Jump to content

Prototype shield belt


Midaychi

Recommended Posts

 

Tablecrafting recipe:

1x Belt of some kind

4x Capacitors of some kind

2x Microlasers of some kind

1x Battery of some kind

2x Telecrystals

1x Subspace amplifier

1x Scanning module of some kind

 

 

Recipe respects the R&D tier of the components in final result.

 

Device can be turned on/off via a verb or a hud button.

 

This device does not stack with other forms of blocking., as the same effect that allows this field to block also accelerates anything that manages to get past.

 

The field actively conflicts with most other forms of blocking even if using a foci that removes blocking. IE: using riot shields or whatever with this belt is pointless.

 

Screwdriver on the Shield belt disables the field and exposes the wires, multi-tool opens up a window where you can switch out components (including the battery), crowbar dis-assembles.

 

Replacing objects using this window takes a few seconds and has a progress bar, and is interrupt-able.

 

The multi-tool window has an additional slot open for 'field foci', which is optional for operation and not required for construction. Replacing a foci takes upwards of 20 seconds, due to the complicated recalibrating.

 

When device is on, a field is projected around the person visually and the battery slowly drains.

 

The belt gives a base 10% chance of blocking all projectiles thrown and explosions (upgradable up to 40% with best microlasers), but requires a calibration cooldown per block of 2 seconds (upgradable to no cooldown with best scanning module).

The belt uses Force*500 charge per block (Upgradable with the capacitors to Force*100)

 

When a user wearing an active shield belt wields weapons or armor using Cyalume technology (Ie sabres or energy shields), the field shorts out due to field incompatibility.

 

When a user wearing an active shield belt encounters an EMP, the device dumps all remaining charge of the battery into the user, causing a stun and electrocution.

 

------

 

Field Foci:

Crystals refined from telecrystals and some process. The process determines the type. These alter the field and its functionality. "exposing to a reagent" usually refers to dunking it in a beaker of liquid.

 

1. Plasmon fluxer - Created by exposing a telecrystal to a beaker of superhot carbon, and then beating it flat with a toolbox at least twenty-five times, and then running it through the microwave once.

 

Uses a graphene matrix to slow the bluespace field by generating plasmons from ambient light. Causes the field to emit a bright Čerenkov blue and works vs Melee grab and disarm instead of ranged thrown and explosions. Having this field active means you block melee at the same rate (though, cyalume technology passes right through), but it no longer works against projectiles and explosions and thrown.

 

2. Orangespace Crystal - Created by attaching a telecrystal to a subspace transmitter, dunking it in molten uranium, and then teleporting it recursively. This can be accomplished by placing a teleporter beacon next to the teleporter entrance, targetting that teleporter beacon, and then tossing the contraption through the active portal. The recursive loop through bluespace crystalizes the contraption into an orangespace crystal. (Whatever the heck orangespace is)

 

Focusing the field through an orangespace crystal causes a spatial displacement of matter inside vs the outside. When the field is on, you glow a distinct orange, and it acts like you have the phason phasing ability active (with shield cooldown being phase cooldown instead). Unfortunately, the shield belt no longer functions as a shield, blocking nothing. In addition, having the field active with this focus renders you unable to hold things in your hand or throw punches/disarm/do anything interactive-wise, until you turn it off.

 

3. Plasmatic Lightning - Created by exposing a telecrystal to liquid plasma and then exposing it to a powerful arc of electricity.

 

This is a crystal with an electrical arc frozen inside. The crystal glows eerily purple.

Using this causes your field to be a bashful purple, and reduces the effectiveness of your shield belt by a quarter, but also halves the power usage of said belt's operation. In addition, EMPs no longer cause the belt to malfunction (or effect it at all).

 

 

4. Ionospheric normalizer - Created by exposing a telecystal to Perfluorodecalin and then leaving in a raging plasma fire for an entire minute.

 

This crystal flickers like a candle, but colored green. Using this foci causes your field to be a gorgeous green, and renders the shield belt unable to block anything of note. Having its field on, however, allows you to ignore environmental effects. You can walk through a fire or a nanofrost or even space in just pajamas, and the field drains battery based on how far away from ideal environment you are. You do, however, still need internals.

 

5. Balance Catalyst - Created by exposing a telecrystal to spacelube, mass drivering it off the zlevel and then retrieving it, and then slipping a live and active non-ssd clown or janitor over top it at least three times.

 

This crystal buzzes an angry yellow and smells faintly of wet floors and bananas. Using this foci causes your field to be a yodeling yellow, and while on, instead of blocking anything, renders you completely incapable of falling over or slipping through any means (including stuns), but also temporarily gives you the clumsy gene.

 

6. RAGE crystal - Created by exposing a telecrystal to blood and then beating at least five people into crit with it in a hand. (you can be using a weapon in the OTHER hand to do it. Just required to be holding it in A hand when beating someone into crit).

 

This craggy shard pulsates a deep foreboding red, reflected in your shield. Using this as a foci in your field doubles all melee damage you do by accelerating movements you make, using power in the process, HOWEVER, it no longer blocks anything and does the same in return for melee attacks against you. It also doubles the range and speed at which you slip over wet and space-lubed surfaces.

 

Link to comment
Share on other sites

  • 2 weeks later...

 

This is really cool, but, for example, would I electrify the crystal? Throwing it would shatter it and shocking yourself dosent affect any items on you.

I also think that some of these are a little hard to get, like the balance catalyst, you are going to have a hard time retriving it from space and then managing to slip the clown 3 times, just so you could stop slipping. You could instead just make meth and wear galoshes so nobody would be able to hit you with a teaser and you wouldn't slip on anything.

 

Link to comment
Share on other sites

×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. Terms of Use