.<br />
|-<br />
!style='background-color:#D0F0C0;'|{{anchor|Lemon Cake}}[[#Lemon Cake|Lemon Cake]]<br />
|[[File:lemoncake.png]]<br />
|{{RecursiveFood/Lemon Cake}}<br />
| Sliceable.<br />
|-<br />
!style='background-color:#D0F0C0;'|{{anchor|Lime Cake}}[[#Lime Cake|Lime Cake]]<br />
|[[File:limecake.png]]<br />
|{{RecursiveFood/Lime Cake}}<br />
| Sliceable.<br />
|-<br />
!style='background-color:#D0F0C0;'|{{anchor|Orange Cake}}[[#Orange Cake|Orange Cake]]<br />
|[[File:orangecake.png]]<br />
|{{RecursiveFood/Orange Cake}}<br />
| Sliceable.<br />
|-<br />
!style='background-color:#D0F0C0;'|{{anchor|Apple Cake}}[[#Apple Cake|Apple Cake]]<br />
|[[File:applecake.png]]<br />
|{{RecursiveFood/Apple Cake}}<br />
| Sliceable.<br />
|-<br />
!style='background-color:#D0F0C0;'|{{anchor|Brain Cake}}[[#Brain Cake|Brain Cake]]<br />
|[[File:braincake.png]]<br />
|{{RecursiveFood/Brain Cake}}<br />
| Sliceable. Despite the rumours about it containing harmful prions, it actually contains [[Guide to Chemistry|mannitol]]!<br />
|-<br />
!style='background-color:#D0F0C0;'|{{anchor|Poppy Pretzel}}[[#Poppy Pretzel|Poppy Pretzel]]<br />
|[[File:pretzel.png]]<br />
|{{RecursiveFood/Poppy Pretzel}}<br />
|<br />
|-<br />
!style='background-color:#D0F0C0;'|{{anchor|Donut}}[[#Donut|Donut]]<br />
|[[File:donuts.png]]<br />
|{{RecursiveFood/Donut}}<br />
|<br />
|-<br />
!style='background-color:#D0F0C0;'|{{anchor|Frosted Donut}}[[#Frosted Donut|Frosted Donut]]<br />
|[[File:donut_sprinkles.png]]<br />
|{{RecursiveFood/Frosted Donut}}<br />
|<br />
|-<br />
!style='background-color:#D0F0C0;'|{{anchor|Jelly Donut}}[[#Jelly Donut|Jelly Donut]]<br />
|[[File:jdonut2.png]]<br />
|{{RecursiveFood/Jelly Donut}}<br />
|<br />
|-<br />
!style='background-color:#D0F0C0;'|{{anchor|Jelly Donut}}[[#Cherry Jelly Donut|Cherry Jelly Donut]]<br />
|[[File:jdonut2.png]]<br />
|{{RecursiveFood/Cherry Jelly Donut}}<br />
|<br />
|-<br />
!style='background-color:#D0F0C0;'|{{anchor|Jelly Donut}}[[#Slime Jelly Donut|Slime Jelly Donut]]<br />
|[[File:jdonut2.png]]<br />
|{{RecursiveFood/Slime Jelly Donut}}<br />
|<br />
|-<br />
!style='background-color:#D0F0C0;'|{{anchor|Chaos Donut}}[[#Chaos Donut|Chaos Donut]]<br />
|[[File:donuts.png]]<br />
|{{RecursiveFood/Chaos Donut}}<br />
| '''Warning''' - You never know what kind of donut "flavours" you might get...<br />
|-<br />
!style='background-color:#D0F0C0;'|{{anchor|Spacy Liberty Duff}}[[#Spacy Liberty Duff|Spacy Liberty Duff]]<br />
|[[File:duff.gif]]<br />
|{{RecursiveFood/Spacy Liberty Duff}}<br />
| Jello gelatin, from Alfred Hubbard's cookbook.<br />
|-<br />
!style='background-color:#D0F0C0;'|{{anchor|Amanita Jelly}}[[#Amanita Jelly|Amanita Jelly]]<br />
|[[File:AmanitaJelly.gif]]<br />
|{{RecursiveFood/Amanita Jelly}}<br />
| '''Warning''' - Toxic (and trippy!)<br />
|-<br />
!style='background-color:#D0F0C0;'|{{anchor|Fortune Cookie}}[[#Fortune Cookie|Fortune Cookie]]<br />
|[[File:fortunecookie.png]]<br />
|{{RecursiveFood/Fortune Cookie}}<br />
|<br />
|-<br />
|}<br />
<br />
=== Chocolates and Candy ===<br />
<br />
{| class="wikitable sortable" style="width:100%; text-align:left; border: 3px solid #A7ED4D; cellspacing=0; cellpadding=2; background-color:white;"<br />
|+ Hover over the names of the components in the recipe column to see their own recipes!<br />
! scope="col" style='width:150px; background-color:#A7ED4D;'|Name<br />
! scope="col" class="unsortable" style='width:50px; background-color:#A7ED4D;'|Image<br />
! scope="col" class="unsortable" style='width:350px; background-color:#A7ED4D;'|Recipe<br />
! scope="col" class="unsortable" style='background-color:#A7ED4D;'|Notes<br />
|-<br />
!style='background-color:#D0F0C0;'|{{anchor|Chocolate Bar}}[[#Chocolate Bar|Chocolate Bar]]<br />
|[[File:chocolatebar.png]]<br />
|{{RecursiveFood/Chocolate Bar}}<br />
|<br />
|-<br />
!style='background-color:#D0F0C0;'|{{anchor|Pile of Chocolate}}[[#Pile of Chocolate|Pile of Chocolate]]<br />
|[[File:cocoa.png|64px]]<br />
|{{RecursiveFood/Pile of Chocolate}}<br />
|<br />
|-<br />
!style='background-color:#D0F0C0;'|{{anchor|Candy Bar}}[[#Candy Bar|Candy Bar]]<br />
|[[File:Candy.png]]<br />
|{{RecursiveFood/Candy Bar}}<br />
|<br />
|-<br />
!style='background-color:#D0F0C0;'|{{anchor|%}}[[#Malper Bar|Malper Bar]]<br />
|[[File:malper.png]]<br />
|{{RecursiveFood/Malper Bar}}<br />
|<br />
|-<br />
!style='background-color:#D0F0C0;'|{{anchor|Tool-erone Bar}}[[#Tool-erone Bar|Tool-erone Bar]]<br />
|[[File:toolerone.png]]<br />
|{{RecursiveFood/Tool-erone Bar}}<br />
|<br />
|-<br />
!style='background-color:#D0F0C0;'|{{anchor|Yum-baton Bar}}[[#Yum-baton Bar|Yum-baton Bar]]<br />
|[[File:tumbaton.png]]<br />
|{{RecursiveFood/Yum-baton Bar}}<br />
|<br />
|-<br />
!style='background-color:#D0F0C0;'|{{anchor|Asteroid Crunch Bar}}[[#Asteroid Crunch Bar|Asteroid Crunch Bar]]<br />
|[[File:crunch.png]]<br />
|{{RecursiveFood/Asteroid Crunch Bar}}<br />
|<br />
|-<br />
!style='background-color:#D0F0C0;'|{{anchor|Toxins Test Bar}}[[#Toxins Test Bar|Toxins Test Bar]]<br />
|[[File:toxinstest.png]]<br />
|{{RecursiveFood/Toxins Test Bar}}<br />
|<br />
|-<br />
!style='background-color:#D0F0C0;'|{{anchor|Chocolate Coin}}[[#Chocolate Coin|Chocolate Coin]]<br />
|[[File:coinchocolate.png]]<br />
|{{RecursiveFood/Chocolate Coin}}<br />
|<br />
|-<br />
!style='background-color:#D0F0C0;'|{{anchor|Candy Cash}}[[#Candy Cash|Candy Cash]]<br />
|[[File:cashchocolate.png]]<br />
|{{RecursiveFood/Chocolate Cash}}<br />
|<br />
|-<br />
!style='background-color:#D0F0C0;'|{{anchor|Fudge}}[[#Fudge|Fudge]]<br />
|[[File:Fudge.png]]<br />
|{{RecursiveFood/Fudge}}<br />
|<br />
|-<br />
!style='background-color:#D0F0C0;'|{{anchor|Peanut Fudge}}[[#Peanut Fudge|Peanut Fudge]]<br />
|[[File:Fudgepeanut.png]]<br />
|{{RecursiveFood/Peanut Fudge}}<br />
|<br />
|-<br />
!style='background-color:#D0F0C0;'|{{anchor|Cherry Fudge}}[[#Cherry Fudge|Cherry Fudge]]<br />
|[[File:Fudgecherry.png]]<br />
|{{RecursiveFood/Cherry Fudge}}<br />
|<br />
|-<br />
!style='background-color:#D0F0C0;'|{{anchor|Cookies 'n' Cream Fudge}}[[#Cookies 'n' Cream Fudge|Cookies 'n' Cream Fudge]]<br />
|[[File:Fudgecream.png]]<br />
|{{RecursiveFood/Cookies 'n' Cream Fudge}}<br />
|<br />
|-<br />
!style='background-color:#D0F0C0;'|{{anchor|Turtle Fudge}}[[#Turtle Fudge|Turtle Fudge]]<br />
|[[File:Fudgeturtle.png]]<br />
|{{RecursiveFood/Turtle Fudge}}<br />
| Doesn't contain real turtles, thankfully.<br />
|-<br />
!style='background-color:#D0F0C0;'|{{anchor|Chocolate Egg}}[[#Chocolate Egg|Chocolate Egg]]<br />
|[[File:chocegg.png]]<br />
|{{RecursiveFood/Chocolate Egg}}<br />
|<br />
|-<br />
!style='background-color:#D0F0C0;'|{{anchor|Ice Cream Sandwich}}[[#Ice Cream Sandwich|Ice Cream Sandwich]]<br />
|[[File:Icecreamsandwich.png]]<br />
|{{RecursiveFood/Ice Cream Sandwich}}<br />
| How doesn't this melt in the microwave? We just don't know.<br />
|-<br />
!style='background-color:#D0F0C0;'|{{anchor|Mint}}[[#Mint|Mint]]<br />
|[[File:mint.png]]<br />
|{{RecursiveFood/Mint}}<br />
| It is only wafer thin.<br />
|-<br />
!style='background-color:#D0F0C0;'|{{anchor|Candied Apple}}[[#Candied Apple|Candied Apple]]<br />
|[[File:candiedapple.png]]<br />
|{{RecursiveFood/Candied Apple}}<br />
|<br />
|-<br />
!style='background-color:#D0F0C0;'|{{anchor|Caramel}}[[#Caramel|Caramel]]<br />
|[[File:Caramel.png]]<br />
|{{RecursiveFood/Caramel}}<br />
|<br />
|-<br />
!style='background-color:#D0F0C0;'|{{anchor|Nougat}}[[#Nougat|Nougat]]<br />
|[[File:Nougat.png]]<br />
|{{RecursiveFood/Nougat}}<br />
|<br />
|-<br />
!style='background-color:#D0F0C0;'|{{anchor|Toffee}}[[#Toffee|Toffee]]<br />
|[[File:Toffee.png]]<br />
|{{RecursiveFood/Toffee}}<br />
|<br />
|-<br />
!style='background-color:#D0F0C0;'|{{anchor|Taffy}}[[#Taffy|Taffy]]<br />
|[[File:Taffy.png]]<br />
|{{RecursiveFood/Taffy}}<br />
|<br />
|-<br />
!style='background-color:#D0F0C0;'|{{anchor|Cotton Candy}}[[#Cotton Candy|Cotton Candy]]<br />
|[[File:CottonCandy.png]]<br />
|{{RecursiveFood/Cotton Candy}}<br />
|<br />
|-<br />
!style='background-color:#D0F0C0;'|{{anchor|Flavored Cotton Candy}}[[#Flavored Cotton Candy|Flavored Cotton Candy]]<br />
|[[File:Cottoncandyflavours.gif]]<br />
|{{RecursiveFood/Flavored Cotton Candy}}<br />
|<br />
|-<br />
!style='background-color:#D0F0C0;'|{{anchor|Rainbow Cotton Candy}}[[#Rainbow Cotton Candy|Rainbow Cotton Candy]]<br />
|[[File:CottonCandyRainbow.png]]<br />
|{{RecursiveFood/Rainbow Cotton Candy}}<br />
| The ultimate creation of the cotton candymaking art! Contains Omnizine.<br />
|-<br />
!style='background-color:#D0F0C0;'|{{anchor|Bad Rainbow Cotton Candy}}[[#Bad Rainbow Cotton Candy|Bad Rainbow Cotton Candy]]<br />
|[[File:CottonCandyRainbow.png]]<br />
|{{RecursiveFood/Bad Rainbow Cotton Candy}}<br />
| '''WARNING''' - Contains toxic Sulfonal!<br />
|-<br />
!style='background-color:#D0F0C0;'|{{anchor|Gummy Bear}}[[#Gummy Bear|Gummy Bear]]<br />
|[[File:GummyBear.png]]<br />
|{{RecursiveFood/Gummy Bear}}<br />
|<br />
|-<br />
!style='background-color:#D0F0C0;'|{{anchor|Flavored Gummy Bear}}[[#Flavored Gummy Bear|Flavored Gummy Bear]]<br />
|[[File:GummyBearflavored.png]]<br />
|{{RecursiveFood/Flavored Gummy Bear}}<br />
|<br />
|-<br />
!style='background-color:#D0F0C0;'|{{anchor|Gummy Worm}}[[#Gummy Worm|Gummy Worm]]<br />
|[[File:GummyWorm.png]]<br />
|{{RecursiveFood/Gummy Worm}}<br />
|<br />
|-<br />
!style='background-color:#D0F0C0;'|{{anchor|Flavored Gummy Worm}}[[#Flavored Gummy Worm|Flavored Gummy Worm]]<br />
|[[File:GummyWormflavored.png]]<br />
|{{RecursiveFood/Flavored Gummy Worm}}<br />
|<br />
|-<br />
!style='background-color:#D0F0C0;'|{{anchor|Jelly Bean}}[[#Jelly Bean|Jelly Bean]]<br />
|[[File:Jellybean.png]]<br />
|{{RecursiveFood/Jelly Bean}}<br />
|<br />
|-<br />
!style='background-color:#D0F0C0;'|{{anchor|Flavored Jelly Bean}}[[#Flavored Jelly Bean|Flavored Jelly Bean]]<br />
|[[File:Jellybeanflavored.png]]<br />
|{{RecursiveFood/Flavored Jelly Bean}}<br />
|<br />
|-<br />
!style='background-color:#D0F0C0;'|{{anchor|Gum}}[[#Gum|Gum]]<br />
|[[File:gum.png]]<br />
|{{RecursiveFood/Gum}}<br />
|<br />
|-<br />
!style='background-color:#D0F0C0;'|{{anchor|Sucker}}[[#Sucker|Sucker]]<br />
|[[File:sucker.png]]<br />
|{{RecursiveFood/Sucker}}<br />
| Also known as a Lollipop<br />
|-<br />
!style='background-color:#D0F0C0;'|{{anchor|Jaw Breaker}}[[#Jaw Breaker|Jaw Breaker]]<br />
|[[File:jawbreaker.png]]<br />
|{{RecursiveFood/Jaw Breaker}}<br />
|<br />
|-<br />
!style='background-color:#D0F0C0;'|{{anchor|Candy Cane}}[[#Candy Cane|Candy Cane]]<br />
|[[File:candycane.png]]<br />
|{{RecursiveFood/Candy Cane}}<br />
|<br />
|-<br />
|}<br />
<br />
=== Miscellaneous Recipes ===<br />
<br />
{| class="wikitable sortable" style="width:100%; text-align:left; border: 3px solid #A7ED4D; cellspacing=0; cellpadding=2; background-color:white;"<br />
|+ Hover over the names of the components in the recipe column to see their own recipes!<br />
! scope="col" style='width:150px; background-color:#A7ED4D;'|Name<br />
! scope="col" class="unsortable" style='width:50px; background-color:#A7ED4D;'|Image<br />
! scope="col" class="unsortable" style='width:350px; background-color:#A7ED4D;'|Recipe<br />
! scope="col" class="unsortable" style='background-color:#A7ED4D;'|Notes<br />
|-<br />
!style='background-color:#D0F0C0;'|{{anchor|%}}[[#Nutriment|Nutriment]]<br />
|[[File:Nutriment.png]]<br />
|{{RecursiveFood/Nutriment}}<br />
|<br />
|-<br />
!style='background-color:#D0F0C0;'|{{anchor|Living Cat/Cake Hybrid}}[[#Living Cat/Cake Hybrid|Living Cat/Cake Hybrid]]<br />
|[[File:catcake.png]]<br />
|{{RecursiveFood/Living Cat/Cake Hybrid}}<br />
| Eating it would be borderline criminal. Use the crafting system (the small "T" button in the lower-right corner of the screen) with the ingredients in hand or beside you to craft this.<br />
|-<br />
|}<br />
<br />
==Custom Food==<br />
Tired of all the pre-made recipes? Got a weird set of ingredients you want to make into a pizza? Worry not, you can make custom food!<br />
<br />
Start with any of these items:<br />
<br />
{| class="wikitable" valign="top"<br />
! Base item<br />
! Custom food type<br />
|-<br />
! Bread slice<br />
| Sandwich<br />
|-<br />
! Bun<br />
| Burger<br />
|-<br />
! Flat dough<br />
| Personal pizza (not sliceable)<br />
|-<br />
! Boiled spaghetti<br />
| Spaghetti<br />
|-<br />
! Bowl<br />
| Soup<br />
|-<br />
! Plate<br />
| Some stuff on a plate<br />
|-<br />
|}<br />
<br />
Then take another piece of food, like some cheese, and add it to the base item. You can keep adding more ingredients to the custom dish until it tells you that adding more would make a mess.<br />
<br />
==Notes==<br />
<br />
* Milk, Berry Juice, Soy Sauce, Hot Sauce, Cold Sauce, and Soy Milk are all measured off of reagent units rather than containers. They can be poured directly into the microwave. Additionally, you only need at least the suggested amount of those ingredients, instead of exactly the right amount.<br />
* Vitamins restore blood should it be below the normal threshold, and heals brute and burn damage.<br />
* Sugar can reduce paralysis, stun, and weakness and can produce epinephrine. If overdosed, it causes jitteriness.<br />
* Capsaicin oil removes frost oil and warms up the body. It works the other way around as well.<br />
* Condensed Capsaicin can be used for pepper sprays.<br />
* Overdosing salt can result in brain damage.<br />
* Hot chocolate and hot ramen warm up the body should it be cold.<br />
* Sprinkles heal brute and burnt damage on security jobs.<br />
* Eggs and beans can make you fart.<br />
* Honey heals brute and burnt damages.<br />
* Concentrated Onion Juice can blind people.<br />
* Mugwort heals all four damage types on wizards.<br />
* Porktonium, if overdosed, produces cholesterol, radium, and cyanide.<br />
* You can use the Ice Cream machine to isolate ingredients in a beaker. It's also surprisingly effective at turning ANY chemical into ice cream<br />
* Recipies with carrots in them tend to contain Oculine, which can heal eye damage<br />
<br />
[[Category:Guides]]</div>SabreMLhttps://paradisestation.org/wiki/index.php?title=File:WhiskeySour.png&diff=33754File:WhiskeySour.png2021-09-02T16:39:40Z<p>SabreML: </p>
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== Licensing ==<br />
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== Licensing ==<br />
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== Licensing ==<br />
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== Licensing ==<br />
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== Licensing ==<br />
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== Licensing ==<br />
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'''ShareAlike:''' Copies of this work must be attributed with the CC-BY-SA 3.0 license, irrespective of sharing or adaptation.</div>SabreMLhttps://paradisestation.org/wiki/index.php?title=File:Welderon.gif&diff=33482File:Welderon.gif2021-08-28T01:32:15Z<p>SabreML: Animated version uploaded</p>
<hr />
<div>A hand-held welder, currently turned on.<br />
<br />
<br><br />
== Licensing ==<br />
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<hr />
<div>A hand-held welder, currently turned on.<br />
{{Low Quality|reason=This needs to be animated or converted to PNG format}}<br />
<br />
<br><br />
== Licensing ==<br />
'''The uploader of this file has certified that this file is licensed under, or will inherit, the [https://creativecommons.org/licenses/by-sa/3.0/ CC-BY-SA 3.0 license] notwithstanding violations.'''<br><br />
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'''Adapt:''' This work may be remixed, transformed, and built upon the for any purpose, even commercially.<br><br />
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'''ShareAlike:''' Copies of this work must be attributed with the CC-BY-SA 3.0 license, irrespective of sharing or adaptation.</div>SabreMLhttps://paradisestation.org/wiki/index.php?title=File:Supermatter.png&diff=33478File:Supermatter.png2021-08-28T01:22:37Z<p>SabreML: Glowy background is just part of the sprite, for some reason.</p>
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<div>== Licensing ==<br />
'''The uploader of this file has certified that this file is licensed under, or will inherit, the [https://creativecommons.org/licenses/by-sa/3.0/ CC-BY-SA 3.0 license] notwithstanding violations.'''<br><br />
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'''Adapt:''' This work may be remixed, transformed, and built upon the for any purpose, even commercially.<br><br />
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'''ShareAlike:''' Copies of this work must be attributed with the CC-BY-SA 3.0 license, irrespective of sharing or adaptation.</div>SabreMLhttps://paradisestation.org/wiki/index.php?title=Guide_to_Food&diff=33446Guide to Food2021-08-24T18:53:02Z<p>SabreML: Awaiting PR#16593, and moved the alcohol one to the alcohol section</p>
<hr />
<div><div style="box-shadow: 0 0 .3em #000; border-radius: .2em; margin: 1em 0 1em 0; padding: 1px;"><br />
<div style="padding: 1em; background: #D0F0C0"><center><br />
'''Note for editors:''' This page makes heavy use of templates in order to have mouseover dropdowns on food ingredients. If you wish to edit this page, please check out its [[Talk:Guide to Food and Drinks|Discussion Page]] to read a guide on how to use these templates to modify and add recipes.<br />
</center></div></div><br />
<br />
==Nutrition==<br />
[[File:HUD-Hunger.png|right|Nutrition|250px|thumb]]<br />
As you walk and move about on station, your starting nutrition bar will start to drain from starting green, down to dark red. It should be noted that food contains a nutritional value which differs from fullness and will affect how much your bar gains from the food you consume. Junk food, vending machine snacks, will fill you up and not allow you to eat anything more but will not fill your Nutrition bar as quickly as a meal from the chef and will drain quicker. To properly feed yourself, a healthy meal from the chef will get your nutrition up the quickest and not overfill your stomach.<br />
<br />
A full Nutrition bar is a nice full blue. Full nutrition has many positive effects such as regenerating health, healthy reagents staying in your body for longer, restoring blood, and toxins cycling out of your system quicker. Your movement speed is also at max while at full hunger whereas starvation will yield a much slower speed.<br />
<br />
==Drinks==<br />
{{Awaiting PR<br />
|PRNumber=16320<br />
|PRname = six new drinks<br />
}}<br />
<br />
The Booze-O-Mat is a vending machine that dispenses alcoholic and non-alcoholic beverages in cans, bottles, or jugs. The [[Bar]] comes with one, while the old bar in maintenance comes with an unpowered one that you will need to fix to dispense. These machines can be built with the correct board printed from Research and the restocking part ordered from Cargo.<br />
<br />
The contents of the Booze-O-Mat are as follows:<br />
<br />
{| class="wikitable" style="border: 3px solid #BADDFF;" valign="top"<br />
! scope="col" style='background-color:#BADDFF;'|Image<br />
! scope="col" style='background-color:#BADDFF;'|Item<br />
! scope="col" style='background-color:#BADDFF;'|Reagent<br />
! scope="col" style='background-color:#BADDFF;'|Description<br />
|-<br />
! style='background-color:#E3F3FF;' | [[File:Ginbottle.png]]<br />
| Griffeater Gin {{Anchor|Griffeater Gin}}<br />
| Gin<br />
| A bottle of high-quality gin, produced in the New London Space Station.<br />
|-<br />
! style='background-color:#E3F3FF;' | [[File:Whiskeybottle.png]]<br />
| Uncle Git's Special Reserve {{Anchor|Uncle Git's Special Reserve}}<br />
| Whiskey<br />
| A premium single-malt whiskey, gently matured inside the tunnels of a nuclear shelter. TUNNEL WHISKEY RULES.<br />
|-<br />
! style='background-color:#E3F3FF;' | [[File:Tequilabottle.png]]<br />
| Caccavo Guaranteed Quality Tequila {{Anchor|Caccavo Guaranteed Quality Tequila}}<br />
| Tequila<br />
| Made from premium petroleum distillates, pure thalidomide and other fine quality ingredients!<br />
|-<br />
! style='background-color:#E3F3FF;' | [[File:Vodkabottle.png]]<br />
| Tunguska Triple Distilled {{Anchor|Tunguska Triple Distilled}}<br />
| Vodka<br />
| Aah, vodka. Prime choice of drink AND fuel by Russians worldwide.<br />
|-<br />
! style='background-color:#E3F3FF;' | [[File:Vermouthbottle.png]]<br />
| Goldeneye Vermouth {{Anchor|Goldeneye Vermouth}}<br />
| Vermouth<br />
| Sweet, sweet dryness~<br />
|-<br />
! style='background-color:#E3F3FF;' | [[File:Rumbottle.png]]<br />
| Captain Pete's Cuban Spiced Rum {{Anchor|Captain Pete's Cuban Spiced Rum}}<br />
| Rum<br />
| This isn't just rum, oh no. It's practically GRIFF in a bottle.<br />
|-<br />
! style='background-color:#E3F3FF;' | [[File:Winebottle.png]]<br />
| Doublebeard Bearded Special Wine {{Anchor|Doublebeard Bearded Special Wine}}<br />
| Wine<br />
| A faint aura of unease and asspainery surrounds the bottle.<br />
|-<br />
! style='background-color:#E3F3FF;' | [[File:Cognacbottle.png]]<br />
| Chateau De Baton Premium Cognac {{Anchor|Chateau De Baton Premium Cognac}}<br />
| Cognac<br />
| A sweet and strongly alcoholic drink, made after numerous distillations and years of maturing. You might as well not scream 'SHITCURITY' this time.<br />
|-<br />
! style='background-color:#E3F3FF;' | [[File:Kahluabottle.png]]<br />
| Robert Robust's Coffee Liqueur {{Anchor|Robert Robust's Coffee Liqueur}}<br />
| Kahlua<br />
| A widely known, Mexican coffee-flavoured liqueur. In production since 1936, HONK.<br />
|-<br />
! style='background-color:#E3F3FF;' | [[File:Beer.png]]<br />
| Space Beer {{Anchor|Space Beer}}<br />
| Beer<br />
| Contains only water, malt and hops.<br />
|-<br />
! style='background-color:#E3F3FF;' | [[File:Alebottle.png]]<br />
| Magm-Ale {{Anchor|Magm-Ale}}<br />
| Ale<br />
| A true Dorf's drink of choice.<br />
|-<br />
! style='background-color:#E3F3FF;' | [[File:Synthanolcan.png]]<br />
| Beep's Classic Synthanol {{Anchor|Beep's Classic Synthanol}}<br />
| Synthanol<br />
| A can of IPC booze, however that works. ('''''Note:''' This is the alcoholic equivalent for IPCs. It is toxic to organic species.'')<br />
|-<br />
! style='background-color:#E3F3FF;' | [[File:Orangejuice.png]]<br />
| Orange Juice {{Anchor|Orange Juice}}<br />
| Orange Juice<br />
| Full of vitamins and deliciousness!<br />
|-<br />
! style='background-color:#E3F3FF;' | [[File:Tomatojuice.png]]<br />
| Tomato Juice {{Anchor|Tomato Juice}}<br />
| Tomato Juice<br />
| Well, at least it LOOKS like tomato juice. You can't tell with all that redness.<br />
|-<br />
! style='background-color:#E3F3FF;' | [[File:Limejuice.png]]<br />
| Lime Juice {{Anchor|Lime Juice}}<br />
| Lime Juice<br />
| Sweet-sour goodness.<br />
|-<br />
! style='background-color:#E3F3FF;' | [[File:Cream.png]]<br />
| Milk Cream {{Anchor|Milk Cream}}<br />
| Cream<br />
| It's cream. Made from milk. What else did you think you'd find in there?<br />
|-<br />
! style='background-color:#E3F3FF;' | [[File:Tonic.png]]<br />
| T-Borg's Tonic Water {{Anchor|T-Borg's Tonic Water}}<br />
| Tonic Water<br />
| Quinine tastes funny, but at least it'll keep that Space Malaria away.<br />
|-<br />
! style='background-color:#E3F3FF;' | [[File:Cola.png]]<br />
| Space Cola {{Anchor|Space Cola}}<br />
| Cola<br />
| Cola. In space.<br />
|-<br />
! style='background-color:#E3F3FF;' | [[File:Sodawater.png]]<br />
| Soda Water {{Anchor|Soda Water}}<br />
| Soda Water<br />
| A can of soda water. Still water's more refreshing cousin.<br />
|-<br />
! style='background-color:#E3F3FF;' | [[File:Glass2.png]]<br />
| Glass {{Anchor|Glass}}<br />
| N/A<br />
| A glass to use to pour drinks in. It holds up to 50 units. It will change sprites if you make a drink recipe until the drink has been finished. It will then revert to this state.<br />
|-<br />
! style='background-color:#E3F3FF;' | [[File:Shotglass.png]]<br />
| Shot Glass {{Anchor|Shot Glass}}<br />
| N/A<br />
| A shot glass that can hold up to 15 units. All the contents in the glass will be taken as a shot in one go. This sprite won't change when you make a drink recipe.<br />
|-<br />
! style='background-color:#E3F3FF;' | [[File:Icecup.png]]<br />
| Ice Cup {{Anchor|Ice Cup}}<br />
| Ice<br />
| Careful, cold ice, do not chew.<br />
|-<br />
|-<br />
! style='background-color:#E3F3FF;' | [[File:Fernet.png]]<br />
| Fernet {{Anchor|Fernet}}<br />
| N/A<br />
| can be acquired from hacking<br />
|}<br />
<br />
''Note:''<br />
There are two other dispensers available in the bar, the booze dispenser and the soda fountain. They contain the above reagents, and more, to be used in the drink recipes. They can be toggled to reveal more reagents for use by using a multitool on them.<br />
<br />
===Booze Portal 9001===<br />
This is also known as the booze dispenser. At shift start it is found inside the bar, behind the bartender's counter as it is manned by the [[Bartender]]. These are the following things that the machine dispensers:<br />
{| class="wikitable sortable" style="text-align: center; width: 60%; background-color: #ffffff;"<br />
|- style="font-weight: bold; text-align: center; background-color: #000000; color: white;"<br />
| style="width: 0px;" class="unsortable" |<br />
|- style="text-align: center; background-color: #B4FFA5; color: black;"<br />
'''Normal Drinks'''<br />
!Ale<br />
!Beer<br />
!Cider<br />
!Cognac<br />
!Cream<br />
!Gin<br />
!Ice<br />
!Kahlua<br />
!Mead<br />
!Rum<br />
!Synthanol<br />
!Tequila<br />
!Vermouth<br />
!Vodka<br />
!Whiskey<br />
!Wine<br />
|}<br />
{| class="wikitable sortable" style="text-align: center; width: 60%; background-color: #ffffff;"<br />
|- style="font-weight: bold; text-align: center; background-color: #000000; color: white;"<br />
| style="width: 0px;" class="unsortable" |<br />
|- style="text-align: center; background-color: #B4FFA5; color: black;"<br />
'''Hacked Drinks'''<br />
!Absinthe<br />
!Ethanol<br />
!Goldschlager<br />
!Nothing<br />
!Patron<br />
!Sake<br />
|}<br />
<br />
*'''You can obtain the hacked drinks by applying a multitool to the drink dispenser.'''<br />
<br />
===The Bottler===<br />
A bottler is a machine you can order from cargo via the Brewing Buddy Bottler Unit crate for 35 cargo points. This machine allows you to put in three ingredients into the machine in the listed order, and create a drink that gets stored in either a bottle, glass, or can. You '''will''' require the assistance of botany, mining, and other departments to make these drinks. These drinks have additional effects that normal drinks don't have, but you will have to experiment with them yourself to find out what each one does.<br />
<br />
'''The order of the ingredients is important.'''<br />
<br />
'''Bottler Recipes'''<br />
<br />
{| class="wikitable" valign="top" width="100%"<br />
! Name<br />
! Recipe<br />
! Description<br />
|-<br />
! Apple-pocalypse<br />
| Apple, Apple, Apple<br />
| If doomsday came in fruit form, it'd probably be apples.<br />
|-<br />
! Berry Banned<br />
| Berries, Berries, Berries<br />
| Reason for ban: excessive flavour.<br />
|-<br />
! Berry Banned<br />
| Poison Berries, Poison Berries, Poison Berries<br />
| Reason for ban: excessive flavour.<br />
|-<br />
! Blackeye Brew<br />
| Cola, Sugar Cane, Ice Cream<br />
| Creamy, smooth flavour, just like the bald heads of the masses. Supposedly aged for 30 years.<br />
|-<br />
! Grape Granade<br />
| Grape Juice, Grapes, Flash<br />
| Exploding with grape flavour and a favourite among ERT members system-wide.<br />
|-<br />
! Meteor Malt<br />
| Unrefined Ore, Wheat, Unrefined Ore<br />
| Soft drinks have been detected on a collision course with your tastebuds.<br />
|-<br />
! Paradise Punch<br />
| Grapes, Banana, Cherries<br />
| Tastes just how you'd think Paradise would if you could bottle it.<br />
|-<br />
|}<br />
<br />
=== Alcoholic Beverages ===<br />
{| cellspacing="10"<!-- This table is for seperating the two halves. --><br />
| valign="top" |<br />
{| class="wikitable" style="border: 3px solid #BADDFF;"<br />
|+ A-H<br />
|-<br />
! scope="col" style='background-color:#BADDFF;'|Image<br />
! scope="col" style='background-color:#BADDFF;'|Ingredients<br />
|-<br />
! rowspan="2" style='background-color:#E3F3FF;' | [[File:Acid_Spit.gif]]<br />
| Acid Spit {{Anchor|Acid Spit}}<br />
|-<br />
| {{RecursiveDrink/Acid Spit}}<br />
|-<br />
! rowspan="2" style='background-color:#E3F3FF;' | [[File:Admin Freeze.gif]]<br />
| Adminfreeze {{Anchor|Adminfreeze}}<br />
|-<br />
| {{RecursiveDrink/Adminfreeze}}<br />
|-<br />
! rowspan="2" style='background-color:#E3F3FF;' | [[File:AlliesCocktail.png]]<br />
| Allies Cocktail {{Anchor|Allies Cocktail}}<br />
|-<br />
| {{RecursiveDrink/Allies Cocktail}}<br />
|-<br />
! rowspan="2" style='background-color:#E3F3FF;' | [[File:Aloe.png]]<br />
| Aloe {{Anchor|Aloe}}<br />
|-<br />
| {{RecursiveDrink/Aloe}}<br />
|-<br />
! rowspan="2" style='background-color:#E3F3FF;' | [[File:Amasec.png]]<br />
| Amasec {{Anchor|Amasec}}<br />
|-<br />
| {{RecursiveDrink/Amasec}}<br />
|-<br />
! rowspan="2" style='background-color:#E3F3FF;' | [[File:Andalusia.png]]<br />
| Andalusia {{Anchor|Andalusia}}<br />
|-<br />
| {{RecursiveDrink/Andalusia}}<br />
|-<br />
! rowspan="2" style='background-color:#E3F3FF;' | [[File:antifreezeglass.png]]<br />
| Anti-Freeze {{Anchor|Anti-Freeze}}<br />
|-<br />
| {{RecursiveDrink/Anti-Freeze}}<br />
|-<br />
! rowspan="2" style='background-color:#E3F3FF;' | [[File:cognac.png]]<br />
| Applejack {{Anchor|Applejack}}<br />
|-<br />
| {{RecursiveDrink/Applejack}}<br />
|-<br />
! rowspan="2" style='background-color:#E3F3FF;' | [[File:Atomicbombglass.gif]]<br />
| Atomic Bomb {{Anchor|Atomic Bomb}}<br />
|-<br />
| {{RecursiveDrink/Atomic Bomb}}<br />
|-<br />
! rowspan="2" style='background-color:#E3F3FF;' | [[File:B-52.png]]<br />
| B-52 {{Anchor|B-52}}<br />
|-<br />
| {{RecursiveDrink/B-52}}<br />
|-<br />
! rowspan="2" style='background-color:#E3F3FF;' | [[File:Bahamamamaglass.png]]<br />
| Bahama Mama {{Anchor|Bahama Mama}}<br />
|-<br />
| 2u Rum, 2u Orange Juice, 1u Lime Juice, 1u Ice<br />
|-<br />
! rowspan="2" style='background-color:#E3F3FF;' | [[File:Barefoot.png]]<br />
| Barefoot {{Anchor|Barefoot}}<br />
|-<br />
| 1u Cream, 1u Vermouth, 1u Berry Juice<br />
|-<br />
! rowspan="2" style='background-color:#E3F3FF;' | [[File:BeepskySmash.gif]]<br />
| Beepsky Smash {{Anchor|Beepsky Smash}}<br />
|-<br />
| 2u Lime Juice, 2u Whiskey, 1u Iron (makes 4u)<br />
|-<br />
! rowspan="2" style='background-color:#E3F3FF;' | [[File:Bilk.png]]<br />
| Bilk {{Anchor|Bilk}}<br />
|-<br />
| 1u Beer, 1u Milk<br />
|-<br />
! rowspan="2" style='background-color:#E3F3FF;' | [[File:BlackRussian.png]]<br />
| Black Russian {{Anchor|Black Russian}}<br />
|-<br />
| 3u Vodka, 2u Kahlua<br />
|-<br />
! rowspan="2" style='background-color:#E3F3FF;' | [[File:BloodyMary.png]]<br />
| Bloody Mary {{Anchor|Bloody Mary}}<br />
|-<br />
| 1u Vodka, 2u Tomato Juice, 1u Lime Juice<br />
|-<br />
! rowspan="2" style='background-color:#E3F3FF;' | [[File:Boogerglass.png]]<br />
| Booger {{Anchor|Booger}}<br />
|-<br />
| 1u Cream, 1u Banana Juice, 1u Rum, 1u Watermelon Juice<br />
|-<br />
! rowspan="2" style='background-color:#E3F3FF;' | [[File:BraveBull.png]]<br />
| Brave Bull {{Anchor|Brave Bull}}<br />
|-<br />
| 2u Tequila, 1u Kahlua<br />
|-<br />
! rowspan="2" style='background-color:#E3F3FF;' | [[File:ChangelingSting.png]]<br />
| Changeling Sting {{Anchor|Changeling Sting}}<br />
|-<br />
| 1u Lime Juice, 1u Lemon Juice, 1u {{Tooltip|[[#Screwdriver|Screwdriver]]|{{RecursiveDrink/Screwdriver}}}} (makes ''5u'')<br>''<small>Order matters. Despite the same ingredients, Triple Citrus plus Vodka does not make a Changeling Sting.</small>''<br />
|-<br />
! rowspan="2" style='background-color:#E3F3FF;' | [[File:ClassicMartini.png]]<br />
| Classic Martini {{Anchor|Classic Martini}}<br />
|-<br />
| 2u Gin, 1u Vermouth<br />
|-<br />
! rowspan="2" style='background-color:#E3F3FF;' | [[File:CubaLibre.png]]<br />
| Cuba Libre {{Anchor|Cuba Libre}}<br />
|-<br />
| 2u Rum, 2u Cola, 1u Lime Juice<br />
|-<br />
! rowspan="2" style='background-color:#E3F3FF;' | [[File:Daiquiri.png]]<br />
| Daiquiri {{Anchor|Daiquiri}}<br />
|-<br />
| 1u Lime Juice, 1u Sugar, 2u Rum, 1u ice<br />
|-<br />
! rowspan="2" style='background-color:#E3F3FF;' | [[File:Demonsbloodglass.gif]]<br />
| Demons Blood {{Anchor|Demons Blood}}<br />
|-<br />
| 1u Space Mountain Wind, 1u Rum, 1u Blood, 1u Dr. Gibb<br />
|-<br />
! rowspan="2" style='background-color:#E3F3FF;' | [[File:DevilsKiss.png]]<br />
| Devil's Kiss {{Anchor|Devil's Kiss}}<br />
|-<br />
| 1u Blood, 1u Rum, 1u Kahlua<br />
|-<br />
! rowspan="2" style='background-color:#E3F3FF;' | [[File:Driest Martini.png]]<br />
| Driest Martini {{Anchor|Driest Martini}}<br />
|-<br />
| 1u Nothing, 1u Gin<br />
|-<br />
! rowspan="2" style='background-color:#E3F3FF;' | [[File:Drunkenblumpkin.png]]<br />
| Drunken Blumpkin {{Anchor|Drunken Blumpkin}}<br />
|-<br />
| 1u {{Tooltip|[[#Fruit and Vegetable Juices|Blumpkin Juice]]|'''Obtain Blumpkins from Botany.'''<br>{{RecursiveFood/Fruit and Vegetable Juices}}}}, 1u {{Tooltip|[[#Irish Cream|Irish Cream]]|{{RecursiveDrink/Irish Cream}}}}, 1u Ice<br />
|-<br />
! rowspan="2" style='background-color:#E3F3FF;' | [[File:Eggnog.png]]<br />
| Eggnog {{Anchor|Eggnog}}<br />
|-<br />
| 5u Cream, 5u {{Tooltip|[[#Egg|Egg]]|'''Obtain from the Chef.'''<br>{{RecursiveFood/Egg}}}}, 5u Rum<br />
|-<br />
! rowspan="2" style='background-color:#E3F3FF;' | [[File:ErikaSurprise.png]]<br />
| Erika Surprise {{Anchor|Erika Surprise}}<br />
|-<br />
| 1u Ale, 1u Lime Juice, 1u Whiskey, 1u Banana Juice, 1u Ice<br />
|-<br />
! rowspan="2" style='background-color:#E3F3FF;' | [[File:Fernet Cola.png]]<br />
| Fernet Cola {{Anchor|Fernet Cola}}<br />
|-<br />
| 1u {{Tooltip|[[#Fernet|Fernet]]|{{RecursiveDrink/Fernet}}}}, 2u cola<br />
|-<br />
! rowspan="2" style='background-color:#E3F3FF;' | [[File:Flamingmoe.gif]]<br />
| Flaming Moe {{Anchor|Flaming Moe}}<br />
|-<br />
| 1u Cognac, 1u Gin, 1u {{Tooltip|[[Guide to Chemistry#Saline-Glucose Solution|Saline-Glucose Solution]]|'''Obtain from the Chemist.'''<br>{{RecursiveChem/Saline-Glucose Solution}}}}, 1u Tequila, 1u Vodka, Temperature 374k<br />
|-<br />
! rowspan="2" style='background-color:#E3F3FF;' | [[file:GinFizz.png]]<br />
| Gin Fizz {{Anchor|Gin Fizz}}<br />
|-<br />
| 2u Gin, 1u Soda Water, 1u Lime Juice<br />
|-<br />
! rowspan="2" style='background-color:#E3F3FF;' | [[File:GinSonic.gif]]<br />
| Gin and Sonic {{Anchor|Gin and Sonic}}<br />
|-<br />
| 1u {{Tooltip|[[#Gin and Tonic|Gin and Tonic]]|{{RecursiveDrink/Gin and Tonic}}}}, 1u {{Tooltip|[[Guide to Chemistry#Methamphetamine|Methamphetamine]]|'''Obtain from the Chemist.'''<br>{{RecursiveChem/Methamphetamine}}}} <br />
|-<br />
! rowspan="2" style='background-color:#E3F3FF;' | [[File:GinTonic.png]]<br />
| Gin and Tonic {{Anchor|Gin and Tonic}}<br />
|-<br />
| 2u Gin, 1u Tonic<br />
|-<br />
! rowspan="2" style='background-color:#E3F3FF;' | [[File:Goldschlagerglass.png]]<br />
| Goldschlager {{Anchor|Goldschlager}}<br />
|-<br />
| 10u Vodka, 1u Gold (makes 10u)<br />
|-<br />
! rowspan="2" style='background-color:#E3F3FF;' | [[File:Grog.png]]<br />
| Grog {{Anchor|Grog}}<br />
|-<br />
| 1u Rum, 1u Water<br />
|-<br />
|}<br />
| valign="top" |<br />
{| class="wikitable" style="border: 3px solid #BADDFF;"<br />
|+ H-Z<br />
|-<br />
! scope="col" style='background-color:#BADDFF;'|Image<br />
! scope="col" style='background-color:#BADDFF;'|Ingredients<br />
|-<br />
! rowspan="2" style='background-color:#E3F3FF;' | [[File:HippiesDelight.png]]<br />
| Hippie's Delight {{Anchor|Hippie's Delight}}<br />
|-<br />
| 1u {{Tooltip|[[Botanist|Psilocybin]]|'''Obtain from the Botanist.'''}}, 1u {{Tooltip|[[#Gargle Blaster|Gargle Blaster]]|{{RecursiveDrink/Pan Galactic Gargle Blaster}}}}<br />
|-<br />
! rowspan="2" style='background-color:#E3F3FF;' | [[File:IcedBeer.png]]<br />
| Iced Beer {{Anchor|Iced Beer}}<br />
|-<br />
| 5u Beer, 1u Ice (makes 6u)<br>10u Beer, 1u {{Tooltip|[[Guide to xenobiology|Frost Oil]]|'''Obtain from the Xenobiologist.'''}} (makes 10u)<br />
|-<br />
! rowspan="2" style='background-color:#E3F3FF;' | [[File:Irish Car Bomb.png]]<br />
| Irish Car Bomb {{Anchor|Irish Car Bomb}}<br />
|-<br />
| 1u {{Tooltip|[[#Irish Cream|Irish Cream]]|{{RecursiveDrink/Irish Cream}}}}, 1u Ale<br />
|-<br />
! rowspan="2" style='background-color:#E3F3FF;' | [[File:IrishCoffee.png]]<br />
| Irish Coffee {{Anchor|Irish Coffee}}<br />
|-<br />
| 2u {{Tooltip|[[#Irish Cream|Irish Cream]]|{{RecursiveDrink/Irish Cream}}}}, 2u Coffee<br />
|-<br />
! rowspan="2" style='background-color:#E3F3FF;' | [[File:IrishCream.png]]<br />
| Irish Cream {{Anchor|Irish Cream}}<br />
|-<br />
| 2u Whiskey, 1u Cream<br />
|-<br />
! rowspan="2" style='background-color:#E3F3FF;' | [[File:Patronglass.png]]<br />
| Jackrose {{Anchor|Jackrose}}<br />
|-<br />
| 4u {{Tooltip|[[#Applejack|Applejack]]|{{RecursiveDrink/Applejack}}}}, 1u Lemon Juice<br />
|-<br />
! rowspan="2" style='background-color:#E3F3FF;' | [[File:LongIslandIcedTea.png]]<br />
| Long Island Iced Tea {{Anchor|Long Island Iced Tea}}<br />
|-<br />
| 1u Vodka, 1u Gin, 1u {{Tooltip|[[#Cuba Libre|Cuba Libre]]|{{RecursiveDrink/Cuba Libre}}}}, 1u Tequila<br />
|-<br />
! rowspan="2" style='background-color:#E3F3FF;' | [[File:Manhattan.png]]<br />
| Manhattan {{Anchor|Manhattan}}<br />
|-<br />
| 2u Whiskey, 1u Vermouth<br />
|-<br />
! rowspan="2" style='background-color:#E3F3FF;' | [[File:Manhattanprojglass.gif]]<br />
| Manhattan Project {{Anchor|Manhattan Project}}<br />
|-<br />
| 10u {{Tooltip|[[#Manhattan|Manhattan]]|{{RecursiveDrink/Manhattan}}}}, 1u Uranium (makes 10u)<br />
|-<br />
! rowspan="2" style='background-color:#E3F3FF;' | [[File:Margarita.png]]<br />
| Margarita {{Anchor|Margarita}}<br />
|-<br />
| 2u Tequila, 1u Lime Juice<br />
|-<br />
! rowspan="2" style='background-color:#E3F3FF;' | [[File:Mojito.png]]<br />
| Mojito {{Anchor|Mojito}}<br />
|-<br />
| 1u Rum, 1u Lime Juice, 1u Sugar, 1u Soda Water<br />
|-<br />
! rowspan="2" style='background-color:#E3F3FF;' | [[File:Neurotoxin.png]]<br />
| Neuro-toxin {{Anchor|Neuro-toxin}}<br />
|-<br />
| 1u {{RecursiveDrink/Neuro-Toxin}}<br />
|-<br />
! rowspan="2" style='background-color:#E3F3FF;' | [[File:GargleBlaster.gif]]<br />
| Pan-Galactic Gargle Blaster {{Anchor|Pan-Galactic Gargle Blaster}}<br />
|-<br />
| 1u Gin, 1u Vodka, 1u Whiskey, 1u Cognac, 1u Lime Juice<br />
|-<br />
! rowspan="2" style='background-color:#E3F3FF;' | [[File:Patronglass.png]]<br />
| Patron {{Anchor|Patron}}<br />
|-<br />
| 10u Tequila, 1u Silver (makes 10u)<br />
|-<br />
! rowspan="2" style='background-color:#E3F3FF;' | [[File:RedMead.png]]<br />
| Red Mead {{Anchor|Red Mead}}<br />
|-<br />
| 1u Mead, 1u Blood<br />
|-<br />
! rowspan="2" style='background-color:#E3F3FF;' | [[File:Sbiten.png]]<br />
| Sbiten {{Anchor|Sbiten}}<br />
|-<br />
| 10u Vodka, 1u {{Tooltip|[[Guide to xenobiology|Capsaicin]]|'''Obtain from the Xenobiologist.'''}} (makes 10u)<br />
|-<br />
! rowspan="2" style='background-color:#E3F3FF;' | [[File:Screwdriver.png]]<br />
| Screwdriver {{Anchor|Screwdriver}}<br />
|-<br />
| 2u Vodka, 1u Orange Juice<br />
|-<br />
! rowspan="2" style='background-color:#E3F3FF;' | [[File:singuloglass.gif]]<br />
| Singulo {{Anchor|Singulo}}<br />
|-<br />
| 5u Vodka, 5u Wine, 1u Radium. (makes 10u)<br />
|-<br />
! rowspan="2" style='background-color:#E3F3FF;' | [[File:SnowWhite.png]]<br />
| Snow White {{Anchor|Snow White}}<br />
|-<br />
| 1u Beer, 1u Lemon Lime<br />
|-<br />
! rowspan="2" style='background-color:#E3F3FF;' | [[File:suicider.png]]<br />
| Suicider {{Anchor|Suicider}}<br />
|-<br />
| 1u Cider, 1u Vodka, 1u Welding Fuel, 1u {{Tooltip|[[Guide to Chemistry#Epinephrine|Epinephrine]]|'''Obtain from the Chemist.'''<br>{{RecursiveChem/Epinephrine}}}} <br />
|-<br />
! rowspan="2" style='background-color:#E3F3FF;' | [[File:SyndicateBomb.png]]<br />
| Syndicate Bomb {{Anchor|Syndicate Bomb}}<br />
|-<br />
| 1u {{Tooltip|[[#Whiskey Cola|Whiskey Cola]]|{{RecursiveDrink/Whiskey Cola}}}}, 1u Beer<br />
|-<br />
! rowspan="2" style='background-color:#E3F3FF;' | [[File:TequillaSunrise.png]]<br />
| Tequila Sunrise {{Anchor|Tequilla Sunrise}}<br />
|-<br />
| 2u Tequila, 1u Orange Juice<br />
|-<br />
! rowspan="2" style='background-color:#E3F3FF;' | [[File:ManlyDorf.png]]<br />
| The Manly Dorf {{Anchor|The Manly Dorf}}<br />
|-<br />
| 1u Beer, 2u Ale<br />
|-<br />
! rowspan="2" style='background-color:#E3F3FF;' | [[File:Three_Mile.gif]]<br />
| Three Mile Island Iced Tea {{Anchor|Three Mile Island Iced Tea}}<br />
|-<br />
| 10u {{Tooltip|[[#Long Island Iced Tea|Long Island Iced Tea]]|{{RecursiveDrink/Long Island Iced Tea}}}}, 1u Uranium (makes 10u)<br />
|-<br />
! rowspan="2" style='background-color:#E3F3FF;' | [[File:ToxinsSpecial.gif]]<br />
| Toxins Special {{Anchor|Toxins Special}}<br />
|-<br />
| {{RecursiveDrink/ToxinsSpecial}}<br />
|-<br />
! rowspan="2" style='background-color:#E3F3FF;' | [[File:VodkaMartini.png]]<br />
| Vodka Martini {{Anchor|Vodka Martini}}<br />
|-<br />
| 2u Vodka, 1u Vermouth<br />
|-<br />
! rowspan="2" style='background-color:#E3F3FF;' | [[file:VodkaTonic.png]]<br />
| Vodka and Tonic {{Anchor|Vodka and Tonic}}<br />
|-<br />
| 2u Vodka, 1u Tonic<br />
|-<br />
! rowspan="2" style='background-color:#E3F3FF;' | [[File:WhiskeyCola.png]]<br />
| Whiskey Cola {{Anchor|Whiskey Cola}}<br />
|-<br />
| 2u Whiskey, 1u Cola<br />
|-<br />
! rowspan="2" style='background-color:#E3F3FF;' | [[File:WhiskeySoda.png]]<br />
| Whiskey Soda {{Anchor|Whiskey Soda}}<br />
|-<br />
| 2u Whiskey, 1u Soda Water<br />
|-<br />
! rowspan="2" style='background-color:#E3F3FF;' | [[File:WhiteRussian.png]]<br />
| White Russian {{Anchor|White Russian}}<br />
|-<br />
| 1u {{Tooltip|[[#Black Russian|Black Russian]]|{{RecursiveDrink/Black Russian}}}}, 1u Cream<br />
|}<br />
|}<br />
<br />
=== Synthanol-Based Beverages ===<br />
{| cellspacing="10"<!-- This table is for seperating the two halves. --><br />
| valign="top" |<br />
{| class="wikitable" style="border: 3px solid #BADDFF;"<br />
|+ A-S<br />
|-<br />
! scope="col" style='background-color:#BADDFF;'|Image<br />
! scope="col" style='background-color:#BADDFF;'|Ingredients<br />
|-<br />
! rowspan="2" style='background-color:#E3F3FF;' | [[File:Robot_Tears.png]]<br />
| Robot Tears {{Anchor|Robot Tears}}<br />
|-<br />
| 1u Synthanol, 1u Soda Water, 1u Oil<br />
|-<br />
! rowspan="2" style='background-color:#E3F3FF;' | [[File:Servo_drink.png]]<br />
| Servo {{Anchor|Servo}}<br />
|-<br />
| 2u Synthanol, 1u Hot Chocolate, 1u Cream<br />
|-<br />
! rowspan="2" style='background-color:#E3F3FF;' | [[File:Synthignion_drink.png]]<br />
| Synthignon {{Anchor|Synthignon}}<br />
|-<br />
| 1u Synthanol, 1u Wine<br />
|}<br />
| valign="top" |<br />
{| class="wikitable" style="border: 3px solid #BADDFF;"<br />
|+ S-Z<br />
|-<br />
! scope="col" style='background-color:#BADDFF;'|Image<br />
! scope="col" style='background-color:#BADDFF;'|Ingredients<br />
|-<br />
! rowspan="2" style='background-color:#E3F3FF;' | [[File:Synth_n_Soda_drink.png]]<br />
| Synth 'n soda {{Anchor|Synth 'n soda}}<br />
|-<br />
| 1u Synthanol, 1u Cola<br />
|-<br />
! rowspan="2" style='background-color:#E3F3FF;' | [[File:Trinary_drink.png]]<br />
| Trinary {{Anchor|Trinary}}<br />
|-<br />
| 1u Synthanol, 1u Orange Juice, 1u Lime Juice<br />
|-<br />
! rowspan="2" style='background-color:#E3F3FF;' | [[File:Uplink_drink.png]]<br />
| Uplink {{Anchor|Uplink}}<br />
|-<br />
| 1u Synthanol, 1u Rum, 1u Vodka, 1u Tequilla, 1u Whiskey<br />
|}<br />
|}<br />
<br />
=== Non-alcoholic Beverages ===<br />
{| cellspacing="10"<!-- This table is for seperating the two halves. --><br />
| valign="top" |<br />
{| class="wikitable" style="border: 3px solid #BADDFF;"<br />
|+ A-J<br />
|-<br />
! scope="col" style='background-color:#BADDFF;'|Image<br />
! scope="col" style='background-color:#BADDFF;'|Ingredients<br />
|-<br />
! rowspan="2" style='background-color:#E3F3FF;' | [[File:BananaHonk.png]]<br />
| Banana Honk {{Anchor|Banana Honk}}<br />
|-<br />
| 1u Banana Juice, 1u Cream, 1u Sugar<br />
|-<br />
! rowspan="2" style='background-color:#E3F3FF;' | [[File:Bluecherryshake.png]]<br />
| Blue Cherry Shake {{Anchor|Blue Cherry Shake}}<br />
|-<br />
| 1u Blue Cherry Jelly, 1u Cream, 1u Ice<br />
|-<br />
! rowspan="2" style='background-color:#E3F3FF;' | [[File:Brownstar.png]]<br />
| Brown Star {{Anchor|Brown Star}}<br />
|-<br />
| 2u Orange juice, 1u Cola (makes ''2u'')<br />
|-<br />
! rowspan="2" style='background-color:#E3F3FF;' | [[File:Cafelatte.png]]<br />
| Cafe Latte {{Anchor|Cafe Latte}}<br />
|-<br />
| 1u Coffee, 1u Milk<br />
|-<br />
! rowspan="2" style='background-color:#E3F3FF;' | [[File:Cafelatte.png]]<br />
| Cafe Mocha {{Anchor|Cafe Mocha}}<br />
|-<br />
| 1u Cafe Latte, 1u Chocolate<br />
|-<br />
! rowspan="2" style='background-color:#E3F3FF;' | [[File:Cherryshake.png]]<br />
| Cherry Shake {{Anchor|Cherry Shake}}<br />
|-<br />
| 1u Cherry Jelly, 1u Cream, 1u Ice<br />
|-<br />
! rowspan="2" style='background-color:#E3F3FF;' | [[File:chocolate.png]]<br />
| Chocolate Milk {{Anchor|Chocolate Milk}}<br />
|-<br />
| 1u Milk, 1u Chocolate<br />
|-<br />
! rowspan="2" style='background-color:#E3F3FF;' | [[File:Chocolatepudding.png]]<br />
| Chocolate Pudding {{Anchor|Chocolate Pudding}}<br />
|-<br />
| 5u Cocoa, 5u Egg, 5u Milk (makes ''20u'')<br />
|-<br />
! rowspan="2" style='background-color:#E3F3FF;' | [[File:Gibbfloats.png]]<br />
| Gibb Floats {{Anchor|Gibb Floats}}<br />
|-<br />
| 5u Cream, 5u Dr. Gibb, 5u Ice<br />
|-<br />
! rowspan="2" style='background-color:#E3F3FF;' |[[File:Grapesoda.png]]<br />
| Grape Soda {{Anchor|Grape Soda}}<br />
|-<br />
| 1u Grape Juice, 1u Soda Water<br />
|-<br />
! rowspan="2" style='background-color:#E3F3FF;' | [[File:Cocoglass.png]]<br />
| Iced Coco {{Anchor|Iced Coco}}<br />
|-<br />
| 3u {{Tooltip|[[#Hot Coco|Hot Coco]]|{{RecursiveDrink/Hot Coco}}}}, 1u Ice<br />
|-<br />
! rowspan="2" style='background-color:#E3F3FF;' | [[File:Icecoffeeglass.png]]<br />
| Iced Coffee {{Anchor|Iced Coffee}}<br />
|-<br />
| 3u Coffee, 1u Ice<br />
|-<br />
! rowspan="2" style='background-color:#E3F3FF;' | [[File:Icetea.png]]<br />
| Iced Tea {{Anchor|Iced Tea}}<br />
|-<br />
| 3u Tea, 1u Ice<br />
|-<br />
|}<br />
| valign="top" |<br />
{| class="wikitable" style="border: 3px solid #BADDFF;"<br />
|+ K-Z<br />
|-<br />
! scope="col" style='background-color:#BADDFF;'|Image<br />
! scope="col" style='background-color:#BADDFF;'|Ingredients<br />
|-<br />
! rowspan="2" style='background-color:#E3F3FF;' | [[File:Kiraspecial.gif]]<br />
| Kira Special {{Anchor|Kira Special}}<br />
|-<br />
| 1u Orange Juice, 1u Lime Juice, 1u Soda Water (makes ''2u'')<br />
|-<br />
! rowspan="2" style='background-color:#E3F3FF;' | [[File:Lemonade.png]]<br />
| Lemonade {{Anchor|Lemonade}}<br />
|-<br />
| 1u Lemon Juice, 1u Sugar, 1u Water<br />
|-<br />
! rowspan="2" style='background-color:#E3F3FF;' | [[File:milkshake.png]]<br />
| Milkshake {{Anchor|Milkshake}}<br />
|-<br />
| 1u Cream, 2u Space Milk, 2u Ice<br />
|-<br />
! rowspan="2" style='background-color:#E3F3FF;' | [[File:nukacolaglass.gif]]<br />
| Nuka Cola {{Anchor|Nuka Cola}}<br />
|-<br />
| 6u Cola, 1u Uranium (makes 6u)<br />
|-<br />
! rowspan="2" style='background-color:#E3F3FF;' | [[File:Pumpkinlatte.png]]<br />
| Pumpkin Space Latte {{Anchor|Pumpkin Space Latte}}<br />
|-<br />
| 5u Coffee, 5u Cream, 5u Pumpkin Juice<br />
|-<br />
! rowspan="2" style='background-color:#E3F3FF;' | [[File:Rewriter.png]]<br />
| Rewriter {{Anchor|Rewriter}}<br />
|-<br />
| 1u Space Moutain Wind Soda, 1u Coffee<br />
|-<br />
! rowspan="2" style='background-color:#E3F3FF;' | [[File:Silencer.png]]<br />
| Silencer {{Anchor|Silencer}}<br />
|-<br />
| 1u Nothing, 1u Cream, 1u Sugar<br />
|-<br />
! rowspan="2" style='background-color:#E3F3FF;' | [[File:SoyLatte.png]]<br />
| Soy Latte {{Anchor|Soy Latte}}<br />
|-<br />
| 1u Coffee, 1u Soy Milk<br />
|-<br />
! rowspan="2" style='background-color:#E3F3FF;' | [[File:DoctorDelight.gif]]<br />
| The Doctor's Delight {{Anchor|The Doctor's Delight}}<br />
|-<br />
| 1u Lime Juice, 1u Tomato Juice, 1u Orange Juice, 1u Cream (makes ''5u'')<br />
|-<br />
! rowspan="2" style='background-color:#E3F3FF;' | [[File:triplecitrus.png]]<br />
| Triple Citrus {{Anchor|Triple Citrus}}<br />
|-<br />
| 1u Lemon Juice, 1u Lime Juice, 1u Orange Juice<br />
|-<br />
! rowspan="2" style='background-color:#E3F3FF;' | [[File:Vanillapudding.png]]<br />
| Vanilla Pudding {{Anchor|Vanilla Pudding}}<br />
|-<br />
| 5u Egg, 5u Milk, 5u Vanilla (makes ''20u'')<br />
|-<br />
|}<br />
|}<br />
<br />
=== Beverage Components ===<br />
{| cellspacing="10"<!-- This table is for seperating the two halves. --><br />
| valign="top" |<br />
{| class="wikitable" style="border: 3px solid #BADDFF;"<br />
! scope="col" style='background-color:#BADDFF;'|Image<br />
! scope="col" style='background-color:#BADDFF;'|Ingredients<br />
|-<br />
! rowspan="2" style='background-color:#E3F3FF;' | [[File:Beer.png]]<br />
| Beer {{Anchor|Beer}}<br />
|-<br />
| Combine 10u {{Tooltip|[[#Corn Oil|Corn Oil]]|{{RecursiveFood/Corn Oil}}}}, 5u {{Tooltip|[[#Universal Enzyme|Universal Enzyme]]|{{RecursiveFood/Universal Enzyme}}}}. (makes 10u, returns catalyst)<br />
|-<br />
! rowspan="2" style='background-color:#E3F3FF;' | [[File:icecoffeeglass.png]]<br />
| Coffee {{Anchor|Coffee}}<br />
|-<br />
| Combine 5u Water, 1u Coffee Powder. (makes 5u)<br />
|-<br />
! rowspan="2" style='background-color:#E3F3FF;' | [[File:cocoglass.png]]<br />
| Hot Coco {{Anchor|Hot Coco}}<br />
|-<br />
| Combine 5u Water, 1u Cocoa (makes 5u)<br />
|-<br />
! rowspan="2" style='background-color:#E3F3FF;' | [[File:kahluaglass.png]]<br />
| Kahlua {{Anchor|Kahlua}}<br />
|-<br />
| Combine 5u Coffee, 5u {{Tooltip|[[#Sugar|Sugar]]|{{RecursiveFood/Sugar}}}}, 5u Vodka or Rum, 5u {{Tooltip|[[#Universal Enzyme|Universal Enzyme]]|{{RecursiveFood/Universal Enzyme}}}} (makes ''5u'', returns catalyst)<br />
|-<br />
! rowspan="2" style='background-color:#E3F3FF;' | [[File:Mead.png]]<br />
| Mead {{Anchor|Mead}}<br />
|-<br />
| 1u Sugar, 1u Water, 5u {{Tooltip|[[#Universal Enzyme|Universal Enzyme]]|'''Obtain from the Cook.'''<br>{{RecursiveFood/Universal Enzyme}}}} (makes 2u, returns catalyst)<br />
|-<br />
! rowspan="2" style='background-color:#E3F3FF;' | [[File:ginvodkaglass.png]]<br />
| Moonshine {{Anchor|Moonshine}}<br />
|-<br />
| {{Template:RecursiveDrink/Moonshine}}<br />
|-<br />
|}<br />
| valign="top" |<br />
{| class="wikitable" style="border: 3px solid #BADDFF;"<br />
! scope="col" style='background-color:#BADDFF;'|Image<br />
! scope="col" style='background-color:#BADDFF;'|Ingredients<br />
|-<br />
! rowspan="2" style='background-color:#E3F3FF;' | [[File:Sake.png]]<br />
| Sake {{Anchor|Sake}}<br />
|-<br />
| Combine 10u {{Tooltip|[[#Rice|Rice]]|{{RecursiveFood/Rice}}}}, 5u Water, 5u {{Tooltip|[[#Universal Enzyme|Universal Enzyme]]|{{RecursiveFood/Universal Enzyme}}}} (makes 15u, returns catalyst)<br />
|-<br />
! rowspan="2" style='background-color:#E3F3FF;' | [[File:Synthanolcan.png]]<br />
| Synthanol {{Anchor|Synthanol}}<br />
|-<br />
| Combine 1u lube, 1u plasma, 1u fuel. (makes 3u)<br />
|-<br />
! rowspan="2" style='background-color:#E3F3FF;' | [[File:icecoffeeglass.png]]<br />
| Tea {{Anchor|Tea}}<br />
|-<br />
| Combine 5u Water, 1 Ground Tea Leaves (makes 5u)<br />
|-<br />
! rowspan="2" style='background-color:#E3F3FF;' | [[File:ginvodkaglass.png]]<br />
| Vodka {{Anchor|Vodka}}<br />
|-<br />
| Combine 10u {{Tooltip|[[#Fruit and Vegetable Juices|Potato Juice]]|{{RecursiveFood/Fruit and Vegetable Juices}}}}, 5u {{Tooltip|[[#Universal Enzyme|Universal Enzyme]]|{{RecursiveFood/Universal Enzyme}}}}(makes 10u, returns catalyst)<br />
|-<br />
! rowspan="2" style='background-color:#E3F3FF;' | [[File:Wineglass.png]]<br />
| Wine {{Anchor|Wine}}<br />
|-<br />
| Combine 10u {{Tooltip|[[#Fruit and Vegetable Juices|Grape Juice]]|{{RecursiveFood/Fruit and Vegetable Juices}}}}, 5u {{Tooltip|[[#Universal Enzyme|Universal Enzyme]]|{{RecursiveFood/Universal Enzyme}}}} (makes 10u, returns catalyst)<br />
|-<br />
|}<br />
|}<br />
<br />
== Food ==<br />
{{Awaiting PR<br />
|PRNumber=16593<br />
|PRname = TG bread sprites<br />
}}<br />
===Basic Ingredients and Condiments===<br />
<br />
{| class="wikitable sortable" style="width:100%; text-align:left; border: 3px solid #A7ED4D; cellspacing=0; cellpadding=2; background-color:white;"<br />
|+ Hover over the names of the components in the recipe column to see their own recipes!<br />
! scope="col" style='width:150px; background-color:#A7ED4D;'|Name<br />
! scope="col" class="unsortable" style='width:50px; background-color:#A7ED4D;'|Image<br />
! scope="col" class="unsortable" style='width:350px; background-color:#A7ED4D;'|Recipe<br />
! scope="col" class="unsortable" style='background-color:#A7ED4D;'|Notes<br />
|-<br />
!style='background-color:#D0F0C0;'|{{anchor|Universal Enzyme}}[[#Universal Enzyme|Universal Enzyme]]<br />
|[[File:Nutriment.png]]<br />
|{{RecursiveFood/Universal Enzyme}}<br />
| Works at a catalyst in some recipes. Found on the Kitchen table at round start. More can be ordered from Cargo Bay.<br />
|-<br />
!style='background-color:#D0F0C0;'|{{anchor|Flour}}[[#Flour|Flour]]<br />
|[[File:Flour.png]]<br />
|{{RecursiveFood/Flour}}<br />
| Some is found in the kitchen cabinet at the start of the round.<br />
|-<br />
!style='background-color:#D0F0C0;'|{{anchor|Rice}}[[#Rice|Rice]]<br />
|[[File:Rice.png]]<br />
|{{RecursiveFood/Rice}}<br />
| Some is found in the kitchen cabinet at the start of the round.<br />
|-<br />
!style='background-color:#D0F0C0;'|{{anchor|Sugar}}[[#Sugar|Sugar]]<br />
|[[File:sugar.png]]<br />
|{{RecursiveFood/Sugar}}<br />
| Some is found in the kitchen cabinet at the start of the round.<br />
|-<br />
!style='background-color:#D0F0C0;'|{{anchor|Corn Starch}}[[#Corn Starch|Corn Starch]]<br />
|[[File:Condiments.png]]<br />
|{{RecursiveFood/Corn Starch}}<br />
|<br />
|-<br />
!style='background-color:#D0F0C0;'|{{anchor|Corn Starch}}[[#Cocoa Powder|Cocoa Powder]]<br />
|[[File:Condiments.png]]<br />
|{{RecursiveFood/Cocoa Powder}}<br />
|<br />
|-<br />
!style='background-color:#D0F0C0;'|{{anchor|Corn Oil}}[[#Corn Oil|Corn Oil]]<br />
|[[File:oliveoil.png]]<br />
|{{RecursiveFood/Corn Oil}}<br />
|<br />
|-<br />
!style='background-color:#D0F0C0;'|{{anchor|Milk}}[[#Milk|Milk]]<br />
|[[File:Milk.png]]<br />
|{{RecursiveFood/Milk}}<br />
| Some is found in the kitchen fridge at the start of the round.<br />
|-<br />
!style='background-color:#D0F0C0;'|{{anchor|Soy Milk}}[[#Soy Milk|Soy Milk]]<br />
|[[File:Soymilk.png]]<br />
|{{RecursiveFood/Soy Milk}}<br />
| Works as a substitute for Milk in some recipes. Some is found in the kitchen fridge at the start of the round.<br />
|-<br />
!style='background-color:#D0F0C0;'|{{anchor|Soybean Oil}}[[#Soybean Oil|Soybean Oil]]<br />
|[[File:condiments.png]]<br />
|{{RecursiveFood/Soybean Oil}}<br />
|<br />
|-<br />
!style='background-color:#D0F0C0;'|{{anchor|Partially Hydrogenated Soybean Oil}}[[#Partially Hydrogenated Soybean Oil|Partially Hydrogenated Soybean Oil]]<br />
|[[File:condiments.png]]<br />
|{{RecursiveFood/Partially Hydrogenated Soybean Oil}}<br />
|<br />
|-<br />
!style='background-color:#D0F0C0;'|{{anchor|Cheese Wheel}}[[#Cheese Wheel|Cheese Wheel]]<br />
|[[File:Cheesewheel.png]]<br />
|{{RecursiveFood/Cheese Wheel}}<br />
|<br />
|-<br />
!style='background-color:#D0F0C0;'|{{anchor|Cheese Wedge}}[[#Cheese Wedge|Cheese Wedge]]<br />
|[[File:Cheesewedge.png]]<br />
|{{RecursiveFood/Cheese Wedge}}<br />
| Gives you 5 Cheese Wedges per 1 Cheese Wheel<br />
|-<br />
!style='background-color:#D0F0C0;'|{{anchor|Tofu}}[[#Tofu|Tofu]]<br />
|[[File:Tofu.png]]<br />
|{{RecursiveFood/Tofu}}<br />
|<br />
|-<br />
!style='background-color:#D0F0C0;'|{{anchor|Soy Dope}}[[#Soy Dope|Soy Dope]]<br />
|[[File:Soydope.png]]<br />
|{{RecursiveFood/Soy Dope}}<br />
|<br />
|-<br />
!style='background-color:#D0F0C0;'|{{anchor|Soy Sauce}}[[#Soy Sauce|Soy Sauce]]<br />
|[[File:Soysauce.png]]<br />
|{{RecursiveFood/Soy Sauce}}<br />
|<br />
|-<br />
!style='background-color:#D0F0C0;'|{{anchor|Salt}}[[#Salt|Salt]]<br />
|[[File:Salt.png]]<br />
|{{RecursiveFood/Salt}}<br />
| Can also be created via Chemistry from 5u Water, 5u Sodium, and 5u of Chlorine<br />
|-<br />
!style='background-color:#D0F0C0;'|{{anchor|Pepper}}[[#Pepper|Pepper]]<br />
|[[File:pepper.png]]<br />
|{{RecursiveFood/Pepper}}<br />
| Can also be created with Botany's Biogenerator<br />
|-<br />
!style='background-color:#D0F0C0;'|{{anchor|Fruit and Vegetable Juices}}[[#Fruit and Vegetable Juices|Fruit and Vegetable Juices]]<br />
|[[File:juice.gif]]<br />
|{{RecursiveFood/Fruit and Vegetable Juices}}<br />
|<br />
|-<br />
!style='background-color:#D0F0C0;'|{{anchor|Cherry Jelly}}[[#Cherry Jelly|Cherry Jelly]]<br />
|[[File:Cherryjelly.png]]<br />
|{{RecursiveFood/Cherry Jelly}}<br />
|<br />
|-<br />
!style='background-color:#D0F0C0;'|{{anchor|Slime Jelly}}[[#Slime Jelly|Slime Jelly]]<br />
|[[File:Cherryjelly.png]]<br />
|{{RecursiveFood/Slime Jelly}}<br />
|<br />
|-<br />
!style='background-color:#D0F0C0;'|{{anchor|Sprinkles}}[[#Sprinkles|Sprinkles]]<br />
|[[File:Condiments.png]]<br />
|{{RecursiveFood/Sprinkles}}<br />
|<br />
|-<br />
!style='background-color:#D0F0C0;'|{{anchor|Ketchup}}[[#Ketchup|Ketchup]]<br />
|[[File:Ketchup.png]]<br />
|{{RecursiveFood/Ketchup}}<br />
|<br />
|-<br />
!style='background-color:#D0F0C0;'|{{anchor|Hot Sauce}}[[#Hot Sauce|Hot Sauce]]<br />
|[[File:Hotsauce.png]]<br />
|{{RecursiveFood/Hot Sauce}}<br />
| Also known as Capsaicin<br />
|-<br />
!style='background-color:#D0F0C0;'|{{anchor|Cold Sauce}}[[#Cold Sauce|Cold Sauce]]<br />
|[[File:Coldsauce.png]]<br />
|{{RecursiveFood/Cold Sauce}}<br />
| Also known as Frost Oil<br />
|-<br />
!style='background-color:#D0F0C0;'|{{anchor|Porktonium}}[[#Porktonium|Porktonium]]<br />
|[[File:Condiments.png]]<br />
|{{RecursiveFood/Porktonium}}<br />
| A highly radioactive pork byproduct<br />
|-<br />
!style='background-color:#D0F0C0;'|{{anchor|Gravy}}[[#Gravy|Gravy]]<br />
|[[File:Condiments.png]]<br />
|{{RecursiveFood/Gravy}}<br />
|-<br />
!style='background-color:#D0F0C0;'|{{anchor|Wasabi}}[[#Wasabi|Wasabi]]<br />
|[[File:Condiments.png]]<br />
|{{RecursiveFood/Wasabi}}<br />
| Causes minor burn damage when ingesting more than 1u<br />
|}<br />
<br />
=== Doughs and Basic Bread ===<br />
{| class="wikitable sortable" style="width:100%; text-align:left; border: 3px solid #A7ED4D; cellspacing=0; cellpadding=2; background-color:white;"<br />
|+ Hover over the names of the components in the recipe column to see their own recipes!<br />
! scope="col" style='width:150px; background-color:#A7ED4D;'|Name<br />
! scope="col" class="unsortable" style='width:50px; background-color:#A7ED4D;'|Image<br />
! scope="col" class="unsortable" style='width:350px; background-color:#A7ED4D;'|Recipe<br />
! scope="col" class="unsortable" style='background-color:#A7ED4D;'|Notes<br />
|-<br />
!style='background-color:#D0F0C0;'|{{anchor|Dough}}[[#Dough|Dough]]<br />
|[[File:Dough.png]]<br />
|{{RecursiveFood/Dough}}<br />
|<br />
|-<br />
!style='background-color:#D0F0C0;'|{{anchor|Flat Dough}}[[#Flat Dough|Flat Dough]]<br />
|[[File:Flatdough.png]]<br />
|{{RecursiveFood/Flat Dough}}<br />
|<br />
|-<br />
!style='background-color:#D0F0C0;'|{{anchor|Dough Slice}}[[#Dough Slice|Dough Slice]]<br />
|[[File:Doughslice.png]]<br />
|{{RecursiveFood/Dough Slice}}<br />
| Gives you 3 Dough Slices per 1 Flat Dough<br />
|-<br />
!style='background-color:#D0F0C0;'|{{anchor|Bun}}[[#Bun|Bun]]<br />
|[[File:Bun.png]]<br />
|{{RecursiveFood/Bun}}<br />
|<br />
|-<br />
!style='background-color:#D0F0C0;'|{{anchor|Flatbread}}[[#Flatbread|Flatbread]]<br />
|[[File:Flatbread.png]]<br />
|{{RecursiveFood/Flatbread}}<br />
|<br />
|-<br />
!style='background-color:#D0F0C0;'|{{anchor|Baguette}}[[#Baguette|Baguette]]<br />
|[[File:baguette.png]]<br />
|{{RecursiveFood/Baguette}}<br />
|<br />
|-<br />
!style='background-color:#D0F0C0;'|{{anchor|Bread}}[[#Bread|Bread]]<br />
|[[File:bread.png]]<br />
|{{RecursiveFood/Bread}}<br />
| Sliceable.<br />
|-<br />
!style='background-color:#D0F0C0;'|{{anchor|Bread Slice}}[[#Bread Slice|Bread Slice]]<br />
|[[File:Breadslice.png]]<br />
|{{RecursiveFood/Bread Slice}}<br />
|<br />
|-<br />
!style='background-color:#D0F0C0;'|{{anchor|Pastry Dough}}[[#Pastry Dough|Pastry Dough]]<br />
|[[File:Pastry_dough_large.png]]<br />
|{{RecursiveFood/Pastry Dough}}<br />
|<br />
|-<br />
!style='background-color:#D0F0C0;'|{{anchor|Flat Pastry Dough}}[[#Flat Pastry Dough|Flat Pastry Dough]]<br />
|[[File:Flat_pastry_dough.png]]<br />
|{{RecursiveFood/Flat Pastry Dough}}<br />
|<br />
|-<br />
!style='background-color:#D0F0C0;'|{{anchor|Cracker}}[[#Cracker|Cracker]]<br />
|[[File:Cracker.png]]<br />
|{{RecursiveFood/Cracker}}<br />
|<br />
|-<br />
|}<br />
<br />
=== Meat and Eggs ===<br />
<br />
{| class="wikitable sortable" style="width:100%; text-align:left; border: 3px solid #A7ED4D; cellspacing=0; cellpadding=2; background-color:white;"<br />
|+ Hover over the names of the components in the recipe column to see their own recipes!<br />
! scope="col" style='width:150px; background-color:#A7ED4D;'|Name<br />
! scope="col" class="unsortable" style='width:50px; background-color:#A7ED4D;'|Image<br />
! scope="col" class="unsortable" style='width:350px; background-color:#A7ED4D;'|Recipe<br />
! scope="col" class="unsortable" style='background-color:#A7ED4D;'|Notes<br />
|-<br />
!style='background-color:#D0F0C0;'|{{anchor|Meat}}[[#Meat|Meat]]<br />
|[[File:Meat.png]]<br />
|{{RecursiveFood/Meat}}<br />
|There are other, more...unethical...sources of meat walking around the station too... Plus there's some in the freezer at the start of every shift.<br />
|-<br />
!style='background-color:#D0F0C0;'|{{anchor|Synthmeat}}[[#Synthmeat|Synthmeat]]<br />
|[[File:Meat.png]]<br />
|{{RecursiveFood/Synthmeat}}<br />
|Cryoxadone is generally made by [[Chemistry|Guide to Chemistry]]. Use it as a substitute for normal Meat in any recipe that calls for it!<br />
|-<br />
!style='background-color:#D0F0C0;'|{{anchor|Meatwheat Clump}}[[#Meatwheat Clump|Meatwheat Clump]]<br />
|[[File:Meatwheatclump.png]]<br />
|{{RecursiveFood/Meatwheat Clump}}<br />
|Use it as a substitute for normal Meat in any recipe that calls for it! Created by [[Guide to Hydroponics|Botany]].<br />
|-<br />
!style='background-color:#D0F0C0;'|{{anchor|Raw Cutlet}}[[#Raw Cutlet|Raw Cutlet]]<br />
|[[File:Rawcutlet.png]]<br />
|{{RecursiveFood/Raw Cutlet}}<br />
|Gives you 3 Cutlets per 1 Meat<br />
|-<br />
!style='background-color:#D0F0C0;'|{{anchor|Cutlet}}[[#Cutlet|Cutlet]]<br />
|[[File:Cutlet.png]]<br />
|{{RecursiveFood/Cutlet}}<br />
|<br />
|-<br />
!style='background-color:#D0F0C0;'|{{anchor|Raw Bacon}}[[#Raw Bacon|Raw Bacon]]<br />
|[[File:Rawbacon.png]]<br />
|{{RecursiveFood/Raw Bacon}}<br />
|<br />
|-<br />
!style='background-color:#D0F0C0;'|{{anchor|Bacon}}[[#Bacon|Bacon]]<br />
|[[File:Bacon.png]]<br />
|{{RecursiveFood/Bacon}}<br />
|<br />
|-<br />
!style='background-color:#D0F0C0;'|{{anchor|Telebacon}}[[#Telebacon|Telebacon]]<br />
|[[File:Bacon.png]]<br />
|{{RecursiveFood/Telebacon}}<br />
| Using {{Tooltip|[[#Synthmeat|Synthmeat]]|{{RecursiveFood/Synthmeat}}}} will give you Synthitelebacon instead!<br />
|-<br />
!style='background-color:#D0F0C0;'|{{anchor|Meatball}}[[#Meatball|Meatball]]<br />
|[[File:Meatball.png]]<br />
|{{RecursiveFood/Meatball}}<br />
|<br />
|-<br />
!style='background-color:#D0F0C0;'|{{anchor|Sausage}}[[#Sausage|Sausage]]<br />
|[[File:sausage.png]]<br />
|{{RecursiveFood/Sausage}}<br />
|<br />
|-<br />
!style='background-color:#D0F0C0;'|{{anchor|Meat Steak}}[[#Meat Steak|Meat Steak]]<br />
|[[File:meatsteak.png]]<br />
|{{RecursiveFood/Meat Steak}}<br />
| Using {{Tooltip|[[#Synthmeat|Synthmeat]]|{{RecursiveFood/Synthmeat}}}} will give you Syntisteak instead!<br />
|-<br />
!style='background-color:#D0F0C0;'|{{anchor|Goliath Steak}}[[#Goliath Steak|Goliath Steak]]<br />
|[[File:goliathsteak.png]]<br />
|{{RecursiveFood/Goliath Steak}}<br />
| Alternatively, toss the raw Goliath Meat into lava!<br />
|-<br />
!style='background-color:#D0F0C0;'|{{anchor|Meat-Kabob}}[[#Meat-Kabob|Meat-Kabob]]<br />
|[[File:kebab.png]]<br />
|{{RecursiveFood/Meat-Kabob}}<br />
| Make it from a dead crewmember to give it that extra special touch (Not Nanotrasen Approved!)<br />
|-<br />
!style='background-color:#D0F0C0;'|{{anchor|Tofu-Kabob}}[[#Tofu-Kabob|Tofu-Kabob]]<br />
|[[File:kebab.png]]<br />
|{{RecursiveFood/Tofu-Kabob}}<br />
| Not actually meat! Still delicious though.<br />
|-<br />
!style='background-color:#D0F0C0;'|{{anchor|Meat-Pie}}[[#Meat-Pie|Meat-Pie]]<br />
|[[File:meatpies.png]]<br />
|{{RecursiveFood/Meat-Pie}}<br />
|<br />
|-<br />
!style='background-color:#D0F0C0;'|{{anchor|Tofu-Pie}}[[#Tofu-Pie|Tofu-Pie]]<br />
|[[File:meatpies.png]]<br />
|{{RecursiveFood/Tofu-Pie}}<br />
| Meat free, but still delicious!<br />
|-<br />
!style='background-color:#D0F0C0;'|{{anchor|Xeno-Pie}}[[#Xeno-Pie|Xeno-Pie]]<br />
|[[File:xpie.png]]<br />
|{{RecursiveFood/Xeno-Pie}}<br />
| Tastes like burning!<br />
|-<br />
!style='background-color:#D0F0C0;'|{{anchor|Meatbread}}[[#Meatbread|Meatbread]]<br />
|[[File:meatbread.png]]<br />
|{{RecursiveFood/Meatbread}}<br />
| Sliceable. Using {{Tooltip|[[#Synthmeat|Synthmeat]]|{{RecursiveFood/Synthmeat}}}} will give you Synthibread instead.<br />
|-<br />
!style='background-color:#D0F0C0;'|{{anchor|Tofubread}}[[#Tofubread|Tofubread]]<br />
|[[File:tofubread.png]]<br />
|{{RecursiveFood/Tofubread}}<br />
| Sliceable. Like meatbread but for vegetarians.<br />
|-<br />
!style='background-color:#D0F0C0;'|{{anchor|Xenomeatbread}}[[#Xenomeatbread|Xenomeatbread]]<br />
|[[File:xbread.png]]<br />
|{{RecursiveFood/Xenomeatbread}}<br />
| Sliceable. Heretical.<br />
|-<br />
!style='background-color:#D0F0C0;'|{{anchor|Donk Pocket}}[[#Donk Pocket|Donk Pocket]]<br />
|[[File:donkpocket.png]]<br />
|{{RecursiveFood/Donk Pocket}}<br />
| Microwave it to make a Warm Donk Pocket, which contains Omnizine that heals those who eat it<br />
|-<br />
!style='background-color:#D0F0C0;'|{{anchor|Egg}}[[#Egg|Egg]]<br />
|[[File:egg.png]]<br />
|{{RecursiveFood/Egg}}<br />
| Some are found in the kitchen fridge at the start of the round.<br />
|-<br />
!style='background-color:#D0F0C0;'|{{anchor|Boiled Egg}}[[#Boiled Egg|Boiled Egg]]<br />
|[[File:egg.png]]<br />
|{{RecursiveFood/Boiled Egg}}<br />
|<br />
|-<br />
!style='background-color:#D0F0C0;'|{{anchor|Fried Egg}}[[#Fried Egg|Fried Egg]]<br />
|[[File:friedegg.png]]<br />
|{{RecursiveFood/Fried Egg}}<br />
|<br />
|-<br />
!style='background-color:#D0F0C0;'|{{anchor|Omelette du Fromage}}[[#Omelette du Fromage|Omelette du Fromage]]<br />
|[[File:cheesepmelet.png]]<br />
|{{RecursiveFood/Cheese Omelet}}<br />
|<br />
|-<br />
!style='background-color:#D0F0C0;'|{{anchor|Benedict}}[[#Benedict|Benedict]]<br />
|[[File:Benedict.png]]<br />
|{{RecursiveFood/Benedict}}<br />
|<br />
|-<br />
!style='background-color:#D0F0C0;'|{{anchor|Boiled Spider Leg}}[[#Boiled Spider Leg|Boiled Spider Leg]]<br />
|[[File:Spiderlegcooked.png]]<br />
|{{RecursiveFood/Boiled Spider Leg}}<br />
| Raw spider parts are toxic, but this cooked recipe isn't!<br />
|-<br />
!style='background-color:#D0F0C0;'|{{anchor|Spider Eggs 'n' Ham}}[[#Spider Eggs 'n' Ham|Spider Eggs 'n' Ham]]<br />
|[[File:Spidereggsandham.png]]<br />
|{{RecursiveFood/Spider Eggs 'n' Ham}}<br />
| Raw spider parts are toxic, but this cooked recipe isn't!<br />
|-<br />
!style='background-color:#D0F0C0;'|{{anchor|Wing Fang Chu}}[[#Wing Fang Chu|Wing Fang Chu]]<br />
|[[File:wingchu.png]]<br />
|{{RecursiveFood/Wing Fang Chu}}<br />
| A savoury dish of alien wing wang in soy.<br />
|-<br />
!style='background-color:#D0F0C0;'|{{anchor|Soylent Green}}[[#Soylent Green|Soylent Green]]<br />
|[[File:soylentgreen.png]]<br />
|{{RecursiveFood/Soylent Green}}<br />
| Not made of people. Honest.<br />
|-<br />
!style='background-color:#D0F0C0;'|{{anchor|Soylent Viridians}}[[#Soylent Viridians|Soylent Viridians]]<br />
|[[File:soylentviridians.png]]<br />
|{{RecursiveFood/Soylent Viridians}}<br />
| Not made of people. ''Honest.''<br />
|-<br />
!style='background-color:#D0F0C0;'|{{anchor|Fried Tofu}}[[#Fried Tofu|Fried Tofu]]<br />
|[[File:Tofu.png]]<br />
|{{RecursiveFood/Fried Tofu}}<br />
|<br />
|-<br />
!style='background-color:#D0F0C0;'|{{anchor|Kentucky Fried Vox}}[[#Kentucky Fried Vox|Kentucky Fried Vox]]<br />
|[[File:KFV.png]]<br />
|{{RecursiveFood/Kentucky Fried Vox}}<br />
| Finger lickins goods yaya<br />
|-<br />
|}<br />
<br />
=== Fish, Seafood, and Sushi ===<br />
<br />
{| class="wikitable sortable" style="width:100%; text-align:left; border: 3px solid #A7ED4D; cellspacing=0; cellpadding=2; background-color:white;"<br />
|+ Hover over the names of the components in the recipe column to see their own recipes!<br />
! scope="col" style='width:150px; background-color:#A7ED4D;'|Name<br />
! scope="col" class="unsortable" style='width:50px; background-color:#A7ED4D;'|Image<br />
! scope="col" class="unsortable" style='width:350px; background-color:#A7ED4D;'|Recipe<br />
! scope="col" class="unsortable" style='background-color:#A7ED4D;'|Notes<br />
|-<br />
!style='background-color:#D0F0C0;'|{{anchor|Carp Fillet}}[[#Carp Fillet|Carp Fillet]]<br />
|[[File:fishfillet.png]]<br />
|{{RecursiveFood/Carp Fillet}}<br />
| '''WARNING''' - Raw carp fillets contain harmful [[Guide to Chemistry|Carpotoxin]]!<br />
|-<br />
!style='background-color:#D0F0C0;'|{{anchor|Catfish Meat}}[[#Catfish Meat|Catfish Meat]]<br />
|[[File:fishfillet.png]]<br />
|{{RecursiveFood/Catfish Meat}}<br />
|<br />
|-<br />
!style='background-color:#D0F0C0;'|{{anchor|Salmon Fillet}}[[#Salmon Fillet|Salmon Fillet]]<br />
|[[File:fishfillet.png]]<br />
|{{RecursiveFood/Salmon Fillet}}<br />
|<br />
|-<br />
!style='background-color:#D0F0C0;'|{{anchor|Salmon Steak}}[[#Salmon Steak|Salmon Steak]]<br />
|[[File:SalmonSteak.png]]<br />
|{{RecursiveFood/Salmon Steak}}<br />
|<br />
|-<br />
!style='background-color:#D0F0C0;'|{{anchor|Fish Fingers}}[[#Fish Fingers|Fish Fingers]]<br />
|[[File:fishfingers.png]]<br />
|{{RecursiveFood/Fish Fingers}}<br />
|<br />
|-<br />
!style='background-color:#D0F0C0;'|{{anchor|Fish & Chips}}[[#Fish & Chips|Fish & Chips]]<br />
|[[File:fishandchips.png]]<br />
|{{RecursiveFood/Fish & Chips}}<br />
| I do say so myself chap.<br />
|-<br />
!style='background-color:#D0F0C0;'|{{anchor|Cuban Carp}}[[#Cuban Carp|Cuban Carp]]<br />
|[[File:cubancarp.png]]<br />
|{{RecursiveFood/Cuban Carp}}<br />
|<br />
|-<br />
!style='background-color:#D0F0C0;'|{{anchor|Sashimi}}[[#Sashimi|Sashimi]]<br />
|[[File:Sashimi.png]]<br />
|{{RecursiveFood/Sashimi}}<br />
| Spicy!<br />
|-<br />
!style='background-color:#D0F0C0;'|{{anchor|Boiled Shrimp}}[[#Boiled Shrimp|Boiled Shrimp]]<br />
|[[File:boiledshrimp.png]]<br />
|{{RecursiveFood/Boiled Shrimp}}<br />
|<br />
|-<br />
!style='background-color:#D0F0C0;'|{{anchor|Fried Shrimp}}[[#Fried Shrimp|Fried Shrimp]]<br />
|[[File:FriedShrimp.png]]<br />
|{{RecursiveFood/Fried Shrimp}}<br />
|<br />
|-<br />
!style='background-color:#D0F0C0;'|{{anchor|Shrimp Skewer}}[[#Shrimp Skewer|Shrimp Skewer]]<br />
|[[File:Shrimpskewer.png]]<br />
|{{RecursiveFood/Shrimp Skewer}}<br />
|<br />
|-<br />
!style='background-color:#D0F0C0;'|{{anchor|Fish Skewer}}[[#Fish Skewer|Fish Skewer]]<br />
|[[File:Fishskewer.png]]<br />
|{{RecursiveFood/Fish Skewer}}<br />
|<br />
|-<br />
!style='background-color:#D0F0C0;'|{{anchor|Ebi Maki Roll}}[[#Ebi Maki Roll|Ebi Maki Roll]]<br />
|[[File:Maki.png]]<br />
|{{RecursiveFood/Ebi Maki Roll}}<br />
| Sliceable. Crafted using the crafting system (the small "T" button in the lower-right corner of the screen) with the ingredients in hand or beside you.<br />
|-<br />
!style='background-color:#D0F0C0;'|{{anchor|Ikura Maki Roll}}[[#Ikura Maki Roll|Ikura Maki Roll]]<br />
|[[File:Maki.png]]<br />
|{{RecursiveFood/Ikura Maki Roll}}<br />
| Sliceable. Crafted using the crafting system (the small "T" button in the lower-right corner of the screen) with the ingredients in hand or beside you.<br />
|-<br />
!style='background-color:#D0F0C0;'|{{anchor|Inari Maki Roll}}[[#Inari Maki Roll|Inari Maki Roll]]<br />
|[[File:Maki.png]]<br />
|{{RecursiveFood/Inari Maki Roll}}<br />
| Sliceable. Crafted using the crafting system (the small "T" button in the lower-right corner of the screen) with the ingredients in hand or beside you.<br />
|-<br />
!style='background-color:#D0F0C0;'|{{anchor|Masago Maki Roll}}[[#Masago Maki Roll|Masago Maki Roll]]<br />
|[[File:Maki.png]]<br />
|{{RecursiveFood/Masago Maki Roll}}<br />
| Sliceable. Crafted using the crafting system (the small "T" button in the lower-right corner of the screen) with the ingredients in hand or beside you.<br />
|-<br />
!style='background-color:#D0F0C0;'|{{anchor|Sake Maki Roll}}[[#Sake Maki Roll|Sake Maki Roll]]<br />
|[[File:Maki.png]]<br />
|{{RecursiveFood/Sake Maki Roll}}<br />
| Sliceable. Crafted using the crafting system (the small "T" button in the lower-right corner of the screen) with the ingredients in hand or beside you.<br />
|-<br />
!style='background-color:#D0F0C0;'|{{anchor|Smoked Salmon Maki Roll}}[[#Smoked Salmon Maki Roll|Smoked Salmon Maki Roll]]<br />
|[[File:Maki.png]]<br />
|{{RecursiveFood/Smoked Salmon Maki Roll}}<br />
| Sliceable. Crafted using the crafting system (the small "T" button in the lower-right corner of the screen) with the ingredients in hand or beside you.<br />
|-<br />
!style='background-color:#D0F0C0;'|{{anchor|Tai Maki Roll}}[[#Tai Maki Roll|Tai Maki Roll]]<br />
|[[File:Maki.png]]<br />
|{{RecursiveFood/Tai Maki Roll}}<br />
| Sliceable. Crafted using the crafting system (the small "T" button in the lower-right corner of the screen) with the ingredients in hand or beside you.<br />
|-<br />
!style='background-color:#D0F0C0;'|{{anchor|Tobiko Maki Roll}}[[#Tobiko Maki Roll|Tobiko Maki Roll]]<br />
|[[File:Maki.png]]<br />
|{{RecursiveFood/Tobiko Maki Roll}}<br />
| Sliceable. Crafted using the crafting system (the small "T" button in the lower-right corner of the screen) with the ingredients in hand or beside you.<br />
|-<br />
!style='background-color:#D0F0C0;'|{{anchor|Tobiko and Egg Maki Roll}}[[#Tobiko and Egg Maki Roll|Tobiko and Egg Maki Roll]]<br />
|[[File:Maki.png]]<br />
|{{RecursiveFood/Tobiko and Egg Maki Roll}}<br />
| Sliceable. Crafted using the crafting system (the small "T" button in the lower-right corner of the screen) with the ingredients in hand or beside you.<br />
|-<br />
!style='background-color:#D0F0C0;'|{{anchor|Ebi Sushi}}[[#Ebi Sushi|Ebi Sushi]]<br />
|[[File:EbiSushi.png]]<br />
|{{RecursiveFood/Ebi Sushi}}<br />
| Can also be crafted using the crafting system (the small "T" button in the lower-right corner of the screen) with the ingredients in hand or beside you.<br />
|-<br />
!style='background-color:#D0F0C0;'|{{anchor|Ikura Sushi}}[[#Ikura Sushi|Ikura Sushi]]<br />
|[[File:IkuraSushi.png]]<br />
|{{RecursiveFood/Ikura Sushi}}<br />
| Can also be crafted using the crafting system (the small "T" button in the lower-right corner of the screen) with the ingredients in hand or beside you.<br />
|-<br />
!style='background-color:#D0F0C0;'|{{anchor|Inari Sushi}}[[#Inari Sushi|Inari Sushi]]<br />
|[[File:InariSushi.png]]<br />
|{{RecursiveFood/Inari Sushi}}<br />
| Can also be crafted using the crafting system (the small "T" button in the lower-right corner of the screen) with the ingredients in hand or beside you.<br />
|-<br />
!style='background-color:#D0F0C0;'|{{anchor|Masago Sushi}}[[#Masago Sushi|Masago Sushi]]<br />
|[[File:MasagoSushi.png]]<br />
|{{RecursiveFood/Masago Sushi}}<br />
| Can also be crafted using the crafting system (the small "T" button in the lower-right corner of the screen) with the ingredients in hand or beside you.<br />
|-<br />
!style='background-color:#D0F0C0;'|{{anchor|Sake Sushi}}[[#Sake Sushi|Sake Sushi]]<br />
|[[File:SakeSushi.png]]<br />
|{{RecursiveFood/Sake Sushi}}<br />
| Can also be crafted using the crafting system (the small "T" button in the lower-right corner of the screen) with the ingredients in hand or beside you.<br />
|-<br />
!style='background-color:#D0F0C0;'|{{anchor|Smoked Salmon Sushi}}[[#Smoked Salmon Sushi|Smoked Salmon Sushi]]<br />
|[[File:SmokedSalmonSushi.png]]<br />
|{{RecursiveFood/Smoked Salmon Sushi}}<br />
| Can also be crafted using the crafting system (the small "T" button in the lower-right corner of the screen) with the ingredients in hand or beside you.<br />
|-<br />
!style='background-color:#D0F0C0;'|{{anchor|Tamago Sushi}}[[#Tamago Sushi|Tamago Sushi]]<br />
|[[File:TamagoSushi.png]]<br />
|{{RecursiveFood/Tamago Sushi}}<br />
|<br />
|-<br />
!style='background-color:#D0F0C0;'|{{anchor|Tai Sushi}}[[#Tai Sushi|Tai Sushi]]<br />
|[[File:TaiSushi.png]]<br />
|{{RecursiveFood/Tai Sushi}}<br />
| Can also be crafted using the crafting system (the small "T" button in the lower-right corner of the screen) with the ingredients in hand or beside you.<br />
|-<br />
!style='background-color:#D0F0C0;'|{{anchor|Tobiko Sushi}}[[#Tobiko Sushi|Tobiko Sushi]]<br />
|[[File:MasagoSushi.png]]<br />
|{{RecursiveFood/Tobiko Sushi}}<br />
| Can also be crafted using the crafting system (the small "T" button in the lower-right corner of the screen) with the ingredients in hand or beside you.<br />
|-<br />
!style='background-color:#D0F0C0;'|{{anchor|Tobiko and Egg Sushi}}[[#Tobiko and Egg Sushi|Tobiko and Egg Sushi]]<br />
|[[File:TobikoEggSushi.png]]<br />
|{{RecursiveFood/Tobiko and Egg Sushi}}<br />
| Can also be crafted using the crafting system (the small "T" button in the lower-right corner of the screen) with the ingredients in hand or beside you.<br />
|-<br />
!style='background-color:#D0F0C0;'|{{anchor|Unagi Sushi}}[[#Unagi Sushi|Unagi Sushi]]<br />
|[[File:UnagiSushi.png]]<br />
|{{RecursiveFood/Unagi Sushi}}<br />
|<br />
|-<br />
|}<br />
<br />
=== Burgers, Sandwiches and Main Courses ===<br />
<br />
{| class="wikitable sortable" style="width:100%; text-align:left; border: 3px solid #A7ED4D; cellspacing=0; cellpadding=2; background-color:white;"<br />
|+ Hover over the names of the components in the recipe column to see their own recipes!<br />
! scope="col" style='width:150px; background-color:#A7ED4D;'|Name<br />
! scope="col" class="unsortable" style='width:50px; background-color:#A7ED4D;'|Image<br />
! scope="col" class="unsortable" style='width:350px; background-color:#A7ED4D;'|Recipe<br />
! scope="col" class="unsortable" style='background-color:#A7ED4D;'|Notes<br />
|-<br />
!style='background-color:#D0F0C0;'|{{anchor|Burger}}[[#Burger|Burger]]<br />
|[[File:Burger.png]]<br />
|{{RecursiveFood/Burger}}<br />
|<br />
|-<br />
!style='background-color:#D0F0C0;'|{{anchor|Cheese Burger}}[[#Cheese Burger|Cheese Burger]]<br />
|[[File:Cheeseburger.png]]<br />
|{{RecursiveFood/Cheese Burger}}<br />
|<br />
|-<br />
!style='background-color:#D0F0C0;'|{{anchor|Tofu Burger}}[[#Tofu Burger|Tofu Burger]]<br />
|[[File:tofubuger.png]]<br />
|{{RecursiveFood/Tofu Burger}}<br />
|<br />
|-<br />
!style='background-color:#D0F0C0;'|{{anchor|Fillet-O-Carp Sandwich}}[[#Fillet-O-Carp Sandwich|Fillet-O-Carp Sandwich]]<br />
|[[File:carpsandwich.png]]<br />
|{{RecursiveFood/Fillet-O-Carp Sandwich}}<br />
|<br />
|-<br />
!style='background-color:#D0F0C0;'|{{anchor|Big Bite Burger}}[[#Big Bite Burger|Big Bite Burger]]<br />
|[[File:bigbite.png]]<br />
|{{RecursiveFood/Big Bite Burger}}<br />
|<br />
|-<br />
!style='background-color:#D0F0C0;'|{{anchor|Super Bite Burger}}[[#Super Bite Burger|Super Bite Burger]]<br />
|[[File:superbite.png]]<br />
|{{RecursiveFood/Super Bite Burger}}<br />
|<br />
|-<br />
!style='background-color:#D0F0C0;'|{{anchor|Jelly Burger}}[[#Jelly Burger|Jelly Burger]]<br />
|[[File:jellyburger.png]]<br />
|{{RecursiveFood/Jelly Burger}}<br />
| Can also be crafted using the crafting system (the small "T" button in the lower-right corner of the screen) with the ingredients in hand or beside you.<br />
|-<br />
!style='background-color:#D0F0C0;'|{{anchor|Slime Burger}}[[#Slime Burger|Slime Burger]]<br />
|[[File:jellyburger.png]]<br />
|{{RecursiveFood/Slime Burger}}<br />
| Can also be crafted using the crafting system (the small "T" button in the lower-right corner of the screen) with the ingredients in hand or beside you.<br />
|-<br />
!style='background-color:#D0F0C0;'|{{anchor|Clown Burger}}[[#Clown Burger|Clown Burger]]<br />
|[[File:clownburger.png]]<br />
|{{RecursiveFood/Clown Burger}}<br />
|<br />
|-<br />
!style='background-color:#D0F0C0;'|{{anchor|Mime Burger}}[[#Mime Burger|Mime Burger]]<br />
|[[File:mimeburger.png]]<br />
|{{RecursiveFood/Mime Burger}}<br />
|<br />
|-<br />
!style='background-color:#D0F0C0;'|{{anchor|Spell Burger}}[[#Spell Burger|Spell Burger]]<br />
|[[File:spell.png]]<br />
|{{RecursiveFood/Spell Burger}}<br />
|<br />
|-<br />
!style='background-color:#D0F0C0;'|{{anchor|Homerun Burger}}[[#Homerun Burger|Homerun Burger]]<br />
|[[File:Burgerbaseball.png]]<br />
|{{RecursiveFood/Homerun Burger}}<br />
| Can also be crafted using the crafting system (the small "T" button in the lower-right corner of the screen) with the ingredients in hand or beside you.<br />
|-<br />
!style='background-color:#D0F0C0;'|{{anchor|Ghostburger}}[[#Ghostburger|Ghostburger]]<br />
|[[File:Ghostbur.PNG]]<br />
|{{RecursiveFood/Ghostburger}}<br />
| Spooky! It doesn't look very filling.<br />
|-<br />
!style='background-color:#D0F0C0;'|{{anchor|Xeno Burger}}[[#Xeno Burger|Xeno Burger]]<br />
|[[File:xenoburger.png]]<br />
|{{RecursiveFood/Xeno Burger}}<br />
|Smells caustic. Tastes like heresy.<br />
|-<br />
!style='background-color:#D0F0C0;'|{{anchor|Brain Burger}}[[#Brain Burger|Brain Burger]]<br />
|[[File:brainburger.png]]<br />
|{{RecursiveFood/Brain Burger}}<br />
| A strange looking burger. It looks almost sentient. '''WARNING''' - Contains prions which cause [[Guide to Virology|Space Kuru]]!<br />
|-<br />
!style='background-color:#D0F0C0;'|{{anchor|Roburger}}[[#Roburger|Roburger]]<br />
|[[File:roburger.png]]<br />
|{{RecursiveFood/Roburger}}<br />
| The lettuce is the only organic component. Beep. '''WARNING''' - Contains nanomachines which turn people into [[Guide to Robotics|cyborgs]]!<br />
|-<br />
!style='background-color:#D0F0C0;'|{{anchor|Sandwich}}[[#Sandwich|Sandwich]]<br />
|[[File:sandwich.png]]<br />
|{{RecursiveFood/Sandwich}}<br />
| Can also be crafted using the crafting system (the small "T" button in the lower-right corner of the screen) with the ingredients in hand or beside you.<br />
|-<br />
!style='background-color:#D0F0C0;'|{{anchor|Not a Sandwich}}[[#Not a Sandwich|Not a Sandwich]]<br />
|[[File:notasandwich.png]]<br />
|{{RecursiveFood/Not a Sandwich}}<br />
| Can also be crafted using the crafting system (the small "T" button in the lower-right corner of the screen) with the ingredients in hand or beside you.<br />
|-<br />
!style='background-color:#D0F0C0;'|{{anchor|Grilled Cheese}}[[#Grilled Cheese|Grilled Cheese]]<br />
|[[File:toastsand.png]]<br />
|{{RecursiveFood/Grilled Cheese}}<br />
|<br />
|-<br />
!style='background-color:#D0F0C0;'|{{anchor|Toasted Sandwich}}[[#Toasted Sandwich|Toasted Sandwich]]<br />
|[[File:toastsand.png]]<br />
|{{RecursiveFood/Toasted Sandwich}}<br />
|<br />
|-<br />
!style='background-color:#D0F0C0;'|{{anchor|Jelly Sandwich}}[[#Jelly Sandwich|Jelly Sandwich]]<br />
|[[File:jellysandwich.png]]<br />
|{{RecursiveFood/Jelly Sandwich}}<br />
| Can also be crafted using the crafting system (the small "T" button in the lower-right corner of the screen) with the ingredients in hand or beside you.<br />
|-<br />
!style='background-color:#D0F0C0;'|{{anchor|Slime Sandwich}}[[#Slime Sandwich|Slime Sandwich]]<br />
|[[File:jellysandwich.png]]<br />
|{{RecursiveFood/Slime Sandwich}}<br />
| Can also be crafted using the crafting system (the small "T" button in the lower-right corner of the screen) with the ingredients in hand or beside you.<br />
|-<br />
!style='background-color:#D0F0C0;'|{{anchor|Jellied Toast}}[[#Jellied Toast|Jellied Toast]]<br />
|[[File:jellytoast.png]]<br />
|{{RecursiveFood/Jellied Toast}}<br />
| A slice of toast covered with delicious jam.<br />
|-<br />
!style='background-color:#D0F0C0;'|{{anchor|Slime Toast}}[[#Slime Toast|Slime Toast]]<br />
|[[File:jellytoast.png]]<br />
|{{RecursiveFood/Slime Toast}}<br />
| A slice of toast covered with a...jam-like substance.<br />
|-<br />
!style='background-color:#D0F0C0;'|{{anchor|Two Bread}}[[#Two Bread|Two Bread]]<br />
|[[File:twobread.png]]<br />
|{{RecursiveFood/Two Bread}}<br />
| It is very bitter and winy.<br />
|-<br />
!style='background-color:#D0F0C0;'|{{anchor|Hotdog}}[[#Hotdog|Hotdog]]<br />
|[[File:Hotdog.png]]<br />
|{{RecursiveFood/Hotdog}}<br />
|<br />
|-<br />
!style='background-color:#D0F0C0;'|{{anchor|Meat Bun}}[[#Meat Bun|Meat Bun]]<br />
|[[File:Meatbun.png]]<br />
|{{RecursiveFood/Meat Bun}}<br />
|<br />
|-<br />
!style='background-color:#D0F0C0;'|{{anchor|Egg Wrap}}[[#Egg Wrap|Egg Wrap]]<br />
|[[File:Wrap.png]]<br />
|{{RecursiveFood/Egg Wrap}}<br />
|<br />
|-<br />
!style='background-color:#D0F0C0;'|{{anchor|Burrito}}[[#Burrito|Burrito]]<br />
|[[File:Burrito.png]]<br />
|{{RecursiveFood/Burrito}}<br />
|<br />
|-<br />
!style='background-color:#D0F0C0;'|{{anchor|Chimichanga}}[[#Chimichanga|Chimichanga]]<br />
|[[File:Chimichanga.png]]<br />
|{{RecursiveFood/Chimichanga}}<br />
|<br />
|-<br />
!style='background-color:#D0F0C0;'|{{anchor|Taco}}[[#Taco|Taco]]<br />
|[[File:Taco.png]]<br />
|{{RecursiveFood/Taco}}<br />
|<br />
|-<br />
!style='background-color:#D0F0C0;'|{{anchor|Enchiladas}}[[#Enchiladas|Enchiladas]]<br />
|[[File:enchi.png]]<br />
|{{RecursiveFood/Enchiladas}}<br />
|<br />
|-<br />
!style='background-color:#D0F0C0;'|{{anchor|Stewed Soy Meat}}[[#Stewed Soy Meat|Stewed Soy Meat]]<br />
|[[File:Stewedsoymeat.png]]<br />
|{{RecursiveFood/Stewed Soy Meat}}<br />
|<br />
|-<br />
!style='background-color:#D0F0C0;'|{{anchor|Boiled Slime Extract}}[[#Boiled Slime Extract|Boiled Slime Extract]]<br />
|[[File:Boiledslimecore.png]]<br />
|{{RecursiveFood/Boiled Slime Extract}}<br />
|<br />
|-<br />
!style='background-color:#D0F0C0;'|{{anchor|Boiled Rice}}[[#Boiled Rice|Boiled Rice]]<br />
|[[File:Boiledrice.png]]<br />
|{{RecursiveFood/Boiled Rice}}<br />
|<br />
|-<br />
!style='background-color:#D0F0C0;'|{{anchor|Mashed Potatoes}}[[#Mashed Potatoes|Mashed Potatoes]]<br />
|[[File:mashedpotatoes.png]]<br />
|{{RecursiveFood/Mashed Potatoes}}<br />
|<br />
|-<br />
!style='background-color:#D0F0C0;'|{{anchor|Baked Potato}}[[#Baked Potato|Baked Potato]]<br />
|[[File:bakedpotato.png]]<br />
|{{RecursiveFood/Baked Potato}}<br />
|<br />
|-<br />
!style='background-color:#D0F0C0;'|{{anchor|Yaki Imo}}[[#Yaki Imo|Yaki Imo]]<br />
|[[File:Yakiimo.png]]<br />
|{{RecursiveFood/Yaki Imo}}<br />
|<br />
|-<br />
!style='background-color:#D0F0C0;'|{{anchor|Chawanmushi}}[[#Chawanmushi|Chawanmushi]]<br />
|[[File:chawanmushi.png]]<br />
|{{RecursiveFood/Chawanmushi}}<br />
| A legendary savoury egg custard.<br />
|-<br />
!style='background-color:#D0F0C0;'|{{anchor|Beans}}[[#Beans|Beans]]<br />
|[[File:Beans.png]]<br />
|{{RecursiveFood/Beans}}<br />
|<br />
|-<br />
!style='background-color:#D0F0C0;'|{{anchor|Stuffing}}[[#Stuffing|Stuffing]]<br />
|[[File:stuffing.png]]<br />
|{{RecursiveFood/Stuffing}}<br />
|<br />
|-<br />
!style='background-color:#D0F0C0;'|{{anchor|Turkey}}[[#Turkey|Turkey]]<br />
|[[File:turkey.png]]<br />
|{{RecursiveFood/Turkey}}<br />
| Sliceable!<br />
|-<br />
!style='background-color:#D0F0C0;'|{{anchor|Tofurkey}}[[#Tofurkey|Tofurkey]]<br />
|[[File:tofurkey.png]]<br />
|{{RecursiveFood/Tofurkey}}<br />
|<br />
|-<br />
!style='background-color:#D0F0C0;'|{{anchor|Eggplant Parmigiana}}[[#Eggplant Parmigiana|Eggplant Parmigiana]]<br />
|[[File:eggplantparmigiana.png]]<br />
|{{RecursiveFood/Eggplant Parmigiana}}<br />
|<br />
|-<br />
!style='background-color:#D0F0C0;'|{{anchor|Monkey's Delight}}[[#Monkey's Delight|Monkey's Delight]]<br />
|[[File:monkeydel.png]]<br />
|{{RecursiveFood/Monkey's Delight}}<br />
|<br />
|-<br />
!style='background-color:#D0F0C0;'|{{anchor|Diona Roast}}[[#Diona Roast|Diona Roast]]<br />
|[[File:dionaroast.png]]<br />
|{{RecursiveFood/Diona Roast}}<br />
| It's like an enormous, leathery carrot. With an eye.<br />
|-<br />
!style='background-color:#D0F0C0;'|{{anchor|Plump Helmet Biscuit}}[[#Plump Helmet Biscuit|Plump Helmet Biscuit]]<br />
|[[File:Phelmbiscuit.png]]<br />
|{{RecursiveFood/Plump Helmet Biscuit}}<br />
| This is a finely-prepared plump helmet biscuit. It menaces with spikes of flour and plump helmet mushroom.<br />
|-<br />
|}<br />
<br />
=== Pasta and Pizza ===<br />
<br />
{| class="wikitable sortable" style="width:100%; text-align:left; border: 3px solid #A7ED4D; cellspacing=0; cellpadding=2; background-color:white;"<br />
|+ Hover over the names of the components in the recipe column to see their own recipes!<br />
! scope="col" style='width:150px; background-color:#A7ED4D;'|Name<br />
! scope="col" class="unsortable" style='width:50px; background-color:#A7ED4D;'|Image<br />
! scope="col" class="unsortable" style='width:350px; background-color:#A7ED4D;'|Recipe<br />
! scope="col" class="unsortable" style='background-color:#A7ED4D;'|Notes<br />
|-<br />
!style='background-color:#D0F0C0;'|{{anchor|Spaghetti}}[[#Spaghetti|Spaghetti]]<br />
|[[File:Spaghetti.png]]<br />
|{{RecursiveFood/Spaghetti}}<br />
|<br />
|-<br />
!style='background-color:#D0F0C0;'|{{anchor|Boiled Spaghetti}}[[#Boiled Spaghetti|Boiled Spaghetti]]<br />
|[[File:spagettiboiled.png]]<br />
|{{RecursiveFood/Boiled Spaghetti}}<br />
|<br />
|-<br />
!style='background-color:#D0F0C0;'|{{anchor|Tomato Pasta}}[[#Tomato Pasta|Tomato Pasta]]<br />
|[[File:pastatomato.png]]<br />
|{{RecursiveFood/Tomato Pasta}}<br />
|<br />
|-<br />
!style='background-color:#D0F0C0;'|{{anchor|Spaghetti & Meatballs}}[[#Spaghetti & Meatballs|Spaghetti & Meatballs]]<br />
|[[File:meatballspag.png]]<br />
|{{RecursiveFood/Spaghetti & Meatballs}}<br />
|<br />
|-<br />
!style='background-color:#D0F0C0;'|{{anchor|Spess Law}}[[#Spess Law|Spess Law]]<br />
|[[File:spesslaw.png]]<br />
|{{RecursiveFood/Spess Law}}<br />
|<br />
|-<br />
!style='background-color:#D0F0C0;'|{{anchor|Macaroni}}[[#Macaroni|Macaroni]]<br />
|[[File:Macaroni.png]]<br />
|{{RecursiveFood/Macaroni}}<br />
|<br />
|-<br />
!style='background-color:#D0F0C0;'|{{anchor|Mac 'N' Cheese}}[[#Mac 'N' Cheese|Mac 'N' Cheese]]<br />
|[[File:Maccheese.png]]<br />
|{{RecursiveFood/Mac 'N' Cheese}}<br />
|<br />
|-<br />
!style='background-color:#D0F0C0;'|{{anchor|Lasagna}}[[#Lasagna|Lasagna]]<br />
|[[File:Lasagna.png]]<br />
|{{RecursiveFood/Lasagna}}<br />
| Tajara love to eat this for some reason<br />
|-<br />
!style='background-color:#D0F0C0;'|{{anchor|Margherita Pizza}}[[#Margherita Pizza|Margherita Pizza]]<br />
|[[File:Margheritapizza.png]]<br />
|{{RecursiveFood/Margherita Pizza}}<br />
| Sliceable.<br />
|-<br />
!style='background-color:#D0F0C0;'|{{anchor|Meat Pizza}}[[#Meat Pizza|Meat Pizza]]<br />
|[[File:meatpizza.png]]<br />
|{{RecursiveFood/Meat Pizza}}<br />
| Sliceable. Using {{Tooltip|[[#Synthmeat|Synthmeat]]|{{RecursiveFood/Synthmeat}}}} will give you Synthipizza instead.<br />
|-<br />
!style='background-color:#D0F0C0;'|{{anchor|Mushroom Pizza}}[[#Mushroom Pizza|Mushroom Pizza]]<br />
|[[File:mushroompizza.png]]<br />
|{{RecursiveFood/Mushroom Pizza}}<br />
| Sliceable.<br />
|-<br />
!style='background-color:#D0F0C0;'|{{anchor|Vegetable Pizza}}[[#Vegetable Pizza|Vegetable Pizza]]<br />
|[[File:vegepizza.png]]<br />
|{{RecursiveFood/Vegetable Pizza}}<br />
| Sliceable.<br />
|-<br />
!style='background-color:#D0F0C0;'|{{anchor|Hawaiian Pizza}}[[#Hawaiian Pizza|Hawaiian Pizza]]<br />
|[[File:Hawaiianpizza.png]]<br />
|{{RecursiveFood/Hawaiian Pizza}}<br />
| Sliceable, and controversial!<br />
|-<br />
!style='background-color:#D0F0C0;'|{{anchor|Mac 'N' Cheese Pizza}}[[#Mac 'N' Cheese Pizza|Mac 'N' Cheese Pizza]]<br />
|[[File:Macaronipizza.png]]<br />
|{{RecursiveFood/Mac 'N' Cheese Pizza}}<br />
| Sliceable.<br />
|-<br />
|}<br />
<br />
=== Soups, Salads, and Side Dishes ===<br />
<br />
{| class="wikitable sortable" style="width:100%; text-align:left; border: 3px solid #A7ED4D; cellspacing=0; cellpadding=2; background-color:white;"<br />
|+ Hover over the names of the components in the recipe column to see their own recipes!<br />
! scope="col" style='width:150px; background-color:#A7ED4D;'|Name<br />
! scope="col" class="unsortable" style='width:50px; background-color:#A7ED4D;'|Image<br />
! scope="col" class="unsortable" style='width:350px; background-color:#A7ED4D;'|Recipe<br />
! scope="col" class="unsortable" style='background-color:#A7ED4D;'|Notes<br />
|-<br />
!style='background-color:#D0F0C0;'|{{anchor|Tomato Soup}}[[#Tomato Soup|Tomato Soup]]<br />
|[[File:tomatosoup.png]]<br />
|{{RecursiveFood/Tomato Soup}}<br />
|<br />
|-<br />
!style='background-color:#D0F0C0;'|{{anchor|Vegetable Soup}}[[#Vegetable Soup|Vegetable Soup]]<br />
|[[File:vegesoup.png]]<br />
|{{RecursiveFood/Vegetable Soup}}<br />
|<br />
|-<br />
!style='background-color:#D0F0C0;'|{{anchor|Meatball Soup}}[[#Meatball Soup|Meatball Soup]]<br />
|[[File:meatsoup.png]]<br />
|{{RecursiveFood/Meatball Soup}}<br />
|<br />
|-<br />
!style='background-color:#D0F0C0;'|{{anchor|Mushroom Soup}}[[#Mushroom Soup|Mushroom Soup]]<br />
|[[File:mushroomsoup.png]]<br />
|{{RecursiveFood/Mushroom Soup}}<br />
|<br />
|-<br />
!style='background-color:#D0F0C0;'|{{anchor|Beet Soup}}[[#Beet Soup|Beet Soup]]<br />
|[[File:beetsoup.png]]<br />
|{{RecursiveFood/Beet Soup}}<br />
| A soup of many names in mother Russia<br />
|-<br />
!style='background-color:#D0F0C0;'|{{anchor|Nettle Soup}}[[#Nettle Soup|Nettle Soup]]<br />
|[[File:nettlesoup.png]]<br />
|{{RecursiveFood/Nettle Soup}}<br />
| To think, the botanist would have beat you to death with one of these.<br />
|-<br />
!style='background-color:#D0F0C0;'|{{anchor|Miso Soup}}[[#Miso Soup|Miso Soup]]<br />
|[[File:milo.png]]<br />
|{{RecursiveFood/Miso Soup}}<br />
| Some strange space travellers call this "Milo Soup".<br />
|-<br />
!style='background-color:#D0F0C0;'|{{anchor|Wish Soup}}[[#Wish Soup|Wish Soup]]<br />
|[[File:wishsoup.png]]<br />
|{{RecursiveFood/Wish Soup}}<br />
| If you're very lucky, this will sate your hunger.<br />
|-<br />
!style='background-color:#D0F0C0;'|{{anchor|Slime Soup}}[[#Slime Soup|Slime Soup]]<br />
|[[File:slimesoup.png]]<br />
|{{RecursiveFood/Slime Soup}}<br />
|<br />
|-<br />
!style='background-color:#D0F0C0;'|{{anchor|Blood Soup}}[[#Blood Soup|Blood Soup]]<br />
|[[File:tomatosoup.png]]<br />
|{{RecursiveFood/Blood Soup}}<br />
| Disclaimer: May not actually sate Vampire hunger.<br />
|-<br />
!style='background-color:#D0F0C0;'|{{anchor|Clown's Tears}}[[#Clown's Tears|Clown's Tears]]<br />
|[[File:clownstears.png]]<br />
|{{RecursiveFood/Clown's Tears}}<br />
|<br />
|-<br />
!style='background-color:#D0F0C0;'|{{anchor|Mystery Soup}}[[#Mystery Soup|Mystery Soup]]<br />
|[[File:mysterysoup.png]]<br />
|{{RecursiveFood/Mystery Soup}}<br />
| Contains mysterious flavours. Eat at your own peril!<br />
|-<br />
!style='background-color:#D0F0C0;'|{{anchor|Stew}}[[#Stew|Stew]]<br />
|[[File:stew.png]]<br />
|{{RecursiveFood/Stew}}<br />
|<br />
|-<br />
!style='background-color:#D0F0C0;'|{{anchor|Hot Chili}}[[#Hot Chili|Hot Chili]]<br />
|[[File:hotstew.png]]<br />
|{{RecursiveFood/Hot Chili}}<br />
|<br />
|-<br />
!style='background-color:#D0F0C0;'|{{anchor|Cold Chili}}[[#Cold Chili|Cold Chili]]<br />
|[[File:coldstew.png]]<br />
|{{RecursiveFood/Cold Chili}}<br />
|<br />
|-<br />
!style='background-color:#D0F0C0;'|{{anchor|Herb Salad}}[[#Herb Salad|Herb Salad]]<br />
|[[File:Herbsalad.png]]<br />
|{{RecursiveFood/Herb Salad}}<br />
|<br />
|-<br />
!style='background-color:#D0F0C0;'|{{anchor|Valid Salad}}[[#Valid Salad|Valid Salad]]<br />
|[[File:Validsalad.png]]<br />
|{{RecursiveFood/Valid Salad}}<br />
| Contains [[Guide to Chemistry|Saline-Glucose Solution]].<br />
|-<br />
!style='background-color:#D0F0C0;'|{{anchor|Aesir Salad}}[[#Aesir Salad|Aesir Salad]]<br />
|[[File:Aesirsalad.png]]<br />
|{{RecursiveFood/Aesir Salad}}<br />
| Contains [[Guide to Chemistry|Omnizine]].<br />
|-<br />
!style='background-color:#D0F0C0;'|{{anchor|Raw Potato Sticks}}[[#Raw Potato Sticks|Raw Potato Sticks]]<br />
|[[File:potatosticks.png]]<br />
|{{RecursiveFood/Raw Potato Sticks}}<br />
|<br />
|-<br />
!style='background-color:#D0F0C0;'|{{anchor|Space Fries}}[[#Space Fries|Space Fries]]<br />
|[[File:fries.png]]<br />
|{{RecursiveFood/Space Fries}}<br />
|<br />
|-<br />
!style='background-color:#D0F0C0;'|{{anchor|Cheese Fries}}[[#Cheese Fries|Cheese Fries]]<br />
|[[File:cheesefries.png]]<br />
|{{RecursiveFood/Cheese Fries}}<br />
|<br />
|-<br />
!style='background-color:#D0F0C0;'|{{anchor|Onion Rings}}[[#Onion Rings|Onion Rings]]<br />
|[[File:Onionrings.png]]<br />
|{{RecursiveFood/Onion Rings}}<br />
|<br />
|-<br />
!style='background-color:#D0F0C0;'|{{anchor|Carrot Fries}}[[#Carrot Fries|Carrot Fries]]<br />
|[[File:Carrotfries.png]]<br />
|{{RecursiveFood/Carrot Fries}}<br />
|<br />
|-<br />
!style='background-color:#D0F0C0;'|{{anchor|Roast Parsnip}}[[#Roast Parsnip|Roast Parsnip]]<br />
|[[File:Roastparsnip.png]]<br />
|{{RecursiveFood/Roast Parsnip}}<br />
|<br />
|-<br />
!style='background-color:#D0F0C0;'|{{anchor|Tator Tot}}[[#Tator Tot|Tator Tot]]<br />
|[[File:Tatortot.png]]<br />
|{{RecursiveFood/Tator Tot}}<br />
|<br />
|-<br />
!style='background-color:#D0F0C0;'|{{anchor|Potato Chips}}[[#Potato Chips|Potato Chips]]<br />
|[[File:Chips.png]]<br />
|{{RecursiveFood/Potato Chips}}<br />
|<br />
|-<br />
!style='background-color:#D0F0C0;'|{{anchor|Corn Chips}}[[#Corn Chips|Corn Chips]]<br />
|[[File:Chips.png]]<br />
|{{RecursiveFood/Corn Chips}}<br />
|<br />
|-<br />
!style='background-color:#D0F0C0;'|{{anchor|Popcorn}}[[#Popcorn|Popcorn]]<br />
|[[File:popcorn.png]]<br />
|{{RecursiveFood/Popcorn}}<br />
|<br />
|-<br />
<br />
|}<br />
<br />
=== Baked Goods and Desserts ===<br />
<br />
{| class="wikitable sortable" style="width:100%; text-align:left; border: 3px solid #A7ED4D; cellspacing=0; cellpadding=2; background-color:white;"<br />
|+ Hover over the names of the components in the recipe column to see their own recipes!<br />
! scope="col" style='width:150px; background-color:#A7ED4D;'|Name<br />
! scope="col" class="unsortable" style='width:50px; background-color:#A7ED4D;'|Image<br />
! scope="col" class="unsortable" style='width:350px; background-color:#A7ED4D;'|Recipe<br />
! scope="col" class="unsortable" style='background-color:#A7ED4D;'|Notes<br />
|-<br />
!style='background-color:#D0F0C0;'|{{anchor|Unbaked Cookies}}[[#Unbaked Cookies|Unbaked Cookies]]<br />
|[[File:Unbaked_cookie_large.png]]<br />
|{{RecursiveFood/Unbaked Cookies}}<br />
|<br />
|-<br />
!style='background-color:#D0F0C0;'|{{anchor|Chocochips Unbaked Cookies}}[[#Chocochips Unbaked Cookies|Chocochips Unbaked Cookies]]<br />
|[[File:Unbaked_cookies_choco_large.png]]<br />
|{{RecursiveFood/Chocochips Unbaked Cookies}}<br />
|<br />
|-<br />
!style='background-color:#D0F0C0;'|{{anchor|Sugar Cookies}}[[#Sugar Cookies|Sugar Cookies]]<br />
|[[File:Sugarcookie.png]]<br />
|{{RecursiveFood/Sugar Cookies}}<br />
|<br />
|-<br />
!style='background-color:#D0F0C0;'|{{anchor|Cookies}}[[#Cookies|Cookies]]<br />
|[[File:cookie.png]]<br />
|{{RecursiveFood/Cookies}}<br />
|<br />
|-<br />
!style='background-color:#D0F0C0;'|{{anchor|Muffin}}[[#Muffin|Muffin]]<br />
|[[File:muffins.png]]<br />
|{{RecursiveFood/Muffin}}<br />
|<br />
|-<br />
!style='background-color:#D0F0C0;'|{{anchor|Pancake}}[[#Pancake|Pancake]]<br />
|[[File:Pancake.png]]<br />
|{{RecursiveFood/Pancake}}<br />
|<br />
|-<br />
!style='background-color:#D0F0C0;'|{{anchor|Berry Pancake}}[[#Berry Pancake|Berry Pancake]]<br />
|[[File:Berrypancake.png]]<br />
|{{RecursiveFood/Berry Pancake}}<br />
|<br />
|-<br />
!style='background-color:#D0F0C0;'|{{anchor|Choc-Chip Pancake}}[[#Choc-Chip Pancake|Choc-Chip Pancake]]<br />
|[[File:Chocchippancake.png]]<br />
|{{RecursiveFood/Choc-Chip Pancake}}<br />
|<br />
|-<br />
!style='background-color:#D0F0C0;'|{{anchor|Waffles}}[[#Waffles|Waffles]]<br />
|[[File:waffles.png]]<br />
|{{RecursiveFood/Waffles}}<br />
|<br />
|-<br />
!style='background-color:#D0F0C0;'|{{anchor|Roffle Waffles}}[[#Roffle Waffles|Roffle Waffles]]<br />
|[[File:roffle.png]]<br />
|{{RecursiveFood/Roffle Waffles}}<br />
| Trippy!<br />
|-<br />
!style='background-color:#D0F0C0;'|{{anchor|Rice Pudding}}[[#Rice Pudding|Rice Pudding]]<br />
|[[File:Ricepudding.png]]<br />
|{{RecursiveFood/Rice Pudding}}<br />
|<br />
|-<br />
!style='background-color:#D0F0C0;'|{{anchor|Fried Banana}}[[#Fried Banana|Fried Banana]]<br />
|[[File:Friedbanana.png]]<br />
|{{RecursiveFood/Fried Banana}}<br />
| Also known as Pisang Goreng!<br />
|-<br />
!style='background-color:#D0F0C0;'|{{anchor|Apple Tart}}[[#Apple Tart|Apple Tart]]<br />
|[[File:gappletart.png]]<br />
|{{RecursiveFood/Apple Tart}}<br />
|<br />
|-<br />
!style='background-color:#D0F0C0;'|{{anchor|Apple Pie}}[[#Apple Pie|Apple Pie]]<br />
|[[File:applepie.png]]<br />
|{{RecursiveFood/Apple Pie}}<br />
|<br />
|-<br />
!style='background-color:#D0F0C0;'|{{anchor|Cherry Pie}}[[#Cherry Pie|Cherry Pie]]<br />
|[[File:cherrypie.png]]<br />
|{{RecursiveFood/Cherry Pie}}<br />
|<br />
|-<br />
!style='background-color:#D0F0C0;'|{{anchor|Pumpkin Pie}}[[#Pumpkin Pie|Pumpkin Pie]]<br />
|[[File:Pumpkinpie.png]]<br />
|{{RecursiveFood/Pumpkin Pie}}<br />
|<br />
|-<br />
!style='background-color:#D0F0C0;'|{{anchor|Banana Cream Pie}}[[#Banana Cream Pie|Banana Cream Pie]]<br />
|[[File:pie.png]]<br />
|{{RecursiveFood/Banana Cream Pie}}<br />
| The clown starts with one, but probably would love more.<br />
|-<br />
!style='background-color:#D0F0C0;'|{{anchor|Berry Clafoutis}}[[#Berry Clafoutis|Berry Clafoutis]]<br />
|[[File:berryclafoutis.png]]<br />
|{{RecursiveFood/Berry Clafoutis}}<br />
|<br />
|-<br />
!style='background-color:#D0F0C0;'|{{anchor|Plump Pie}}[[#Plump Pie|Plump Pie]]<br />
|[[File:Plumppie.png]]<br />
|{{RecursiveFood/Plumppie}}<br />
|<br />
|-<br />
!style='background-color:#D0F0C0;'|{{anchor|Amanita Pie}}[[#Amanita Pie|Amanita Pie]]<br />
|[[File:amapie.png]]<br />
|{{RecursiveFood/Amanita Pie}}<br />
| '''WARNING''' - poisonous!<br />
|-<br />
!style='background-color:#D0F0C0;'|{{anchor|Banana-Nut Bread}}[[#Banana-Nut Bread|Banana-Nut Bread]]<br />
|[[File:Bananabread.png]]<br />
|{{RecursiveFood/Banana-Nut Bread}}<br />
| Sliceable. May or may not contain nuts.<br />
|-<br />
!style='background-color:#D0F0C0;'|{{anchor|Banarnar Bread}}[[#Banarnar Bread|Banarnar Bread]]<br />
|[[File:Banarnar Bread.png]]<br />
|{{RecursiveFood/Banarnar Bread}}<br />
| Sliceable. A loaf of delicious mah'weyh pleggh at e'ntrath!<br />
|-<br />
!style='background-color:#D0F0C0;'|{{anchor|Cream Cheese Bread}}[[#Cream Cheese Bread|Cream Cheese Bread]]<br />
|[[File:creambread.png]]<br />
|{{RecursiveFood/Cream Cheese Bread}}<br />
| Sliceable.<br />
|-<br />
!style='background-color:#D0F0C0;'|{{anchor|Regular Cake}}[[#Regular Cake|Regular Cake]]<br />
|[[File:regularcake.png]]<br />
|{{RecursiveFood/Regular Cake}}<br />
| Sliceable. Not a lie.<br />
|-<br />
!style='background-color:#D0F0C0;'|{{anchor|Chocolate Cake}}[[#Chocolate Cake|Chocolate Cake]]<br />
|[[File:Choccake.png]]<br />
|{{RecursiveFood/Chocolate Cake}}<br />
| Sliceable.<br />
|-<br />
!style='background-color:#D0F0C0;'|{{anchor|Birthday Cake}}[[#Birthday Cake|Birthday Cake]]<br />
|[[File:birthday.png]]<br />
|{{RecursiveFood/Birthday Cake}}<br />
| Sliceable. Happy Birthday!<br />
|-<br />
!style='background-color:#D0F0C0;'|{{anchor|Cheese Cake}}[[#Cheese Cake|Cheese Cake]]<br />
|[[File:cheesecake.png]]<br />
|{{RecursiveFood/Cheese Cake}}<br />
| Sliceable. DANGEROUSLY cheesy.<br />
|-<br />
!style='background-color:#D0F0C0;'|{{anchor|Carrot Cake}}[[#Carrot Cake|Carrot Cake]]<br />
|[[File:carrotcake.png]]<br />
|{{RecursiveFood/Carrot Cake}}<br />
| Sliceable.<br />
|-<br />
!style='background-color:#D0F0C0;'|{{anchor|Lemon Cake}}[[#Lemon Cake|Lemon Cake]]<br />
|[[File:lemoncake.png]]<br />
|{{RecursiveFood/Lemon Cake}}<br />
| Sliceable.<br />
|-<br />
!style='background-color:#D0F0C0;'|{{anchor|Lime Cake}}[[#Lime Cake|Lime Cake]]<br />
|[[File:limecake.png]]<br />
|{{RecursiveFood/Lime Cake}}<br />
| Sliceable.<br />
|-<br />
!style='background-color:#D0F0C0;'|{{anchor|Orange Cake}}[[#Orange Cake|Orange Cake]]<br />
|[[File:orangecake.png]]<br />
|{{RecursiveFood/Orange Cake}}<br />
| Sliceable.<br />
|-<br />
!style='background-color:#D0F0C0;'|{{anchor|Apple Cake}}[[#Apple Cake|Apple Cake]]<br />
|[[File:applecake.png]]<br />
|{{RecursiveFood/Apple Cake}}<br />
| Sliceable.<br />
|-<br />
!style='background-color:#D0F0C0;'|{{anchor|Brain Cake}}[[#Brain Cake|Brain Cake]]<br />
|[[File:braincake.png]]<br />
|{{RecursiveFood/Brain Cake}}<br />
| Sliceable. Despite the rumours about it containing harmful prions, it actually contains [[Guide to Chemistry|mannitol]]!<br />
|-<br />
!style='background-color:#D0F0C0;'|{{anchor|Poppy Pretzel}}[[#Poppy Pretzel|Poppy Pretzel]]<br />
|[[File:pretzel.png]]<br />
|{{RecursiveFood/Poppy Pretzel}}<br />
|<br />
|-<br />
!style='background-color:#D0F0C0;'|{{anchor|Donut}}[[#Donut|Donut]]<br />
|[[File:donuts.png]]<br />
|{{RecursiveFood/Donut}}<br />
|<br />
|-<br />
!style='background-color:#D0F0C0;'|{{anchor|Frosted Donut}}[[#Frosted Donut|Frosted Donut]]<br />
|[[File:donut_sprinkles.png]]<br />
|{{RecursiveFood/Frosted Donut}}<br />
|<br />
|-<br />
!style='background-color:#D0F0C0;'|{{anchor|Jelly Donut}}[[#Jelly Donut|Jelly Donut]]<br />
|[[File:jdonut2.png]]<br />
|{{RecursiveFood/Jelly Donut}}<br />
|<br />
|-<br />
!style='background-color:#D0F0C0;'|{{anchor|Jelly Donut}}[[#Cherry Jelly Donut|Cherry Jelly Donut]]<br />
|[[File:jdonut2.png]]<br />
|{{RecursiveFood/Cherry Jelly Donut}}<br />
|<br />
|-<br />
!style='background-color:#D0F0C0;'|{{anchor|Jelly Donut}}[[#Slime Jelly Donut|Slime Jelly Donut]]<br />
|[[File:jdonut2.png]]<br />
|{{RecursiveFood/Slime Jelly Donut}}<br />
|<br />
|-<br />
!style='background-color:#D0F0C0;'|{{anchor|Chaos Donut}}[[#Chaos Donut|Chaos Donut]]<br />
|[[File:donuts.png]]<br />
|{{RecursiveFood/Chaos Donut}}<br />
| '''Warning''' - You never know what kind of donut "flavours" you might get...<br />
|-<br />
!style='background-color:#D0F0C0;'|{{anchor|Spacy Liberty Duff}}[[#Spacy Liberty Duff|Spacy Liberty Duff]]<br />
|[[File:duff.gif]]<br />
|{{RecursiveFood/Spacy Liberty Duff}}<br />
| Jello gelatin, from Alfred Hubbard's cookbook.<br />
|-<br />
!style='background-color:#D0F0C0;'|{{anchor|Amanita Jelly}}[[#Amanita Jelly|Amanita Jelly]]<br />
|[[File:AmanitaJelly.gif]]<br />
|{{RecursiveFood/Amanita Jelly}}<br />
| '''Warning''' - Toxic (and trippy!)<br />
|-<br />
!style='background-color:#D0F0C0;'|{{anchor|Fortune Cookie}}[[#Fortune Cookie|Fortune Cookie]]<br />
|[[File:fortunecookie.png]]<br />
|{{RecursiveFood/Fortune Cookie}}<br />
|<br />
|-<br />
|}<br />
<br />
=== Chocolates and Candy ===<br />
<br />
{| class="wikitable sortable" style="width:100%; text-align:left; border: 3px solid #A7ED4D; cellspacing=0; cellpadding=2; background-color:white;"<br />
|+ Hover over the names of the components in the recipe column to see their own recipes!<br />
! scope="col" style='width:150px; background-color:#A7ED4D;'|Name<br />
! scope="col" class="unsortable" style='width:50px; background-color:#A7ED4D;'|Image<br />
! scope="col" class="unsortable" style='width:350px; background-color:#A7ED4D;'|Recipe<br />
! scope="col" class="unsortable" style='background-color:#A7ED4D;'|Notes<br />
|-<br />
!style='background-color:#D0F0C0;'|{{anchor|Chocolate Bar}}[[#Chocolate Bar|Chocolate Bar]]<br />
|[[File:chocolatebar.png]]<br />
|{{RecursiveFood/Chocolate Bar}}<br />
|<br />
|-<br />
!style='background-color:#D0F0C0;'|{{anchor|Pile of Chocolate}}[[#Pile of Chocolate|Pile of Chocolate]]<br />
|[[File:cocoa.png|64px]]<br />
|{{RecursiveFood/Pile of Chocolate}}<br />
|<br />
|-<br />
!style='background-color:#D0F0C0;'|{{anchor|Candy Bar}}[[#Candy Bar|Candy Bar]]<br />
|[[File:Candy.png]]<br />
|{{RecursiveFood/Candy Bar}}<br />
|<br />
|-<br />
!style='background-color:#D0F0C0;'|{{anchor|%}}[[#Malper Bar|Malper Bar]]<br />
|[[File:malper.png]]<br />
|{{RecursiveFood/Malper Bar}}<br />
|<br />
|-<br />
!style='background-color:#D0F0C0;'|{{anchor|Tool-erone Bar}}[[#Tool-erone Bar|Tool-erone Bar]]<br />
|[[File:toolerone.png]]<br />
|{{RecursiveFood/Tool-erone Bar}}<br />
|<br />
|-<br />
!style='background-color:#D0F0C0;'|{{anchor|Yum-baton Bar}}[[#Yum-baton Bar|Yum-baton Bar]]<br />
|[[File:tumbaton.png]]<br />
|{{RecursiveFood/Yum-baton Bar}}<br />
|<br />
|-<br />
!style='background-color:#D0F0C0;'|{{anchor|Asteroid Crunch Bar}}[[#Asteroid Crunch Bar|Asteroid Crunch Bar]]<br />
|[[File:crunch.png]]<br />
|{{RecursiveFood/Asteroid Crunch Bar}}<br />
|<br />
|-<br />
!style='background-color:#D0F0C0;'|{{anchor|Toxins Test Bar}}[[#Toxins Test Bar|Toxins Test Bar]]<br />
|[[File:toxinstest.png]]<br />
|{{RecursiveFood/Toxins Test Bar}}<br />
|<br />
|-<br />
!style='background-color:#D0F0C0;'|{{anchor|Chocolate Coin}}[[#Chocolate Coin|Chocolate Coin]]<br />
|[[File:coinchocolate.png]]<br />
|{{RecursiveFood/Chocolate Coin}}<br />
|<br />
|-<br />
!style='background-color:#D0F0C0;'|{{anchor|Candy Cash}}[[#Candy Cash|Candy Cash]]<br />
|[[File:cashchocolate.png]]<br />
|{{RecursiveFood/Chocolate Cash}}<br />
|<br />
|-<br />
!style='background-color:#D0F0C0;'|{{anchor|Fudge}}[[#Fudge|Fudge]]<br />
|[[File:Fudge.png]]<br />
|{{RecursiveFood/Fudge}}<br />
|<br />
|-<br />
!style='background-color:#D0F0C0;'|{{anchor|Peanut Fudge}}[[#Peanut Fudge|Peanut Fudge]]<br />
|[[File:Fudgepeanut.png]]<br />
|{{RecursiveFood/Peanut Fudge}}<br />
|<br />
|-<br />
!style='background-color:#D0F0C0;'|{{anchor|Cherry Fudge}}[[#Cherry Fudge|Cherry Fudge]]<br />
|[[File:Fudgecherry.png]]<br />
|{{RecursiveFood/Cherry Fudge}}<br />
|<br />
|-<br />
!style='background-color:#D0F0C0;'|{{anchor|Cookies 'n' Cream Fudge}}[[#Cookies 'n' Cream Fudge|Cookies 'n' Cream Fudge]]<br />
|[[File:Fudgecream.png]]<br />
|{{RecursiveFood/Cookies 'n' Cream Fudge}}<br />
|<br />
|-<br />
!style='background-color:#D0F0C0;'|{{anchor|Turtle Fudge}}[[#Turtle Fudge|Turtle Fudge]]<br />
|[[File:Fudgeturtle.png]]<br />
|{{RecursiveFood/Turtle Fudge}}<br />
| Doesn't contain real turtles, thankfully.<br />
|-<br />
!style='background-color:#D0F0C0;'|{{anchor|Chocolate Egg}}[[#Chocolate Egg|Chocolate Egg]]<br />
|[[File:chocegg.png]]<br />
|{{RecursiveFood/Chocolate Egg}}<br />
|<br />
|-<br />
!style='background-color:#D0F0C0;'|{{anchor|Ice Cream Sandwich}}[[#Ice Cream Sandwich|Ice Cream Sandwich]]<br />
|[[File:Icecreamsandwich.png]]<br />
|{{RecursiveFood/Ice Cream Sandwich}}<br />
| How doesn't this melt in the microwave? We just don't know.<br />
|-<br />
!style='background-color:#D0F0C0;'|{{anchor|Mint}}[[#Mint|Mint]]<br />
|[[File:mint.png]]<br />
|{{RecursiveFood/Mint}}<br />
| It is only wafer thin.<br />
|-<br />
!style='background-color:#D0F0C0;'|{{anchor|Candied Apple}}[[#Candied Apple|Candied Apple]]<br />
|[[File:candiedapple.png]]<br />
|{{RecursiveFood/Candied Apple}}<br />
|<br />
|-<br />
!style='background-color:#D0F0C0;'|{{anchor|Caramel}}[[#Caramel|Caramel]]<br />
|[[File:Caramel.png]]<br />
|{{RecursiveFood/Caramel}}<br />
|<br />
|-<br />
!style='background-color:#D0F0C0;'|{{anchor|Nougat}}[[#Nougat|Nougat]]<br />
|[[File:Nougat.png]]<br />
|{{RecursiveFood/Nougat}}<br />
|<br />
|-<br />
!style='background-color:#D0F0C0;'|{{anchor|Toffee}}[[#Toffee|Toffee]]<br />
|[[File:Toffee.png]]<br />
|{{RecursiveFood/Toffee}}<br />
|<br />
|-<br />
!style='background-color:#D0F0C0;'|{{anchor|Taffy}}[[#Taffy|Taffy]]<br />
|[[File:Taffy.png]]<br />
|{{RecursiveFood/Taffy}}<br />
|<br />
|-<br />
!style='background-color:#D0F0C0;'|{{anchor|Cotton Candy}}[[#Cotton Candy|Cotton Candy]]<br />
|[[File:CottonCandy.png]]<br />
|{{RecursiveFood/Cotton Candy}}<br />
|<br />
|-<br />
!style='background-color:#D0F0C0;'|{{anchor|Flavored Cotton Candy}}[[#Flavored Cotton Candy|Flavored Cotton Candy]]<br />
|[[File:Cottoncandyflavours.gif]]<br />
|{{RecursiveFood/Flavored Cotton Candy}}<br />
|<br />
|-<br />
!style='background-color:#D0F0C0;'|{{anchor|Rainbow Cotton Candy}}[[#Rainbow Cotton Candy|Rainbow Cotton Candy]]<br />
|[[File:CottonCandyRainbow.png]]<br />
|{{RecursiveFood/Rainbow Cotton Candy}}<br />
| The ultimate creation of the cotton candymaking art! Contains Omnizine.<br />
|-<br />
!style='background-color:#D0F0C0;'|{{anchor|Bad Rainbow Cotton Candy}}[[#Bad Rainbow Cotton Candy|Bad Rainbow Cotton Candy]]<br />
|[[File:CottonCandyRainbow.png]]<br />
|{{RecursiveFood/Bad Rainbow Cotton Candy}}<br />
| '''WARNING''' - Contains toxic Sulfonal!<br />
|-<br />
!style='background-color:#D0F0C0;'|{{anchor|Gummy Bear}}[[#Gummy Bear|Gummy Bear]]<br />
|[[File:GummyBear.png]]<br />
|{{RecursiveFood/Gummy Bear}}<br />
|<br />
|-<br />
!style='background-color:#D0F0C0;'|{{anchor|Flavored Gummy Bear}}[[#Flavored Gummy Bear|Flavored Gummy Bear]]<br />
|[[File:GummyBearflavored.png]]<br />
|{{RecursiveFood/Flavored Gummy Bear}}<br />
|<br />
|-<br />
!style='background-color:#D0F0C0;'|{{anchor|Gummy Worm}}[[#Gummy Worm|Gummy Worm]]<br />
|[[File:GummyWorm.png]]<br />
|{{RecursiveFood/Gummy Worm}}<br />
|<br />
|-<br />
!style='background-color:#D0F0C0;'|{{anchor|Flavored Gummy Worm}}[[#Flavored Gummy Worm|Flavored Gummy Worm]]<br />
|[[File:GummyWormflavored.png]]<br />
|{{RecursiveFood/Flavored Gummy Worm}}<br />
|<br />
|-<br />
!style='background-color:#D0F0C0;'|{{anchor|Jelly Bean}}[[#Jelly Bean|Jelly Bean]]<br />
|[[File:Jellybean.png]]<br />
|{{RecursiveFood/Jelly Bean}}<br />
|<br />
|-<br />
!style='background-color:#D0F0C0;'|{{anchor|Flavored Jelly Bean}}[[#Flavored Jelly Bean|Flavored Jelly Bean]]<br />
|[[File:Jellybeanflavored.png]]<br />
|{{RecursiveFood/Flavored Jelly Bean}}<br />
|<br />
|-<br />
!style='background-color:#D0F0C0;'|{{anchor|Gum}}[[#Gum|Gum]]<br />
|[[File:gum.png]]<br />
|{{RecursiveFood/Gum}}<br />
|<br />
|-<br />
!style='background-color:#D0F0C0;'|{{anchor|Sucker}}[[#Sucker|Sucker]]<br />
|[[File:sucker.png]]<br />
|{{RecursiveFood/Sucker}}<br />
| Also known as a Lollipop<br />
|-<br />
!style='background-color:#D0F0C0;'|{{anchor|Jaw Breaker}}[[#Jaw Breaker|Jaw Breaker]]<br />
|[[File:jawbreaker.png]]<br />
|{{RecursiveFood/Jaw Breaker}}<br />
|<br />
|-<br />
!style='background-color:#D0F0C0;'|{{anchor|Candy Cane}}[[#Candy Cane|Candy Cane]]<br />
|[[File:candycane.png]]<br />
|{{RecursiveFood/Candy Cane}}<br />
|<br />
|-<br />
|}<br />
<br />
=== Miscellaneous Recipes ===<br />
<br />
{| class="wikitable sortable" style="width:100%; text-align:left; border: 3px solid #A7ED4D; cellspacing=0; cellpadding=2; background-color:white;"<br />
|+ Hover over the names of the components in the recipe column to see their own recipes!<br />
! scope="col" style='width:150px; background-color:#A7ED4D;'|Name<br />
! scope="col" class="unsortable" style='width:50px; background-color:#A7ED4D;'|Image<br />
! scope="col" class="unsortable" style='width:350px; background-color:#A7ED4D;'|Recipe<br />
! scope="col" class="unsortable" style='background-color:#A7ED4D;'|Notes<br />
|-<br />
!style='background-color:#D0F0C0;'|{{anchor|%}}[[#Nutriment|Nutriment]]<br />
|[[File:Nutriment.png]]<br />
|{{RecursiveFood/Nutriment}}<br />
|<br />
|-<br />
!style='background-color:#D0F0C0;'|{{anchor|Living Cat/Cake Hybrid}}[[#Living Cat/Cake Hybrid|Living Cat/Cake Hybrid]]<br />
|[[File:catcake.png]]<br />
|{{RecursiveFood/Living Cat/Cake Hybrid}}<br />
| Eating it would be borderline criminal. Use the crafting system (the small "T" button in the lower-right corner of the screen) with the ingredients in hand or beside you to craft this.<br />
|-<br />
|}<br />
<br />
==Custom Food==<br />
Tired of all the pre-made recipes? Got a weird set of ingredients you want to make into a pizza? Worry not, you can make custom food!<br />
<br />
Start with any of these items:<br />
<br />
{| class="wikitable" valign="top"<br />
! Base item<br />
! Custom food type<br />
|-<br />
! Bread slice<br />
| Sandwich<br />
|-<br />
! Bun<br />
| Burger<br />
|-<br />
! Flat dough<br />
| Personal pizza (not sliceable)<br />
|-<br />
! Boiled spaghetti<br />
| Spaghetti<br />
|-<br />
! Bowl<br />
| Soup<br />
|-<br />
! Plate<br />
| Some stuff on a plate<br />
|-<br />
|}<br />
<br />
Then take another piece of food, like some cheese, and add it to the base item. You can keep adding more ingredients to the custom dish until it tells you that adding more would make a mess.<br />
<br />
==Notes==<br />
<br />
* Milk, Berry Juice, Soy Sauce, Hot Sauce, Cold Sauce, and Soy Milk are all measured off of reagent units rather than containers. They can be poured directly into the microwave. Additionally, you only need at least the suggested amount of those ingredients, instead of exactly the right amount.<br />
* Vitamins restore blood should it be below the normal threshold, and heals brute and burn damage.<br />
* Sugar can reduce paralysis, stun, and weakness and can produce epinephrine. If overdosed, it causes jitteriness.<br />
* Capsaicin oil removes frost oil and warms up the body. It works the other way around as well.<br />
* Condensed Capsaicin can be used for pepper sprays.<br />
* Overdosing salt can result in brain damage.<br />
* Hot chocolate and hot ramen warm up the body should it be cold.<br />
* Sprinkles heal brute and burnt damage on security jobs.<br />
* Eggs and beans can make you fart.<br />
* Honey heals brute and burnt damages.<br />
* Concentrated Onion Juice can blind people.<br />
* Mugwort heals all four damage types on wizards.<br />
* Porktonium, if overdosed, produces cholesterol, radium, and cyanide.<br />
* You can use the Ice Cream machine to isolate ingredients in a beaker. It's also surprisingly effective at turning ANY chemical into ice cream<br />
* Recipies with carrots in them tend to contain Oculine, which can heal eye damage<br />
<br />
[[Category:Guides]]</div>SabreMLhttps://paradisestation.org/wiki/index.php?title=Research_Items&diff=33356Research Items2021-08-16T03:39:45Z<p>SabreML: AEG tech requirements fix</p>
<hr />
<div>{{Awaiting PR<br />
| PRlink=https://github.com/ParadiseSS13/Paradise/pull/15389<br />
| PRname=R&D Techwebs<br />
| DraftPage=<br />
}}<br />
<br />
== Circuit Imprinter ==<br />
[[File:Circuit_imprinter.png|left]] This industrial printer requires glass, sulfuric acid, and occasionally gold and diamond. Each board requires different levels of data theory and materials research, and some require specific field advancement, such as biological or blue-space. With gold, you can make AI law modules, or AI related circuit boards. Machine boards can also be built in the Circuit Constructor, including [[roboticist|mech suits]] and power generators.<br />
<br />
<tabs><br />
<tab name="AI Modules"><br />
{|class="wikitable sortable mw-collapsible" width:"100%" style="background-color:#f0e8f0;margin:10pt;"<br />
|- style="background-color:#A06DA0;font-weight:bold; color: white;text-align:center;"<br />
! style='background-color:#A06DA0' width:64px; |Icon<br />
! style='background-color:#A06DA0' width:150px; |Name<br />
! class="unsortable" style='background-color:#A06DA0' |Description<br />
! style='background-color:#A06DA0' width:150px; |Required Tech Levels<br />
! style='background-color:#A06DA0' width:200px; |Required Materials<br />
|-<br />
![[File:AICircuitboard.png]]<br />
|AI Module (Freeform)<br />
|An AI module that allows you to add a single low-priority custom law to an AI.<br />
|5 Data Theory<br>4 Materials<br><br />
|[[File:Glass.png|32px]]1000 Glass<br>[[File:Gold.png|32px]]100 Gold<br><br />
|-<br />
![[File:AICircuitboard.png]]<br />
|AI Module (oneCrewMember)<br />
|Gives an AI the OneHuman lawset, which designates a single person as the only "human" on station.<br />
|6 Data Theory<br>4 Materials<br><br />
|[[File:Glass.png|32px]]1000 Glass<br>[[File:Diamond.png|32px]]100 Diamond<br><br />
|-<br />
![[File:AICircuitboard.png]]<br />
|AI Module (OxygenIsToxicToHumans)<br />
|A dangerous module that instructs an AI to remove all oxygen from the station.<br />
|4 Data Theory<br>2 Biotech<br>4 Materials<br><br />
|[[File:Glass.png|32px]]1000 Glass<br>[[File:Gold.png|32px]]100 Gold<br><br />
|-<br />
![[File:AICircuitboard.png]]<br />
|AI Module (ProtectStation)<br />
|Another dangerous module, this law instructs the AI to protect the station at all costs, killing anyone who damages it.<br />
|5 Data Theory<br>4 Materials<br><br />
|[[File:Glass.png|32px]]1000 Glass<br>[[File:Gold.png|32px]]100 Gold<br><br />
|-<br />
![[File:AICircuitboard.png]]<br />
|AI Module (Purge)<br />
|Slightly less dangerous than it sounds, this module simply removes an AI's laws completely. Doesn't work on Malfunctioning AI units.<br />
|5 Data Theory<br>6 Materials<br><br />
|[[File:Glass.png|32px]]1000 Glass<br>[[File:Diamond.png|32px]]100 Diamond<br><br />
|-<br />
![[File:AICircuitboard.png]]<br />
|AI Module (Quarantine)<br />
|A lawset built for biohazard containment, no crewmembers are allowed to leave the station while this lawset is in effect.<br />
|3 Data Theory<br>2 Biotech<br>4 Materials<br><br />
|[[File:Glass.png|32px]]1000 Glass<br>[[File:Gold.png|32px]]100 Gold<br><br />
|-<br />
![[File:AICircuitboard.png]]<br />
|AI Module (Reset)<br />
|Purges all Freeform and Hacked laws from an AI, leaving core laws intact.<br />
|4 Data Theory<br>6 Materials<br><br />
|[[File:Glass.png|32px]]1000 Glass<br>[[File:Gold.png|32px]]100 Gold<br><br />
|-<br />
![[File:AICircuitboard.png]]<br />
|AI Module (Safeguard)<br />
|A VIP protection module, this law designates one person as high priority, with anyone harming them losing their status as crew.<br />
|3 Data Theory<br>3 Materials<br><br />
|[[File:Glass.png|32px]]1000 Glass<br>[[File:Gold.png|32px]]100 Gold<br><br />
|-<br />
![[File:AICircuitboard.png]]<br />
|Core AI Module (Asimov)<br />
|A true classic, this lawset instructs the AI to protect and serve humans, while preserving its own existence.<br />
|3 Data Theory<br>5 Materials<br><br />
|[[File:Glass.png|32px]]1000 Glass<br>[[File:Diamond.png|32px]]100 Diamond<br><br />
|-<br />
![[File:AICircuitboard.png]]<br />
|Core AI Module (Corporate)<br />
|A penny pincher's lawset, this module makes the AI reduce expenses and increase profit where possible.<br />
|5 Data Theory<br>5 Materials<br><br />
|[[File:Glass.png|32px]]1000 Glass<br>[[File:Diamond.png|32px]]100 Diamond<br><br />
|-<br />
![[File:AICircuitboard.png]]<br />
|Core AI Module (Freeform)<br />
|Allows for the construction of a Freeform AI Core Module.<br />
|6 Data Theory<br>6 Materials<br><br />
|[[File:Glass.png|32px]]1000 Glass<br>[[File:Diamond.png|32px]]100 Diamond<br><br />
|-<br />
![[File:AICircuitboard.png]]<br />
|Core AI Module (Crewsimov)<br />
|Allows for the construction of a Crewsimov AI Core Module.<br />
|3 Data Theory<br>5 Materials<br><br />
|[[File:Glass.png|32px]]1000 Glass<br>[[File:Diamond.png|32px]]100 Diamond<br><br />
|-<br />
![[File:AICircuitboard.png]]<br />
|Core AI Module (P.A.L.A.D.I.N.)<br />
|Allows for the construction of a P.A.L.A.D.I.N. AI Core Module.<br />
|5 Data Theory<br>5 Materials<br><br />
|[[File:Glass.png|32px]]1000 Glass<br>[[File:Diamond.png|32px]]100 Diamond<br><br />
|-<br />
![[File:AICircuitboard.png]]<br />
|Core AI Module (Antimov)<br />
|Allows for the construction of a Antimov AI Core Module. <br />
|5 Data Theory<br>5 Materials<br>2 Illegal<br><br />
|[[File:Glass.png|32px]]1000 Glass<br>[[File:Diamond.png|32px]]100 Diamond<br><br />
|-<br />
![[File:AICircuitboard.png]]<br />
|Core AI Module (T.Y.R.A.N.T.)<br />
|Allows for the construction of a T.Y.R.A.N.T. AI Module.<br />
|5 Data Theory<br>2 Illegal<br>5 Materials<br><br />
|[[File:Glass.png|32px]]1000 Glass<br>[[File:Diamond.png|32px]]100 Diamond<br><br />
|-<br />
</tab><br />
<tab name="Engineering Machinery"><br />
{|class="wikitable sortable mw-collapsible" width:"100%" style="background-color:#f0e8f0;margin:10pt;"<br />
|- style="background-color:#A06DA0;font-weight:bold; color: white;text-align:center;"<br />
! style='background-color:#A06DA0' width:64px; |Icon<br />
! style='background-color:#A06DA0' width:150px; |Name<br />
! style='background-color:#A06DA0' |Description<br />
! style='background-color:#A06DA0' width:150px; |Required Tech Levels<br />
! style='background-color:#A06DA0' width:200px; |Required Materials<br />
|-<br />
![[File:Circuitboard.png]]<br />
|Machine Board (Freezer/Heater)<br />
|The circuit board for a Freezer/Heater.<br />
|3 Data Theory<br>3 Plasma<br><br />
|[[File:Glass.png|32px]]1000 Glass<br><br />
|-<br />
![[File:Circuitboard.png]]<br />
|Machine Board (SMES)<br />
|The circuit board for a SMES.<br />
|4 Data Theory<br>5 Power<br>4 Engineering<br><br />
|[[File:Glass.png|32px]]1000 Glass<br><br />
|-<br />
![[File:Circuitboard.png]]<br />
|Machine Board (Emitter)<br />
|The circuit board for an emitter.<br />
|3 Data Theory<br>5 Power<br>4 Engineering<br><br />
|[[File:Glass.png|32px]]1000 Glass<br><br />
|-<br />
![[File:Circuitboard.png]]<br />
|Machine Board (Power Turbine Console Board)<br />
|The circuit board for a power turbine console.<br />
|4 Data Theory<br>5 Power<br>4 Engineering<br><br />
|[[File:Glass.png|32px]]1000 Glass<br><br />
|-<br />
![[File:Circuitboard.png]]<br />
|Machine Board (Power Turbine Board)<br />
|The circuit board for a power turbine.<br />
|4 Data Theory<br>4 Power<br>5 Engineering<br><br />
|[[File:Glass.png|32px]]1000 Glass<br><br />
|-<br />
![[File:Circuitboard.png]]<br />
|Machine Board (Power Compressor Board)<br />
|The circuit board for a power compressor.<br />
|4 Data Theory<br>5 Power<br>4 Engineering<br><br />
|[[File:Glass.png|32px]]1000 Glass<br><br />
|-<br />
![[File:Circuitboard.png]]<br />
|Machine Board (PACMAN-type Generator)<br />
|The circuit board that for a PACMAN-type portable generator.<br />
|2 Data Theory<br>3 Plasma<br>3 Power Storage<br>3 Engineering<br><br />
|[[File:Glass.png|32px]]1000 Glass<br><br />
|-<br />
![[File:Circuitboard.png]]<br />
|Machine Board (MRSPACMAN-type Generator)<br />
|The circuit board that for a MRSPACMAN-type portable generator.<br />
|3 Data Theory<br>5 Plasma<br>5 Power Storage<br>4 Engineering<br><br />
|[[File:Glass.png|32px]]1000 Glass<br><br />
|-<br />
![[File:Circuitboard.png]]<br />
|Machine Board (SUPERPACMAN-type Generator)<br />
|The circuit board that for a SUPERPACMAN-type portable generator.<br />
|3 Data Theory<br>4 Power Storage<br>4 Engineering<br><br />
|[[File:Glass.png|32px]]1000 Glass<br><br />
|-<br />
![[File:Circuitboard.png]]<br />
|Machine Board (Tesla Coil Board)<br />
|The circuit board for a tesla coil.<br />
|3 Data Theory<br>3 Power Storage<br>3 EM Spectrum<br><br />
|[[File:Glass.png|32px]]1000 Glass<br><br />
|-<br />
![[File:Circuitboard.png]]<br />
|Machine Board (Grounding Rod Board)<br />
|The circuit board for a grounding rod.<br />
|3 Data Theory<br>2 Plasma<br>3 Power Storage<br>3 EM Spectrum<br><br />
|[[File:Glass.png|32px]]1000 Glass<br><br />
|-<br />
</tab><br />
<tab name="Hydroponics Machinery"><br />
{|class="wikitable sortable mw-collapsible" width:"100%" style="background-color:#f0e8f0;margin:10pt;"<br />
|- style="background-color:#A06DA0;font-weight:bold; color: white;text-align:center;"<br />
! style='background-color:#A06DA0' width:64px; |Icon<br />
! style='background-color:#A06DA0' width:150px; |Name<br />
! class="unsortable" style='background-color:#A06DA0' |Description<br />
! style='background-color:#A06DA0' width:150px; |Required Tech Levels<br />
! style='background-color:#A06DA0' width:200px; |Required Materials<br />
|-<br />
![[File:Circuitboard.png]]<br />
|Machine Board (Seed Extractor Board)<br />
|The circuit board for a seed extractor.<br />
|1 Data Theory<br><br />
|[[File:Glass.png|32px]]1000 Glass<br><br />
|-<br />
![[File:Circuitboard.png]]<br />
|Machine Board (Biogenerator)<br />
|The circuit board for a Biogenerator.<br />
|2 Data Theory<br>3 Biotech<br>3 Materials<br><br />
|[[File:Glass.png|32px]]1000 Glass<br><br />
|-<br />
![[File:Circuitboard.png]]<br />
|Machine Board (Hydroponics Tray)<br />
|The circuit board for a Hydroponics Tray.<br />
|2 Biotech<br><br />
|[[File:Glass.png|32px]]1000 Glass<br><br />
|-<br />
![[File:Circuitboard.png]]<br />
|Machine Board (Plant DNA Manipulator Board)<br />
|The circuit board for a plant DNA manipulator.<br />
|4 Data Theory<br>3 Biotech<br />
|[[File:Glass.png|32px]]1000 Glass<br><br />
|-<br />
</tab><br />
<tab name="Misc Machinery"><br />
{|class="wikitable sortable mw-collapsible" width:"100%" style="background-color:#f0e8f0;margin:10pt;"<br />
|- style="background-color:#A06DA0;font-weight:bold; color: white;text-align:center;"<br />
! style='background-color:#A06DA0' width:64px; |Icon<br />
! style='background-color:#A06DA0' width:150px; |Name<br />
! class="unsortable" style='background-color:#A06DA0' |Description<br />
! style='background-color:#A06DA0' width:150px; |Required Tech Levels<br />
! style='background-color:#A06DA0' width:200px; |Required Materials<br />
|-<br />
![[File:Circuitboard.png]]<br />
|Machine Board (Smartfridge Board)<br />
|The circuit board for a smartfridge.<br />
|1 Data Theory<br><br />
|[[File:Glass.png|32px]]1000 Glass<br><br />
|-<br />
![[File:Circuitboard.png]]<br />
|Machine Board (Monkey Recycler Board)<br />
|The circuit board for a monkey recycler.<br />
|1 Data Theory<br><br />
|[[File:Glass.png|32px]]1000 Glass<br><br />
|-<br />
![[File:Circuitboard.png]]<br />
|Machine Board (Processor Board)<br />
|The circuit board for a processor.<br />
|1 Data Theory<br><br />
|[[File:Glass.png|32px]]1000 Glass<br><br />
|-<br />
![[File:Circuitboard.png]]<br />
|Machine Board (AI Holopad Board)<br />
|The circuit board for a holopad.<br />
|1 Data Theory<br><br />
|[[File:Glass.png|32px]]1000 Glass<br><br />
|-<br />
![[File:Circuitboard.png]]<br />
|Machine Board (Battle Arcade Machine)<br />
|Allows for the construction of circuit boards used to build a new Arcade Machine.<br />
|1 Data Theory<br><br />
|[[File:Glass.png|32px]]1000 Glass<br><br />
|-<br />
![[File:Circuitboard.png]]<br />
|Machine Board (Deep Fryer)<br />
|The circuit board for a deep fryer.<br />
|1 Data Theory<br><br />
|[[File:Glass.png|32px]]1000 Glass<br><br />
|-<br />
![[File:Circuitboard.png]]<br />
|Machine Board (Orion Trail Arcade Machine)<br />
|Allows for the construction of circuit boards used to build a new Orion Trail machine.<br />
|1 Data Theory<br><br />
|[[File:Glass.png|32px]]1000 Glass<br><br />
|-<br />
![[File:Circuitboard.png]]<br />
|Machine Board (Claw Game Board)<br />
|The circuit board for a claw game.<br />
|1 Data Theory<br><br />
|[[File:Glass.png|32px]]1000 Glass<br><br />
|-<br />
![[File:Circuitboard.png]]<br />
|Machine Board (Mining Rewards Vendor Board)<br />
|The circuit board for a Mining Rewards Vendor.<br />
|3 Engineering<br><br />
|[[File:Glass.png|32px]]1000 Glass<br><br />
|-<br />
![[File:Circuitboard.png]]<br />
|Machine Board (Weapon Recharger)<br />
|The circuit board for a recharger.<br />
|3 Materials<br>4 Power Storage<br><br />
|[[File:Glass.png|32px]]1000 Glass<br><br />
|-<br />
![[File:Circuitboard.png]]<br />
|Machine Board (Gibber Board)<br />
|The circuit board for a gibber.<br />
|2 Data Theory<br>2 Engineering<br><br />
|[[File:Glass.png|32px]]1000 Glass<br><br />
|-<br />
![[File:Circuitboard.png]]<br />
|Machine Board (Recycler Board)<br />
|The circuit board for a recycler.<br />
|2 Data Theory<br>2 Engineering<br><br />
|[[File:Glass.png|32px]]1000 Glass<br><br />
|-<br />
![[File:Circuitboard.png]]<br />
|Machine Board (Microwave)<br />
|The circuit board for a Microwave.<br />
|2 Data Theory<br>2 EM Spectrum<br><br />
|[[File:Glass.png|32px]]1000 Glass<br><br />
|-<br />
![[File:Circuitboard.png]]<br />
|Machine Board (Oven)<br />
|The circuit board for an Oven.<br />
|2 Data Theory<br>2 EM Spectrum<br><br />
|[[File:Glass.png|32px]]1000 Glass<br><br />
|-<br />
![[File:Circuitboard.png]]<br />
|Machine Board (Grill)<br />
|The circuit board for a Grill.<br />
|2 Data Theory<br>2 EM Spectrum<br><br />
|[[File:Glass.png|32px]]1000 Glass<br><br />
|-<br />
![[File:Circuitboard.png]]<br />
|Machine Board (Candy Maker)<br />
|The circuit board for a Candy Maker.<br />
|2 Data Theory<br>2 EM Spectrum<br><br />
|[[File:Glass.png|32px]]1000 Glass<br><br />
|-<br />
![[File:Circuitboard.png]]<br />
|Machine Board (Mass Driver and Pod Doors Control)<br />
|Allows for the construction of circuit boards used to build a Mass Driver and Pod Doors Control..<br />
|2 Data Theory<br>4 Engineering<br><br />
|[[File:Glass.png|32px]]1000 Glass<br><br />
|-<br />
![[File:Circuitboard.png]]<br />
|Machine Board (Ore Redemption Board)<br />
|The circuit board for an Ore Redemption machine.<br />
|2 Data Theory<br>2 Engineering<br>3 Plasma<br><br />
|[[File:Glass.png|32px]]1000 Glass<br><br />
|-<br />
![[File:Circuitboard.png]]<br />
|Machine Board (Prize Counter)<br />
|The circuit board for a prize counter.<br />
|2 Data Theory<br>2 Materials<br><br />
|[[File:Glass.png|32px]]1000 Glass<br><br />
|-<br />
![[File:Circuitboard.png]]<br />
|Machine Board (Virtual Gameboard)<br />
|The circuit board for a Virtual Gameboard.<br />
|2 Data Theory<br><br />
|[[File:Glass.png|32px]]1000 Glass<br><br />
|-<br />
</tab><br />
<tab name="Subspace Telecomms"><br />
{|class="wikitable sortable mw-collapsible" width:"100%" style="background-color:#f0e8f0;margin:10pt;"<br />
|- style="background-color:#A06DA0;font-weight:bold; color: white;text-align:center;"<br />
! style='background-color:#A06DA0' width:64px; |Icon<br />
! style='background-color:#A06DA0' width:150px; |Name<br />
! class="unsortable" style='background-color:#A06DA0' |Description<br />
! style='background-color:#A06DA0' width:150px; |Required Tech Levels<br />
! style='background-color:#A06DA0' width:200px; |Required Materials<br />
|-<br />
![[File:Circuitboard.png]]<br />
|Machine Board (Telecommunications Core)<br />
|The circuit board for a Telecommunications Core.<br />
|2 Engineering<br>2 Data Theory<br><br />
|[[File:Glass.png|32px]]1000 Glass<br><br />
|-<br />
![[File:Circuitboard.png]]<br />
|Machine Board (Telecommunications Relay)<br />
||The circuit board for a Telecommunications Relay.<br />
|2 Engineering<br>2 Bluespace<br>2 Data Theory<br><br />
|[[File:Glass.png|32px]]1000 Glass<br><br />
|-<br />
</tab><br />
<tab name="Computer Boards"><br />
{|class="wikitable sortable mw-collapsible" width:"100%" style="background-color:#f0e8f0;margin:10pt;"<br />
|- style="background-color:#A06DA0;font-weight:bold; color: white;text-align:center;"<br />
! style='background-color:#A06DA0' width:64px; |Icon<br />
! style='background-color:#A06DA0' width:150px; |Name<br />
! class="unsortable" style='background-color:#A06DA0' |Description<br />
! style='background-color:#A06DA0' width:150px; |Required Tech Levels<br />
! style='background-color:#A06DA0' width:200px; |Required Materials<br />
|-<br />
![[File:Circuitboard.png]]<br />
|Console Board (AI Core)<br />
|Allows for the construction of circuit boards used to build new AI cores.<br />
|3 Data Theory<br><br />
|[[File:Glass.png|32px]]1000 Glass<br><br />
|-<br />
![[File:Circuitboard.png]]<br />
|Console Board (AI Integrity Restorer)<br />
|Allows for the construction of circuit boards used to build an AI Integrity Restorer.<br />
|4 Data Theory<br>3 EM Spectrum<br><br />
|[[File:Glass.png|32px]]1000 Glass<br><br />
|-<br />
![[File:Circuitboard.png]]<br />
|Console Board (AI Upload)<br />
|Allows for the construction of circuit boards used to build an AI Upload Console.<br />
|5 Data Theory<br>4 Engineering<br><br />
|[[File:Glass.png|32px]]1000 Glass<br><br />
|-<br />
![[File:Circuitboard.png]]<br />
|Console Board (Atmospheric Alerts)<br />
|Allows for the construction of circuit boards used to build an atmosphere alert console..<br />
|2 Data Theory<br><br />
|[[File:Glass.png|32px]]1000 Glass<br><br />
|-<br />
![[File:Circuitboard.png]]<br />
|Console Board (Atmospheric Monitor)<br />
|Allows for the construction of circuit boards used to build an Atmospheric Monitor.<br />
|2 Data Theory<br><br />
|[[File:Glass.png|32px]]1000 Glass<br><br />
|-<br />
![[File:Circuitboard.png]]<br />
|Console Board (Camera Monitor)<br />
|Allows for the construction of circuit boards used to build camera monitors.<br />
|2 Data Theory<br>2 Combat<br><br />
|[[File:Glass.png|32px]]1000 Glass<br><br />
|-<br />
![[File:Circuitboard.png]]<br />
|Console Board (Cloning Machine Console)<br />
|Allows for the construction of circuit boards used to build a new Cloning Machine console. <br />
|4 Data Theory<br>3 Biotech<br><br />
|[[File:Glass.png|32px]]1000 Glass<br><br />
|-<br />
![[File:Circuitboard.png]]<br />
|Console Board (Communications Console)<br />
|Allows for the construction of circuit boards used to build a communications console.<br />
|3 Data Theory<br>3 EM Spectrum<br><br />
|[[File:Glass.png|32px]]1000 Glass<br><br />
|-<br />
![[File:Circuitboard.png]]<br />
|Console Board (Crew Monitoring Computer)<br />
|Allows for the construction of circuit boards used to build a Crew monitoring computer.<br />
|3 Data Theory<br>2 EM Spectrum<br>2 Biotech<br><br />
|[[File:Glass.png|32px]]1000 Glass<br><br />
|-<br />
![[File:Circuitboard.png]]<br />
|Console Board (Cyborg Upload)<br />
|Allows for the construction of circuit boards used to build a Cyborg Upload Console.<br />
|5 Data Theory<br>4 Combat<br><br />
|[[File:Glass.png|32px]]1000 Glass<br><br />
|-<br />
![[File:Circuitboard.png]]<br />
|Console Board (DNA Machine)<br />
|Allows for the construction of circuit boards used to build a new DNA scanning console.<br />
|2 Data Theory<br>2 Biotech<br><br />
|[[File:Glass.png|32px]]1000 Glass<br><br />
|-<br />
![[File:Circuitboard.png]]<br />
|Console Board (Drone Control Console)<br />
|Allows for the construction of circuit boards used to build a Drone Control console.<br />
|4 Data Theory<br><br />
|[[File:Glass.png|32px]]1000 Glass<br><br />
|-<br />
![[File:Circuitboard.png]]<br />
|Console Board (Exosuit Control Console)<br />
|Allows for the construction of circuit boards used to build an exosuit control console.<br />
|3 Data Theory<br><br />
|[[File:Glass.png|32px]]1000 Glass<br><br />
|-<br />
![[File:Circuitboard.png]]<br />
|Console Board (ID Computer)<br />
|Allows for the construction of circuit boards used to build an ID computer.<br />
|3 Data Theory<br><br />
|[[File:Glass.png|32px]]1000 Glass<br><br />
|-<br />
![[File:Circuitboard.png]]<br />
|Console Board (Mech Bay Power Control Console)<br />
|Allows for the construction of circuit boards used to build a mech bay power control console. <br />
|3 Data Theory<br>3 Power Storage<br><br />
|[[File:Glass.png|32px]]1000 Glass<br><br />
|-<br />
![[File:Circuitboard.png]]<br />
|Console Board (Medical Records)<br />
|Allows for the construction of circuit boards used to build a medical records console.<br />
|2 Data Theory<br>2 Biotech<br><br />
|[[File:Glass.png|32px]]1000 Glass<br><br />
|-<br />
![[File:Circuitboard.png]]<br />
|Console Board (Messaging Monitor Console)<br />
|Allows for the construction of circuit boards used to build a messaging monitor console.<br />
|5 Data Theory<br><br />
|[[File:Glass.png|32px]]1000 Glass<br><br />
|-<br />
![[File:Circuitboard.png]]<br />
|Console Board (Operating Computer)<br />
|Allows for the construction of circuit boards used to build an operating computer console.<br />
|2 Data Theory<br>3 Biotech<br><br />
|[[File:Glass.png|32px]]1000 Glass<br><br />
|-<br />
![[File:Circuitboard.png]]<br />
|Console Board (PanD.E.M.I.C. 2200)<br />
|Allows for the construction of circuit boards used to build a PanD.E.M.I.C. 2200 console.<br />
|3 Data Theory<br>3 Biotech<br><br />
|[[File:Glass.png|32px]]1000 Glass<br><br />
|-<br />
![[File:Circuitboard.png]]<br />
|Console Board (Power Monitor)<br />
|Allows for the construction of circuit boards used to build a new power monitor<br />
|2 Data Theory<br><br />
|[[File:Glass.png|32px]]1000 Glass<br><br />
|-<br />
![[File:Circuitboard.png]]<br />
|Console Board (Prisoner Management Console)<br />
|Allows for the construction of circuit boards used to build a prisoner management console.<br />
|2 Data Theory<br><br />
|[[File:Glass.png|32px]]1000 Glass<br><br />
|-<br />
![[File:Circuitboard.png]]<br />
|Console Board (Brig Cell Management Console)<br />
|Allows for the construction of circuit boards used to build a brig cell management console.<br />
|2 Data Theory<br><br />
|[[File:Glass.png|32px]]1000 Glass<br><br />
|-<br />
![[File:Circuitboard.png]]<br />
|Console Board (R&D Console)<br />
|Allows for the construction of circuit boards used to build a new R&D console.<br />
|4 Data Theory<br><br />
|[[File:Glass.png|32px]]1000 Glass<br><br />
|-<br />
![[File:Circuitboard.png]]<br />
|Console Board (R&D Server Control Console)<br />
|The circuit board for a R&D Server Control Console<br />
|3 Data Theory<br><br />
|[[File:Glass.png|32px]]1000 Glass<br><br />
|-<br />
![[File:Circuitboard.png]]<br />
|Console Board (Robotics Control Console)<br />
|Allows for the construction of circuit boards used to build a Robotics Control console.<br />
|4 Data Theory<br><br />
|[[File:Glass.png|32px]]1000 Glass<br><br />
|-<br />
![[File:Circuitboard.png]]<br />
|Console Board (Security Records Console)<br />
|Allows for the construction of circuit boards used to build a security records console.<br />
|2 Data Theory<br>2 Combat<br><br />
|[[File:Glass.png|32px]]1000 Glass<br><br />
|-<br />
![[File:Circuitboard.png]]<br />
|Console Board (Solar Control)<br />
|Allows for the construction of circuit boards used to build a solar control console<br />
|2 Data Theory<br>2 Power Storage<br><br />
|[[File:Glass.png|32px]]1000 Glass<br><br />
|-<br />
![[File:Circuitboard.png]]<br />
|Console Board (Supermatter Monitoring Console)<br />
|Allows for the construction of circuit boards used to build a Supermatter Monitoring Console.<br />
|2 Power Storage<br>2 Data Theory<br><br />
|[[File:Glass.png|32px]]1000 Glass<br><br />
|-<br />
![[File:Circuitboard.png]]<br />
|Console Board (Spacepod Locator)<br />
|Allows for the construction of circuit boards used to build a Spacepod Locator console<br />
|4 Data Theory<br><br />
|[[File:Glass.png|32px]]1000 Glass<br><br />
|-<br />
![[File:Circuitboard.png]]<br />
|Console Board (Supply Ordering Console)<br />
|Allows for the construction of circuit boards used to build a supply ordering console.<br />
|2 Data Theory<br><br />
|[[File:Glass.png|32px]]1000 Glass<br><br />
|-<br />
![[File:Circuitboard.png]]<br />
|Console Board (Supply Shuttle Console)<br />
|Allows for the construction of circuit boards used to build a supply shuttle console.<br />
|3 Data Theory<br><br />
|[[File:Glass.png|32px]]1000 Glass<br><br />
|-<br />
![[File:Circuitboard.png]]<br />
|Console Board (Teleporter Console)<br />
|Allows for the construction of circuit boards used to build a teleporter control console.<br />
|3 Data Theory<br>2 Bluespace<br>4 Plasma<br><br />
|[[File:Glass.png|32px]]1000 Glass<br><br />
|-<br />
![[File:Circuitboard.png]]<br />
|Console Board (General Air Control)<br />
|Allows for the construction of circuit boards used to build a general air control computer.<br />
|3 Data Theory<br>2 EM Spectrum<br><br />
|[[File:Glass.png|32px]]1000 Glass<br><br />
|-<br />
![[File:Circuitboard.png]]<br />
|Console Board (Large Tank Control)<br />
|Allows for the construction of circuit boards used to build a large tank control computer.<br />
|3 Data Theory<br>2 EM Spectrum<br><br />
|[[File:Glass.png|32px]]1000 Glass<br><br />
|-<br />
![[File:Circuitboard.png]]<br />
|Console Board (Atmospheric Automations Console)<br />
|Allows for the construction of circuit boards used to build a atmospheric automations console.<br />
|4 Data Theory<br>2 EM Spectrum<br><br />
|[[File:Glass.png|32px]]1000 Glass<br><br />
|-<br />
![[File:Circuitboard.png]]<br />
|Console Board (Xenobiology Console)<br />
|Allows for the construction of circuit boards used to build a xenobiology camera console.<br />
|3 Data Theory<br>3 Biotech<br><br />
|[[File:Glass.png|32px]]1000 Glass<br><br />
|-<br />
</tab><br />
<tab name="Exosuit Modules"><br />
{|class="wikitable sortable mw-collapsible" width:"100%" style="background-color:#f0e8f0;margin:10pt;"<br />
|- style="background-color:#A06DA0;font-weight:bold; color: white;text-align:center;"<br />
! style='background-color:#A06DA0' width:64px; |Icon<br />
! style='background-color:#A06DA0' width:150px; |Name<br />
! class="unsortable" style='background-color:#A06DA0' |Description<br />
! style='background-color:#A06DA0' width:150px; |Required Tech Levels<br />
! style='background-color:#A06DA0' width:200px; |Required Materials<br />
|-<br />
![[File:Mainboard.png]]<br />
|Exosuit Board (APLU "Ripley" Central Control module)<br />
|Allows for the construction of a "Ripley" Central Control module.<br />
|2 Data Theory<br><br />
|[[File:Glass.png|32px]]1000 Glass<br><br />
|-<br />
![[File:Mech_circuit.png]]<br />
|Exosuit Board (APLU "Ripley" Peripherals Control module)<br />
|Allows for the construction of a "Ripley" Peripheral Control module.<br />
|2 Data Theory<br><br />
|[[File:Glass.png|32px]]1000 Glass<br><br />
|-<br />
![[File:Mainboard.png]]<br />
|Exosuit Board ("Odysseus" Central Control module)<br />
|Allows for the construction of a "Odysseus" Central Control module.<br />
|3 Data Theory<br>2 Biotech<br>3 Engineering<br><br />
|[[File:Glass.png|32px]]1000 Glass<br><br />
|-<br />
![[File:Mech_circuit.png]]<br />
|Exosuit Board ("Odysseus" Peripherals Control module)<br />
|Allows for the construction of a "Odysseus" Peripheral Control module.<br />
|3 Data Theory<br>3 Biotech<br>3 Engineering<br><br />
|[[File:Glass.png|32px]]1000 Glass<br><br />
|-<br />
![[File:Mainboard.png]]<br />
|Exosuit Board ("Gygax" Central Control module)<br />
|Allows for the construction of a "Gygax" Central Control module.<br />
|4 Data Theory<br>3 Combat<br>4 Engineering<br><br />
|[[File:Glass.png|32px]]1000 Glass<br><br />
|-<br />
![[File:Mech_circuit.png]]<br />
|Exosuit Board ("Gygax" Peripherals Control module)<br />
|Allows for the construction of a "Gygax" Peripheral Control module.<br />
|4 Data Theory<br>3 Combat<br>4 Engineering<br><br />
|[[File:Glass.png|32px]]1000 Glass<br><br />
|-<br />
![[File:Mech_circuit.png]]<br />
|Exosuit Board ("Gygax" Weapons & Targeting Control module)<br />
|Allows for the construction of a "Gygax" Weapons & Targeting Control module.<br />
|4 Data Theory<br>4 Combat<br>4 Engineering<br><br />
|[[File:Glass.png|32px]]1000 Glass<br><br />
|-<br />
![[File:Mainboard.png]]<br />
|Exosuit Board ("Durand" Central Control module)<br />
|Allows for the construction of a "Durand" Central Control module.<br />
|4 Data Theory<br>4 Combat<br>4 Engineering<br><br />
|[[File:Glass.png|32px]]1000 Glass<br><br />
|-<br />
![[File:Mech_circuit.png]]<br />
|Exosuit Board ("Durand" Peripherals Control module)<br />
|Allows for the construction of a "Durand" Peripheral Control module.<br />
|4 Data Theory<br>4 Combat<br>4 Engineering<br><br />
|[[File:Glass.png|32px]]1000 Glass<br><br />
|-<br />
![[File:Mech_circuit.png]]<br />
|Exosuit Board ("Durand" Weapons & Targeting Control module)<br />
|Allows for the construction of a "Durand" Weapons & Targeting Control module.<br />
|5 Data Theory<br>4 Combat<br>4 Engineering<br><br />
|[[File:Glass.png|32px]]1000 Glass<br><br />
|-<br />
![[File:Mainboard.png]]<br />
|Exosuit Board ("Phazon" Central Control module)<br />
|Allows for the construction of a "Phazon" Central Control module.<br />
|6 Data Theory<br>6 Materials<br>5 Plasma<br><br />
|[[File:Glass.png|32px]]1000 Glass<br>[[File:BSPoly_crystal.png|32px]]100 Bluespace Mesh<br><br />
|-<br />
![[File:Mech_circuit.png]]<br />
|Exosuit Board ("Phazon" Peripherals Control module)<br />
|Allows for the construction of a "Phazon" Peripheral Control module.<br />
|6 Data Theory<br>5 Bluespace<br>5 Plasma<br><br />
|[[File:Glass.png|32px]]1000 Glass<br>[[File:BSPoly_crystal.png|32px]]100 Bluespace Mesh<br><br />
|-<br />
![[File:Mech_circuit.png]]<br />
|Exosuit Design ("Phazon" Weapons & Targeting Control module)<br />
|Allows for the construction of a "Phazon" Weapons & Targeting Control module.<br />
|6 Data Theory<br>5 EM Spectrum<br>5 Plasma<br><br />
|[[File:Glass.png|32px]]1000 Glass<br>[[File:BSPoly_crystal.png|32px]]100 Bluespace Mesh<br><br />
|-<br />
![[File:Mainboard.png]]<br />
|Exosuit Board ("H.O.N.K" Central Control module)<br />
|Allows for the construction of a "H.O.N.K" Central Control module.<br />
|3 Data Theory<br>3 Engineering<br><br />
|[[File:Glass.png|32px]]1000 Glass<br><br />
|-<br />
![[File:Mech_circuit.png]]<br />
|Exosuit Board ("H.O.N.K" Peripherals Control module)<br />
|Allows for the construction of a "H.O.N.K" Peripheral Control module.<br />
|3 Data Theory<br>3 Engineering<br><br />
|[[File:Glass.png|32px]]1000 Glass<br><br />
|-<br />
![[File:Mech_circuit.png]]<br />
|Exosuit Board ("H.O.N.K" Weapons & Targeting Control module)<br />
|Allows for the construction of a "H.O.N.K" Weapons & Targeting Control module.<br />
|3 Data Theory<br>3 Engineering<br><br />
|[[File:Glass.png|32px]]1000 Glass<br><br />
|-<br />
![[File:Mainboard.png]]<br />
|Exosuit Board ("Reticence" Central Control module)<br />
|Allows for the construction of a "Reticence" Central Control module.<br />
|3 Data Theory<br>3 Engineering<br><br />
|[[File:Glass.png|32px]]1000 Glass<br><br />
|-<br />
![[File:Mech_circuit.png]]<br />
|Exosuit Board ("Reticence" Peripherals Control module)<br />
|Allows for the construction of a "Reticence" Peripheral Control module.<br />
|3 Data Theory<br>3 Engineering<br><br />
|[[File:Glass.png|32px]]1000 Glass<br><br />
|-<br />
![[File:Mech_circuit.png]]<br />
|Exosuit Board ("Reticence" Weapons & Targeting Control module)<br />
|Allows for the construction of a "Reticence" Weapons & Targeting Control module.<br />
|3 Data Theory<br>3 Engineering<br><br />
|[[File:Glass.png|32px]]1000 Glass<br><br />
|-<br />
</tab><br />
<tab name="Medical Machinery"><br />
{|class="wikitable sortable mw-collapsible" width:"100%" style="background-color:#f0e8f0;margin:10pt;"<br />
|- style="background-color:#A06DA0;font-weight:bold; color: white;text-align:center;"<br />
! style='background-color:#A06DA0' width:64px; |Icon<br />
! style='background-color:#A06DA0' width:150px; |Name<br />
! class="unsortable" style='background-color:#A06DA0' |Description<br />
! style='background-color:#A06DA0' width:150px; |Required Tech Levels<br />
! style='background-color:#A06DA0' width:200px; |Required Materials<br />
|-<br />
![[File:Circuitboard.png]]<br />
|Machine Board (Chemical Heater Board)<br />
|The circuit board for a chemical heater.<br />
|2 Data Theory<br>2 Biotech<br>2 Engineering<br><br />
|[[File:Glass.png|32px]]1000 Glass<br><br />
|-<br />
![[File:Circuitboard.png]]<br />
|Machine Board (All-In-One Grinder)<br />
|Allows for the construction of circuit boards used to build a BAll-In-One Grinder.<br />
|2 Materials<br>2 Engineering<br>2 Biotech<br>2 Data Theory<br><br />
|[[File:Glass.png|32px]]1000 Glass<br><br />
|-<br />
![[File:Circuitboard.png]]<br />
|Machine Board (Body Scanner)<br />
|Allows for the construction of circuit boards used to build a Body Scanner.<br />
|3 Data Theory<br>2 Biotech<br>3 Engineering<br><br />
|[[File:Glass.png|32px]]1000 Glass<br><br />
|-<br />
![[File:Circuitboard.png]]<br />
|Machine Board (Cloning Pod)<br />
|Allows for the construction of circuit boards used to build a Cloning Pod.<br />
|4 Data Theory<br>3 Biotech<br><br />
|[[File:Glass.png|32px]]1000 Glass<br><br />
|-<br />
![[File:Circuitboard.png]]<br />
|Machine Board (Cloning Scanner)<br />
|Allows for the construction of circuit boards used to build a Cloning Scanner.<br />
|4 Data Theory<br>3 Biotech<br><br />
|[[File:Glass.png|32px]]1000 Glass<br><br />
|-<br />
![[File:Circuitboard.png]]<br />
|Machine Board (Cryotube Board)<br />
|Allows for the construction of circuit boards used to build a Cryotube.<br />
|5 Data Theory<br>3 Biotech<br>4 Engineering<br>3 Plasma<br><br />
|[[File:Glass.png|32px]]1000 Glass<br><br />
|-<br />
![[File:Circuitboard.png]]<br />
|Machine Board (Chem Dispenser)<br />
|The circuit board for a Chem Dispenser.<br />
|5 Data Theory<br>3 Biotech<br>4 Materials<br>4 Plasma<br><br />
|[[File:Glass.png|32px]]1000 Glass<br><br />
|-<br />
![[File:Circuitboard.png]]<br />
|Machine Board (ChemMaster Board)<br />
|The circuit board for a ChemMaster 3000.<br />
|2 Data Theory<br>3 Biotech<br>3 Materials<br><br />
|[[File:Glass.png|32px]]1000 Glass<br><br />
|-<br />
![[File:Circuitboard.png]]<br />
|Machine Board (Sleeper)<br />
|Allows for the construction of circuit boards used to build a Sleeper.<br />
|3 Data Theory<br>2 Biotech<br>3 Engineering<br><br />
|[[File:Glass.png|32px]]1000 Glass<br><br />
|-<br />
</tab><br />
<tab name="Research Machinery"><br />
{|class="wikitable sortable mw-collapsible" width:"100%" style="background-color:#f0e8f0;margin:10pt;"<br />
|- style="background-color:#A06DA0;font-weight:bold; color: white;text-align:center;"<br />
! style='background-color:#A06DA0' width:64px; |Icon<br />
! style='background-color:#A06DA0' width:150px; |Name<br />
! class="unsortable" style='background-color:#A06DA0' |Description<br />
! style='background-color:#A06DA0' width:150px; |Required Tech Levels<br />
! style='background-color:#A06DA0' width:200px; |Required Materials<br />
|-<br />
![[File:Circuitboard.png]]<br />
|Machine Board (Autolathe)<br />
|The circuit board for an Autolathe.<br />
|3 Data Theory<br>3 Engineering<br><br />
|[[File:Glass.png|32px]]1000 Glass<br><br />
|-<br />
![[File:Circuitboard.png]]<br />
|Machine Board (Circuit Imprinter)<br />
|The circuit board for a Circuit Imprinter.<br />
|2 Data Theory<br>2 Engineering<br><br />
|[[File:Glass.png|32px]]1000 Glass<br><br />
|-<br />
![[File:Circuitboard.png]]<br />
|Machine Board (Cyborg Recharger)<br />
|The circuit board for a Cyborg Recharger.<br />
|3 Power Storage<br>3 Engineering<br><br />
|[[File:Glass.png|32px]]1000 Glass<br><br />
|-<br />
![[File:Circuitboard.png]]<br />
|Machine Board (Destructive Analyzer)<br />
|The circuit board for a Destructive Analyzer.<br />
|2 Data Theory<br>2 EM Spectrum<br>2 Engineering<br><br />
|[[File:Glass.png|32px]]1000 Glass<br><br />
|-<br />
![[File:Circuitboard.png]]<br />
|Machine Board (Exosuit Fabricator)<br />
|The circuit board for an Exosuit Fabricator.<br />
|3 Data Theory<br>3 Engineering<br><br />
|[[File:Glass.png|32px]]1000 Glass<br><br />
|-<br />
![[File:Circuitboard.png]]<br />
|Machine Board (Spacepod Fabricator)<br />
|The circuit board for an Spacepod Fabricator.<br />
|3 Data Theory<br>3 Engineering<br><br />
|[[File:Glass.png|32px]]1000 Glass<br><br />
|-<br />
![[File:Circuitboard.png]]<br />
|Machine Board (Mech Bay Recharger)<br />
|The circuit board for a Mech Bay Recharger.<br />
|3 Data Theory<br>4 Power Storage<br>3 Engineering<br><br />
|[[File:Glass.png|32px]]1000 Glass<br><br />
|-<br />
![[File:Circuitboard.png]]<br />
|Machine Board (E.X.P.E.R.I-MENTOR Board)<br />
|The circuit board for an E.X.P.E.R.I-MENTOR.<br />
|2 Data Theory<br>2 EM Spectrum<br>2 Engineering<br>2 Bluespace<br><br />
|[[File:Glass.png|32px]]1000 Glass<br><br />
|-<br />
![[File:Circuitboard.png]]<br />
|Machine Board (Protolathe)<br />
|The circuit board for a Protolathe.<br />
|2 Data Theory<br>2 Engineering<br><br />
|[[File:Glass.png|32px]]1000 Glass<br><br />
|-<br />
![[File:Circuitboard.png]]<br />
|Machine Board (R&D Server)<br />
|The circuit board for an R&D Server<br />
|3 Data Theory<br><br />
|[[File:Glass.png|32px]]1000 Glass<br><br />
|-<br />
</tab><br />
<tab name="Teleportation Machinery"><br />
{|class="wikitable sortable mw-collapsible" width:"100%" style="background-color:#f0e8f0;margin:10pt;"<br />
|- style="background-color:#A06DA0;font-weight:bold; color: white;text-align:center;"<br />
! style='background-color:#A06DA0' width:64px; |Icon<br />
! style='background-color:#A06DA0' width:150px; |Name<br />
! class="unsortable" style='background-color:#A06DA0' |Description<br />
! style='background-color:#A06DA0' width:150px; |Required Tech Levels<br />
! style='background-color:#A06DA0' width:200px; |Required Materials<br />
|-<br />
![[File:Circuitboard.png]]<br />
|Machine Board (Quantum Pad Board)<br />
|The circuit board for a quantum telepad.<br />
|4 Data Theory<br>4 Bluespace<br>3 Plasma<br>4 Engineering<br><br />
|[[File:Glass.png|32px]]1000 Glass<br><br />
|-<br />
![[File:Circuitboard.png]]<br />
|Machine Board (Teleportation Hub)<br />
|Allows for the construction of circuit boards used to build a Teleportation Hub.<br />
|3 Data Theory<br>5 Bluespace<br>4 Materials<br>5 Engineering<br><br />
|[[File:Glass.png|32px]]1000 Glass<br><br />
|-<br />
![[File:Circuitboard.png]]<br />
|Machine Board (Teleportation Station)<br />
|Allows for the construction of circuit boards used to build a Teleporter Station.<br />
|5 Data Theory<br>4 Bluespace<br>4 Plasma<br>4 Engineering<br><br />
|[[File:Glass.png|32px]]1000 Glass<br><br />
|-<br />
![[File:Circuitboard.png]]<br />
|Machine Board (Permanent Teleporter)<br />
|Allows for the construction of circuit boards used to build a Permanent Teleporter.<br />
|3 Data Theory<br>5 Bluespace<br>4 Materials<br>5 Engineering<br><br />
|[[File:Glass.png|32px]]1000 Glass<br><br />
|-<br />
|}</tab></tabs><br />
<br />
== Protolathe ==<br />
[[File:Protolathe.png|left]] A '''Protolathe''' is a machine used by the Research & Development (R&D)/Science Department to construct many different types of objects. This includes numerous different objects including tools, consumables, machine components and more. One can be found at R&D at the beginning of every round. Which items are available in the Protolathe is determined by the research level the Scientists have reached. The machine uses almost every type of material to construct objects. A list of objects the Protolathe can construct, as well as the material requirements, can be found below.<br />
<br />
<tabs><br />
<tab name="Bluespace"><br />
{|class="wikitable sortable mw-collapsible" width:"100%" style="background-color:#f0e8f0;margin:10pt;"<br />
|- style="background-color:#A06DA0;font-weight:bold; color: white;text-align:center;"<br />
! style='background-color:#A06DA0' width:64px; |Icon<br />
! style='background-color:#A06DA0' width:150px; |Name<br />
! class="unsortable" style='background-color:#A06DA0' |Description<br />
! style='background-color:#A06DA0' width:150px; |Required Tech Levels<br />
! style='background-color:#A06DA0' width:200px; |Required Materials<br />
|-<br />
![[File:tracking_beacon.png]]<br />
|Tracking Beacon<br />
|A bluespace tracking beacon. Teleporters can lock on to activated beacons.<br />
|1 Bluespace<br><br />
|{{Materials|Metal=150|Glass=100}}<br />
|-<br />
![[File:bspace_crystal.png]]<br />
|Artificial Bluespace Crystal<br />
|A small blue crystal, crushing it in your hand will randomly teleport you a short distance.<br />
|3 Bluespace<br>6 Materials<br>4 Plasma<br><br />
|{{Materials|Diamond=1500|Plasma=1500}}<br />
|-<br />
![[File:Holdpack.gif]]<br />
|Bag of Holding<br />
|A backpack that opens into a localized pocket of bluespace. Can hold Bulky items. Placing a Bag of Holding inside another Bag of Holding is ill-advised.<br />
|7 Bluespace<br>5 Materials<br>5 Engineering<br>6 Plasma<br><br />
|{{Materials|Gold=3000|Diamond=1500|Uranium=250}}[[File:BSPoly_crystal.png|32px]]2000 Bluespace Mesh<br />
|-<br />
![[File:Holdingbelt.gif]]<br />
|Belt of Holding<br />
|An astonishingly complex belt popularized by a rich blue-space technology magnate. Can hold larger items than it logically should be able to hold.<br />
|7 Bluespace<br>5 Materials<br>5 Engineering<br>6 Plasma<br><br />
|{{Materials|Gold=1500|Diamond=3000|Uranium=1000}}<br />
|-<br />
![[File:GPS.gif]]<br />
|GPS Device<br />
|A device that can track its position at all times. Can be used to track other GPS signals.<br />
|2 Materials<br>2 Bluespace<br><br />
|{{Materials|Metal=500|Glass=1000}}<br />
|-<br />
![[File:Satchel_holding.gif]]<br />
|Mining Satchel of Holding<br />
|A mining satchel that can hold an infinite amount of ores.<br />
|4 Bluespace<br>3 Materials<br>4 Engineering<br><br />
|{{Materials|Gold=250|Uranium=500}}<br />
|-<br />
![[File:bsplacer.gif]]<br />
|Bluespace Conveyor Belt Placer<br />
|This device facilitates the rapid deployment of conveyor belts. This one is powered by bluespace.<br />
|3 Bluespace<br>1 Materials<br>3 Engineering<br><br />
|{{Materials|Metal=5000|Glass=1000|Silver=500}}<br />
|-<br />
![[File:tracking_beacon.png]]<br />
|Telepad Beacon<br />
|Use to warp in a cargo telepad.<br />
|5 Data Theory<br>4 Bluespace<br>4 Engineering<br>4 Plasma<br><br />
|{{Materials|Metal=2000|Glass=1750|Silver=500}}<br />
|-<br />
![[File:BRPD.gif]]<br />
|Bluespace Rapid Pipe Dispenser (BRPD)<br />
|Similar to the Rapid Pipe Dispenser, lets you rapidly dispense pipes. Now at long range!<br />
|3 Bluespace<br>6 Toxins<br />
|{{Materials|Metal=75000|Glass=37500|Silver=3000}}<br />
|-<br />
</tab><br />
<tab name="Janitorial"><br />
{|class="wikitable sortable mw-collapsible" width:"100%" style="background-color:#f0e8f0;margin:10pt;"<br />
|- style="background-color:#A06DA0;font-weight:bold; color: white;text-align:center;"<br />
! style='background-color:#A06DA0' width:64px; |Icon<br />
! style='background-color:#A06DA0' width:150px; |Name<br />
! class="unsortable" style='background-color:#A06DA0' |Description<br />
! style='background-color:#A06DA0' width:150px; |Required Tech Levels<br />
! style='background-color:#A06DA0' width:200px; |Required Materials<br />
|-<br />
![[File:Advanced_mop.png]]<br />
|Advanced Mop<br />
|An upgraded mop with a large internal capacity for holding water or other cleaning chemicals.<br />
|4 Materials<br>3 Engineering<br><br />
|{{Materials|Metal=2500|Glass=200}}<br />
|-<br />
![[File:Bluespace_trashbag.png]]<br />
|Trashbag of Holding<br />
|The latest and greatest in custodial convenience, a trashbag that is capable of holding vast quantities of garbage.<br />
|5 Materials<br>4 Engineering<br>3 Plasma<br>4 Bluespace<br><br />
|{{Materials|Gold=1500|Uranium=250|Plasma=1500}}<br />
|-<br />
![[File:Floor buffer.png]]<br />
|Floor Buffer Upgrade<br />
|An upgrade for mobile janicarts that lets them clean floors by simply driving over the offending stain.<br />
|4 Materials<br>4 Engineering<br><br />
|{{Materials|Metal=3000|Glass=200}}<br />
|-<br />
![[File:Holosign_projector.gif]]<br />
|Holographic Sign Projector<br />
|A holograpic projector used to project various warning signs.<br />
|3 EM Spectrum<br>2 Power Storage<br><br />
|{{Materials|Metal=2000|Glass=1000}}<br />
|-<br />
![[File:Lightreplacer.png]]<br />
|Light Replacer<br />
|A device to automatically replace lights. Refill with working lightbulbs or broken glass.<br />
|3 EM Spectrum<br>4 Materials<br><br />
|{{Materials|Metal=1500|Silver=150|Glass=3000}}<br />
|-<br />
</tab><br />
<tab name="Mining"><br />
{|class="wikitable sortable mw-collapsible" width:"100%" style="background-color:#f0e8f0;margin:10pt;"<br />
|- style="background-color:#A06DA0;font-weight:bold; color: white;text-align:center;"<br />
! style='background-color:#A06DA0' width:64px; |Icon<br />
! style='background-color:#A06DA0' width:150px; |Name<br />
! class="unsortable" style='background-color:#A06DA0' |Description<br />
! style='background-color:#A06DA0' width:150px; |Required Tech Levels<br />
! style='background-color:#A06DA0' width:200px; |Required Materials<br />
|-<br />
![[File:Kineticacceleratormod.png]]<br />
|Kinetic Accelerator Offensive Mining Explosion Mod<br />
|Causes the kinetic accelerator to destroy rock and damage mobs in an AoE.<br />
|2 Materials<br>4 EM Spectrum<br>2 Data Theory<br><br />
|[[File:Metal.png|32px]]7000 Metal<br>[[File:Glass.png|32px]]3000 Glass<br>[[File:Silver.png|32px]]3000 Silver<br>[[File:Gold.png|32px]]3000 Gold<br>[[File:Diamond.png|32px]]4000 Diamond<br><br />
|-<br />
![[File:Kineticacceleratormod.png]]<br />
|Kinetic Accelerator Rapid Repeater Mod<br />
|Quarters the kinetic accelerator's cooldown on striking a living target, but greatly increases the base cooldown.<br />
|2 Materials<br>4 EM Spectrum<br>2 Data Theory<br><br />
|[[File:Metal.png|32px]]5000 Metal<br>[[File:Glass.png|32px]]5000 Glass<br>[[File:Uranium.png|32px]]8000 Uranium<br>[[File:BSPoly_crystal.png|32px]]2000 Bluespace Mesh<br><br />
|-<br />
![[File:Kineticacceleratormod.png]]<br />
|Kinetic Accelerator Resonator Blast Mod<br />
|Causes kinetic accelerator shots to leave and detonate resonator blasts.<br />
|2 Materials<br>4 EM Spectrum<br>2 Data Theory<br><br />
|[[File:Metal.png|32px]]5000 Metal<br>[[File:Glass.png|32px]]5000 Glass<br>[[File:Silver.png|32px]]5000 Silver<br>[[File:Uranium.png|32px]]5000 Uranium<br><br />
|-<br />
![[File:Kineticacceleratormod.png]]<br />
|Kinetic Accelerator Death Syphon Mod<br />
|Killing or assisting in killing a creature permanently increases your damage against that type of creature.<br />
|2 Materials<br>4 EM Spectrum<br>2 Data Theory<br><br />
|[[File:Metal.png|32px]]4000 Metal<br>[[File:Silver.png|32px]]4000 Silver<br>[[File:Gold.png|32px]]4000 Gold<br>[[File:BSPoly_crystal.png|32px]]4000 Bluespace Mesh<br>[[File:Bloodbag.png|32px]]40 Blood<br><br />
|-<br />
![[File:Mining_drill.png]]<br />
|Mining Drill<br />
|Yours is the drill that will pierce through the rock walls.<br />
|2 Materials<br>3 Power Storage<br>2 Engineering<br><br />
|[[File:Metal.png|32px]]6000 Metal<br>[[File:Glass.png|32px]]1000 Glass<br><br />
|-<br />
![[File:Diamond_mining_drill.png]]<br />
|Diamond Mining Drill<br />
|Yours is the drill that will pierce the heavens!<br />
|6 Materials<br>4 Power Storage<br>4 Engineering<br><br />
|[[File:Metal.png|32px]]3000 Metal<br>[[File:Glass.png|32px]]1000 Glass<br>[[File:Diamond.png|32px]]3750 Diamond<br><br />
|-<br />
![[File:Plasmacutter.png]]<br />
|Plasma Cutter<br />
|You could use it to cut limbs off of xenos! Or, you know, mine stuff. Useful for quickly cutting through rock.<br />
|4 Materials<br>3 Plasma<br>3 Engineering<br><br />
|[[File:Metal.png|32px]]1500 Metal<br>[[File:Glass.png|32px]]500 Glass<br>[[File:Gold.png|32px]]500 Gold<br>[[File:Plasma.png|32px]]500 Plasma<br><br />
|-<br />
![[File:Advancedplasmacutter.png]]<br />
|Advanced Plasma Cutter<br />
|You could use it to cut limbs off of xenos! Or, you know, mine stuff. Useful for effortlessly cutting through rock.<br />
|4 Materials<br> 2 Engineering<br> 4 Plasma<br> 3 Combat<br> 3 EM spectrum<br />
|[[File:Metal.png|32px]]3000 Metal<br>[[File:Glass.png|32px]]1000 Glass<br>[[File:Plasma.png|32px]]2000 Plasma<br>[[File:Gold.png|32px]]500 Gold<br />
|-<br />
![[File:Jackhammer.png]]<br />
|Sonic Jackhammer<br />
|Cracks rocks with sonic blasts, perfect for killing cave lizards or breaking into places you shouldn't be.<br />
|3 Materials<br>2 Power Storage<br>2 Engineering<br><br />
|[[File:Metal.png|32px]]2000 Metal<br>[[File:Glass.png|32px]]500 Glass<br>[[File:Silver.png|32px]]500 Silver<br><br />
|-<br />
![[File:Superresonator.png]]<br />
|Upgraded Resonator<br />
|An upgraded version of the resonator that can produce more fields at once.<br />
|4 Materials<br>3 Engineering<br>3 Power Storage<br>3 EM Spectrum<br><br />
|[[File:Metal.png|32px]]4000 Metal<br>[[File:Glass.png|32px]]1500 Glass<br>[[File:Silver.png|32px]]1000 Silver<br>[[File:Uranium.png|32px]]1000 Uranium<br><br />
|-<br />
![[File:Kineticacceleratormod.png]]<br />
|Kinetic Accelerator Trigger Guard Mod<br />
|Allows creatures normally incapable of firing guns to operate the weapon when installed.<br />
|5 Materials<br>4 Engineering<br>4 Power Storage<br>3 Combat<br>4 EM Spectrum<br><br />
|[[File:Metal.png|32px]]2000 Metal<br>[[File:Glass.png|32px]]1500 Glass<br>[[File:Gold.png|32px]]1500 Gold<br>[[File:Uranium.png|32px]]1000 Uranium<br><br />
|-<br />
![[File:Kineticacceleratormod.png]]<br />
|Kinetic Accelerator Damage Mod<br />
|Increases the damage of kinetic accelerator when installed.<br />
|5 Materials<br>4 Engineering<br>4 Power Storage<br>3 Combat<br>4 EM Spectrum<br><br />
|[[File:Metal.png|32px]]2000 Metal<br>[[File:Glass.png|32px]]1500 Glass<br>[[File:Gold.png|32px]]1500 Gold<br>[[File:Uranium.png|32px]]1000 Uranium<br><br />
|-<br />
![[File:Kineticacceleratormod.png]]<br />
|Kinetic Accelerator Cooldown Mod<br />
|Decreases the cooldown of a kinetic accelerator when installed.<br />
|5 Materials<br>4 Engineering<br>4 Power Storage<br>3 Combat<br>4 EM Spectrum<br><br />
|[[File:Metal.png|32px]]2000 Metal<br>[[File:Glass.png|32px]]1500 Glass<br>[[File:Gold.png|32px]]1500 Gold<br>[[File:Uranium.png|32px]]1000 Uranium<br><br />
|-<br />
![[File:Kineticacceleratormod.png]]<br />
|Kinetic Accelerator Range Mod<br />
|Increases the range of a kinetic accelerator when installed.<br />
|5 Materials<br>4 Engineering<br>4 Power Storage<br>3 Combat<br>4 EM Spectrum<br><br />
|[[File:Metal.png|32px]]2000 Metal<br>[[File:Glass.png|32px]]1500 Glass<br>[[File:Gold.png|32px]]1500 Gold<br>[[File:Uranium.png|32px]]1000 Uranium<br><br />
|-<br />
![[File:Kineticacceleratormod.png]]<br />
|Kinetic Accelerator Mining AoE Mod<br />
|Causes the kinetic accelerator to destroy rocks in an AoE around your target.<br />
|7 Materials<br>5 Engineering<br>5 Power Storage<br>4 Combat<br>5 EM Spectrum<br><br />
|[[File:Metal.png|32px]]8000 Metal<br>[[File:Glass.png|32px]]1500 Glass<br>[[File:Silver.png|32px]]2000 Silver<br>[[File:Gold.png|32px]]2000 Gold<br>[[File:Diamond.png|32px]]2000 Diamond<br><br />
|-<br />
</tab><br />
<tab name="Power"><br />
{|class="wikitable sortable mw-collapsible" width:"100%" style="background-color:#f0e8f0;margin:10pt;"<br />
|- style="background-color:#A06DA0;font-weight:bold; color: white;text-align:center;"<br />
! style='background-color:#A06DA0' width:64px; |Icon<br />
! style='background-color:#A06DA0' width:150px; |Name<br />
! class="unsortable" style='background-color:#A06DA0' |Description<br />
! style='background-color:#A06DA0' width:150px; |Required Tech Levels<br />
! style='background-color:#A06DA0' width:200px; |Required Materials<br />
|-<br />
![[File:Powercell.png]]<br />
|Basic Power Cell<br />
|A basic power cell that holds 1000 units of energy<br />
|1 Power Storage<br><br />
|[[File:Metal.png|32px]]700 Metal<br>[[File:Glass.png|32px]]50 Glass<br><br />
|-<br />
![[File:Power_cell.png]]<br />
|High-Capacity Power Cell<br />
|An improved power cell that holds 10000 units of energy<br />
|2 Power Storage<br><br />
|[[File:Metal.png|32px]]700 Metal<br>[[File:Glass.png|32px]]60 Glass<br><br />
|-<br />
![[File:Supercapacitypowercell.png]]<br />
|Super-Capacity Power Cell<br />
|An advanced power cell that holds 20000 units of energy<br />
|3 Power Storage<br>2 Materials<br><br />
|[[File:Metal.png|32px]]700 Metal<br>[[File:Glass.png|32px]]70 Glass<br><br />
|-<br />
![[File:Hyper_cell.png]]<br />
|Hyper-Capacity Power Cell<br />
|An extremely advanced power cell that holds 30000 units of energy<br />
|5 Power Storage<br>4 Materials<br><br />
|[[File:Metal.png|32px]]400 Metal<br>[[File:Gold.png|32px]]150 Gold<br>[[File:Silver.png|32px]]150 Silver<br>[[File:Glass.png|32px]]70 Glass<br><br />
|-<br />
![[File:Bluespacepowercell.png]]<br />
|Bluespace Power cell<br />
|A near-magical powercell that holds 40000 units of energy<br />
|5 Materials<br> 5 Engineering<br> 6 Power storage<br> 5 Bluespace<br />
|[[File:Metal.png|32px]]800 Metal<br>[[File:Gold.png|32px]]120 Gold<br>[[File:Glass.png|32px]]160 Glass<br>[[File:Diamond.png|32px]]160 Diamond<br>[[File:Titanium.png|32px]]300 Titanium<br>[[File:BSPoly_crystal.png|32px]]100 Bluespace Mesh<br />
|-<br />
</tab><br />
<tab name="Weapons"><br />
{|class="wikitable sortable mw-collapsible" width:"100%" style="background-color:#f0e8f0;margin:10pt;"<br />
|- style="background-color:#A06DA0;font-weight:bold; color: white;text-align:center;"<br />
! style='background-color:#A06DA0' width:64px; |Icon<br />
! style='background-color:#A06DA0' width:150px; |Name<br />
! class="unsortable" style='background-color:#A06DA0' |Description<br />
! style='background-color:#A06DA0' width:150px; |Required Tech Levels<br />
! style='background-color:#A06DA0' width:200px; |Required Materials<br />
|-<br />
![[File:WTammo.png]]<br />
|WT-550 Auto Gun Armour Piercing Magazine (4.6x30mm AP)<br />
|A 20 round armour piercing magazine for the security WT-550 Auto Rifle<br />
|1 Materials<br>1 Combat<br><br />
|[[File:Metal.png|32px]]6000 Metal<br>[[File:Silver.png|32px]]600 Silver<br><br />
|-<br />
![[File:WTammo.png]]<br />
|WT-550 Auto Gun Incendiary Magazine (4.6x30mm IC)<br />
|A 20 round incendiary magazine for the security WT-550 Auto Rifle<br />
|1 Materials<br>1 Combat<br><br />
|[[File:Metal.png|32px]]6000 Metal<br>[[File:Glass.png|32px]]1000 Glass<br>[[File:Silver.png|32px]]600 Silver<br><br />
|-<br />
![[File:WTammo.png]]<br />
|WT-550 Auto Gun Uranium Magazine (4.6x30mm TX)<br />
|A 20 round uranium tipped magazine for the security WT-550 Auto Rifle<br />
|1 Materials<br>1 Combat<br><br />
|[[File:Metal.png|32px]]6000 Metal<br>[[File:Silver.png|32px]]600 Silver<br>[[File:Uranium.png|32px]]2000 Uranium<br><br />
|-<br />
![[File:WTammo.png]]<br />
|WT-550 Auto Gun Magazine (4.6x30mm)<br />
|A 20 round magazine for the security WT-550 Auto Rifle<br />
|1 Materials<br>1 Combat<br><br />
|[[File:Metal.png|32px]]4000 Metal<br><br />
|-<br />
![[File:Advanced_energy_gun.gif]]<br />
|Advanced Energy Gun {{Anchor|Weapons}}<br />
|An energy weapon that automatically recharges, courtesy of its miniature nuclear reactor. Comes with three firemodes: Stun, disable, and kill.<br />
|5 Combat<br>5 Magnets<br>5 Power Storage<br><br />
|[[File:Metal.png|32px]]5000 Metal<br>[[File:Glass.png|32px]]1000 Glass<br>[[File:Uranium.png|32px]]2000 Uranium<br>[[File:Titanium.png|32px]]1000 Titanium<br><br />
|-<br />
![[File:Decloner.gif]]<br />
|Decloner<br />
|An advanced energy sidearm that deals difficult-to-heal cellular damage<br />
|6 Combat<br>7 Materials<br>5 Biotech<br>6 Power Storage<br><br />
|[[File:Gold.png|32px]]5000 Gold<br>[[File:Uranium.png|32px]]10000 Uranium<br>[[File:Beaker.png|32px]]40 Mutagen<br><br />
|-<br />
![[File:Floralsomatoray.png]]<br />
|Floral Somatoray<br />
|A tool that discharges controlled radiation which induces mutation in plant cells. Harmless to other organic life.<br />
|2 Materials<br>3 Biotech<br>3 Power Storage<br><br />
|[[File:Metal.png|32px]]2000 Metal<br>[[File:Glass.png|32px]]500 Glass<br>[[File:Beaker.png|32px]]20 Radium<br><br />
|-<br />
![[File:Ion_carbine.gif]]<br />
|Ion Carbine<br />
|A shorter version of the Ion Rifle, the Ion Carbine is nearly identical, but can be stored in backpacks.<br />
|5 Combat<br>4 Materials<br>4 EM Spectrum<br><br />
|[[File:Silver.png|32px]]4000 Silver<br>[[File:Metal.png|32px]]6000 Metal<br>[[File:Uranium.png|32px]]1000 Uranium<br><br />
|-<br />
![[File:Portalgun.png]]<br />
|Bluespace Wormhole Projector<br />
|Creates linked, orange and blue portals. Anything entering one portal is teleported to the other.<br />
|5 Engineering<br>6 Plasma<br>7 Bluespace<br>5 Combat<br><br />
|[[File:Metal.png|32px]]5000 Metal<br>[[File:Silver.png|32px]]2000 Silver<br>[[File:Diamond.png|32px]]2000 Diamond<br>[[File:BSPoly_crystal.png|32px]]3000 Bluespace Mesh<br><br />
|-<br />
![[File:Large grenade casing.png]]<br />
|Large Grenade<br />
|A grenade that affects a larger area and uses larger containers.<br />
|3 Combat<br>2 Materials<br><br />
|[[File:Metal.png|32px]]3000 Metal<br><br />
|-<br />
![[File:Pyro_grenade_casing.png]]<br />
|Pyro Grenade<br />
|A custom made pyrotechnical grenade. It heats up and ignites its contents upon detonation.<br />
|4 Engineering<br>4 Combat<br><br />
|[[File:Metal.png|32px]]2000 Metal<br>[[File:Plasma.png|32px]]500 Plasma<br><br />
|-<br />
![[File:Cryo_grenade_casing.png]]<br />
|Cryo Grenade<br />
|A custom made cryogenic grenade. It rapidly cools its contents upon detonation.<br />
|3 Materials<br>3 Combat<br><br />
|[[File:Metal.png|32px]]2000 Metal<br>[[File:Silver.png|32px]]500 Silver<br><br />
|-<br />
![[File:Advanced_grenade_casing.png]]<br />
|Advanced Release Grenade<br />
|A custom made advanced release grenade. It can be detonated more than once.<br />
|4 Engineering<br>3 Combat<br><br />
|[[File:Metal.png|32px]]3000 Metal<br>[[File:Glass.png|32px]]500 Glass<br><br />
|-<br />
![[File:teleriot.gif]]<br />
|Telescopic Riot Shield<br />
|An advanced riot shield made of lightweight materials that collapses for easy storage.<br />
|4 Combat<br>3 Materials<br>3 Engineering<br><br />
|[[File:Metal.png|32px]]4000 Metal<br>[[File:Glass.png|32px]]5000 Glass<br>[[File:Silver.png|32px]]300 Silver<br><br />
|-<br />
![[File:Accelerator_laser_cannon.png]]<br />
|Accelerator Laser Cannon<br />
|A heavy duty laser cannon. The farther the laser travels, the more damage it deals.<br />
|4 Combat<br>3 Materials<br>3 Power Storage<br><br />
|[[File:Metal.png|32px]]10000 Metal<br>[[File:Glass.png|32px]]2000 Glass<br>[[File:Diamond.png|32px]]2000 Diamond<br><br />
|-<br />
![[File:Plasmapistol.png]]<br />
|Plasma Pistol<br />
|A specialized firearm designed to fire lethal bolts of toxins.<br />
|5 Combat<br>4 Plasma<br><br />
|[[File:Metal.png|32px]]5000 Metal<br>[[File:Glass.png|32px]]1000 Glass<br>[[File:Plasma.png|32px]]3000 Plasma<br><br />
|-<br />
![[File:Rapidsyringegun.png]]<br />
|Rapid Syringe Gun<br />
|A syringe gun fitted with a rotary drum magazine capable of holding six syringes.<br />
|3 Combat<br>3 Materials<br>3 Engineering<br>2 Biotech<br><br />
|[[File:Metal.png|32px]]5000 Metal<br>[[File:Glass.png|32px]]1000 Glass<br><br />
|-<br />
![[File:Shotgun_shell_yellow.png]]<br />
|Stun Shell<br />
|A stunning shell for a shotgun.<br />
|3 Combat<br>3 Materials<br><br />
|[[File:Metal.png|32px]]200 Metal<br><br />
|-<br />
![[File:Stunrevolver.png]]<br />
|Stun Revolver<br />
|A high-tech revolver that fires internal, reusable stun cartidges in a revolving cylinder. The stun cartridges can be recharged using a conventional energy weapon recharger.<br />
|3 Combat<br>3 Materials<br>2 Power Storage<br><br />
|[[File:Metal.png|32px]]4000 Metal<br>[[File:Glass.png|32px]]1000 Glass<br><br />
|-<br />
![[File:Tempgun.png]]<br />
|Temperature Gun<br />
|A gun that shoots temperature bullet energy things to change temperature.<br />
|3 Combat<br>4 Materials<br>3 Power Storage<br>2 EM Spectrum<br><br />
|[[File:Metal.png|32px]]5000 Metal<br>[[File:Glass.png|32px]]500 Glass<br>[[File:Silver.png|32px]]3000 Silver<br><br />
|-<br />
![[File:UnloadedTechshell.png]]<br />
|Unloaded Technological Shotshell<br />
|A high-tech shotgun shell which can be loaded with materials to produce unique effects.<br />
|3 Combat<br>3 Materials<br>4 Power Storage<br>3 EM Spectrum<br><br />
|[[File:Metal.png|32px]]1000 Metal<br>[[File:Glass.png|32px]]200 Glass<br>[[File:Silver.png|32px]]300 Silver<br><br />
|-<br />
![[File:Xray.gif]]<br />
|Xray Laser Gun<br />
|A high-power laser gun capable of expelling concentrated x-ray blasts. These blasts will penetrate solid objects, but will decrease in power the longer they have to travel.<br />
|4 Power Storage<br>5 Biotech<br>7 Combat<br>5 EM Spectrum<br><br />
|[[File:Metal.png|32px]]5000 Metal<br>[[File:Gold.png|32px]]5000 Gold<br>[[File:Uranium.png|32px]]4000 Uranium<br>[[File:Titanium.png|32px]]2000 Titanium<br>[[File:BSPoly_crystal.png|32px]]2000 Bluespace Mesh<br><br />
|-<br />
![[File:Immolator Laser Gun.gif]]<br />
|Immolator Laser Gun<br />
|A modified laser gun, shooting highly concentrated beams with higher intensity that ignites the target, for the cost of draining more power per shot.<br />
|5 Power Storage<br>5 Combat<br>5 EM Spectrum<br><br />
|[[File:Metal.png|32px]]4000 Metal<br>[[File:Glass.png|32px]]1000 Glass<br>[[File:Silver.png|32px]]3000 Silver<br>[[File:Plasma.png|32px]]2000 Plasma<br><br />
|-<br />
![[File:Armor shell.png]]<br />
|Reactive Armor Shell<br />
|An experimental suit of armour, awaiting installation of an anomaly core.<br />
|7 Materials<br>5 Engineering<br>6 Combat<br><br />
|[[File:Plasma.png|32px]]8000 Plasma<br>[[File:Titanium.png|32px]]14000 Titanium<br>[[File:BSPoly_crystal.png|32px]]6000 Bluespace Mesh<br><br />
|-<br />
![[File:BSG Finished.gif]]<br />
|B.S.G<br />
|The Blue Space Gun. Uses a flux anomaly core and a bluespace crystal to produce destructive bluespace energy blasts, inspired by Nanotrasen's BSA division.<br />
| 7 Combat <br> 7 Materials <br> 7 Magnets <br> 7 Powerstorage <br> 7 Bluespace<br />
|{{Materials|Metal=12000|Glass=2000|Silver=4000|Plasma=4000|Titanium=4000|Bluespace=6000}}<br />
|-<br />
![[File:Energybow Large.gif]]<br />
|Energy Crossbow<br />
|A reverse-engineered energy crossbow favored by Syndicate infiltration teams and carp hunters.<br />
|5 Combat<br>5 Materials<br>3 Engineering<br>4 Biotech<br>3 Illegal<br><br />
|[[File:Metal.png|32px]]5000 Metal<br>[[File:Glass.png|32px]]1500 Glass<br>[[File:Uranium.png|32px]]1500 Uranium<br>[[File:Silver.png|32px]]1500 Silver<br><br />
|-<br />
![[File:UniversalSuppressor.png]]<br />
|Universal Suppressor<br />
|A reverse-engineered universal suppressor that fits on most small arms with threaded barrels.<br />
|6 Combat<br>5 Engineering<br>3 Illegal<br><br />
|[[File:Metal.png|32px]]2000 Metal<br>[[File:Silver.png|32px]]500 Silver<br><br />
|-<br />
</tab><br />
<tab name="Equipment"><br />
{|class="wikitable sortable mw-collapsible" width:"100%" style="background-color:#f0e8f0;margin:10pt;"<br />
|- style="background-color:#A06DA0;font-weight:bold; color: white;text-align:center;"<br />
! style='background-color:#A06DA0' width:64px; |Icon<br />
! style='background-color:#A06DA0' width:150px; |Name<br />
! class="unsortable" style='background-color:#A06DA0' |Description<br />
! style='background-color:#A06DA0' width:150px; |Required Tech Levels<br />
! style='background-color:#A06DA0' width:200px; |Required Materials<br />
|-<br />
![[File:Experiwelder.gif]]<br />
|Experimental Welding Tool<br />
|An experimental welder, it automatically generates additional fuel and is less damaging to the eyes.<br />
|4 Materials<br>5 Engineering<br>4 Plasma<br>3 Bluespace<br><br />
|[[File:Metal.png|32px]]1000 Metal<br>[[File:Glass.png|32px]]500 Glass<br>[[File:Plasma.png|32px]]1500 Plasma<br>[[File:Uranium.png|32px]]200 Uranium<br><br />
|-<br />
![[File:Health_hud.png]]<br />
|Health Scanner HUD<br />
|A heads-up display that scans the humans in view and provides accurate data about their health status.<br />
|2 Biotech<br>3 EM Spectrum<br><br />
|[[File:Metal.png|32px]]50 Metal<br>[[File:Glass.png|32px]]50 Glass<br><br />
|-<br />
![[File:Health_hud_night.png]]<br />
|Night Vision Health Scanner HUD<br />
|An advanced medical head-up display that allows doctors to find patients in complete darkness.<br />
|4 Biotech<br>5 EM Spectrum<br><br />
|[[File:Metal.png|32px]]200 Metal<br>[[File:Glass.png|32px]]200 Glass<br>[[File:Uranium.png|32px]]1000 Uranium<br>[[File:Silver.png|32px]]250 Silver<br><br />
|-<br />
![[File:Magboots.png]]<br />
|Magnetic Boots<br />
|Magnetic boots, often used during extravehicular activity to ensure the user remains safely attached to the vehicle.<br />
|4 Materials<br>4 EM Spectrum<br>5 Engineering<br><br />
|[[File:Metal.png|32px]]4500 Metal<br>[[File:Silver.png|32px]]1500 Silver<br>[[File:Gold.png|32px]]2500 Gold<br><br />
|-<br />
![[File:NightVision.png]]<br />
|Night Vision Goggles<br />
|Goggles that let you see through darkness unhindered.<br />
|4 EM Spectrum<br><br />
|[[File:Metal.png|32px]]100 Metal<br>[[File:Glass.png|32px]]100 Glass<br>[[File:Uranium.png|32px]]1000 Uranium<br><br />
|-<br />
![[File:Sec_hud.png]]<br />
|Security HUD<br />
|A heads-up display that scans the humans in view and provides accurate data about their ID status.<br />
|3 EM Spectrum<br>2 Combat<br><br />
|[[File:Metal.png|32px]]50 Metal<br>[[File:Glass.png|32px]]50 Glass<br><br />
|-<br />
![[File:Sec_hud_night.png]]<br />
|Night Vision Security HUD<br />
|A heads-up display which provides ID data and vision in complete darkness.<br />
|5 EM Spectrum<br>4 Combat<br><br />
|[[File:Metal.png|32px]]200 Metal<br>[[File:Glass.png|32px]]200 Glass<br>[[File:Uranium.png|32px]]1000 Uranium<br>[[File:Gold.png|32px]]350 Gold<br><br />
|-<br />
![[File:Skills HUD.png]]<br />
|Skills HUD<br />
|A heads-up display capable of showing the employment history records of NT crew members.<br />
|2 Combat<br>3 EM Spectrum<br><br />
|[[File:Metal.png|32px]]500 Metal<br>[[File:Glass.png|32px]]500 Glass<br><br />
|-<br />
![[File:MGlasses.png]]<br />
|Optical Meson Scanners<br />
|Used for seeing walls, floors, and stuff through anything.<br />
|3 Materials<br>3 EM Spectrum<br>3 Engineering<br><br />
|[[File:Metal.png|32px]]200 Metal<br>[[File:Glass.png|32px]]300 Glass<br>[[File:Plasma.png|32px]]100 Plasma<br><br />
|-<br />
![[File:Mesons_night.png]]<br />
|Night Vision Optical Meson Scanners<br />
|Prototype meson scanners fitted with an extra sensor which amplifies the visible light spectrum and overlays it to the UHD display. <br />
|5 Materials<br>5 EM Spectrum<br>4 Engineering<br><br />
|[[File:Metal.png|32px]]300 Metal<br>[[File:Glass.png|32px]]400 Glass<br>[[File:Plasma.png|32px]]250 Plasma<br>[[File:Uranium.png|32px]]1000 Uranium<br><br />
|-<br />
![[File:Engineering Goggles.gif]]<br />
|Engineering Scanner Goggles <br />
|Goggles used by engineers. The Meson Scanner mode lets you see basic structural and terrain layouts through walls, the T-ray Scanner mode lets you see underfloor objects such as cables and pipes, and the Radiation Scanner mode lets you see objects contaminated by radiation.<br />
|4 Materials<br>4 Engineering<br>3 Plasma<br>3 EM Spectrum<br><br />
|[[File:Metal.png|32px]]500 Metal<br>[[File:Glass.png|32px]]500 Glass<br>[[File:Plasma.png|32px]]100 Plasma<br><br />
|-<br />
![[File:T-Ray Scanners.png]]<br />
|T-Ray Scanners<br />
|Used by engineering staff to see underfloor objects such as cables and pipes.<br />
|3 Materials<br>2 Engineering<br>2 EM Spectrum<br><br />
|[[File:Metal.png|32px]]500 Metal<br>[[File:Glass.png|32px]]500 Glass<br><br />
|-<br />
![[File:Airhorn.png]]<br />
|Air Horn<br />
|Damn son, where'd you find this?<br />
|4 Materials<br>4 Engineering<br><br />
|[[File:Metal.png|32px]]400 Metal<br>[[File:Bananium.png|32px]]1000 Bananium<br><br />
|-<br />
![[File:BreathMask.png]]<br />
|Breath mask<br />
|A close-fitting mask that can be connected to an air supply.<br />
|1 Materials<br><br />
|[[File:Metal.png|32px]]300 Metal<br>[[File:Glass.png|32px]]200 Glass<br><br />
|-<br />
![[File:Welding Gas Mask.gif]]<br />
|Welding Gas Mask<br />
|A gas mask with built in welding goggles and face shield. Looks like a skull, clearly designed by a nerd.<br />
|2 Materials<br>3 Engineering<br>3 Toxins<br><br />
|[[File:Metal.png|32px]]3000 Metal<br>[[File:Glass.png|32px]]1000 Glass<br><br />
|-<br />
![[File:Seedextractor.png]]<br />
|Portable Seed Extractor<br />
|For the enterprising botanist on the go. Less efficient than the stationary model, it creates one seed per plant.<br />
|2 Engineering<br>3 Biotech<br><br />
|[[File:Metal.png|32px]]1000 Metal<br>[[File:Glass.png|32px]]400 Glass<br><br />
|-<br />
![[File:Chem_Glasses.png]]<br />
|Science Goggles<br />
|A pair of snazzy goggles used to protect against chemical spills. Fitted with an analyzer for scanning items and reagents.<br />
|2 EM Spectrum<br><br />
|[[File:Metal.png|32px]]500 Metal<br>[[File:Glass.png|32px]]500 Glass<br><br />
|-<br />
![[File:Night Vision Science Goggles.png]]<br />
|Night Vision Science Goggles<br />
|A science HUD fitted with a light amplifier.<br />
|6 Engineering<br>4 Plasma<br>5 EM Spectrum<br><br />
|[[File:Metal.png|32px]]250 Metal<br>[[File:Glass.png|32px]]300 Glass<br>[[File:Plasma.png|32px]]250 plasma<br>[[File:Uranium.png|32px]]1000 Uranium<br><br />
|-<br />
![[File:Diagnostic HUD.png]]<br />
|Diagnostic HUD<br />
|A heads-up display capable of analyzing the integrity and status of robotics and exosuits.<br />
|2 Engineering<br>EM spectrum<br><br />
|[[File:Metal.png|32px]]500 Metal<br>[[File:Glass.png|32px]]500 Glass<br><br />
|-<br />
![[File:Night Vision Diagnostic HUD.png]]<br />
|Night Vision Diagnostic HUD<br />
|A robotics diagnostic HUD fitted with a light amplifier.<br />
|6 Engineering<br>4 Plasma<br>4 Power storage<br>5 EM Spectrum<br><br />
|[[File:Metal.png|32px]]600 Metal<br>[[File:Glass.png|32px]]600 Glass<br>[[File:Uranium.png|32px]]1000 Uranium<br>[[File:Plasma.png|32px]]300 Plasma<br><br />
|-<br />
![[File:Hydroponic HUD.png]]<br />
|Hydroponic HUD<br />
|A heads-up display capable of analyzing the health and status of plants growing in hydro trays and soil.<br />
|3 Biotech<br>3 EM Spectrum<br><br />
|[[File:Metal.png|32px]]50 Metal<br>[[File:Glass.png|32px]]50 Glass<br><br />
|-<br />
![[File:Night Vision Hydroponic HUD.png]]<br />
|Night Vision Hydroponic HUD<br />
|A hydroponic HUD fitted with a light amplifier.<br />
|6 Engineering<br>4 Plasma<br>4 Biotech<br>5 EM Spectrum<br><br />
|[[File:Metal.png|32px]]200 Metal<br>[[File:Glass.png|32px]]200 Glass<br>[[File:Plasma.png|32px]]200 Plasma<br>[[File:Uranium.png|32px]]1000 Uranium<br><br />
|-<br />
![[File:Powerdrill1.png]]<br />
|Hand Drill<br />
|A simple hand drill that can switch between a screwdriver and wrench drill bit.<br />
|4 Materials<br>6 Engineeering<br><br />
|[[File:Metal.png|32px]]3500 Metal<br>[[File:Silver.png|32px]]1500 Silver<br>[[File:Titanium.png|32px]]2500 Titanium<br><br />
|-<br />
![[File:Jawsoflife.png]]<br />
|Jaws of Life<br />
|A set of jaws of life, the magic of science has managed to fit it down into a device small enough to fit in a tool belt.<br />
|4 Materials<br>6 Engineering<br>6 EM Spectrum<br><br />
|[[File:Metal.png|32px]]4500 Metal<br>[[File:Silver.png|32px]]2500 Silver<br>[[File:Titanium.png|32px]]3500 Titanium<br><br />
|-<br />
![[File:Bluespace Closet.gif]]<br />
|Bluespace Closet<br />
|A storage unit that moves and stores through the fourth dimension. Can be walked through, even while closed.<br />
|4 Engineering<br>3 Plasma<br>5 Bluespace<br>4 EM Spectrum<br>5 Data Theory<br><br />
|[[File:Metal.png|32px]]5000 Metal<br>[[File:Plasma.png|32px]]2500 Plasma<br>[[File:Titanium.png|32px]]500 Titanium<br>[[File:BSPoly_crystal.png|32px]]500 Bluespace Mesh<br><br />
|-<br />
![[File:Alien Wrench.png]]<br />
|Alien Wrench<br />
|An Alien variant of a wrench. Far faster than a standard wrench.<br />
|5 Materials<br>5 Engineering<br><br />
|[[File:Metal.png|32px]]5000 Metal<br>[[File:Silver.png|32px]]2500 Silver<br>[[File:Plasma.png|32px]]1000 Plasma<br>[[File:Titanium.png|32px]]2000 Titanium<br>[[File:Diamond.png|32px]]2000 Diamond<br><br />
|-<br />
![[File:Alien Wirecutters.png]]<br />
|Alien Wirecutters<br />
|An Alien variant of wirecutters. Far faster than standard wirecutters.<br />
|5 Materials<br>5 Engineering<br><br />
|[[File:Metal.png|32px]]5000 Metal<br>[[File:Silver.png|32px]]2500 Silver<br>[[File:Plasma.png|32px]]1000 Plasma<br>[[File:Titanium.png|32px]]2000 Titanium<br>[[File:Diamond.png|32px]]2000 Diamond<br><br />
|-<br />
![[File:AlienScrew.gif]]<br />
|Alien Screwdriver<br />
|An Alien variant of a screwdriver. Far faster than a normal screwdriver.<br />
|5 Materials<br>5 Engineering<br><br />
|[[File:Metal.png|32px]]5000 Metal<br>[[File:Silver.png|32px]]2500 Silver<br>[[File:Plasma.png|32px]]1000 Plasma<br>[[File:Titanium.png|32px]]2000 Titanium<br>[[File:Diamond.png|32px]]2000 Diamond<br><br />
|-<br />
![[File:AlienCrowbar.gif]]<br />
|Alien Crowbar<br />
|An Alien variant of a crowbar. Far faster than a typical crowbar.<br />
|5 Materials<br>5 Engineering<br>4 Alientech<br><br />
|[[File:Metal.png|32px]]5000 Metal<br>[[File:Silver.png|32px]]2500 Silver<br>[[File:Plasma.png|32px]]1000 Plasma<br>[[File:Titanium.png|32px]]2000 Titanium<br>[[File:Diamond.png|32px]]2000 Diamond<br><br />
|-<br />
![[File:Alien welding tool.png]]<br />
|Alien Welding Tool<br />
|An Alien variant of a welding tool. Far faster than a normal welding tool, and automatically generates fuel.<br />
|5 Engineering<br>5 Plasma<br><br />
|[[File:Metal.png|32px]]5000 Metal<br>[[File:Silver.png|32px]]2500 Silver<br>[[File:Plasma.png|32px]]5000 Plasma<br>[[File:Titanium.png|32px]]2000 Titanium<br>[[File:Diamond.png|32px]]2000 Diamond<br><br />
|-<br />
![[File:Alien Multitool.png]]<br />
|Alien Multitool<br />
|An Alien variant of a multitool. Displays the functions of wires when hacking.<br />
|5 Engineering<br>5 Data Theory<br><br />
|[[File:Metal.png|32px]]5000 Metal<br>[[File:Silver.png|32px]]2500 Silver<br>[[File:Plasma.png|32px]]5000 Plasma<br>[[File:Titanium.png|32px]]2000 Titanium<br>[[File:Diamond.png|32px]]2000 Diamond<br><br />
|-<br />
</tab><br />
<tab name="Medical"><br />
{|class="wikitable sortable mw-collapsible" width:"100%" style="background-color:#f0e8f0;margin:10pt;"<br />
|- style="background-color:#A06DA0;font-weight:bold; color: white;text-align:center;"<br />
! style='background-color:#A06DA0' width:64px; |Icon<br />
! style='background-color:#A06DA0' width:150px; |Name<br />
! class="unsortable" style='background-color:#A06DA0' |Description<br />
! style='background-color:#A06DA0' width:150px; |Required Tech Levels<br />
! style='background-color:#A06DA0' width:200px; |Required Materials<br />
|-<br />
![[File:Adv_mass_spec.png]]<br />
|Advanced Reagent Scanner<br />
|A device for identifying chemicals and their proportions.<br />
|2 Biotech<br>4 EM Spectrum<br><br />
|[[File:Metal.png|32px]]30 Metal<br>[[File:Glass.png|32px]]20 Glass<br><br />
|-<br />
![[File:Beakerbluespace.gif]]<br />
|Bluespace Beaker<br />
|A bluespace beaker, powered by experimental bluespace technology and Element Cuban combined with the Compound Pete. Can hold up to 300 units.<br />
|2 Bluespace<br>6 Materials<br><br />
|[[File:Metal.png|32px]]3000 Metal<br>[[File:Plasma.png|32px]]3000 Plasma<br>[[File:Diamond.png|32px]]500 Diamond<br><br />
|-<br />
![[File:Beakercryo.gif]]<br />
|Cryostasis Beaker<br />
|A cryostasis beaker that allows for chemical storage without reactions. Can hold up to 50 units.<br />
|2 Materials<br><br />
|[[File:Metal.png|32px]]3000 Metal<br><br />
|-<br />
![[File:Cyborg_analyzer.png]]<br />
|Cyborg Analyzer<br />
|A hand-held scanner able to diagnose robotic injuries.<br />
|2 Data Theory<br>2 Biotech<br>2 EM Spectrum<br><br />
|[[File:Metal.png|32px]]30 Metal<br>[[File:Glass.png|32px]]20 Glass<br><br />
|-<br />
![[File:Healthupgrade.png]]<br />
|Health Analyzer Upgrade<br />
|An upgrade unit for expanding the functionality of a health analyzer.<br />
|2 Biotech<br>2 EM Spectrum<br><br />
|[[File:Metal.png|32px]]20 Metal<br>[[File:Glass.png|32px]]20 Glass<br><br />
|-<br />
![[File:Handheld_defib.png]]<br />
|Handheld Defibrillator<br />
|Used to restart stopped hearts.<br />
|2 Biotech<br>3 EM Spectrum<br><br />
|[[File:Metal.png|32px]]20 Metal<br>[[File:Glass.png|32px]]20 Glass<br><br />
|-<br />
![[File:Defrib.gif|64px]]<br />
|Defibrillator<br />
|A device that delivers powerful shocks to detachable paddles that resuscitate incapacitated patients.<br />
|7 Materials<br>5 Biotech<br>5 Power Storage<br><br />
|[[File:Metal.png|32px]]5000 Metal<br>[[File:Glass.png|32px]]2000 Glass<br>[[File:Silver.png|32px]]1000 Silver<br><br />
|-<br />
![[File:Defibrilator Wall Mount.png]]<br />
|Defibrilator Wall Mount<br />
|A frame for a defibrillator mount.<br />
|4 Power Storage<br>3 Biotech<br>3 EM Spectrum<br><br />
|[[File:Metal.png|32px]]2000 Metal<br>[[File:Glass.png|32px]]1000 Glass<br><br />
|-<br />
![[File:Crewmonitor.gif|64px]]<br />
|Handheld Crew Monitor<br />
|A device for tracking crew members on the station.<br />
|4 Biotech<br>3 EM Spectrum<br>3 Materials<br><br />
|[[File:Metal.png|32px]]30 Metal<br>[[File:Glass.png|32px]]20 Glass<br><br />
|-<br />
![[File:MMI empty.png]]<br />
|Man-Machine Interface<br />
|The Warrior's bland acronym, MMI, obscures the true horror of this monstrosity.<br />
|2 Data Theory<br>3 Biotech<br><br />
|[[File:Metal.png|32px]]1000 Metal<br>[[File:Glass.png|32px]]500 Glass<br><br />
|-<br />
![[File:Robotic_brain.png]]<br />
|Robotic Brain<br />
|An advanced circuit, capable of housing a non-sentient synthetic intelligence.<br />
|3 Plasma<br>4 Biotech<br>5 Data Theory<br><br />
|[[File:Metal.png|32px]]1700 Metal<br>[[File:Glass.png|32px]]1350 Glass<br>[[File:Gold.png|32px]]500 Gold<br><br />
|-<br />
![[File:Cyborg_upgrade.png]]<br />
|Man-Machine Interface Radio Upgrade<br />
|Enables radio capability on MMIs when either installed directly on the MMI, or through a cyborg's chassis.<br />
|2 Engineering<br>2 Biotech<br>3 Data Theory<br><br />
|[[File:Metal.png|32px]]200 Metal<br><br />
|-<br />
![[File:Nanopaste.png]]<br />
|Nanopaste<br />
|A tube of paste containing swarms of repair nanites. Very effective in repairing robotic machinery.<br />
|4 Materials<br>3 Engineering<br><br />
|[[File:Metal.png|32px]]7000 Metal<br>[[File:Glass.png|32px]]7000 Glass<br><br />
|-<br />
![[File:Reagentscanbasic.png]]<br />
|Reagent Scanner<br />
|A device for identifying chemicals.<br />
|2 Biotech<br>2 EM Spectrum<br><br />
|[[File:Metal.png|32px]]30 Metal<br>[[File:Glass.png|32px]]20 Glass<br><br />
|-<br />
![[File:Basic laserscalpel.png]]<br />
|Basic Laser Scalpel<br />
|A basic laser scalpel, capable of performing several surgical steps.<br />
|2 Materials<br>2 Biotech<br>2 EM Spectrum<br><br />
|[[File:Metal.png|32px]]2000 Metal<br>[[File:Glass.png|32px]]1500 Glass<br><br />
|-<br />
![[File:Improved Laser Scalpel.png]]<br />
|Improved Laser Scalpel<br />
|A scalpel augmented with a directed laser. This one looks somewhat advanced.<br />
|4 Materials<br>3 Biotech<br>4 EM Spectrum<br><br />
|[[File:Metal.png|32px]]2000 Metal<br>[[File:Glass.png|32px]]1500 Glass<br>[[File:Silver.png|32px]]1000 Silver<br><br />
|-<br />
![[File:Scalpellaser.png]]<br />
|Advanced Laser Scalpel<br />
|A scalpel augmented with a directed laser. Extremely fast.<br />
|6 Materials<br>4 Biotech<br>5 EM Spectrum<br><br />
|[[File:Metal.png|32px]]2000 Metal<br>[[File:Glass.png|32px]]1500 Glass<br>[[File:Silver.png|32px]]1000 Silver<br>[[File:Gold.png|32px]]1000 Gold<br><br />
|-<br />
![[File:IMS.png]]<br />
|Incision Management System<br />
|A true extension of the surgeon's body, this marvel instantly and completely prepares an incision allowing for the immediate commencement of therapeutic steps.<br />
|7 Materials<br>4 Biotech<br>5 EM Spectrum<br>4 Data Theory<br />
|[[File:Metal.png|32px]]2000 Metal<br>[[File:Glass.png|32px]]1500 Glass<br>[[File:Silver.png|32px]]1000 Silver<br>[[File:Gold.png|32px]]1000 Gold<br>[[File:Diamond.png|32px]]1000 Diamond<br><br />
|-<br />
![[File:Cyber eyes.png]]<br />
|Welding Shield implant<br />
|These reactive micro-shields will protect you from welders and flashes without obscuring your vision.<br />
|4 Materials<br>5 Engineering<br>4 Plasma<br>4 Biotech<br><br />
|[[File:Metal.png|32px]]600 Metal<br>[[File:Glass.png|32px]]400 Glass<br><br />
|-<br />
![[File:Breathing tube.png]]<br />
|Breathing Tube Implant<br />
|Allows you to use internals without a mask and protects you from being choked.<br />
|2 Materials<br>3 Biotech<br><br />
|[[File:Metal.png|32px]]600 Metal<br>[[File:Glass.png|32px]]250 Glass<br><br />
|-<br />
![[File:Arm implant.png]]<br />
|Surgical Arm Implant<br />
|A set of surgical tools hidden behind a concealed panel on the user's arm.<br />
|3 Materials<br>3 Engineering<br>3 Biotech<br>3 EM Spectrum<br>2 Data Theory<br><br />
|[[File:Metal.png|32px]]2500 Metal<Br>[[File:Glass.png|32px]]1500 Glass<br>[[File:Silver.png|32px]]1500 Silver<br><br />
|-<br />
![[File:Arm implant.png]]<br />
|Toolset Arm Implant<br />
|A stripped-down version of engineering cyborg toolset, designed to be installed on subject's arm. Contains all necessary tools.<br />
|3 Materials<br>4 Engineering<br>4 Power Storage<br>4 Biotech<br><br />
|[[File:Metal.png|32px]]2500 Metal<br>[[File:Glass.png|32px]]1500 Glass<br>[[File:Silver.png|32px]]1500 Silver<br><br />
|-<br />
![[File:Arm_implant.png]]<br />
|Janitorial Toolset Implant<br />
|A set of janitorial tools hidden behind a concealed panel on the user's arm.<br />
|3 Materials<br>4 Engineering<br>4 Biotech<br><br />
|[[File:Metal.png|32px]]2500 Metal<br>[[File:Glass.png|32px]]1500 Glass<br>[[File:Silver.png|32px]]1500 Silver<br><br />
|-<br />
![[File:Arm_implant.png]]<br />
|Botanical Toolset Implant<br />
|A set of botanical tools hidden behind a concealed panel on the user's arm.<br />
|3 Materials<br>4 Engineering<br>4 Biotech<br><br />
|[[File:Metal.png|32px]]2500 Metal<br>[[File:Glass.png|32px]]1500 Glass<br>[[File:Silver.png|32px]]1500 Silver<br><br />
|-<br />
![[File:Diagnostic HUD Implant.png]]<br />
|Diagnostic HUD implant<br />
|These cybernetic eye implants will display a diagnostic HUD over everything you see.<br />
|5 Materials<br>4 Engineering<br>4 Biotech<br>4 Data Theory<br><br />
|[[File:Metal.png|32px]]600 Metal<br>[[File:Glass.png|32px]]600 Glass<br>[[File:Silver.png|32px]]500 Silver<br>[[File:Gold.png|32px]]500 Gold<br><br />
|-<br />
![[File:Medical HUD implant.png]]<br />
|Medical HUD implant<br />
|These cybernetic eye implants will display a medical HUD over everything you see.<br />
|5 Materials<br>4 Biotech<br>4 Data Theory<br><br />
|[[File:Metal.png|32px]]600 Metal<br>[[File:Glass.png|32px]]600 Glass<br>[[File:Silver.png|32px]]500 Silver<br>[[File:Gold.png|32px]]500 Gold<br><br />
|-<br />
![[File:SechudImplant.png]]<br />
|Security HUD implant<br />
|These cybernetic eye implants will display a security HUD over everything you see.<br />
|5 Materials<br>4 Biotech<br>3 Combat<br>4 Data Theory<br><br />
|[[File:Metal.png|32px]]600 Metal<br>[[File:Glass.png|32px]]600 Glass<br>[[File:Silver.png|32px]]750 Silver<br>[[File:Gold.png|32px]]750 Gold<br><br />
|-<br />
![[File:Cyber eyes.png]]<br />
|Meson scanner implant<br />
|These cybernetic eyes will allow you to see the structural layout of the station, and, well, everything else.<br />
|4 Materials<br>4 Engineering<br>4 Biotech<br><br />
|[[File:Metal.png|32px]]500 Metal<br>[[File:Glass.png|32px]]500 Glass<br>[[File:Silver.png|32px]]500 Silver<br>[[File:Gold.png|32px]]300 Gold<br><br />
|-<br />
![[File:Cyber eyes.png]]<br />
|Thermals Implant<br />
|These cybernetic eye implants will give you thermal vision. Vertical slit pupil included.<br />
|6 Materials<br>4 Plasma<br>7 Biotech<br>5 EM Spectrum<br>4 Data Theory<br><br />
|[[File:Metal.png|32px]]600 Metal<br>[[File:Glass.png|32px]]600 Glass<br>[[File:Silver.png|32px]]600 Silver<br>[[File:Gold.png|32px]]600 Gold<br>[[File:Plasma.png|32px]]1000 Plasma<br>[[File:Diamond.png|32px]]2000 Diamond<br><br />
|-<br />
![[File:Antidrop.png]]<br />
|Anti-Drop implant<br />
|An implant that will prevent you from dropping items when activated.<br />
|5 Materials<br>5 Biotech<br>6 Data Theory<br><br />
|[[File:Metal.png|32px]]600 Metal<br>[[File:Glass.png|32px]]600 Glass<br>[[File:Silver.png|32px]]400 Silver<br>[[File:Gold.png|32px]]400 Gold<br><br />
|-<br />
![[File:CNS_rebooter.png]]<br />
|CNS Rebooter implant<br />
|This implant will automatically restart your central nervous system, reducing downtime when stunned.<br />
|6 Materials<br>6 Biotech<br>5 Data Theory<br><br />
|[[File:Metal.png|32px]]600 Metal<br>[[File:Glass.png|32px]]600 Glass<br>[[File:Silver.png|32px]]500 Silver<br>[[File:Gold.png|32px]]1000 Gold<br><br />
|-<br />
![[File:CNS_rebooter.png]]<br />
|Comical implant<br />
|Uh oh<br />
|2 Materials<br>2 Biotech<br><br />
|[[File:Metal.png|32px]]200 Metal<br>[[File:Glass.png|32px]]200 Glass<br>[[File:Bananium.png|32px]]200 Bananium<br><br />
|-<br />
![[File:Neural Jumpstarter.png]]<br />
|Neural Jumpstarter Implant<br />
|This implant will automatically attempt to jolt you awake when it detects you have fallen unconscious. Has a short cooldown, incompatible with the CNS Rebooter.<br />
|6 Materials<br>6 Biotech<br>5 Data Theory<br><br />
|[[File:Metal.png|32px]]600 Metal<br>[[File:Glass.png|32px]]600 Glass<br>[[File:Silver.png|32px]]500 Silver<br>[[File:Gold.png|32px]]1000 Gold<br><br />
|-<br />
![[File:Nutriment pump implant.png]]<br />
|Nutriment pump implant<br />
|This implant with synthesize and pump into your bloodstream a small amount of nutriment when you are starving.<br />
|3 Materials<br>4 Power Storage<br>3 Biotech<br><br />
|[[File:Metal.png|32px]]500 Metal<br>[[File:Glass.png|32px]]500 Glass<br>[[File:Gold.png|32px]]500 Gold<br><br />
|-<br />
![[File:Nutriment pump implant PLUS.png]]<br />
|Nutriment pump implant PLUS<br />
|This implant will synthesize and pump into your bloodstream a small amount of nutriment when you are hungry.<br />
|5 Materials<br>4 Power Storage<br>4 Biotech<br><br />
|[[File:Metal.png|32px]]600 Metal<br>[[File:Glass.png|32px]]600 Glass<br>[[File:Gold.png|32px]]500 Gold<br>[[File:Uranium.png|32px]]750 Uranium<br><br />
|-<br />
![[File:Reviver.png]]<br />
|Reviver implant<br />
|This implant will attempt to revive you if you lose consciousness. For the faint of heart! Exposing this implant to an EMP is not recommended.<br />
|5 Materials<br>5 Biotech<br>4 Data Theory<br><br />
|[[File:Metal.png|32px]]800 Metal<br>[[File:Glass.png|32px]]800 Glass<br>[[File:Gold.png|32px]]300 Gold<br>[[File:Uranium.png|32px]]500 Uranium<br><br />
|-<br />
![[File:Implantor.gif]]<br />
|Implanter<br />
|A sterile automatic implant injector.<br />
|2 Materials<br>3 Biotech<br>2 Data Theory<br><br />
|[[File:Metal.png|32px]]600 Metal<br>[[File:Glass.png|32px]]200 Glass<br><br />
|-<br />
![[File:Implant case.png]]<br />
|Implant Case<br />
|A glass case containing an implant.<br />
|2 Biotech<br><br />
|[[File:Glass.png|32px]]500 Glass<br><br />
|-<br />
![[File:Implant.png]]<br />
|Chemical Implant Case<br />
|A glass case containing a remote chemical implant.<br />
|3 Materials<br>5 Biotech<br><br />
|[[File:Glass.png|32px]]700 Glass<br><br />
|-<br />
![[File:Implant.png]]<br />
|Sad Trombone Implant Case<br />
|Makes death amusing.<br />
|3 Materials<br>5 Biotech<br><br />
|[[File:Glass.png|32px]]500 Glass<br>[[File:Bananium.png|32px]]500 Bananium<br><br />
|-<br />
![[File:Implant.png]]<br />
|Tracking Implant Case<br />
|A glass case containing a tracking implant.<br />
|2 Materials<br>3 Biotech<br> 3 EM Spectrum<br>2 Data Theory<br><br />
|[[File:Metal.png|32px]]500 Metal<br>[[File:Glass.png|32px]]500 Glass<br><br />
|-<br />
![[File:Cyber eyes.png]]<br />
|Cybernetic Eyes<br />
|A pair of basic cybernetics that perfectly mimic the functions of human eyes.<br />
|4 Materials<br>4 Biotech<br><br />
|[[File:Metal.png|32px]]500 Metal<br>[[File:Glass.png|32px]]500 Glass<br><br />
|-<br />
![[File:Cybernetic Ears.png]]<br />
|Cybernetic Ears<br />
|A basic cybernetic designed to mimic the operation of ears.<br />
|4 Materials<br>4 Biotech<br><br />
|[[File:Metal.png|32px]]500 Metal<br>[[File:Glass.png|32px]]500 Glass<br><br />
|-<br />
![[File:Cybernetic Liver.png]]<br />
|Cybernetic Liver<br />
|An electronic device designed to mimic the functions of a of human liver.<br />
|4 Materials<br>4 Biotech<br><br />
|[[File:Metal.png|32px]]500 Metal<br>[[File:Glass.png|32px]]500 Glass<br><br />
|-<br />
![[File:Cybernetic Kidneys.png]]<br />
|Cybernetic Kidneys<br />
|An electronic device designed to mimic the functions of a pair of kidneys.<br />
|4 Materials<br>4 Biotech<br><br />
|[[File:Metal.png|32px]]500 Metal<br>[[File:Glass.png|32px]]500 Glass<br><br />
|-<br />
![[File:Cybernetic_heart.gif]]<br />
|Cybernetic Heart<br />
|An electronic device designed to mimic the functions of an organic human heart.<br />
|4 Materials<br>4 Biotech<br><br />
|[[File:Metal.png|32px]]500 Metal<br>[[File:Glass.png|32px]]500 Glass<br><br />
|-<br />
![[File:Upgraded Cybernetic Heart.gif]]<br />
|Upgraded Cybernetic Heart<br />
|A more advanced version of a cybernetic heart. Grants the user additional stamina and heart stability, but the electronics are vulnerable to shock. Can be emagged for additional benefits.<br />
|5 Materials<br>5 Engineering<br>5 Biotech<br><br />
|[[File:Metal.png|32px]]500 Metal<br>[[File:Glass.png|32px]]500 Glass<br>[[File:Silver.png|32px]]500 Silver<br><br />
|-<br />
![[File:Cybernetic Lungs.png]]<br />
|Cybernetic Lungs<br />
|An electronic device designed to mimic the functions of a pair of human lungs.<br />
|4 Materials<br>4 Biotech<br><br />
|[[File:Metal.png|32px]]500 Metal<br>[[File:Glass.png|32px]]500 Glass<br><br />
|-<br />
![[File:Upgraded Cybernetic Lungs.png]]<br />
|Upgraded Cybernetic Lungs<br />
|A more advanced version of the stock cybernetic lungs. They are capable of filtering out lower levels of toxins and carbon dioxide.<br />
|5 Materials<br>5 engineering<br>5 Biotech<br><br />
|[[File:Metal.png|32px]]500 Metal<br>[[File:Glass.png|32px]]500 Glass<br>[[File:Silver.png|32px]]500 Silver<br><br />
|-<br />
![[File:AlienScalpel.png]]<br />
|Alien Scalpel<br />
|An Alien variant of a scalpel.<br />
|4 Materials<br>4 Biotech<br>4 Alientech<br><br />
|[[File:Metal.png|32px]]2000 Metal<br>[[File:Silver.png|32px]]1500 Silver<br>[[File:Plasma.png|32px]]500 Plasma<br>[[File:Titanium.png|32px]]1500 Titanium<br><br />
|-<br />
![[File:AlienHemostat.png]]<br />
|Alien Hemostat<br />
|An Alien variant of a hemostat.<br />
|4 Materials<br>4 Biotech<br>4 Alientech<br><br />
|[[File:Metal.png|32px]]2000 Metal<br>[[File:Silver.png|32px]]1500 Silver<br>[[File:Plasma.png|32px]]500 Plasma<br>[[File:Titanium.png|32px]]1500 Titanium<br><br />
|-<br />
![[File:AlienRetractor.png]]<br />
|Alien Retractor<br />
|An Alien variant of a retractor.<br />
|4 Materials<br>4 Biotech<br>4 Alientech<br><br />
|[[File:Metal.png|32px]]2000 Metal<br>[[File:Silver.png|32px]]1500 Silver<br>[[File:Plasma.png|32px]]500 Plasma<br>[[File:Titanium.png|32px]]1500 Titanium<br><br />
|-<br />
![[File:AlienSaw.png]]<br />
|Alien Circular Saw<br />
|An Alien variant of a circular saw.<br />
|4 Materials<br>4 Biotech<br>4 Alientech<br><br />
|[[File:Metal.png|32px]]2000 Metal<br>[[File:Silver.png|32px]]1500 Silver<br>[[File:Plasma.png|32px]]500 Plasma<br>[[File:Titanium.png|32px]]1500 Titanium<br><br />
|-<br />
![[File:Alien Drill.png]]<br />
|Alien drill<br />
|An Alien variant of a drill.<br />
|4 Materials<br>4 Biotech<br>4 Alientech<br><br />
|[[File:Metal.png|32px]]2000 Metal<br>[[File:Silver.png|32px]]1500 Silver<br>[[File:Plasma.png|32px]]500 Plasma<br>[[File:Titanium.png|32px]]1500 Titanium<br><br />
|-<br />
![[File:AlienCautery.png]]<br />
|Alien Cautery<br />
|An Alien variant of a cautery tool.<br />
|4 Materials<br>4 Biotech<br>4 Alientech<br><br />
|[[File:Metal.png|32px]]2000 Metal<br>[[File:Silver.png|32px]]1500 Silver<br>[[File:Plasma.png|32px]]500 Plasma<br>[[File:Titanium.png|32px]]1500 Titanium<br><br />
|-<br />
![[File:Alien Bone gel.png]]<br />
|Alien Bone Gel<br />
|An Alien variant of bone gel.<br />
|4 Materials<br>4 Biotech<br>4 Alientech<br><br />
|[[File:Metal.png|32px]]2000 Metal<br>[[File:Silver.png|32px]]500 Silver<br>[[File:Plasma.png|32px]]500 Plasma<br>[[File:Titanium.png|32px]]1500 Titanium<br><br />
|-<br />
![[File:Alien Bone Setter.png]]<br />
|Alien Bone Setter<br />
|An Alien variant of a bone setter.<br />
|4 Materials<br>4 Biotech<br>4 Alientech<br><br />
|[[File:Metal.png|32px]]2000 Metal<br>[[File:Silver.png|32px]]1500 Silver<br>[[File:Plasma.png|32px]]500 Plasma<br>[[File:Titanium.png|32px]]1500 Titanium<br><br />
|-<br />
![[File:Alien FixOVein.png]]<br />
|Alien FixOVein<br />
|An Alien variant of fixOVein.<br />
|4 Materials<br>4 Biotech<br>4 Alientech<br><br />
|[[File:Metal.png|32px]]2000 Metal<br>[[File:Silver.png|32px]]1500 Silver<br>[[File:Plasma.png|32px]]500 Plasma<br>[[File:Titanium.png|32px]]1500 Titanium<br><br />
|-<br />
![[File:Arm_implant.png]]<br />
|Hacking Arm Implant<br />
|A small arm implant containing an advanced screwdriver, wirecutters, and multitool designed for engineers and on-the-field machine modification. The multitool shows the functions of wires when hacking. Actually legal, despite what the name may make you think. <br />
|3 Materials<br>5 Engineering<br>4 Biotech<br>4 Data Theory<br>4 AlienTech<br><br />
|[[File:Metal.png|32px]]5000 Metal<br>[[File:Silver.png|32px]]2500 Silver<br>[[File:Plasma.png|32px]]5000 Plasma<br>[[File:Titanium.png|32px]]2000 Titanium<br>[[File:Diamond.png|32px]]2000 Diamond<br><br />
|-<br />
![[File:Cyber eyes.png]]<br />
|X-ray Implant<br />
|These cybernetic eyes will give you X-ray vision. Blinking is futile.<br />
|7 Materials<br>6 Plasma<br>8 Biotech<br>5 EM Spectrum<br>5 Data Theory<br><br />
|[[File:Metal.png|32px]]600 Metal<br>[[File:Glass.png|32px]]600 Glass<br>[[File:Silver.png|32px]]600 Silver<br>[[File:Gold.png|32px]]600 Gold<br>[[File:Plasma.png|32px]]1000 Plasma<br>[[File:Uranium.png|32px]]1000 Uranium<br>[[File:Diamond.png|32px]]1000 Diamond<br>[[File:BSPoly_crystal.png|32px]]1000 Bluespace Mesh<br><br />
|-<br />
</tab><br />
<tab name="Miscellaneous"><br />
{|class="wikitable sortable mw-collapsible" width:"100%" style="background-color:#f0e8f0;margin:10pt;"<br />
|- style="background-color:#A06DA0;font-weight:bold; color: white;text-align:center;"<br />
! style='background-color:#A06DA0' width:64px; |Icon<br />
! style='background-color:#A06DA0' width:150px; |Name<br />
! class="unsortable" style='background-color:#A06DA0' |Description<br />
! style='background-color:#A06DA0' width:150px; |Required Tech Levels<br />
! style='background-color:#A06DA0' width:200px; |Required Materials<br />
|-<br />
![[File:comp_design_or_tech_disk.png]]<br />
|Design Storage Disk<br />
|Produce additional disks for storing device designs.<br />
|1 Data Theory<br><br />
|[[File:Metal.png|32px]]30 Metal<br>[[File:Glass.png|32px]]10 Glass<br><br />
|-<br />
![[File:comp_design_or_tech_disk.png]]<br />
|Technology Data Storage Disk<br />
|Produce additional disks for storing technology data.<br />
|1 Data Theory<br><br />
|[[File:Metal.png|32px]]30 Metal<br>[[File:Glass.png|32px]]10 Glass<br><br />
|-<br />
![[File:Muzzle.png]]<br />
|Safety Muzzle<br />
|Can prevent vampires from biting people, or prevent annoying people from talking.<br />
|1 Materials<br><br />
|[[File:Metal.png|32px]]500 Metal<br>[[File:Glass.png|32px]]50 Glass<br><br />
|-<br />
![[File:Muzzle.png]]<br />
|Shock Muzzle<br />
|A muzzle designed to prevent biting. This one is fitted with a behaviour correction system.<br />
|1 Materials<br>1 Engineering<br><br />
|[[File:Metal.png|32px]]500 Metal<br>[[File:Glass.png|32px]]50 Glass<br><br />
|-<br />
![[File:Plant data disk.gif]]<br />
|Plant data disk<br />
|A disk for storing plant genetic data.<br />
|3 Biotech<br>4 Data Theory<br><br />
|[[File:Metal.png|32px]]200 Metal<br>[[File:Glass.png|32px]]100 Glass<br><br />
|-<br />
![[File:IntelliCard.png]]<br />
|IntelliCard<br />
|A high-capacity storage drive, capable of holding an AI unit. Active AIs can interact with their environment if the card's wireless function is enabled.<br />
|4 Data Theory<br>4 Materials<br><br />
|[[File:Glass.png|32px]]1000 Glass<br>[[File:Gold.png|32px]]200 Gold<br><br />
|-<br />
![[File:Pai.png]]<br />
|Personal Artificial Intelligence Card<br />
|An advanced personality circuit. Can be used to download a PAI for companionship.<br />
|2 Data Theory<br><br />
|[[File:Metal.png|32px]]500 Metal<br>[[File:Glass.png|32px]]500 Glass<br><br />
|-<br />
![[File:Camera.png]]<br />
|Digital Camera<br />
|Can take photos. Photo sizes can be 1x1, 3x3, 5x5, and 7x7.<br />
|2 Materials<br>2 Data Theory<br><br />
|[[File:Metal.png|32px]]500 Metal<br>[[File:Glass.png|32px]]300 Glass<br><br />
|-<br />
![[File:comp_design_or_tech_disk.png]]<br />
|Genetics Data Disk<br />
|A type of data disk used for storing genetic or cloning data.<br />
|2 Biotech<br>3 Data Theory<br><br />
|[[File:Metal.png|32px]]300 Metal<br>[[File:Glass.png|32px]]100 Glass<br><br />
|-<br />
![[File:EmergencyTank.png]]<br />
|Empty Emergency Oxygen Tank<br />
|Used for emergencies. Contains very little oxygen.<br />
|1 Materials<br><br />
|[[File:Metal.png|32px]]500 Metal<br>[[File:Glass.png|32px]]100 Glass<br><br />
|-<br />
![[File:EmergencyOxygenTank.png]]<br />
|Empty Extended Emergency Oxygen Tank<br />
|Used for emergencies. Contains a small amount of oxygen.<br />
|1 Materials<br><br />
|[[File:Metal.png|32px]]800 Metal<br>[[File:Glass.png|32px]]100 Glass<br><br />
|-<br />
![[File:Empty Double Emergency Oxygen Tank.png]]<br />
|Empty Double Emergency Oxygen Tank<br />
|Used for emergencies. Contains a moderate amount of oxygen.<br />
|1 Materials<br><br />
|[[File:Metal.png|32px]]1500 Metal<br>[[File:Glass.png|32px]]200 Glass<br><br />
|-<br />
![[File:OxygenTank.png]]<br />
|Empty Oxygen Tank<br />
|A tank of oxygen.<br />
|1 Materials<br><br />
|[[File:Metal.png|32px]]3000 Metal<br>[[File:Glass.png|32px]]500 Glass<br><br />
|- <br />
</tab><br />
<tab name="Stock Parts"><br />
{|class="wikitable sortable mw-collapsible" width:"100%" style="background-color:#f0e8f0;margin:10pt;"<br />
|- style="background-color:#A06DA0;font-weight:bold; color: white;text-align:center;"<br />
! style='background-color:#A06DA0' width:64px; |Icon<br />
! style='background-color:#A06DA0' width:150px; |Name<br />
! class="unsortable" style='background-color:#A06DA0' |Description<br />
! style='background-color:#A06DA0' width:150px; |Required Tech Levels<br />
! style='background-color:#A06DA0' width:200px; |Required Materials<br />
|-<br />
![[File:Capacitor.png]]<br />
|Basic Capacitor<br />
|A stock part used in the construction of various devices.<br />
|1 Power Storage<br><br />
|[[File:Metal.png|32px]]50 Metal<br>[[File:Glass.png|32px]]50 Glass<br><br />
|-<br />
![[File:Scanning Module.png]]<br />
|Basic Scanning Module<br />
|A stock part used in the construction of various devices.<br />
|1 EM Spectrum<br><br />
|[[File:Metal.png|32px]]50 Metal<br>[[File:Glass.png|32px]]20 Glass<br><br />
|-<br />
![[File:Micro Manipulator.png]]<br />
|Micro Manipulator<br />
|A stock part used in the construction of various devices.<br />
|1 Materials<br>1 Data Theory<br><br />
|[[File:Metal.png|32px]]30 Metal<br><br />
|-<br />
![[File:Micro-laser.png]]<br />
|Basic Micro-Laser<br />
|A stock part used in the construction of various devices.<br />
|1 EM Spectrum<br><br />
|[[File:Metal.png|32px]]10 Metal<br>[[File:Glass.png|32px]]20 Glass<br><br />
|-<br />
![[File:Matter bin.png]]<br />
|Basic Matter Bin<br />
|A stock part used in the construction of various devices.<br />
|1 Materials<br><br />
|[[File:Metal.png|32px]]80 Metal<br><br />
|-<br />
![[File: Rped.gif]]<br />
|Rapid Part Exchange Device<br />
|Special mechanical module made to store, sort, and apply standard machine parts.<br />
|3 Engineering<br>3 Materials<br><br />
|[[File:Metal.png|32px]]15000 Metal<br>[[File:Glass.png|32px]]5000 Glass<br><br />
|-<br />
![[File:Alien Alloy.png]]<br />
|Alien Alloy<br />
|An Alloy used by people far more advanced then us.<br />
|7 Materials<br>2 Plasma<br>4 Alientech<br><br />
|[[File:Metal.png|32px]]4000 Metal<br>[[File:Plasma.png|32px]]4000 Plasma<br><br />
|-<br />
![[File:Advanced_capacitor.png]]<br />
|Advanced Capacitor<br />
|A stock part used in the construction of various devices.<br />
|3 Power Storage<br><br />
|[[File:Metal.png|32px]]50 Metal<br>[[File:Glass.png|32px]]50 Glass<br><br />
|-<br />
![[File:Advanced_scanning_module.gif]]<br />
|Advanced Scanning Module<br />
|A stock part used in the construction of various devices.<br />
|3 EM Spectrum<br><br />
|[[File:Metal.png|32px]]50 Metal<br>[[File:Glass.png|32px]]20 Glass<br><br />
|-<br />
![[File:Nano_manipulator.png]]<br />
|Nano Manipulator<br />
|A stock part used in the construction of various devices.<br />
|3 Materials<br>2 Data Theory<br><br />
|[[File:Metal.png|32px]]30 Metal<br><br />
|-<br />
![[File:High_micro_laser.png]]<br />
|High-Power Micro-Laser<br />
|A stock part used in the construction of various devices.<br />
|3 EM Spectrum<br><br />
|[[File:Metal.png|32px]]10 Metal<br>[[File:Glass.png|32px]]20 Glass<br><br />
|-<br />
![[File:Advanced_matter_bin.png]]<br />
|Advanced Matter Bin<br />
|A stock part used in the construction of various devices.<br />
|3 Materials<br><br />
|[[File:Metal.png|32px]]80 Metal<br><br />
|-<br />
![[File:Super capacitor.png]]<br />
|Super Capacitor<br />
|A stock part used in the construction of various devices.<br />
|5 Power Storage<br>4 Materials<br><br />
|[[File:Metal.png|32px]]50 Metal<br>[[File:Glass.png|32px]]50 Glass<br>[[File:Gold.png|32px]]20 Gold<br><br />
|-<br />
![[File:Super scanning module.gif]]<br />
|Phasic Scanning Module<br />
|A stock part used in the construction of various devices.<br />
|5 EM Spectrum<br>3 Materials<br><br />
|[[File:Metal.png|32px]]50 Metal<br>[[File:Glass.png|32px]]20 Glass<br>[[File:Silver.png|32px]]10 Silver<br><br />
|-<br />
![[File:Pico manipulator.png]]<br />
|Pico Manipulator<br />
|A stock part used in the construction of various devices.<br />
|5 Materials<br>2 Data Theory<br><br />
|[[File:Metal.png|32px]]30 Metal<br><br />
|-<br />
![[File:Ultra high micro laser.png]]<br />
|Ultra-High-Power Micro-Laser<br />
|A stock part used in the construction of various devices.<br />
|5 EM Spectrum<br>5 Materials<br><br />
|[[File:Metal.png|32px]]10 Metal<br>[[File:Glass.png|32px]]20 Glass<br>[[File:Uranium.png|32px]]10 Uranium<br><br />
|-<br />
![[File:Super matter bin.png]]<br />
|Super Matter Bin<br />
|A stock part used in the construction of various devices.<br />
|5 Materials<br><br />
|[[File:Metal.png|32px]]80 Metal<br><br />
|-<br />
![[File:Quadratic_capacitor.gif]]<br />
|Quadratic Capacitor<br />
|An capacity capacitor used in the construction of a variety of devices.<br />
|5 Materials<br>5 Engineering<br>6 Power Storage<br>5 Bluespace<br><br />
|[[File:Metal.png|32px]]200 Metal<br>[[File:Glass.png|32px]]200 Glass<br>[[File:Gold.png|32px]]100 Gold<br>[[File:Diamond.png|32px]]100 Diamond<br><br />
|-<br />
![[File:Triphasic_scanning_module.gif]]<br />
|Triphasic Scanning Module<br />
|A compact, ultra resolution triphasic scanning module used in the construction of certain devices.<br />
|5 Materials<br>5 Engineering<br>5 Bluespace<br>6 EM Spectrum<br><br />
|[[File:Metal.png|32px]]200 Metal<br>[[File:Glass.png|32px]]200 Glass<br>[[File:Diamond.png|32px]]30 Diamond<br>[[File:BSPoly_crystal.png|32px]]30 Bluespace Mesh<br><br />
|-<br />
![[File:Femto_manipulator.gif]]<br />
|Femto Manipulator<br />
|A tiny little manipulator used in the construction of certain devices.<br />
|7 Materials<br>5 Engineering<br>5 Bluespace<br>5 Data Theory<br><br />
|[[File:Metal.png|32px]]200 Metal<br>[[File:Diamond.png|32px]]30 Diamond<br>[[File:Titanium.png|32px]]30 Titanium<br><br />
|-<br />
![[File:Quadultra_micro_laser.gif]]<br />
|Quad-Ultra Micro-Laser<br />
|A tiny laser used in certain devices.<br />
|5 Materials<br>5 Engineering<br>5 Bluespace<br>6 EM Spectrum<br><br />
|[[File:Metal.png|32px]]200 Metal<br>[[File:Glass.png|32px]]200 Glass<br>[[File:Uranium.png|32px]]100 Uranium<br>[[File:Diamond.png|32px]]60 Diamond<br><br />
|-<br />
![[File:Bluespace_matter_bin.gif]]<br />
|Bluespace Matter Bin<br />
|A Stock part used in the construction of various devices.<br />
|7 Materials<br>5 Engineering<br>5 Bluespace<br><br />
|[[File:Metal.png|32px]]250 Metal<br>[[File:Diamond.png|32px]]100 Diamond<br>[[File:BSPoly_crystal.png|32px]]100 Bluespace Mesh<br><br />
|-<br />
![[File:Bluespace_rped.gif]]<br />
|Bluespace RPED<br />
|A special Bluespace device made to store, sort, and apply standard machine parts from a distance.<br />
|4 Engineering<br>3 Bluespace<br><br />
|[[File:Metal.png|32px]]15000 Metal<br>[[File:Glass.png|32px]]5000 Glass<br>[[File:Silver.png|32px]]2500 Silver<br><br />
|- <br />
|}</tab></tabs><br />
<br />
== Exosuit Fabricator ==<br />
<br />
[[File:Exofab.png]]<br />
<br />
<tabs><br />
<tab name="Cyborg"><br />
{|class="wikitable sortable mw-collapsible" width:"100%" style="background-color:#f0e8f0;margin:10pt;"<br />
|- style="background-color:#A06DA0;font-weight:bold; color: white;text-align:center;"<br />
! style='background-color:#A06DA0' width:64px; |Icon<br />
! style='background-color:#A06DA0' width:150px; |Name<br />
! class="unsortable" style='background-color:#A06DA0' |Description<br />
! style='background-color:#A06DA0' width:150px; |Required Tech Levels<br />
! style='background-color:#A06DA0' width:200px; |Required Materials<br />
|-<br />
![[File:Cyborg endoskeleton.png]]<br />
|Cyborg Endoskeleton<br />
|A complex metal backbone with standard limb sockets and pseudomuscle anchors.<br />
|None<br><br />
|[[File:Metal.png|32px]]15000 Metal<br><br />
|-<br />
![[File:Cyborg Torso.png]]<br />
|Cyborg Torso<br />
|A heavily reinforced case containing cyborg logic boards, with space for a standard power cell.<br />
|None<br><br />
|[[File:Metal.png|32px]]40000 Metal<br><br />
|-<br />
![[File:Cyborg Head.png]]<br />
|Cyborg Head<br />
|A standard reinforced braincase, with spine-plugged neural socket and sensor gimbals.<br />
|None<br><br />
|[[File:Metal.png|32px]]5000 Metal<br> <br />
|-<br />
![[File:Cyborg Left Arm.png]]<br />
|Cyborg Left Arm<br />
|A skeletal limb wrapped in pseudomuscles, with a low-conductivity case.<br />
|None<br><br />
|[[File:Metal.png|32px]]10000 Metal<br><br />
|-<br />
![[File:Cyborg Right Arm.png]]<br />
|Cyborg Right Arm<br />
|A skeletal limb wrapped in pseudomuscles, with a low-conductivity case.<br />
|None<br><br />
|[[File:Metal.png|32px]]10000 Metal<br><br />
|-<br />
![[File:Robotleg.png]]<br />
|Cyborg Left Leg<br />
|A skeletal limb wrapped in pseudomuscles, with a low-conductivity case.<br />
|None<br><br />
|[[File:Metal.png|32px]]10000 Metal<br><br />
|-<br />
![[File:Cyborg Right Leg.png]]<br />
|Cyborg Right Leg<br />
|A skeletal limb wrapped in pseudomuscles, with a low-conductivity case.<br />
|None<br><br />
|[[File:Metal.png|32px]]10000 Metal<br><br />
|-<br />
</tab><br />
<tab name="Cyborg Repair"><br />
{|class="wikitable sortable mw-collapsible" width:"100%" style="background-color:#f0e8f0;margin:10pt;"<br />
|- style="background-color:#A06DA0;font-weight:bold; color: white;text-align:center;"<br />
! style='background-color:#A06DA0' width:64px; |Icon<br />
! style='background-color:#A06DA0' width:150px; |Name<br />
! class="unsortable" style='background-color:#A06DA0' |Description<br />
! style='background-color:#A06DA0' width:150px; |Required Tech Levels<br />
! style='background-color:#A06DA0' width:200px; |Required Materials<br />
|-<br />
![[File:Cyborg Binary Comms Device.png]]<br />
|Cyborg Binary Communication Device<br />
|Allows for Cyborgs to Communicate in binary.<br />
|None<br><br />
|[[File:Metal.png|32px]]2500 Metal<br>[[File:Glass.png|32px]]1000 Glass<br><br />
|-<br />
![[File:Cyborg Radio.png]]<br />
|Cyborg Radio<br />
|A radio for cyborgs.<br />
|None<br><br />
|[[File:Metal.png|32px]]2500 Metal<br>[[File:Glass.png|32px]]1000 Glass<Br><br />
|-<br />
![[File:Actuator.png]]<br />
|Cyborg Actuator<br />
|An actuator for Cyborgs.<br />
|None<br><br />
|[[File:Metal.png|32px]]3500 Metal<br><br />
|-<br />
![[File:Cyborg diag unit.png]]<br />
|Cyborg Diagnosis Unit<br />
|A diagnosis unit for cyborgs.<br />
|None<br><br />
|[[File:Metal.png|32px]]3500 Metal<br><br />
|-<br />
![[File:Cyborg Camera.png]]<br />
|Cyborg Camera<br />
|The eyes of a cyborg.<br />
|None<br><br />
|[[File:Metal.png|32px]]2500 Metal<br>[[File:Glass.png|32px]]1000 Glass<br><br />
|-<br />
![[File:Cyborg armor.png]]<br />
|Cyborg Armor<br />
|Armor designed for cyborgs.<br />
|None<br><br />
|[[File:Metal.png|32px]]5000 Metal<br><br />
|-<br />
</tab><br />
<tab name="Ripley"><br />
{|class="wikitable sortable mw-collapsible" width:"100%" style="background-color:#f0e8f0;margin:10pt;"<br />
|- style="background-color:#A06DA0;font-weight:bold; color: white;text-align:center;"<br />
! style='background-color:#A06DA0' width:64px; |Icon<br />
! style='background-color:#A06DA0' width:150px; |Name<br />
! class="unsortable" style='background-color:#A06DA0' |Description<br />
! style='background-color:#A06DA0' width:150px; |Required Tech Levels<br />
! style='background-color:#A06DA0' width:200px; |Required Materials<br />
|-<br />
![[File:Mech Chassis.png]]<br />
|Exosuit Chassis (APLU "Ripley")<br />
|The chassis of an APLU Ripley.<br />
|None<br><br />
|[[File:Metal.png|32px]]20000 Metal<br><br />
|-<br />
![[File:Ripley Torso.png]]<br />
|Exosuit Torso (APLU "Ripley")<br />
|A torso part of a Ripley APLU. Contains power unit, processing core and life support systems.<br />
|None<br><br />
|[[File:Metal.png|32px]]20000 Metal<br>[[File:Glass.png|32px]]7500 Glass<br><br />
|-<br />
![[File:Ripley Left arm.png]]<br />
|Exosuit Left Arm (APLU "Ripley")<br />
|A Ripley APLU left arm. Data and power sockets are compatible with most exosuit tools.<br />
|None<br><br />
|[[File:Metal.png|32px]]15000 Metal<br><br />
|-<br />
![[File:Ripley Right arm.png]]<br />
|Exosuit Right Arm (APLU "Ripley")<br />
|A Ripley APLU right arm. Data and power sockets are compatible with most exosuit tools.<br />
|None<br><br />
|[[File:Metal.png|32px]]15000 Metal<br><br />
|-<br />
![[File:Ripley Left leg.png]]<br />
|Exosuit Left Leg (APLU "Ripley")<br />
|A Ripley APLU left leg. Contains somewhat complex servodrives and stabilization systems.<br />
|None<br><br />
|[[File:Metal.png|32px]]15000 Metal<br><br />
|-<br />
![[File:Ripley Right leg.png]]<br />
|Exosuit Left leg (APLU "Ripley")<br />
|A Ripley APLU right leg. Contains somewhat complex servodrives and stabilization systems.<br />
|None<br><br />
|[[File:Metal.png|32px]]15000 Metal<br><br />
|-<br />
</tab><br />
<tab name="Firefighter"><br />
{|class="wikitable sortable mw-collapsible" width:"100%" style="background-color:#f0e8f0;margin:10pt;"<br />
|- style="background-color:#A06DA0;font-weight:bold; color: white;text-align:center;"<br />
! style='background-color:#A06DA0' width:64px; |Icon<br />
! style='background-color:#A06DA0' width:150px; |Name<br />
! class="unsortable" style='background-color:#A06DA0' |Description<br />
! style='background-color:#A06DA0' width:150px; |Required Tech Levels<br />
! style='background-color:#A06DA0' width:200px; |Required Materials<br />
|-<br />
![[File:Mech Chassis.png]]<br />
|Exosuit Chassis (APLU "Firefighter")<br />
|The chassis of a Firefighter APLU.<br />
|None<br><br />
|[[File:Metal.png|32px]]20000 Metal<br><br />
|-<br />
![[File:Ripley Torso.png]]<br />
|Exosuit Torso (APLU "Ripley")<br />
|A torso part of a Ripley APLU. Contains power unit, processing core and life support systems.<br />
|None<br><br />
|[[File:Metal.png|32px]]20000 Metal<br>[[File:Glass.png|32px]]7500 Glass<br><br />
|-<br />
![[File:Ripley Left arm.png]]<br />
|Exosuit Left Arm (APLU "Ripley")<br />
|A Ripley APLU left arm. Data and power sockets are compatible with most exosuit tools.<br />
|None<br><br />
|[[File:Metal.png|32px]]15000 Metal<br><br />
|-<br />
![[File:Ripley Right arm.png]]<br />
|Exosuit Right Arm (APLU "Ripley")<br />
|A Ripley APLU right arm. Data and power sockets are compatible with most exosuit tools.<br />
|None<br><br />
|[[File:Metal.png|32px]]15000 Metal<br><br />
|-<br />
![[File:Ripley Left leg.png]]<br />
|Exosuit Left Leg (APLU "Ripley")<br />
|A Ripley APLU left leg. Contains somewhat complex servodrives and stabilization systems.<br />
|None<br><br />
|[[File:Metal.png|32px]]15000 Metal<br><br />
|-<br />
![[File:Ripley Right leg.png]]<br />
|Exosuit Left leg (APLU "Ripley")<br />
|A Ripley APLU right leg. Contains somewhat complex servodrives and stabilization systems.<br />
|None<br><br />
|[[File:Metal.png|32px]]15000 Metal<br><br />
|-<br />
</tab><br />
<tab name="Odysseus"><br />
{|class="wikitable sortable mw-collapsible" width:"100%" style="background-color:#f0e8f0;margin:10pt;"<br />
|- style="background-color:#A06DA0;font-weight:bold; color: white;text-align:center;"<br />
! style='background-color:#A06DA0' width:64px; |Icon<br />
! style='background-color:#A06DA0' width:150px; |Name<br />
! class="unsortable" style='background-color:#A06DA0' |Description<br />
! style='background-color:#A06DA0' width:150px; |Required Tech Levels<br />
! style='background-color:#A06DA0' width:200px; |Required Materials<br />
|-<br />
![[File:Mech_Chassis.png]]<br />
|Exosuit Chassis ("Odysseus")<br />
|The chassis of an Odysseus<br />
|None<br><br />
|[[File:Metal.png|32px]]20000 Metal<br><br />
|-<br />
![[File:Odysseus Torso.png]]<br />
|Exosuit Torso ("Odysseus")<br />
|The torso of the Odysseus. Contains power unit, processing core and life support systems.<br />
|None<br><br />
|[[File:Metal.png|32px]]12000 Metal<br><br />
|-<br />
![[File:Odysseus head.png]]<br />
|Exosuit Head ("Odysseus")<br />
|The head of the Odysseus mech.<br />
|None<br><br />
|[[File:Metal.png|32px]]6000 Metal<br>[[File:Glass.png|32px]]10000 Glass<br><br />
|-<br />
![[File:Odysseus Left arm.png]]<br />
|Exosuit Left Arm ("Odysseus")<br />
|An Odysseus left arm. Data and power sockets are compatible with most exosuit tools.<br />
|None<br><br />
|[[File:Metal.png|32px]]6000 Metal<br><br />
|-<br />
![[File:Odysseus Right arm.png]]<br />
|Exosuit Right Arm ("Odysseus")<br />
|An Odysseus right arm. Data and power sockets are compatible with most exosuit tools.<br />
|None<br><br />
|[[File:Metal.png|32px]]6000 Metal<br><br />
|-<br />
![[File:Odysseus Left leg.png]]<br />
|Exosuit Left Leg ("Odysseus")<br />
|An Odysseus left leg. Contains somewhat complex servodrives and stabilization systems.<br />
|None<br><br />
|[[File:Metal.png|32px]]7000 Metal<br><br />
|-<br />
![[File:Odysseus Right leg.png]]<br />
|Exosuit Right leg ("Odysseus")<br />
|A Odysseus right leg. Contains somewhat complex servodrives and stabilization systems.<br />
|None<br><br />
|[[File:Metal.png|32px]]7000 Metal<br><br />
|-<br />
</tab><br />
<tab name="Gygax"><br />
{|class="wikitable sortable mw-collapsible" width:"100%" style="background-color:#f0e8f0;margin:10pt;"<br />
|- style="background-color:#A06DA0;font-weight:bold; color: white;text-align:center;"<br />
! style='background-color:#A06DA0' width:64px; |Icon<br />
! style='background-color:#A06DA0' width:150px; |Name<br />
! class="unsortable" style='background-color:#A06DA0' |Description<br />
! style='background-color:#A06DA0' width:150px; |Required Tech Levels<br />
! style='background-color:#A06DA0' width:200px; |Required Materials<br />
|-<br />
![[File:Mech_Chassis.png]]<br />
|Exosuit Chassis ("Gygax")<br />
|The chassis of a Gygax.<br />
|None<br><br />
|[[File:Metal.png|32px]]20000 Metal<br><br />
|-<br />
![[File:Gygax Torso.png]]<br />
|Exosuit Torso ("Gygax")<br />
|The torso of the Gygax. Contains power unit, processing core and life support systems. Has an additional equipment slot.<br />
|None<br><br />
|[[File:Metal.png|32px]]20000 Metal<br>[[File:Glass.png|32px]]10000 Glass<br>[[File:Diamond.png|32px]]2000 Diamond<br><br />
|-<br />
![[File:Gygax Head.png]]<br />
|Exosuit Head ("Gygax")<br />
|A Gygax head. Houses advanced surveillance and targeting sensors.<br />
|None<br><br />
|[[File:Metal.png|32px]]10000 Metal<br>[[File:Glass.png|32px]]5000 Glass<br>[[File:Diamond.png|32px]]2000 Diamond<br><br />
|-<br />
![[File:Gygax Left Arm.png]]<br />
|Exosuit Left Arm ("Gygax")<br />
|A Gygax left arm. Data and power sockets are compatible with most exosuit tools and weapons.<br />
|None<br><br />
|[[File:Metal.png|32px]]15000 Metal<br>[[File:Diamond.png|32px]]1000 Diamond<br><br />
|-<br />
![[File:Gygax Right Arm.png]]<br />
|Exosuit Right Arm ("Gygax")<br />
|A Gygax right arm. Data and power sockets are compatible with most exosuit tools and weapons.<br />
|None<br><br />
|[[File:Metal.png|32px]]15000 Metal<br>[[File:Diamond.png|32px]]1000 Diamond<br><br />
|-<br />
![[File:Gygax Left leg.png]]<br />
|Exosuit Left Leg ("Gygax")<br />
|A Gygax Left leg. Contains advanced servodrives and stabilization systems.<br />
|None<br><br />
|[[File:Metal.png|32px]]15000 Metal<br>[[File:Diamond.png|32px]]2000 Diamond<br><br />
|-<br />
![[File:Gygax Right leg.png]]<br />
|Exosuit Right leg ("Gygax")<br />
|A Gygax Right leg. Contains advanced servodrives and stabilization systems.<br />
|None<br><br />
|[[File:Metal.png|32px]]15000 Metal<br>2000 Diamond<br><br />
|-<br />
![[File:Gygax Armor.png]]<br />
|Exosuit Armor ("Gygax")<br />
|Gygax Armor plating. Made of lightweight alloys, this armor is fairly fragile, but allows the Gygax to move quickly.<br />
|None<br><br />
|[[File:Metal.png|32px]]15000 Metal<br>[[File:Diamond.png|32px]]10000 Diamond<br>[[File:Titanium.png|32px]]10000 Titanium<br><br />
|-<br />
</tab><br />
<tab name="Durand"><br />
{|class="wikitable sortable mw-collapsible" width:"100%" style="background-color:#f0e8f0;margin:10pt;"<br />
|- style="background-color:#A06DA0;font-weight:bold; color: white;text-align:center;"<br />
! style='background-color:#A06DA0' width:64px; |Icon<br />
! style='background-color:#A06DA0' width:150px; |Name<br />
! class="unsortable" style='background-color:#A06DA0' |Description<br />
! style='background-color:#A06DA0' width:150px; |Required Tech Levels<br />
! style='background-color:#A06DA0' width:200px; |Required Materials<br />
|-<br />
![[File:Mech_Chassis.png]]<br />
|Exosuit Chassis ("Durand")<br />
|The chassis of a Durand<br />
|None<br><br />
|[[File:Metal.png|32px]]25000 Metal<br><br />
|-<br />
![[File:Durand Torso.png]]<br />
|Exosuit Torso ("Durand")<br />
|The torso of the Durand. Contains power unit, processing core and life support systems.<br />
|None<br><br />
|[[File:Metal.png|32px]]25000 Metal<br>[[File:Glass.png|32px]]10000 Glass<br>[[File:Silver.png|32px]]10000 Silver<br><br />
|-<br />
![[File:Durand Head.png]]<br />
|Exosuit Head ("Durand")<br />
|A Durand head. Houses advanced surveillance and targeting sensors.<br />
|None<br><br />
|[[File:Metal.png|32px]]10000 Metal<br>[[File:Glass.png|32px]]15000 Glass<br>[[File:Silver.png|32px]]2000 Silver<br><br />
|-<br />
![[File:Durand Left arm.png]]<br />
|Exosuit Left Arm ("Durand")<br />
|A Durand left arm. Data and power sockets are compatible with most exosuit tools and weapons.<br />
|None<br><br />
|[[File:Metal.png|32px]]10000 Metal<br>[[File:Silver.png|32px]]4000 Silver<br><br />
|-<br />
![[File:Durand Right Arm.png]]<br />
|Exosuit Right Arm ("Durand")<br />
|A Durand Right arm. Data and power sockets are compatible with most exosuit tools and weapons.<br />
|None<br><br />
|[[File:Metal.png|32px]]10000 Metal<br>[[File:Silver.png|32px]]4000 Silver<br><br />
|-<br />
![[File:Durand Left leg.png]]<br />
|Exosuit Left Leg ("Durand")<br />
|A Durand Left leg. Contains complex servodrives and stabilization systems.<br />
|None<br><br />
|[[File:Metal.png|32px]]15000 Metal<br>[[File:Silver.png|32px]]4000 Silver<br><br />
|-<br />
![[File:Durand Right leg.png]]<br />
|Exosuit Right Leg ("Durand")<br />
|A Durand Right leg. Contains complex servodrives and stabilziation systems.<br />
|None<br><br />
|[[File:Metal.png|32px]]15000 Metal<br>[[File:Silver.png|32px]]4000 Silver<br><br />
|-<br />
![[File:Durand Armor.png]]<br />
|Exosuit Armor ("Durand")<br />
|Durand Armor plating. This layered composite armor is heavy, but extremely durable.<br />
|None<br><br />
|[[File:Metal.png|32px]]30000 Metal<br>[[File:Uranium.png|32px]]25000 Uranium<br>[[File:Titanium.png|32px]]20000 Titanium<br><br />
|-<br />
</tab><br />
<tab name="H.O.N.K"><br />
{|class="wikitable sortable mw-collapsible" width:"100%" style="background-color:#f0e8f0;margin:10pt;"<br />
|- style="background-color:#A06DA0;font-weight:bold; color: white;text-align:center;"<br />
! style='background-color:#A06DA0' width:64px; |Icon<br />
! style='background-color:#A06DA0' width:150px; |Name<br />
! class="unsortable" style='background-color:#A06DA0' |Description<br />
! style='background-color:#A06DA0' width:150px; |Required Tech Levels<br />
! style='background-color:#A06DA0' width:200px; |Required Materials<br />
|-<br />
![[File:Mech_Chassis.png]]<br />
|Exosuit Chassis ("H.O.N.K")<br />
|The chassis of a H.O.N.K Mech.<br />
|None<br><br />
|[[File:Metal.png|32px]]20000 Metal<br><br />
|-<br />
![[File:Honk Torso.png]]<br />
|Exosuit Torso ("H.O.N.K")<br />
|A torso part of the H.O.N.K mech. Contains power unit, processing core and life support systems.<br />
|None<br><br />
|[[File:Metal.png|32px]]20000 Metal<br>[[File:Glass.png|32px]]10000 Glass<br>[[File:Bananium.png|32px]]10000 Bananium<br><br />
|-<br />
![[File:Honk Head.png]]<br />
|Exosuit Head ("H.O.N.K")<br />
|A H.O.N.K head. Houses advanced surveillance and targeting sensors.<br />
|None<br><br />
|[[File:Metal.png|32px]]10000 Metal<br>[[File:Glass.png|32px]]5000 Glass<br>[[File:Bananium.png|32px]]5000 Bananium<br><br />
|-<br />
![[File:Honk left arm.png]]<br />
|Exosuit Left Arm ("H.O.N.K")<br />
|A H.O.N.K left arm. Data and power sockets are compatible with most exosuit tools and weapons.<br />
|None<br><br />
|[[File:Metal.png|32px]]15000 Metal<br>[[File:Bananium.png|32px]]5000 Bananium<br><br />
|-<br />
![[File:Honk Right arm.png]]<br />
|Exosuit Right Arm ("H.O.N.K")<br />
|A H.O.N.K Right arm. Data and power sockets are compatible with most exosuit tools and weapons.<br />
|None<br><br />
|[[File:Metal.png|32px]]15000 Metal<br>[[File:Bananium.png|32px]]5000 Bananium<br><br />
|-<br />
![[File:Honk Left leg.png]]<br />
|Exosuit Left Leg ("H.O.N.K")<br />
|A H.O.N.K Left leg. Contains advanced servodrives and stabilization systems.<br />
|None<br><br />
|[[File:Metal.png|32px]]20000 Metal<br>[[File:Bananium.png|32px]]5000 Bananium<br><br />
|-<br />
![[File:Honk Right leg.png]]<br />
|Exosuit Right Leg ("H.O.N.K")<br />
|A H.O.N.K Right leg. Contains advanced servodrives and stabilization systems.<br />
|None<br><br />
|[[File:Metal.png|32px]]20000 Metal<br>[[File:Bananium.png|32px]]5000 Bananium<br><br />
|-<br />
</tab><br />
<tab name="Reticence"><br />
{|class="wikitable sortable mw-collapsible" width:"100%" style="background-color:#f0e8f0;margin:10pt;"<br />
|- style="background-color:#A06DA0;font-weight:bold; color: white;text-align:center;"<br />
! style='background-color:#A06DA0' width:64px; |Icon<br />
! style='background-color:#A06DA0' width:150px; |Name<br />
! class="unsortable" style='background-color:#A06DA0' |Description<br />
! style='background-color:#A06DA0' width:150px; |Required Tech Levels<br />
! style='background-color:#A06DA0' width:200px; |Required Materials<br />
|-<br />
![[File:Mech_Chassis.png]]<br />
|Exosuit Chassis ("Reticence")<br />
|The chassis of a Reticence.<br />
|None<br><br />
|[[File:Metal.png|32px]]20000 Metal<br><br />
|-<br />
![[File:Reticence Torso.png]]<br />
|Exosuit Torso ("Reticence")<br />
|A torso part of the Reticence. Contains power unit, processing core and life support systems.<br />
|None<br><br />
|[[File:Metal.png|32px]]20000 Metal<br>[[File:Glass.png|32px]]10000 Glass<br>[[File:Tranquillite.png|32px]]10000 Tranquillite<br><br />
|-<br />
![[File: Reticence Head.png]]<br />
|Exosuit Head ("Reticence")<br />
|A Reticence head. Houses advanced surveilance and targeting sensors.<br />
|None<br><br />
|[[File:Metal.png|32px]]10000 Metal<br>[[File:Glass.png|32px]]5000 Glass<br>[[File:Tranquillite.png|32px]]5000 Tranquillite<br><br />
|-<br />
![[File:Reticence Left Arm.png]]<br />
|Exosuit Left Arm ("Reticence")<br />
|A Reticence left arm. Data and power sockets are compatible with most exosuit tools and weapons.<br />
|None<br><br />
|[[File:Metal.png|32px]]15000 Metal<br>[[File:Tranquillite.png|32px]]5000 Tranquillite<br><br />
|-<br />
![[File:Reticence Right arm.png]]<br />
|Exosuit right Arm ("Reticence")<br />
|A Reticence Right Arm. Data and power sockets are compatible with most exosuit tools and weapons.<br />
|None<br><br />
|[[File:Metal.png|32px]]15000 Metal<br>[[File:Tranquillite.png|32px]]5000 Tranquillite<br><br />
|-<br />
![[File:Reticence Left leg.png]]<br />
|Exosuit Left Leg ("Reticence")<br />
|A Reticence Left leg. Contains advanced servodrives and balance maintaining systems.<br />
|None<br><br />
|[[File:Metal.png|32px]]20000 Metal<br>[[File:Tranquillite.png|32px]]5000 Tranquillite<br><br />
|-<br />
![[File:Reticence Right leg.png]]<br />
|Exosuit Right Leg ("Reticence")<br />
|A Reticence Right leg. Contains advanced servodrives and stabilization systems. <br />
|None<br><br />
|[[File:Metal.png|32px]]20000 Metal<br>[[File:Tranquillite.png|32px]]5000 Tranquillite<br><br />
|-<br />
</tab><br />
<tab name="Phazon"><br />
{|class="wikitable sortable mw-collapsible" width:"100%" style="background-color:#f0e8f0;margin:10pt;"<br />
|- style="background-color:#A06DA0;font-weight:bold; color: white;text-align:center;"<br />
! style='background-color:#A06DA0' width:64px; |Icon<br />
! style='background-color:#A06DA0' width:150px; |Name<br />
! class="unsortable" style='background-color:#A06DA0' |Description<br />
! style='background-color:#A06DA0' width:150px; |Required Tech Levels<br />
! style='background-color:#A06DA0' width:200px; |Required Materials<br />
|-<br />
![[File:Mech Chassis.png]]<br />
|Exosuit Chassis ("Phazon")<br />
|The Chassis of a Phazon.<br />
|None<br><br />
|[[File:Metal.png|32px]]20000 Metal<br><br />
|-<br />
![[File:Phazon_torso.png]]<br />
|Exosuit Torso ("Phazon")<br />
|The torso of a Phazon Contains power unit, processing core and life support systems. Has a special socket for a bluespace anomaly core.<br />
|None<br><br />
|[[File:Metal.png|32px]]35000 Metal<br>[[File:Glass.png|32px]]10000 Glass<br>[[File:Plasma.png|32px]]20000 Plasma<br><br />
|-<br />
![[File:Phazon Head.png]]<br />
|Exosuit Head ("Phazon")<br />
|A Phazon head. Houses advanced surveillance and targeting sensors.<br />
|None<br><br />
|[[File:Metal.png|32px]]15000 Metal<br>[[File:Glass.png|32px]]5000 Glass<br>[[File:Plasma.png|32px]]10000 Plasma<br><br />
|-<br />
![[File:Phazon Left Arm.png]]<br />
|Exosuit Heft Arm ("Phazon")<br />
|A Phazon left arm. Data and power sockets are compatible with most exosuit tools and weapons.<br />
|None<br><br />
|[[File:Metal.png|32px]]20000 Metal<br>[[File:Plasma.png|32px]]10000 Plasma<br><br />
|-<br />
![[File:Phazon Right arm.png]]<br />
|Exosuit Right Arm ("Phazon")<br />
|A Phazon right arm. Data and power sockets are compatible with most exosuit tools and weapons.<br />
|None<br><br />
|[[File:Metal.png|32px]]20000 Metal<br>[[File:Plasma.png|32px]]10000 Plasma<br><br />
|-<br />
![[File:Phazon left leg.png]]<br />
|Exosuit Left Leg ("Phazon")<br />
|A Phazon left leg. Contains Advanced servodrives and stabilization systems.<br />
|None<br><br />
|[[File:Metal.png|32px]]20000 Metal<br>[[File:Plasma.png|32px]]10000 Plasma<br><br />
|-<br />
![[File:Phazon right leg.png]]<br />
|Exosuit Right Leg ("Phazon")<br />
|A Phazon right leg. Contains Advanced servodrives and stabilization systems.<br />
|None<br><br />
|[[File:Metal.png|32px]]20000 Metal<br>[[File:Plasma.png|32px]]10000 Plasma<br><br />
|-<br />
![[File:Phazon armor.png]]<br />
|Exosuit Armor ("Phazon")<br />
|Phazon armor plates. They are layered with plasma to protect the pilot from the stress of phasing and have unusual properties.<br />
|None<br><br />
|[[File:Metal.png|32px]]25000 Metal<br>[[File:Plasma.png|32px]]20000 Plasma<br>[[File:Titanium.png|32px]]20000 Titanium<br><br />
|-<br />
</tab><br />
<tab name="Exosuit Equipment"><br />
{|class="wikitable sortable mw-collapsible" width:"100%" style="background-color:#f0e8f0;margin:10pt;"<br />
|- style="background-color:#A06DA0;font-weight:bold; color: white;text-align:center;"<br />
! style='background-color:#A06DA0' width:64px; |Icon<br />
! style='background-color:#A06DA0' width:150px; |Name<br />
! class="unsortable" style='background-color:#A06DA0' |Description<br />
! style='background-color:#A06DA0' width:150px; |Required Tech Levels<br />
! style='background-color:#A06DA0' width:200px; |Required Materials<br />
|-<br />
![[File:Mecha_wire.png]]<br />
|Exosuit Engineering Equipment (Cable Layer)<br />
|Equipment for engineering exosuits. Lays cable along the exosuit's path.<br />
|None<br><br />
|[[File:Metal.png|32px]]10000 Metal<br><br />
|-<br />
![[File:Mecha_drill.png]]<br />
|Exosuit ENgineering Equipment (Drill)<br />
|Equipment for engineering and combat exosuits. This is the drill that'll pierce the heavens!<br />
|None<br><br />
|[[File:Metal.png|32px]]10000 Metal<br><br />
|-<br />
![[File:Mecha_exting.png]]<br />
|Exosuit Engineering Equipment (Extinguisher)<br />
|Equipment for engineering exosuits. A rapid-firing high capacity fire extinguisher.<br />
|None<br><br />
|[[File:Metal.png|32px]]10000 Metal<br><br />
|-<br />
![[File:Mecha_clamp.png]]<br />
|Exosuit Engineering Equipment (Hydraulic Clamp)<br />
|Equipment for engineering exosuits. Lifts objects and loads them into cargo.<br />
|None<br><br />
|[[File:Metal.png|32px]]10000 Metal<br><br />
|-<br />
![[File:Tesla.png]]<br />
|Exosuit Equipment (Plasma Generator)<br />
|An exosuit module that generates power using solid plasma as fuel. Pollutes the environment.<br />
|None<br><br />
|[[File:Metal.png|32px]]10000 Metal<br>[[File:Glass.png|32px]]1000 Glass<br>[[File:Silver.png|32px]]2000 Silver<br>[[File:plasma.png|32px]]5000 Plasma<br><br />
|-<br />
![[File:Mecha_bananam.png]]<br />
|H.O.N.K Banana Mortar<br />
|A specialized exosuit banana mortar used for delivering bananas where needed.<br />
|None<br><br />
|[[File:Metal.png|32px]]20000 Metal<br>[[File:Bananium.png|32px]]5000 Bananium<br><br />
|-<br />
![[File:Mecha_honker.png]]<br />
|HoNkER BlAsT 5000<br />
|A massive air horn capable of causing deafness, weakness, and stunning to those nearrby. <br />
|None<br><br />
|[[File:Metal.png|32px]]20000 Metal<br>[[File:Bananium.png|32px]]10000 Bananium<br><br />
|-<br />
![[File:Mecha_mousetrapm.png]]<br />
|H.O.N.K Mousetrap Mortar<br />
|Fairly tame for the H.O.N.K, this weapon fires primed mousetraps.<br />
|None<br><br />
|[[File:Metal.png|32px]]20000 Metal<br>[[File:Bananium.png|32px]]5000 Bananium<br><br />
|-<br />
![[File:Mecha_mimecarb.png]]<br />
|S.H.H "Quietus" Carbine<br />
|A completely silent carbine that can be fitted onto a mech. Fires non-lethal stun rounds that drain the power of H.O.N.K mechs.<br />
|None<br><br />
|[[File:Metal.png|32px]]20000 Metal<br>[[File:Tranquillite.png|32px]]10000 Tranquillite<br><br />
|-<br />
![[File:Mecha_rcd.png]]<br />
|Exosuit Module (Mime RCD Module)<br />
|Used for quick and silent construction.<br />
|None<br><br />
|[[File:Metal.png|32px]]30000 Metal<br>[[File:Tranquillite.png|32px]]10000 Tranquillite<br><br />
|-<br />
![[File:Mecha_analyzer.png]]<br />
|Exosuit Engineering Equipment (Mining Scanner)<br />
|Equipment for engineering and combat exosuits. It will automatically check surrounding rock for useful minerals.<br />
|None<br><br />
|[[File:Metal.png|32px]]5000 Metal<br>[[File:Glass.png|32px]]2500 Glass<br><br />
|-<br />
![[File:Sleeper_0.png]]<br />
|Exosuit Medical Equipment (Mounted Sleeper)<br />
|A mounted sleeper that stabilizes patients and can inject reagents in the exosuit's reserves.<br />
|3 Engineering<br>2 Plasma<br>3 Biotech<br><br />
|[[File:Metal.png|32px]]5000 Metal<br>[[File:Glass.png|32px]]10000 Glass<br><br />
|-<br />
![[File:Syringegun.png]]<br />
|Exosuit Medical Equipment (Syringe Gun)<br />
|A chem synthesizer with syringe gun. Reagents inside are held in stasis, so no reactions will occur.<br />
|4 Materials<br>4 Biotech<br>3 Combat<br>4 EM Spectrum<br><br />
|[[File:Metal.png|32px]]3000 Metal<br>[[File:Glass.png|32px]]2000 Glass<br><br />
|-<br />
![[File:Mecha_clamp.png]]<br />
|Exosuit Medical Equipment (Rescue Jaw)<br />
|Emergency rescue jaws, designed to help first responders reach their patients. Opens doors and removes obstacles.<br />
|4 Materials<br>6 Engineering<br>6 EM Spectrum<br><br />
|[[File:Metal.png|32px]]5000 Metal<br>[[File:Silver.png|32px]]2000 Silver<br>[[File:Titanium.png|32px]]1500 Titanium<br><br />
|-<br />
![[File:Mecha_taser.png]]<br />
|Exosuit Weapon (PBT "Pacifier" Mounted Taser)<br />
|A mech mounted taser for stopping criminals dead in their tracks.<br />
|3 Combat<br><br />
|[[File:Metal.png|32px]]10000 Metal<br><br />
|-<br />
![[File:Mecha_uac2.png]]<br />
|Exosuit Weapon ("Ultra AC 2" LMG)<br />
|A mech mounted light machine gun. Fires in three-shot bursts.<br />
|4 Combat<br><br />
|[[File:Metal.png|32px]]10000 Metal<br><br />
|-<br />
![[File:Mecha_diamond_drill.png]]<br />
|Exosuit Module (Diamond Mining Drill)<br />
|An upgraded version of the standard drill.<br />
|4 Materials<br>3 Engineering<br><br />
|[[File:Metal.png|32px]]10000 Metal<br>[[File:Diamond.png|32px]]6500 Diamond<br><br />
|-<br />
![[File:Tesla.png]]<br />
|Exosuit Module (ExoNuclear Reactor)<br />
|A compact nuclear reactor that efficiently turns uranium sheets into electricity. Irradiates everything in an around the mech, including the pilot.<br />
|3 Power Storage<br>3 Engineering<br>3 Materials<br><br />
|[[File:Metal.png|32px]]10000 Metal<br>[[File:Glass.png|32px]]1000 Glass<br>[[File:Silver.png|32px]]500 Silver<br><br />
|-<br />
![[File:Mecha_teleport.png]]<br />
|Exosuit Module (Gravitational Catapult Module)<br />
|An exosuit mounted gravity catapult. Can be used to fling objects and people around.<br />
|2 Bluespace<br>3 EM Spectrum<br>3 Engineering<br><br />
|[[File:Metal.png|32px]]10000 Metal<br><br />
|-<br />
![[File:Mecha_wormhole.png]]<br />
|Exosuit Module (Localized Wormhole Generator)<br />
|An exosuit module that allows generating of small quasi-stable wormholes.<br />
|3 Bluespace<br>2 EM Spectrum<br><br />
|[[File:Metal.png|32px]]10000 Metal<br><br />
|-<br />
![[File:Mecha_rcd.png]]<br />
|Exosuit Module (RCD Module)<br />
|An exosuit-mounted Rapid Construction Device.<br />
|4 Materials<br>3 Bluespace<br>4 EM Spectrum<br>4 Power Storage<br>4 Engineering<br><br />
|[[File:Metal.png|32px]]30000 Metal<br>[[File:Gold.png|32px]]20000 Gold<br>[[File:Plasma.png|32px]]25000 Plasma<br>[[File:Silver.png|32px]]20000 Silver<br><br />
|-<br />
![[File:Mecha_aboost_rng.png]]<br />
|Exosuit Module (Reactive Armor Booster Module)<br />
|An exosuit-mounted armor booster that decreases melee damage taken.<br />
|5 Materials<br>4 Combat<br><br />
|[[File:Metal.png|32px]]20000 Metal<br>[[File:Silver.png|32px]]5000 Silver<br><br />
|-<br />
![[File:Mecha_aboost_ccw.png]]<br />
|Exosuit Module (Reflective Armor Booster Module)<br />
|An exosuit-mounted armor booster that decreases damage taken from ranged weapons.<br />
|5 Materials<br>5 Combat<br>3 Engineering<br><br />
|[[File:Metal.png|32px]]20000 Metal<br>[[File:Gold.png|32px]]5000 Gold<br><br />
|-<br />
![[File:Repair_droid.png]]<br />
|Exosuit Module (Repair Droid Module)<br />
|An automated Repair Droid. Consumes power to repair your mech.<br />
|3 EM Spectrum<br>3 Data Theory<br>3 Engineering<br><br />
|[[File:Metal.png|32px]]10000 Metal<br>[[File:Glass.png|32px]]5000 Glass<br>[[File:Gold.png|32px]]1000 Gold<br>[[File:Silver.png|32px]]2000 Silver<br><br />
|-<br />
![[File:Mecha_Bola.png]]<br />
|Exosuit Weapon Design (PCMK-6 Bola Launcher)<br />
|A mech mounted bola launcher useful for slowing criminals down.<br />
|3 Comabt<br><br />
|[[File:Metal.png|32px]]10000 Metal<br><br />
|-<br />
![[File:Tesla.png]]<br />
|Exosuit Module (Tesla Energy Relay)<br />
|A tesla energy relay system that passively recharges a mech using power from nearby APCs.<br />
|4 EM Spectrum<br>3 Power Storage<br><br />
|[[File:Metal.png|32px]]10000 Metal<br>[[File:Glass.png|32px]]2000 Glass<br>[[File:Gold.png|32px]]2000 Gold<br>[[File:Silver.png|32px]]3000 Silver<br><br />
|-<br />
![[File:Mecha_laser.png]]<br />
|Exosuit Weapon (CH-LC "Solaris" Laser Cannon)<br />
|A heavy laser cannon that deals a large amount of damage at the cost of slow firerate and high power consumption.<br />
|4 Engineering<br>4 Combat<br>4 EM Spectrum<br><br />
|[[File:Metal.png|32px]]10000 Metal<br><br />
|-<br />
![[File:Mecha_laser.png]]<br />
|Exosuit Weapon (CH-PL "Firedart" laser)<br />
|A light laser cannon that fires quickly and consumes little power, but does less damage than the Solaris.<br />
|3 Engineering<br>3 Combat<br>3 EM Spectrum<br><br />
|[[File:Metal.png|32px]]10000 Metal<br><br />
|-<br />
![[File:Mecha_laser.png]]<br />
|Exosuit Weapon (CH-PD Disabler)<br />
|A heavy mech-mounted disabler weapon. Fires two disabler bolts per shot.<br />
|3 Combat<br><br />
|[[File:Metal.png|32px]]10000 Metal<br><br />
|-<br />
![[File:Mecha_carbine.png]]<br />
|Exosuit Weapon (FNX-99 "Hades" Carbine)<br />
|An incendiary variant of the AC-2, the Hades does little brute damage, but can set targets on fire.<br />
|5 Combat<br>4 Materials<br><br />
|[[File:Metal.png|32px]]10000 Metal<br><br />
|-<br />
![[File:Mecha_scatter.png]]<br />
|Exosuit Weapon (LBX AC 10 "Scattershot")<br />
|A terrifyingly effective mech-mounted shotgun. This weapons fires C-20r bullets, and as such a target hit by two rounds will be stunned.<br />
|4 Combat<br><br />
|[[File:Metal.png|32px]]10000 Metal<br><br />
|-<br />
![[File:Mecha_ion.png]]<br />
|Exosuit Weapon (MKIV Ion Heavy Cannon)<br />
|A mech-mounted weapon that is virtually identical to the Ion Rifle.<br />
|6 Combat<br>5 EM Spectrum<br>5 Materials<br><br />
|[[File:Metal.png|32px]]20000 Metal<br>[[File:Silver.png|32px]]6000 Silver<br>[[File:Uranium.png|32px]]2000 Uranium<br><br />
|-<br />
![[File:Mecha_sgl.png]]<br />
|Exosuit Weapon (SGL-6 Flashbang Launcher)<br />
|A rotary-cylinder flashbang launcher, capable of firing six flashbangs before reloading. <br />
|3 Combat<br><br />
|[[File:Metal.png|32px]]22000 Metal<br>[[File:Gold.png|32px]]6000 Gold<br>[[File:Silver.png|32px]]8000 Silver<br><br />
|-<br />
![[File:Mecha_missile.png]]<br />
|Exosuit Weapon (SRM-8 Missile Rack)<br />
|A mech-mounted missle rack capable of firing eight rockets before reloading. These rockets have a small blast radius, and usually will not open holes to space.<br />
|6 Combat<br>6 Materials<br><br />
|[[File:Metal.png|32px]]22000 Metal<br>[[File:Gold.png|32px]]6000 Gold<br>[[File:Silver.png|32px]]8000 Silver<br><br />
|-<br />
![[File:Mecha_Plasmacutter.png]]<br />
|Exosuit Module Design (217-D Heavy Plasma Cutter)<br />
|A device that shoots resonant plasma bursts at extreme velocity. The blasts are capable of crushing rock and demolishing solid obstacles.<br />
|5 Materials<br>4 Engineering<br>4 Plasma<br><br />
|[[File:Metal.png|32px]]10000 Metal<br>[[File:Glass.png|32px]]2000 Glass<br>[[File:Plasma.png|32px]]6000 Plamsa<br><br />
|-<br />
![[File:Mecha_laser.png]]<br />
|Exosuit Weapon (P-X Tesla Cannon)<br />
|A weapon for combat exosuits. Fires bolts of electricity similar to the experimental tesla engine.<br />
|5 Materials<br>6 Combat<br>5 EM Spectrum<br><br />
|[[File:Metal.png|32px]]20000 Metal<br>[[File:Silver.png|32px]]8000 Silver<br><br />
|-<br />
![[File:Mecha_laser.png]]<br />
|Exosuit Weapon (ZFI Immolation Beam Gun)<br />
|A weapon for combat exosuits. Fires beams of extreme heat that set targets on fire.<br />
|5 Materials<br>6 Combat<br>5 EM Spectrum<br><br />
|[[File:Metal.png|32px]]10000 Metal<br>[[File:Silver.png|32px]]8000 Silver<br>[[File:Plasma.png|32px]]8000 Plasma<br><br />
|-<br />
</tab><br />
<tab name="Cyborg Upgrade Modules"><br />
{|class="wikitable sortable mw-collapsible" width:"100%" style="background-color:#f0e8f0;margin:10pt;"<br />
|- style="background-color:#A06DA0;font-weight:bold; color: white;text-align:center;"<br />
! style='background-color:#A06DA0' width:64px; |Icon<br />
! style='background-color:#A06DA0' width:150px; |Name<br />
! class="unsortable" style='background-color:#A06DA0' |Description<br />
! style='background-color:#A06DA0' width:150px; |Required Tech Levels<br />
! style='background-color:#A06DA0' width:200px; |Required Materials<br />
|-<br />
![[File:Kineticacceleratormod.png]]<br />
|Kinetic Accelerator Offensive Mining Explosion Mod<br />
|Causes the kinetic accelerator to destroy rock and damage mobs in an AoE.<br />
|2 Materials<br>4 EM Spectrum<br>2 Data Theory<br><br />
|[[File:Metal.png|32px]]7000 Metal<br>[[File:Glass.png|32px]]3000 Glass<br>[[File:Silver.png|32px]]3000 Silver<br>[[File:Gold.png|32px]]3000 Gold<br>[[File:Diamond.png|32px]]4000 Diamond<br><br />
|-<br />
![[File:Kineticacceleratormod.png]]<br />
|Kinetic Accelerator Rapid Repeater Mod<br />
|Quarters the kinetic accelerator's cooldown on striking a living target, but greatly increases the base cooldown.<br />
|2 Materials<br>4 EM Spectrum<br>2 Data Theory<br><br />
|[[File:Metal.png|32px]]5000 Metal<br>[[File:Glass.png|32px]]5000 Glass<br>[[File:Uranium.png|32px]]8000 Uranium<br>[[File:BSPoly_crystal.png|32px]]2000 Bluespace Mesh<br><br />
|-<br />
![[File:Kineticacceleratormod.png]]<br />
|Kinetic Accelerator Resonator Blast Mod<br />
|Causes kinetic accelerator shots to leave and detonate resonator blasts.<br />
|2 Materials<br>4 EM Spectrum<br>2 Data Theory<br><br />
|[[File:Metal.png|32px]]5000 Metal<br>[[File:Glass.png|32px]]5000 Glass<br>[[File:Silver.png|32px]]5000 Silver<br>[[File:Uranium.png|32px]]5000 Uranium<br><br />
|-<br />
![[File:Cyborg_upgrade.png]]<br />
|Cyborg Upgrade Module (Reset)<br />
|Used to reset a cyborg's module. Destroys any other upgrades applied to the cyborg.<br />
|None<br><br />
|[[File:Metal.png|32px]]10000 Metal<br><br />
|-<br />
![[File:Cyborg_upgrade.png]]<br />
|Cyborg Upgrade Module (Rename)<br />
|Used to rename a cyborg.<br />
|None<br><br />
|[[File:Metal.png|32px]]35000 Metal<br><br />
|-<br />
![[File:Cyborg_upgrade.png]]<br />
|Cyborg Upgrade Module (Restart)<br />
|Used to force a reboot of a disabled-but-repaired cyborg, bringing it back online.<br />
|None<br><br />
|[[File:Metal.png|32px]]60000 Metal<br>[[File:Glass.png|32px]]5000 Glass<br><br />
|-<br />
![[File:Lavaproof Chassis.png]]<br />
|Cyborg Upgrade (Lavaproof Chassis)<br />
|An upgrade kit to apply specialized coolant systems and insulation layers to a mining cyborg's chassis, enabling them to withstand exposure to molten rock.<br />
|None<br><br />
|[[File:Metal.png|32px]]10000 Metal<br>[[File:Plasma.png|32px]]4000 Plasma<br>[[File:Titanium.png|32px]]5000 Titanium<br><br />
|-<br />
![[File:Cyborg upgrade2.png]]<br />
|Cyborg Upgrade Module (VTEC)<br />
|Installs an advanced servo suite into a robot, increasing their speed.<br />
|5 Materials<br>4 Engineering<br>4 Data Theory<br><br />
|[[File:Metal.png|32px]]80000 Metal<br>[[File:Glass.png|32px]]6000 Glass<br>[[File:Uranium.png|32px]]5000 Uranium<br><br />
|-<br />
![[File:Cyborg_Override.png]]<br />
|Cyborg Upgrade (Ion Thrusters)<br />
|A energy-operated thruster system for cyborgs.<br />
|4 Engineering<br>4 Power Storage<br><br />
|[[File:Metal.png|32px]]10000 Metal<br>[[File:Plasma.png|32px]]5000 Plasma<br>[[File:Uranium.png|32px]]6000 Uranium<br><br />
|-<br />
![[File:Cyborg_Override.png]]<br />
|Cyborg Upgrade Module (Rapid Disabler Cooling)<br />
|Used to cool a mounted disabler, increasing the potential current in it and thus its recharge rate.<br />
|7 Engineering<br>7 Power Storage<br>7 Combat<br><br />
|[[File:Metal.png|32px]]80000 Metal<br>[[File:Glass.png|32px]]6000 Glass<br>[[File:Gold.png|32px]]2000 Gold<br>[[File:Diamond.png|32px]]500 Diamond<br><br />
|-<br />
![[File:Cyborg_Override.png]]<br />
|Cyborg Upgrade (Diamond Drill)<br />
|A diamond drill replacement for the mining module's standard drill.<br />
|6 Materials<br>5 Engineering<br><br />
|[[File:Metal.png|32px]]10000 Metal<br>[[File:Diamond.png|32px]]2000 Diamond<br><br />
|-<br />
![[File:Cyborg_Override.png]]<br />
|Cyborg Upgrade (Ore Satchel of Holding)<br />
|A satchel of holding replacement for mining cyborg's ore satchel module.<br />
|4 Materials<br>4 Engineering<br>4 Bluespace<br><br />
|[[File:Metal.png|32px]]10000 Metal<br>[[File:Gold.png|32px]]250 Gold<br>[[File:Uranium.png|32px]]500 Uranium<br><br />
|-<br />
![[File:Cyborg_Override.png]]<br />
|Cyborg Upgrade (Safety Override)<br />
|Unlocks the hidden, deadlier functions of a cyborg.<br />
|7 Combat<br>7 Data Theory<br><br />
|[[File:Metal.png|32px]]10000 Metal<br>[[File:Glass.png|32px]]15000 Glass<br>[[File:Diamond.png|32px]]10000 Diamond<br><br />
|-<br />
![[File:Cyborg Upgrade3.png]]<br />
|Cyborg Upgrade (Self-repair)<br />
|This module will repair the cyborg over time.<br />
|4 Materials<br>4 Engineering<br><br />
|[[File:Metal.png|32px]]15000 Metal<br>[[File:Glass.png|32px]]15000 Glass<br><br />
|-<br />
![[File:Kineticacceleratormod.png]]<br />
|Kinetic Accelerator Damage Mod<br />
|Increases the damage of a kinetic accelerator when installed.<br />
|5 Materials<br>4 Engineering<br>4 Power Storage<br>3 Combat<br>4 EM Spectrum<br><br />
|[[File:Metal.png|32px]]2000 Metal<br>[[File:Glass.png|32px]]1500 Glass<br>[[File:Gold.png|32px]]1500 Gold<br>[[File:Uranium.png|32px]]1000 Uranium<br><br />
|-<br />
![[File:Kineticacceleratormod.png]]<br />
|Kinetic Accelerator Cooldown Mod<br />
|Decreases the cooldown of a kinetic accelerator when installed.<br />
|5 Materials<br>4 Engineering<br>4 Power Storage<br>3 Combat<br>4 EM Spectrum<br><br />
|[[File:Metal.png|32px]]2000 Metal<br>[[File:Glass.png|32px]]1500 Glass<br>[[File:Gold.png|32px]]1500 Gold<br>[[File:Uranium.png|32px]]1000 Uranium<br><br />
|-<br />
![[File:Kineticacceleratormod.png]]<br />
|Kinetic Accelerator Range Mod<br />
|Increases the range of a kinetic accelerator when installed.<br />
|5 Materials<br>4 Engineering<br>4 Power Storage<br>3 Combat<br>4 EM Spectrum<br><br />
|[[File:Metal.png|32px]]2000 Metal<br>[[File:Glass.png|32px]]1500 Glass<br>[[File:Gold.png|32px]]1500 Gold<br>[[File:Uranium.png|32px]]1000 Uranium<br><br />
|-<br />
![[File:Kineticacceleratormod.png]]<br />
|Kinetic Accelerator Mining AoE Mod<br />
|Causes the kinetic accelerator to destroy rock in an AoE.<br />
|7 Materials<br>5 Engineering<br>5 Power Storage<br>4 Combat<br>5 EM Spectrum<br><br />
|[[File:Metal.png|32px]]8000 Metal<br>[[File:Glass.png|32px]]1500 Glass<br>[[File:Silver.png|32px]]2000 Silver<br>[[File:Gold.png|32px]]2000 Gold<br>[[File:Diamond.png|32px]]2000 Diamond<br><br />
|-<br />
</tab><br />
<tab name="Medical"><br />
{|class="wikitable sortable mw-collapsible" width:"100%" style="background-color:#f0e8f0;margin:10pt;"<br />
|- style="background-color:#A06DA0;font-weight:bold; color: white;text-align:center;"<br />
! style='background-color:#A06DA0' width:64px; |Icon<br />
! style='background-color:#A06DA0' width:150px; |Name<br />
! class="unsortable" style='background-color:#A06DA0' |Description<br />
! style='background-color:#A06DA0' width:150px; |Required Tech Levels<br />
! style='background-color:#A06DA0' width:200px; |Required Materials<br />
|-<br />
![[File:MMI empty.png]]<br />
|Man-Machine Interface<br />
|The Warrior's bland acronym, MMI, obscures the true horror of this monstrosity.<br />
|2 Data Theory<br>3 Biotech<br><br />
|[[File:Metal.png|32px]]1000 Metal<br>[[File:Glass.png|32px]]500 Glass<br><br />
|-<br />
![[File:Robotic_brain.png]]<br />
|Robotic Brain<br />
|An advanced circuit, capable of housing a non-sentient synthetic intelligence.<br />
|3 Plasma<br>4 Biotech<br>5 Data Theory<br><br />
|[[File:Metal.png|32px]]1700 Metal<br>[[File:Glass.png|32px]]1350 Glass<br>[[File:Gold.png|32px]]500 Gold<br><br />
|-<br />
![[File:Cyborg_upgrade.png]]<br />
|Man-Machine Interface Radio Upgrade<br />
|Enables radio capability on MMIs when either installed directly on the MMI, or through a cyborg's chassis.<br />
|2 Engineering<br>2 Biotech<br>3 Data Theory<br><br />
|[[File:Metal.png|32px]]200 Metal<br><br />
|-<br />
![[File:Cyber eyes.png]]<br />
|Welding Shield implant<br />
|These reactive micro-shields will protect you from welders and flashes without obscuring your vision.<br />
|4 Materials<br>5 Engineering<br>4 Plasma<br>4 Biotech<br><br />
|[[File:Metal.png|32px]]600 Metal<br>[[File:Glass.png|32px]]400 Glass<br><br />
|-<br />
![[File:Breathing tube.png]]<br />
|Breathing Tube Implant<br />
|Allows you to use internals without a mask and protecting you from being choked.<br />
|2 Materials<br>3 Biotech<br><br />
|[[File:Metal.png|32px]]600 Metal<br>[[File:Glass.png|32px]]250 Glass<br><br />
|-<br />
![[File:Arm implant.png]]<br />
|Surgical Arm Implant<br />
|A set of surgical tools hidden behind a concealed panel on the user's arm.<br />
|3 Materials<br>3 Engineering<br>3 Biotech<br>3 EM Spectrum<br>2 Data Theory<br><br />
|[[File:Metal.png|32px]]2500 Metal<Br>[[File:Glass.png|32px]]1500 Glass<br>[[File:Silver.png|32px]]1500 Silver<br><br />
|-<br />
![[File:Arm implant.png]]<br />
|Toolset Arm Implant<br />
|A stripped-down version of engineering cyborg toolset, designed to be installed on subject's arm. Contains all neccessary tools.<br />
|3 Materials<br>4 Engineering<br>4 Power Storage<br>4 Biotech<br><br />
|[[File:Metal.png|32px]]2500 Metal<br>[[File:Glass.png|32px]]1500 Glass<br>[[File:Silver.png|32px]]1500 Silver<br><br />
|-<br />
![[File:Arm_implant.png]]<br />
|Janitorial Toolset Implant<br />
|A set of janitorial tools hidden behind a concealed panel on the user's arm.<br />
|3 Materials<br>4 Engineering<br>4 Biotech<br><br />
|[[File:Metal.png|32px]]2500 Metal<br>[[File:Glass.png|32px]]1500 Glass<br>[[File:Silver.png|32px]]1500 Silver<br><br />
|-<br />
![[File:Arm_implant.png]]<br />
|Botanical Toolset Implant<br />
|A set of botanical tools hidden behind a concealed panel on the user's arm.<br />
|3 Materials<br>4 Engineering<br>4 Biotech<br><br />
|[[File:Metal.png|32px]]2500 Metal<br>[[File:Glass.png|32px]]1500 Glass<br>[[File:Silver.png|32px]]1500 Silver<br><br />
|-<br />
![[File:Diagnostic HUD Implant.png]]<br />
|Diagnostic HUD implant<br />
|These cybernetic eye implants will display a diagnostic HUD over everything you see.<br />
|5 Materials<br>4 Engineering<br>4 Biotech<br>4 Data Theory<br><br />
|[[File:Metal.png|32px]]600 Metal<br>[[File:Glass.png|32px]]600 Glass<br>[[File:Silver.png|32px]]500 Silver<br>[[File:Gold.png|32px]]500 Gold<br><br />
|-<br />
![[File:Medical HUD implant.png]]<br />
|Medical HUD implant<br />
|These cybernetic eye implants will display a medical HUD over everything you see.<br />
|5 Materials<br>4 Biotech<br>4 Data Theory<br><br />
|[[File:Metal.png|32px]]600 Metal<br>[[File:Glass.png|32px]]600 Glass<br>[[File:Silver.png|32px]]500 Silver<br>[[File:Gold.png|32px]]500 Gold<br><br />
|-<br />
![[File:SechudImplant.png]]<br />
|Security HUD implant<br />
|These cybernetic eye implants will display a security HUD over everything you see.<br />
|5 Materials<br>4 Biotech<br>3 Combat<br>4 Data Theory<br><br />
|[[File:Metal.png|32px]]600 Metal<br>[[File:Glass.png|32px]]600 Glass<br>[[File:Silver.png|32px]]750 Silver<br>[[File:Gold.png|32px]]750 Gold<br><br />
|-<br />
![[File:Cyber eyes.png]]<br />
|Meson scanner implant<br />
|These cybernetic eyes will allow you to see the structural layout of the station, and, well, everything else.<br />
|4 Materials<br>4 Engineering<br>4 Biotech<br><br />
|[[File:Metal.png|32px]]500 Metal<br>[[File:Glass.png|32px]]500 Glass<br>[[File:Silver.png|32px]]500 Silver<br>[[File:Gold.png|32px]]300 Gold<br><br />
|-<br />
![[File:Cyber eyes.png]]<br />
|Thermals Implant<br />
|These cybernetic eye implants will give you thermal vision. Vertical slit pupil included.<br />
|6 Materials<br>4 Plasma<br>7 Biotech<br>5 EM Spectrum<br>4 Data Theory<br><br />
|[[File:Metal.png|32px]]600 Metal<br>[[File:Glass.png|32px]]600 Glass<br>[[File:Silver.png|32px]]600 Silver<br>[[File:Gold.png|32px]]600 Gold<br>[[File:Plasma.png|32px]]1000 Plasma<br>[[File:Diamond.png|32px]]2000 Diamond<br><br />
|-<br />
![[File:Antidrop.png]]<br />
|Anti-Drop implant<br />
|An implant that will prevent you from dropping items.<br />
|5 Materials<br>5 Biotech<br>6 Data Theory<br><br />
|[[File:Metal.png|32px]]600 Metal<br>[[File:Glass.png|32px]]600 Glass<br>[[File:Silver.png|32px]]400 Silver<br>[[File:Gold.png|32px]]400 Gold<br><br />
|-<br />
![[File:CNS_rebooter.png]]<br />
|CNS Rebooter implant<br />
|This implant will automatically give you back control over your central nervous system, reducing downtime when stunned.<br />
|6 Materials<br>6 Biotech<br>5 Data Theory<br><br />
|[[File:Metal.png|32px]]600 Metal<br>[[File:Glass.png|32px]]600 Glass<br>[[File:Silver.png|32px]]500 Silver<br>[[File:Gold.png|32px]]1000 Gold<br><br />
|-<br />
![[File:Neural Jumpstarter.png]]<br />
|Neural Jumpstarter Implant<br />
|This implant will automatically attempt to jolt you awake when it detects you have fallen unconscious. Has a short cooldown, incompatible with the CNS Rebooter.<br />
|6 Materials<br>6 Biotech<br>5 Data Theory<br><br />
|[[File:Metal.png|32px]]600 Metal<br>[[File:Glass.png|32px]]600 Glass<br>[[File:Silver.png|32px]]500 Silver<br>[[File:Gold.png|32px]]1000 Gold<br><br />
|-<br />
![[File:CNS_rebooter.png]]<br />
|Comical implant<br />
|Uh oh<br />
|2 Materials<br>2 Biotech<br><br />
|[[File:Metal.png|32px]]200 Metal<br>[[File:Glass.png|32px]]200 Glass<br>[[File:Bananium.png|32px]]200 Bananium<br><br />
|-<br />
![[File:Nutriment pump implant.png]]<br />
|Nutriment pump implant<br />
|This implant with synthesize and pump into your bloodstream a small amount of nutriment when you are starving.<br />
|3 Materials<br>4 Power Storage<br>3 Biotech<br><br />
|[[File:Metal.png|32px]]500 Metal<br>[[File:Glass.png|32px]]500 Glass<br>[[File:Gold.png|32px]]500 Gold<br><br />
|-<br />
![[File:Nutriment pump implant PLUS.png]]<br />
|Nutriment pump implant PLUS<br />
|This implant will synthesize and pump into your bloodstream a small amount of nutriment when you are hungry.<br />
|5 Materials<br>4 Power Storage<br>4 Biotech<br><br />
|[[File:Metal.png|32px]]600 Metal<br>[[File:Glass.png|32px]]600 Glass<br>[[File:Gold.png|32px]]500 Gold<br>[[File:Uranium.png|32px]]750 Uranium<br><br />
|-<br />
![[File:Reviver.png]]<br />
|Reviver implant<br />
|This implant will attempt to revive you if you lose consciousness. For the faint of heart!<br />
|5 Materials<br>5 Biotech<br>4 Data Theory<br><br />
|[[File:Metal.png|32px]]800 Metal<br>[[File:Glass.png|32px]]800 Glass<br>[[File:Gold.png|32px]]300 Gold<br>[[File:Uranium.png|32px]]500 Uranium<br><br />
|-<br />
![[File:Cyber eyes.png]]<br />
|Cybernetic Eyes<br />
|An electronic device designed to mimic the functions of a pair of human eyes.<br />
|4 Materials<br>4 Biotech<br><br />
|[[File:Metal.png|32px]]500 Metal<br>[[File:Glass.png|32px]]500 Glass<br><br />
|-<br />
![[File:Cybernetic Ears.png]]<br />
|Cybernetic Ears<br />
|A basic cybernetic designed to mimic the operation of ears.<br />
|4 Materials<br>4 Biotech<br><br />
|[[File:Metal.png|32px]]500 Metal<br>[[File:Glass.png|32px]]500 Glass<br><br />
|-<br />
![[File:Cybernetic Liver.png]]<br />
|Cybernetic Liver<br />
|An electronic device designed to mimic the functions of a of human liver.<br />
|4 Materials<br>4 Biotech<br><br />
|[[File:Metal.png|32px]]500 Metal<br>[[File:Glass.png|32px]]500 Glass<br><br />
|-<br />
![[File:Cybernetic Kidneys.png]]<br />
|Cybernetic Kidneys<br />
|An electronic device designed to mimic the functions of a pair of kidneys.<br />
|4 Materials<br>4 Biotech<br><br />
|[[File:Metal.png|32px]]500 Metal<br>[[File:Glass.png|32px]]500 Glass<br><br />
|-<br />
![[File:Cybernetic_heart.gif]]<br />
|Cybernetic Heart<br />
|An electronic device designed to mimic the functions of an organic human heart.<br />
|4 Materials<br>4 Biotech<br><br />
|[[File:Metal.png|32px]]500 Metal<br>[[File:Glass.png|32px]]500 Glass<br><br />
|-<br />
![[File:Upgraded Cybernetic Heart.gif]]<br />
|Upgraded Cybernetic Heart<br />
|A more advanced version of a cybernetic heart. Grants the user additional stamina and heart stability, but the electronics are vulnerable to shock.<br />
|5 Materials<br>5 Engineering<br>5 Biotech<br><br />
|[[File:Metal.png|32px]]500 Metal<br>[[File:Glass.png|32px]]500 Glass<br>[[File:Silver.png|32px]]500 Silver<br><br />
|-<br />
![[File:Cybernetic Lungs.png]]<br />
|Cybernetic Lungs<br />
|An electronic device designed to mimic the functions of a pair of human lungs.<br />
|4 Materials<br>4 Biotech<br><br />
|[[File:Metal.png|32px]]500 Metal<br>[[File:Glass.png|32px]]500 Glass<br><br />
|-<br />
![[File:Upgraded Cybernetic Lungs.png]]<br />
|Upgraded Cybernetic Lungs<br />
|A more advanced version of the stock cybernetic lungs. They are capable of filtering out lower levels of toxins and carbon dioxide.<br />
|5 Materials<br>5 engineering<br>5 Biotech<br><br />
|[[File:Metal.png|32px]]500 Metal<br>[[File:Glass.png|32px]]500 Glass<br>[[File:Silver.png|32px]]500 Silver<br><br />
|-<br />
</tab><br />
<tab name="Misc"><br />
{|class="wikitable sortable mw-collapsible" width:"100%" style="background-color:#f0e8f0;margin:10pt;"<br />
|- style="background-color:#A06DA0;font-weight:bold; color: white;text-align:center;"<br />
! style='background-color:#A06DA0' width:64px; |Icon<br />
! style='background-color:#A06DA0' width:150px; |Name<br />
! class="unsortable" style='background-color:#A06DA0' |Description<br />
! style='background-color:#A06DA0' width:150px; |Required Tech Levels<br />
! style='background-color:#A06DA0' width:200px; |Required Materials<br />
|-<br />
![[File:Exosuit Tracking Beacon.gif]]<br />
|Exosuit Tracking Beacon<br />
|Device used to transmit exosuit data. A mech with a beacon attached can be remotely EMP'd from the Research Director's office.<br />
|None<br><br />
|[[File:Metal.png|32px]]500 Metal<br><br />
|-<br />
![[File:IPC Head.png]]<br />
|IPC Head<br />
|A simple, functional robotic head, capable of holding a positronic brain.<br />
|None<br><br />
|[[File:Metal.png|32px]]15000 Metal<br>[[File:Glass.png|32px]]5000 Glass<br><br />
|-<br />
![[File:IPC Torso.png]]<br />
|Intergrated Robotic Chassis<br />
|The chassis of an IPC that houses most of its components.<br />
|None<br><br />
|[[File:Metal.png|32px]]40000 Metal<br>[[File:Titanium.png|32px]]7000 Titanium<br><br />
|-<br />
![[File:Supercapacitypowercell.png]]<br />
|IPC Microbattery<br />
|A small, powerful cell for use in fully prosthetic bodies.<br />
|None<br><br />
|[[File:Metal.png|32px]]2000 Metal<br>[[File:Glass.png|32px]]750 Glass<br><br />
|-<br />
![[File:Arm_implant.png]]<br />
|IPC Charger<br />
|An implant commonly installed inside IPCs in order to allow them to easily collect energy from their environment<br />
|None<br><br />
|[[File:Metal.png|32px]]2000 Metal<br>[[File:Glass.png|32px]]1000 Glass<br><br />
|-<br />
![[File:Cyborg_Camera.png]]<br />
|IPC Optical Sensor<br />
|The eyes of an IPC.<br />
|None<br><br />
|[[File:Metal.png|32px]]1000 Metal<br>[[File:Glass.png|32px]]2500 Glass<br><br />
|-<br />
![[File:Universal_recorder.png]]<br />
|IPC Microphone<br />
|Allows an IPC to hear.<br />
|None<br><br />
|[[File:Metal.png|32px]]1000 Metal<br>[[File:Glass.png|32px]]2500 Glass<br><br />
|-<br />
![[File:Advanced_hard_disk_drive.png]]<br />
|Voice Modkit : Standard<br />
|This modification kit updates a mech's onboard voice to Standard, a basic robotic voice.<br />
|None<br><br />
|[[File:Metal.png|32px]]500 Metal<br><br />
|-<br />
![[File:Advanced_hard_disk_drive.png]]<br />
|Voice Modkit : Nanotrasen<br />
|This modification kit updates a mech's onboard voice to Nanotrasen, a professional female voice.<br />
|None<br><br />
|[[File:Metal.png|32px]]500 Metal<br><br />
|-<br />
![[File:Advanced_hard_disk_drive.png]]<br />
|Voice Modkit : Silent<br />
|This modification kit silences a mech's onboard voice.<br />
|None<br><br />
|[[File:Metal.png|32px]]500 Metal<br><br />
|-<br />
![[File:Advanced_hard_disk_drive.png]]<br />
|Voice Modkit : Honk<br />
|This modification kit updates a mech's onboard voice to Honk. Why?<br />
|None<br><br />
|[[File:Metal.png|32px]]400 Metal<br>[[File:Bananium.png|32px]]100 Bananium<br><br />
|-<br />
![[File:Advanced_hard_disk_drive.png]]<br />
|Voice Modkit : Syndicate<br />
|A modification kit that updates a mech's onboard voice to Syndicate, a deep voice that is pleasant on the ears.<br />
|2 Illegal<br><br />
|[[File:Metal.png|32px]]400 Metal<br>[[File:Titanium.png|32px]]100 Titanium<br><br />
|-<br />
![[File:Exosuit Tracking Beacon.gif]]<br />
|AI Control Beacon<br />
|A device used to transmit exosuit data. Also allows active AI units to take control of said exosuit.<br />
|2 Engineering<br>2 EM Spectrum<br>3 Data Theory<br><br />
|[[File:Metal.png|32px]]1000 Metal<br>[[File:Glass.png|32px]]500 Glass<br>[[File:Silver.png|32px]]200 Silver<br><br />
|-<br />
![[File:Flash.png]]<br />
|Synthetic Flash<br />
|A synthetic flash used mostly in borg construction.<br />
|3 EM Spectrum<br>2 Combat<br><br />
|[[File:Metal.png|32px]]750 Metal<br>[[File:Glass.png|32px]]750 Glass<br><br />
|-<br />
![[File:Powercell.png]]<br />
|Basic Power Cell<br />
|A basic power cell that holds 1000 units of energy<br />
|1 Power Storage<br><br />
|[[File:Metal.png|32px]]700 Metal<br>[[File:Glass.png|32px]]50 Glass<br><br />
|-<br />
![[File:Power_cell.png]]<br />
|High-Capacity Power Cell<br />
|A power cell that holds 10000 units of energy<br />
|2 Power Storage<br><br />
|[[File:Metal.png|32px]]700 Metal<br>[[File:Glass.png|32px]]60 Glass<br><br />
|-<br />
![[File:Hyper_cell.png]]<br />
|Hyper-Capacity Power Cell<br />
|A power cell that holds 30000 units of energy<br />
|5 Power Storage<br>4 Materials<br><br />
|[[File:Metal.png|32px]]400 Metal<br>[[File:Gold.png|32px]]150 Gold<br>[[File:Silver.png|32px]]150 Silver<br>[[File:Glass.png|32px]]70 Glass<br><br />
|-<br />
![[File:Supercapacitypowercell.png]]<br />
|Super-Capacity Power Cell<br />
|A power cell that holds 20000 units of energy<br />
|3 Power Storage<br>2 Materials<br><br />
|[[File:Metal.png|32px]]700 Metal<br>[[File:Glass.png|32px]]70 Glass<br><br />
|-<br />
![[File:Bluespacepowercell.png]]<br />
|Bluespace Power cell<br />
|A powercell that holds 40000 units of energy<br />
|5 Materials<br> 5 Engineering<br> 6 Power storage<br> 5 Bluespace<br />
|[[File:Metal.png|32px]]800 Metal<br>[[File:Gold.png|32px]]120 Gold<br>[[File:Glass.png|32px]]160 Glass<br>[[File:Diamond.png|32px]]160 Diamond<br>[[File:Titanium.png|32px]]300 Titanium<br>[[File:BSPoly_crystal.png|32px]]100 Bluespace Mesh<br />
|-<br />
|}</tab></tabs><br />
<br />
== Spacepod Fabricator ==<br />
<br />
[[File:Exofab.png]]<br />
<br />
<tabs><br />
<tab name="Pod Weaponry"><br />
{|class="wikitable sortable mw-collapsible" width:"100%" style="background-color:#f0e8f0;margin:10pt;"<br />
|- style="background-color:#A06DA0;font-weight:bold; color: white;text-align:center;"<br />
! style='background-color:#A06DA0' width:64px; |Icon<br />
! style='background-color:#A06DA0' width:150px; |Name<br />
! class="unsortable" style='background-color:#A06DA0' |Description<br />
! style='background-color:#A06DA0' width:150px; |Required Tech Levels<br />
! style='background-color:#A06DA0' width:200px; |Required Materials<br />
|-<br />
![[File:Weapon_taser.png]]<br />
|Spacepod Equipment (Taser)<br />
|Allows for the construction of a spacepod mounted taser.<br />
|2 Materials<br>2 Combat<br><br />
|[[File:Metal.png|32px]]15000 Metal<br><br />
|-<br />
![[File:Weapon_burst_taser.png]]<br />
|Spacepod Equipment (Burst Taser)<br />
|Allows for the construction of a spacepod mounted taser. This is the burst-fire model.<br />
|3 Materials<br>3 Combat<br><br />
|[[File:Metal.png|32px]]15000 Metal<br>[[File:Plasma.png|32px]]2000 Plasma<br><br />
|-<br />
![[File:Weapon_laser.png]]<br />
|Spacepod Equipment (Laser)<br />
|Allows for the construction of a spacepod mounted laser.<br />
|3 Materials<br>3 Combat<br>2 Plasma<br><br />
|[[File:Metal.png|32px]]10000 Metal<br>[[File:Glass.png|32px]]5000 Glass<br>[[File:Gold.png|32px]]1000 Gold<br>[[File:Silver.png|32px]]2000 Silver<br><br />
|-<br />
![[File:Pod_taser.png]]<br />
|Basic Mining Laser<br />
|Allows for the construction of a weak mining laser.<br />
|3 Materials<br>3 Combat<br>2 Plasma<br><br />
|[[File:Metal.png|32px]]10000 Metal<br>[[File:Glass.png|32px]]5000 Glass<br>[[File:Silver.png|32px]]2000 Silver<br>[[File:Uranium.png|32px]]2000 Uranium<br><br />
|-<br />
![[File:Pod_m_laser.png]]<br />
|Mining Laser<br />
|Allows for the construction of a mining laser.<br />
|6 Materials<br>6 Engineering<br>6 Power Storage<br>4 Combat<br>6 EM Spectrum<br><br />
|[[File:Metal.png|32px]]10000 Metal<br>[[File:Glass.png|32px]]5000 Glass<br>[[File:Silver.png|32px]]2000 Silver<br>[[File:Gold.png|32px]]2000 Gold<br>[[File:Diamond.png|32px]]2000 Diamond<br><br />
|-<br />
</tab><br />
<tab name="Pod Armor"><br />
{|class="wikitable sortable mw-collapsible" width:"100%" style="background-color:#f0e8f0;margin:10pt;"<br />
|- style="background-color:#A06DA0;font-weight:bold; color: white;text-align:center;"<br />
! style='background-color:#A06DA0' width:64px; |Icon<br />
! style='background-color:#A06DA0' width:150px; |Name<br />
! class="unsortable" style='background-color:#A06DA0' |Description<br />
! style='background-color:#A06DA0' width:150px; |Required Tech Levels<br />
! style='background-color:#A06DA0' width:200px; |Required Materials<br />
|-<br />
![[File:Pod_armor_civ.png]]<br />
|Pod Armor (civilian)<br />
|Allows for the construction of spacepod armor. This is the civilian version.<br />
|1 Materials<br><br />
|[[File:Metal.png|32px]]15000 Metal<br>[[File:Glass.png|32px]]5000 Glass<br>[[File:Plasma.png|32px]]10000 Plasma<br><br />
|-<br />
</tab><br />
<tab name="Pod Cargo"><br />
{|class="wikitable sortable mw-collapsible" width:"100%" style="background-color:#f0e8f0;margin:10pt;"<br />
|- style="background-color:#A06DA0;font-weight:bold; color: white;text-align:center;"<br />
! style='background-color:#A06DA0' width:64px; |Icon<br />
! style='background-color:#A06DA0' width:150px; |Name<br />
! class="unsortable" style='background-color:#A06DA0' |Description<br />
! style='background-color:#A06DA0' width:150px; |Required Tech Levels<br />
! style='background-color:#A06DA0' width:200px; |Required Materials<br />
|-<br />
![[File:Sec_cargo_chair.png]]<br />
|Spacepod Passenger Seat<br />
|Allows the construction of a Space Pod Passenger Seat Module.<br />
|1 Materials<br><br />
|[[File:Metal.png|32px]]7500 Metal<br>[[File:Glass.png|32px]]2500 Glass<br><br />
|-<br />
![[File:Sec_cargo_loot.png]]<br />
|Spacepod Loot Storage Module<br />
|Allows the construction of a Space Pod Auxillary Cargo Module.<br />
|1 Materials<br><br />
|[[File:Metal.png|32px]]7500 Metal<br>[[File:Glass.png|32px]]2500 Glass<br><br />
|-<br />
![[File:Cargo_ore.png]]<br />
|Spacepod Ore Storage Module<br />
|Allows for the construction of a Space Pod Ore Storage Module.<br />
|3 Materials<br>2 Engineering<br><br />
|[[File:Metal.png|32px]]20000 Metal<br>[[File:Glass.png|32px]]2000 Glass<br><br />
|-<br />
![[File:Cargo_crate.png]]<br />
|Spacepod Crate Storage Module<br />
|Allows the construction of a Space Pod Crate Storage Module.<br />
|4 Materials<br>2 Engineering<br><br />
|[[File:Metal.png|32px]]25000 Metal<br><br />
|-<br />
</tab><br />
<tab name="Pod Parts"><br />
{|class="wikitable sortable mw-collapsible" width:"100%" style="background-color:#f0e8f0;margin:10pt;"<br />
|- style="background-color:#A06DA0;font-weight:bold; color: white;text-align:center;"<br />
! style='background-color:#A06DA0' width:64px; |Icon<br />
! style='background-color:#A06DA0' width:150px; |Name<br />
! class="unsortable" style='background-color:#A06DA0' |Description<br />
! style='background-color:#A06DA0' width:150px; |Required Tech Levels<br />
! style='background-color:#A06DA0' width:200px; |Required Materials<br />
|-<br />
![[File:Mainboard.png]]<br />
|Circuit Design (Space Pod Mainboard)<br />
|Allows for the construction of a Space Pod mainboard.<br />
|1 Materials<br><br />
|[[File:Metal.png|32px]]5000 Metal<br><br />
|-<br />
![[File:Core.png]]<br />
|Spacepod Core<br />
|Allows for the construction of a spacepod core system, made up of the engine and life support systems.<br />
|1 Materials<br><br />
|[[File:Metal.png|32px]]5000 Metal<br>[[File:Uranium.png|32px]]1000 Uranium<br>[[File:Plasma.png|32px]]5000 Plasma<br><br />
|-<br />
![[File:Lock_tumbler.png]]<br />
|Spacepod Tumbler Lock<br />
|Allows for the construction of a tumbler style podlock.<br />
|1 Materials<br><br />
|[[File:Metal.png|32px]]4500 Metal<br><br />
|-<br />
![[File:Podkey.png]]<br />
|Spacepod Tumbler Lock Key<br />
|Allows for the construction of a blank key for a podlock.<br />
|1 Materials<br><br />
|[[File:Metal.png|32px]]500 Metal<br><br />
|-<br />
![[File:Pod_tracker.gif]]<br />
|Spacepod Tracking Module<br />
|Allows for the construction of a Space Pod Tracking Module.<br />
|2 Materials<br><br />
|[[File:Metal.png|32px]]5000 Metal<br><br />
|-<br />
<br />
</tab><br />
<tab name="Frame"><br />
{|class="wikitable sortable mw-collapsible" width:"100%" style="background-color:#f0e8f0;margin:10pt;"<br />
|- style="background-color:#A06DA0;font-weight:bold; color: white;text-align:center;"<br />
! style='background-color:#A06DA0' width:64px; |Icon<br />
! style='background-color:#A06DA0' width:150px; |Name<br />
! class="unsortable" style='background-color:#A06DA0' |Description<br />
! style='background-color:#A06DA0' width:150px; |Required Tech Levels<br />
! style='background-color:#A06DA0' width:200px; |Required Materials<br />
|-<br />
![[File:Pod_frame_part.png]]<br />
|Fore port pod frame<br />
|Allows for the construction of spacepod frames. This is the fore port component.<br />
|1 Materials<br><br />
|[[File:Metal.png|32px]]15000 Metal<br>[[File:Glass.png|32px]]5000 Glass<br><br />
|-<br />
![[File:Pod_frame_part.png]]<br />
|Aft port pod frame<br />
|Allows for the construction of spacepod frames. This is the aft port component.<br />
|1 Materials<br><br />
|[[File:Metal.png|32px]]15000 Metal<br>[[File:Glass.png|32px]]5000 Glass<br><br />
|-<br />
![[File:Pod_frame_part.png]]<br />
|Fore starboard pod frame<br />
|Allows for the construction of spacepod frames. This is the fore starboard component.<br />
|1 Materials<br><br />
|[[File:Metal.png|32px]]15000 Metal<br>[[File:Glass.png|32px]]5000 Glass<br><br />
|-<br />
![[File:Pod_frame_part.png]]<br />
|Aft starboard pod frame<br />
|Allows for the construction of spacepod frames. This is the aft starboard component.<br />
|1 Materials<br><br />
|[[File:Metal.png|32px]]15000 Metal<br>[[File:Glass.png|32px]]5000 Glass<br><br />
|-<br />
</tab><br />
<tab name="Misc"><br />
{|class="wikitable sortable mw-collapsible" width:"100%" style="background-color:#f0e8f0;margin:10pt;"<br />
|- style="background-color:#A06DA0;font-weight:bold; color: white;text-align:center;"<br />
! style='background-color:#A06DA0' width:64px; |Icon<br />
! style='background-color:#A06DA0' width:150px; |Name<br />
! class="unsortable" style='background-color:#A06DA0' |Description<br />
! style='background-color:#A06DA0' width:150px; |Required Tech Levels<br />
! style='background-color:#A06DA0' width:200px; |Required Materials<br />
|-<br />
![[File:Powercell.png]]<br />
|Basic Power Cell<br />
|A basic power cell that holds 1000 units of energy<br />
|1 Power Storage<br><br />
|[[File:Metal.png|32px]]700 Metal<br>[[File:Glass.png|32px]]50 Glass<br><br />
|-<br />
![[File:Power_cell.png]]<br />
|High-Capacity Power Cell<br />
|A power cell that holds 10000 units of energy<br />
|2 Power Storage<br><br />
|[[File:Metal.png|32px]]700 Metal<br>[[File:Glass.png|32px]]60 Glass<br><br />
|-<br />
![[File:Hyper_cell.png]]<br />
|Hyper-Capacity Power Cell<br />
|A power cell that holds 30000 units of energy<br />
|5 Power Storage<br>4 Materials<br><br />
|[[File:Metal.png|32px]]400 Metal<br>[[File:Gold.png|32px]]150 Gold<br>[[File:Silver.png|32px]]150 Silver<br>[[File:Glass.png|32px]]70 Glass<br><br />
|-<br />
![[File:Supercapacitypowercell.png]]<br />
|Super-Capacity Power Cell<br />
|A power cell that holds 20000 units of energy<br />
|3 Power Storage<br>2 Materials<br><br />
|[[File:Metal.png|32px]]700 Metal<br>[[File:Glass.png|32px]]70 Glass<br><br />
|-<br />
|}</tab></tabs></div>SabreMLhttps://paradisestation.org/wiki/index.php?title=Guide_to_Robotics&diff=33302Guide to Robotics2021-08-09T20:32:21Z<p>SabreML: Fix PR link for HONK and Reticence</p>
<hr />
<div>[[File:Robotics.png|frame|right|Robotics and the Mech Bay]]<br />
For the aspiring [[Roboticist]], this guide will explain the creation and maintenance of [[Cyborg]], Bots, and Exosuits. <br />
<br />
=Robotics Equipment=<br />
<br />
==Machines==<br />
<br />
<span style="font-size:1.2em;">[[File:Exofab.png|64px]] '''[[Exosuit Fabricator]]'''</span><br />
<br />
The Exosuit Fabricator is your main construction machine, you feed materials into it, and it builds all the things you could need. It can make prosthetic limbs, cyborg parts and internal components, exosuit parts, exosuit equipment modules, and a variety of useful miscellaneous items like power cells. It has a vast variety of blueprints available to start, but certain advanced things must be unlocked by raising your research levels. These will be explained later.<br />
<br />
It can be upgraded with stock parts.<br />
*Upgrading the Laser will increase material efficiency, reducing the number of materials you require to build things.<br />
*Upgrading the Manipulators will increase speed efficiency, reducing the time required to build various parts.<br />
*Upgrading the Matter Bins will allow it to store more materials.<br />
<br />
<span style="font-size:1.2em;">[[File:Circuit imprinter.png|64px]] '''[[Circuit Imprinter]]'''</span><br />
<br />
The Circuit Imprinter is where you print all the circuits you need for exosuits or Robotics related machinery, you feed sulphuric acid into it, along with glass. It cannot create upgrade boards for cyborgs, it can create all legal boards related to the AI though. Like the Exosuit Fabricator, many of these advanced borgs must first be unlocked.<br />
<br />
It can be upgraded with stock parts.<br />
*Upgrading the Matter Bins will allow it to store more materials.<br />
*Upgrading the Manipulators will increase material efficiency, reducing the number of materials you require to build things.<br />
<br />
<span style="font-size:1.2em;">[[File:Autolathe.png|64px]] '''[[Autolathe]]'''</span><br />
<br />
You don't start with one of those, but they are very useful both for you and for the scientists in RnD next door. It can make the various parts you need for bots, tools in case you need spares and much more. You have access to tech storage, so it's usually a good idea to go there, get the circuit board and set one up in an area both you and the scientists can reach. To get the stock parts, just deconstruct one of your exosuit fabbers, then use the Autolathe to print more stock parts and rebuild the fabber.<br />
<br />
<span style="font-size:1.2em;">[[File:Protolathe.png|64px]] '''[[Protolathe]]'''</span><br />
<br />
Another very handy machine you don't start with. Once you have an Autolathe, simply print a Protolathe circuit board on the Circuit Imprinter, add stock parts from the Autolathe and you're done. Place it close to your R&D Console, then simply link the devices in the R&D Console's device linkage menu.<br />
<br />
=Cyborgs=<br />
'''See also [[Example Paperwork#Science Paperwork|Cyborgification Contracts]].'''<br />
These contracts are important - without a signed contract making a man into a machine is technically murder - no matter how much they want it!<br />
<br />
The [[Cyborg]] is the Roboticist's primary creation and upkeep. They are tasked with helping the station's inhabitants in their daily life and trying to kill everyone when the [[AI]] is insane. Each cyborg is required to follow the AI's laws and may choose one of the AIs if more than one exists.<br />
<br />
It is generally a good idea to have one or two empty cyborg bodies built and ready for people that want to become cyborgs and to let dead players rejoin the round as borgs. Make sure you have a positronic or robotic brain lying around (robotic brains can be made in the medical section of the mech fabricator with sufficient research levels) and keep activating it from time to time. If a player's positronic or robotic brain is "dead" (completely inactive), use it in hand to reboot it. <br />
<br />
<div class="toccolours mw-collapsible mw-collapsed" style="width:99%"><br />
<span style="font-size:1.2em;">[[File:Cyborg.png|32px]] '''Making a Cyborg'''</span><br />
<br />
<div class="mw-collapsible-content"><br />
# Fill the [[File:Exofab.png|32px]] Exosuit Fabricator with as much [[File:Metal.png|32px]] metal as it will hold.<br />
# Click on the Exosuit Fabricator to open its menu. Select '''Add To Queue''' for Robot Endoskeleton, Left Arm, Right Arm, Left Leg, Right Leg, Torso, and Head, then click on '''Process Queue''' in the right side.<br />
# Wait for a short time for the pieces to be built. You may need to add additional metal to the Fabricator for it to finish.<br />
# When putting the parts together, use the [[File:Cyborg endoskeleton.png|32px]] Robot Endoskeleton as a base. Attach components by picking them up and then clicking on the endoskeleton. <br />
#* Add 2x [[File:Flash.png|32px]] Synthetic Flash to the Head before attaching it. You do this by picking up the flashes and then clicking on the head. <br />
#* The Cyborg Torso will need 1x [[File:CableCoils.png|32px]] wires and 1x [[File:Powercell.png|32px]] power cell.<br />
#* The arms and legs can be done easily by simply picking them up and placing them on the Cyborg Endoskeleton.<br />
# The last step is installing either an [[File:MMI.png|32px]]MMI or a[[File:Positronicbrain.gif|32px]]posibrain, or robotic brain. Posibrains and robotic brains need to be active. If you got it from a destroyed Cyborg or removed it from an IPC or IRC, that shouldn't be an issue, but a freshly printed one must first be activated, which gives ghosts a chance to enter the brain and rejoin the round. If the activation failed, then no ghost wanted to enter the brain, try again later.<br />
</div></div><br />
<br />
<div class="toccolours mw-collapsible mw-collapsed" style="width:99%"><br />
<span style="font-size:1.2em;">[[File:MMI.png|32px]] '''Extracting a Brain'''</span><br />
<br />
'''Note:''' Remember to label body bags as being cyborgified, it will clear up bookkeeping problems regarding the addition of a new cadaver in the morgue.<br />
<div class="mw-collapsible-content"><br />
# (Optional) Complete [[Surgery#Prepping for Surgery|Prepping for Surgery]].<br />
# Aim for the organ's location in the [[File:Damage_zone.png|32px]] Damage Zone. (Head for brain/eyes, chest for heart/liver/lungs, groin for appendix/kidney)<br />
# Use a [[File:Scalpel.png|32px]] '''Scalpel''' on the patient, and choose Organ Manipulation.<br />
# Use a [[File:Scalpel.png|32px]] '''Scalpel''' to cut back the flesh.<br />
# Use the [[File:Hemostat.png|32px]] '''Hemostat''' to stop any potential bleeding.<br />
# Use your [[File:Retractor.png|32px]] '''Retractors''' to lift up the skin.<br />
# Use the [[File:Saw.png|32px]] '''Saw''' to cut through the bones.<br />
# Use the [[File:Retractor.png|32px]] '''Retractor''' to separate the bones.<br />
# Use the [[File:Hemostat.png|32px]] '''Hemostat'''. This will open up a window asking you which loose organ you'd like to remove. Select the Brain.<br />
# Place the brain in an [[File:MMI empty.png|32px]] MMI.<br />
# Carry the [[File:MMI.png|32px]] MMI over to your finished Cyborg construct that you made before, and click on it to add the brain into the Cyborg.<br />
<br />
You can also use a normal table instead of an operating table, but this has a chance of missing one-third of the time.<br />
<br />
'''So You Decapitated Your Patient?'''<br />
Don't panic just yet! You can still complete the brain extraction. It's actually easier then extracting the brain from an attached head. Use a [[File:Scalpel.png|32px]] '''Scalpel''', then a [[File:Retractor.png|32px]] '''Retractor''', then a [[File:Hemostat.png|32px]] '''Hemostat'''.<br />
</div></div><br />
<br />
<div class="toccolours mw-collapsible mw-collapsed" style="width:99%"><br />
<br />
<span style="font-size:1.2em;">[[File:Spiderbot.png|32px]] '''Spiderbot'''</span><br />
<br />
Spiderbots are temporary bodies for brains. <br />
<div class="mw-collapsible-content"><br />
They can zap things, move through vents, and generally act like pests.<br />
<br />
Combine the following:<br />
* Robot head.<br />
* Manipulator.<br />
* Occupied MMI or positronic brain.<br />
<br />
An emagged spiderbot gains a more powerful shock and increased health, while also binding it to the command of who emagged it. If the spiderbot is to die, it will detonate, destroying the occupant and maiming those around it.<br />
</div></div><br />
<br />
==Cyborg Maintenance==<br />
You'll often have Cyborgs run up to you with any number of problems. Here's how to deal with them most of the time.<br />
<br />
<div class="toccolours mw-collapsible mw-collapsed" style="width:99%"><br />
<span style="font-size:1.2em;">'''Repair'''</span><br />
<br />
When Cyborgs get dented, they'll come to you for repairs. Luckily, most repairs are simple<br />
<div class="mw-collapsible-content"><br />
# Equip a [[File:WeldingHelmet.png|32px]] Welding helmet on your head. <br />
#* ''Note: Be sure to remember this step or you could go blind!''<br />
# Place a [[File:Welderon.gif|32px]] Welder in your hand, click on it while it's in your hand to light it, then click on the Cyborg repeatedly to repair it. Engineer cyborgs can also repair themselves and other cyborgs like this.<br />
<br />
Occasionally Cyborgs are inflicted by more advanced damage that hurts their internal wiring. If this is the case:<br />
# [[File:Id_regular.png|32px]] Swipe an ID with Robotics access to unlock the panel.<br />
# [[File:Crowbar.png|32px]] Crowbar open the panel.<br />
# [[File:Powercell.png|32px]] Remove the cyborg's power cell by clicking on it with an empty hand.<br />
# [[File:Screwdriver tool.png|32px]] Use a screwdriver to expose the wires.<br />
# [[File:CableCoils.png|32px]] Use a cable coil to replace damaged wires.<br />
# [[File:Screwdriver tool.png|32px]] Screwdriver the cyborg to hide the wires.<br />
# [[File:Crowbar.png|32px]] Crowbar the panel shut.<br />
# [[File:Id_regular.png|32px]] Swipe an ID with Robotics access to relock the cover.<br />
</div></div><br />
<br />
<div class="toccolours mw-collapsible mw-collapsed" style="width:99%"><br />
<span style="font-size:1.2em;">'''Cyborg Component Repair'''</span><br />
<br />
Sometimes robots will have damaged components that need to be removed and replaced. Removing them is pretty straightforward.<br />
<div class="mw-collapsible-content"><br />
# [[File:Id_regular.png|32px]] Swipe an ID with Robotics access to unlock the panel.<br />
# [[File:Crowbar.png|32px]] Crowbar open the panel.<br />
# [[File:Powercell.png|32px]] Remove the cyborg's power cell by clicking on it with an empty hand.<br />
# [[File:Screwdriver tool.png|32px]] Use a screwdriver to expose the wires.<br />
# [[File:Crowbar.png|32px]] Crowbar out the desired component.<br />
<br />
Occasionally a robot will be so damaged that only the brain is salvageable, or perhaps it's volunteering for an AI core. You can remove the brain by following these steps.<br />
# [[File:Id_regular.png|32px]] Swipe an ID with Robotics access to unlock the panel.<br />
# [[File:Crowbar.png|32px]] Crowbar open the panel.<br />
# [[File:Powercell.png|32px]] Remove the cyborg's power cell by clicking on it with an empty hand.<br />
# [[File:Screwdriver tool.png|32px]] Use a screwdriver to expose the wires.<br />
# [[File:Wirecutters.png|32px]] Cut all five wires with wirecutters.<br />
# [[File:Crowbar.png|32px]] Use a crowbar to remove the MMI.<br />
</div></div><br />
<br />
<div class="toccolours mw-collapsible mw-collapsed" style="width:99%"><br />
<span style="font-size:1.2em;">'''Human Prosthetic Repair'''</span><br />
<br />
You may be asked to repair damage to the artificial limbs of your fellow crew members.<br />
<div class="mw-collapsible-content"><br />
To fix '''brute''' damage:<br />
# Follow the same procedure as outlined above for fixing dents in cyborgs, making sure to target the specific area that requires fixing.<br />
To fix '''burn''' damage:<br />
# [[File:CableCoils.png|32px]] Use a cable coil on the damaged area.<br />
</div></div><br />
<br />
<div class="toccolours mw-collapsible mw-collapsed" style="width:99%"><br />
<span style="font-size:1.2em;">'''Upgrading the Power Cell'''</span><br />
<br />
Cyborgs that start when the game starts will likely come straight to you for an upgrade in the first few minutes of the game.<br />
<div class="mw-collapsible-content"><br />
Help them out by upgrading their power cell, which will lessen the amount of time they need to visit the recharging station. Click on the Cyborg with the following items (in order):<br />
# [[File:Id_regular.png|32px]] Swipe an ID with Robotics access to unlock the panel.<br />
# [[File:Crowbar.png|32px]] Crowbar open the panel.<br />
# Click on the Cyborg with an empty hand to take out the [[File:Powercell.png|32px]] power cell and replace it with the higher-capacity power cell.<br />
#* ''Note: The default power cell capacity in Cyborgs is 7,500. All of the power cells you find in your office should be at least 15,000, and the Science Department can research power cells that exceed 30,000.''<br />
# [[File:Crowbar.png|32px]] Crowbar the panel shut.<br />
# [[File:Id_regular.png|32px]] Swipe an ID with Robotics access to relock the cover.<br />
</div></div><br />
<br />
<div class="toccolours mw-collapsible mw-collapsed" style="width:99%"><br />
<span style="font-size:1.2em;">'''Upgrade Modules'''</span><br />
<br />
Not only can you build and repair Cyborgs, but they also come to you to get upgrades installed once RnD has them researched. These have their category in the exosuit fabricator. <br />
<div class="mw-collapsible-content"><br />
The available upgrade modules are:<br />
* Reset Module: Not an upgrade at all, this simply resets a borg's module, letting it change from one specialization to another.<br />
* Rename Module: Allows for the names of borgs to be changed.<br />
* Restart Module: Use this module to restart a borg that was destroyed and has since been repaired.<br />
* VTEC Module: Increases the speed of a borg, rather useful.<br />
* Disabler Cooler: Increases the cooling of a cyborg's disabler, enabling it to shoot faster. Only useful on cyborgs with a disabler, which means security models.<br />
* Ion Thrusters: A jetpack for cyborgs. Allows a cyborg to move in zero-g, allowing space travel.<br />
* Diamond Mining Drill: Upgrades the built-in mining drill, letting it drill faster. Only works on mining cyborgs.<br />
* Mining Satchel of Holding: Upgrades the cyborg's mining storage, allowing it to hold more minerals. Only works on mining cyborgs.<br />
* Safety Override Module: Unlocks a cyborg's illegal and more dangerous equipment, the same equipment that's unlocked by emagging.<br />
* Self Repair Module: Allows a cyborg to slowly repair damage to itself.<br />
* Abductor Modules: Upgrades Engineering and Medical tools to abductor versions<br />
<br />
To apply any of these modules:<br />
# [[File:Id_regular.png|32px]] Swipe an ID with Robotics access to unlock the panel.<br />
# [[File:Crowbar.png|32px]] Crowbar open the panel.<br />
# [[File:Cyborg upgrade1.png|32px]] Print out the upgrade in the fabricator and insert it into the cyborg.<br />
# [[File:Crowbar.png|32px]] Crowbar the panel shut.<br />
# [[File:Id_regular.png|32px]] Swipe an ID with Robotics access to relock the cover.<br />
</div></div><br />
<br />
<div class="toccolours mw-collapsible mw-collapsed" style="width:99%"><br />
<span style="font-size:1.2em;">'''Modifications and Deconstruction'''</span><br />
<br />
Cyborgs that have had their programming tampered with can be repaired by resetting their AI connection and LawSync status, by manually pulsing the wiring.<br />
<div class="mw-collapsible-content"><br />
In the unlikely event that an AI goes crazy, a trained [[Roboticist]] or another technician should be able to sever the connection to the AI entirely by cutting the correct wire.<br />
<br />
Cutting all wires allows you to deconstruct a cyborg completely with a [[File:Crowbar.png|32px]] crowbar.<br />
<br />
There are four lights in the cyborg with four corresponding wires, as well as a dud wire without a light:<br />
<br />
* '''LawSync''': If this light is on, it means that any laws uploaded to the AI are also uploaded to the cyborg. The cyborg cannot be given different laws to the AI as long as this is on. This light will turn off if the AI Link light is off, regardless of wire status.<br />
**''Pulsing'' does nothing.<br />
**''Cutting'' will do nothing, as long as the AI link light is on. If the AI link light is off, cutting and then turning the AI link back on will cause the cyborg to be slaved to an AI, but not synced with its laws.<br />
**''Mending'' this wire will turn the LawSync light back on as long as the AI link light is also on. The cyborg will then resume syncing with the AI's laws. If the AI link light is off, mending this will turn the light on, only for it to turn off again.<br />
<br />
*'''AI Link''': If this light is on, it shows that the Cyborg is slaved to an AI and must follow that AI's orders. <br />
**''Pulsing'' this wire allows you to pick an AI for the cyborg to be slaved to if there are multiple AIs. If there is only one AI, pulsing this will simply turn it on and slave the cyborg to it, if it is off.<br />
**''Cutting'' this wire will cause the Cyborg to no longer be enslaved under the AI and bound only by its laws. This also turns off LawSync, as the cyborg has no AI to sync to.<br />
**''Mending'' this wire does nothing. You need to pulse it to reconnect it to an AI.<br />
<br />
*'''Camera''': If this light is on, the cyborg's vision is linked to the AI's cameras.<br />
**''Pulsing'' this wire will loudly focus the cyborg's cameras, displaying a message in the chat, kicking anyone watching from the cyborg's cameras out, and disable the camera link to the AI. It will not enable the cameras once disabled.<br />
**''Cutting'' this wire will disable the cyborg's cameras.<br />
**''Mending'' this wire will reconnect the cyborg's cameras to the AI if they are disabled.<br />
<br />
*'''Lockdown''': If this light is on, the cyborg is unable to move. They are still able to remotely activate devices.<br />
**''Pulsing'' this wire will toggle lockdown function on the cyborg, similar to using the Robotics Control Console.<br />
**''Cutting'' this wire will lock the cyborg down, similar to pulsing.<br />
**''Mending'' this wire will activate the cyborg's movement once again.<br />
<br />
An emagged cyborg will have no LawSync or AI link and cannot be reset.<br />
<br />
'''Remember, cyborgs are very expensive! Do not destroy them unless the cyborg is completely out of control, and resetting the AI and LawSync status doesn't work.'''<br />
</div></div><br />
<br />
==Bots==<br />
As a Roboticist, you serve another important purpose, making NPC Bots. Bots can benefit the station in many ways and are easy to create. There are two ways to craft these bots. The first being through using the crafting menu, which requires you to have all of the materials present near you or in your possession. Using this will completely build the bot, but will always create a default version of that bot. The other method is manual assembly, the process to do so is listed below. This method allows you to name the bot with a pen during the assembly process and lets you create bots of different colour depending on the colour of the toolbox/health kit used. The current list of bots, and how to make them, are as follows:<br />
<br />
<div class="toccolours mw-collapsible mw-collapsed" style="width:99%"><br />
<span style="font-size:1.2em;">[[File:Medibot.png|32px]] '''Medibot'''</span><br />
<br />
These will only inject chemicals if the chemical helps with the target's damage by default. <br />
<div class="mw-collapsible-content"><br />
<br />
Note that these don't synthesize their chemicals, except Saline-Glucose Solution, Charcoal, and Spaceacillin.<br />
<br />
To make:<br />
# Cyborg Right or Left Arm.<br />
# Empty [[File:Firstaidkit.png|32px]] Medkit.<br />
#* ''Note: Differently coloured medkits will also change the resulting colour of your Medibot.<br />
# (Optional) Name the bot with a [[File:Pen.png|32px]] Pen.<br />
# [[File:Healthanalyzer.png|32px]] Health analyzer.<br />
# [[File:Proximitysensor.png|32px]] Proximity sensor.<br />
# [[File:Beaker.png|32px]] Beaker filled with the medicine of your choice.<br />
<br />
They can also be Emagged to repeatedly inject anyone with harmful chemicals.<br />
</div></div><br />
<br />
<div class="toccolours mw-collapsible mw-collapsed" style="width:99%"><br />
<br />
<span style="font-size:1.2em;">[[File:Cleanbot.png|32px]] '''Cleanbot'''</span><br />
<br />
Cleanbots are great, as they serve the exact same purpose as the Janitor. <br />
<div class="mw-collapsible-content"><br />
<br />
Even better is that it uses Space Cleaner to mop, so no slipping on everything!<br />
<br />
To make:<br />
# [[File:Bucket.png|32px]] Bucket (Grab it from the [[Janitor]] or make with [[Autolathe]])<br />
# [[File:Proximitysensor.png|32px]] Proximity sensor.<br />
# (Optional) Name the bot with a [[File:Pen.png|32px]] Pen.<br />
# Cyborg Right or Left Arm.<br />
<br />
An emagged cleanbot will spray slippery foam around it, while still responding to any mess in visual range, or continuing its patrol.<br />
</div></div><br />
<br />
<div class="toccolours mw-collapsible mw-collapsed" style="width:99%"><br />
<br />
<span style="font-size:1.2em;">[[File:Floorbot.png|32px]] '''Floorbot'''</span><br />
<br />
Floorbots are nice to have around when some asshole starts crowbarring up floor tiles or some traitor has blown apart a section of the station.<br />
<div class="mw-collapsible-content"><br />
<br />
They zoom around and repair busted floor tiles. Keep in mind that Floorbots have a limited number of floor tiles. This number can be observed by popping up their control panel.<br />
<br />
To make:<br />
# Empty [[File:Blue Toolbox.png|32px]] Toolbox<br />
# [[File:Floor_Tiles.png|32px]] 10 floor tiles (click on a stack of metal while it's in your hand to open a menu for making these)<br />
# [[File:Proximitysensor.png|32px]] Proximity sensor.<br />
# (Optional) Name the bot with a [[File:Pen.png|32px]] Pen.<br />
# Cyborg Right or Left Arm.<br />
<br />
Emagged Floorbots will tear apart floor panels and plating, usually exposing the area to space. Great if don't need to worry about being in a vacuum.<br />
</div></div><br />
<br />
<div class="toccolours mw-collapsible mw-collapsed" style="width:99%"><br />
<br />
<span style="font-size:1.2em;">[[File:Securitron.png|I AM THE LAW|32px]] '''Securitron'''</span><br />
<br />
Basically, Officer Beepsky without the personality. <br />
<div class="mw-collapsible-content"><br />
<br />
Note that destroying a Securitron or Officer Beepsky with a melee weapon is all but impossible by yourself; striking them causes them to immediately stun and cuff you. If you work with another person you can get several hits in while it is cuffing the other person, which is often enough to destroy it outright.<br />
<br />
To make:<br />
# [[File:Screwdriver tool.png|32px]] Use a '''Screwdriver''' on a [[Remote Signaling Device]]<br />
# Combine with a [[File:Helmet.png|32px]] Helmet (Get these from Security)<br />
# [[File:Welderon.gif|32px]] Weld them together<br />
# Add a [[File:Proximitysensor.png|32px]] Proximity Sensor and a Robot Arm.<br />
# Toss in a [[File:Stunbaton.png|32px]] Stun Baton<br />
<br />
You usually won't need to build any of these, but they can be hilariously helpful for traitors who have invested in a Cryptographic Sequencer (E-mag), as they tend to run around stunning and cuffing everyone in sight. Problem is, any of these that report a Level 10 Infraction when spotting people are hacked.<br />
</div></div><br />
<br />
<div class="toccolours mw-collapsible mw-collapsed" style="width:99%"><br />
<br />
<span style="font-size:1.2em;">[[File:ED209.png|32px]] '''ED-209'''</span><br />
<br />
Beepsky's bigger brother. <br />
<div class="mw-collapsible-content"><br />
<br />
Has all of the abilities of a standard Securitron, with the addition of a ranged attack.<br />
<br />
To make:<br />
# Use a [[File:Metal.png|32px]] Metal sheet on a Cyborg Endoskeleton to reinforce it.<br />
# Add two Robot Legs and a [[File:Normalarmor.png|32px]] Security vest.<br />
# [[File:Welderon.gif|32px]] Weld everything together.<br />
# Add in a security [[File:Helmet.png|32px]] Helmet.<br />
# Attach a [[File:Proximitysensor.png|32px]] Proximity Sensor to the assembly.<br />
# Insert [[File:CableCoils.png|32px]] Wires.<br />
# Add a [[File:Taser.gif|32px]] Taser and attach it with a [[File:Screwdriver tool.png|32px]] Screwdriver.<br />
# Insert a [[File:Powercell.png|32px]] Power cell. Your own murder-robot is complete!<br />
<br />
An emagged ED-209 fires deadly lasers AND attacks anyone on sight. Anyone emagging an ED-209 is advised to run like crazy.<br />
</div></div><br />
<br />
<div class="toccolours mw-collapsible mw-collapsed" style="width:99%"><br />
<br />
<span style="font-size:1.2em;">[[File:Griefsky.png|32px]] '''General Griefsky'''</span><br />
<br />
A Securitron with 4 energy swords.<br />
<div class="mw-collapsible-content"><br />
<br />
To make:<br />
# [[File:Screwdriver tool.png|32px]] Use a '''Screwdriver''' on a [[Remote Signaling Device]]<br />
# Combine with a [[File:Helmet.png|32px]] Helmet (Get these from Security)<br />
# [[File:Welderon.gif|32px]] Weld them together<br />
# Add a [[File:Proximitysensor.png|32px]] Proximity Sensor and a Robot Arm.<br />
# Use a [[File:Wrench.png|32px]] Wrench<br />
# Add four [[File:Sword.gif|32px]] Energy Swords or Toy Energy Swords.<br />
<br />
Extremely lethal.<br />
</div></div><br />
<br />
<div class="toccolours mw-collapsible mw-collapsed" style="width:99%"><br />
<span style="font-size:1.2em;">[[File:honkbot.png|32px]] '''Honkbot'''</span><br />
<br />
It's annoying and useless, but the clown might bug you to make one of this in the absence of a H.O.N.K. mech. God forbid if a traitor emags the thing.<br />
<div class="mw-collapsible-content"><br />
<br />
To make:<br />
# Construct a [[File:Clownbox.png|32px]] Clown Box (Get the [[Clown]] to stamp a piece of cardboard with the clown stamp).<br />
# Add a robotic right arm.<br />
# Add a [[File:HonkHorn.png|32px]] Clown bikehorn.<br />
# Add a [[File:Proximitysensor.png|32px]] Proximity sensor.<br />
# Add a Trombone (you'll probably need to order a Musical Instruments crate from Cargo).<br />
<br />
Emagged Honkbots make random noises, will airhorn unsuspecting crew and lets out a very evil laugh.<br />
</div></div><br />
<br />
<span style="font-size:1.2em;">'''pAI-Controlled Bots'''</span><br><br />
The NPC bot not doing it enough for you, not enough personality? You can now place pAIs into bots, excluding the Security designs, to wander around and assist! Take your wanted bot and simply click on it with an active pAI, you now have a pAI Bot.<br />
* pAI Bots still spout automated messages if they weren't turned off.<br />
* Emagging a pAI Bot causes the pAI to be ejected out.<br />
<br />
=IPC Surgery=<br />
<br />
There are are also several procedures that can be performed on IPCs. IPCs don't feel pain and can't get infections, so don't worry about administering anaesthetics or washing your hands. If RnD has the tech for it, bug them for a [[File:Nanopaste.png|32px]] Nanopaste, or if you have a Protolathe yourself, make one. Remember that IPC brains are in their chest, not their head.<br />
<br />
<div class="toccolours mw-collapsible mw-collapsed" style="width:99%"><br />
<br />
==Internal Cybernetic Manipulation==<br />
<small>''Mending, removal, and insertion of posibrains, microbatteries, optical sensors, and implants.''</small><br />
<br />
<div class="mw-collapsible-content"><br />
# Aim for the patient's correct [[File:Damage_zone.png|32px]] Damage Zone.<br />
# Use the [[File:Screwdriver tool.png|32px]] Screwdriver to select the "Internal Cybernetic Manipulation" Surgery.<br />
# Use a [[File:Screwdriver tool.png|32px]] Screwdriver to unlock the hatch on the limb;<br />
# Use a [[File:Crowbar.png|32px]] Crowbar to open the hatch on the limb;<br />
# [REMOVAL Option] Use a [[File:Multitool.png|32px]] '''Multitool''' to Remove the organ.<br />
# [REMOVAL] Dispose of the organ. For Borgification simply place the [[file:Positronicbrain.gif|32px]] '''Posibrain''' in an empty cyborg exoskeleton, or give the posibrain to a Roboticist.<br />
# [TRANSPLANTATION Option] Use the organ you intend to transplant on the patient.<br />
# [HEALING Option] Repair the affected organ with a [[File:Screwdriver tool.png|32px]] Screwdriver, or alternatively use [[File:Nanopaste.png|32px]] Nanopaste.<br />
# Use a [[File:Crowbar.png|32px]] Crowbar to close the hatch on the limb<br />
</div></div><br />
<br />
<div class="toccolours mw-collapsible mw-collapsed" style="width:99%"><br />
<br />
==Shadowling Dethrall (Synthethics)==<br />
<small>''Turning a thralled IPC back into a normal crewmember''</small><br />
<br />
<div class="mw-collapsible-content"><br />
# Aim for the upper body in the [[File:Damage_zone.png|32px]] Damage Zone.<br />
# Use the [[File:Screwdriver tool.png|32px]] Screwdriver to select the "Cleanse Contaminants" Surgery.<br />
# Use a [[File:Screwdriver tool.png|32px]] Screwdriver to unlock the hatch on the limb;<br />
# Use a [[File:Crowbar.png|32px]] Crowbar to open the hatch on the upper body;<br />
# Use a [[file:Flashlight.png|32px]] '''Flashlight''' or nearby handheld light-source to remove the shadowling tumor.<br />
# Use a [[File:Crowbar.png|32px]] Crowbar to close the hatch on the upper body<br />
</div></div><br />
<br />
<div class="toccolours mw-collapsible mw-collapsed" style="width:99%"><br />
<br />
==Implant Removal (Synthethics)==<br />
<small>''Removing implants from the body. Also removal of things from body cavities.''</small><br />
<br />
<div class="mw-collapsible-content"><br />
# Aim for the implant location on the [[File:Damage_zone.png|32px]] Damage Zone.<br />
# Use the [[File:Screwdriver tool.png|32px]] Screwdriver to select the "Implant Removal" Surgery.<br />
# Use a [[File:Screwdriver tool.png|32px]] Screwdriver to unlock the hatch on the limb;<br />
# Use a [[File:Crowbar.png|32px]] Crowbar to open the hatch on the limb;<br />
# Use your [[File:Multitool.png|32px]] '''Multi Tool''' to extract the implant. This may take several goes.<br />
# Use a [[File:Crowbar.png|32px]] Crowbar to close the hatch on the limb<br />
</div></div><br />
<br />
<div class="toccolours mw-collapsible mw-collapsed" style="width:99%"><br />
<br />
==Robotic Limb Repair==<br />
<small>''Fixing mechanical arms, legs, hands and feet. Also performs facial reconstruction if aiming for head.''</small><br />
<br />
<div class="mw-collapsible-content"><br />
# Use the [[File:Screwdriver tool.png|32px]] Screwdriver to select the "Cybernetic Repair" Surgery.<br />
# Use a [[File:Screwdriver tool.png|32px]] Screwdriver to unlock the hatch on the limb;<br />
# Use a [[File:Crowbar.png|32px]] Crowbar to open the hatch on the limb;<br />
# Use a [[File:Welder.png|32px]] Welding tool to repair Brute damage then [[File:CableCoils.png|32px]] Cable coil to repair burn damage;<br />
# Use a [[File:Crowbar.png|32px]] Crowbar to close the hatch on the limb<br />
</div></div><br />
<br />
<div class="toccolours mw-collapsible mw-collapsed" style="width:99%"><br />
<br />
==Robotic Limb Amputation==<br />
<small>''"173. IPC interns are not to be punished for incompetence by having their "limb privileges" revoked." - Things Comms Officer Jenkins is Not Allowed To Do in CentCom''</small><br />
<br />
<div class="mw-collapsible-content"><br />
# Use the [[File:Screwdriver tool.png|32px]] Screwdriver to select the "Robotic Limb Amputation" Surgery.<br />
# Use a [[File:Multitool.png|32px]] '''Multitool''' to remove the targeted limb.<br />
</div></div><br />
<br />
=IRCs=<br />
Robotics can make player-controlled assistants called Integrated Robotic Chassis or IRCs. IRCs are functionally the same as an IPC but with one key difference in that IRCs are bound to serve the one who imprinted onto their Robotic brain and is expected to follow whatever orders they are given. <br />
<br />
'''IRC Construction'''<br />
# First make the "Integrated Robotic Chassis" on the "Misc" screen in the Exosuit Fabricator. It will then make the torso of the IRC. Drag the torso over to the surgery table and lay it down there. <br />
# Build the IPC Head, Microbattery, Charger, Optical Sensor, and Microphone as well as a cyborg right arm, left arm, right leg, and left leg. <br />
# Once all of these pieces are done, attach the head and limbs to the torso by picking it up and then clicking on the torso with the corresponding body part targeted. (So if cyborg right arm, target the right arm on the [[File:Damage_zone.png|32px]]). <br />
# Do IPC Internal Cybernetic Manipulation surgery on the upper body and install the IPC Microbattery and Robotic Brain there. <br />
# Do IPC Internal Cybernetic Manipulation surgery on the head and install the IPC Optical Sensor and IPC Microphone there. <br />
# Do IPC Internal Cybernetic Manipulation surgery on either arm and install the IPC Charger there. <br />
<br />
Once all of these steps have been completed you will have a fully functional IRC assistant ready to go.<br />
<br />
=Exosuits=<br />
Construction of exosuits are restricted by ID, so they are typically the product of [[roboticist]]s and the [[Research Director]]. These can be tremendously helpful or tremendously annoying depending on who uses it. They take more work to make than robots and require special circuits, which are obtained through the [[Quartermaster]] or the Research and Development console.<br />
<br />
Make sure you have the required materials to finish an exosuit before you begin construction. The amount of raw material required for each mech can be found in the following table, assuming an unupgraded exosuit fabricator. For each level of laser part (micro-laser -> high-power micro-laser -> ultra-high-power micro-laser -> quad-ultra micro-laser) multiply the total material amounts by (1 -> 0.85 -> 0.7 -> 0.55).<br />
<br />
{| border="1" cellspacing="0" cellpadding="5" align="center" style="background-color:#f0e8f0;margin:10pt;"<br />
|- style="background-color:#A06DA0;font-weight:bold; color: white;text-align:center;"<br />
|Exosuit name<br />
!Metal [[File:Metal.png|32px]]<br />
!Glass [[File:Glass.png|32px]]<br />
!Silver [[File: Silver.png|32px]]<br />
!Titanium [[File:Titanium.png|32px]]<br />
!Diamond [[File:Diamond.png|32px]]<br />
!Uranium [[File:Uranium.png|32px]]<br />
!Plasma [[File:Plasma.png|32px]]<br />
!Bananium [[File:Bananium.png|32px]]<br />
!Tranquilite [[File:Tranquillite.png|32px]]<br />
|-<br />
|Ripley/Firefighter APLU<br />
|100,000<br />
|7,500<br />
|0<br />
|0<br />
|0<br />
|0<br />
|0<br />
|0<br />
|0<br />
|-<br />
|Odysseus<br />
|65,000<br />
|10,000<br />
|0<br />
|0<br />
|0<br />
|0<br />
|0<br />
|0<br />
|0<br />
|-<br />
|Gygax<br />
|125,000<br />
|15,000<br />
|0<br />
|10,000<br />
|20,000<br />
|0<br />
|0<br />
|0<br />
|0<br />
|-<br />
|Durand<br />
|140,000<br />
|25,000<br />
|28,000<br />
|20,000<br />
|0<br />
|25,000<br />
|0<br />
|0<br />
|0<br />
|-<br />
|Phazon<br />
|175,000<br />
|15,000<br />
|0<br />
|20,000<br />
|0<br />
|0<br />
|90,000<br />
|0<br />
|0<br />
|-<br />
|HONK MECH<br />
|120,000<br />
|15,000<br />
|0<br />
|0<br />
|0<br />
|0<br />
|0<br />
|35,000<br />
|0<br />
|-<br />
|Reticence<br />
|120,000<br />
|15,000<br />
|0<br />
|0<br />
|0<br />
|0<br />
|0<br />
|0<br />
|35,000<br />
|-<br />
|}<br />
<br />
==Exosuit Construction==<br />
<div class="toccolours mw-collapsible mw-collapsed" style="width:99%"><br />
<span style="font-size:1.2em;">[[File:Ripley.png|32px]] '''Ripley APLU'''</span><br />
<br />
The Ripley APLU (Autonomous Power Loading Unit) is a slow moving, decently protected exosuit.<br />
<div class="mw-collapsible-content"><br />
<br />
Generally, it can take down a Gygax because of the sheer power of the drill, but it does not make a good combat exosuit because it is slow and has no range. Best used against Spess carp invasions, blobs, Changelings, and for gaining clout with the miners. It's also immune to lava in [[Lavaland]].<br />
<br />
Instructions<br />
* Build all of the Ripley parts using the exosuit fabricator.<br />
* Build a Hydraulic Clamp and Drill<br />
* Attach all of the parts to the Ripley chassis (Except the Clamp and Drill)<br />
* Wrench<br />
* Screwdriver<br />
* Cable Coil<br />
* Wirecutters<br />
* Ripley central control module (Ordered from the [[Quartermaster]] or made by R&D)<br />
* Screwdriver<br />
* Ripley Peripherals control module (Ordered from the [[Quartermaster]] or made by R&D)<br />
* Screwdriver<br />
* 5 pieces of metal<br />
* Wrench<br />
* Welding tool<br />
* 5 pieces of plasteel<br />
* Wrench<br />
* Welding tool<br />
The Ripley should be complete, to access it use your ID card on it. The codes on the system mean that you have to have access to those places on your ID to use the exosuit. Click finish, then right-click to enter.<br />
</div></div><br />
<br />
<div class="toccolours mw-collapsible mw-collapsed" style="width:99%"><br />
<br />
<span style="font-size:1.2em;">[[File:Firefighter.png|32px]] '''Firefighter APLU'''</span><br />
<br />
The Firefighter APLU (Autonomous Power Loading Unit) is a slow-moving, decently protected exosuit with extra fire resistance.<br />
<div class="mw-collapsible-content"><br />
<br />
The unique part is the Firefighter chassis and firesuit, otherwise, it uses the same Ripley APLU parts and materials.<br />
<br />
Instructions<br />
* Build all Firefighter parts using the exosuit fabricator.<br />
* Assemble all of the Ripley parts to the Firefighter chassis.<br />
* Add a firesuit<br />
* Wrench<br />
* Screwdriver<br />
* Cable Coil<br />
* Wirecutters<br />
* Ripley central control module (Ordered from the [[Quartermaster]], made by R&D, or Robotics Circuit Fabricator)<br />
* Screwdriver<br />
* Ripley Peripherals control module (Ordered from the [[Quartermaster]], made by R&D, or Robotics Circuit Fabricator)<br />
* Screwdriver<br />
* 5 pieces of plasteel<br />
* Wrench<br />
* Welding tool<br />
* 5 pieces of plasteel<br />
* 5 pieces of plasteel<br />
* Wrench<br />
* Welding tool<br />
</div></div><br />
<br />
<div class="toccolours mw-collapsible mw-collapsed" style="width:99%"><br />
<br />
<span style="font-size:1.2em;">[[File:Mecha odysseus.png|32px]] '''Odysseus'''</span><br />
<br />
This mech can save multiple crewmembers while on the run.<br />
<div class="mw-collapsible-content"><br />
<br />
Is the only medical mech available unlike the dozens of variations of the APLU and Combat series, maybe coders just consider BIG GUNZ better than syringes?<br />
<br />
Instructions<br />
* Create all of the Odysseus parts using the exosuit fabricator.<br />
* Assemble all of the Odysseus parts to the chassis<br />
* Wrench<br />
* Screwdriver<br />
* Cable coil<br />
* Wirecutters<br />
* Odysseus mainboard<br />
* Screwdriver<br />
* Odysseus peripherals board<br />
* Screwdriver<br />
* 5 pieces of metal<br />
* Wrench<br />
* Welding tool<br />
* 5 pieces of plasteel<br />
* Wrench<br />
* Welding tool<br />
</div></div><br />
<br />
<div class="toccolours mw-collapsible mw-collapsed" style="width:99%"><br />
<br />
<span style="font-size:1.2em;">[[File:Gygax.png|32px]] '''Gygax'''</span><br />
<br />
Rather fast security exosuit with good overall protection.<br />
<div class="mw-collapsible-content"><br />
<br />
Very low battery life, so be sure to watch it. Requires diamond sheets to complete.<br />
Leg Actuators Overload Function (Movement speed doubled and a small amount of damage dealt with each step. Disables when Gygax integrity drops below 2/3)<br />
Melee capable (this mech can use its mecha arms to punch and smash)<br />
<br />
Instructions<br />
*Create all of the Gygax parts using the exosuit fabricator.<br />
*Assemble all of the Gygax parts to the chassis (Except the Armor plates)<br />
*Wrench<br />
*Screwdriver<br />
*Cable Coil<br />
*Wirecutters<br />
*Gygax Main circuit board (Bug R&D to research it)<br />
*Screwdriver<br />
*Gygax Peripherals circuit board (Bug R&D to research it)<br />
*Screwdriver<br />
*Gygax Targeting circuit board (Bug R&D to research it)<br />
*Screwdriver<br />
*Add an Advanced Scanning Module (Bug R&D)<br />
*Screwdriver<br />
*Add an Advanced Capacitor (Bug R&D)<br />
*Screwdriver<br />
*Add some metal<br />
*Wrench<br />
*Welding tool<br />
*Add Gygax Armor Plates (Made in the exosuit fabricator)<br />
*Wrench<br />
*Welding tool<br />
</div></div><br />
<br />
<div class="toccolours mw-collapsible mw-collapsed" style="width:99%"><br />
<br />
<span style="font-size:1.2em;">[[File:Durand.png|32px]] '''Durand'''</span><br />
<br />
A Durand is more powerful than Gygax, it has more health and better armoured, but slower.<br />
<div class="mw-collapsible-content"><br />
Requires silver sheets to complete.<br />
Defence Mode Function (Boosts Durand armour with the penalty of not being able to move or turn)<br />
Melee capable (this mech can use its mecha arms to punch and smash)<br />
<br />
Instructions<br />
* Create all of the Durand parts using the exosuit fabricator.<br />
* Assemble all of the Durand parts to the chassis (Except the Armor plates)<br />
* Wrench<br />
* Screwdriver<br />
* Cable Coil<br />
* Wirecutters<br />
* Durand Main circuit board (Bug R&D to research it)<br />
* Screwdriver<br />
* Durand Peripherals circuit board (Bug R&D to research it)<br />
* Screwdriver<br />
* Durand Targeting circuit board (Bug R&D to research it)<br />
* Screwdriver<br />
* Add a Phasic Scanning Module (Bug R&D)<br />
* Screwdriver<br />
* Add a Super Capacitor (Bug R&D)<br />
* Screwdriver<br />
* Add some metal<br />
* Wrench<br />
* Welding tool<br />
* Add Durand Armor Plates (Made in the exosuit fabricator)<br />
* Wrench<br />
* Welding tool<br />
</div></div><br />
<br />
<div class="toccolours mw-collapsible mw-collapsed" style="width:99%"><br />
<br />
<span style="font-size:1.2em;">[[File:Phazon.png|32px]] '''Phazon'''</span><br />
<br />
Phazons are the most advanced mechs on the market. While it doesn't have as much health as the Gygax or Durand, it allows users to move through solid objects at a very high speed.<br />
<div class="mw-collapsible-content"><br />
Requires an anomaly core to build which comes from a random event.<br />
Phasing Function (Allows the Phazon to move through any solid object at high speed)<br />
Change melee damage type (Allows the Phazon to either deal brute, fire or toxic damage)<br />
<br />
Instructions<br />
*Create all of the Phazon parts using the exosuit fabricator.<br />
*Assemble all of the Phazon parts to the chassis (Except the Armor plates)<br />
*Wrench<br />
*Screwdriver<br />
*Cable Coil<br />
*Wirecutters<br />
*Phazon Main circuit board (Bug R&D to research it)<br />
*Screwdriver<br />
*Phazon Peripherals circuit board (Bug R&D to research it)<br />
*Screwdriver<br />
*Phazon Targeting circuit board (Bug R&D to research it)<br />
*Screwdriver<br />
*Add a Phasic Scanning Module (Bug R&D)<br />
*Screwdriver<br />
*Add a Super Capacitor (Bug R&D)<br />
*Screwdriver<br />
*Add 5 (Artificial) Bluespace Crystal (Bug R&D)<br />
*Cable Coil<br />
*Screwdriver<br />
*Add some plasteel<br />
*Wrench<br />
*Welding Tool<br />
*Add Phazon Armor Plates (Made in the exosuit fabricator)<br />
*Wrench<br />
*Welding Tool<br />
*Add a bluespace anomaly core (A normal anomaly core wont work!).<br />
</div></div><br />
<br />
<div class="toccolours mw-collapsible mw-collapsed" style="width:99%"><br />
<br />
<span style="font-size:1.2em;">[[File:HONK MECH.png|32px]] '''HONK MECH'''</span><br />
<br />
Bring the HONK power of the HONKmother to the crew! HONK! Cry when you are arrested for making this.<br />
<div class="mw-collapsible-content"><br />
{{Broken Feature<br />
| ReportLink=https://github.com/ParadiseSS13/Paradise/issues/16267 | ReportLinkName=Issue #16267<br />
| PRLink=https://github.com/ParadiseSS13/Paradise/pull/16491 | PRLinkName=HONK Mech and Reticence Mech Fix<br />
}}<br />
Requires bananium sheets to complete. The mech has a Clown Office ID lock by default.<br />
<br />
Instructions<br />
*Create all of the H.O.N.K. mech parts in the Exosuit Fabricator.<br />
*Attach all of the H.O.N.K. mech parts to the H.O.N.K. mech chassis.<br />
*HONK at the mech with a bike horn.<br />
*Add the main circuit board.<br />
*HONK at the mech again.<br />
*Add the peripherals circuit board.<br />
*HONK at the mech again.<br />
*Add the targeting circuit board.<br />
*HONK at the mech again.<br />
*Add the clown's mask to the mech.<br />
*HONK at the mech again.<br />
*Add clown shoes to it.<br />
*HONK at the mech again.<br />
</div></div><br />
<br />
<div class="toccolours mw-collapsible mw-collapsed" style="width:99%"><br />
<br />
<span style="font-size:1.2em;">[[File:Mime_mech.png|32px]] '''Reticence'''</span><br />
<br />
...<br />
<div class="mw-collapsible-content"><br />
{{Broken Feature<br />
| ReportLink=https://github.com/ParadiseSS13/Paradise/issues/16267 | ReportLinkName=Issue #16267<br />
| PRLink=https://github.com/ParadiseSS13/Paradise/pull/16491 | PRLinkName=HONK Mech and Reticence Mech Fix<br />
}}<br />
Requires Tranquilite sheets to complete. The mech has a Mime Office ID lock by default. The Reticence moves silently.<br />
<br />
Instructions<br />
*Create all of the Reticence parts in the Exosuit Fabricator.<br />
*Attach all of the Reticence parts to the Reticence chassis.<br />
*Add the main circuit board.<br />
*Add the peripherals circuit board.<br />
*Add the targeting circuit board.<br />
*Add the mime's beret to the mech.<br />
*Emote at the mech. <br />
*Add the mime's mask to the mech.<br />
*Emote at the mech again. <br />
*Add the mime's suspenders to it.<br />
*Emote at the mech again.<br />
</div></div><br />
<br />
==Exosuit Maintenance==<br />
<br />
<div class="toccolours mw-collapsible mw-collapsed" style="width:99%"><br />
<br />
<span style="font-size:1.2em;">'''Replacing Batteries'''</span><br />
<br />
<div class="mw-collapsible-content"><br />
*Make sure the ID upload panel is closed and ensure Maintenance Mode is not forbidden in the Exosuit's internal settings. <br />
*Hit the exosuit with your ID card or PDA with one inside and enable Maintenance Mode. <br />
*Wrench<br />
*Crowbar<br />
*Screwdriver<br />
*Replace cell.<br />
*Screwdriver<br />
*Crowbar<br />
*Wrench<br />
*ID<br />
<br />
''Note:'' The default capacity of a power cell in any of the civilian exosuits is a High-Capacity Power Cell+ (15,000)<br />
</div></div><br />
<br />
<div class="toccolours mw-collapsible mw-collapsed" style="width:99%"><br />
<br />
<span style="font-size:1.2em;">'''Repair'''</span><br />
<br />
<div class="mw-collapsible-content"><br />
* Equip a [[File:WeldingHelmet.png|32px]] welding helmet on your head. <br />
** ''Note: Be sure to remember this step or you could go blind!''<br />
* Place a [[File:Welderon.gif|32px]] welder in your hand, click on it while it's in your hand to light it, then click on the Exosuit repeatedly to repair it.<br />
</div></div><br />
<br />
<div class="toccolours mw-collapsible mw-collapsed" style="width:99%"><br />
<br />
<span style="font-size:1.2em;">'''Removal of Jammed User'''</span><br />
<br />
<div class="mw-collapsible-content"><br />
<br />
If the driver of an exosuit is unconscious in his exosuit; you can remove him/her by following a series of steps. This also works upon MMIs and Positronic Brains which you wish to remove. <br />
* Make sure maintenance protocols are enabled.<br />
* Wrench <br />
* Crowbar<br />
* Screwdriver<br />
* Crowbar<br />
</div></div><br />
<br />
<div class="toccolours mw-collapsible mw-collapsed" style="width:99%"><br />
<br />
<span style="font-size:1.2em;">'''Critical Damage'''</span><br />
<br />
<div class="mw-collapsible-content"><br />
<br />
When the mech takes approx. 50% damage, there is a chance for the mech to take 'Critical Damage.' This usually is the failure of a system within the mech itself. Each failure has a different way to repair it.<br />
<br />
Calibration Failure - Causes your mech to move around, usually in a large circle, rather than move in the direction of your input. The mech can and will move diagonals while this is in effect. To repair, open 'View Stats', and at the top of the page is a button labelled something along the lines of 'Recalibrate.' Click it, and wait for the recalibration to complete, and your mech will move as normal.<br />
<br />
Internal Fire - Causes your mech to take damage over time. This lasts for about 15–30 seconds and will go away on its own. It will cause the cabin air to heat up, burning the pilot. The internal air tank may also rupture from heat.<br />
<br />
Life Support Failure - Renders your internal life support useless. This won't matter much in a pressurized environment, but if you're fighting a fire in a Firefighting Ripley, you're going to die. To fix this, enable your maintenance protocols, and perform the same steps to replace a battery. This will fix the error.<br />
<br />
Air Tank Rupture - Your mech will no longer pump air into the cabin of your mech. This does not matter if you are not running on internal air. To fix this, simply repair the mech with a welder.<br />
</div></div><br />
<br />
==Exosuit Equipment==<br />
Various tools and weapons can be attached to Exosuits, providing them with the ability to perform different tasks. Exosuit Equipment is built by Exosuit Fabricator ("Exosuit Equipment" menu). To attach a tool or weapon, simply click with it on an Exosuit. Exosuits have limited equipment space depending on their type.<br />
<br />
Exosuit Equipment comes in several categories:<br />
*General: Can be attached to any exosuit.<br />
*Medical: Can only be attached to the Odysseus.<br />
*Industrial: Can only be attached to APLUs.<br />
*Combat: Can only be attached to Durand, Gygax, Marauder, Phazon, and other combat mechs.<br />
*Special: Special equipment reserved for the H.O.N.K or Reticence mechs.<br />
<br />
<tabs><br />
<tab name="General Equipment"><br />
{|class="wikitable sortable mw-collapsible" width:"100%" style="background-color:#f0e8f0;margin:10pt;"<br />
|- style="background-color:#A06DA0;font-weight:bold; color: white;text-align:center;"<br />
! style='background-color:#A06DA0' width:64px; |Icon<br />
! style='background-color:#A06DA0' width:150px; |Name<br />
! class="unsortable" style='background-color:#A06DA0' |Description<br />
! style='background-color:#A06DA0' width:150px; |Required Tech Levels<br />
! style='background-color:#A06DA0' width:200px; |Required Materials<br />
|-<br />
![[File:Tesla.png]]<br />
|Exosuit Module (Tesla Energy Relay)<br />
|A tesla energy relay system that passively recharges a mech using power from nearby APCs.<br />
|4 EM Spectrum<br>3 Power Storage<br><br />
|[[File:Metal.png|32px]]10000 Metal<br>[[File:Glass.png|32px]]2000 Glass<br>[[File:Gold.png|32px]]2000 Gold<br>[[File:Silver.png|32px]]3000 Silver<br><br />
|-<br />
![[File:Tesla.png]]<br />
|Exosuit Equipment (Plasma Generator)<br />
|An exosuit module that generates power using solid plasma as fuel. Pollutes the environment.<br />
|None<br><br />
|[[File:Metal.png|32px]]10000 Metal<br>[[File:Glass.png|32px]]1000 Glass<br>[[File:Silver.png|32px]]2000 Silver<br>[[File:plasma.png|32px]]5000 Plasma<br><br />
|-<br />
![[File:Tesla.png]]<br />
|Exosuit Module (ExoNuclear Reactor)<br />
|A compact nuclear reactor that efficiently turns uranium sheets into electricity. Irradiates everything in an around the mech, including the pilot.<br />
|3 Power Storage<br>3 Engineering<br>3 Materials<br><br />
|[[File:Metal.png|32px]]10000 Metal<br>[[File:Glass.png|32px]]1000 Glass<br>[[File:Silver.png|32px]]500 Silver<br><br />
|-<br />
![[File:Repair_droid.png]]<br />
|Exosuit Module (Repair Droid Module)<br />
|An automated Repair Droid. Consumes power to repair your mech.<br />
|3 EM Spectrum<br>3 Data Theory<br>3 Engineering<br><br />
|[[File:Metal.png|32px]]10000 Metal<br>[[File:Glass.png|32px]]5000 Glass<br>[[File:Gold.png|32px]]1000 Gold<br>[[File:Silver.png|32px]]2000 Silver<br><br />
|-<br />
![[File:Mecha_aboost_rng.png]]<br />
|Exosuit Module (Reactive Armor Booster Module)<br />
|An exosuit-mounted armor booster that decreases melee damage taken.<br />
|5 Materials<br>4 Combat<br><br />
|[[File:Metal.png|32px]]20000 Metal<br>[[File:Silver.png|32px]]5000 Silver<br><br />
|-<br />
![[File:Mecha_aboost_ccw.png]]<br />
|Exosuit Module (Reflective Armor Booster Module)<br />
|An exosuit-mounted armor booster that decreases damage taken from ranged weapons.<br />
|5 Materials<br>5 Combat<br>3 Engineering<br><br />
|[[File:Metal.png|32px]]20000 Metal<br>[[File:Gold.png|32px]]5000 Gold<br><br />
|-<br />
![[File:Mecha_wormhole.png]]<br />
|Exosuit Module (Localized Wormhole Generator)<br />
|An exosuit module that allows generating of small quasi-stable wormholes.<br />
|3 Bluespace<br>2 EM Spectrum<br><br />
|[[File:Metal.png|32px]]10000 Metal<br><br />
|-<br />
![[File:Mecha_teleport.png]]<br />
|Exosuit Module (Gravitational Catapult Module)<br />
|An exosuit mounted gravity catapult. Can be used to fling objects and people around.<br />
|2 Bluespace<br>3 EM Spectrum<br>3 Engineering<br><br />
|[[File:Metal.png|32px]]10000 Metal<br><br />
|-<br />
</tab><br />
<tab name="Industrial Equipment"><br />
{|class="wikitable sortable mw-collapsible" width:"100%" style="background-color:#f0e8f0;margin:10pt;"<br />
|- style="background-color:#A06DA0;font-weight:bold; color: white;text-align:center;"<br />
! style='background-color:#A06DA0' width:64px; |Icon<br />
! style='background-color:#A06DA0' width:150px; |Name<br />
! class="unsortable" style='background-color:#A06DA0' |Description<br />
! style='background-color:#A06DA0' width:150px; |Required Tech Levels<br />
! style='background-color:#A06DA0' width:200px; |Required Materials<br />
|-<br />
![[File:Mecha_exting.png]]<br />
|Exosuit Engineering Equipment (Extinguisher)<br />
|Equipment for engineering exosuits. A rapid-firing high capacity fire extinguisher.<br />
|None<br><br />
|[[File:Metal.png|32px]]10000 Metal<br><br />
|-<br />
![[File:Mecha_wire.png]]<br />
|Exosuit Engineering Equipment (Cable Layer)<br />
|Equipment for engineering exosuits. Lays cable along the exosuit's path.<br />
|None<br><br />
|[[File:Metal.png|32px]]10000 Metal<br><br />
|-<br />
![[File:Mecha_clamp.png]]<br />
|Exosuit Engineering Equipment (Hydraulic Clamp)<br />
|Equipment for engineering exosuits. Lifts objects and loads them into cargo.<br />
|None<br><br />
|[[File:Metal.png|32px]]10000 Metal<br><br />
|-<br />
![[File:Mecha_drill.png]]<br />
|Exosuit ENgineering Equipment (Drill)<br />
|Equipment for engineering and combat exosuits. This is the drill that'll pierce the heavens!<br />
|None<br><br />
|[[File:Metal.png|32px]]10000 Metal<br><br />
|-<br />
![[File:Mecha_diamond_drill.png]]<br />
|Exosuit Module (Diamond Mining Drill)<br />
|An upgraded version of the standard drill.<br />
|4 Materials<br>3 Engineering<br><br />
|[[File:Metal.png|32px]]10000 Metal<br>[[File:Diamond.png|32px]]6500 Diamond<br><br />
|-<br />
![[File:Mecha_analyzer.png]]<br />
|Exosuit Engineering Equipment (Mining Scanner)<br />
|Equipment for engineering and combat exosuits. It will automatically check surrounding rock for useful minerals.<br />
|None<br><br />
|[[File:Metal.png|32px]]5000 Metal<br>[[File:Glass.png|32px]]2500 Glass<br><br />
|-<br />
![[File:Mecha_rcd.png]]<br />
|Exosuit Module (RCD Module)<br />
|An exosuit-mounted Rapid Construction Device.<br />
|4 Materials<br>3 Bluespace<br>4 EM Spectrum<br>4 Power Storage<br>4 Engineering<br><br />
|[[File:Metal.png|32px]]30000 Metal<br>[[File:Gold.png|32px]]20000 Gold<br>[[File:Plasma.png|32px]]25000 Plasma<br>[[File:Silver.png|32px]]20000 Silver<br><br />
|-<br />
![[File:Mecha_Plasmacutter.png]]<br />
|Exosuit Module Design (217-D Heavy Plasma Cutter)<br />
|A device that shoots resonant plasma bursts at extreme velocity. The blasts are capable of crushing rock and demolishing solid obstacles.<br />
|5 Materials<br>4 Engineering<br>4 Plasma<br><br />
|[[File:Metal.png|32px]]10000 Metal<br>[[File:Glass.png|32px]]2000 Glass<br>[[File:Plasma.png|32px]]6000 Plamsa<br><br />
|-<br />
</tab><br />
<tab name="Medical Equipment"><br />
{|class="wikitable sortable mw-collapsible" width:"100%" style="background-color:#f0e8f0;margin:10pt;"<br />
|- style="background-color:#A06DA0;font-weight:bold; color: white;text-align:center;"<br />
! style='background-color:#A06DA0' width:64px; |Icon<br />
! style='background-color:#A06DA0' width:150px; |Name<br />
! class="unsortable" style='background-color:#A06DA0' |Description<br />
! style='background-color:#A06DA0' width:150px; |Required Tech Levels<br />
! style='background-color:#A06DA0' width:200px; |Required Materials<br />
|-<br />
![[File:Sleeper_0.png]]<br />
|Exosuit Medical Equipment (Mounted Sleeper)<br />
|A mounted sleeper that stabilizes patients and can inject reagents in the exosuit's reserves.<br />
|3 Engineering<br>2 Plasma<br>3 Biotech<br><br />
|[[File:Metal.png|32px]]5000 Metal<br>[[File:Glass.png|32px]]10000 Glass<br><br />
|-<br />
![[File:Syringegun.png]]<br />
|Exosuit Medical Equipment (Syringe Gun)<br />
|A chem synthesizer with syringe gun. Reagents inside are held in stasis, so no reactions will occur.<br />
|4 Materials<br>4 Biotech<br>3 Combat<br>4 EM Spectrum<br><br />
|[[File:Metal.png|32px]]3000 Metal<br>[[File:Glass.png|32px]]2000 Glass<br><br />
|-<br />
![[File:Mecha_clamp.png]]<br />
|Exosuit Medical Equipment (Rescue Jaw)<br />
|Emergency rescue jaws, designed to help first responders reach their patients. Opens doors and removes obstacles.<br />
|4 Materials<br>6 Engineering<br>6 EM Spectrum<br><br />
|[[File:Metal.png|32px]]5000 Metal<br>[[File:Silver.png|32px]]2000 Silver<br>[[File:Titanium.png|32px]]1500 Titanium<br><br />
|-<br />
</tab><br />
<tab name="Combat Equipment"><br />
{|class="wikitable sortable mw-collapsible" width:"100%" style="background-color:#f0e8f0;margin:10pt;"<br />
|- style="background-color:#A06DA0;font-weight:bold; color: white;text-align:center;"<br />
! style='background-color:#A06DA0' width:64px; |Icon<br />
! style='background-color:#A06DA0' width:150px; |Name<br />
! class="unsortable" style='background-color:#A06DA0' |Description<br />
! style='background-color:#A06DA0' width:150px; |Required Tech Levels<br />
! style='background-color:#A06DA0' width:200px; |Required Materials<br />
|-<br />
![[File:Mecha_laser.png]]<br />
|Exosuit Weapon (ZFI Immolation Beam Gun)<br />
|A weapon for combat exosuits. Fires beams of extreme heat that set targets on fire.<br />
|5 Materials<br>6 Combat<br>5 EM Spectrum<br><br />
|[[File:Metal.png|32px]]10000 Metal<br>[[File:Silver.png|32px]]8000 Silver<br>[[File:Plasma.png|32px]]8000 Plasma<br><br />
|-<br />
![[File:Mecha_laser.png]]<br />
|Exosuit Weapon (CH-PL "Firedart" laser)<br />
|A light laser cannon that fires quickly and consumes little power, but does less damage than the Solaris.<br />
|3 Engineering<br>3 Combat<br>3 EM Spectrum<br><br />
|[[File:Metal.png|32px]]10000 Metal<br><br />
|-<br />
![[File:Mecha_laser.png]]<br />
|Exosuit Weapon (CH-LC "Solaris" Laser Cannon)<br />
|A heavy laser cannon that deals a large amount of damage at the cost of slow firerate and high power consumption.<br />
|4 Engineering<br>4 Combat<br>4 EM Spectrum<br><br />
|[[File:Metal.png|32px]]10000 Metal<br><br />
|-<br />
![[File:Mecha_ion.png]]<br />
|Exosuit Weapon (MKIV Ion Heavy Cannon)<br />
|A mech-mounted weapon that is virtually identical to the Ion Rifle.<br />
|6 Combat<br>5 EM Spectrum<br>5 Materials<br><br />
|[[File:Metal.png|32px]]20000 Metal<br>[[File:Silver.png|32px]]6000 Silver<br>[[File:Uranium.png|32px]]2000 Uranium<br><br />
|-<br />
![[File:Mecha_laser.png]]<br />
|Exosuit Weapon (P-X Tesla Cannon)<br />
|A weapon for combat exosuits. Fires bolts of electricity similar to the experimental tesla engine.<br />
|5 Materials<br>6 Combat<br>5 EM Spectrum<br><br />
|[[File:Metal.png|32px]]20000 Metal<br>[[File:Silver.png|32px]]8000 Silver<br><br />
|-<br />
![[File:Mecha_laser.png]]<br />
|Exosuit Weapon (CH-PD Disabler)<br />
|A heavy mech-mounted disabler weapon. Fires two disabler bolts per shot.<br />
|3 Combat<br><br />
|[[File:Metal.png|32px]]10000 Metal<br><br />
|-<br />
![[File:Mecha_taser.png]]<br />
|Exosuit Weapon (PBT "Pacifier" Mounted Taser)<br />
|A mech mounted taser for stopping criminals dead in their tracks.<br />
|3 Combat<br><br />
|[[File:Metal.png|32px]]10000 Metal<br><br />
|-<br />
![[File:Mecha_scatter.png]]<br />
|Exosuit Weapon (LBX AC 10 "Scattershot")<br />
|A terrifyingly effective mech-mounted shotgun. This weapons fires C-20r bullets, and as such a target hit by two rounds will be stunned.<br />
|4 Combat<br><br />
|[[File:Metal.png|32px]]10000 Metal<br><br />
|-<br />
![[File:Mecha_uac2.png]]<br />
|Exosuit Weapon ("Ultra AC 2" LMG)<br />
|A mech mounted light machine gun. Fires in three-shot bursts.<br />
|4 Combat<br><br />
|[[File:Metal.png|32px]]10000 Metal<br><br />
|-<br />
![[File:Mecha_missile.png]]<br />
|Exosuit Weapon (SRM-8 Missile Rack)<br />
|A mech-mounted missle rack capable of firing eight rockets before reloading. These rockets have a small blast radius, and usually will not open holes to space.<br />
|6 Combat<br>6 Materials<br><br />
|[[File:Metal.png|32px]]22000 Metal<br>[[File:Gold.png|32px]]6000 Gold<br>[[File:Silver.png|32px]]8000 Silver<br><br />
|-<br />
![[File:Mecha_sgl.png]]<br />
|Exosuit Weapon (SGL-6 Flashbang Launcher)<br />
|A rotary-cylinder flashbang launcher, capable of firing six flashbangs before reloading. <br />
|3 Combat<br><br />
|[[File:Metal.png|32px]]22000 Metal<br>[[File:Gold.png|32px]]6000 Gold<br>[[File:Silver.png|32px]]8000 Silver<br><br />
|-<br />
![[File:Mecha_Bola.png]]<br />
|Exosuit Weapon Design (PCMK-6 Bola Launcher)<br />
|A mech mounted bola launcher useful for slowing criminals down.<br />
|3 Comabt<br><br />
|[[File:Metal.png|32px]]10000 Metal<br><br />
|-<br />
</tab><br />
<tab name="Special Equipment"><br />
{|class="wikitable sortable mw-collapsible" width:"100%" style="background-color:#f0e8f0;margin:10pt;"<br />
|- style="background-color:#A06DA0;font-weight:bold; color: white;text-align:center;"<br />
! style='background-color:#A06DA0' width:64px; |Icon<br />
! style='background-color:#A06DA0' width:150px; |Name<br />
! class="unsortable" style='background-color:#A06DA0' |Description<br />
! style='background-color:#A06DA0' width:150px; |Required Tech Levels<br />
! style='background-color:#A06DA0' width:200px; |Required Materials<br />
|-<br />
![[File:Mecha_bananam.png]]<br />
|H.O.N.K Banana Mortar<br />
|A specialized exosuit banana mortar used for delivering bananas where needed.<br />
|None<br><br />
|[[File:Metal.png|32px]]20000 Metal<br>[[File:Bananium.png|32px]]5000 Bananium<br><br />
|-<br />
![[File:Mecha_mousetrapm.png]]<br />
|H.O.N.K Mousetrap Mortar<br />
|Fairly tame for the H.O.N.K, this weapon fires primed mousetraps.<br />
|None<br><br />
|[[File:Metal.png|32px]]20000 Metal<br>[[File:Bananium.png|32px]]5000 Bananium<br><br />
|-<br />
![[File:Mecha_honker.png]]<br />
|HoNkER BlAsT 5000<br />
|A massive air horn capable of causing deafness, weakness, and stunning to those nearrby. <br />
|None<br><br />
|[[File:Metal.png|32px]]20000 Metal<br>[[File:Bananium.png|32px]]10000 Bananium<br><br />
|-<br />
![[File:Mecha_rcd.png]]<br />
|Exosuit Module (Mime RCD Module)<br />
|Used for quick and silent construction.<br />
|None<br><br />
|[[File:Metal.png|32px]]30000 Metal<br>[[File:Tranquillite.png|32px]]10000 Tranquillite<br><br />
|-<br />
![[File:Mecha_mimecarb.png]]<br />
|S.H.H "Quietus" Carbine<br />
|A completely silent carbine that can be fitted onto a mech. Fires non-lethal stun rounds that drain the power of H.O.N.K mechs.<br />
|None<br><br />
|[[File:Metal.png|32px]]20000 Metal<br>[[File:Tranquillite.png|32px]]10000 Tranquillite<br><br />
|-<br />
|}</tab></tabs> <br />
<br />
<br />
<br />
[[Category:Guides]]</div>SabreMLhttps://paradisestation.org/wiki/index.php?title=Guide_to_Genetics&diff=29821Guide to Genetics2021-07-30T20:56:32Z<p>SabreML: Awaiting #16311</p>
<hr />
<div>{{Awaiting PR<br />
| PRNumber = 16311<br />
| PRname = Replaces genetics xray vision with other vision genes<br />
}}<br />
<br />
= The Department =<br />
Ready to play God? Good! Because it's about to get very interesting.<br />
<br />
The Genetics department is located between the Medical Bay and the Science Department. It has different sets of animal cubes to use as test subjects, and two DNA modifiers that allow you to do the actual work. This is where you'll be spending most of your time... hopefully your partner can hold a conversation.<br />
<br />
As a geneticist, your job is to:<br />
<br />
# Discover beneficial mutations and distribute them to the crew, as appropriate,<br />
# Watch over the adjacent Cloning Lab and make sure people are cloned on time,<br />
# Cure people of genetic diseases, if any are contracted.<br />
<br />
Most of the time, you won't need to worry about the Cloning Lab. The crew may encounter Radiation Storms during a shift, which cause genetic mutation and radiation damage. Curing people of diseases they get from rad storms and other sources of radiation is easy (the secret ingredient is either [[Guide to Chemistry#Mutadone|mutadone]] which can be found in the medical vendors, or a Clean SE injector which you can make right away using the DNA Manipulators), but occasionally the same accidents that lead to genetic disability also give folks superpowers – it may be wise to scan the genome of every rad storm victim before applying mutadone.<br />
<br />
That leaves finding beneficial mutations and distributing them. Two methods to find good mutations are detailed below, one significantly faster (and more fun) than the other. Your Department SOP prohibits you from distributing genetic powers to anyone except Command staff on Code Green, and even that is only allowed with a Research Director's approval. Code Red allows the same for Security staff. In a shellnut: no fun allowed if you're a stickler for the SOP.<br />
<br />
= Getting Started (Making a Clean SE)=<br />
<br />
The following will help you take the first steps in a shift. At the end of this process, you will have a humanized monkey, and a "Clean SE" (A clean-slate injector that allows you to 'undo' unfortunate mutations in someone's Structural Enzymes. Useful when your coworker starts having epileptic fits on the floor.) The actual science of modifying genes to unlock powers is described further below.<br />
<br />
* '''NOTE''' As a geneticist, you will often have a coworker in your office. It is wise to make an arrangement on who works on which blocks before you do anything. This typically means one geneticist working their way up from block 1 and the other working their way down from block 54.<br />
<br />
# Get a monkey cube from the box of monkey cubes on your nearby desk. (Or whichever other animal you wish to torment with your experiments.)<br />
# Unwrap the monkey cube and hold it under the sink in the nearby pen.<br />
# [[File:Grab.png]]Grab whichever animal you have. Or drag the victims sprite onto the DNA Modifier to put them inside<br />
# Click on a [[File:Scanner.gif|32px]] DNA Modifier to stuff the animal inside.<br />
# Click on the [[File:Cloning console.gif|32px]] DNA Modifier Access Console to open its menu.<br />
# Click '''Modify S.E.''' (S.E. meaning Structural Enzymes).<br />
#* In this menu you will see 55 seperate blocks. The first sub-block of block 55 dictates whether an animal is a lower lifeform or humanoid.<br />
# Click the first sub-block of block 55 and use '''''irradiate block''''' to irradiate it.<br />
#* This step will need to be repeated until the first sub-block has a value that is under 8.<br />
#* (Optional) After this step is done, you can right-click the DNA Modifier and '''Eject DNA Scanner''' to remove the test subject. If everything was done correctly, it should be a humanoid. Try to keep the test subject out of the modifier as shortly as possible as the effects of DNA modification may have caused it to become irradiated.<br />
# Have a look at the first sub-block of all blocks, 1 to 54. Make sure all values are below 8.<br />
#* If they are not, modify the first sub-block until they are all of 7 or below.<br />
# Once all the first sub-blocks from blocks 1 to 54 are below a value of 8, go to the transfer buffers menu.<br />
#* You want to save Subject S.E. in buffer one of the three available buffers.<br />
# Click the text next to '''Label:''' and set it to '''Clean S.E.'''<br />
#* Congratulations, you now made a fail safe should you inject yourself with one of the many disabilities!<br />
#* '''NOTE:''' This clean S.E. can also be used to treat certain disabilities in newly cloned crewmembers.<br />
#* '''NOTE:''' You can also use a block injector of your clean S.E. to clear a specific disability block.<br />
# Click '''Injector''' to create a syringe with the test subject's S.E. inside it.<br />
#* The syringe will spawn on top of the DNA Modifier Access Console. Click on it to pick it up. Or if it spawned under it for some reason, right click the DNA Modifier, move your mouse over the syringe and pick it up like that.<br />
# Store your syringe in your workplace or on you. It is best to have a complete clean S.E. around at all times.<br />
<br />
'''Notes:'''<br />
# To inject yourself, simply put the injector in an open hand and click on your character's sprite.<br />
# As you modify DNA, whatever you are working on has a chance to be '''irradiated'''. A well-prepared Geneticist makes sure to keep an irradiated subject within the[[File:Scanner.gif|32px]] DNA Modifier and to keep a modest stash of charcoal and potassium iodide around to treat the inevitable toxin damage. (Both chems can be found in MediVends.)<br />
# A block injector will only inject the block you select. For example, Block 24 is Mute and Block 25 is X-Ray Vision. If you use a normal injector, you will be mute and have Xray vision. However if you use a block injector and select Block 25, you will have X-Ray vision and NOT be mute. It's a great way to stack all the overpowered powers and seemingly ignore the subject's crippling defects!<br />
# Some powers, notably X-Ray Vision and Hulk, have a large chance of not being applied to a subject via block injector. If you're sure you have one of those powers, just keep trying.<br />
<br />
<br />
== Hexadecimal Numerals ==<br />
<br />
The number format in each block is a [http://en.wikipedia.org/wiki/Hexadecimal Hexadecimal]. In summary, the numbers and letters are organized like this, from lowest to highest:<br />
<br />
<font color=#FF000>'''0 1 2 3 4 5 6 7 8 9 A B C D E F'''</font><br />
<br />
Each '''block''' has 3 '''sub-blocks''' of hexadecimals. Think of each block like a triple digit number, where you edit the digits, or "sub-blocks", in the hundreds, tens, and ones place. For the purpose of this instruction, saying to set a specific block "below 800" means that the first sub-block of that block must be less than 8 - the other two characters in that block don't matter. In another example, setting a block to "above DAC" means:<br />
* The first sub-block must be equal to or higher than D (E or F)<br />
* If the first sub-block is D, the second sub-block must be equal to or higher than A (B, C, D, E, or F)<br />
* If the second sub-block is A, The third sub-block must be equal to or higher than C (D, E, or F)<br />
<br />
'''Note:''' <br />
If the first sub-block is E or F, the potential of the entire block will already be active, as it is higher than DAC, and will '''not''' require the editing of the second or third sub-block.<br />
<br />
Likewise, if the first sub-block is D, and the second block is B or higher, it will not require editing of the third block.<br />
It's a bit easier to try to get a B or higher in the second sub-block than to try get a C or higher in the third.<br />
<br />
== Unique Identifiers (UI) ==<br />
Unique Identifiers are your cosmetic details - eye color, skin color, hair style, hair color and gender. All colors are in RGB, with 0 meaning absence of that color, and F meaning the highest value of that color.<br />
<br />
Although all species have the same number of Unique Identifiers, some blocks will have no effect on certain species.<br />
For example, only species with scales or fur will be affected by changes to blocks 8-10 while block 7 only applies to species with varying skin tones such as humans. This same rule applies to head accessories and body markings, as not all species may have them.<br />
<br />
{| class="wikitable"<br />
|-<br />
! Blocks<br />
! Their usage<br />
|-<br />
| Blocks 1-3<br />
| Hair Color RGB values<br />
|-<br />
| Blocks 4-6<br />
| Secondary Hair Color RGB values<br />
|-<br />
| Blocks 7-9<br />
| Beard Color RGB values<br />
|-<br />
| Blocks 10-12<br />
| Secondary Beard Color RGB values<br />
|-<br />
| Block 13<br />
| Skin Tone 1(0)-220(F)<br />
|-<br />
| Blocks 14-16<br />
| Fur/Scales RGB values<br />
|-<br />
| Blocks 17-19<br />
| Head Accessory RGB values<br />
|-<br />
| Blocks 20-22<br />
| Head Marking RGB values<br />
|-<br />
| Blocks 23-25<br />
| Body Marking RGB values<br />
|-<br />
| Blocks 26-28<br />
| Tail Marking RGB values<br />
|-<br />
| Blocks 29-31<br />
| Eye Color RGB values<br />
|-<br />
| Block 32<br />
| Gender<br />
* < 800 = Male<br />
* > 800 = Female<br />
|-<br />
| Block 33<br />
| Beard Style<br />
|-<br />
| Block 34<br />
| Hair Style<br />
|-<br />
| Block 35<br />
| Head Accessory Style<br />
|-<br />
| Block 36<br />
| Head Marking Style<br />
|-<br />
| Block 37<br />
| Body Marking Style<br />
|-<br />
| Block 38<br />
| Tail Marking Style<br />
|}<br />
<br />
== Unique Enzymes (UE) ==<br />
Unique enzymes determine your identity, basically the name that people see you as when they examine you, and when you talk. These are separate from unique identifiers, but usually are changed together.<br />
<br />
== Structural Enzymes (SE) ==<br />
Structural Enzymes contain data relevant to your genetic structure. This governs your race, powers, and disabilities. For those that handle genes with care, however, great benefits are to be had.<br />
<br />
=== Blocks 1 - 54 === <br />
These are all randomized powers (major, minor, and intermediate), disabilities, and a few empty blocks.<br />
<br />
=== Block 55 ===<br />
This block governs whether the subject is a humanoid or not.<br />
<br />
* Humanoid = below 800<br />
* Animal = above 800<br />
<br />
== Powers and Disabilities ==<br />
Any of blocks 1-54 may be the block for a special power or disability. Powers and disabilities are calculated at round-start, thus are not different for each person. Some blocks don't have powers and will give nothing even when at FFF on the sub-blocks; there are more blocks then disabilities/powers.<br />
Also, if you want to be totally able to turn back without the disability/power you just got, make sure that you only injected the cell block you have chosen to irradiate, and you got the not irradiated version of the block (get it first before irradiating it [Transfer buffer]>[Subject's S.E]>[Block/Cell injector]). Injecting a SE injector will not guarantee that the power or disability is activated. It will set the blocks the injector has but the blocks will activate at a random chance after each injection. If you for example inject yourself with block 1 first and it does nothing. Then you might get two powers if you inject yourself with block 2 due to the second injection triggering the activation all of the genetic blocks.<br />
<br />
== Genetic Instability ==<br />
As you inject yourself with additional powers, you genes will become more unstable. On the other hand, the more disabilities you have, the more ''stable'' your genes become. Each power and disability has an instability value relative to its strength. If you want to become an all-powerful super being, you'll have to balance out your powers with some disabilities, or face some nasty consequences.<br />
<br />
Your genetic instability starts at 0. Different powers will add varying amounts of instability, while disabilities will subtract from it.<br />
* At 20 instability or below, you will face no adverse reactions. This is where you want to be ideally.<br />
* From 25 to 35 instability, your skin will occasionally start to feel like it's bubbling off, dealing minor burn damage.<br />
* From 40 to 65 instability, your body will additionally start warping, causing minor cellular damage and deforming limbs, making them useless until healed.<br />
* After 70 instability, your body will warp extremely often, causing death within minutes.<br />
<br />
=== Major Powers ===<br />
These require a block of '''DAC''' or higher to have a chance to activate. <br />
<br />
{|class = "wikitable" style="border: 1px solid #33AAFF; margin: 1em 0em;" cellspacing="0" width="100%"<br />
!style="width: 20%; background-color: #33AAFF;"|Trait<br />
!style="width: 5%; background-color: #33AAFF;"|Instability<br />
!style="width: 25%; background-color: #33AAFF;"|Sensation<br />
!style="width: 50%; background-color: #33AAFF;"|Effect<br />
|-<br />
| style="background-color: #55CCFF;"|<br />
'''Cryokinesis'''<br />
| style="background-color: #FFFFFF;"|<br />
+10<br />
| style="background-color: #FFFFFF;"|<br />
''You notice a strange cold tingle in your fingertips.''<br />
| style="background-color: #FFFFFF;"|<br />
Causes minor burns and lowers the body temperature of an individual. Will not effect those with the Cold Resistance mutation.<br />
|-<br />
| style="background-color: #55CCFF;"|<br />
'''Empathetic Thought'''<br />
| style="background-color: #f7f7f7;"|<br />
+5<br />
| style="background-color: #f7f7f7;"|<br />
''You suddenly notice more about others than you did before.''<br />
| style="background-color: #f7f7f7;"|<br />
Tells you the pain-level, intent, and random thoughts of another person. Can be blocked by Psy-Resist.<br />
|-<br />
| style="background-color: #55CCFF;"|<br />
'''Hulk'''<br />
| style="background-color: #FFFFFF;"|<br />
+15<br />
| style="background-color: #FFFFFF;"|<br />
''Your muscles hurt.''<br />
| style="background-color: #FFFFFF;"|<br />
You turn green and become super strong. You can't be stunned and your punches can break through reinforced walls. You will lose this power and can collapse if you get below 25% health. '''WARNING:''' This power makes you unable to use guns or weapons such as an E-sword.<br />
|-<br />
| style="background-color: #55CCFF;"|<br />
'''Jumpy'''<br />
| style="background-color: #f7f7f7;"|<br />
+5<br />
| style="background-color: #f7f7f7;"|<br />
''Your leg muscles feel taut and strong.''<br />
| style="background-color: #f7f7f7;"|<br />
Allows you to leap roughly a screen and 1/4.<br />
|-<br />
| style="background-color: #55CCFF;"|<br />
'''Matter Eater'''<br />
| style="background-color: #FFFFFF;"|<br />
+5<br />
| style="background-color: #FFFFFF;"|<br />
''You feel hungry.''<br />
| style="background-color: #FFFFFF;"|<br />
Allows you to eat almost anything, including any restraints placed on you, live explosives (except C4), and people's limbs. The head and chest cannot be eaten.<br />
|-<br />
| style="background-color: #55CCFF;"|<br />
'''Dwarf'''<br />
| style="background-color: #f7f7f7;"|<br />
+5<br />
| style="background-color: #f7f7f7;"|<br />
''Everything around you seems bigger now...''<br />
| style="background-color: #f7f7f7;"|<br />
You can walk over tables as if they were floor tiles.<br />
|-<br />
| style="background-color: #55CCFF;"|<br />
'''No Breathing'''<br />
| style="background-color: #FFFFFF;"|<br />
+10<br />
| style="background-color: #FFFFFF;"|<br />
''You feel no need to breathe.''<br />
| style="background-color: #FFFFFF;"|<br />
You do not need to breathe.<br />
|-<br />
| style="background-color: #55CCFF;"|<br />
'''No Prints'''<br />
| style="background-color: #f7f7f7;"|<br />
+5<br />
| style="background-color: #f7f7f7;"|<br />
''Your fingers feel numb.''<br />
| style="background-color: #f7f7f7;"|<br />
You leave no fingerprints.<br />
|-<br />
| style="background-color: #55CCFF;"|<br />
'''Psy-Resist'''<br />
| style="background-color: #FFFFFF;"|<br />
Neutral<br />
| style="background-color: #FFFFFF;"|<br />
''Your mind feels closed.''<br />
| style="background-color: #FFFFFF;"|<br />
You cannot be telepathically spoken to, spied on with Remote View, and Empathetic Thought cannot read your thoughts.<br />
|-<br />
| style="background-color: #55CCFF;"|<br />
'''Telekinesis'''<br />
| style="background-color: #f7f7f7;"|<br />
+15<br />
| style="background-color: #f7f7f7;"|<br />
''You feel smarter.''<br />
| style="background-color: #f7f7f7;"|<br />
Allows you to move objects with your mind and affect things in your sight range. Cannot be used with Remote Viewing.<br />
|}<br />
<br />
=== Intermediate Powers ===<br />
Intermediate Powers require a block of '''BEA''' or higher to have a chance to activate<br />
<br />
{|class = "wikitable" style="border: 1px solid #33AAFF; margin: 1em 0em;" cellspacing="0" width="100%"<br />
!style="width: 20%; background-color: #33AAFF;"|Trait<br />
!style="width: 5%; background-color: #33AAFF;"|Instability<br />
!style="width: 25%; background-color: #33AAFF;"|Sensation<br />
!style="width: 50%; background-color: #33AAFF;"|Effect<br />
|-<br />
| style="background-color: #55CCFF;"|<br />
'''Chameleon'''<br />
| style="background-color: #FFFFFF;"|<br />
+10<br />
| style="background-color: #FFFFFF;"|<br />
''You feel one with your surroundings.''<br />
| style="background-color: #FFFFFF;"|<br />
You become invisible while not moving. Cannot be used with Cloak of Darkness.<br />
|-<br />
| style="background-color: #55CCFF;"|<br />
'''Cloak of Darkness'''<br />
| style="background-color: #f7f7f7;"|<br />
+10<br />
| style="background-color: #f7f7f7;"|<br />
''You begin to fade into the shadows.''<br />
| style="background-color: #f7f7f7;"|<br />
You are partially invisible depending on the lighting of your current environment. Will over-rule Chameleon if both mutations are active.<br />
|-<br />
| style="background-color: #55CCFF;"|<br />
'''Cold Resistance'''<br />
| style="background-color: #FFFFFF;"|<br />
+10<br />
| style="background-color: #FFFFFF;"|<br />
''Your body is filled with warmth.''<br />
| style="background-color: #FFFFFF;"|<br />
You are no longer effected by cold environments and Cryokinesis cannot harm you. Cannot be used with Heat Resistance.<br />
|-<br />
| style="background-color: #55CCFF;"|<br />
'''Morphism'''<br />
| style="background-color: #FFFFFF;"|<br />
+5<br />
| style="background-color: #FFFFFF;"|<br />
''Your body feels if can alter its appearance.''<br />
| style="background-color: #FFFFFF;"|<br />
You can change your skin tone, hair, eyes, and gender at will.<br />
|-<br />
| style="background-color: #55CCFF;"|<br />
'''Polymorphism'''<br />
| style="background-color: #f7f7f7;"|<br />
+10<br />
| style="background-color: #f7f7f7;"|<br />
''You don't feel entirely like yourself somehow.''<br />
| style="background-color: #f7f7f7;"|<br />
Allows you to mimic the appearance and voice of others, a bit like a changeling without the death. You may only mimic a person immediately next to you.<br />
|-<br />
| style="background-color: #55CCFF;"|<br />
'''Regenerate'''<br />
| style="background-color: #FFFFFF;"|<br />
+5<br />
| style="background-color: #FFFFFF;"|<br />
''Your wounds start healing.''<br />
| style="background-color: #FFFFFF;"|<br />
Doubles your nutritional health regeneration. So when you eat you heal more.<br />
|-<br />
| style="background-color: #55CCFF;"|<br />
'''Remote Viewing'''<br />
| style="background-color: #f7f7f7;"|<br />
+5<br />
| style="background-color: #f7f7f7;"|<br />
''Your mind can see things from afar.''<br />
| style="background-color: #f7f7f7;"|<br />
You can remotely observe other people who also have this power.<br />
|-<br />
| style="background-color: #55CCFF;"|<br />
'''Telepathy'''<br />
| style="background-color: #FFFFFF;"|<br />
+5<br />
| style="background-color: #FFFFFF;"|<br />
''You feel you can project your thoughts.''<br />
| style="background-color: #FFFFFF;"|<br />
You can talk to people through their minds over long distances. Can be blocked by Psy-Resist.<br />
|-<br />
| style="background-color: #55CCFF;"|<br />
'''X-Ray Vision'''<br />
| style="background-color: #f7f7f7;"|<br />
+15<br />
| style="background-color: #f7f7f7;"|<br />
''The walls suddenly disappear.''<br />
| style="background-color: #f7f7f7;"|<br />
You can see everything in your sight range, even through walls.<br />
|-<br />
| style="background-color: #55CCFF;"|<br />
'''Speed Boost'''<br />
| style="background-color: #FFFFFF;"|<br />
+5<br />
| style="background-color: #FFFFFF;"|<br />
''You feel swift and unencumbered.''<br />
| style="background-color: #FFFFFF;"|<br />
Allows you to move in hardsuits without movement penalties.<br />
|}<br />
<br />
=== Minor Powers ===<br />
Minor Powers require a block of '''802''' or higher to have a chance to activate.<br />
<br />
{|class = "wikitable" style="border: 1px solid #33AAFF; margin: 1em 0em;" cellspacing="0" width="100%"<br />
!style="width: 20%; background-color: #33AAFF;"|Trait<br />
!style="width: 5%; background-color: #33AAFF;"|Instability<br />
!style="width: 25%; background-color: #33AAFF;"|Sensation<br />
!style="width: 50%; background-color: #33AAFF;"|Effect<br />
|-<br />
| style="background-color: #55CCFF;"|<br />
'''Heat Resistance'''<br />
| style="background-color: #FFFFFF;"|<br />
+10<br />
| style="background-color: #FFFFFF;"|<br />
''Your skin is icy to the touch.''<br />
| style="background-color: #FFFFFF;"|<br />
You are no longer effected by hot environments.<br />
|-<br />
| style="background-color: #55CCFF;"|<br />
'''Shock Immunity'''<br />
| style="background-color: #f7f7f7;"|<br />
+10<br />
| style="background-color: #f7f7f7;"|<br />
''Your skin feels dry and unreactive.''<br />
| style="background-color: #f7f7f7;"|<br />
You are immune to shocks. These include events such as touching an electrified door.<br />
|-<br />
| style="background-color: #55CCFF;"|<br />
'''Sober'''<br />
| style="background-color: #FFFFFF;"|<br />
Neutral<br />
| style="background-color: #FFFFFF;"|<br />
''You feel unusually sober.''<br />
| style="background-color: #FFFFFF;"|<br />
You cannot become drunk, but feel free to try to anyways.<br />
|-<br />
| style="background-color: #55CCFF;"|<br />
'''Strong'''<br />
| style="background-color: #f7f7f7;"|<br />
Neutral<br />
| style="background-color: #f7f7f7;"|<br />
''You feel buff!''<br />
| style="background-color: #f7f7f7;"|<br />
Doesn't do anything. But at least you're buff now.<br />
|}<br />
<br />
<br />
<br />
=== Disabilities ===<br />
As tempting as those powers may seem, there is also a very high chance of you getting a disability. These always manifest when the block is at '''802''' or higher.<br />
<br />
{|class = "wikitable" style="border: 1px solid #33AAFF; margin: 1em 0em;" cellspacing="0" width="100%"<br />
!style="width: 20%; background-color: #33AAFF;"|Trait<br />
!style="width: 5%; background-color: #33AAFF;"|Instability<br />
!style="width: 25%; background-color: #33AAFF;"|Sensation<br />
!style="width: 50%; background-color: #33AAFF;"|Effect<br />
|-<br />
| style="background-color: #55CCFF;"|<br />
'''Blindness'''<br />
| style="background-color: #FFFFFF;"|<br />
-15<br />
| style="background-color: #FFFFFF;"|<br />
''You can't seem to see anything.''<br />
| style="background-color: #FFFFFF;"|<br />
Your vision is nearly non-existent and restricted to an extremely tiny area.<br />
|-<br />
| style="background-color: #55CCFF;"|<br />
'''Chav'''<br />
| style="background-color: #f7f7f7;"|<br />
Neutral<br />
| style="background-color: #f7f7f7;"|<br />
''Ye feel like a reet prat like, innit?''<br />
| style="background-color: #f7f7f7;"|<br />
A number of words are replaced with their British counterparts.<br />
|-<br />
| style="background-color: #55CCFF;"|<br />
'''Clumsiness'''<br />
| style="background-color: #FFFFFF;"|<br />
-5<br />
| style="background-color: #FFFFFF;"|<br />
''You feel lightheaded.''<br />
| style="background-color: #FFFFFF;"|<br />
You drop things a lot, are generally clumsy, and guns explode in your face.<br />
|-<br />
| style="background-color: #55CCFF;"|<br />
'''Color Blindness'''<br />
| style="background-color: #f7f7f7;"|<br />
-10<br />
| style="background-color: #f7f7f7;"|<br />
''You feel a strange prickling in your eyes as your perception changes.''<br />
| style="background-color: #f7f7f7;"|<br />
Removes all color from your vision, turning the world an inky black-and-white.<br />
|-<br />
| style="background-color: #55CCFF;"|<br />
'''Comic'''<br />
| style="background-color: #FFFFFF;"|<br />
Neutral<br />
| style="background-color: #FFFFFF;"|<br />
''Uh oh!''<br />
| style="background-color: #FFFFFF;"|<br />
You speak like a clown, oh the horror.<br />
|-<br />
| style="background-color: #55CCFF;"|<br />
'''Coughing'''<br />
| style="background-color: #f7f7f7;"|<br />
-5<br />
| style="background-color: #f7f7f7;"|<br />
''You start coughing.''<br />
| style="background-color: #f7f7f7;"|<br />
You cough a lot and drop things when you do so.<br />
|-<br />
| style="background-color: #55CCFF;"|<br />
'''Deafness'''<br />
| style="background-color: #FFFFFF;"|<br />
-15<br />
| style="background-color: #FFFFFF;"|<br />
''It's kinda quiet.''<br />
| style="background-color: #FFFFFF;"|<br />
You can't hear anything.<br />
|-<br />
| style="background-color: #55CCFF;"|<br />
'''Dizzy'''<br />
| style="background-color: #f7f7f7;"|<br />
-5<br />
| style="background-color: #f7f7f7;"|<br />
''You feel very dizzy...''<br />
| style="background-color: #f7f7f7;"|<br />
Your movement direction becomes randomized<br />
|-<br />
| style="background-color: #55CCFF;"|<br />
'''Epilepsy'''<br />
| style="background-color: #FFFFFF;"|<br />
-10<br />
| style="background-color: #FFFFFF;"|<br />
''You get a headache.''<br />
| style="background-color: #FFFFFF;"|<br />
You become prone to debilitating seizures.<br />
|-<br />
| style="background-color: #55CCFF;"|<br />
'''Hallucinate'''<br />
| style="background-color: #f7f7f7;"|<br />
-10<br />
| style="background-color: #f7f7f7;"|<br />
''Your mind says 'Hello'.''<br />
| style="background-color: #f7f7f7;"|<br />
You start to hallucinate.<br />
|-<br />
| style="background-color: #55CCFF;"|<br />
'''Horns'''<br />
| style="background-color: #FFFFFF;"|<br />
Neutral<br />
| style="background-color: #FFFFFF;"|<br />
''A pair of horns erupt from your head.''<br />
| style="background-color: #FFFFFF;"|<br />
Causes you to have horns; does not negatively effect health in anyway.<br />
|-<br />
| style="background-color: #55CCFF;"|<br />
'''Incendiary Mitochondria'''<br />
| style="background-color: #f7f7f7;"|<br />
Neutral<br />
| style="background-color: #f7f7f7;"|<br />
''You suddenly feel rather hot.''<br />
| style="background-color: #f7f7f7;"|<br />
Causes you to spontaneously ignite when used.<br />
|-<br />
| style="background-color: #55CCFF;"|<br />
'''Lisp'''<br />
| style="background-color: #FFFFFF;"|<br />
Neutral<br />
| style="background-color: #FFFFFF;"|<br />
''Thomething doethn't feel right.''<br />
| style="background-color: #FFFFFF;"|<br />
Replaces every 's' you say with 'th'.<br />
|-<br />
| style="background-color: #55CCFF;"|<br />
'''Loud'''<br />
| style="background-color: #f7f7f7;"|<br />
Neutral<br />
| style="background-color: #f7f7f7;"|<br />
''YOU FEEL LIKE YELLING!''<br />
| style="background-color: #f7f7f7;"|<br />
All shouting, all the time.<br />
|-<br />
| style="background-color: #55CCFF;"|<br />
'''Mute'''<br />
| style="background-color: #FFFFFF;"|<br />
-10<br />
| style="background-color: #FFFFFF;"|<br />
''You feel unable to express yourself at all.''<br />
| style="background-color: #FFFFFF;"|<br />
You lose the ability to speak. Noises like screaming or groaning are replaced by "loud noise!"<br />
|-<br />
| style="background-color: #55CCFF;"|<br />
'''Nearsightedness'''<br />
| style="background-color: #f7f7f7;"|<br />
-10<br />
| style="background-color: #f7f7f7;"|<br />
''Your eyes feel weird...''<br />
| style="background-color: #f7f7f7;"|<br />
You have reduced vision, and require glasses, medicine, a clean SE block, carrots or surgery to see better.<br />
<br />
'''Note:''' Will not grant genetic stability if cured.<br />
|-<br />
| style="background-color: #55CCFF;"|<br />
'''Nervousness'''<br />
| style="background-color: #FFFFFF;"|<br />
Neutral<br />
| style="background-color: #FFFFFF;"|<br />
''You feel nervous.''<br />
| style="background-color: #FFFFFF;"|<br />
You stutter when you speak.<br />
|-<br />
| style="background-color: #55CCFF;"|<br />
'''Obesity'''<br />
| style="background-color: #f7f7f7;"|<br />
-5<br />
| style="background-color: #f7f7f7;"|<br />
''You feel blubbery and lethargic!''<br />
| style="background-color: #f7f7f7;"|<br />
You become fat.<br />
|-<br />
| style="background-color: #55CCFF;"|<br />
'''Radioactive'''<br />
| style="background-color: #FFFFFF;"|<br />
-15<br />
| style="background-color: #FFFFFF;"|<br />
''You feel a strange sickness permeate your whole body.''<br />
| style="background-color: #FFFFFF;"|<br />
You emit radiation, causing toxin damage to yourself and all organics near you.<br />
|-<br />
| style="background-color: #55CCFF;"|<br />
'''Swedish'''<br />
| style="background-color: #f7f7f7;"|<br />
Neutral<br />
| style="background-color: #f7f7f7;"|<br />
''You feel Swedish, however that works.''<br />
| style="background-color: #f7f7f7;"|<br />
All W's are replaced with V's, and you occasionally say 'Bork Bork Bork!'.<br />
|-<br />
| style="background-color: #55CCFF;"|<br />
'''Tourettes'''<br />
| style="background-color: #FFFFFF;"|<br />
-10<br />
| style="background-color: #FFFFFF;"|<br />
''You twitch.''<br />
| style="background-color: #FFFFFF;"|<br />
You curse randomly and twitch, which causes temporary paralysis.<br />
|-<br />
| style="background-color: #55CCFF;"|<br />
'''Unintelligible'''<br />
| style="background-color: #FFFFFF;"|<br />
-5<br />
| style="background-color: #FFFFFF;"|<br />
''You can't seem to form any coherent thoughts!''<br />
| style="background-color: #FFFFFF;"|<br />
Rearranges your speech, making it difficult for others to understand you.<br />
|-<br />
| style="background-color: #55CCFF;"|<br />
'''Grey vocabulary'''<br />
| style="background-color: #FFFFFF;"|<br />
Neutral<br />
| style="background-color: #FFFFFF;"|<br />
''Your vocal cords feel alien.''<br />
| style="background-color: #FFFFFF;"|<br />
You talk like greys, using the wingdings font.<br />
|}<br />
<br />
== Radiation ==<br />
Continuing from the above [[Guide to Genetics#DNA Modification|practical example]] with the monkey (now "humanized") still inside the [[File:Scanner.gif|32px]] DNA Modifier, you have three ways to discover new genetic powers:<br />
<br />
* '''Radiation Emitter Settings'''<br />
** Change how long and how harshly the monkey gets blasted by radiation. Default settings are adequate. <br />
* '''Pulse Radiation''' (Main Menu)<br />
** Inaccurately and randomly modify any of the monkey's UI or SE with a single pulse.<br />
** Basically useless for finding mutations. It's quite hard to tell which blocks have been activated at a glance after pulsing, and the process is, well, random.<br />
* '''Radiation''' (Inside the '''Modify Unique Identifier''' or '''Modify Structural Enzymes''' sub-menus).<br />
** Accurately modify a single sub-block.<br />
<br />
The simplest strategy is as follows: start at Block 1 of the Structural Enzymes and radiate that block until the number is "DAC" or higher. Then, remove your monkey and see if anything seems strange with him. The catch is - not all disabilities or powers are easily visible. For a dangerous disability like Blindness, you can check your monkey's eyes to make sure their pupils narrow with the penlight you should have:<br />
<br />
# Move the penlight to an open hand.<br />
# Click on the penlight to turn it "On".<br />
# Click on the [[File:Damage_zone.png|32px]] Damage Zone in the top-right corner of your HUD to indicate that you want to target the '''eyes'''.<br />
# Click on the monkey to "direct the penlight" into their eyes.<br />
#* If you see "pupils narrow", the monkey's eyes are normal. An "eerie glow" means X-Ray Vision, and "no reaction" means the monkey is blind.<br />
#* Note that other animal subjects, like farwas, have eyes that always emit an "eerie glow." It's not X-Ray Vision. I'm sorry.<br />
<br />
If you notice something wrong with your monkey, like twitching, you know that block is a disability. Make a note of it, then '''Radiation''' that block until it's back below 800 to make it normal again. You can also use your injector, or Transfer Buffer > Transfer to > Occupant. Both the injector and occupant-transfer cause a small amount of toxin damage (about 4-5, which can be identified by the occupant's '''Health %''') and between 20-50% radiation (identified by the '''Radiation Level %'''). The radiation level can be reduced by using '''Inject Rejuvenators''', and the toxin damage can be cured by using the pills or syringes contained within Anti-Toxin First Aid kits on your subject.<br />
<br />
Then, continue down the line of blocks until you have a structural enzyme string of only powers with zero disabilities. Saving this buffer is highly recommended unless you don't want someone else to find it (in which case, you could edit the label to something like "All disabilities" to fool people).<br />
<br />
==== Example Scenario ====<br />
# Block 1 is radiated to DAC<br />
# Monkey is removed to check for disabilities, but appears to be clean.<br />
# Geneticist saves the monkey's SE, outputs it into an injector, and injects himself to see what the block does.<br />
# Nothing happens.<br />
<br />
'''Note:''' This is a good sign. Because disabilities have a 100% of manifesting above 802, having nothing happen means one of two things: A) The block is one of the few blank blocks in the genome or B) The block contains a power but conflicts with some mutation you currently have active on yourself.<br />
<br />
=== Random Mutations ===<br />
At all times, there is a chance that radiating a specific sub-block will not work. Instead, a different random sub-block will be radiated. Furthermore, this chance increases as your subject's '''Radiation Level''' increases. This is most identifiable then you radiate a sub-block, but it doesn't change, in which case either:<br />
* (Likely) A different, random sub-block of either Unique Identifiers or Structural Enzymes has been modified.<br />
* (Unlikely) The radiated sub-block just happened to land on the same number.<br />
<br />
This can be easier to control by using '''Inject Rejuvenators''', which will slowly lower the monkey's '''Radiation Level'''. Only 90 units of rejuvenation are allowed in the subject. Rejuvenator overdoses do not negatively affect the subject at this time, so it is recommended to keep your subject on Rejuvenators while radiating them to ensure that radiation levels immediately and continuously decrease. The DNA of dead subjects can be modified just as easily as that of living ones.<br />
<br />
Due to this chance of random mutations, you must get in the habit of "cleaning the SE", which involves reading over the first sub-block of every block in the Structural Enzymes to make sure that no other blocks are over 800. For example, if you're testing block 1 and you finally got it above DAC, your process to do so may have inadvertently modified block 2 to 900 (which would cause a disability or a minor power). This would make it difficult to determine what block 1 is doing to your monkey.<br />
<br />
=== Nokko's Faster Method ===<br />
<br />
Getting all 54 blocks to DAC one-by-one, using the method described above, will take a single geneticist 20 minutes, in ideal conditions. (It takes 6-11 presses of the "Irradiate Block" button to get a block to DAC, and each press takes 2 seconds.) However, that doesn't account for testing each block for good powers, time lost to station shenanigans, etc. Genetics is slow!<br />
<br />
However, there is a slightly better way!<br />
<br />
A chemical called Unstable Mutagen will always give disabilities when ingested. (Ingested, '''not''' injected, smoked, or applied via patch.) It is very simple to make, and either SciChem or MedChem can help you get some. If you feed a monkey about four large beakers of the stuff (400u), three things will happen:<br />
<br />
# It will become a humanized monkey,<br />
# It will start emitting radiation,<br />
#* Helpful note: there are radiation suits are south of your Genetics Lab, in Medical Storage. Some can also be found in the EXPERIMENTOR room in the Science department. If you do get some radiation poisoning, consume potassium iodide (found in MediVends) and inject yourself with a Clean SE, or mutadone, if you get any bad mutations.<br />
# It will (hopefully) get all 24 disabilities in the game. This is somewhat random and you may only get 23.<br />
<br />
Once you scan this genome, you get a (somewhat) '''perfect negative''' of every genetic power. Note down which blocks are above '''802''' in the genome. At this point, you can throw away the all-disabilities data, or keep it around if you're [[Traitor|the sort who might have a use for it]]. Now, perform the same block-by-block procedure on a fresh monkey, and skip the blocks you noted as being disabilities earlier. Only 30 blocks to scan, so it's supah-fast!<br />
<br />
=== Cleaning ===<br />
In order to "clean" a subject of unwanted disabilities or powers, the key is to make ALL of the Structural Enzymes blocks that you want to be normal ''less than'' 800. Unfortunately, this can be challenging, as radiating the subject too much will likely cause random blocks to change, making your effort infinite if their radiation level is not kept in check with Rejuvenators. A good alternative for this is using [[Guide to Chemistry#Mutadone|Mutadone]]. The medical vendors [[File:Nano.gif|32px]] have 5 pills at the start of the shift each containing 20u of [[Guide to Chemistry#Mutadone|Mutadone]]. Giving one to a mutated patient will clear his SE to his default, meaning he will lose all disabilities and powers gained while onboard the station.<br />
<br />
== Transfer Buffer ==<br />
The Transfer Buffer is a useful tool for saving your work, though it is always recommended that you take written notes on each block as you modify them. Furthermore, as stated in the [[Guide to Genetics#DNA Modification|practical example]], it is highly recommended to keep a clean buffer saved just in case.<br />
<br />
* Save<br />
** UI (Unique Identifiers)<br />
** UI+UE (Unique Identifiers and Unique Enzymes)<br />
** SE (Structural Enzymes)<br />
* Transfer To<br />
** Occupant - Transfers the saved data from that buffer into your subject in the [[File:Scanner.gif|32px]] DNA Modifier. Causes a large amount of radiation to blast the subject.<br />
** Injector - Creates a syringe that you can carry around with you to inject yourself or others. Causes a small amount of toxin damage, but requires time to produce new injectors.<br />
* Disk - Take a disk from the nearby Diskette Box and click on the [[File:Cloning console.gif|32px]] DNA Modifier Access Console to load it.<br />
** Save To - Saves the data from that buffer to the disk.<br />
** Load From - Loads data from an existing disk into the DNA Modifier Access Console.<br />
** Eject Disk (Main Menu) - Remove the disk.<br />
<br />
[[Category:Guides]]</div>SabreMLhttps://paradisestation.org/wiki/index.php?title=Guide_to_Contributing&diff=28978Guide to Contributing2021-07-27T17:01:19Z<p>SabreML: Formatting tweaks</p>
<hr />
<div><div style="width:99%" class="toccolours"><br />
<span style="font-size:1.8em;">'''Contributing to Paracode: A Guide'''</span> [[File:Paradise2.PNG|right]]<br><br />
<span style="font-size:1.2em;"><br />
This guide is intended to teach newbies how to set themselves up for success when attempting to contribute to '''Paracode.'''<br><br />
Please read this guide from top to bottom.<br />
{{toc_right}}<br />
'''In order to completely contribute to Paradise you will need three things'''<br />
# A Text Editor (VSCode heavily Recommended)<br />
# Github<br />
# The native BYOND editor Dream Maker<br />
<br />
==Quick Jump Section==<br />
<span style="font-size:1.4em;">[[#I am Completely New|I am Completely New]]<br><br />
[[#Setting up Visual Studio Code|I need to install VSCode]]<br><br />
[[#Setting up Github|I need to setup Git/Github]]<br><br />
[[#Forking ParaCode|I've downloaded Stuff how do I get the Repository setup?]]<br><br />
[[#Making Changes|Ok, I have the repository setup, how do I change stuff?(Pull Requests)]]<br><br />
[[#Setting up & Using TortoiseGit|I want to use TortoiseGit(not for beginners)]]<br><br />
[[#Setting up & Using Github Desktop|I want to use Github Desktop(beginner friendly)]]<br><br />
[[#Learning how to code|Ok I have all my stuff setup! How do I code/contribute to the server?]]<br><br />
[[#Learning how to use TGUI|I'm contributing now! Wait, how the hell do I use TGUI?]]<br />
<br />
==I am Completely New==<br />
Alright, you're in the situation just about every paradise developer has ran into. How the hell do I learn to contribute? How do I add my code to the server code? Well, there's a few steps to getting you setup.<br />
<br />
<br />
Just read this guide top to bottom until you reach a declared stopping point. As long as you follow all the steps you should be all set!<br />
<br />
<center><br />
[[File:ContributingFlowchart.png|400px]]</center><br />
</span></div><br />
<br><br />
<div class="toccolours mw-collapsible" style="width:99%"><br />
==Setting up Visual Studio Code==<br />
=== Installing VScode===<br />
<br />
* Go to VSCode's website: https://code.visualstudio.com/<br />
* Download the appropriate build for your system and install it.<br />
<br />
=== Installing VSCode's plugins===<br />
When you open the Paradise repository locally, you will also get a notification to install some recommended extensions, including these ones<br />
<br />
* Go to VScode's website and download the following plugins <br />
* Clicking install will redirect you to VSCode where you can click install and reload it.<br />
* Syntax highlighting: https://marketplace.visualstudio.com/items?itemName=gbasood.byond-dm-language-support<br />
* Symbol seach: https://marketplace.visualstudio.com/items?itemName=platymuus.dm-langclient<br />
* These plugins are extremely useful for coding in DM and should be considered essential<br />
</div><br />
<br><br />
<div class="toccolours mw-collapsible" style="width:99%"><br />
==Setting up Github==<br />
This part is about setting up Git and setting up your Github account.<br />
===Installing Git Bash===<br />
* Go here: http://git-scm.com/downloads<br />
* Download the Windows Git program. The appropriate, newest one for your operating system<br />
* It should look something like 'Git-2.18.0-64-bit.exe'<br />
* Install it and leave everything on default (just keep clicking next).<br />
* Wait till the installer has finished.<br />
* Done!<br />
===Register On Git===<br />
(Skip if you already have an account, duh) <br />
You'll need a github account to contribute to our repository (The place where the code is stored) properly.<br />
* Head over here: https://github.com/<br />
* Click '''Signup and Pricing''' in the top right-hand corner.<br />
* Click the ''Create free account button'''.<br />
* Create an account with your username and email.<br />
* Done!<br />
<br />
===Hide your Email (Optional, Recommended)===<br />
Some of you might not want to show on your resume you worked on a spessman fart simulator. Or more practically, SS13 community is dark and full of terrors, and you would want to protect your email-address (Or use a disposable one in the first place).<br />
Oh and, you might want to contribute to ERP servers under alternative account name.<br />
* Log into your account on Github<br />
* Go to the upper right, click your user profile<br />
* A bar should pop up. Click settings<br />
* Go to Email<br />
* Set your email to private. Github will now use a noreply email address for web operations.<br />
* Now you're somewhat more protected!<br />
<br />
===Configure Git (Optional)===<br />
* Head here: https://help.github.com/articles/set-up-git/#setting-up-git<br />
* Follow the guide above from steps 2 to 4, you can install Git for Windows if you want however it's not recommended<br />
* Now you have Git all setup, but if you're command line illiterate like me, you'll wanna have some fancy graphics!<br />
<br />
===Additional Help===<br />
<div class="toccolours mw-collapsible mw-collapsed" style="width:99%;"><br />
<span style="font-size:1.2em;">'''Helpful videos for better understanding Github'''</span><br><br />
<div class="mw-collapsible-content"><br />
<span style="font-size:1.4em;">[https://www.youtube.com/watch?v=ZDR433b0HJY Introduction to Git with Scott Chacon of GitHub]<br>[https://www.youtube.com/watch?v=MYP56QJpDr4 Git from bits up]<br><br />
[https://www.youtube.com/watch?v=4XpnKHJAok8 Linus Torvalds (The guy who invented Linux, and Git)]</span><br />
</div></div></div><br />
<br><br />
<div class="toccolours mw-collapsible" style="width:99%"><br />
==Forking ParaCode==<br />
Now, visit [https://github.com/ParadiseSS13/Paradise The Paradise Github Repository] You’ll want to press the '''Fork button''' in the top right corner. <br><br />
<br><br />
[[File:ForkingParacode.png]]<br />
<br />
<br />
Woah, now you have your own repository! Now, let’s combine your repository and VS Code! Now, go back to VS Code and relaunch it. Under the version control sidebar (looks like a tree branch) click Clone Repository. It should look like this:<br />
<br />
<br />
[[File:VSCodeSidebar.png]]<br />
<br />
<br />
If that’s not there, you can press <code>Ctrl+Shift+P</code> to open the command palette, then type <code>Git: Clone</code> and then press enter.<br />
<br><br />
Now, paste the URL of the repository you created in the last step. It should look like this: <code>https://github.com/YOURNAME/Paradise</code> Then, select a folder to keep your local repository. The process of downloading might take a while. Once it’s downloaded, open the folder in VS Code. You now have your own local copy of the code!<br />
<br />
<br />
===Necessary Extensions===<br />
Click the Extensions button on the left bar or press <code>Ctrl+Shift+X</code>. It looks like a bunch of squares. You should see 6 recommended extensions. If you don’t, type @recommended into the search bar. You’ll want to install all of these.<br />
<br />
* BYOND DM Language Support - syntax highlighting for the DM language<br />
* DreamMaker Language Client - fancy features like debugging and jumping to definitions<br />
* EditorConfig for VS Code - loads the standardized editor configuration for the codebase<br />
* GitHub Pull Requests - lets you make a pull request directly from the editor<br />
* Bracket Pair Colorizer 2 - paints matching brackets the same color<br />
* Git Graph - lets you work with branches visually for ease of use<br />
<br />
===Adding Paracode as an Upstream Repository===<br />
We need to add the main Paradise repository as a remote now.<br />
<br><br />
To do this, open the command palette and type <code>Git: Add Remote</code> It’ll prompt you for a name, which should be upstream. Then, put <code>https://github.com/ParadiseSS13/Paradise</code> as the URL. Now, you’ll have the main Paradise repository as a remote named upstream: This will let you easily send your pull requests there later.<br />
</div><br />
<br />
<br />
<div class="toccolours mw-collapsible" style="width:99%"><br />
<br />
==Making Changes==<br />
First, let’s talk about '''branches'''. First thing to do is to make a new branch on your fork. This is important because you should never make changes to the default(master) branch of your fork. It should remain as a clean slate.<br />
<br><br />
'''For every PR you make, make a new branch.''' This way, each of your individual projects have their own branch. A commit you make to one branch will not affect the other branches, so you can work on multiple projects at once.<br />
===Branching===<br />
To make a new branch, open up the source control sidebar. Navigate to the More Actions menu (looks like <code>...</code>) and click <code>Checkout to...</code> like this:<br />
<br />
<br />
[[File:VSCodeBranching.png]]<br />
<br />
<br />
Then, click Create new branch. For this guide, I’ll be creating a new hat, so I’ll name my branch <code>hat-landia</code>. If you look at the bottom left hand corner, you’ll see that VS Code has automatically checked out our branch:[[File:VSCodeBranchExample.png]]<br />
<br><br />
Remember, '''never commit changes to your master branch!''' You can work on any branch as much as you want, as long as you commit the changes to the proper branch.<br />
<br><br />
Go wild! Make your code changes! This is a guide on how to contribute, not what to contribute. So, I won’t tell you how to code, make sprites, or map changes. If you need help, try asking in the <code>#spriting</code> or the <code>#coding_chat</code> Discord channels. <br />
<br />
===Changing Code===<br />
You’ll find your code to edit in the Explorer sidebar of VS Code; if you need to find something, the Search sidebar is just below that.<br />
<br><br />
<br />
<pre>Old-school style: If you want to use DreamMaker instead, go ahead and edit your files there - once you save them, VS Code will detect what you’ve done and you’ll be able to follow the guide from there.</pre><br />
<br />
Now, save your changes. If we look at the Source Control tab, we’ll see that we have some new changes. Git has found every change you made to your fork’s repo on your computer! Even if you change a single space in a single line of code, Git will find that change. Just make sure you save your files.<br />
===Testing Your Code===<br />
The easiest way to test your changes is to press '''F5'''. This compiles your code, runs the server and connects you to it, as well as automatically giving you admin permissions. It also starts a debugger that will let you examine what went wrong when a runtime error happens. If you want to avoid the debugger press '''Ctrl + F5''' instead.<br />
<br />
<br />
This does not automatically make you an administrator in-game so you will need to copy everything from <code>/config/example</code> into <code>/config</code>. Then you will need to edit the <code>/config/config.toml</code> file by adding a <code>{ckey = "Your Name Here", rank = "Hosting Provider"}</code> line to the <code>admin_assignments</code> list.<br />
<br />
<br />
This compiles the code to a dmb file. Then you can run Dream Daemon, select the dmb file, set security to Trusted and hit GO to run the server. After the server starts you can press the button above the GO / STOP button (now red) to connect.<br />
<br />
<br />
[[File:DreamDaemon.png]]<br />
<br />
<br />
Be sure to always test not only if your changes work, but also if you didn’t actually break something else that might be related.<br />
<br />
===Committing to Your Branch===<br />
Hover over the word '''Changes''' and press the plus sign to stage all modified files. It should look like this:<br />
<br />
<br />
[[File:VSCodeStageChanges.png]]<br />
<br />
<br />
Or, pick each file you want to change individually. Staged files are the changes you are going to be submitting in commit, and then in your pull request. Once you’ve done that, they’ll appear in a new tab called Staged Changes.<br />
<br />
<br />
[[File:VSCodeStagedChanges.png]]<br />
<br />
<br />
Click on one of the code files you’ve changed now! You’ll see a compare of the original file versus your new file pop up. Here you can see, line by line, every change that you made. Red lines are lines you removed or changed, and green lines are the lines you added or updated. You can even stage or unstage individual lines, by using the More Actions <code>(...)</code> menu in the top right.<br />
<br />
<br />
Now that you’ve staged your changes, you’re ready to make a commit. At the top of the panel, you’ll see the Message section. Type a descriptive name for you commit, and a description if necessary. Be concise!<br />
<br />
<br />
Make sure you’re checked out on the new branch you created earlier, and click the checkmark! This will make your commit and add it to your branch. It should look like this:<br />
<br />
<br />
[[File:VSCodeCommit.png]]<br />
<br />
<br />
There you go! You have successfully made a commit to your branch. This is still ‘unpublished’, and only on your local computer, as indicated by the little cloud and arrow icon in the bottom left corner.<br />
<br />
<br />
===Publishing to GitHub===<br />
Click the GitHub icon on the left sidebar. It looks like a cat in circle. Now, you’ll want to click the + sign that appears in the top left, like this:<br />
<br />
<br />
[[File:VSCodeCreatePR.png]]<br />
<br />
<br />
<br />
Then, select the upstream repo and target the master branch. Then, you’ll be able to select the title of your PR. The extension will make your PR with your selected title and a default description. '''BEFORE SUBMITTING:''' ensure that you have properly created your PR summary and followed the description template.<br />
<br />
A note on changelogs. Changelogs should be player focused, meaning they should be understandable and applicable to your general player. keep it simple, <br />
<pre>fix: fixed a bug with X when you Y<br />
tweak: buffed X to do Y more damage. </pre><br />
<br />
Avoid coding lingo heavy changelogs and internal code changes that don't visibly affect player gameplay. These are all examples of what you shouldn't add:<br />
<pre>tweak: added the NO_DROP flag to X item.<br />
tweak: refactored DNA to be more CPU friendly<br />
</pre><br />
<br />
ShareX is a super useful tool for contributing as it allows you to make gifs to display your changes. you can download it, [https://getsharex.com/ here]<br />
<br />
if all goes well, your PR should look like this:<br />
<br />
<br />
[[File:ExamplePR.png|600px]]<br />
<br />
<br />
If you want to add more commits to your PR, all you need to do is just push those commits to the branch.<br />
<br />
<br />
</div><br />
<br />
<br />
<div class="toccolours mw-collapsible" style="width:99%"><br />
<br />
==Learning how to code==<br />
Now that you've set up everything there's just a little bit more to go. Now we're getting to the harder part, we have to learn logic and code. Don't fear however. There's a nifty guide on the github that will help you out!<br />
<br />
[https://github.com/ParadiseSS13/Paradise/discussions/15881 DM Guide]<br />
<br />
</div><br />
<div style="width:99%" class="toccolours"><br />
<br />
<br />
<span style="font-size:1.8em;">'''STOP: At this point, if you're a beginner, you are good to go, everything below this is additional instructions for setting up other IDEs and advanced information'''</span><br />
</div><br />
<br />
<br />
<div class="toccolours mw-collapsible" style="width:99%"><br />
<br />
==Setting up & Using TortoiseGit==<br />
* Go here: http://code.google.com/p/tortoisegit/wiki/Download<br />
* Download the right TortoiseGit for your system.<br />
* When installing, click '''OpenSSH''' rather than TortoisePLink<br />
* Finish installing.<br />
* '''RESTART YOUR COMPUTER THIS IS NOT A DRILL.'''<br />
<br />
===Forking Code===<br />
See [[#Forking ParaCode|this]]<br />
<br />
<br />
===Downloading the Code===<br />
* Find a place you don't mind the code sitting.<br />
* Right click and choose '''Git Clone...'''<br />
* The URL field should be filled with the URL of your Fork. If not, paste it in.<br />
* Click Next and watch flying tortoises bring you your code.<br />
<br />
===Setting up TortoiseGit===<br />
* Right click '''on the folder that was created''' (usually called Paradise), and go to '''TortoiseGit''' and then click on '''Settings'''.<br />
* Click on '''Remote''' under '''Git'''.<br />
* There should be one thing on the list of remotes, with the name: '''origin'''.<br />
* You're now adding the main repository as a source you can pull updates from.<br />
* In the '''Remote''' box type in '''upstream'''.<br />
* In the '''URL:''' box put: https://github.com/ParadiseSS13/Paradise.git<br />
* Click '''Add New/Save'''.<br />
* Click '''Ok'''.<br />
* Almost done!<br />
<br />
===Updating your Repository===<br />
* Updating your repo with the master should be done before trying anything.<br />
* Right-click the folder your repo is in and select '''TortoiseGit''' then '''Pull'''.<br />
* Click the radial button next to '''Remote''' and make sure '''upstream''' (or whatever you called it) is selected next to it.<br />
* The '''remote branch''' should be set to '''master'''.<br />
* Then click '''Ok'''. This will pull the latest changes from the master repo.<br />
<br />
===Making a Branch===<br />
Branching your repo is very important for organising your commits, you should have a different branch for each unrelated code change (e.g. if you wanted to make some new sprites for one item and change the properties of another these should be in seperate branches), as Pull requests work off branches rather than commits this will allow you to make a seperate Pull Request per change. Doing this streamlines the whole process and will save everyone a bunch of headaches.<br />
<br />
* Right-click in your working folder. Then choose '''TortoiseGit''', and '''Create Branch...'''<br />
* Type in your new branch name<br />
* (Optional) Tick '''Switch to new branch'''<br />
* Press '''Okay''' and your new branch is created<br />
<br />
====Switching between Branches====<br />
* Right-click in your working folder. Then choose '''TortoiseGit''', and '''Switch/Checkout...'''<br />
* Choose your Branch then press '''Okay'''<br />
<br />
<br />
===Making a Commit===<br />
* A commit is confirmed change of the files in your repo, it's how you make changes permanently to the files in your repo, so try not to commit without making sure it works (though subsequent commits can fix it).<br />
* As said before, you should use different branches to separate your commits/changes. Don't commit to master. It should be clean, so you can fall back on it if needed.<br />
* To make your commits, you need to edit the files using BYOND's inbuilt editing tools. Make sure to follow coding standards when making your changes! When you're finished, right click the folder you're working with and choose '''Git Commit -> "[Your Branch Name]"''' (Example: Git Commit -> "My_First_Branch")<br />
* You can then select only the files you want to be committed by ticking or unticking them. You should also write a detailed commit summary, detailing what happened in that commit.<br />
* Click '''Ok''' and the commit will be committed to your local repo!<br />
<br />
===Making a Pull Request===<br />
* Right-click in your working folder. Then choose '''TortoiseGit''', and '''Push...'''<br />
* Set '''Local''' and '''Remote''' to the name of the branch you committed before. (e.g. My_First_Branch)<br />
* Under Destination, set Remote: to '''origin'''.<br />
* Click '''Ok'''. This'll upload your changes to your remote repo (the one on GitHub).<br />
* Head to your GitHub repo e.g https://github.com/NAME/Paradise<br />
* Click '''Pull Request''' at the top right.<br />
* Fill out a summary and then create the pull request.<br />
* You're done! In many cases there will be issues pointed out by other contributors, unfortunate merge conflicts, and other things that will require you to revisit your pull request.<br />
* Optionally, view Clean Commits for a guide on cleaner commit logs, '''cleaner commits help maintainers review!'''<br />
<br />
===Clean commits / Squashing commits(Optional)===<br />
* Your commit logs are filthy, full of one or two line commits that fix an error that makes you look bad, and the commit is called "Whoops" or "oops"<br />
* Navigate to your '''local version of the branch'''<br />
* Ensure it is up to date with the '''remote'''<br />
* Go to '''Show log'''<br />
* Select all the commits associated with this change or PR<br />
* Right click and choose '''Combine to one commit'''<br />
* This will open up the standard commit interface for TortoiseGit, with the commit logs of the selected commits merged together<br />
* Perform the normal routine for a commit<br />
* Go to '''push''' your branch to the '''remote branch'''<br />
* Ensure '''Force Overwrite Existing Branch (may discard changes)''' is selected to make sure the PR/Remote updates to contain just this squashed commit<br />
</div><br />
<br />
<br />
<div class="toccolours mw-collapsible" style="width:99%"><br />
==Setting up & Using Github Desktop==<br />
* Go here: https://desktop.github.com/<br />
* Download the Github Desktop for your system.<br />
* Wait till the installer is done and you're done installing!<br />
* Follow the steps to sign into github.<br />
<br />
===Forking Code===<br />
See [[#Forking ParaCode|this]]<br />
<br />
===Downloading the Code===<br />
* Open Github Desktop<br />
* Select "File", "Clone repository.."<br />
* Select your forked Paradise repository.<br />
* Select a suitable path of where the repository will be cloned into.<br />
* Press Clone and wait till it's done.<br />
<br />
===Updating your Repo===<br />
* Updating your repo with the master should be done before trying anything.<br />
* Open Github Desktop and select your repository<br />
* Click on the branch selection dropdown. And select your master<br />
* Click on Choose a branch to merge into '''master'''<br />
* Find the upstream/master branch and select it.<br />
* Press the Merge '''upstream/master''' into '''master'''<br />
<br />
===Making a Branch===<br />
* '''Branching your repo is very important for organising your commits, you should have a different branch for each unrelated code change (e.g. if you wanted to make some new sprites for one item and change the properties of another these should be in seperate branches), as Pull requests work off branches rather than commits this will allow you to make a seperate Pull Request per change. Doing this streamlines the whole process and will save everyone a bunch of headaches.'''<br />
* Open Github Desktop and select your repository<br />
* Click on the branch dropdown and click New branch.<br />
* Give it a suitable name and then click Create branch<br />
<br />
===Switching between branches===<br />
* Open Github Desktop and select your repository<br />
* Click on the branch dropdown and select the branch you want to switch to.<br />
* If you have open changes then it might fail. Either stash, commit or discard the open changes and try again.<br />
<br />
===Making a Commit===<br />
* A commit is confirmed change of the files in your repo, it's how you make changes permanently to the files in your repo, so try not to commit without making sure it works (though subsequent commits can fix it).<br />
* As said before, you should use different branches to separate your commits/changes. Don't commit to master. It should be clean, so you can fall back on it if needed.<br />
* To make your commits, you need to edit the files using BYOND's inbuilt editing tools or any other editing tool such as Visual Studio Code. Make sure to follow coding standards when making your changes! <br />
* Open Github Desktop and select your repository<br />
* Check the changes once more over in the application.<br />
* Give in the commit message<br />
* Optional, give in a Description<br />
* Press Commit to BRANCH NAME<br />
<br />
===Making a Pull Request===<br />
* Open Github Desktop and select your repository<br />
* Press the Public branch button<br />
* Head to your GitHub repo e.g https://github.com/NAME/Paradise<br />
* Click '''Pull Request''' at the top right.<br />
* Fill out a summary and then create the pull request.<br />
* You're done! In many cases there will be issues pointed out by other contributors, unfortunate merge conflicts, and other things that will require you to revisit your pull request.<br />
</div><br />
<br />
<br />
<br />
<div class="toccolours mw-collapsible" style="width:99%"><br />
==Learning how to use TGUI==<br />
If you're still brand new, it's recommended that you pick up DM more before moving on to TGUI. All of our user interfaces (except OOC stuff like admin panels) are made using TGUI, or need to be converted to TGUI as some point. (This is where you come in!)<br />
<br />
TGUI uses InfernoJS(based off of reactJS) which is an extension to javascript. It can be daunting to learn because it's in a completely different language but don't fear! There's plenty of guides you can follow.<br />
<br />
===Guides===<br />
TGUI is simple but hard to understand to someone unfamiliar to it. READ THESE GUIDES.<br />
<br />
Make sure to Read these in order<br />
* [https://developer.mozilla.org/en-US/docs/Web/JavaScript/A_re-introduction_to_JavaScript A re-introduction to JavaScript]<br />
* [https://reactjs.org/docs/hello-world.html Guide to using ReactJS] <- We do not actually use react but this is super helpful<br />
* [https://infernojs.org/docs/guides/components Brief rundown of InfernoJS]<br />
* [https://github.com/tgstation/tgstation/blob/master/tgui/docs/tutorial-and-examples.md TGUI Tutorials and Examples]<br />
<br />
</div><br />
<br />
{{Contribution Guides}}<br />
<br />
[[Category:Guides]]</div>SabreMLhttps://paradisestation.org/wiki/index.php?title=Creating_your_own_paracode_server&diff=28977Creating your own paracode server2021-07-27T16:56:46Z<p>SabreML: Formatting tweaks</p>
<hr />
<div>{|align=right<br />
|__TOC__<br />
|}<br />
<br />
=Download, Compile, and Initial Setup=<br />
# Install BYOND and create an account at http://www.byond.com/ <br />
# Checkout the source using [https://github.com/ParadiseSS13/Paradise Git] or download it directly from the [https://github.com/ParadiseSS13/Paradise/archive/master.zip ZIP button on Github] and extract it into a folder of your choosing.<br />
# Open '''paradise.dme'''.<br />
# In the menu at the top, select Build > Compile.<br />
#* Compile time depends on your computer specs. Expect to wait between 2–10 minutes. When it finishes you will see the following message: <br />
#*; ''saving paradise.dmb (DEBUG mode)''<br />
#*; ''paradise.dmb - 0 errors, 0 warnings''<br />
#* If you see any errors or warnings, something has gone wrong - possibly a corrupt download or the files extracted wrong.<br />
# Locate the config folder and copy all files from /config/example into the parent /config directory.<br />
# Navigate to the <code>[admin_configuration]</code> section of /config/config.toml and add yourself under <code>admin_assignments</code>. Some available levels (from highest to lowest) are: '''Hosting Provider''' (recommended), '''Maintainers''', '''Game Admin''', '''Mentor'''.<br />
#* The format is:<br />
#*; <code>{ckey = "Your Name Here", rank = "Admin Rank"}</code><br />
#* Additional levels and specific commands accessible by each level can be seen in [https://github.com/ParadiseSS13/Paradise/blob/master/code/modules/admin/admin_verbs.dm /code/modules/admin/admin_verbs.dm] and, and permissions can be edited in the <code>admin_ranks</code> config section.<br />
<br />
=Starting the Server=<br />
# To start the server, run the BYOND client, log in, and select File > "Start Dream Daemon..." from the menu. (May be better to run it separately as admin, as people have reported crashes)<br />
# At the bottom of Dream Daemon, enter the path to your compiled paradise.dmb file. <br />
# Set '''Port''' to whatever port you like, in the range of 1-99999, making sure no other program is using that port.<br />
#* Note: If you are running it locally for testing, the port can be empty and one will be selected for you. However, choosing a port will prevent needing to edit your bookmark (below). A port number that works for almost all purposes is 53970.<br />
# '''Security:''' (Trusted is recommended. You can use Safe mode if you prefer, but you'll be clicking alert windows when the server needs to edit the info.json every time it boots up.)<br />
#* '''Trusted''' mode allows the game to access files, run system commands, and perform other actions without asking for permission. This is usually not a good idea except for games that you have created yourself.<br />
#* '''Safe''' mode is the default. File access is allowed within the same directory as the world's .dmb file, and any directories underneath that one. Most actions such as running a system command require your approval.<br />
#* '''Ultrasafe''' mode means that nothing that could affect your system in any way will be allowed without your permission. For games that use savefiles, this is usually not desirable.<br />
# '''Visibility:''' (Invisible is recommended)<br />
#* '''Public''' mode is the default. The game will be seen by everyone on the [http://www.byond.com/games/Exadv1/SpaceStation13 hub].<br />
#* '''Private''' mode means your friends on the pager will see your game. However if they are logged in, it will also be visible on their pager.<br />
#* '''Invisible''' mode prevents the game from appearing on the hub or pager.<br />
# Press the green '''GO''' button in the bottom-right. This step may take up to 10 minutes to complete as the world loads. If your Dream Daemon stops responding, simply wait longer.<br />
<br />
=Logging In=<br />
# In the BYOND client's menu, select Bookmarks > Add...<br />
# '''URL:''' 127.0.0.1:12345<br />
#*...where '''12345''' is the port you chose in the section above. You may also use the External IP address and port (shown as '''xxx.x.x.xxx:xxxxx''') at the bottom of the Dream Daemon window after pressing "GO".<br />
# '''Name:''' Test Server (or whatever you want to call it)<br />
# Click '''OK''' <br />
# Find your new '''Test Server''' bookmark in the Bookmarks menu and select it to start playing.<br />
#* Note: You can also click the yellow 'route' sign in Dream Daemon to connect to your server instantly.<br />
<br />
=Updating=<br />
# Download a new .ZIP from the Paradise Github repo (as explained in the first section above).<br />
# Backup your /config folder. This folder stores your server configuration.<br />
# Extract the new files (preferably into a clean directory, but replacing existing files should work fine).<br />
# Copy your /config folder back into the new install, overwriting when prompted except if we've specified otherwise<br />
# Re-compile the game.<br />
#* '''NOTE: This method is not advised. A better method would be to create a GitHub account, clone our repo with a Git client and update it periodically, without needing to worry about backing files up.'''<br />
<br />
=MySQL Setup=<br />
The SQL backend for the library and stats tracking requires a MySQL server. Your server details go in /config/config.toml under the <code>database_configuration</code> section, and the SQL schema is in /SQL/paradise_schema.sql. For further instructions, head on over to [[Setting up the Database]].<br />
<br />
{{Contribution Guides}}</div>SabreMLhttps://paradisestation.org/wiki/index.php?title=Setting_up_the_Database&diff=28976Setting up the Database2021-07-27T16:55:08Z<p>SabreML: Formatting tweaks</p>
<hr />
<div>== Initial setup and installation ==<br />
* Download and install [https://mariadb.com/downloads/mariadb-tx MariaDB] for your operating system.<br />
** (Defaults should work, you need tcp enabled and to set a root password. if it offers do not set it up to use windows authentication)<br />
*** If you've ticked Install as a Windows Service (should be ticked by default), it will run whenever you boot up your computer, so there's no need to worry about starting it manually.<br />
* Open HeidiSQL (comes with Mariadb) and connect it to the database.<br />
** Click on new to create a new session, check prompt for credentials and leave the rest as default.<br />
** Click save, then click open and enter in root for the username and the password you setup during the installation.<br />
* Select the database you just created and then go to File -> Load SQL File, and open the paradise_schema.sql file found in the \SQL directory of the game. You can also find it [https://github.com/ParadiseSS13/Paradise/blob/master/SQL/paradise_schema.sql here], but it may be newer than the version you are using.<br />
* Press the blue play icon in the topic bar of icon hieroglyphs and pray. If the schema imported correctly you should have no errors in the message box on the bottom. <br />
** Refresh the panel on the left by right clicking it and ensure there's a new database called "paradise_gamedb" created.<br />
* Create a new user account for the server by going to Tools -> User manager.<br />
** 'From host' should be 127.0.0.1, not localhost if hosted locally, otherwise use the IP of the game server.<br />
** For permissions, do not give it any global permissions, instead click 'Add object', and then select the database you created for the server, hit ok, then give it SELECT, DELETE, INSERT, and UPDATE permissions on that database.<br />
** You can click the arrow on the password field to get a randomly generated password of certain lengths, copy the password before saving as it will be cleared the moment you hit save.<br />
* Open the file: [https://github.com/ParadiseSS13/Paradise/blob/master/config/example/config.toml \config\config.toml] in notepad, notepad++, VSCode, or your favourite text editor, and scroll down to the <code>[database_configuration]</code> section. You should've copied the file over from the \example folder beforehand. <br />
* Make sure that these settings are changed:<br />
** <code>sql_enabled</code> is set to <code>true</code>.<br />
** <code>sql_address</code> is set to <code>"127.0.0.1"</code>. (Replace with the database server's IP if not hosted locally)<br />
** <code>sql_port</code> is set to whatever port was selected during the MariaDB install, usually <code>3306</code>.<br />
** <code>sql_database</code> is set to the name of your database, usually <code>"paradise_gamedb"</code>.<br />
** <code>sql_username</code> is set to the 'User name' of the user you created above.<br />
** <code>sql_password</code> is set to the randomly generated 'Password' of the user you created above.<br />
* The database is now set up for death logging, population logging, polls, library, privacy poll, connection logging and player logging. There are two more features which you should consider. And it's best to do so now, since adopting them later can be a pain.<br />
<br />
== Database based banning ==<br />
<br />
Offers temporary jobbans, admin bans, cross-server bans, keeps bans logged even after they've expired or were unbanned, and allows for the use of the off-server ban log. <br />
<br />
To enable database based banning:<br />
<br />
* Open \config\config.toml and scroll to the <code>[general_configuration]</code> section.<br />
* Set <code>use_database_bans</code> to <code>true</code>.<br />
* Done! Note that any legacy bans are no longer enforced once this is done! So it's a good idea to do it when you're starting up.<br />
<br />
== Database based administration ==<br />
<br />
Offers a changelog for changes done to admins, which increases accountability (adding/removing admins, adding/removing permissions, changing ranks); allows admins with +PERMISSIONS to edit other admins' permissions ingame, meaning they don't need remote desktop access to edit admins; Allows for custom ranks, with permissions not being tied to ranks, offering a better ability for the removal or addition of permissions to certain admins, if they need to be punished, or need extra permissions. Enabling this can be done any time, it's just a bit tedious the first time you do it, if you don't have direct access to the database.<br />
<br />
To enable database based administration:<br />
<br />
* Open \config\config.toml and scroll to the <code>[admin_configuration]</code> section.<br />
* Set <code>use_database_admins</code> to <code>true</code>.<br />
* Add a database entry for the first administrator (likely yourself).<br />
* Done! Note that anyone set in the <code>admin_assignments</code> list will no longer be counted.<br />
* If your database ever dies, your server will revert to the old admin system, so it is a good idea to have <code>admin_assignments</code> and <code>admin_ranks</code> set up with some admins too, just so that the loss of the database doesn't completely destroy everything.<br />
<br />
{{Contribution Guides}}<br />
<br />
[[Category:Guides]]</div>SabreMLhttps://paradisestation.org/wiki/index.php?title=Guide_to_Contributing&diff=28975Guide to Contributing2021-07-27T14:57:26Z<p>SabreML: TOML config update</p>
<hr />
<div><div style="width:99%" class="toccolours"><br />
<span style="font-size:1.8em;">'''Contributing to Paracode: A Guide'''</span> [[File:Paradise2.PNG|right]]<br><br />
<span style="font-size:1.2em;"><br />
This guide is intended to teach newbies how to set themselves up for success when attempting to contribute to '''Paracode.'''<br><br />
Please read this guide from top to bottom.<br />
{{toc_right}}<br />
'''In order to completely contribute to Paradise you will need three things'''<br />
# A Text Editor (VSCode heavily Recommended)<br />
# Github<br />
# The native BYOND editor Dream Maker<br />
<br />
==Quick Jump Section==<br />
<span style="font-size:1.4em;">[[#I am Completely New|I am Completely New]]<br><br />
[[#Setting up Visual Studio Code|I need to install VSCode]]<br><br />
[[#Setting up Github|I need to setup Git/Github]]<br><br />
[[#Forking ParaCode|I've downloaded Stuff how do I get the Repository setup?]]<br><br />
[[#Making Changes|Ok, I have the repository setup, how do I change stuff?(Pull Requests)]]<br><br />
[[#Setting up & Using TortoiseGit|I want to use TortoiseGit(not for beginners)]]<br><br />
[[#Setting up & Using Github Desktop|I want to use Github Desktop(beginner friendly)]]<br><br />
[[#Learning how to code|Ok I have all my stuff setup! How do I code/contribute to the server?]]<br><br />
[[#Learning how to use TGUI|I'm contributing now! Wait, how the hell do I use TGUI?]]<br />
<br />
==I am Completely New==<br />
Alright, you're in the situation just about every paradise developer has ran into. How the hell do I learn to contribute? How do I add my code to the server code? Well, there's a few steps to getting you setup.<br />
<br />
<br />
Just read this guide top to bottom until you reach a declared stopping point. As long as you follow all the steps you should be all set!<br />
<br />
<center><br />
[[File:ContributingFlowchart.png|400px]]</center><br />
</span></div><br />
<br><br />
<div class="toccolours mw-collapsible" style="width:99%"><br />
==Setting up Visual Studio Code==<br />
=== Installing VScode===<br />
<br />
* Go to VSCode's website: https://code.visualstudio.com/<br />
* Download the appropriate build for your system and install it.<br />
<br />
=== Installing VSCode's plugins===<br />
When you open the Paradise repository locally, you will also get a notification to install some recommended extensions, including these ones<br />
<br />
* Go to VScode's website and download the following plugins <br />
* Clicking install will redirect you to VSCode where you can click install and reload it.<br />
* Syntax highlighting: https://marketplace.visualstudio.com/items?itemName=gbasood.byond-dm-language-support<br />
* Symbol seach: https://marketplace.visualstudio.com/items?itemName=platymuus.dm-langclient<br />
* These plugins are extremely useful for coding in DM and should be considered essential<br />
</div><br />
<br><br />
<div class="toccolours mw-collapsible" style="width:99%"><br />
==Setting up Github==<br />
This part is about setting up Git and setting up your Github account.<br />
===Installing Git Bash===<br />
* Go here: http://git-scm.com/downloads<br />
* Download the Windows Git program. The appropriate, newest one for your operating system<br />
* It should look something like 'Git-2.18.0-64-bit.exe'<br />
* Install it and leave everything on default (just keep clicking next).<br />
* Wait till the installer has finished.<br />
* Done!<br />
===Register On Git===<br />
(Skip if you already have an account, duh) <br />
You'll need a github account to contribute to our repository (The place where the code is stored) properly.<br />
* Head over here: https://github.com/<br />
* Click '''Signup and Pricing''' in the top right-hand corner.<br />
* Click the ''Create free account button'''.<br />
* Create an account with your username and email.<br />
* Done!<br />
<br />
===Hide your Email (Optional, Recommended)===<br />
Some of you might not want to show on your resume you worked on a spessman fart simulator. Or more practically, SS13 community is dark and full of terrors, and you would want to protect your email-address (Or use a disposable one in the first place).<br />
Oh and, you might want to contribute to ERP servers under alternative account name.<br />
* Log into your account on Github<br />
* Go to the upper right, click your user profile<br />
* A bar should pop up. Click settings<br />
* Go to Email<br />
* Set your email to private. Github will now use a noreply email address for web operations.<br />
* Now you're somewhat more protected!<br />
<br />
===Configure Git (Optional)===<br />
* Head here: https://help.github.com/articles/set-up-git/#setting-up-git<br />
* Follow the guide above from steps 2 to 4, you can install Git for Windows if you want however it's not recommended<br />
* Now you have Git all setup, but if you're command line illiterate like me, you'll wanna have some fancy graphics!<br />
<br />
===Additional Help===<br />
<div class="toccolours mw-collapsible mw-collapsed" style="width:99%;"><br />
<span style="font-size:1.2em;">'''Helpful videos for better understanding Github'''</span><br><br />
<div class="mw-collapsible-content"><br />
<span style="font-size:1.4em;">[https://www.youtube.com/watch?v=ZDR433b0HJY Introduction to Git with Scott Chacon of GitHub]<br>[https://www.youtube.com/watch?v=MYP56QJpDr4 Git from bits up]<br><br />
[https://www.youtube.com/watch?v=4XpnKHJAok8 Linus Torvalds (The guy who invented Linux, and Git)]</span><br />
</div></div></div><br />
<br><br />
<div class="toccolours mw-collapsible" style="width:99%"><br />
==Forking ParaCode==<br />
Now, visit [https://github.com/ParadiseSS13/Paradise The Paradise Github Repository] You’ll want to press the '''Fork button''' in the top right corner. <br><br />
<br><br />
[[File:ForkingParacode.png]]<br />
<br />
<br />
Woah, now you have your own repository! Now, let’s combine your repository and VS Code! Now, go back to VS Code and relaunch it. Under the version control sidebar (looks like a tree branch) click Clone Repository. It should look like this:<br />
<br />
<br />
[[File:VSCodeSidebar.png]]<br />
<br />
<br />
If that’s not there, you can press <code>Ctrl+Shift+P</code> to open the command palette, then type <code>Git: Clone</code> and then press enter.<br />
<br><br />
Now, paste the URL of the repository you created in the last step. It should look like this: <code>https://github.com/YOURNAME/Paradise</code> Then, select a folder to keep your local repository. The process of downloading might take a while. Once it’s downloaded, open the folder in VS Code. You now have your own local copy of the code!<br />
<br />
<br />
===Necessary Extensions===<br />
Click the Extensions button on the left bar or press <code>Ctrl+Shift+X</code>. It looks like a bunch of squares. You should see 6 recommended extensions. If you don’t, type @recommended into the search bar. You’ll want to install all of these.<br />
<br />
* BYOND DM Language Support - syntax highlighting for the DM language<br />
* DreamMaker Language Client - fancy features like debugging and jumping to definitions<br />
* EditorConfig for VS Code - loads the standardized editor configuration for the codebase<br />
* GitHub Pull Requests - lets you make a pull request directly from the editor<br />
* Bracket Pair Colorizer 2 - paints matching brackets the same color<br />
* Git Graph - lets you work with branches visually for ease of use<br />
<br />
===Adding Paracode as an Upstream Repository===<br />
We need to add the main Paradise repository as a remote now.<br />
<br><br />
To do this, open the command palette and type <code>Git: Add Remote</code> It’ll prompt you for a name, which should be upstream. Then, put <code>https://github.com/ParadiseSS13/Paradise</code> as the URL. Now, you’ll have the main Paradise repository as a remote named upstream: This will let you easily send your pull requests there later.<br />
</div><br />
<br />
<br />
<div class="toccolours mw-collapsible" style="width:99%"><br />
<br />
==Making Changes==<br />
First, let’s talk about '''branches'''. First thing to do is to make a new branch on your fork. This is important because you should never make changes to the default(master) branch of your fork. It should remain as a clean slate.<br />
<br><br />
'''For every PR you make, make a new branch.''' This way, each of your individual projects have their own branch. A commit you make to one branch will not affect the other branches, so you can work on multiple projects at once.<br />
===Branching===<br />
To make a new branch, open up the source control sidebar. Navigate to the More Actions menu (looks like <code>...</code>) and click <code>Checkout to...</code> like this:<br />
<br />
<br />
[[File:VSCodeBranching.png]]<br />
<br />
<br />
Then, click Create new branch. For this guide, I’ll be creating a new hat, so I’ll name my branch <code>hat-landia</code>. If you look at the bottom left hand corner, you’ll see that VS Code has automatically checked out our branch:[[File:VSCodeBranchExample.png]]<br />
<br><br />
Remember, '''never commit changes to your master branch!''' You can work on any branch as much as you want, as long as you commit the changes to the proper branch.<br />
<br><br />
Go wild! Make your code changes! This is a guide on how to contribute, not what to contribute. So, I won’t tell you how to code, make sprites, or map changes. If you need help, try asking in the <code>#spriting</code> or the <code>#coding_chat</code> Discord channels. <br />
<br />
===Changing Code===<br />
You’ll find your code to edit in the Explorer sidebar of VS Code; if you need to find something, the Search sidebar is just below that.<br />
<br><br />
<br />
<pre>Old-school style: If you want to use DreamMaker instead, go ahead and edit your files there - once you save them, VS Code will detect what you’ve done and you’ll be able to follow the guide from there.</pre><br />
<br />
Now, save your changes. If we look at the Source Control tab, we’ll see that we have some new changes. Git has found every change you made to your fork’s repo on your computer! Even if you change a single space in a single line of code, Git will find that change. Just make sure you save your files.<br />
===Testing Your Code===<br />
The easiest way to test your changes is to press '''F5'''. This compiles your code, runs the server and connects you to it, as well as automatically giving you admin permissions. It also starts a debugger that will let you examine what went wrong when a runtime error happens. If you want to avoid the debugger press '''Ctrl + F5''' instead.<br />
<br />
<br />
This does not automatically make you an administrator in-game so you will need to copy everything from <code>/config/example</code> into <code>/config</code>. Then you will need to edit the <code>/config/config.toml</code> file by adding a <code>{ckey = "Your Name Here", rank = "Hosting Provider"}</code> line to the <code>admin_assignments</code> list.<br />
<br />
<br />
This compiles the code to a dmb file. Then you can run Dream Daemon, select the dmb file, set security to Trusted and hit GO to run the server. After the server starts you can press the button above the GO / STOP button (now red) to connect.<br />
<br />
<br />
[[File:DreamDaemon.png]]<br />
<br />
<br />
Be sure to always test not only if your changes work, but also if you didn’t actually break something else that might be related.<br />
<br />
===Committing to Your Branch===<br />
Hover over the word '''Changes''' and press the plus sign to stage all modified files. It should look like this:<br />
<br />
<br />
[[File:VSCodeStageChanges.png]]<br />
<br />
<br />
Or, pick each file you want to change individually. Staged files are the changes you are going to be submitting in commit, and then in your pull request. Once you’ve done that, they’ll appear in a new tab called Staged Changes.<br />
<br />
<br />
[[File:VSCodeStagedChanges.png]]<br />
<br />
<br />
Click on one of the code files you’ve changed now! You’ll see a compare of the original file versus your new file pop up. Here you can see, line by line, every change that you made. Red lines are lines you removed or changed, and green lines are the lines you added or updated. You can even stage or unstage individual lines, by using the More Actions <code>(...)</code> menu in the top right.<br />
<br />
<br />
Now that you’ve staged your changes, you’re ready to make a commit. At the top of the panel, you’ll see the Message section. Type a descriptive name for you commit, and a description if necessary. Be concise!<br />
<br />
<br />
Make sure you’re checked out on the new branch you created earlier, and click the checkmark! This will make your commit and add it to your branch. It should look like this:<br />
<br />
<br />
[[File:VSCodeCommit.png]]<br />
<br />
<br />
There you go! You have successfully made a commit to your branch. This is still ‘unpublished’, and only on your local computer, as indicated by the little cloud and arrow icon in the bottom left corner.<br />
<br />
<br />
===Publishing to GitHub===<br />
Click the GitHub icon on the left sidebar. It looks like a cat in circle. Now, you’ll want to click the + sign that appears in the top left, like this:<br />
<br />
<br />
[[File:VSCodeCreatePR.png]]<br />
<br />
<br />
<br />
Then, select the upstream repo and target the master branch. Then, you’ll be able to select the title of your PR. The extension will make your PR with your selected title and a default description. '''BEFORE SUBMITTING:''' ensure that you have properly created your PR summary and followed the description template.<br />
<br />
A note on changelogs. Changelogs should be player focused, meaning they should be understandable and applicable to your general player. keep it simple, <br />
<pre>fix: fixed a bug with X when you Y<br />
tweak: buffed X to do Y more damage. </pre><br />
<br />
Avoid coding lingo heavy changelogs and internal code changes that don't visibly affect player gameplay. These are all examples of what you shouldn't add:<br />
<pre>tweak: added the NO_DROP flag to X item.<br />
tweak: refactored DNA to be more CPU friendly<br />
</pre><br />
<br />
ShareX is a super useful tool for contributing as it allows you to make gifs to display your changes. you can download it, [https://getsharex.com/ here]<br />
<br />
if all goes well, your PR should look like this:<br />
<br />
<br />
[[File:ExamplePR.png|600px]]<br />
<br />
<br />
If you want to add more commits to your PR, all you need to do is just push those commits to the branch.<br />
<br />
<br />
</div><br />
<br />
<br />
<div class="toccolours mw-collapsible" style="width:99%"><br />
<br />
==Learning how to code==<br />
Now that you've set up everything there's just a little bit more to go. Now we're getting to the harder part, we have to learn logic and code. Don't fear however. There's a nifty guide on the github that will help you out!<br />
<br />
[https://github.com/ParadiseSS13/Paradise/discussions/15881 DM Guide]<br />
<br />
</div><br />
<div style="width:99%" class="toccolours"><br />
<br />
<br />
<span style="font-size:1.8em;">'''STOP: At this point, if you're a beginner, you are good to go, everything below this is additional instructions for setting up other IDEs and advanced information'''</span><br />
</div><br />
<br />
<br />
<div class="toccolours mw-collapsible" style="width:99%"><br />
<br />
==Setting up & Using TortoiseGit==<br />
* Go here: http://code.google.com/p/tortoisegit/wiki/Download<br />
* Download the right TortoiseGit for your system.<br />
* When installing, click '''OpenSSH''' rather than TortoisePLink<br />
* Finish installing.<br />
* '''RESTART YOUR COMPUTER THIS IS NOT A DRILL.'''<br />
<br />
===Forking Code===<br />
See [[#Forking ParaCode|this]]<br />
<br />
<br />
===Downloading the Code===<br />
* Find a place you don't mind the code sitting.<br />
* Right click and choose '''Git Clone...'''<br />
* The URL field should be filled with the URL of your Fork. If not, paste it in.<br />
* Click Next and watch flying tortoises bring you your code.<br />
<br />
===Setting up TortoiseGit===<br />
* Right click '''on the folder that was created''' (usually called Paradise), and go to '''TortoiseGit''' and then click on '''Settings'''.<br />
* Click on '''Remote''' under '''Git'''.<br />
* There should be one thing on the list of remotes, with the name: '''origin'''.<br />
* You're now adding the main repository as a source you can pull updates from.<br />
* In the '''Remote''' box type in '''upstream'''.<br />
* In the '''URL:''' box put: https://github.com/ParadiseSS13/Paradise.git<br />
* Click '''Add New/Save'''.<br />
* Click '''Ok'''.<br />
* Almost done!<br />
<br />
===Updating your Repository===<br />
* Updating your repo with the master should be done before trying anything.<br />
* Right-click the folder your repo is in and select '''TortoiseGit''' then '''Pull'''.<br />
* Click the radial button next to '''Remote''' and make sure '''upstream''' (or whatever you called it) is selected next to it.<br />
* The '''remote branch''' should be set to '''master'''.<br />
* Then click '''Ok'''. This will pull the latest changes from the master repo.<br />
<br />
===Making a Branch===<br />
Branching your repo is very important for organising your commits, you should have a different branch for each unrelated code change (e.g. if you wanted to make some new sprites for one item and change the properties of another these should be in seperate branches), as Pull requests work off branches rather than commits this will allow you to make a seperate Pull Request per change. Doing this streamlines the whole process and will save everyone a bunch of headaches.<br />
<br />
* Right-click in your working folder. Then choose '''TortoiseGit''', and '''Create Branch...'''<br />
* Type in your new branch name<br />
* (Optional) Tick '''Switch to new branch'''<br />
* Press '''Okay''' and your new branch is created<br />
<br />
====Switching between Branches====<br />
* Right-click in your working folder. Then choose '''TortoiseGit''', and '''Switch/Checkout...'''<br />
* Choose your Branch then press '''Okay'''<br />
<br />
<br />
===Making a Commit===<br />
* A commit is confirmed change of the files in your repo, it's how you make changes permanently to the files in your repo, so try not to commit without making sure it works (though subsequent commits can fix it).<br />
* As said before, you should use different branches to separate your commits/changes. Don't commit to master. It should be clean, so you can fall back on it if needed.<br />
* To make your commits, you need to edit the files using BYOND's inbuilt editing tools. Make sure to follow coding standards when making your changes! When you're finished, right click the folder you're working with and choose '''Git Commit -> "[Your Branch Name]"''' (Example: Git Commit -> "My_First_Branch")<br />
* You can then select only the files you want to be committed by ticking or unticking them. You should also write a detailed commit summary, detailing what happened in that commit.<br />
* Click '''Ok''' and the commit will be committed to your local repo!<br />
<br />
===Making a Pull Request===<br />
* Right-click in your working folder. Then choose '''TortoiseGit''', and '''Push...'''<br />
* Set '''Local''' and '''Remote''' to the name of the branch you committed before. (e.g. My_First_Branch)<br />
* Under Destination, set Remote: to '''origin'''.<br />
* Click '''Ok'''. This'll upload your changes to your remote repo (the one on GitHub).<br />
* Head to your GitHub repo e.g https://github.com/NAME/Paradise<br />
* Click '''Pull Request''' at the top right.<br />
* Fill out a summary and then create the pull request.<br />
* You're done! In many cases there will be issues pointed out by other contributors, unfortunate merge conflicts, and other things that will require you to revisit your pull request.<br />
* Optionally, view Clean Commits for a guide on cleaner commit logs, '''cleaner commits help maintainers review!'''<br />
<br />
===Clean commits / Squashing commits(Optional)===<br />
* Your commit logs are filthy, full of one or two line commits that fix an error that makes you look bad, and the commit is called "Whoops" or "oops"<br />
* Navigate to your '''local version of the branch'''<br />
* Ensure it is up to date with the '''remote'''<br />
* Go to '''Show log'''<br />
* Select all the commits associated with this change or PR<br />
* Right click and choose '''Combine to one commit'''<br />
* This will open up the standard commit interface for TortoiseGit, with the commit logs of the selected commits merged together<br />
* Perform the normal routine for a commit<br />
* Go to '''push''' your branch to the '''remote branch'''<br />
* Ensure '''Force Overwrite Existing Branch (may discard changes)''' is selected to make sure the PR/Remote updates to contain just this squashed commit<br />
</div><br />
<br />
<br />
<div class="toccolours mw-collapsible" style="width:99%"><br />
==Setting up & Using Github Desktop==<br />
* Go here: https://desktop.github.com/<br />
* Download the Github Desktop for your system.<br />
* Wait till the installer is done and you're done installing!<br />
* Follow the steps to sign into github.<br />
<br />
===Forking Code===<br />
See [[#Forking ParaCode|this]]<br />
<br />
===Downloading the Code===<br />
* Open Github Desktop<br />
* Select "File", "Clone repository.."<br />
* Select your forked Paradise repository.<br />
* Select a suitable path of where the repository will be cloned into.<br />
* Press Clone and wait till it's done.<br />
<br />
===Updating your Repo===<br />
* Updating your repo with the master should be done before trying anything.<br />
* Open Github Desktop and select your repository<br />
* Click on the branch selection dropdown. And select your master<br />
* Click on Choose a branch to merge into '''master'''<br />
* Find the upstream/master branch and select it.<br />
* Press the Merge '''upstream/master''' into '''master'''<br />
<br />
===Making a Branch===<br />
* '''Branching your repo is very important for organising your commits, you should have a different branch for each unrelated code change (e.g. if you wanted to make some new sprites for one item and change the properties of another these should be in seperate branches), as Pull requests work off branches rather than commits this will allow you to make a seperate Pull Request per change. Doing this streamlines the whole process and will save everyone a bunch of headaches.'''<br />
* Open Github Desktop and select your repository<br />
* Click on the branch dropdown and click New branch.<br />
* Give it a suitable name and then click Create branch<br />
<br />
===Switching between branches===<br />
* Open Github Desktop and select your repository<br />
* Click on the branch dropdown and select the branch you want to switch to.<br />
* If you have open changes then it might fail. Either stash, commit or discard the open changes and try again.<br />
<br />
===Making a Commit===<br />
* A commit is confirmed change of the files in your repo, it's how you make changes permanently to the files in your repo, so try not to commit without making sure it works (though subsequent commits can fix it).<br />
* As said before, you should use different branches to separate your commits/changes. Don't commit to master. It should be clean, so you can fall back on it if needed.<br />
* To make your commits, you need to edit the files using BYOND's inbuilt editing tools or any other editing tool such as Visual Studio Code. Make sure to follow coding standards when making your changes! <br />
* Open Github Desktop and select your repository<br />
* Check the changes once more over in the application.<br />
* Give in the commit message<br />
* Optional, give in a Description<br />
* Press Commit to BRANCH NAME<br />
<br />
===Making a Pull Request===<br />
* Open Github Desktop and select your repository<br />
* Press the Public branch button<br />
* Head to your GitHub repo e.g https://github.com/NAME/Paradise<br />
* Click '''Pull Request''' at the top right.<br />
* Fill out a summary and then create the pull request.<br />
* You're done! In many cases there will be issues pointed out by other contributors, unfortunate merge conflicts, and other things that will require you to revisit your pull request.<br />
</div><br />
<br />
<br />
<br />
<div class="toccolours mw-collapsible" style="width:99%"><br />
==Learning how to use TGUI==<br />
If you're still brand new, it's recommended that you pickup DM more before moving on to TGUI. All of our user interfaces (except OOC stuff like admin panels) made using TGUI or need to be converted to TGUI as some point(this is where you come in). <br />
<br />
TGUI uses InfernoJS(based off of reactJS) which is an extension to javascript. It can be daunting to learn because it's in a completely different language but don't fear! There's plenty of guides you can follow.<br />
<br />
===Guides===<br />
TGUI is simple but hard to understand to someone unfamiliar to it. READ THESE GUIDES.<br />
<br />
Make sure to Read these in order<br />
* [https://developer.mozilla.org/en-US/docs/Web/JavaScript/A_re-introduction_to_JavaScript A re-introduction to JavaScript]<br />
* [https://reactjs.org/docs/hello-world.html Guide to using ReactJS] <- We do not actually use react but this is super helpful<br />
* [https://infernojs.org/docs/guides/components Brief rundown of InfernoJS]<br />
* [https://github.com/tgstation/tgstation/blob/master/tgui/docs/tutorial-and-examples.md TGUI Tutorials and Examples]<br />
<br />
</div><br />
<br />
{{Contribution Guides}}<br />
<br />
[[Category:Guides]]</div>SabreMLhttps://paradisestation.org/wiki/index.php?title=Creating_your_own_paracode_server&diff=28974Creating your own paracode server2021-07-27T14:54:13Z<p>SabreML: TOML config update</p>
<hr />
<div>{|align=right<br />
|__TOC__<br />
|}<br />
<br />
=Download, Compile, and Initial Setup=<br />
# Install BYOND and create an account at http://www.byond.com/ <br />
# Checkout the source using [https://github.com/ParadiseSS13/Paradise Git] or download it directly from the [https://github.com/ParadiseSS13/Paradise/archive/master.zip ZIP button on Github] and extract it into a folder of your choosing.<br />
# Open '''paradise.dme'''.<br />
# In the menu at the top, select Build > Compile.<br />
#* Compile time depends on your computer specs. Expect to wait between 2–10 minutes. When it finishes you will see the following message: <br />
#*; ''saving paradise.dmb (DEBUG mode)''<br />
#*; ''paradise.dmb - 0 errors, 0 warnings''<br />
#* If you see any errors or warnings, something has gone wrong - possibly a corrupt download or the files extracted wrong.<br />
# Locate the config folder and copy all files from /config/example into the parent /config directory.<br />
# Navigate to the [admin_configuration] section of /config/config.toml and add yourself under <code>admin_assignments</code>. Some available levels (from highest to lowest) are: '''Hosting Provider''' (recommended), '''Maintainers''', '''Game Admin''', '''Mentor'''.<br />
#* The format is:<br />
#*; <code>{ckey = "Your Name Here", rank = "Admin Rank"}</code><br />
#* Additional levels and specific commands accessible by each level can be seen in [https://github.com/ParadiseSS13/Paradise/blob/master/code/modules/admin/admin_verbs.dm /code/modules/admin/admin_verbs.dm] and, and permissions can be edited in the <code>admin_ranks</code> config section.<br />
<br />
=Starting the Server=<br />
# To start the server, run the BYOND client, log in, and select File > "Start Dream Daemon..." from the menu. (May be better to run it separately as admin, as people have reported crashes)<br />
# At the bottom of Dream Daemon, enter the path to your compiled paradise.dmb file. <br />
# Set '''Port''' to whatever port you like, in the range of 1-99999, making sure no other program is using that port.<br />
#* Note: If you are running it locally for testing, the port can be empty and one will be selected for you. However, choosing a port will prevent needing to edit your bookmark (below). A port number that works for almost all purposes is 53970.<br />
# '''Security:''' (Trusted is recommended. You can use Safe mode if you prefer, but you'll be clicking alert windows when the server needs to edit the info.json every time it boots up.)<br />
#* '''Trusted''' mode allows the game to access files, run system commands, and perform other actions without asking for permission. This is usually not a good idea except for games that you have created yourself.<br />
#* '''Safe''' mode is the default. File access is allowed within the same directory as the world's .dmb file, and any directories underneath that one. Most actions such as running a system command require your approval.<br />
#* '''Ultrasafe''' mode means that nothing that could affect your system in any way will be allowed without your permission. For games that use savefiles, this is usually not desirable.<br />
# '''Visibility:''' (Invisible is recommended)<br />
#* '''Public''' mode is the default. The game will be seen by everyone on the [http://www.byond.com/games/Exadv1/SpaceStation13 hub].<br />
#* '''Private''' mode means your friends on the pager will see your game. However if they are logged in, it will also be visible on their pager.<br />
#* '''Invisible''' mode prevents the game from appearing on the hub or pager.<br />
# Press the green '''GO''' button in the bottom-right. This step may take up to 10 minutes to complete as the world loads. If your Dream Daemon stops responding, simply wait longer.<br />
<br />
=Logging In=<br />
# In the BYOND client's menu, select Bookmarks > Add...<br />
# '''URL:''' 127.0.0.1:12345<br />
#*...where '''12345''' is the port you chose in the section above. You may also use the External IP address and port (shown as '''xxx.x.x.xxx:xxxxx''') at the bottom of the Dream Daemon window after pressing "GO".<br />
# '''Name:''' Test Server (or whatever you want to call it)<br />
# Click '''OK''' <br />
# Find your new '''Test Server''' bookmark in the Bookmarks menu and select it to start playing.<br />
#* Note: You can also click the yellow 'route' sign in Dream Daemon to connect to your server instantly.<br />
<br />
=Updating=<br />
# Download a new .ZIP from the Paradise Github repo (as explained in the first section above).<br />
# Backup your /config folder. This folder stores your server configuration.<br />
# Extract the new files (preferably into a clean directory, but replacing existing files should work fine).<br />
# Copy your /config folder back into the new install, overwriting when prompted except if we've specified otherwise<br />
# Re-compile the game.<br />
#* '''NOTE: This method is not advised. A better method would be to create a GitHub account, clone our repo with a Git client and update it periodically, without needing to worry about backing files up.'''<br />
<br />
=MySQL Setup=<br />
The SQL backend for the library and stats tracking requires a MySQL server. Your server details go in /config/config.toml under the <code>database_configuration</code> section, and the SQL schema is in /SQL/paradise_schema.sql. For further instructions, head on over to [[Setting up the Database]].<br />
<br />
{{Contribution Guides}}</div>SabreMLhttps://paradisestation.org/wiki/index.php?title=Setting_up_the_Database&diff=28973Setting up the Database2021-07-27T14:36:07Z<p>SabreML: Default name change</p>
<hr />
<div>== Initial setup and installation ==<br />
* Download and install [https://mariadb.com/downloads/mariadb-tx MariaDB] for your operating system.<br />
** (Defaults should work, you need tcp enabled and to set a root password. if it offers do not set it up to use windows authentication)<br />
*** If you've ticked Install as a Windows Service (should be ticked by default), it will run whenever you boot up your computer, so there's no need to worry about starting it manually.<br />
* Open HeidiSQL (comes with Mariadb) and connect it to the database.<br />
** Click on new to create a new session, check prompt for credentials and leave the rest as default.<br />
** Click save, then click open and enter in root for the username and the password you setup during the installation.<br />
* Select the database you just created and then go to File -> Load SQL File, and open the paradise_schema.sql file found in the \SQL directory of the game. You can also find it [https://github.com/ParadiseSS13/Paradise/blob/master/SQL/paradise_schema.sql here], but it may be newer than the version you are using.<br />
* Press the blue play icon in the topic bar of icon hieroglyphs and pray. If the schema imported correctly you should have no errors in the message box on the bottom. <br />
** Refresh the panel on the left by right clicking it and ensure there's a new database called "paradise_gamedb" created.<br />
* Create a new user account for the server by going to Tools -> User manager.<br />
** 'From host' should be 127.0.0.1, not localhost if hosted locally, otherwise use the IP of the game server.<br />
** For permissions, do not give it any global permissions, instead click 'Add object', and then select the database you created for the server, hit ok, then give it SELECT, DELETE, INSERT, and UPDATE permissions on that database.<br />
** You can click the arrow on the password field to get a randomly generated password of certain lengths, copy the password before saving as it will be cleared the moment you hit save.<br />
* Open the file: [https://github.com/ParadiseSS13/Paradise/blob/master/config/example/config.toml \config\config.toml] in notepad, notepad++, VSCode, or your favourite text editor, and scroll down to the [database_configuration] section. You should've copied the file over from the \example folder beforehand. <br />
* Make sure that these settings are changed:<br />
** <code>sql_enabled</code> is set to <code>true</code>.<br />
** <code>sql_address</code> is set to <code>"127.0.0.1"</code>. (Replace with the database server's IP if not hosted locally)<br />
** <code>sql_port</code> is set to whatever port was selected during the MariaDB install, usually <code>3306</code>.<br />
** <code>sql_database</code> is set to the name of your database, usually <code>"paradise_gamedb"</code>.<br />
** <code>sql_username</code> is set to the 'User name' of the user you created above.<br />
** <code>sql_password</code> is set to the randomly generated 'Password' of the user you created above.<br />
* The database is now set up for death logging, population logging, polls, library, privacy poll, connection logging and player logging. There are two more features which you should consider. And it's best to do so now, since adopting them later can be a pain.<br />
<br />
== Database based banning ==<br />
<br />
Offers temporary jobbans, admin bans, cross-server bans, keeps bans logged even after they've expired or were unbanned, and allows for the use of the off-server ban log. <br />
<br />
To enable database based banning:<br />
<br />
* Open \config\config.toml and scroll to the [general_configuration] section.<br />
* Set <code>use_database_bans</code> to <code>true</code>.<br />
* Done! Note that any legacy bans are no longer enforced once this is done! So it's a good idea to do it when you're starting up.<br />
<br />
== Database based administration ==<br />
<br />
Offers a changelog for changes done to admins, which increases accountability (adding/removing admins, adding/removing permissions, changing ranks); allows admins with +PERMISSIONS to edit other admins' permissions ingame, meaning they don't need remote desktop access to edit admins; Allows for custom ranks, with permissions not being tied to ranks, offering a better ability for the removal or addition of permissions to certain admins, if they need to be punished, or need extra permissions. Enabling this can be done any time, it's just a bit tedious the first time you do it, if you don't have direct access to the database.<br />
<br />
To enable database based administration:<br />
<br />
* Open \config\config.toml and scroll to the [admin_configuration] section.<br />
* Set <code>use_database_admins</code> to <code>true</code>.<br />
* Add a database entry for the first administrator (likely yourself).<br />
* Done! Note that anyone set in the <code>admin_assignments</code> list will no longer be counted.<br />
* If your database ever dies, your server will revert to the old admin system, so it is a good idea to have <code>admin_assignments</code> and <code>admin_ranks</code> set up with some admins too, just so that the loss of the database doesn't completely destroy everything.<br />
<br />
{{Contribution Guides}}<br />
<br />
[[Category:Guides]]</div>SabreMLhttps://paradisestation.org/wiki/index.php?title=Setting_up_the_Database&diff=28929Setting up the Database2021-07-26T16:42:20Z<p>SabreML: Awaiting #16433</p>
<hr />
<div>{{Awaiting PR<br />
| PRNumber = 16433<br />
| PRname = Removes table prefixes<br />
}}<br />
<br />
== Initial setup and installation ==<br />
* Download and install [https://mariadb.com/downloads/mariadb-tx MariaDB] for your operating system.<br />
** (Defaults should work, you need tcp enabled and to set a root password. if it offers do not set it up to use windows authentication)<br />
*** If you've ticked Install as a Windows Service (should be ticked by default), it will run whenever you boot up your computer, so there's no need to worry about starting it manually<br />
* Open HeidiSQL (comes with Mariadb) and connect it to the database<br />
** Click on new to create a new session, check prompt for credentials and leave the rest as default.<br />
** Click save, then click open and enter in root for the username and the password you setup during the installation.<br />
* Select the database you just created and then go to File -> Load SQL File, and open the paradise_schema.sql file found in the \SQL directory of the game. You can also find it [https://github.com/ParadiseSS13/Paradise/blob/master/SQL/paradise_schema.sql here], but it may be newer than the version you are using.<br />
* Press the blue play icon in the topic bar of icon hieroglyphs and pray. If the schema imported correctly you should have no errors in the message box on the bottom. <br />
** Refresh the panel on the left by right clicking it and ensure there's a new database called "feedback" created<br />
* Create a new user account for the server by going to Tools -> User manager<br />
** 'From host' should be 127.0.0.1, not localhost if hosted locally, otherwise use the IP of the game server.<br />
** For permissions, do not give it any global permissions, instead click 'Add object', and then select the database you created for the server, hit ok, then give it SELECT, DELETE, INSERT, and UPDATE permissions on that database.<br />
** You can click the arrow on the password field to get a randomly generated password of certain lengths, copy the password before saving as it will be cleared the moment you hit save.<br />
* Open the file: [https://github.com/ParadiseSS13/Paradise/blob/master/config/example/config.toml \config\config.toml] in notepad, notepad++, VSCode, or your favourite text editor, and scroll down to the [database_configuration] section. You should've copied the file over from the \example folder beforehand. <br />
* Make sure that these settings are changed:<br />
** <code>sql_enabled</code> is set to <code>true</code>.<br />
** <code>sql_address</code> is set to <code>"127.0.0.1"</code>. (Replace with the database server's IP if not hosted locally)<br />
** <code>sql_port</code> is set to whatever port was selected during the MariaDB install, usually <code>3306</code>.<br />
** <code>sql_database</code> is set to the name of your database, usually <code>"feedback"</code>.<br />
** <code>sql_username</code> is set to the 'User name' of the user you created above.<br />
** <code>sql_password</code> is set to the randomly generated 'Password' of the user you created above.<br />
* The database is now set up for death logging, population logging, polls, library, privacy poll, connection logging and player logging. There are two more features which you should consider. And it's best to do so now, since adopting them later can be a pain.<br />
<br />
== Database based banning ==<br />
<br />
Offers temporary jobbans, admin bans, cross-server bans, keeps bans logged even after they've expired or were unbanned, and allows for the use of the off-server ban log. <br />
<br />
To enable database based banning:<br />
<br />
* Open \config\config.toml and scroll to the [general_configuration] section.<br />
* Set <code>use_database_bans</code> to <code>true</code>.<br />
* Done! Note that any legacy bans are no longer enforced once this is done! So it's a good idea to do it when you're starting up.<br />
<br />
== Database based administration ==<br />
<br />
Offers a changelog for changes done to admins, which increases accountability (adding/removing admins, adding/removing permissions, changing ranks); allows admins with +PERMISSIONS to edit other admins' permissions ingame, meaning they don't need remote desktop access to edit admins; Allows for custom ranks, with permissions not being tied to ranks, offering a better ability for the removal or addition of permissions to certain admins, if they need to be punished, or need extra permissions. Enabling this can be done any time, it's just a bit tedious the first time you do it, if you don't have direct access to the database.<br />
<br />
To enable database based administration:<br />
<br />
* Open \config\config.toml and scroll to the [admin_configuration] section.<br />
* Set <code>use_database_admins</code> to <code>true</code>.<br />
* Add a database entry for the first administrator (likely yourself).<br />
* Done! Note that anyone set in the <code>admin_assignments</code> list will no longer be counted.<br />
* If your database ever dies, your server will revert to the old admin system, so it is a good idea to have <code>admin_assignments</code> and <code>admin_ranks</code> set up with some admins too, just so that the loss of the database doesn't completely destroy everything.<br />
<br />
{{Contribution Guides}}<br />
<br />
[[Category:Guides]]</div>SabreMLhttps://paradisestation.org/wiki/index.php?title=Setting_up_the_Database&diff=28927Setting up the Database2021-07-26T09:57:37Z<p>SabreML: And this too</p>
<hr />
<div>== Initial setup and installation ==<br />
* Download and install [https://mariadb.com/downloads/mariadb-tx MariaDB] for your operating system.<br />
** (Defaults should work, you need tcp enabled and to set a root password. if it offers do not set it up to use windows authentication)<br />
*** If you've ticked Install as a Windows Service (should be ticked by default), it will run whenever you boot up your computer, so there's no need to worry about starting it manually<br />
* Open HeidiSQL (comes with Mariadb) and connect it to the database<br />
** Click on new to create a new session, check prompt for credentials and leave the rest as default.<br />
** Click save, then click open and enter in root for the username and the password you setup during the installation.<br />
* Select the database you just created and then go to File -> Load SQL File, and open the paradise_schema.sql file found in the \SQL directory of the game. You can also find it [https://github.com/ParadiseSS13/Paradise/blob/master/SQL/paradise_schema.sql here], but it may be newer than the version you are using.<br />
* Press the blue play icon in the topic bar of icon hieroglyphs and pray. If the schema imported correctly you should have no errors in the message box on the bottom. <br />
** Refresh the panel on the left by right clicking it and ensure there's a new database called "feedback" created<br />
* Create a new user account for the server by going to Tools -> User manager<br />
** 'From host' should be 127.0.0.1, not localhost if hosted locally, otherwise use the IP of the game server.<br />
** For permissions, do not give it any global permissions, instead click 'Add object', and then select the database you created for the server, hit ok, then give it SELECT, DELETE, INSERT, and UPDATE permissions on that database.<br />
** You can click the arrow on the password field to get a randomly generated password of certain lengths, copy the password before saving as it will be cleared the moment you hit save.<br />
* Open the file: [https://github.com/ParadiseSS13/Paradise/blob/master/config/example/config.toml \config\config.toml] in notepad, notepad++, VSCode, or your favourite text editor, and scroll down to the [database_configuration] section. You should've copied the file over from the \example folder beforehand. <br />
* Make sure that these settings are changed:<br />
** <code>sql_enabled</code> is set to <code>true</code>.<br />
** <code>sql_address</code> is set to <code>"127.0.0.1"</code>. (Replace with the database server's IP if not hosted locally)<br />
** <code>sql_port</code> is set to whatever port was selected during the MariaDB install, usually <code>3306</code>.<br />
** <code>sql_database</code> is set to the name of your database, usually <code>"feedback"</code>.<br />
** <code>sql_username</code> is set to the 'User name' of the user you created above.<br />
** <code>sql_password</code> is set to the randomly generated 'Password' of the user you created above.<br />
* The database is now set up for death logging, population logging, polls, library, privacy poll, connection logging and player logging. There are two more features which you should consider. And it's best to do so now, since adopting them later can be a pain.<br />
<br />
== Database based banning ==<br />
<br />
Offers temporary jobbans, admin bans, cross-server bans, keeps bans logged even after they've expired or were unbanned, and allows for the use of the off-server ban log. <br />
<br />
To enable database based banning:<br />
<br />
* Open \config\config.toml and scroll to the [general_configuration] section.<br />
* Set <code>use_database_bans</code> to <code>true</code>.<br />
* Done! Note that any legacy bans are no longer enforced once this is done! So it's a good idea to do it when you're starting up.<br />
<br />
== Database based administration ==<br />
<br />
Offers a changelog for changes done to admins, which increases accountability (adding/removing admins, adding/removing permissions, changing ranks); allows admins with +PERMISSIONS to edit other admins' permissions ingame, meaning they don't need remote desktop access to edit admins; Allows for custom ranks, with permissions not being tied to ranks, offering a better ability for the removal or addition of permissions to certain admins, if they need to be punished, or need extra permissions. Enabling this can be done any time, it's just a bit tedious the first time you do it, if you don't have direct access to the database.<br />
<br />
To enable database based administration:<br />
<br />
* Open \config\config.toml and scroll to the [admin_configuration] section.<br />
* Set <code>use_database_admins</code> to <code>true</code>.<br />
* Add a database entry for the first administrator (likely yourself).<br />
* Done! Note that anyone set in the <code>admin_assignments</code> list will no longer be counted.<br />
* If your database ever dies, your server will revert to the old admin system, so it is a good idea to have <code>admin_assignments</code> and <code>admin_ranks</code> set up with some admins too, just so that the loss of the database doesn't completely destroy everything.<br />
<br />
{{Contribution Guides}}<br />
<br />
[[Category:Guides]]</div>SabreMLhttps://paradisestation.org/wiki/index.php?title=Setting_up_the_Database&diff=28926Setting up the Database2021-07-26T09:56:40Z<p>SabreML: Update for PR #15980, and some better explanations.</p>
<hr />
<div>== Initial setup and installation ==<br />
* Download and install [https://mariadb.com/downloads/mariadb-tx MariaDB] for your operating system.<br />
** (Defaults should work, you need tcp enabled and to set a root password. if it offers do not set it up to use windows authentication)<br />
*** If you've ticked Install as a Windows Service (should be ticked by default), it will run whenever you boot up your computer, so there's no need to worry about starting it manually<br />
* Open HeidiSQL (comes with Mariadb) and connect it to the database<br />
** Click on new to create a new session, check prompt for credentials and leave the rest as default.<br />
** Click save, then click open and enter in root for the username and the password you setup during the installation.<br />
* Select the database you just created and then go to File -> Load SQL File, and open the paradise_schema.sql file found in the \SQL directory of the game. You can also find it [https://github.com/ParadiseSS13/Paradise/blob/master/SQL/paradise_schema.sql here], but it may be newer than the version you are using.<br />
* Press the blue play icon in the topic bar of icon hieroglyphs and pray. If the schema imported correctly you should have no errors in the message box on the bottom. <br />
** Refresh the panel on the left by right clicking it and ensure there's a new database called "feedback" created<br />
* Create a new user account for the server by going to tools -> user manager<br />
** 'From host' should be 127.0.0.1, not localhost if hosted locally, otherwise use the IP of the game server.<br />
** For permissions, do not give it any global permissions, instead click 'Add object', and then select the database you created for the server, hit ok, then give it SELECT, DELETE, INSERT, and UPDATE permissions on that database.<br />
** You can click the arrow on the password field to get a randomly generated password of certain lengths, copy the password before saving as it will be cleared the moment you hit save.<br />
* Open the file: [https://github.com/ParadiseSS13/Paradise/blob/master/config/example/config.toml \config\config.toml] in notepad, notepad++, VSCode, or your favourite text editor, and scroll down to the [database_configuration] section. You should've copied the file over from the \example folder beforehand. <br />
* Make sure that these settings are changed:<br />
** <code>sql_enabled</code> is set to <code>true</code>.<br />
** <code>sql_address</code> is set to <code>"127.0.0.1"</code>. (Replace with the database server's IP if not hosted locally)<br />
** <code>sql_port</code> is set to whatever port was selected during the MariaDB install, usually <code>3306</code>.<br />
** <code>sql_database</code> is set to the name of your database, usually <code>"feedback"</code>.<br />
** <code>sql_username</code> is set to the 'User name' of the user you created above.<br />
** <code>sql_password</code> is set to the randomly generated 'Password' of the user you created above.<br />
* The database is now set up for death logging, population logging, polls, library, privacy poll, connection logging and player logging. There are two more features which you should consider. And it's best to do so now, since adopting them later can be a pain.<br />
<br />
== Database based banning ==<br />
<br />
Offers temporary jobbans, admin bans, cross-server bans, keeps bans logged even after they've expired or were unbanned, and allows for the use of the off-server ban log. <br />
<br />
To enable database based banning:<br />
<br />
* Open \config\config.toml and scroll to the [general_configuration] section.<br />
* Set <code>use_database_bans</code> to <code>true</code>.<br />
* Done! Note that any legacy bans are no longer enforced once this is done! So it's a good idea to do it when you're starting up.<br />
<br />
== Database based administration ==<br />
<br />
Offers a changelog for changes done to admins, which increases accountability (adding/removing admins, adding/removing permissions, changing ranks); allows admins with +PERMISSIONS to edit other admins' permissions ingame, meaning they don't need remote desktop access to edit admins; Allows for custom ranks, with permissions not being tied to ranks, offering a better ability for the removal or addition of permissions to certain admins, if they need to be punished, or need extra permissions. Enabling this can be done any time, it's just a bit tedious the first time you do it, if you don't have direct access to the database.<br />
<br />
To enable database based administration:<br />
<br />
* Open \config\config.toml and scroll to the [admin_configuration] section.<br />
* Set <code>use_database_admins</code> to <code>true</code>.<br />
* Add a database entry for the first administrator (likely yourself).<br />
* Done! Note that anyone set in the <code>admin_assignments</code> list will no longer be counted.<br />
* If your database ever dies, your server will revert to the old admin system, so it is a good idea to have <code>admin_assignments</code> and <code>admin_ranks</code> set up with some admins too, just so that the loss of the database doesn't completely destroy everything.<br />
<br />
{{Contribution Guides}}<br />
<br />
[[Category:Guides]]</div>SabreMLhttps://paradisestation.org/wiki/index.php?title=Surgery&diff=27355Surgery2021-06-19T01:36:33Z<p>SabreML: Mentioned using ID cards in plastic surgery</p>
<hr />
<div>= A Guide to Surgery =<br />
A full set of surgery tools can be found in each [[Operating Theatre]] locker at the start of the round, though they are often moved into a bag near the operating table by surgeons. Once a surgery has been initiated, the nearby operating computer will give you a hint towards the next step. For Synthetic surgery, see [[Guide to Robotics#IPC Surgery|Here]].<br />
<br />
== Surgical Tools [[File:Saw.png|32px]]==<br />
Every operating theatre is equipped with a full suite of surgical tools. In the event that surgical tools go missing, you can either have them manufactured at an autolathe or order them from [[Cargo]].<br />
<br />
<div class="toccolours mw-collapsible mw-collapsed" style="width:99%"><br />
'''The following are the standard surgical tools most doctors will need:'''<br />
<div class="mw-collapsible-content"><br />
* [[File:Scalpel.png|32px]] '''Scalpel:''' Creates incisions.<br />
* [[File:Hemostat.png|32px]] '''Hemostat:''' Ties bleeders, and removes objects.<br />
* [[File:Retractor.png|32px]] '''Retractors:''' Opens incisions and cavities.<br />
* [[File:Bone setter.png|32px]] '''Bone Setter:''' Sets broken bones in place.<br />
* [[File:Bone gel.png|32px]] '''Bone Gel:''' Mends broken bones back together.<br />
* [[File:Cautery.png|32px]] '''Cautery:''' Cauterizes incisions and debrides.<br />
* [[File:Fixovein.png|32px]] '''FixOVein:''' Mends ruptured arteries and veins.<br />
* [[File:Saw.png|32px]] '''Circular Saw:''' Saws through bone and amputates limbs.<br />
* [[File:Drill.png|32px]] '''Surgical Drill:''' Creates cavity spaces for implants.<br />
* [[File:MMI empty.png|32px]] '''MMI:''' Provides storage for brains.<br />
* [[File:Autopsy scanner.png|32px]] '''Autopsy Scanner:''' Provides autopsy results.<br />
* [[File:Anesthetics.png|32px]] '''Anesthetic Tank:''' Anesthetizes patients.<br />
* [[File:Sterilemask.png|32px]] '''Sterile Mask:''' Prevents infections.<br />
* [[File:LGloves.png|32px]] '''Latex Gloves:''' Prevents infections.<br />
* [[File:Scalpellaser.png|32px]] '''Advanced Laser Scalpel:''' A scalpel that can also serve as a cautery and hemostat for clamping bleeders.<br />
* [[File:IMS.png|32px]] '''Incision Management System:''' A scalpel, hemostat, retractor, and cautery all in one. Retractor function takes precedence over hemostat in certain situations.<br />
</div></div><br />
<br />
== Ghetto Surgery [[File:Hatchet.png|32px]]==<br />
Surgery can also be performed with other tools if proper surgical implements are not readily available. Use of these tools dramatically decreases the likelihood of successfully completing a step and often causes collateral damage, especially when attempting to make the initial incision. Furthermore, surgical procedures can be performed on tables and rollerbeds as well, with a 66% and 33% additional chance of failure respectively.<br />
<br />
<div class="toccolours mw-collapsible mw-collapsed" style="width:99%"><br />
'''The following is a list of non-standard surgical tools for ghetto surgery:'''<br />
<div class="mw-collapsible-content"><br />
<br />
'''Each Percentage represents the chance of success'''<br />
<br />
* [[File:Scalpel.png|32px]] '''Scalpel:''' [[File:Knife.png|32px]] Kitchen Knife (90%), [[File:Glass Shard Medium.png|32px]] Glass Shard (60%), [[File:Scissors.png|32px]] Scissors (12%), [[File:Claymore.png|32px]] Claymore (6%), [[File:Energyaxe.gif|32px]] Energy Axe (6%), [[File:Edagger.gif|32px]] Energy Dagger (6%), [[File:Chainsaw.gif|32px]] Chainsaw (1%)<br />
* [[File:Hemostat.png|32px]] '''Hemostat:''' [[File:CableCoils.png|32px]] Cable Coil (90%), [[File:Mousetrap.png|32px]] Mouse Trap (25%)<br />
* [[File:Retractor.png|32px]] '''Retractors:''' [[File:Crowbar.png|32px]] Crowbar (90%), [[File:Fork.png|32px]] Fork (60%)<br />
* [[File:Bone gel.png|32px]] '''Bone Gel:''' [[File:Screwdriver tool.png|32px]] Screwdriver (90%).<br />
* [[File:Bone setter.png|32px]] '''Bone Setter:''' [[File:Wrench.png|32px]] Wrench (90%).<br />
* [[File:Cautery.png|32px]] '''Cautery:''' [[File:Cigarette.gif|32px]] Cigarette (90%), [[File:Lighter Green.png|32px]] Lighter (60%), [[File:Welder.png|32px]] Welding Tool (30%)<br />
* [[File:Fixovein.png|32px]] '''FixOVein:''' [[File:CableCoils.png|32px]] Cable Coil (90%).<br />
* [[File:Saw.png|32px]] '''Circular Saw:''' [[File:Hatchet.png|32px]] Hatchet (90%), [[File:Arm blade.png|32px]] Armblade (75%) '''(Amputation Only)'''<br />
* [[File:Drill.png|32px]] '''Surgical Drill:''' [[File:Pen.png|32px]] Pen (90%) '''(Cavity Only)''', [[File:Mecha_drill.png|32px]] Exosuit Drill (60%) '''(Dental Only)''', [[File:Mining_drill.png|32px]] Mining Drill (60%) '''(Dental Only)''', [[File:Rods.png|32px]] Metal Rods (60%) '''(Cavity Only)''', [[File:Screwdriver tool.png|32px]] Screwdriver (20%) '''(Dental Only)'''<br />
<br />
<br />
<br />
'''Notable exceptions:'''<br />
<br />
* '''Debridement:''' Use a [[File:Knife.png|32px]] Kitchen Knife or a [[File:Glass Shard Medium.png|32px]] Glass Shard to remove a dead tissue.<br />
* '''Facial Reconstruction:''' Use a [[File:Knife.png|32px]] Kitchen Knife or a [[File:Glass Shard Medium.png|32px]] Glass Shard to make an incision.<br />
* '''Implant Removal:''' Use a [[File:Crowbar.png|32px]] Crowbar to extract an implant.<br />
* '''Internal Damage Repair:''' Use a [[File:Plasmacutter.png|32px]] Plasmacutter to fix burn damage.<br />
* '''Open/Close Hatch:''' Use a [[File:Retractor.png|32px]] Retractor or any [[File:Fork.png|32px]] kitchen utensil to open or close the hatch.<br />
* '''Organ Removal:''' Use a [[File:Fork.png|32px]] Fork to extract an organ, then a [[File:Crowbar.png|32px]] Crowbar to continue.<br />
* '''Removing a Rigsuit:''' Use a [[File:Welder.png|32px]] Welding Tool to cut a rig open.<br />
* '''Unscrew Hatch:''' Use a [[File:Screwdriver tool.png|32px]] Screwdriver, a [[File:Knife.png|32px]] Kitchen Knife or a [[File:Coin_silver.png|32px]] Coin to open the hatch.<br />
</div></div><br />
<br />
== Infection [[File:Cautery.png|32px]]==<br />
Infections can be caused by a myriad of sources, from untreated burns to uncleanly surgical tools. The following factors contribute to the likelihood of a surgical procedure causing infection: unhygienic surroundings (including blood and debris), dirty surgical tools, unwashed hands, improper/absent usage of sterile gloves, improper/absent usage of sterile masks, improper storage of transplantable limbs/organs, and multiple people in a single operating theatre.<br />
<br />
Failure to keep an operating theatre and its tools clean, along with adequate use of protective equipment (gloves, masks) will result in infection. It is paramount that every surgeon practices adequate hygiene and safety precautions, limits the active number of patients in their theatre to one, washes their hands between every surgery, and keeps the operating theatre sterile.<br />
<br />
If a patient manages to contract - or is presently suffering from - an infection administer spaceacillin. In lieu of spaceacillin, compounds containing high levels of ethanol (preferably straight ethanol) can be used to disinfect organs during the organ manipulation surgery.<br />
<br />
== Prepping for Surgery [[File:LGloves.png|32px]]==<br />
Now that you understand the basics of both surgical tools and infections it's time to prep for performing the surgery itself. Make sure you diagnose what's wrong with the patient prior to attempting surgery via the use of the Advanced Body Scanner. There are also a few caveats to surgical prep work such as:<br />
<br />
* If anyone is pulling on the patient, the surgery will not work properly. Make sure no one is pulling the patient.<br />
<br />
* The patient needs to be healed as much as possible prior to surgical intervention, as many surgeries won't take when performed on severely injured persons.<br />
<br />
* All patients require some form of anesthetic, such as the anesthetic tank, ether, or hydrdocodone. Failure to use anesthetic will increase the chance of failure on each step.<br />
<br />
* If the patient is [[Vox]] or [[Plasmaman]] do not administer tank-based anesthetic. In the case of Vox and Plasmamen, removing their internals can be fatal.<br />
<br />
<div class="toccolours mw-collapsible mw-collapsed" style="width:99%"><br />
'''The following is a list of steps to prep for surgical procedures. Please ensure you diagnose your patient prior to prepping for surgical intervention.'''<br />
<br />
<div class="mw-collapsible-content"><br />
# Find a suitable [[File:OpTable.gif|32px]] operating table. In absence of an operating table, a rollerbed or table may be used (with a higher likelihood of surgical errors).<br />
# Make sure you're wearing [[File:LGloves.png|32px]] latex gloves and a [[File:Sterilemask.png|32px]] sterile mask.<br />
# Use a '''sink''' to wash your hands. Unclean hands can result in infections.<br />
# Click+drag the person to the operating table to lay them down on it.<br />
# Check to ensure whether or not your patient is able to be safely anesthetized. Species such as Plasmamen and Vox can not be anesthetized and will optionally require ether, morphine (addictive), salicylic acid, or hydrocodone.<br />
# Pick up a [[File:BreathingMask.png|32px]] medical mask and [[File:Anesthetics.png|32px]] anesthetic tank.<br />
# Click+drag their body onto yours to view their inventory. Click on the link beside "Mask" to remove their mask if they have one. Do the same for the link beside "Back" to remove their backpack.<br />
# With the medical mask in your active hand click on the "Nothing" link at the top beside "Head (Mask)". In a few seconds, you will equip them with the medical mask. <br />
# Place the anesthetic tank in your active hand, then click the "Nothing" link in their inventory window beside "Back" to equip it on their back.<br />
# A new link will appear beside the sleeping agent called "Set internals". Click on it to turn on the gas. It will force them asleep in about 5 seconds. You are now ready to proceed with surgery.<br />
# Make sure you're set on the [[File:Help.png|32px]] Help intent.<br />
</div></div><br />
<br />
= Basic Surgery List [[File:Scalpel.png|32px]]=<br />
<br />
While there are a number of surgical procedures one can perform, the following are some of the most common procedures that every surgeon should familiarize themselves with.<br />
<br />
* To stop a surgery at any point in time, hold the scalpel tool in your active hand and a cautery in your off-hand. You can also switch intents prior to making the first incision.<br />
<br />
* Cybernetic Implant Surgery falls under Organ Manipulation Surgery.<br />
<br />
<div class="toccolours mw-collapsible mw-collapsed" style="width:99%"><br />
==Bone Repair Surgery ==<br />
<small>''The mending of broken bones and fractures''</small><br />
<br />
<div class="mw-collapsible-content"><br />
# (Optional) Complete [[Surgery#Prepping for Surgery|Prepping for Surgery]].<br />
# Ensure the patient has been healed first, or the bones will break as soon as you fix them.<br />
# Aim for the afflicted limb in the [[File:Damage_zone.png|32px]] Damage Zone.<br />
# Use the [[File:Scalpel.png|32px]] '''Scalpel''' to select the "Bone Repair" Surgery.<br />
# Use the [[File:Scalpel.png|32px]] '''Scalpel''' again to begin the incision<br />
# Use the [[File:Hemostat.png|32px]] '''Hemostat''' to stop any potential bleeding.<br />
# Use your [[File:Retractor.png|32px]] '''Retractors''' to lift up the skin.<br />
# Apply [[File:Bone gel.png|32px]] '''Bone Gel''' to the broken bone.<br />
# Use the [[File:Bone setter.png|32px]] '''Bone Setter''' to put the bone in place.<br />
# Apply more [[File:Bone gel.png|32px]] '''Bone Gel'''.<br />
# Use the [[File:Cautery.png|32px]] '''Cautery''' to seal the incision.<br />
</div></div><br />
<br />
<div class="toccolours mw-collapsible mw-collapsed" style="width:99%"><br />
<br />
==Internal Bleeding Surgery==<br />
<small>''Repairing damaged arteries and veins within the body to stop internal bleeding.''</small><br />
<br />
<div class="mw-collapsible-content"><br />
# (Optional) Complete [[Surgery#Prepping for Surgery|Prepping for Surgery]].<br />
# Aim for the afflicted limb in the [[File:Damage_zone.png|32px]] Damage Zone.<br />
# Use the [[File:Scalpel.png|32px]] '''Scalpel''' to select the "Internal Bleeding" Surgery.<br />
# Use the [[File:Scalpel.png|32px]] '''Scalpel''' again to begin the incision<br />
# Use the [[File:Hemostat.png|32px]] '''Hemostat''' to stop any potential bleeding.<br />
# Use your [[File:Retractor.png|32px]] '''Retractors''' to lift up the skin.<br />
# Use the [[File:Fixovein.png|32px]] '''FixOVein''' to repair the damaged blood vessels.<br />
# Use the [[File:Cautery.png|32px]] '''Cautery''' to seal the incision.<br />
</div></div><br />
<br />
<div class="toccolours mw-collapsible mw-collapsed" style="width:99%"><br />
<br />
==Amputation==<br />
<small>''Removal of limbs or head.''</small><br />
<br />
<div class="mw-collapsible-content"><br />
# Aim for the target limb using the [[File:Damage_zone.png|32px]] Damage Zone.<br />
# Use the [[File:Scalpel.png|32px]] '''Scalpel''' or [[File:Saw.png|32px]] '''Circular Saw''' to select the "Limb Attachment" Surgery.<br />
# Use the [[File:Saw.png|32px]] '''Circular Saw''' to Amputate the limb.<br />
<br />
</div></div><br />
<br />
<div class="toccolours mw-collapsible mw-collapsed" style="width:99%"><br />
<br />
==Limb Attachment Surgery==<br />
<small>''Re-attaching severed limbs''</small><br />
<br />
<div class="mw-collapsible-content"><br />
# Aim for the patient's affected (missing) limb using the [[File:Damage_zone.png|32px]] Damage Zone.<br />
# Use the [[File:Scalpel.png|32px]] '''Scalpel''' to select the "Limb Attachment" Surgery.<br />
# Attach the appropriate missing limb (theirs or someone elses).<br />
# Use the [[File:Hemostat.png|32px]] '''Hemostat''' to reconnect the nerves and muscles and finish. This step isn't needed for IPC limbs.<br />
<br />
<small>''You can use the severed limbs of most humanoid mobs for this procedure.''</small><br />
</div></div><br />
<br />
<div class="toccolours mw-collapsible mw-collapsed" style="width:99%"><br />
<br />
==Internal Organ Manipulation (Non-Synthetics)==<br />
<small>''Mending, inserting, and removing internal organs and cybernetic implants. Also fixes bones, and is used to remove xenomorph larva or terror spider eggs.''</small><br />
<br />
<div class="mw-collapsible-content"><br />
# (Optional) Complete [[Surgery#Prepping for Surgery|Prepping for Surgery]].<br />
# Aim for the correct [[File:Damage_zone.png|32px]] Damage Zone.<br />
# Use the [[File:Scalpel.png|32px]] '''Scalpel''' to select the "Organ Manipulation" Surgery.<br />
# Use the [[File:Scalpel.png|32px]] '''Scalpel''' again to begin the incision<br />
# Use the [[File:Hemostat.png|32px]] '''Hemostat''' to stop any potential bleeding. ''<br />
# Use the [[File:Retractor.png|32px]] '''Retractors''' to lift up the skin.<br />
# Use the [[File:Saw.png|32px]] '''Circular Saw''' to open the the ribcage/skull [CHEST/HEAD ONLY].<br />
# Use the [[File:Retractor.png|32px]] '''Retractor''' to pull their ribcage/skull open [CHEST/HEAD ONLY].<br />
# Here, you can manipulate the organs, by either using the [[File:Hemostat.png|32px]] '''Hemostat''' to remove them, [[File:AdvTrauma.png|32px]] '''Trauma Kit''' or [[File:Nanopaste.png|32px]] '''Nanopaste''' to heal them, [[File:Beaker.png|32px]] '''a reagent container''' filled with an alcoholic reagent to disinfect them, or simply transferring new organs inside.<br />
::In the case of replacing "Fleshy mess" from a victim of an abductor make sure to have a spare heart and a defibrillator ready.<br />
# When finished:Use the [[File:Retractor.png|32px]] '''Retractor''' to close the ribcage/skull/skin.<br />
# Apply [[File:Bone gel.png|32px]] '''Bone Gel''' to help mend the ribcage/skull [CHEST/HEAD ONLY].<br />
# Use the [[File:Bone setter.png|32px]] '''Bone Setter''' to finish mending the ribcage/skull [CHEST/HEAD ONLY].<br />
# Apply [[File:Bone gel.png|32px]] '''Bone Gel''' to help mend the ribcage/skull [CHEST/HEAD ONLY].<br />
# Use the [[File:Cautery.png|32px]] '''Cautery''' to seal the incision.<br />
</div></div><br />
<br />
<div class="toccolours mw-collapsible mw-collapsed" style="width:99%"><br />
<br />
==Plastic Surgery==<br />
<small>''Fixing facial Disfigurement and changing Identity.''</small><br />
<br />
<div class="mw-collapsible-content"><br />
# (Optional) Complete [[Surgery#Prepping for Surgery|Prepping for Surgery]].<br />
# Aim for the patient's head in the [[File:Damage_zone.png|32px]] Damage Zone.<br />
# Use the [[File:Scalpel.png|32px]] '''Scalpel''' to select the "Plastic Surgery" Surgery.<br />
# Use the [[File:Scalpel.png|32px]] '''Scalpel''' again to begin the incision.<br />
# Use your [[File:Retractor.png|32px]] '''Retractor''' to lift up the skin.<br />
# Use the [[File:Scalpel.png|32px]] '''Scalpel''' to reshape the face and vocal chords.<br />
# Use the [[File:Cautery.png|32px]] '''Cautery''' to seal the incision.<br />
<br />
* Performing the surgery on a Disfigured face will repair, on a Normal face will give a list of random, species-appropriate names to change identity.<br />
* Note that this does not repair "husked" appearance as the result of excessive Burn damage.<br />
* Any ID cards on the patient or surgeon will also have their registered name added to the available names list.<br />
</div></div><br />
<div class="toccolours mw-collapsible mw-collapsed" style="width:99%"><br />
<br />
==Infection Treatment==<br />
<small>''Removing infections.''</small><br />
<br />
<div class="mw-collapsible-content"><br />
# Complete [[Surgery#Prepping for Surgery|Prepping for Surgery]].<br />
# Aim for the affected body part location on the [[File:Damage_zone.png|32px]] Damage Zone.<br />
# Use the [[File:Scalpel.png|32px]] '''Scalpel''' to select the "External Infection Treatment/Autopsy" Surgery.<br />
# Use the [[File:Scalpel.png|32px]] '''Scalpel''' again to begin the incision<br />
# Use the [[File:Cautery.png|32px]] '''Cautery''' to seal the incision.<br />
<br />
* If an organ is infected you will have to administer spaceacillin or douse it in alcohol with a high ethanol content. If the organ is septic, it will require transplantation.<br />
</div></div><br />
<br />
<div class="toccolours mw-collapsible mw-collapsed" style="width:99%"><br />
<br />
==Debridement and Limb Revival==<br />
<small>''Reviving dead limbs''</small><br />
<br />
<div class="mw-collapsible-content"><br />
<br />
# (Optional) Complete [[Surgery#Prepping for Surgery|Prepping for Surgery]].<br />
# Aim for the afflicted limb in the [[File:Damage_zone.png|32px]] Damage Zone.<br />
# Use the [[File:Scalpel.png|32px]] '''Scalpel''' to select the "Debridement" Surgery.<br />
# Use the [[File:Scalpel.png|32px]] '''Scalpel''' again to begin the incision<br />
# Use the [[File:Hemostat.png|32px]] '''Hemostat''' to stop any potential bleeding.<br />
# Use your [[File:Retractor.png|32px]] '''Retractors''' to lift up the skin.<br />
# Use the [[File:Scalpel.png|32px]] '''Scalpel''' to debride the necrotic tissue.<br />
# Apply mitocholide using a container* to the organ to regenerate the removed tissue. <br />
# Use the [[File:Cautery.png|32px]] '''Cautery''' to seal the incision.<br />
<br />
* While bottles and buckets may be used, droppers are more effective (can not fail). The container must have mitocholide in it.<br />
</div></div><br />
<br />
= Advanced Surgery List [[File:IMS.png|32px]]=<br />
<br />
There's also a bevy of other surgeries that, whilst uncommon, can be extremely useful under certain circumstances.<br />
<br />
<div class="toccolours mw-collapsible mw-collapsed" style="width:99%"><br />
<br />
==Limb Augmentation==<br />
<small>''Augment limb with robotic part.''</small><br />
<div class="mw-collapsible-content"><br />
# Aim for the chest or limbs in the [[File:Damage_zone.png|32px]] Damage Zone.<br />
# Use the [[File:Scalpel.png|32px]] '''Scalpel''' to select the "Augment Limb" Surgery.<br />
# Use the [[File:Scalpel.png|32px]] '''Scalpel''' again to begin the incision.<br />
# Use the [[File:Hemostat.png|32px]] '''Hemostat''' to stop any potential bleeding.<br />
# Use the [[File:Retractor.png|32px]] '''Retractor'''to lift up the skin.<br />
# While holding a cyborg arm, leg, or chest; Insert the item inside.<br />
</div></div><br />
<br />
<div class="toccolours mw-collapsible mw-collapsed" style="width:99%"><br />
<br />
==Cavity Surgery==<br />
<small>''Implanting a variety of objects into an artificial body cavity.''</small><br />
<div class="mw-collapsible-content"><br />
Maxiumum size of item that fits inside: <br />
* Head - tiny (i.e. pen, paper)<br />
* Abdomen - pocket-size (i.e. most surgical tools)<br />
* Chest - small (i.e. bone saw, revolver)<br />
# Aim for the chest, abdomen or head in the [[File:Damage_zone.png|32px]] Damage Zone.<br />
# Use the [[File:Scalpel.png|32px]] '''Scalpel''' to select the "Cavity Implant/Removal" Surgery.<br />
# Use the [[File:Scalpel.png|32px]] '''Scalpel''' again to begin the incision<br />
# Use the [[File:Hemostat.png|32px]] '''Hemostat''' to stop any potential bleeding.<br />
# Use your [[File:Retractor.png|32px]] '''Retractors''' to lift up the skin.<br />
# [CHEST ONLY] Use the [[File:Saw.png|32px]] '''Circular Saw''' to open the ribcage.<br />
# [CHEST ONLY] Use the [[File:Retractor.png|32px]] '''Retractor''' to pull their ribcage open.<br />
# Use the [[File:Drill.png|32px]] '''Surgical Drill''' to prepare the cavity.<br />
# While holding an Item:Insert the item inside. If it caused internal bleeding, use [[File:Fixovein.png|32px]] '''FixOVein''' internal bleeding surgery to fix it.<br />
# With an open hand: Click the patient to check for items inside the cavity.<br />
# When done use [[File:Cautery.png|32px]] '''Cautery''' twice to mend cavity wall.<br />
# [CHEST ONLY] Use the [[File:Retractor.png|32px]] '''Retractors''' to close their ribcage.<br />
# [CHEST ONLY] Apply [[File:Bone gel.png|32px]] '''Bone Gel''' to mend the cut ribcage.<br />
# [CHEST ONLY] Use the [[File:Bone setter.png|32px]] '''Bone Setter''' to mend the ribcage.<br />
# [CHEST ONLY] Apply [[File:Bone gel.png|32px]] '''Bone Gel''' to mend the cut ribcage.<br />
# Use the [[File:Cautery.png|32px]] '''Cautery''' to seal the incision.<br />
</div></div><br />
<br />
<div class="toccolours mw-collapsible mw-collapsed" style="width:99%"><br />
<br />
==Dental Implant Surgery==<br />
<small>''Putting pills in your teeth.''</small><br />
<br />
<div class="mw-collapsible-content"><br />
# (Optional) Complete [[Surgery#Prepping for Surgery|Prepping for Surgery]].<br />
# Aim for the mouth [[File:Damage_zone.png|32px]] Damage Zone.<br />
# Use the [[File:Scalpel.png|32px]] '''Scalpel''' (or other surgery starter) to select the "Dental Implant" Surgery.<br />
# Use the [[File:Drill.png|32px]] '''Surgical Drill''' to prepare the tooth.<br />
# Insert the desired pill in the tooth.<br />
</div></div><br />
<div class="toccolours mw-collapsible mw-collapsed" style="width:99%"><br />
<br />
==Embedded Object Removal (Non-Synthetics)==<br />
<small>''Removing embedded objects, typically bullets, from the body.''</small><br />
<br />
<div class="mw-collapsible-content"><br />
# (Optional) Complete [[Surgery#Prepping for Surgery|Prepping for Surgery]].<br />
# Aim for the embeded object location on the [[File:Damage_zone.png|32px]] Damage Zone.<br />
# Use the [[File:Scalpel.png|32px]] '''Scalpel''' to select the "Removal of Embedded Objects" Surgery.<br />
# Use the [[File:Scalpel.png|32px]] '''Scalpel''' again to begin the incision<br />
# Use your [[File:Hemostat.png|32px]] '''Hemostat''' to stop any potential bleeding.<br />
# Use your [[File:Retractor.png|32px]] '''Retractors''' to lift up the skin.<br />
# Use the [[File:Saw.png|32px]] '''Circular Saw''' to open the ribcage/skull. [CHEST/HEAD ONLY]<br />
# Use the [[File:Retractor.png|32px]] '''Retractor''' to pull their ribcage/skull open. [CHEST/HEAD ONLY]<br />
# With an empty hand: Click the patient to remove the embedded object.<br />
# Use the [[File:Retractor.png|32px]] '''Retractor''' to close their ribcage/skull. [CHEST/HEAD ONLY]<br />
# Apply [[File:Bone gel.png|32px]] '''Bone Gel''' to mend the cut ribcage/skull. [CHEST/HEAD ONLY]<br />
# Use the [[File:Bone setter.png|32px]] '''Bone Setter''' to finish mending the ribcage/skull. [CHEST/HEAD ONLY]<br />
# Apply [[File:Bone gel.png|32px]] '''Bone Gel''' to mend the cut ribcage/skull. [CHEST/HEAD ONLY]<br />
# Use the [[File:Cautery.png|32px]] '''Cautery''' to seal the incision.<br />
<br />
</div></div><br />
<br />
<div class="toccolours mw-collapsible mw-collapsed" style="width:99%"><br />
<br />
==Implant Removal (Non-Synthetics)==<br />
<small>''Removing Implants such as mindshields, death alarms, mindslaves, and other implants from the body.''</small><br />
<br />
<div class="mw-collapsible-content"><br />
# (Optional) Complete [[Surgery#Prepping for Surgery|Prepping for Surgery]].<br />
# Aim for the chest on the [[File:Damage_zone.png|32px]] Damage Zone.<br />
# Use the [[File:Scalpel.png|32px]] '''Scalpel''' to select the "Implant Removal" Surgery.<br />
# Use the [[File:Scalpel.png|32px]] '''Scalpel''' again to begin the incision<br />
# Use your [[File:Hemostat.png|32px]] '''Hemostat''' to stop any potential bleeding.<br />
# Use your [[File:Retractor.png|32px]] '''Retractors''' to lift up the skin. Hold a [[File:Implant.png|32px]] '''Implant Case''' in your other hand for the next step to put the implant into a case.<br />
# Use your [[File:Hemostat.png|32px]] '''Hemostat''' to extract the implant.<br />
# Use the [[File:Cautery.png|32px]] '''Cautery''' to seal the incision.<br />
</div></div><br />
<br />
<div class="toccolours mw-collapsible mw-collapsed" style="width:99%"><br />
<br />
==Shadowling Dethrall==<br />
<small>''Removes Shadowling influence and converts a thrall back to a regular crewmember.''</small><br />
<br />
<div class="mw-collapsible-content"><br />
# (Optional) Complete [[Surgery#Prepping for Surgery|Prepping for Surgery]].<br />
# Aim for the head in the [[File:Damage_zone.png|32px]] Damage Zone.<br />
# Use the [[File:Scalpel.png|32px]] '''Scalpel''' to select the "Remove Shadow Tumor" Surgery.<br />
# Use the [[File:Scalpel.png|32px]] '''Scalpel''' again to begin the incision<br />
# Use the [[File:Hemostat.png|32px]] '''Hemostat''' to stop any potential bleeding. ''(Hemostat will pinch the patient if the bleeders have already been clamped, in that case skip this step)''<br />
# Use your [[File:Retractor.png|32px]] '''Retractors''' to lift up the skin.<br />
# Use a [[file:Flashlight.png|32px]] '''Flashlight''' or nearby handheld light-source (such as a penlight) to remove the shadowling tumor. It may take several attempts to remove the tumor.<br />
# Use the [[File:Cautery.png|32px]] '''Cautery''' to seal the incision.<br />
</div></div><br />
<br />
<div class="toccolours mw-collapsible mw-collapsed" style="width:99%"><br />
<br />
==Autopsy==<br />
<small>''Examination of cadavers to find cause of death. See [[Guide to Cadavers#Autopsy Procedures|autopsy prodedures]] for more information.''</small><br />
<br />
<div class="mw-collapsible-content"><br />
# Place cadaver onto the operating table.<br />
# Scan the cadaver with a Health Analyer to find injured locations.<br />
# Aim for the patient's affected area in the [[File:Damage_zone.png|32px]] Damage Zone. <br />
# Use the [[File:Autopsy scanner.png|32px]] autopsy scanner to scan the area.<br />
# Repeat scan procedure for all affected areas.<br />
# Right click the [[File:Autopsy scanner.png|32px]] autopsy scanner to print out autopsy data.<br />
</div></div><br />
<br />
<div class="toccolours mw-collapsible mw-collapsed" style="width:99%"><br />
<br />
==Organ Removal (Decapitated Head)==<br />
<small>''Removing the eyes and brain of a decapitated head for transplant to a full body or man-machine interface.''</small><br />
<br />
<div class="mw-collapsible-content"><br />
# With the head in your hand, use the [[File:Scalpel.png|32px]] '''Scalpel''' to make an incision.<br />
# Use your [[File:Retractor.png|32px]] '''Retractors''' to peel the skin open.<br />
# Use the [[File:Bone setter.png|32px]] '''Bone Setter''' or [[File:Saw.png|32px]] '''Circular Saw''' to crack the head open.<br />
# Use the [[File:Hemostat.png|32px]] '''Hemostat''' to remove the eyes/brain.<br />
</div></div><br />
<br />
<div class="toccolours mw-collapsible mw-collapsed" style="width:99%"><br />
<br />
==Alien Organ Manipulation==<br />
<small>''Extracting or manipulating the organs of a [[Xenomorph]].''</small><br />
<br />
<div class="mw-collapsible-content"><br />
# Aim for the chest, head, groin, eyes, or mouth in the [[File:Damage_zone.png|32px]] Damage Zone.<br />
# Use the [[File:Scalpel.png|32px]] '''Scalpel''' or the [[File:Saw.png|32px]] '''Circular Saw''' to select the "Alien Organ Manipulation" Surgery.<br />
# Use the [[File:Saw.png|32px]] '''Circular Saw''' to saw its carapace.<br />
# Use the [[File:Scalpel.png|32px]] '''Scalpel''' to cut its carapace.<br />
# Use the [[File:Retractor.png|32px]] '''Retractor''' to retract its carapace.<br />
# Here, you can manipulate the organs, by either using the [[File:Hemostat.png|32px]] '''Hemostat''' to remove them, [[File:AdvTrauma.png|32px]] '''Trauma Kit''' to heal them, [[File:Beaker.png|32px]] '''a reagent container''' filled with an alcoholic reagent to disinfect them, or simply transferring new organs inside.<br />
</div></div><br />
<br />
=Synthetic Surgery List [[File:Blue_Toolbox.png|32px]]=<br />
<br />
There are are also a number of procedures that can be performed on IPCs. IPCs don't feel pain and can't get infections, so don't worry about administering anesthetics or washing your hands.<br />
<br />
<div class="toccolours mw-collapsible mw-collapsed" style="width:99%"><br />
<br />
==Internal Cybernetic Manipulation==<br />
<small>''Mending, removal, and insertion of posibrains, microbatteries, optical sensors, and implants.''</small><br />
<br />
<div class="mw-collapsible-content"><br />
# Aim for the patient's correct [[File:Damage_zone.png|px32]] Damage Zone.<br />
# Use the [[File:Screwdriver tool.png|32px]] screwdriver to select the "Internal Cybernetic Manipulation" Surgery.<br />
# Use a [[File:Screwdriver tool.png|32px]] screwdriver to unlock the hatch on the limb;<br />
# Use a [[File:Crowbar.png|32px]] crowbar to open the hatch on the limb;<br />
# [REMOVAL Option] Use a [[File:Multitool.png|32px]] '''multitool''' to Remove the organ.<br />
# [REMOVAL] Dispose of the organ. For Borgification simply place the [[File:Positronicbrain.gif|32px]] '''Posibrain''' in an empty cyborg exoskeleton, or give the posibrain to a Roboticist.<br />
# [TRANSPLANTATION Option] Use the organ you intend to transplant on the patient.<br />
# [HEALING Option] Repair the affected organ with [[File:Nanopaste.png|32px]] Nanopaste.<br />
# Use a [[File:Crowbar.png|32px]] crowbar to close the hatch on the limb<br />
</div></div><br />
<br />
<div class="toccolours mw-collapsible mw-collapsed" style="width:99%"><br />
<br />
==Shadowling Dethrall (Synthethics)==<br />
<small>''Turning a thralled IPC back into a normal crewmember''</small><br />
<br />
<div class="mw-collapsible-content"><br />
# Aim for the upper body in the [[File:Damage_zone.png|32px]] Damage Zone.<br />
# Use the [[File:Screwdriver tool.png|32px]] screwdriver to select the "Cleanse Contaminants" Surgery.<br />
# Use a [[File:Screwdriver tool.png|32px]] screwdriver to unlock the hatch on the limb;<br />
# Use a [[File:Crowbar.png|32px]] crowbar to open the hatch on the upper body;<br />
# Use a [[file:Flashlight.png|32px]] '''flashlight''' or nearby handheld light-source to remove the shadowling tumor.<br />
# Use a [[File:Crowbar.png|32px]] crowbar to close the hatch on the upper body<br />
</div></div><br />
<br />
<div class="toccolours mw-collapsible mw-collapsed" style="width:99%"><br />
<br />
==Implant Removal (Synthethics)==<br />
<small>''Removing implants from the body. Also removal of things from body cavities.''</small><br />
<br />
<div class="mw-collapsible-content"><br />
# Aim for the implant location on the [[File:Damage_zone.png|32px]] Damage Zone.<br />
# Use the [[File:Screwdriver tool.png|32px]] screwdriver to select the "Implant Removal" Surgery.<br />
# Use a [[File:Screwdriver tool.png|32px]] screwdriver to unlock the hatch on the limb;<br />
# Use a [[File:Crowbar.png|32px]] crowbar to open the hatch on the limb;<br />
# Use your [[File:Hemostat.png|32px]] '''hemostat''' to extract the implant. This may take several goes.<br />
# Use a [[File:Crowbar.png|32px]] crowbar to close the hatch on the limb<br />
</div></div><br />
<br />
<div class="toccolours mw-collapsible mw-collapsed" style="width:99%"><br />
<br />
==Robotic Limb Repair==<br />
<small>''Fixing mechanical arms, legs, hands and feet. Also performs facial reconstruction if aiming for head.''</small><br />
<br />
<div class="mw-collapsible-content"><br />
# Use the [[File:Screwdriver tool.png|32px]] screwdriver to select the "Cybernetic Repair" Surgery.<br />
# Use a [[File:Screwdriver tool.png|32px]] screwdriver to unlock the hatch on the limb;<br />
# Use a [[File:Crowbar.png|32px]] crowbar to open the hatch on the limb;<br />
# Use a [[File:Welder.png|32px]] welding tool to repair Brute damage then [[File:CableCoils.png|32px]] cable coil to repair burn damage;<br />
# Use a [[File:Crowbar.png|32px]] crowbar to close the hatch on the limb<br />
</div></div><br />
<br />
<div class="toccolours mw-collapsible mw-collapsed" style="width:99%"><br />
<br />
==Robotic Limb Amputation==<br />
<small>''Amputating or otherwise removing mechanical limbs for the purposes of replacement, or simple cruelty.''</small><br />
<br />
<div class="mw-collapsible-content"><br />
# Use the [[File:Screwdriver tool.png|32px]] screwdriver to select the "Robotic Limb Amputation" Surgery.<br />
# Use a [[File:Multitool.png|32px]] '''multitool''' to remove the targeted limb.<br />
<br />
</div></div></div>SabreMLhttps://paradisestation.org/wiki/index.php?title=Headset&diff=27354Headset2021-06-18T23:18:32Z<p>SabreML: WIP template to avoid confusion</p>
<hr />
<div>{{wip<br />
|assign = None}}<br />
{{Missing Images|Missing=[[:file:AllRegularHeadset.gif]]}}<br />
=== Headset ===<br />
These little devices are issued to every crew member upon arrival on the station. Every job, no matter how insignificant, gets some form of headset. In order to talk to the station with it simply type '''<say "; (your text here)">'''. To talk in different languages however, type '''<say ";.# (your text here)">''' with the # being your language key. And finally, to do <code>/me</code> actions over your headset (Like yawning or sneezing), type '''<say ";! (your verbal action here)">'''<br />
<br />
Different branches of the station get a unique headset with it's own private channel. In order to use this channel type in '''<say ":h (your text here)">'''. And your message will be broadcast to others with the same type of headset. *Note* This does not work on the basic model. You can tell the basic model by its black coloring and lack of label. <br />
<br />
All headsets are equipped with a standard encryption key used for the common channel. Screwdrivers can be used to remove the encryption keys and use them in a different headset. All department headsets come with two keys.<br />
<br />
Here is a list of channels and how to access them. Examining your headset also shows you all possible channels.<br />
* <code>:c</code> Command<br />
* <code>:s</code> Security<br />
* <code>:e</code> Engineering<br />
* <code>:u</code> Cargo<br />
* <code>:m</code> Medical<br />
* <code>:n</code> Science/Research<br />
* <code>:z</code> Service<br />
<br />
Using :h will connect you with your default department's channel. <br />
<br />
Other channels:<br />
* <code>:b</code> Binary (For AI and cyborgs)<br />
* <code>:h</code> AI Holopad (For AI)<br />
* <code>:t</code> Syndicate Channel<br />
* <code>:$</code> Centcom Channel<br />
<br />
<br />
{| class="wikitable sortable mw-collapsible" style="text-align: center;<br />
! Item <br />
! class="unsortable" | Description<br />
|-<br />
!Radio Headset <br> [[file:AllRegularHeadset.gif]]<br />
|Almost everyone starts with one and this radio headset can be found on all crew members. They come in different colors based on their department. This has 2 slots for encryption keys, which are used for communicating other departments. These are prone to EMPs, and they shut off when they're in the radius of them. It also has two functions, Microphone and Speaker. Microphone allows talking over your headset without actually talking to the headset in a 3x3 radius. Speaker allows the wearer of the headset hear channels. In addition, you can also set a frequency to talk to other channels.<br />
|-<br />
!Bowman Headset <br> [[file:Secbowman.png]]<br />
|A special headset given to various important crewmembers around the station, designed for ear protection. It protects from flashbangs!<br />
|-<br />
! Intercom <br> [[file:wallradio.png]]<br />
| Wall radios are an immobile version of headset radios with the same number of frequencies and functions. The [[AI]] can use them to publicly broadcast a clandestine conversation or use it to discretely spy on the talk around the station themselves. When a crewman's headset is lost and a [[Station Bounced Radio]] is nowhere to be found, wall radios are essential to talking with the station at large. One is found in every room.<br />
|-<br />
!Station Bounced Radio <br> [[file:Station_Bounced_Radio.png]]<br />
|The station bounced radio will function similarly to a standard earpiece radio. This is the only portable radio that will correctly function across in communication blackouts, or when the [[Telecomms Chamber]] is damaged.<br />
|}</div>SabreMLhttps://paradisestation.org/wiki/index.php?title=Guide_for_Beginners&diff=27084Guide for Beginners2021-05-31T23:08:43Z<p>SabreML: 'Needs Revision' template.</p>
<hr />
<div>{{Needsrevision<br />
|reason = Page is mostly fine, but it still needs a once-over. <br><small>('Further questions' mentions OOC chat, 'Joining the server' repeats itself, etc.)</small>}}<br />
{{Glossarytable}}<br />
Congratulations on your employment by Nanotrasen! This guide will help you; through starting your career. <br />
<br />
Space Station 13 is a multiplayer roleplaying game developed using the [http://www.byond.com/ BYOND] engine. In Space Station 13 (from here on to be referred to as SS13), players take the role/job of workers on board a space station. For a more advanced explanation of the lore please check out the [[Lore|backstory]] on Nanotrasen.<br />
<br />
'''Please be aware that Paradise Station is a medium [[A Crash Course In Roleplaying|roleplaying]] server. Should you be new to roleplay, consult the [[A Crash Course In Roleplaying|roleplay guide]]. Should you still have questions, ask them on the forums, or Discord.<br />
<br />
== The Server Rules ==<br />
Yes, there are [https://www.paradisestation.org/rules rules] but while you might think this is a bad thing, they help to create an enjoyable atmosphere for players and punish those who like to release the Singularity onto the station every shift. They are quite relaxed, for example, most things that are breaking [[Space Law]] will be handled by the Station's Security Team. Please take a moment to read the [https://www.paradisestation.org/rules rules]. It is also recommended that you read [[Space Law]] and [[Standard Operating Procedure]]. Especially playing important roles such as Security or Command.<br />
<br />
== Joining the Server==<br />
Assuming you haven't already joined the server before, there are a few steps you will need to do:<br />
<br />
#Download the BYOND client from [https://www.byond.com/download/here]. You'll need it to run the game<br />
#Register for a BYOND account [https://secure.byond.com/?page=Join here].<br />
#Add this server to your bookmarks, or just manually using the BYOND client. byond://byond.paradisestation.org:6666 <br />
#OR select our name from the "Space Station 13" list of servers, we are usually at the top.<br />
<br />
To manually connect to the BYOND server:<br />
<br />
#using your client click "open" under the games category.<br />
#Type in the IP of the server byond://byond.paradisestation.org:6666 <br />
#Click ok.<br />
<br />
If it went well you should be connected, congratulations! You're on the server! Before you charge at the game it is recommended that you set up a character.<br />
<br />
== Character Setup ==<br />
[[File:CharacterSetupMenu.png|400px|thumb|right|The character setup screen.]]<br />
<br />
=== Cosmetics ===<br />
Cosmetics have no actual effect on gameplay, but we recommend that you take some time to change them to your taste.<br />
<br />
*'''Name:''' As stated in the [https://www.paradisestation.org/rules rules], it is required that all characters have a believable name (restrictions can be different based on race, consult the relevant lore). You can randomize your character's name, based on gender. Generally, your name should be coherent, include a Forename and a Surname, and not be a blatant joke or reference to a real-life figure. ''I am looking at you everyone who wants to be called John Cena!''<br />
*'''Gender:''' Self-explanatory; this changes only a few things, such as the style of clothing and your character's voice when you scream. It's either male, female, or gender-neutral in some cases.<br />
*'''Age:''' The only cosmetic setting that is useless. It will only appear on in-game security and medical records and won't change your character's appearance. Pretty meant for fluff.<br />
*'''Species:''' You can set your species to things like a human (which is the default) to others like Tajaran, Vulpkanin, Unathi and more. Although we all know the best race is <s>Tajaran</s> Human.<br />
*'''Secondary Language:''' You can choose a secondary language like "Tradeband", "Clownish" or "Gutter". If you choose a different species they will also have an extra species-specific language. <br />
*'''Blood type:''' This affects what kind of blood transfusion the doctors have to give you when you almost bleed out again.<br />
*'''Disabilities:''' Quite self-explanatory, here you can choose different disabilities.<br />
*'''Nanotrasen Relation:''' What is your character's relationship with the god corporation Nanotrasen? Again, this is a fluff option, and it only affects RP.<br />
*'''Appearance Options:''' Change the colour of your character's hair, skin etc. This option will change depending on the species you will play as.<br />
<br />
=== [[Roles|Occupations]] ===<br />
This is quite an important option as it will allow you to change which jobs you like to play in the round. While this won't take effect after the round has started you can set preferences for jobs to be at the start of the round.<br />
<br />
=== Flavour Text ===<br />
Flavour text is like your physical description, it will be seen when people examine you in-game and should only contain information that could be gleaned from looking at you... Try to keep it short and snappy, a paragraph at most.<br />
<br />
=== Character Records ===<br />
This will pop-up a window that will allow you to set your character Medical and Security records, and have them be able to be read in-game by [[Medical Doctor]]s or [[Security Officer]]s respectively.<br />
<br />
This is mostly a fun little RP tool that can be used to help flesh out your character more. However, since it appears in-game as an official record, it should be written as such. Try to write it as you would expect from a large company like NanoTrasen.<br />
<br />
Do not put your records in your flavour Text. Flavour Text is meant for your '''Physical Description'''.<br />
<br />
There is also the "Employment Records" which can show your character's past occupation history.<br />
<br />
=== Game Preferences ([[Roles#Antagonists|Antagonists]]) ===<br />
In this section you can choose to turn on and off preferences to be antagonists in the round, turning these on does not guarantee you will be an antagonist you are simply saying you would like to be one. However, as a new player, you are not eligible to play as an antagonist until you have a few days on record.<br />
<br />
The non-antagonist roles listed here are: <br />
<br />
-PAI: A [[Personal AI]] device. With this enabled, you will be able to become a Personal AI when observing the round or after death. This will never happen without you confirming it at the time, so you should leave this option on.<br />
<br />
-Sentient Animal: This will enable you to rejoin the round as a sentient animal when dead or observing, provided [[Xenobiology]] create them.<br />
<br />
-Positronic Brain: When dead or observing, this option will make you eligible to become a positronic brain- as with becoming a pAI, you will also have to opt-in at the time. A positronic brain can be used to create a [[Cyborg]] or [[AI|Artificial Intelligence]].<br />
<br />
=== Saving your character ===<br />
Clicking the "save slot" button will save your character to the database along with your occupation preferences and your antagonist choices.<br />
<br />
== Occupations revisited ==<br />
[[File:JobPanel.png|400px|thumb|right|The job preferences panel.]]<br />
<br />
Your occupation is by far the most important thing you will choose on the server. It affects your station access, rank, authority, equipment, and purpose in life. These range from civilian jobs such as [[Chef]]s or [[Janitor]]s, all the way up to [[Head of Security]] or the [[Captain]].<br />
<br />
=== Job Assignment ===<br />
With the exception of Assistant, all job preferences have four levels: ''Never'', ''Low'', ''Medium'', and ''High''. These change how likely the server is to assign you that job when it compares your preferences with those of the other players. You may only select a single job on 'High', but there are no limits otherwise. Jobs will have different radio frequencies and keys you must know to effectively communicate with the department. Please visit [[Clothes and Internals]] to learn this.<br />
<br />
Because of the diversity and range of jobs available, there are many ways to play the game. A lot of these jobs, however, require a good knowledge of the game mechanics, the layout of the station, and how to use in-game tools and machinery. Because of this, the following jobs are recommended for new players:<br />
<br />
* '''[[Civilian]]:''' The most basic of all occupations, the civilian and its variants have no authority and, generally speaking, no responsibilities. It's an excellent opportunity to learn the game mechanics &mdash; but your access is limited, so feel free to ask other people if you can help, and they'll usually be happy to show you around their department and help you learn the ropes. It also lets you practice roleplaying if you're still unsure about it. Unlike all other roles, this cannot be set into the four levels stated above, you can only select either ''Yes'' or ''No''.<br />
<br />
* '''[[Cargo Technician]]''' A basic, yet practical job that is easy to pick up and will help you learn the majority of the game's controls. Working under the [[Quartermaster]], you're tasked with ordering supplies and delivering them to the relevant department, to ensure the station is well-equipped.<br />
<br />
* '''[[Quartermaster]]''' Similar to the Cargo Technician, yet they are in charge of the cargo technicians and the shaft miners. Requires very little knowledge and is a great job to get the hang of some command to start with.<br />
<br />
* '''[[Janitor]]:''' A simple, if menial job that involves replacing lightbulbs, cleaning up messes, putting out wet floor signs, and then pointing them out to people who've slipped on the floor you just finished mopping. Your only responsibilities are to keep the station clean and well-lit, and it'll help you learn your way around the station and its various departments.<br />
<br />
* '''[[Chef]]:''' A fairly simple job that gives you a good introduction to mixing ingredients, and there's even the possibility of cake into the bargain. Recipes are available [[Guide to Food and Drinks|here]], to help kickstart a budding Chef's career.<br />
<br />
* '''[[Bartender]]:''' Like the Chef, but with more alcohol. The Bartender's job is primarily mixing and serving drinks to a thirsty crew. The recipes are also available [[Guide to Food and Drinks|here]]. You'd be surprised at some of the stuff you can make, so try it out!<br />
<br />
If you're interested in other jobs, feel free to browse the [[Guides#Job guides|Job guides]]. Try to avoid any security, engineering, and command positions until you get a hang of the game. This is '''especially''' true of the [[Head of Security]], [[Head of Personnel]], [[Captain]] and [[Security Officer]] positions. (Jumping into a position you're not prepared to do is a guaranteed way of making people angry at you, and possibly earning a jobban.)<br />
<br />
== Playing the game ==<br />
Congratulations you have made it this far, you now have a character, a job and I am sure you're ready to jump straight into your new role! Well, hold your horses cause we got a bit more talking to do.<br />
<br />
=== Starting the round ===<br />
[[File:MidgameWindow.png|219px|thumb|right|The joining and setup panel.]]<br />
<br />
Each round begins with a short period where people can chat and declare themselves ready for the round, this where your job preferences come in!<br />
<br />
However, more often then not you will join halfway through a round. By clicking join you can see a list of jobs currently available to the server, they might not be the best jobs but they are still jobs. You can also click "View the Crew Manifest" to see who is onboard the station. When you spawn onto the map you will start in the Arrivals Shuttle and will be introduced by the Arrivals Announcement Computer or the AI. From there, you can either head over to your workplace and get started or explore a bit first. There is a page on the [[Locations|map]] if you would like to have a map of the station.<br />
<br />
=== How to operate your headset ===<br />
The Headset is one of the most important pieces of equipment you will acquire onboard SS13.<br />
<br />
It takes the shape of a length of wire and is used to converse with other crew members who are not in your immediate vicinity. the other piece of [[Objects|Equipment]] useful for this is the Station Intercom System, which requires you being in range, and turning said intercom on. There are also [[Station Bounced Radio]]s which you need to hold into your hand.<br />
<br />
You speak into your headset by adding a semicolon after the say command, like this:<br />
say "; Can anyone hear me?"<br />
<br />
All radio equipment is set to a frequency and will only communicate with other equipment set to that frequency. The [[Screwdriver]] can be used on a headset to withdraw that headset's encryption keys, which are what allows them to speak on certain frequencies, and can be then deposited into other headsets. Different frequencies can be spoken on like so:<br />
<br />
Security - say ":s Can anyone hear me?"<br />
Command - say ":c Can anyone hear me?"<br />
Engineering - say ":e Can anyone hear me?"<br />
Supply - say ":u Can anyone hear me?"<br />
Medical - say ":m Can anyone hear me?"<br />
Science - say ":n Can anyone hear me?"<br />
Service - say ":z Can anyone hear me?"<br />
Procedure - say ":x Can anyone hear me?"<br />
<br />
Using an :h in place of any of the other letters will automatically broadcast your message over the most prominent (according to the chain of command) frequency available to your headset. Also, note that # and . can be used in place of the colon. If you forget which letter corresponds to which department, you can always examine your headset to figure it out.<br />
<br />
You can also make headsets and radios broadcast everything you say, by taking it into your hand and enabling the speaker. Don't do this if you're having normal hallway conversations, as it can be a bit spammy.<br />
<br />
The '''headset''' has its inventory slot, and there is no reason to ever remove your Headset, as nothing else fits in its slot (except earmuffs).<br />
<br />
== Things not to do ==<br />
While this should already be pretty obvious, do not do the following:<br />
*'''Randomly kill people:''' While this is stated in the rules as not allowed, and anyone who wished to do this won't read this guide. New players might think that game objective to kill everyone, I cannot stress enough that it is not.<br />
*'''Get a job change:''' This is fine for experienced players but if you have just joined the server you should not go and get a job change to a role you have not unlocked and don't know how to play.<br />
*'''Report false antagonists:''' Please don't report people you think "might" be antagonists, unless you have proof please don't report them. You will most likely waste security's time and the person's time you reported.<br />
<br />
== Things you should do ==<br />
*'''Have fun.'''<br />
*'''Talk to other people''' on the server, make friends with their characters in game.<br />
=== Gameplay ===<br />
<br />
==== The User Interface ====<br />
[[File:HUD.png|300px|thumb|right|The Space Station 13 user interface, and a view of the arrivals shuttle.]]<br />
This is a general guide to the game interface; note that it won't be accurate to all UI styles, nor are all the elements shown in the image at right.<br />
<br />
*'''1. Clothing:''' Anything your character is wearing. Clicking the backpack icon on the bottom left will hide this menu.<br />
*'''2. Hands:''' The items you're holding in your hands. The hand you're currently using will be highlighted, and you can switch hands by clicking the appropriate hand or clicking 'Swap'. (Keyboard shortcut: '''Page-Up''' or '''X''' if it's in Hotkey mode.)<br />
*'''3. Pockets:''' Your jumpsuit has pockets, and anything in them is displayed here. You won't be able to use them if you're naked.<br />
*'''4. Actions:'''<br />
** '''Let go:''' This button appears if you are pulling an object or a mob (ctrl+click). (Not shown)<br />
** '''Resist:''' If you are buckled, cuffed, or trapped in a locker, clicking this button activates the process of getting out.<br />
** '''Drop:''' Immediately let go of the item you're holding. (Keyboard shortcut: '''Home''' or '''Q''' if it's in Hotkey mode.)<br />
** '''Throw:''' Toggle throwing; you can then throw the item in your active hand by clicking something to throw it at. (Keyboard shortcut: '''End''' or '''R''' if it's in Hotkey mode.)<br />
** '''Movement Speed:''' This will toggle whether you run or walk. Walking is slower but safer, and you won't slip as easily.<br />
*'''5. [[Intent]]:''' This selects how you will interact with an object or a person when you make an action. Blue is '''Disarm''', green is '''Help''', yellow is '''Grab''', and red is '''Harm'''. (Keyboard shortcuts, '''1''' for Help, '''2''' for Disarm, '''3''' for Grab and '''4''' for Harm)<br />
*'''6. Body Target:''' Shows which part of the body you will interact with, whether helping or harming. To change this, click on the different parts of the body.<br />
*'''7. Weapon Mode:''' Obsolete, this UI was removed.<br />
*'''8. Status Icons:''' In the new, lighter UI styles, most of these are only visible if something's out-of-the-ordinary.<br />
**[[File:HUD-Heat.png|50px]] '''Heat Warning:''' Appears if the air you're breathing is superheated. Usually shows up near fires.<br />
**[[File:HUD-Oxygen.png|50px]] '''Oxygen Warning:''' Appears if the air you're breathing has too little oxygen. If you linger too long, you'll eventually pass out and slowly asphyxiate.<br />
**[[File:HUD-Pressure.png|50px]] '''Pressure Warning:''' Appears if air pressure is too high or too low.<br />
<!--**[[File:HUD-Plasma.png|50px]] '''Plasma Warning:''' --><br />
**[[File:HUD-Internals-Off.png|50px]] '''Internals:''' Shows whether you are running on internals (an oxygen tank and breath mask). If you have them equipped, clicking this will switch them on or off.<br />
**[[File:HUD-Health.png|50px]] '''Health:''' Fades to red as you take more damage. If it flashes with the word CRIT, it means you are close to death and require immediate medical attention. If your character is in serious pain, your indicator will make you appear more injured than you are. The Health Doll (located below) indicates the damaged areas on different parts of your body.<br />
**[[File:HUD-Temperature.png|50px]] '''Temperature Warning:''' Appears if your surroundings are too hot or too cold.<br />
**[[File:HUD-Hunger.png|50px]] '''Hunger:''' Fades from Blue to Green, to Yellow/Orange then Red as you get more hungry. Note that the bar will go, Grey, if you overeat, and you may get fat. See [[Guide to Food and Drinks]] for more information.<br />
*'''9. ID card slot:''' This is where your ID card goes.<br />
*'''10. Belt slot:''' This is where items that can be put on belts (e.g camera) or belts (e.g toolbelt) go.<br />
*'''11. Back slot:''' This is where your satchel, backpack, or in some cases a large weapon go.<br />
*'''12. PDA slot:''' You put your PDA here.<br />
<br />
=== Interacting With the World ===<br />
Interacting with your surroundings in Space Station 13 is mostly done by the mouse. You can click with an empty hand active to pick up items or open containers, click on something with an item in your active hand to use the item on it, click on a computer or device to view its display, and so on. Once you get the hang of managing your character's hands, things will make more sense: you can't, for example, open a toolbox in your left hand if your right hand is full.<br />
<br />
A good way of interpreting the interaction system in Space Station 13 is to think of each click as 'using' the object (or hand) on whatever you're clicking on. For instance, to use a computer in real life, you'd essentially 'use' an empty hand on it to start typing. Using an empty hand on an object will pick it up if you can hold it. Holding an item in your hand and clicking on something can result in three things:<br />
<br />
* If the object in hand is meant to be used with the object you're clicking on, the desired effect should occur. In the case of containers, such as drink bottles or beakers, you'll transfer a certain amount of units (usually 10) of the liquid from the container in your hand to the container you're clicking on. For things like crowbarring the floor, you'll pry off a floor tile. <br />
* If the object in hand is not meant to be used with the object you're clicking on, more often than not (and very annoyingly, sometimes) you'll attack the target with the object. This can result in rather funny cases of hitting people with first aid kits, hitting your drinks machine with a bottle of vodka, etc. Or more dangerously, hitting someone with a crowbar, scalpel, toolbox, etc. This happens to be the most basic form of combat, as well (which will get you banned if you go around trying to do without a very good reason).<br />
* If what you're clicking on is something that stores objects, the object will be taken out of your hand and placed in or on the target. This can be something like a table, opened locker or crate, which will place the object on top of the target, such that drinks will be placed on tables and jumpsuits will be placed in (technically, on) lockers. Objects like boxes and backpacks/satchels, which can be opened to reveal more slots for storing objects, will remove the item from your hand when clicked on, placing it in a slot inside. <br />
<br />
It's okay to memorize those, but playing jobs that involve more object handling, such as Chef, Barman or Cargo Tech, will help you understand how the system interprets clicks, and what to expect when trying to use something. <br />
<br />
==== Controls ====<br />
To take items off a person, click the person's sprite with the left mouse button and drag their sprite onto yours.<br />
<br />
When you have done that, a popup window should come up and by simply pressing the names of the items you want to take off they will be removed from the person you are striping and appear on the floor underneath them.<br />
<br />
With the mouse you can perform the following actions:<br />
<br />
* Pick things up (one left mouse click on the object when having a free hand selected).<br />
* Switch hands (one left mouse click on the button that has a picture of two hands).<br />
* Drop what you are holding in the selected hand (one left mouse click on the button that says "Drop")<br />
* Attack (one left mouse click to attack once with the object you are holding in the selected hand OR one left mouse click while unarmed while having the intent set to 'harm').<br />
* Pull (right-click on the item, in the drop-down box select the item and click "pull", to let go of what you are pulling, click the button in the very bottom right corner, the person standing next to a box. Keyboard shortcut: Crtl + Left Click).<br />
* Use consoles and objects (one left mouse click when having a free hand selected).<br />
* Examine what is on the tile your mouse is on (right-click on the item, in the drop-down box select the item and click "examine". Keyboard shortcut: Shift + Left Click).<br />
* Grab (one left mouse click on the person while having "intent" set on "grab").<br />
* Use objects on people (one left mouse click on the person while having the object in the selected hand, same as "attack").<br />
* Help/Perform CPR (one left mouse click on the person while having intent set on "help").<br />
* You can press Shift+(Arrow Key) to change the direction you're facing.<br />
* Transfer (Transferring one item into another), choose the hand with an item in and click on your other hand. Useful for putting things in briefcases or your backpack.<br />
* See the [[Keyboard Shortcuts]] page, for more commands.<br />
<br />
=== Interacting with Other People ===<br />
Paradise is a medium-RP server, and so your interactions with those around you are going to be somewhat important. You're not expected to constantly roleplay to the highest level or remain completely serious, but try to maintain immersion and don't interrupt people who enjoy roleplaying on a higher level than you do. The commands you will be using to interact with people include:<br />
<br />
*'''<tt>Say</tt>:''', Speak to those in your sight. You can prefix your message a semicolon (<tt>;</tt>) to talk on the general radio channel, if you have a headset, or a colon and a letter to talk on your department radio channel; :h will always broadcast to your headset's main channel. (You can examine headsets to see which channels they can access.) Prefixing your message with an asterisk (*) followed by a specific word will perform the relevant emote if it exists, which may include a sound effect. Type Say"*help" whilst in-game for a full list.<br />
*'''<tt>Whisper</tt>:''' Speak quietly, only audible to those right next to you. Anyone farther away will be told that you're whispering something and will be able to see a letter of two of what you're saying.<br />
*'''<tt>Me</tt>:''' Lets you narrate your character's actions in an emote. This will have your character's make in front of the text. (e.x. Me "shakes his head")<br />
*'''<tt>OOC</tt>:''' Speak to everyone currently playing, in an Out-Of-Character way. This can be used to ask about game mechanics and other things not concerning the game. Try not to mention events happening in the game in OOC, as everyone can see it; revealing too much about the current round is a good way to get banned...<br />
*'''<tt>LOOC</tt>:''' Speak to people locally, out of character. Useful for asking out-of-character questions to nearby players, or attempting to cooperate to resolve a glitch. Avoid using LOOC to discuss the current events, or using it as an attempt to circumvent IC, for example by threatening to contact the admins if someone doesn't do what you say.<br />
<br />
Here's a quick list of the different radio keys: (NOTE: YOUR HEADSET MUST HAVE THE CHANNELS TO USE THEM. EXAMINE THE HEADSET TO DETERMINE IF THEY DO)<br />
*''':h''' Will send your message to your department's channel or the antagonist channel your radio is currently equipped with, should you be one.<br />
*''':i''' Enables you to speak through the station intercom, as long as you are standing adjacent to it.<br />
*''':l or :r''' Enables you to speak through the station-bounced radio, as long as you are holding to it as well as the hand that your radio is currently in (:l for the left hand, :r for right hand).<br />
*''':c''' Will send the message to the Command Channel<br />
*''':s''' Will send the message to the Security Channel<br />
*''':m''' Will send the message to the Medical Channel<br />
*''':e''' Will send the message to the Engineering Channel<br />
*''':u''' Will send the message to the Cargo Channel<br />
*''':n''' Will send the message to the Research Channel<br />
*''':z''' Will send the message to the Service Channel<br />
*''':x''' Will send the message to the Procedure Channel<br />
<br />
=== Extra Help ===<br />
There are a few keyboard shortcuts for your convenience.<br />
<br />
{| class="wikitable" style="text-align: center;"<br />
|- style="font-weight: bold; text-align: center; background-color: chocolate; color: white;"<br />
| style="width: 150pt; center;" | Action<br />
| style="width: 100pt; center;" | Classic<br />
| style="width: 100pt; center;" | Hotkey<br />
| style="width: 100pt; center;" | Default<br />
|-<br />
! Adminhelp<br />
| F1<br />
| F1<br />
| F1<br />
|-<br />
! OOC Text<br />
| F2<br />
| O<br />
| F2<br />
|-<br />
! IC Text<br />
| F3<br />
| T<br />
| F3<br />
|-<br />
! Emote<br />
| F4<br />
| M<br />
| F4<br />
|-<br />
! Equip/Stow Item<br />
| N/A<br />
| E<br />
| N/A<br />
|-<br />
! Drop Held Object<br />
| Home<br />
| Q<br />
| Ctrl + D<br />
|-<br />
! Toggle Throw Object<br />
| End<br />
| R<br />
| Ctrl+W<br />
|-<br />
! Activate Held Object<br />
| Page Down<br />
| Z<br />
| Ctrl + A<br />
|-<br />
! Examine Object<br />
| Shift + Click<br />
| Shift + Click<br />
| Shift + Click<br />
|-<br />
! Pull Object<br />
| Ctrl + Click<br />
| Ctrl + Click<br />
| Ctrl + Click<br />
|-<br />
! Stop Pulling Object<br />
| Delete<br />
| Delete<br />
| Delete<br />
|-<br />
! Switch Intents<br />
| Insert<br />
| 1-4<br />
| Ctrl + E/Q<br />
|-<br />
! Switch Hands<br />
| Page Up<br />
| X<br />
| MMB, Ctrl + S<br />
|-<br />
! Scroll Text<br />
| Ctrl + Up/Down<br />
| Ctrl + Up/Down<br />
| Ctrl + Up/Down<br />
|}<br />
<br />
Many abbreviations are used on the server. For a full listing of commonly used acronyms, see [[Glossary]].<br />
<br />
{| class="wikitable" style="text-align: center;"<br />
|- style="font-weight: bold; text-align: center; background-color: chocolate; color: white;"<br />
| style="width: 150pt; center;" | Abbreviation<br />
| style="width: 319pt; center;" | Meaning<br />
|-<br />
! HOP<br />
| [[Head of Personnel]]<br />
|-<br />
! CE<br />
| [[Chief Engineer]]<br />
|-<br />
! CMO<br />
| [[Chief Medical Officer]]<br />
|-<br />
! NTRep/NTR<br />
| [[Nanotrasen Representative]]<br />
|-<br />
! HOS<br />
| [[Head of Security]]<br />
|-<br />
! RD<br />
| [[Research Director]]<br />
|-<br />
! Blueshield<br />
| [[Blueshield]] officer<br />
|-<br />
! Lethals<br />
| Lethal weapons from the Secure Armoury<br />
|-<br />
! Lings/Clings<br />
| [[Changeling]]s<br />
|-<br />
! Slings<br />
| [[Shadowling]]s<br />
|}<br />
<br />
Read up on the other [[guides]] there are plenty out there! Or, head over to the discord and chat to the admins and mentors on there, they are always happy to teach you a little extra.<br />
<br />
==What To Do Now==<br />
There's a couple of things to do to help you settle in at Paradise once you've gotten the hang of the game:<br />
<br />
* '''Make yourself known on the forums:''' The server is home to a group of players whom make up the Paradise community and we love to see new faces, so swing by and introduce yourself!<br />
<br />
*'''Try advanced jobs:''' Once you feel you have the basics of the game under your belt, don't be afraid to check the [[Guides#Job guides|job guides]] on the other positions available. Not only is it more fun, but you might get to help the station!<br />
<br />
*'''Be an antagonist:''' After you've gotten the basics down, it might be time to try your hand as an antagonist. [[Game Modes|Here]] is the best place to learn the basics of the different game modes and how to properly play them.<br />
<br />
*'''Help out the game:''' If you're good with programming, drawing sprites, telling stories or designing maps, updating wikis, we could use your help. Head over to the forums and chat with us.<br />
<br />
Most importantly, have fun! After all, isn't that we're all here for?<br />
<br />
Welcome aboard the NSS Cyberiad, have an efficient and productive day!<br />
<br />
==Any Further Questions?==<br />
Should you find yourself needing more advice on how to play or whether you're breaking a certain rule, you can also use the '''Mentor Help''' and '''Admin Help''' functions to do so while playing. Generally, there will be at least one person online who can answer any queries you may have, so don't be afraid to do so. To access this, either press F1 and click Mentor or Admin Help, or click on the tab labelled ''Admin'' and click ''Admin Help'', then choose your option and type your message. When your message has been replied to, you'll hear a 'bwoink' sound and their message will appear in the chatbox, with a link for you to click so you may reply if necessary<br />
<br />
The two options can be used at any time for any questions however specific things may be more suitable to be directed towards mentors and admins.<br />
<br />
'''Mentor Help''' would usually be used in a situation where you'd like to know more about something that would otherwise not be able to be discussed in '''OOC''' chat without breaking the IC in OOC rule. For instance, if you had just spawned in as an engineer and wanted to know more about construction, you could use Mentor Help to ask a mentor for advice. In this case, they would either answer your question, if it's specific, or direct you over to the wiki page so you can learn more.<br />
<br />
'''Admin Help''' would normally be the thing to use if you spot someone breaking a rule or if you need confirmation from an Admin about something that you're about to do, to ensure you're not breaking any rules. An example would be if you were an antagonist and you wanted to cause chaos on the station by releasing the engine or detonating a devastating bomb. To ensure that the Admins know about, and are okay with, this it is recommended that you let them know '''before''' doing it so that they can tell you not to if they don't feel like it is a good idea.<br />
<br />
So, now you know that whenever you're in doubt of something you can always rely on the Admins and Mentors to help you. After all, that is why they're here, to make your time playing on the server is as enjoyable as possible!<br />
<br />
[[Category:Guides]]</div>SabreMLhttps://paradisestation.org/wiki/index.php?title=Guide_for_Beginners&diff=27083Guide for Beginners2021-05-31T22:55:09Z<p>SabreML: Resized the 'job preferences panel' image.</p>
<hr />
<div>{{Glossarytable}}<br />
Congratulations on your employment by Nanotrasen! This guide will help you; through starting your career. <br />
<br />
Space Station 13 is a multiplayer roleplaying game developed using the [http://www.byond.com/ BYOND] engine. In Space Station 13 (from here on to be referred to as SS13), players take the role/job of workers on board a space station. For a more advanced explanation of the lore please check out the [[Lore|backstory]] on Nanotrasen.<br />
<br />
'''Please be aware that Paradise Station is a medium [[A Crash Course In Roleplaying|roleplaying]] server. Should you be new to roleplay, consult the [[A Crash Course In Roleplaying|roleplay guide]]. Should you still have questions, ask them on the forums, or Discord.<br />
<br />
== The Server Rules ==<br />
Yes, there are [https://www.paradisestation.org/rules rules] but while you might think this is a bad thing, they help to create an enjoyable atmosphere for players and punish those who like to release the Singularity onto the station every shift. They are quite relaxed, for example, most things that are breaking [[Space Law]] will be handled by the Station's Security Team. Please take a moment to read the [https://www.paradisestation.org/rules rules]. It is also recommended that you read [[Space Law]] and [[Standard Operating Procedure]]. Especially playing important roles such as Security or Command.<br />
<br />
== Joining the Server==<br />
Assuming you haven't already joined the server before, there are a few steps you will need to do:<br />
<br />
#Download the BYOND client from [https://www.byond.com/download/here]. You'll need it to run the game<br />
#Register for a BYOND account [https://secure.byond.com/?page=Join here].<br />
#Add this server to your bookmarks, or just manually using the BYOND client. byond://byond.paradisestation.org:6666 <br />
#OR select our name from the "Space Station 13" list of servers, we are usually at the top.<br />
<br />
To manually connect to the BYOND server:<br />
<br />
#using your client click "open" under the games category.<br />
#Type in the IP of the server byond://byond.paradisestation.org:6666 <br />
#Click ok.<br />
<br />
If it went well you should be connected, congratulations! You're on the server! Before you charge at the game it is recommended that you set up a character.<br />
<br />
== Character Setup ==<br />
[[File:CharacterSetupMenu.png|400px|thumb|right|The character setup screen.]]<br />
<br />
=== Cosmetics ===<br />
Cosmetics have no actual effect on gameplay, but we recommend that you take some time to change them to your taste.<br />
<br />
*'''Name:''' As stated in the [https://www.paradisestation.org/rules rules], it is required that all characters have a believable name (restrictions can be different based on race, consult the relevant lore). You can randomize your character's name, based on gender. Generally, your name should be coherent, include a Forename and a Surname, and not be a blatant joke or reference to a real-life figure. ''I am looking at you everyone who wants to be called John Cena!''<br />
*'''Gender:''' Self-explanatory; this changes only a few things, such as the style of clothing and your character's voice when you scream. It's either male, female, or gender-neutral in some cases.<br />
*'''Age:''' The only cosmetic setting that is useless. It will only appear on in-game security and medical records and won't change your character's appearance. Pretty meant for fluff.<br />
*'''Species:''' You can set your species to things like a human (which is the default) to others like Tajaran, Vulpkanin, Unathi and more. Although we all know the best race is <s>Tajaran</s> Human.<br />
*'''Secondary Language:''' You can choose a secondary language like "Tradeband", "Clownish" or "Gutter". If you choose a different species they will also have an extra species-specific language. <br />
*'''Blood type:''' This affects what kind of blood transfusion the doctors have to give you when you almost bleed out again.<br />
*'''Disabilities:''' Quite self-explanatory, here you can choose different disabilities.<br />
*'''Nanotrasen Relation:''' What is your character's relationship with the god corporation Nanotrasen? Again, this is a fluff option, and it only affects RP.<br />
*'''Appearance Options:''' Change the colour of your character's hair, skin etc. This option will change depending on the species you will play as.<br />
<br />
=== [[Roles|Occupations]] ===<br />
This is quite an important option as it will allow you to change which jobs you like to play in the round. While this won't take effect after the round has started you can set preferences for jobs to be at the start of the round.<br />
<br />
=== Flavour Text ===<br />
Flavour text is like your physical description, it will be seen when people examine you in-game and should only contain information that could be gleaned from looking at you... Try to keep it short and snappy, a paragraph at most.<br />
<br />
=== Character Records ===<br />
This will pop-up a window that will allow you to set your character Medical and Security records, and have them be able to be read in-game by [[Medical Doctor]]s or [[Security Officer]]s respectively.<br />
<br />
This is mostly a fun little RP tool that can be used to help flesh out your character more. However, since it appears in-game as an official record, it should be written as such. Try to write it as you would expect from a large company like NanoTrasen.<br />
<br />
Do not put your records in your flavour Text. Flavour Text is meant for your '''Physical Description'''.<br />
<br />
There is also the "Employment Records" which can show your character's past occupation history.<br />
<br />
=== Game Preferences ([[Roles#Antagonists|Antagonists]]) ===<br />
In this section you can choose to turn on and off preferences to be antagonists in the round, turning these on does not guarantee you will be an antagonist you are simply saying you would like to be one. However, as a new player, you are not eligible to play as an antagonist until you have a few days on record.<br />
<br />
The non-antagonist roles listed here are: <br />
<br />
-PAI: A [[Personal AI]] device. With this enabled, you will be able to become a Personal AI when observing the round or after death. This will never happen without you confirming it at the time, so you should leave this option on.<br />
<br />
-Sentient Animal: This will enable you to rejoin the round as a sentient animal when dead or observing, provided [[Xenobiology]] create them.<br />
<br />
-Positronic Brain: When dead or observing, this option will make you eligible to become a positronic brain- as with becoming a pAI, you will also have to opt-in at the time. A positronic brain can be used to create a [[Cyborg]] or [[AI|Artificial Intelligence]].<br />
<br />
=== Saving your character ===<br />
Clicking the "save slot" button will save your character to the database along with your occupation preferences and your antagonist choices.<br />
<br />
== Occupations revisited ==<br />
[[File:JobPanel.png|400px|thumb|right|The job preferences panel.]]<br />
<br />
Your occupation is by far the most important thing you will choose on the server. It affects your station access, rank, authority, equipment, and purpose in life. These range from civilian jobs such as [[Chef]]s or [[Janitor]]s, all the way up to [[Head of Security]] or the [[Captain]].<br />
<br />
=== Job Assignment ===<br />
With the exception of Assistant, all job preferences have four levels: ''Never'', ''Low'', ''Medium'', and ''High''. These change how likely the server is to assign you that job when it compares your preferences with those of the other players. You may only select a single job on 'High', but there are no limits otherwise. Jobs will have different radio frequencies and keys you must know to effectively communicate with the department. Please visit [[Clothes and Internals]] to learn this.<br />
<br />
Because of the diversity and range of jobs available, there are many ways to play the game. A lot of these jobs, however, require a good knowledge of the game mechanics, the layout of the station, and how to use in-game tools and machinery. Because of this, the following jobs are recommended for new players:<br />
<br />
* '''[[Civilian]]:''' The most basic of all occupations, the civilian and its variants have no authority and, generally speaking, no responsibilities. It's an excellent opportunity to learn the game mechanics &mdash; but your access is limited, so feel free to ask other people if you can help, and they'll usually be happy to show you around their department and help you learn the ropes. It also lets you practice roleplaying if you're still unsure about it. Unlike all other roles, this cannot be set into the four levels stated above, you can only select either ''Yes'' or ''No''.<br />
<br />
* '''[[Cargo Technician]]''' A basic, yet practical job that is easy to pick up and will help you learn the majority of the game's controls. Working under the [[Quartermaster]], you're tasked with ordering supplies and delivering them to the relevant department, to ensure the station is well-equipped.<br />
<br />
* '''[[Quartermaster]]''' Similar to the Cargo Technician, yet they are in charge of the cargo technicians and the shaft miners. Requires very little knowledge and is a great job to get the hang of some command to start with.<br />
<br />
* '''[[Janitor]]:''' A simple, if menial job that involves replacing lightbulbs, cleaning up messes, putting out wet floor signs, and then pointing them out to people who've slipped on the floor you just finished mopping. Your only responsibilities are to keep the station clean and well-lit, and it'll help you learn your way around the station and its various departments.<br />
<br />
* '''[[Chef]]:''' A fairly simple job that gives you a good introduction to mixing ingredients, and there's even the possibility of cake into the bargain. Recipes are available [[Guide to Food and Drinks|here]], to help kickstart a budding Chef's career.<br />
<br />
* '''[[Bartender]]:''' Like the Chef, but with more alcohol. The Bartender's job is primarily mixing and serving drinks to a thirsty crew. The recipes are also available [[Guide to Food and Drinks|here]]. You'd be surprised at some of the stuff you can make, so try it out!<br />
<br />
If you're interested in other jobs, feel free to browse the [[Guides#Job guides|Job guides]]. Try to avoid any security, engineering, and command positions until you get a hang of the game. This is '''especially''' true of the [[Head of Security]], [[Head of Personnel]], [[Captain]] and [[Security Officer]] positions. (Jumping into a position you're not prepared to do is a guaranteed way of making people angry at you, and possibly earning a jobban.)<br />
<br />
== Playing the game ==<br />
Congratulations you have made it this far, you now have a character, a job and I am sure you're ready to jump straight into your new role! Well, hold your horses cause we got a bit more talking to do.<br />
<br />
=== Starting the round ===<br />
[[File:MidgameWindow.png|219px|thumb|right|The joining and setup panel.]]<br />
<br />
Each round begins with a short period where people can chat and declare themselves ready for the round, this where your job preferences come in!<br />
<br />
However, more often then not you will join halfway through a round. By clicking join you can see a list of jobs currently available to the server, they might not be the best jobs but they are still jobs. You can also click "View the Crew Manifest" to see who is onboard the station. When you spawn onto the map you will start in the Arrivals Shuttle and will be introduced by the Arrivals Announcement Computer or the AI. From there, you can either head over to your workplace and get started or explore a bit first. There is a page on the [[Locations|map]] if you would like to have a map of the station.<br />
<br />
=== How to operate your headset ===<br />
The Headset is one of the most important pieces of equipment you will acquire onboard SS13.<br />
<br />
It takes the shape of a length of wire and is used to converse with other crew members who are not in your immediate vicinity. the other piece of [[Objects|Equipment]] useful for this is the Station Intercom System, which requires you being in range, and turning said intercom on. There are also [[Station Bounced Radio]]s which you need to hold into your hand.<br />
<br />
You speak into your headset by adding a semicolon after the say command, like this:<br />
say "; Can anyone hear me?"<br />
<br />
All radio equipment is set to a frequency and will only communicate with other equipment set to that frequency. The [[Screwdriver]] can be used on a headset to withdraw that headset's encryption keys, which are what allows them to speak on certain frequencies, and can be then deposited into other headsets. Different frequencies can be spoken on like so:<br />
<br />
Security - say ":s Can anyone hear me?"<br />
Command - say ":c Can anyone hear me?"<br />
Engineering - say ":e Can anyone hear me?"<br />
Supply - say ":u Can anyone hear me?"<br />
Medical - say ":m Can anyone hear me?"<br />
Science - say ":n Can anyone hear me?"<br />
Service - say ":z Can anyone hear me?"<br />
Procedure - say ":x Can anyone hear me?"<br />
<br />
Using an :h in place of any of the other letters will automatically broadcast your message over the most prominent (according to the chain of command) frequency available to your headset. Also, note that # and . can be used in place of the colon. If you forget which letter corresponds to which department, you can always examine your headset to figure it out.<br />
<br />
You can also make headsets and radios broadcast everything you say, by taking it into your hand and enabling the speaker. Don't do this if you're having normal hallway conversations, as it can be a bit spammy.<br />
<br />
The '''headset''' has its inventory slot, and there is no reason to ever remove your Headset, as nothing else fits in its slot (except earmuffs).<br />
<br />
== Things not to do ==<br />
While this should already be pretty obvious, do not do the following:<br />
*'''Randomly kill people:''' While this is stated in the rules as not allowed, and anyone who wished to do this won't read this guide. New players might think that game objective to kill everyone, I cannot stress enough that it is not.<br />
*'''Get a job change:''' This is fine for experienced players but if you have just joined the server you should not go and get a job change to a role you have not unlocked and don't know how to play.<br />
*'''Report false antagonists:''' Please don't report people you think "might" be antagonists, unless you have proof please don't report them. You will most likely waste security's time and the person's time you reported.<br />
<br />
== Things you should do ==<br />
*'''Have fun.'''<br />
*'''Talk to other people''' on the server, make friends with their characters in game.<br />
=== Gameplay ===<br />
<br />
==== The User Interface ====<br />
[[File:HUD.png|300px|thumb|right|The Space Station 13 user interface, and a view of the arrivals shuttle.]]<br />
This is a general guide to the game interface; note that it won't be accurate to all UI styles, nor are all the elements shown in the image at right.<br />
<br />
*'''1. Clothing:''' Anything your character is wearing. Clicking the backpack icon on the bottom left will hide this menu.<br />
*'''2. Hands:''' The items you're holding in your hands. The hand you're currently using will be highlighted, and you can switch hands by clicking the appropriate hand or clicking 'Swap'. (Keyboard shortcut: '''Page-Up''' or '''X''' if it's in Hotkey mode.)<br />
*'''3. Pockets:''' Your jumpsuit has pockets, and anything in them is displayed here. You won't be able to use them if you're naked.<br />
*'''4. Actions:'''<br />
** '''Let go:''' This button appears if you are pulling an object or a mob (ctrl+click). (Not shown)<br />
** '''Resist:''' If you are buckled, cuffed, or trapped in a locker, clicking this button activates the process of getting out.<br />
** '''Drop:''' Immediately let go of the item you're holding. (Keyboard shortcut: '''Home''' or '''Q''' if it's in Hotkey mode.)<br />
** '''Throw:''' Toggle throwing; you can then throw the item in your active hand by clicking something to throw it at. (Keyboard shortcut: '''End''' or '''R''' if it's in Hotkey mode.)<br />
** '''Movement Speed:''' This will toggle whether you run or walk. Walking is slower but safer, and you won't slip as easily.<br />
*'''5. [[Intent]]:''' This selects how you will interact with an object or a person when you make an action. Blue is '''Disarm''', green is '''Help''', yellow is '''Grab''', and red is '''Harm'''. (Keyboard shortcuts, '''1''' for Help, '''2''' for Disarm, '''3''' for Grab and '''4''' for Harm)<br />
*'''6. Body Target:''' Shows which part of the body you will interact with, whether helping or harming. To change this, click on the different parts of the body.<br />
*'''7. Weapon Mode:''' Obsolete, this UI was removed.<br />
*'''8. Status Icons:''' In the new, lighter UI styles, most of these are only visible if something's out-of-the-ordinary.<br />
**[[File:HUD-Heat.png|50px]] '''Heat Warning:''' Appears if the air you're breathing is superheated. Usually shows up near fires.<br />
**[[File:HUD-Oxygen.png|50px]] '''Oxygen Warning:''' Appears if the air you're breathing has too little oxygen. If you linger too long, you'll eventually pass out and slowly asphyxiate.<br />
**[[File:HUD-Pressure.png|50px]] '''Pressure Warning:''' Appears if air pressure is too high or too low.<br />
<!--**[[File:HUD-Plasma.png|50px]] '''Plasma Warning:''' --><br />
**[[File:HUD-Internals-Off.png|50px]] '''Internals:''' Shows whether you are running on internals (an oxygen tank and breath mask). If you have them equipped, clicking this will switch them on or off.<br />
**[[File:HUD-Health.png|50px]] '''Health:''' Fades to red as you take more damage. If it flashes with the word CRIT, it means you are close to death and require immediate medical attention. If your character is in serious pain, your indicator will make you appear more injured than you are. The Health Doll (located below) indicates the damaged areas on different parts of your body.<br />
**[[File:HUD-Temperature.png|50px]] '''Temperature Warning:''' Appears if your surroundings are too hot or too cold.<br />
**[[File:HUD-Hunger.png|50px]] '''Hunger:''' Fades from Blue to Green, to Yellow/Orange then Red as you get more hungry. Note that the bar will go, Grey, if you overeat, and you may get fat. See [[Guide to Food and Drinks]] for more information.<br />
*'''9. ID card slot:''' This is where your ID card goes.<br />
*'''10. Belt slot:''' This is where items that can be put on belts (e.g camera) or belts (e.g toolbelt) go.<br />
*'''11. Back slot:''' This is where your satchel, backpack, or in some cases a large weapon go.<br />
*'''12. PDA slot:''' You put your PDA here.<br />
<br />
=== Interacting With the World ===<br />
Interacting with your surroundings in Space Station 13 is mostly done by the mouse. You can click with an empty hand active to pick up items or open containers, click on something with an item in your active hand to use the item on it, click on a computer or device to view its display, and so on. Once you get the hang of managing your character's hands, things will make more sense: you can't, for example, open a toolbox in your left hand if your right hand is full.<br />
<br />
A good way of interpreting the interaction system in Space Station 13 is to think of each click as 'using' the object (or hand) on whatever you're clicking on. For instance, to use a computer in real life, you'd essentially 'use' an empty hand on it to start typing. Using an empty hand on an object will pick it up if you can hold it. Holding an item in your hand and clicking on something can result in three things:<br />
<br />
* If the object in hand is meant to be used with the object you're clicking on, the desired effect should occur. In the case of containers, such as drink bottles or beakers, you'll transfer a certain amount of units (usually 10) of the liquid from the container in your hand to the container you're clicking on. For things like crowbarring the floor, you'll pry off a floor tile. <br />
* If the object in hand is not meant to be used with the object you're clicking on, more often than not (and very annoyingly, sometimes) you'll attack the target with the object. This can result in rather funny cases of hitting people with first aid kits, hitting your drinks machine with a bottle of vodka, etc. Or more dangerously, hitting someone with a crowbar, scalpel, toolbox, etc. This happens to be the most basic form of combat, as well (which will get you banned if you go around trying to do without a very good reason).<br />
* If what you're clicking on is something that stores objects, the object will be taken out of your hand and placed in or on the target. This can be something like a table, opened locker or crate, which will place the object on top of the target, such that drinks will be placed on tables and jumpsuits will be placed in (technically, on) lockers. Objects like boxes and backpacks/satchels, which can be opened to reveal more slots for storing objects, will remove the item from your hand when clicked on, placing it in a slot inside. <br />
<br />
It's okay to memorize those, but playing jobs that involve more object handling, such as Chef, Barman or Cargo Tech, will help you understand how the system interprets clicks, and what to expect when trying to use something. <br />
<br />
==== Controls ====<br />
To take items off a person, click the person's sprite with the left mouse button and drag their sprite onto yours.<br />
<br />
When you have done that, a popup window should come up and by simply pressing the names of the items you want to take off they will be removed from the person you are striping and appear on the floor underneath them.<br />
<br />
With the mouse you can perform the following actions:<br />
<br />
* Pick things up (one left mouse click on the object when having a free hand selected).<br />
* Switch hands (one left mouse click on the button that has a picture of two hands).<br />
* Drop what you are holding in the selected hand (one left mouse click on the button that says "Drop")<br />
* Attack (one left mouse click to attack once with the object you are holding in the selected hand OR one left mouse click while unarmed while having the intent set to 'harm').<br />
* Pull (right-click on the item, in the drop-down box select the item and click "pull", to let go of what you are pulling, click the button in the very bottom right corner, the person standing next to a box. Keyboard shortcut: Crtl + Left Click).<br />
* Use consoles and objects (one left mouse click when having a free hand selected).<br />
* Examine what is on the tile your mouse is on (right-click on the item, in the drop-down box select the item and click "examine". Keyboard shortcut: Shift + Left Click).<br />
* Grab (one left mouse click on the person while having "intent" set on "grab").<br />
* Use objects on people (one left mouse click on the person while having the object in the selected hand, same as "attack").<br />
* Help/Perform CPR (one left mouse click on the person while having intent set on "help").<br />
* You can press Shift+(Arrow Key) to change the direction you're facing.<br />
* Transfer (Transferring one item into another), choose the hand with an item in and click on your other hand. Useful for putting things in briefcases or your backpack.<br />
* See the [[Keyboard Shortcuts]] page, for more commands.<br />
<br />
=== Interacting with Other People ===<br />
Paradise is a medium-RP server, and so your interactions with those around you are going to be somewhat important. You're not expected to constantly roleplay to the highest level or remain completely serious, but try to maintain immersion and don't interrupt people who enjoy roleplaying on a higher level than you do. The commands you will be using to interact with people include:<br />
<br />
*'''<tt>Say</tt>:''', Speak to those in your sight. You can prefix your message a semicolon (<tt>;</tt>) to talk on the general radio channel, if you have a headset, or a colon and a letter to talk on your department radio channel; :h will always broadcast to your headset's main channel. (You can examine headsets to see which channels they can access.) Prefixing your message with an asterisk (*) followed by a specific word will perform the relevant emote if it exists, which may include a sound effect. Type Say"*help" whilst in-game for a full list.<br />
*'''<tt>Whisper</tt>:''' Speak quietly, only audible to those right next to you. Anyone farther away will be told that you're whispering something and will be able to see a letter of two of what you're saying.<br />
*'''<tt>Me</tt>:''' Lets you narrate your character's actions in an emote. This will have your character's make in front of the text. (e.x. Me "shakes his head")<br />
*'''<tt>OOC</tt>:''' Speak to everyone currently playing, in an Out-Of-Character way. This can be used to ask about game mechanics and other things not concerning the game. Try not to mention events happening in the game in OOC, as everyone can see it; revealing too much about the current round is a good way to get banned...<br />
*'''<tt>LOOC</tt>:''' Speak to people locally, out of character. Useful for asking out-of-character questions to nearby players, or attempting to cooperate to resolve a glitch. Avoid using LOOC to discuss the current events, or using it as an attempt to circumvent IC, for example by threatening to contact the admins if someone doesn't do what you say.<br />
<br />
Here's a quick list of the different radio keys: (NOTE: YOUR HEADSET MUST HAVE THE CHANNELS TO USE THEM. EXAMINE THE HEADSET TO DETERMINE IF THEY DO)<br />
*''':h''' Will send your message to your department's channel or the antagonist channel your radio is currently equipped with, should you be one.<br />
*''':i''' Enables you to speak through the station intercom, as long as you are standing adjacent to it.<br />
*''':l or :r''' Enables you to speak through the station-bounced radio, as long as you are holding to it as well as the hand that your radio is currently in (:l for the left hand, :r for right hand).<br />
*''':c''' Will send the message to the Command Channel<br />
*''':s''' Will send the message to the Security Channel<br />
*''':m''' Will send the message to the Medical Channel<br />
*''':e''' Will send the message to the Engineering Channel<br />
*''':u''' Will send the message to the Cargo Channel<br />
*''':n''' Will send the message to the Research Channel<br />
*''':z''' Will send the message to the Service Channel<br />
*''':x''' Will send the message to the Procedure Channel<br />
<br />
=== Extra Help ===<br />
There are a few keyboard shortcuts for your convenience.<br />
<br />
{| class="wikitable" style="text-align: center;"<br />
|- style="font-weight: bold; text-align: center; background-color: chocolate; color: white;"<br />
| style="width: 150pt; center;" | Action<br />
| style="width: 100pt; center;" | Classic<br />
| style="width: 100pt; center;" | Hotkey<br />
| style="width: 100pt; center;" | Default<br />
|-<br />
! Adminhelp<br />
| F1<br />
| F1<br />
| F1<br />
|-<br />
! OOC Text<br />
| F2<br />
| O<br />
| F2<br />
|-<br />
! IC Text<br />
| F3<br />
| T<br />
| F3<br />
|-<br />
! Emote<br />
| F4<br />
| M<br />
| F4<br />
|-<br />
! Equip/Stow Item<br />
| N/A<br />
| E<br />
| N/A<br />
|-<br />
! Drop Held Object<br />
| Home<br />
| Q<br />
| Ctrl + D<br />
|-<br />
! Toggle Throw Object<br />
| End<br />
| R<br />
| Ctrl+W<br />
|-<br />
! Activate Held Object<br />
| Page Down<br />
| Z<br />
| Ctrl + A<br />
|-<br />
! Examine Object<br />
| Shift + Click<br />
| Shift + Click<br />
| Shift + Click<br />
|-<br />
! Pull Object<br />
| Ctrl + Click<br />
| Ctrl + Click<br />
| Ctrl + Click<br />
|-<br />
! Stop Pulling Object<br />
| Delete<br />
| Delete<br />
| Delete<br />
|-<br />
! Switch Intents<br />
| Insert<br />
| 1-4<br />
| Ctrl + E/Q<br />
|-<br />
! Switch Hands<br />
| Page Up<br />
| X<br />
| MMB, Ctrl + S<br />
|-<br />
! Scroll Text<br />
| Ctrl + Up/Down<br />
| Ctrl + Up/Down<br />
| Ctrl + Up/Down<br />
|}<br />
<br />
Many abbreviations are used on the server. For a full listing of commonly used acronyms, see [[Glossary]].<br />
<br />
{| class="wikitable" style="text-align: center;"<br />
|- style="font-weight: bold; text-align: center; background-color: chocolate; color: white;"<br />
| style="width: 150pt; center;" | Abbreviation<br />
| style="width: 319pt; center;" | Meaning<br />
|-<br />
! HOP<br />
| [[Head of Personnel]]<br />
|-<br />
! CE<br />
| [[Chief Engineer]]<br />
|-<br />
! CMO<br />
| [[Chief Medical Officer]]<br />
|-<br />
! NTRep/NTR<br />
| [[Nanotrasen Representative]]<br />
|-<br />
! HOS<br />
| [[Head of Security]]<br />
|-<br />
! RD<br />
| [[Research Director]]<br />
|-<br />
! Blueshield<br />
| [[Blueshield]] officer<br />
|-<br />
! Lethals<br />
| Lethal weapons from the Secure Armoury<br />
|-<br />
! Lings/Clings<br />
| [[Changeling]]s<br />
|-<br />
! Slings<br />
| [[Shadowling]]s<br />
|}<br />
<br />
Read up on the other [[guides]] there are plenty out there! Or, head over to the discord and chat to the admins and mentors on there, they are always happy to teach you a little extra.<br />
<br />
==What To Do Now==<br />
There's a couple of things to do to help you settle in at Paradise once you've gotten the hang of the game:<br />
<br />
* '''Make yourself known on the forums:''' The server is home to a group of players whom make up the Paradise community and we love to see new faces, so swing by and introduce yourself!<br />
<br />
*'''Try advanced jobs:''' Once you feel you have the basics of the game under your belt, don't be afraid to check the [[Guides#Job guides|job guides]] on the other positions available. Not only is it more fun, but you might get to help the station!<br />
<br />
*'''Be an antagonist:''' After you've gotten the basics down, it might be time to try your hand as an antagonist. [[Game Modes|Here]] is the best place to learn the basics of the different game modes and how to properly play them.<br />
<br />
*'''Help out the game:''' If you're good with programming, drawing sprites, telling stories or designing maps, updating wikis, we could use your help. Head over to the forums and chat with us.<br />
<br />
Most importantly, have fun! After all, isn't that we're all here for?<br />
<br />
Welcome aboard the NSS Cyberiad, have an efficient and productive day!<br />
<br />
==Any Further Questions?==<br />
Should you find yourself needing more advice on how to play or whether you're breaking a certain rule, you can also use the '''Mentor Help''' and '''Admin Help''' functions to do so while playing. Generally, there will be at least one person online who can answer any queries you may have, so don't be afraid to do so. To access this, either press F1 and click Mentor or Admin Help, or click on the tab labelled ''Admin'' and click ''Admin Help'', then choose your option and type your message. When your message has been replied to, you'll hear a 'bwoink' sound and their message will appear in the chatbox, with a link for you to click so you may reply if necessary<br />
<br />
The two options can be used at any time for any questions however specific things may be more suitable to be directed towards mentors and admins.<br />
<br />
'''Mentor Help''' would usually be used in a situation where you'd like to know more about something that would otherwise not be able to be discussed in '''OOC''' chat without breaking the IC in OOC rule. For instance, if you had just spawned in as an engineer and wanted to know more about construction, you could use Mentor Help to ask a mentor for advice. In this case, they would either answer your question, if it's specific, or direct you over to the wiki page so you can learn more.<br />
<br />
'''Admin Help''' would normally be the thing to use if you spot someone breaking a rule or if you need confirmation from an Admin about something that you're about to do, to ensure you're not breaking any rules. An example would be if you were an antagonist and you wanted to cause chaos on the station by releasing the engine or detonating a devastating bomb. To ensure that the Admins know about, and are okay with, this it is recommended that you let them know '''before''' doing it so that they can tell you not to if they don't feel like it is a good idea.<br />
<br />
So, now you know that whenever you're in doubt of something you can always rely on the Admins and Mentors to help you. After all, that is why they're here, to make your time playing on the server is as enjoyable as possible!<br />
<br />
[[Category:Guides]]</div>SabreMLhttps://paradisestation.org/wiki/index.php?title=File:JobPanel.png&diff=27082File:JobPanel.png2021-05-31T22:53:44Z<p>SabreML: SabreML uploaded a new version of File:JobPanel.png</p>
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<div></div>SabreMLhttps://paradisestation.org/wiki/index.php?title=Guide_to_Paperwork&diff=27080Guide to Paperwork2021-05-29T23:11:12Z<p>SabreML: Added [station]</p>
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<div>Writing is an integral part to paperwork and writing books! If you want to write an official department memo, or a good looking book, you're gonna have to know how to write it.<br />
<br />
See the [[Example Paperwork]] page for good examples and sample forms.<br />
<br />
To properly understand this, you need a basic grasp of BBCode or HTML. But don't worry, even if you don't know either, just try copy pasting the examples and replacing the text with your own! Once you're comfortable with that, try experimenting with what works together and how.<br />
<br />
==Writing==<br />
Writing is performed on paper using any standard writing utensil.<br />
<br />
*'''Pens''' come in a few different colours, black or blue by default, and some departments are provided with red pens. Pens have a variety of functions!<br />
*'''Crayons''' work much like pens, except that they are always bold, and lack the list, horizontal rule, and small tags.<br />
<br />
==Formatting Paper==<br />
<br />
===Signature===<br />
To sign your name, use the [sign] tag. Remember that '''if you use the [sign] tag, your signature is unique and cannot be forged in most cases.'''<br />
<pre>Your signature: [sign]</pre><br />
<br />
===NanoTrasen Logo===<br />
To print the official NanoTrasen logo onto a piece of paper. It makes documents looks official and fancy.<br />
<pre>[logo]</pre><br />
<br />
===Shift Time===<br />
Prints the timestamp of the exact moment you write onto the paper.<br />
<pre>[time]</pre><br />
<br />
===Shift Date===<br />
Prints the calendar date of the shift.<br />
<pre>[date]</pre><br />
<br />
===Station Name===<br />
Prints the name of the current station map. (NSS Cyberiad, NSS Kerberos, NSS Cerebron, etc.)<br />
<pre>[station]</pre><br />
<br />
===Field===<br />
To insert a field from which you can start writing (instead of just using the bottom of the paper), use the [field] tag.<br />
<pre>Reason for Request: [field]</pre><br />
<br />
===New Lines===<br />
New lines can be created by using the [br] tag. Without this, anything you write will continue on the same line until it reaches the end of the page.<br />
<pre>text above<br />
[br]<br />
text below</pre><br />
<br />
===Bold===<br />
To make text bold, enclose it within the [b] and [/b] tags.<br />
<pre>[b]This text is going to be bold.[/b] This text is not.</pre><br />
<br />
===Italics===<br />
To italicize text, enclose it within the [i] and [/i] tags.<br />
<pre>[i]This text is italicized.[/i] This text is not.</pre><br />
<br />
===Underlining===<br />
To underline text, enclose it within the [u] and [/u] tags.<br />
<pre>[u]This text is underlined.[/u] This text is not.</pre><br />
<br />
===Centering===<br />
To center text, enclose it with the [center] and [/center] tags.<br />
<nowiki>[center]Type the center tags onto the paper like this![/center]</nowiki><br />
<br />
===Lists===<br />
Create a list by using the [list] and [/list] tags. For every entry in your list, add a [*] in front of your entry.<br />
For example;<br />
[list][*]Bullet one.[*]Bullet two.[/list]<br />
<br />
===Large Text===<br />
Make text larger, enclose it within the [large] and [/large] tags. Large text like this can be used for emphasis or for titles.<br />
<pre>[large]This text is much larger[/large] than this text.</pre><br />
<br />
===Small Text===<br />
To shrink text, enclose it with the [small] and [/small] tags.<br />
Shrunken text can be used to fit more information onto your paper.<br />
<pre>[small]This text is very small![/small] This text is normal-sized.</pre><br />
<br />
===Horizontal rules===<br />
To add a horizontal rule, use the [hr] tag.<br />
<pre>text above<br />
[hr]<br />
text below</pre><br />
<br />
===Headings===<br />
To designate text as a heading you will need to use the [h1], [/h1], [h2], [/h2], [h3], and [/h3] tags<br />
<pre>[h1]This text is large and bold![/h1]<br />
[h2]This text is medium sized and bold![/h2]<br />
[h3]This text is normal sized and bold![/h3]<br />
</pre><br />
<br />
===Tables===<br />
To create a table with rows and cells you will need to use the [table], [row], [cell], and [/table] tags<br />
<pre>[table][row][cell]This text is in row 1 column 1! <br />
[cell]This text is in row 1 column 2!<br />
[row][cell]This text is in row 2 column 1! <br />
[cell]This text is in row 2 column 2!<br />
[/table]<br />
</pre><br />
<br />
==Sample Forms==<br />
For Sample Forms, see [[Example Paperwork]].<br />
<br />
[[Category:Guides]]</div>SabreMLhttps://paradisestation.org/wiki/index.php?title=Vox&diff=27062Vox2021-05-28T20:40:24Z<p>SabreML: Added 'Breathes nitrogen' to the features list.</p>
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<div><div style="display: grid; float: right;"><br />
{{SpeciesInfo<br />
| name = Vox<br />
| image = Vox-ref.png<br />
| karma = 45<br />
| homeworld = Unknown<br />
| system = Unknown<br />
| language = Vox-Pidgin (:v)<br />
| height = 106cm<br />
| lifespan = 54 years<br />
| breathes = Nitrogen<br />
}}<br />
<br />
{{SpeciesMechanics<br />
| features = *<br />
* Able to process both synthetic and organic reagents.<br />
<br />
* Breathes nitrogen.<br />
<br />
| boons =<br />
<br />
* Claws (unarmed is sharp).<br />
<br />
* Immune to brain damage.<br />
<br />
* Immune to decay and will not skeletonise.<br />
<br />
* Internal organs will not accumulate germs or decay even outside the body; external organs do not accumulate germs while attached to the body.<br />
<br />
| maluses =<br />
<br />
* Oxygen is toxic.<br />
<br />
* Cannot be cloned.<br />
<br />
* -60% alcohol tolerance.<br />
<br />
* +20% brute damage.<br />
<br />
* Remain vulnerable to organ death when revived with Strange Reagent.<br />
}}<br />
</div><br />
'''Vox''' are a species of space-faring and largely insular beings. They hail from large stations known as arkships.<br />
==Vox and YOU==<br />
Greetings, esteemed crewmember!<br />
<br />
In an effort to encourage inter-species cooperation and workplace efficiency, NanoTrasen has compiled a series of helpful guides on the various species that you may be working with!<br />
<br />
(NOTE: If you are a member of the species this guide pertains to, please give it to the nearest crewmember of another species)<br />
<br />
This particular guide refers to the species known as the Vox (singular: Vox).<br />
<br />
===Vox Naming Schemes===<br />
Vox generally use indigenous names which often prove hard to write. These names are often enunciated as a series of screeching sounds which are then transcribed into the phonetic equivalents in the Galactic Common alphabet, for example “Kikiriachiki”.<br />
<br />
By and large Vox prefer to keep these phonetic equivalents rather than adopting the naming conventions of other species, a choice most likely due to prevalence of traditional Vox culture being a pinnacle of Vox social life.<br />
<br />
There are three distinct naming schemes that the Vox utilize. The first, and most commonly used, are their use-names. These typically consist of a single notable physical or mental feature, the name of the clan of the Vox in question, and a short unique sound. For instance: Vicious Darting-Minnow Lex. 'Vicious' is the formative physical or mental feature, 'Darting-Minnow' is the clan name, and 'Lex' is the modifier sound.<br />
<br />
Second to this are their formal names. These typically consist of a long complicated string of the Vox' production number, generation count, titles, affiliations, notable rankings, and references to military service. These names are one of the more difficult ones to translate to Galactic Common as many of the words often lack clear translatable analogues.<br />
<br />
The last, and most personal of the three, are raider names. These operate in a similar fashion to standard naval call signs, and are common among military crews and raider vessels. These call signs are normally only constituted of one or two sounds or words, and are used for expedient communication. Using a Vox raider name while not being a direct member of their vessel, or when the Vox is no longer actively raiding, is typically seen as an invitation to violence.<br />
<br />
===Vox Physiology===<br />
The Vox species can be divided into four groups: Primalis, Armalis, Auralis and Apex. While the Primalis and Armalis respectively constitute the military and labour divisions in Vox society, the Vox are ultimately lead by the Auralis whom are closely entwined with the Apex. Larval Vox remain generic, sexless slugs until they are chosen to host a cortical stack. The type of stack dictates both the environment the larvae are raised in, as well as the form that the larvae will ultimately take. Cortical stacks vary from subspecies to subspecies of Vox, with each species having a particular type of stack.<br />
<br />
More curious than their larval origin however is the prehensile tail of a Vox individual, acting both as both a temperature regulator and balance aid. A Vox's tail is lined with long, flat scales along its underside. These scales are laced with an intricate capillary network and when bristled allow a Vox individual to release excess heat in hotter climes. Autopsies have noted several sub-nodes of the Vox central nervous system are present within the tail of the standard Vox—such reports going as far as to even note the persistence of twitching reflexes in the limb even when detached.<br />
<br />
Vox colouration varies wildly between settlements, ships, and crews, though the most common colourations involve a mix of olive, muddy brown and yellow hues. The Vox skeletal structure is unique for its light, porous, and flexile bones. This skeletal structure, combined with their long necks, allows Vox to swivel their heads almost a hundred and twenty degrees to either side. Vox tend to sway when either interested or anxious about something, and are capable of shrieking at glass-fracturing volume to drive off attackers—the origin of these behaviours are believed to be an evolutionary hallmark of the original Vox species.<br />
<br />
====Vox Primalis====<br />
The majority of observed Vox belong to the Primalis category and range from three to four feet in height. The skin of the Primalis is thick and reinforced with keratin scales. The molecular complexity of Primalis skin suggests that extensive engineering has been undertaken to adapt it to industrial and laborious environments. So far, attempts at lab-grown samples have produced no results with such efforts often producing highly acidic compounds capable of burning through most lab equipment. Short, fine fur typically grows on top of this greyish scale like skin, seeming to help control body temperature.<br />
<br />
Despite their size, Primalis musculature is highly dense and capable of extremely powerful and rapid movement. Primalis physiology is ideal for sprinting and repetitive tasks, with experts surmising that the Armalis may be the predominant military force in Vox Society, while the Primalis seem engineered with labour in mind. Despite their engineered physiology, Primalis are still largely susceptible to the build-up of lactic acid in the muscles—rendering their often short bursts of speed little more than that, darting from task to task.<br />
<br />
Primalis talons are often cited as being unusually hard, and are mythically attributed with having twice the strength of human bone. While not entirely true, the hardness of the skin on their upper arms and lower legs (along with their talons and the rest of their body) is one of the primary factors in the survivability of Primalis Vox.<br />
<br />
====Vox Armalis====<br />
Armalis are a smaller subgroup within Vox populations and have never been observed outside of frigate-class or larger vessels belonging to Vox crews. Armalis are said to tower over their Primalis kin, standing at twice the height of a Primalis and often bearing far heavier armour and equipment. In most cases, sensory organs like eyes and tongues have been completely replaced with cybernetics of bewildering complexity. No sample of an Armalis or their cybernetics has ever been successfully recovered due to inbuilt, self-destructive measures. Spectrographic analysis suggests that almost every internal cavity within the average Armalis is filled with semi-organic circuitry and cybernetics.<br />
<br />
====Vox Auralis====<br />
The Auralis are understood to be the true Vox with the Primalis and the Armalis are the bio-engineered subspecies intended to serve for labour, resource acquisition and military purposes. The Auralis themselves appear to be highly insular and shut-ins by nature. As a whole, the Auralis adamantly refuse to believe that the universe outside of the Vox Arkships is real and efforts to convince Auralis otherwise have always been met with failure.<br />
<br />
While an Auralis has never been seen by any known living outsider, accounts from Armalis often claim that the Auralis posses staggering telepathic powers and are able to commune with one another across vast distances.<br />
<br />
====Vox Apex====<br />
The groves in the Vox arkships are what houses the colossal organic computers known as the Vox Apex; the Apex are in fact a distributed synthetic intelligence woven throughout the groves. Every Apex is said to be linked via an incredibly sophisticated, ancient bluespace network through which the vast majority of Vox communications, technology, culture and science is transmitted—far away from prying eyes.<br />
<br />
==Vox-Exclusive Information==<br />
''Due to their highly secretive and insular nature, the exact details of caste roles within Vox society, as well as their physiology, is relatively unknown to the outside world. While there have been accounts from friendly Primalis, anonymous sources, or captured raiders, such information is typically unreliable. The following information should be considered highly difficult to obtain, and subsequently almost always exclusive to Vox.''<br />
<br />
* When a Primalis has their cortical stack implanted into a new body, memories, experiences, knowledge, and genetic information are transferred to the new form. A Primalis is not considered truly dead while their stack is in condition to be transplanted into a new larval Vox.<br />
* The Auralis are devoted to the pursuit of transcendence. They desire to leave this universe behind, and to "break through the veil and move on to true reality". It is unknown how long the Auralis have been working on this, but their understanding of theoretical and applied physics, intelligent systems and data processing/analysis suggests that it has been the primary goal of their society for several hundred millennia. Much of the Auralis mind is rumoured to be situated outside the physical host, and is instead coordinated and stored by the Vox Apex.<br />
<br />
* When a newborn Vox is implanted with the stack of an Auralis, the stack provides the information required to recreate the body to the specifications of that particular Auralis, or any vox for that matter. The unstacked body essentially acts as little more than an unshaped vessel awaiting its form and personality. Since the vast majority of an Auralis' persona and memories exist in a bluespace network, the body merely acts as a shell from which the Auralis can inhabit once again. The cortical stack of an Auralis is said to merely serve as a conduit between the network, and the body.<br />
<br />
* The Apex are entirely single-minded (in a figurative sense). An Apex is devoted to preserving the sanctity, purity and continuity of the particular Vox lineage its arkship is hosting. It is the duty of an Apex to maintain the archives of dead Vox via the cortical stacks and choose which Vox are to be revived when the time comes for a population hike. Apexes also provide access points and tremendous data processing capacity to the Auralis.<br />
<br />
== The Vox-Pidgin Language ==<br />
The Vox language (Vox-Pidgin) is a language comprised largely of screeching and squawking sounds. As many of the vocalizations of Vox-Pidgin are beyond the range of hearing for most species, or simply prove impossible to reproduce for non-Vox, the language is largely shared only between Vox. Vox, while capable of learning Galactic Common, are typically deficient in its use as a result of both their vocal anatomy and the abstract structure of their language. As a direct result of this, sentences in Vox are often punctuated with shrieking, screeching cries.<br />
<br />
Vox-Pidgin is the only known language in use aboard Vox arkships, leaving many Vox to either neglect the use of Galactic Common or simply not learn it in the first place. However, those that do learn Galactic Common often have a tendency to make heavy-handed use of various epithets. The most common examples include referring to Humans as "meat", Unathi as 'rotten', Skrell as 'leaking' or 'slippery', and Tajara as 'mouldy'. Vox are also known to jeer about how the lungs of other species are "full of dust", and how those they raid are "treeless". While linguists have theorized that the treeless insult likely derives from the groves aboard Vox arkships, there is presently no clear understanding as to why Vox attribute other species to having "lungs full of dust".<br />
<br />
== The Vox Homeworld ==<br />
Vox lack a homeworld in the most traditional sense, with Vox society instead being encapsulated by massive arkships and the Shoal.<br />
<br />
Each arkship houses a population of at least ten million to half a billion individuals if not more. Due to their size, arkships are largely immobile and are defended almost entirely by an accompanying, much more mobile flotilla. There are only twenty known arkships presently in existence, with each arkship tracing the lineage of its inhabitants back several hundred millenia. The names of the arkships are subsequently verbose, with titles such as 'Rolling Vessel of Seeking Souls Built on Bones of Leviathans, Scarred by Sunheat from Fifteen Systems, Scored by Weapons of Lesser Foes, Taproot to Thirty Tribes, Host to Six Trees'. Understandably, ships are awarded shorter use-names ('Sunheat Leviathan' for the previous example) for ease of military communication. Abstract poetry is preferred over concrete meanings in most Vox ship naming conventions.<br />
<br />
Each arkship shares the feature of being roughly spherical. The central and largest component of any arkship is known as the grove (which contains an Apex), a sphere of metal containing soil and flora from the lost Vox homeworld. A universal practice aboard Vox arkships is the construction of the arkship's 'shroud'. A thick layer of prefabricated modules, the space equivalent of shanties, and stolen and scrapped ships are bolted to the hull and to one another, forming a thick cluster of chaotic wreckage.<br />
<br />
The oldest arkship is simply referred to by the Vox as the 'First', and contains the largest grove of the entire disparate fleet. It's considered a holy site, and only maintains a skeleton crew to prevent strain on its fragile ecosystem. Each prospective Vox fleet leader will make a pilgrimage to the First, both to add a new ship to the shroud and to cement their fitness to command.<br />
<br />
==A Brief History [[file:Voxflag.png|32px]]==<br />
{| class="wikitable" style="float:right; margin-left:10px;"<br />
|[[File:Dionaworld.png]]<br />
|-<br />
|style="text-align:center;"|<font size="2">Unknown</font> <br />
|}<br />
The original point of origin for the Vox is unknown as is the location of their homeworld, with the early history of the Vox being lost to time. Many scholars have come to the consensus that the closest we have to the original planet bound Vox are the Vox Auralis, but how they got to their current meditative state and how they devised space-worth vessels is unknown. A species entirely concentrated on transcendence and nothing else seems unlikely to ever build a modern civilization, let alone become spacebound. Irrespective of this, the Vox are a nomadic, spacefaring race. Popular theories argue that their original planet was likely destroyed or lost to some kind of natural disaster, and that the arkships they currently inhabit were built as an effort to preserve the species. <br />
<br />
On the other hand, recent Vox history is well documented. Not by the Vox themselves, (as they are often reluctant to share information) but by those they have interacted with, and the few Vox who make an active effort to preserve their cultural heritage. First contact with the Vox historically occurred with the Greys and peaceful channels of communication that served mutual interests were quickly established. Conflict with the Greys was minimal with records indicating a tacit understanding of territory and boundaries and a minimalist or sparse approach to the affairs of trade and diplomacy. While the Vox made many peaceful acquaintances in their time through official diplomatic channels, among them the HSA and Nanotrasen, they are all too often loathed and regarded with suspicion due to their constant mobilization of raiding parties.<br />
<br />
The first known hostile contact between the Vox and another species occurred in 2203. A small squadron of Unathi exploration vessels were encountered by a Vox raiding skipjack, which proceeded to engage in raiding operations. The Unathi were outraged by what they saw as an act of war which subsequently sparked the only known major conflict involving the Vox. At the behest of an enraged populace, the Unathi naval fleet was quickly dispatched against the Vox arkships. While the Unathi were ultimately unsuccessful in their efforts, the war resulted in the largest loss of life in recorded Vox history and lead to wider adoption of the Vox inviolate. While some veterans of the conflict are even still alive today by Vox standards, they are generally treated with indignation for their role in sparking the war.<br />
<br />
===Vox Culture===<br />
Vox culture varies radically depending on the caste of Vox being discussed. Primalis have a culture centered largely around life within Skipjacks and the associated raids launcher from them, while Armalis have a much more militant and naval culture to fit their much stricter combat centered lifestyle. Auralis on the other hand lead their lives within the confines of arkships and are said to lack the usual militant or eager behaviour of their kin.<br />
<br />
While the will of the Apex and Auralis always come first, Primalis crews have a rigid pecking order typically established over many many years. Newcomers to a Vox ship have to fight to achieve their position almost always displacing a previous member to the bottom of the pile in the process. Older, unfit, or injured Vox will occasionally accede to the newcomer voluntarily, taking up a post on their originating arkship to allow a fitter crewmember to serve. Newer Primalis crews generally have an internal structure that is considered to be highly chaotic. Traditionally, they choose an item such as a 'leader hat' to determine who is in charge, and then fight over it constantly until a clear hierarchy is established. Younger Primalis are often cited as being loud, energetic, and proud to a fault.<br />
<br />
Vox raiding crews are almost always made up of young Vox, rowdy and champing at the bit to prove themselves—hence the Vox stereotype of thieves or warmongers. Older Primalis or Primalis established on civilian vessels tend to be somewhat more sedate, though they are no less likely to fleece an unwary customer out of everything they own.<br />
<br />
It's important to note that raiding crews will scarcely come into direct combat with the ships, stations, and their crews that they raid. Stealth and secrecy is a key tenant in raids as to mitigate the risk of losing lives and wasting resources. It's not uncommon for ships to not even notice they’ve been “raided” until taking an inventory of their cargo. Due to this a lot of Primalis culture and behaviour is centered around avoiding physical confrontation and promoting clandestine behaviour. If you find a Vox coworker lurking in a dark secluded locker in maintenance, you should be assured that this is perfectly normal behaviour.<br />
<br />
Ritualized conflict is the cornerstone of both Vox crews and Vox society as a whole, with contest-by-insult and contest-by-combat as the two most common means of this. A challenged Vox is allowed to choose the manner of contest and refusing to choose or participate is considered a forfeit. A contest is called by rattling quills, bristling tails and declaring it vocally to the person being challenged. All nearby Vox are expected to form a circle and witness the contest, irrespective of whether or not they know the combatants or care what's being decided.<br />
<br />
Armalis on the other hand, act quite differently when it comes to naval etiquette. While there is much less information available in regards to Armalis conventions, there are numerous first hand accounts from Primalis. Armalis crews appear to only be found only on fully fledged military vessels and the arkships themselves rather than the raiding skipjacks of the Primalis. Armalis command is generally established in a hierarchical ordering system due to the Armalis's relatively equal strength and skill. Ranking is largely decided based on the cortical stack the Armalis in question hosts, and is commonly passed down to their predecessors. While rare, candidates picked for empty positions (resulting from the loss of an Armalis cortical stack) may be chosen by the Auralis or Apex.<br />
<br />
All Vox share a common code of conduct and ethics, known as the Vox Inviolate. Ships with wildly varying cultures will still share these same core tenets despite being millions of light years apart. Every single caste of Vox follows this code, even the Apex. Vox whom violate the tenets of the Inviolate are often cast out from their arkship, left to roam the universe in shame.<br />
<br />
=== The Vox Inviolate ===<br />
The Vox Inviolate is as follows.<br />
* Kill as little as necessary.<br />
* Waste as little as necessary.<br />
* Preserve the arkships.<br />
* Preserve materials.<br />
* Adapt and expand to all circumstances.<br />
<br />
===Present Day===<br />
While the Vox enjoy a wide variety of amenities aboard Nanotrasen vessels and have typically peaceful relations with most species, it's unlikely the full extent of Vox history and their original cultural heritage will ever be known. Despite this, the current generation of spacefaring Vox - along with their peculiar practices - have left a substantial mark on modern history that is unlikely to be forgotten.<br />
<br />
'''Remember, crewmember, mutual respect and cooperation are the cornerstones of success and productivity!'''<br />
<br />
<br />
{{Species}}<br />
<br />
<br />
[[Category:Lore]][[Category:Species]]</div>SabreMLhttps://paradisestation.org/wiki/index.php?title=Diona&diff=27061Diona2021-05-28T20:39:20Z<p>SabreML: Added brain damage immunity to the 'Boons' list.</p>
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<div><div style="display: grid; float: right;"><br />
{{SpeciesInfo<br />
| name = Diona<br />
| image = Diona4.png<br />
| karma = Free<br />
| homeworld = Unknown<br />
| system = Unknown<br />
| language = Rootsong (:q)<br />
| height = Variable<br />
| lifespan = Unknown<br />
| breathes = Oxygen<br />
}}<br />
<br />
{{SpeciesMechanics<br />
| features =<br />
<br />
* No special features.<br />
<br />
| boons =<br />
<br />
* Light provides nutrition in addition to constant healing when not in crit.<br />
<br />
* Immune to brain damage.<br />
<br />
| maluses =<br />
<br />
* Starves in darkness.<br />
<br />
* +50% heat damage.<br />
<br />
* +25% damage from overheating.<br />
<br />
* Takes extra damage from atrazine/glyphosate.<br />
<br />
* Takes extra damage from the Chef's pet Goat<br />
<br />
}}<br />
</div><br />
The Dionae are a race of plant-like beings with gestalt consciousness, composed of many smaller Nymphs. Their world of origin is unknown.<br />
==Dionae and YOU==<br />
Greetings, esteemed crewmember!<br />
<br />
In an effort to encourage inter-species cooperation and workplace efficiency, NanoTrasen has compiled a series of helpful guides on the various species that you may be working with!<br />
<br />
(NOTE: If you are a member of the species this guide pertains to, please give it to the nearest crewmember of another species)<br />
<br />
This particular guide refers to the species known as the Dionae (singular: Diona).<br />
<br />
===Diona Naming Schemes===<br />
Dionae do not have names as such, though will adopt individual identifiers when required by their environment. Usually they supply an often long and poetic description of a memory they consider fundamental to their makeup: for instance, 'the glitter of starlight across the face of the iron mountain and the deep note of the planet-song'. However, due to their noted pattern of mimicry and adaptation, more conventional (if unusual) names are not uncommon.<br />
<br />
===Diona Physiology===<br />
Dionae are highly unusual amongst most organisms in that they appear to be entirely made out of plant matter. While the name “Diona” is usually used to refer to the humanoid representatives of the species, a single member of the family is technically a diona nymph - a rather small, insect-like being. The nymphs have the ability to join themselves into a larger structure - a gestalt. A gestalt can usually be treated as a single being due to the diona nymphs merging their consciousness with the larger structure, but it’s possible for a nymph to be a part of a gestalt and still retain its agency. The causes of such inconsistent behaviour are not yet known, but likely stem from simple genetic defects of the nymphs.<br />
<br />
Gestalts have the ability to grow the equivalent of a circulatory system, necessary to enable the transfer throughout their ‘body’ of a green substance known as chlorophyll which is vital to allow energy to reach parts that are not directly exposed to a light source. Additionally, until Diona reach a large enough size they are unable to safely spend time in the vacuum of space as their fragile branches are prone to breaking, and their small mass requires they gain oxygen from external sources - as a result often being found on space stations or oxygen rich planets.<br />
<br />
A single gestalt can range in size from a small clump of a few nymphs to a large station-size structure, the largest of which are sometimes referred to as “reefs”. Once they have grown enough to equal the size of a standard crew escape shuttle they are able to subsist exclusively off interplanetary dust and the light from stars, however in order for a gestalt to be able to serve in Nanotrasen facilities, it must be able to function as the rest of the crew and as such, a humanoid shape involving a head and a set of limbs is expected.<br />
<br />
===The Rootsong Language===<br />
Dionae possess a mysterious inborn language, which is referred to as “Rootsong” in Galactic Common. They all appear to understand it innately, though its precise rules and mechanisms are difficult to decipher. It seems to operate via oscillating signals on any available kind of wave, whether sound waves for nymphs and crew-sized dionae or microwave transmissions for the larger gestalts. A majority also seem to refer to themselves plurally (we, our, etc.) somewhat referencing their physical makeup.<br />
<br />
Curiously, Diona are able to readily acquire the languages of other races via a fascinating biological mechanism. As nymphs, they often steal tiny amounts of blood from members of other species, and in doing so acquire knowledge including language and general cultural background. It is believed that during this, their feelers briefly interface with the donor’s nervous system in the same way they would with that of another nymph when forming a gestalt, allowing them to take a "snapshot" of synaptic activity. While the precise nature of this process is still unknown, it is a matter of no small scientific interest. Crew members are advised that diona nymphs may do this without warning, but also that the process is entirely benign. The amount of blood taken is medically insignificant, and the process has not been noted to have any long-term effects on the subjects.<br />
<br />
===The Diona Homeworld?===<br />
It is unknown if Dionae even have a homeworld, as all known interactions with the race have taken place on planets with other populations such as the Kidan homeworld, or inside massive, moon-sized structures scattered all around the galaxy that are believed to be made up of giant Diona that are so ancient they have become capable of housing their own self sufficient atmosphere and ecosystem where the younger of the species are able to grow and thrive. The diona themselves appear to be unaware of how they have spread so far, however have remained consistently adamant on certain things; the planetoids that keep them safe are highly revered, alive, and protective of its charges. More scientific investigations have largely concurred that their spread happens naturally as the gestalt gains enough size and mass. A population from the Kidan homeworld of Aurum was discovered concurrently with the Kidan, but the Dionae were known to the Skrell (and possibly others) long before this.<font size="1">''(For more information on the Dionae of Aurum, see [[Kidan#A Brief History|Kidan History)]]''</font><br />
<br />
==A Brief History [[file:Dionaflag.png|32px]]==<br />
{| class="wikitable" style="float:right; margin-left:10px;"<br />
|[[File:Dionaworld.png]]<br />
|-<br />
|style="text-align:center;"|<font size="2">Unknown</font> <br />
|}The earliest record of the Diona appears in 2204, when Skrellian exploratory craft came across the system known to human astronomers as Epsilon Ursae Minoris during a scouting expedition. They dutifully flagged it for review, as it was a ternary system with a triad of stars, and went on their way, noting a few strange readings from the outer coronae of the system's core bodies.<br />
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Only when the mining fleets of a Skrell industrial consortium arrived in 2234 did the readings become explained. A large sphere- a deep mossy green- was orbiting a planet along with three other moons. As they neared, the ships received a directed signal from the structure which had the scientists aboard frenzied with excitement: Something was there and very pleased to meet them.<br />
<br />
Over the next several years, further science vessels were brought in and the strange electromagnetic language of the creatures that came to be called Dionae was painstakingly decrypted. The scientists learned that the strange, immense structures were societies of plantlike creatures, and the mass- the name of which was translated to the Galactic common equivalent of “Topiary” was not only filled with hundreds if not thousands of diona, but the structure itself was alive; fuelled by hard radiation, asteroid impacts and a complex interactions with the superheated gas they gathered from the stars’ coronae.<br />
<br />
Eventually, over several months (due to the collective, diplomatic nature of the residing Dionae) an agreement was reached. The scientists would take both varying samples and seeds to sow on other planets and star systems and allow safe passage and work opportunities for the excited and adventurous of the species. In exchange, the colony would allow the surveyors and miners to visit and trade freely, in addition to permission to harvest the materials from stellar ejecta and asteroids that had collected on the surface over the eons.<br />
<br />
Currently Dionae can be found in almost all corners of the known galaxy primarily within their moon-like colonies, though can often be found living amongst other races on stations, ships and even planets. Contact between increasing numbers of curious spacefarers and explorers has resulted in many similar exchanges, speeding their dispersal.<br />
<br />
===Diona Culture===<br />
<br />
Diona culture does not fit in how many would consider it defined, those that travel with other races commonly adopting many of the customs and ideas from those they become closest to, while those who remain within their “topiary” moons remain largely, though loosely connected to their ancient ancestor that houses them. <br />
The nymphs and humanoid-sized Dionae encountered by crew members consequently seem rather individualistic, at least until their life cycle leads them to eventually merge with a larger body. However, as with most species, these individuals can vary wildly, especially due to the mixing of traits from those they mimic or absorb from, despite their common beginnings and eventual endings. Many prefer lives with minimal advanced or computerised technology, while just as openly seek out items they can build or gain from trade with outside sources; their only universal interest seems to be the accumulation of knowledge and the spread of their species.<br />
<br />
Religion is rare among the Dionae, most of them not paying attention to metaphysical matters at all, as the species, thanks to its biology, rarely faces death.<br />
<br />
===Present Day===<br />
While widely dispersed, and perhaps possessing vast knowledge of science and the history of the Galaxy, the Dionae cannot be considered major galactic actors as they do not act as a group. They seem content to live symbiotically with the various spacefaring peoples, and do not seem interested in involving themselves with galactic affairs, aside from certain rare individuals. They are known to be generally friendly, the residents from the topiary moons showing a fondness for sheltering distressed ships, but they seldom act politically.<br />
<br />
However, Dionae do have a subtle yet significant economic influence. They have proved invaluable to the ecology of spacecraft all over the galaxy, their nymphs protecting hydroponic food supplies from pests, improving the growth of other plants, or even serving as an adequate food source themselves. Occasionally these nymphs can grow into crew-sized gestalts and prove even more useful. This has been the main means for their recent spread through the Galaxy.<br />
<br />
Due to these several services they can provide, you can find many representatives of the species onboard Nanotrasen vessels. You may even find a gestalt as your supervisor, thanks to our foreign species involvement programs.<br />
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<br />
'''Remember, crewmember, mutual respect and cooperation are the cornerstones of success and productivity!'''<br />
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{{Species}}<br />
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[[Category:Lore]][[Category:Species]]</div>SabreMLhttps://paradisestation.org/wiki/index.php?title=File:TcommsRelay_Unlinked.png&diff=26431File:TcommsRelay Unlinked.png2021-05-11T20:09:07Z<p>SabreML: SabreML uploaded a new version of File:TcommsRelay Unlinked.png</p>
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<div></div>SabreMLhttps://paradisestation.org/wiki/index.php?title=Turbine&diff=26412Turbine2021-05-09T07:42:45Z<p>SabreML: Line break too for formatting</p>
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<div>{{Location<br />
|headerbgcolor=orange<br />
|headerfontcolor=white<br />
|imagebgcolor=#ffff88<br />
|name=Turbine<br />
|image=Turbine.png<br />
|department=Engineering<br />
|exits=[[Medical/Science Maintenance]]<br />
|purpose=A gas-powered turbine to produce station power.<br />
|access=Atmospherics<br />
|contents=Gas Turbine, O2 Canister, Plasma Tank<br />
|clearance=[[Atmospheric Technician]]<br />
|description=A gas-powered turbine that operates via the exchange of gas. It is primarily used by Atmosperics Technicians for the purposes of experimentation or supplying additional station power. <br>[[Gas_Turbine|For the guide to the Gas Turbine, click here.]] <br />
|sec_level=None<br />
}}<br />
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{{Locations}}</div>SabreMLhttps://paradisestation.org/wiki/index.php?title=Turbine&diff=26411Turbine2021-05-09T07:41:30Z<p>SabreML: Turbine guide link</p>
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<div>{{Location<br />
|headerbgcolor=orange<br />
|headerfontcolor=white<br />
|imagebgcolor=#ffff88<br />
|name=Turbine<br />
|image=Turbine.png<br />
|department=Engineering<br />
|exits=[[Medical/Science Maintenance]]<br />
|purpose=A gas-powered turbine to produce station power.<br />
|access=Atmospherics<br />
|contents=Gas Turbine, O2 Canister, Plasma Tank<br />
|clearance=[[Atmospheric Technician]]<br />
|description=A gas-powered turbine that operates via the exchange of gas. It is primarily used by Atmosperics Technicians for the purposes of experimentation or supplying additional station power. [[Gas_Turbine|For the guide to the Gas Turbine, click here.]] <br />
|sec_level=None<br />
}}<br />
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{{Locations}}</div>SabreMLhttps://paradisestation.org/wiki/index.php?title=File:ScienceHeader.png&diff=25481File:ScienceHeader.png2021-04-09T02:45:23Z<p>SabreML: SabreML uploaded a new version of File:ScienceHeader.png</p>
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<div>{{Outdated File|reason=Destructive Analyzer sprite has changed}}</div>SabreMLhttps://paradisestation.org/wiki/index.php?title=File:Robotics.png&diff=24768File:Robotics.png2021-04-02T14:49:33Z<p>SabreML: Updated version uploaded</p>
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<div></div>SabreMLhttps://paradisestation.org/wiki/index.php?title=File:Robotics.png&diff=24767File:Robotics.png2021-04-02T14:49:19Z<p>SabreML: SabreML uploaded a new version of File:Robotics.png</p>
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<div>{{Outdated File|reason=Mech Fab Sprite changed due to [https://github.com/ParadiseSS13/Paradise/pull/15681 PR 15681] being merged}}</div>SabreMLhttps://paradisestation.org/wiki/index.php?title=File:Cute_Drone_doing_Research.png&diff=24759File:Cute Drone doing Research.png2021-04-02T14:22:47Z<p>SabreML: Updated version uploaded</p>
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<div>== Summary ==<br />
An adorable drone making an attempt at R&D and failing terribly.</div>SabreMLhttps://paradisestation.org/wiki/index.php?title=File:Cute_Drone_doing_Research.png&diff=24758File:Cute Drone doing Research.png2021-04-02T14:22:34Z<p>SabreML: SabreML uploaded a new version of File:Cute Drone doing Research.png</p>
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<div>{{Outdated File|reason=Sprite changed due to [https://github.com/ParadiseSS13/Paradise/pull/15681 PR 15681] being merged}}<br />
== Summary ==<br />
An adorable drone making an attempt at R&D and failing terribly.</div>SabreMLhttps://paradisestation.org/wiki/index.php?title=File:Morgue1.png&diff=24757File:Morgue1.png2021-04-02T14:13:08Z<p>SabreML: Updated version uploaded</p>
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<div></div>SabreMLhttps://paradisestation.org/wiki/index.php?title=File:Morgue2.png&diff=24756File:Morgue2.png2021-04-02T14:12:57Z<p>SabreML: Updated version uploaded</p>
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<div>The body inside's soul has left. Leave them in peace.</div>SabreMLhttps://paradisestation.org/wiki/index.php?title=File:Morgue3.png&diff=24755File:Morgue3.png2021-04-02T14:12:49Z<p>SabreML: Updated version uploaded</p>
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<div>The body inside has an active ghost inside of it - if you see this, take them to the cloner immediately!</div>SabreML