Jump to content

Recommended Posts

Posted

WARNING NEEDS REVISION AND PROPER FORMATTING TO MAKE THIS NOT AN UGLY MASSIVE POST THAT CAN ACTUALLY BE NAVIGATED QUICKLY

Hello hello, this is your Chief Medical Officer Kalcha P. Note here.

I pretty much exclusively play Paradise during the deadshifts, and as such I've developed strategies to run the medbay effectively either completely solo or with minimal help. This will be a comprehensive guide of what exactly I do round to round so that medbay remains functional.

I only really recommend using this guide if you are truly alone in Medbay. If you have a chemist don't barge in and start doing his job, likewise if you're the CMO don't take every single patient from your doctor's. This guide is specifically for when you don't have the personnel to do these things for you.

I also recommend when setting up your initial medbay to treat this as if you were setting up the Supermatter. It must be done quickly, you don't have time to mess around as there are important things to do. The Station relies on you to unround remove people. Treat this task with importance.

With that out of the way let's get started

Chapter 1: Getting Settup

Being ready for the basics of medbay operation, before shit hits the fan

Step 0: Gain AA

Yeah let's just lay it on straight. You'll need to become the Acting CMO or come into the shift as the CMO. We need to be able to access everywheres in medical aswell as gain some items from the CMOs locker that will help us greatly.

If you are truly unwilling on becoming the Acting CMO. You'll need to ask the Captain or the HoP to come to medbay and open up the CMOs locker, take the Advanced Hypospray inside and remove the 30u of omnizine inside of it, putting it into a beaker aswell as taking the Monkey Cube box. You will still need to grab AA for the medbay however.

Step 1: Equipping Yourself

- Equip a Medical HUD and a Medical Belt from the med storage area. Grab a Pill Bottle and a Patch Box aswell. Grab a Compact Defibrillator aswell

- From the Advanced Medical Vendors grab the following

1 Brute and  1 Burn Mender

2 Auto Injectors

1 Advanced Trauma and 1 Advanced Burn kit

5 of Each Pill which you'll put into your pill bottle

Advanced Health Scanner

1 Epinephrine Bottle, 1 Saline Glucose Bottle and 1 Occuline bottle

You will then fill your Hypospray with 30 units of Epi and 30 units of Saline and set it to inject 15 units (Or 15 Epi and 15 Saline if you have the regular Hypospray)

Step 2: Equipping The Medbay

- Put the Cryoxadone Beakers around medbay into the Cryotubes. Find the temperature control units, put them at their lowest temperatures and be sure to turn them on

- Take the Defibrillator Units in storage and spread them around medbay, usually one near the entrance, one near the Cryotubes, one near the sleepers and one in the back.

- Grab Two Bottles of Morphine, Two Hyposprays, Four Spaceacillin Needles two beakers and two droppers, each Operating Room should have a bottle of Morphine in it. Fill the two Hyposprays with two Spaceacillin needles for each, and put the dosage amount of the Hyposprays to 3u. This will be enough to deal with any infections while also conserving our resources. Put a beaker and a dropper into each room aswell

Step 3: Restocking

After that's done you've probably noticed we drained the MedVendors pretty well. Not to worry we can restock them easily. You have two options now

- Yell at the Captain to run down to Cargo and order Medbay two MEDICAL VENDING CRATES 

- If you're the CMO make a quick trip to cargo and order them yourself.

When they arrive take the Advanced MedVendor resupply box and use it on all of your vendors with the help intent. They are now refilled and medbay is fully equipped to deal with anything.

Chapter 2: Chemistry

Life saving and crucial meds, the bare minimum of what should be done in a step by step simple guide

Step 1: Setting Up

- Either yell out for someone to fetch or grab a bottle of wine and a glass of milk from the bar.

- Grab all of the Large Beakers (There's also one in the grinder!) and put them at your chosen stations table.

- Take 3 empty IV bags (Found in chemistry or in med storage) and one IV bag of A- blood from the freezer. (Fun fact A- Blood is the rarest type of blood on Paradise by far) 

- 1 Monkey Cube and a Bodybag

Step 2: Cryoxadone and Synthmeat Production

- Dispense 20 Water 20 Plasma 20 Nitrogen. This will form into Cryostylane. Take 10 out of it to leave you with 50. Put the Cryostylane into an IV Bag

- Dispense 20 Chlorine 20 Plasma and 20 Radium. This will form into Unstable Mutagen. Take 10 out leaving you with 50, put the Unstable Mutagen into the same IV bag

- Dispense 50 Plasma. Put it into the same IV bag

- In the chemistry locker grab the bottle of Acetone, dump the entire bottle into the IV bag

You now have an IV bag filled with 200 Cryoxadone. Put 80 units of Cryoxadone into a large Beaker and set it aside for now we'll need it later

Take your IV bag of now 120 Cryoxadone and put the monkey cube under a shower to get a monkey. Go to the cloner and attach the Cryoxadone IV bag to the monkey on DRAW. Set it's unit count to 10, shove the monkey and the IV bag into a Bodybag next to the cloner. If you hear a bubbling sound and see meat appearing before vanishing. You've done it. The Cloner now has biomass.

Step 3: Synthflesh

- Dispense 10 Sulfur 10 Hydrogen and 10 Oxygen, this will get you 20 Sulphuric Acid. Dispense 20 Aluminum, 20 Hydrogen and 20 Oxygen into the same beaker with the Sulphuric Acid. This will get you 80 Styptic Powder

- Pour the 80 Styptic Powder into an empty IV bag. Repeat this process until you have an IV bag full with 200 Styptic Powder. If you did this right you should have 40 left over Styptic Powder. Put that 40 into a small beaker

- Dispense a total of 200 Carbon and fill an empty IV bag with it. You should now have an IV bag of Styptic, an IV bag of Carbon and your IV bag of A- Blood.

- Take each IV bag and pour 30 units of each chemical into a large Beaker. This will make 90 Synthflesh. Throw it into the Chem master and make 50 unit bottles of it.

- Repeat this process until your IV bags are empty. This should leave you with 11 bottles of 50 Synthflesh and a single bottle of 47 Synthflesh. Remove the excess from the 47 Synthflesh bottle and put it aside. Throw the 11 bottles into the locked chemical fridge, use it to dehusk people

Step 4: Mito, Sanguine and Lazarus

- Throw 20 Units of Cryoxadone, 20 units of Synthflesh and dispense 20 units of Plasma into a large Beaker. This will make 60u of Mitocholide. Put it in the Chem master and make 10 1u bottles of Mito, and 2 25u bottles of Mito. The 1u bottles are to be used for splashing rotted brains. The 25u are to be put in the ORs for debridement surgery and organ revival surgery.

- Throw 20 units of Synthflesh, 10 units of Omnizine (Pink stuff from the CMOs advanced Hypospray) and then dispense 10 units of iron TWICE to make Sanguine Reagent. This should make 50 Sanguine Reagent. Pour that into the cloner.

- Take 5 units of wine, 10 units of Omnizine. Dispense 5 Mercury, 5 water, 5 radium, 5 chlorine, 5 plasma. This will make you 30 Lazarus along with some other reagents. Make 30 1u Lazarus Reagent pills and throw them into the fridge. Dump the rest of beaker out

Step 5: Osseous

- In your chemistry closet there should be a bottle of Phenol inside. Take that, run over to the Coroner's office. Take the bottle of Formaldehyde in there.

- Pour 30 units of Phenol and 30 Formaldehyde into an IV bag. Return the Formaldehyde to the Coroner's office

- Dispense 40u of Oxygen and 10u of Potassium, pour it into the IV bag

- Pour 10u of milk into the IV bag. With this final step you should hear a loud crunch. Congratulations you've made Osseous. Pour 50u of it into the cloner and set the Osseous bag aside.

With this final step. You have the bare minimum of chemicals to run medbay with. Congratulations! This process should roughly take about 15-20 minutes when you get used to it

Chapter 2.5: Advanced And Eldritch Chemistry

This is going above and beyond the bare minimum. Other tips and tricks when it comes to making chems before disaster strikes. If you expect the station to go tits up at any moment due to a low security force or high antag presence. I'd consider this section mandatory

Option 1: Perf, Cryomixes and Advanced Hypo Upgrade

- Take 30 Welding Fuel (Click on the orange thing on the wall in chemistry with a beaker) 30 Carbon and 30 Hydrogen. This will make 90 oil. Seperate it into 3 30u bottles of oil

- Combine 30 Oil, 30 Hydrogen and 30 Fluorine. Heat in the chemical heater at 374. This will give you 90 Perfluorodecalin. Throw 10 units of Perf into two seperate large beakers. Put 20 units of Perf into your advanced Hypospray. Turn the remaining 50 into 10 5u patches.

- Throw 20 Cryoxadone into the beakers with the Perfluorodecalin. Throw 5 of our remaining 10 omnizine in it aswell. At a med vendor take out a bottle of Saline and Epinephrine. Add 15 units of each to each large Beaker. Take one Mannitol pill, throw it into a small beaker and add 5u to each beaker. Then from the two Cryotubes away from the cloner take out the 30 unit beakers of Cryoxadone they started with and pour it into each of our large Beakers.

- If you followed along correctly your large Beaker should have 50(Less if you had to use the tube beforehand but that's ok) Cryoxadone, 15 Epi, 15 Saline, 10 Salb, 5 Omnizine and 5 Mannitol in the large Beaker. Put the large Beaker into the Cryotubes.

With this done your two Cryotubes will now heal better than before, stop people from suffocating in it, heal their brain damage and stabilize people in crit. After defibbing someone back to life, chuck them in the tube and move on to the next 

Your Advanced Hypospray will also now help people get back on their feet quicker by healing their oxygen loss rapidly. 

Option 2: Pentetic Acid

- Take a large Beaker and fill it with 60 Hydrogen and 20 Nitrogen. This will make 60 Ammonia. Take 30 Ammonia and put it in a beaker. Pour 30 oil from what we made before and dispense 30 oxygen. Throw the beaker into a chemical heater set at 374. Run outside of chemistry and wait until you hear a ding from the heater. This will make 90 cyanide, turn it into 3 bottles of 30 Cyanide. Put 30 Cyanide and the remaining 30 Ammonia into an IV bag

- Dispense 30 Ethanol, 30 Oxygen and 30 Silver into a beaker. Heat at 425. This will make Formaldehyde. Split it into 3 bottles and pour 30 into the same IV bag the Cyanide and Ammonia are in

- Dispense 30 Chlorine and 30 Sodium into a beaker. Pour all of it into the IV bag.

If you did all of this correctly. You should have an IV bag of 180u Pentetic Acid. Pour the IV bag into beakers and make an assortment of 5u and 10u Pentetic Acid Pills. These are used for healing large amounts of toxin, radiation, and purging harmful chemicals.

Prioritize making these it engineering seems particularly daring in their supermatter optimization.

Option 3: Synthflesh Menders

Not much to explain here. Follow the same exact steps we used to make Synthflesh. But keep all of the Synthflesh made into IV bags or directly into empty Menders.

With Synthflesh Menders you don't have to think which mender to use Just mend away and it'll heal both Brute and Burn.

Option 4: Synthflesh Smoke (The Fog)

- In a beaker dispense 90 Phosphorous. Turn it into 3 30u patches of pure Phosphorous. Repeat this process with Potassium and Sugar aswell leaving you with 3 30u patches of each.

- Take two Synthflesh bottles and turn them into 25 unit pills of pure Synthflesh

Now what the heck do you do with this?

- Put yourself in the middle of an area with alot of wounded or heavily damaged corpses that you'd need to otherwise use a mender on. Make sure they're all within 1 tile of you.

- Apply one of each patch to yourself.

- Take 1 25u Synthflesh pill

Congratulations. You will now begin to produce Synthflesh smoke from your own body. As horrific as it may seem from the constant gore, this will heal everyone around you massively. This is amazing for when there's mass casualties being brought into medbay. Since you can get straight to defibbing.

If you're trying to dehusk you may need to heal their burns a bit on your own if the burn damage is massive enough. The full smoke heals for roughly 200+ of brute and burn. So keep that in mind. Otherwise it's also a great resource saver when it comes to Synthflesh.

And important thing to note MAKE SURE YOU HAVE NOTHING IN YOU WHEN DOING THIS. The smoke treats you as a beaker. It will propagate any chemical in your system. It can go quickly from a cloud of healing to a cloud of instant death for yourself and everyone else.

Option 5: THE Cure

This is an odd one. But it essentially 'Solves' virology for you so you won't have to waste time trying to find the cure yourself to a stealth virus. In a large Beaker you want to get 10u of the following

- Sodium Chloride mix Sodium, Chlorine and Water

- Sugar straight from the dispenser

- Orange Juice from the bar

- Spaceacillin from a vendor or make it yourself

- Saline Glucose from a vendor or make it yourself

- Ethanol from the Dispenser

- Put all of this together in a beaker. And then make 2 pills out of the concoction.

Now whenever anyone comes in experiencing virus symptoms. Feed them one of the pills. This will cure any virus with a resistance of 1-6. If they stop having symptoms take a blood sample and make a vaccine. Congratulations you've saved everyone's time and didn't even have to touch virology to do so. If this didn't cure them, proceed with the regular way of doing things

Chapter 3: Running The Medbay

Prioritizing, diagnosing, and running your solo medbay in an orderly and effective manner during a time of crisis.

Part 1: Diagnosing and Managing Timely Healing

Usually in a well staffed medbay it's first come first serve barring some exceptional medbay visitors. But when you're alone who you're dedicating your time to reviving can be crucial.

When this happens you need to establish some ground rules and have an understanding of what exactly is going on with the station. You have the full power of deciding who is the most needed for what's going on. And you need to be responsible for that.

Remember one thing. When you're overwhelmed your priorities should go IN CRIT ---> DEAD ---> DAMAGED You can always stop trying to revive someone if someone in crit walks in, quickly jab them with your hypo and go back to the dead one.  People that have a few brute or burn on them can figure it out themselves, get them to go into a sleeper someone will press the right buttons hopefully.

PRIORITY 1: The Captain, Medbay Staff, Head of Personnel

Prioritizing what little medbay Staff you have is a given, more people up more people to help revive. Fully focus on them, even if reviving them could be timely

The Captain and the HoP are special because they both have access to everywheres. Meaning they can effectively get anything done that needs to be done. They're also the focal point of leadership and the ones calling the shots. Communication is crucial and you need them up.

PRIORITY 2: Antag Opposition

Who's actually trying to stop whatever's antagonizing the station. Remember THIS ISNT ALWAYS SECURITY. If there is a meteor storm annihilating the station. Revive the engineers. If there's a blob maybe it's better to revive the miner with the Ashdrake armor and etc.

This is all judgement calls, and in these moments you should also consider how much resources you'd need to bring them up on their feet. Sure if security officer Johnny Robusto comes in but he has internal bleeding, no blood, a removed heart and broken legs. Compared to the three security officers that are dragged in with minimal damage. Prioritize on reviving as many as possible in the shortest amount of time.

PRIORITY 3: Everyone else

At this point. It's purely a game of how quick you can go with things. Focus on the ones that are easiest to revive. If someone just needs a defib blast and some epi do them over the chasm'd miner. Focus on the extremely time consuming ones AFTER you deal with the easier ones.

Part 2: What To Use

With every patient that comes in, throw them in the advanced scanner. This will show what they have going on with them and let you catch people that have extreme interal damage that may just take too much time to fix at the moment.

Patient is dead, no internal bleeding, no broken legs, both arms are not broken. Blood is above 30u

Use your advanced trauma or burn kit on their chest. You're aiming to get them to 150 or less total brute and burn damage. Defib them once they get to that. Use the pocket defib on them as you drag them to a Cryotubes, Hypospray and feed mannitol to them, chuck in Cryotube. If they have broken limbs splint their wounds and have them wait or go out to help.

If their blood is below 70u hand them an IV bag of their blood type as you send them off.

Patient is a dead Slime Person or Vox that cannot be defibbed

Throw Lazarus into them, chuck in Cryotube. Tell slimes to go to robotics to fix septic limbs.

Slime people are unique in that they don't have many internal organs that can be rotten by Laz. And the Vox can't rot at all.

Patient has Low Blood, Multiple Internal Bleeding and Broken Bones or damaged organs

Cloner for those ones is your best option. Keep the cloner for cases like these where you don't have the time to fix internal bleeding or bones.

Do not use the Cloner for people with a single broken bone or internal bleeding. You need the sanguine and osseous to last you long focus on the ones that'd keep you too busy.

Patient is Minimally wounded but has internal organ damage that is NOT Dead or Septic

Revive them normally, afterwards put them in a Cryotube, remove the beaker and insert a Mitocholide bottle into the Cryotubes. This will fix 13 units of damage per unit of Mito so plan accordingly. Remember to put the regular beaker back into the Cryotube afterwards.

Patient is Husked with low burn damage Or Their Body is Messed Up Byond Belief

This is either a changeling or a spider victim when it comes to the husking with no burn, or simply someone who got REALLY messed up. Amputate their head and remove the brain with a scalpel to their head. Humanize one of your spare monkey cubes and perform a brain transplant.

Do NOT waste time trying to find the right animal to do this with. Just use your monkeys (Remember there's another box in Virology) and turn them into humans. You will notice that some players get aggressive when you do this. I'd share my list but that'd be against the rules to do so. Make your own list of these people and then prioritize them last. We do not have time to go grab a Wulpin box.

Once the initial pile of bodies in medbay has died down. Then you can work on these ones.

Part 3: Leadership and Drafting the Masses

So this is all well and good. But sometimes it's going to come down to this alone. There are times where medbay goes from the doctor's office, to a wartime medical tent. At this point you need to take command. Whether you have the mantle of CMO or not, you gotta start issuing some orders to people

Help #1: The Forgotten Few

Take a look in the manifest, are you actually alone in the medbay. Sometimes a doctor will just be on the front lines of some blob conflict, tell him you're being overwhelmed and they'll most likely come back

There are also two others you can call for, the Coroner and the Geneticist. These two don't usually help medbay, but really you just need them to manage the cloner. Which is in their responsibilities aswell. Call for them, usually the geneticist will be the one who you need to call for since they aren't in the medbay proper. But they're still technically apart of it.

Help #2: The Drafting

Simply put, even a small amount of help is extremely useful. The basics of medbay are not difficult and have tools that do the work for you. There's two main things you need. CPR to keep the body fresh longer, and simple damage healing on corpses.

When you start to get overwhelmed go to the vendor and grab a large amount of Menders. Start handing them out to people that are either waiting for treatment or are just idling around and make them use the Menders on whatever bodies come in

Point to bodies that need CPR until you can get to them. Someone will do it and it's simple to do. Even asking someone to just take off someone's modsuit for you can be a godsend

People will see that you're struggling and they will help you. I've rarely had someone refuse to help during these moments. Don't be afraid to just tell someone to do something that's simple, DONT have people going into surgery unless you KNOW that they're an experienced off duty doctor.

 

  • Like 1
  • Thanks 1
Link to comment
https://www.paradisestation.org/forum/topic/26317-kalchas-guide-to-deadshift-medbay/
Share on other sites

  • 2 weeks later...
Posted (edited)

Ceci's Guide to Medbay Support

Hi... Nurse Kirkson here, my friends call me Ceci, you aren't them so don't even try it. Let's get this over with, shall we?

Non-illustrious player here, who prefers to be in the background despite mainly playing an often overlooked pink haired nurse in medbay. This is largely based my experience and discussions with the poster above. I apologize for any wonky formatting, I've been fighting with IPB code for the last few days to try to make this look decent. Crew comments at the end are largely satirical.

Some people can do it all, running around trying to juggle all of medbay, dealing with whatever the round throws at them, while healing nearly everyone that comes in, shouldering it all.

If you're not those kinds of people, but still want to support medbay this crudely tacked on guide may be for you.

Embrace the suck

Be prepared to fail. You can't heal stupid, and the wiki isn't going to prepare you for some of the injuries that may come in. Such as someone who has injected different blood types into themselves 'to see what would happen' and are now convulsing on the floor.

Also antags love ruining your shift. Blood Demons will stalk medbay waiting for an errant drop of blood, revenants will attack you during surgery, and Tots will blow medbay to pieces even if no one in it is a target. You might find yourself alone in medbay, surrounded by bodies, no biomass and no power. Failure is inevitable. Do what you can, and move on.

Suit Up
First thing you need to do is go to medbay storage, if you don't know where that is, ask there's no shame in asking for help, just remember to return the favor. We all have to start somewhere. You should be able to find most of what you need from the medical doctor's locker, medicine closets, and that various first aid kits strewn about. Other useful items have their locations marked below.

Quote

Ceci's Comment

Joining the shift later as a Nurse (Medical Doctor), I've always brought a Medical Kit containing an Advanced Health Scanner, A Brute Mendor, A Burn Mendor, A Brute Patch, A Burn Patch, and an emergency Auto Injector.

Health HUD Scanner  - Medical Storage
An absolute must, lets you see status, health, if someone is sick, or if they're in critical condition.

Advanced Health Analyzer - NanoMed Plus
Like your standard Health Analyzer except you can see what chemicals someone has in them.

Quote

Kalcha P. Note's Note
People can only have a maximum of 360 chems in them, so if they're 'full' you may have to purge them in a sleeper before you can actually heal them.


Nitrile/Latex Gloves - Reception Area / Medical Storage
Helps prevent infections/diseases.

Sterile Mask- Reception Area / Medical Storage
Helps prevent infections/diseases.

Quote

Kalcha P. Note's Note
With how bacteria works, the two above items might as well be set dressings.

Patch Boxes - Medical Storage
Useful in theory, but if you only have brute/burn patches you're better off sticking to your menders.

Empty Syringe - NanoMed Plus / Medical Storage
Useful for getting healing chems into people, or taking a blood sample.

Hypospray - NanoMed Plus
Useful for quickly getting healing chems into people.

Space Cleaner/Bar of Soap - Reception Area
Keeping Medbay Clean, because there's going to be blood and vomit.

Bottle of Oculine - NanoMed Plus
Heals Ear/Eye Damage - Useful for members who can't hear or see.

Spaceacillin Syringe - NanoMed Plus
Great for Infections / Disease

Pill Bottles - Medical Storage
Useful as hell, can hold 50 total pills. For the Basics I recommend the following.

3 Charcoal Pills - Toxin First Aid Kit - Heals Toxin Damage
4 Salbutamol Pills - Oxygen Deprivation Kit - Heals Suffocation Damage
3 Mannitol Pills - NanoMed Plus - Heals Brain Damage
3 Mutadone Pills - Mutadone Pills - Heals mutations, useful after a radstorm

Medical Belt - Medical Storage
Seven Slots for your medical gear.

Lab Coat - Medidrobe Vend
Ugly should have two slots for extra gear.

Your Pockets
Two More slots to utilize.
 

Below is my typical loadout, but feel free to mix, match, or completely ignore. If you have a chemist or CMO making other useful pills and patches, chuck some into your gear.

Spoiler

Pockets
Advanced Health Analyzer
Space Cleaner / Soap

Medical Belt
Burn Mender
Brute Mendor
Pill Bottle
Patch Box
Hypospray - Full of Oculine
Spaceacillian Syringe
Empty Syringe

Lab Coat
Typically empty, but you can stick two chem bottles in here for your empty syringe.

Equipping Medbay
See above post on what steps you can take to assist, otherwise I suggest the following.

Deal with patients while others are doing their set up.

Grab Wine and Milk from the bar, and deliver to the Chemistry Counter.

Make sure Defibrillators from storage are in the main lobby, next to the Operating Rooms, and next to the cryo tubes.

Grab Morphine Bottles from a Nanomed Plus and put one in each Operating Room.
 

What the Hell is Wrong with you!? 
Aka Basic Diagnosis & Treatments
The first few are easy enough to diagnose, simply pull out your health analyzer and boop the patient.

Suffocation Damage L.Blue
Salb aka Salbutamol is an easy way to fix this.
Perf aka Perfluorodecalin works faster if you're lucky enough to have a chemist/CMO make some.

Quote

Kalcha P. Note's Note
Salb and Perf both work through metabolic cycles, so if someone is dead you can't fix suffocation damage this way.

Burn Damage Orange
Your handy dandy Burn Mender will handle the most basic of burns.

Brute Damage
Your handy dandy Brute Mender will handle the most basic of boo-boos.

Toxin Damage
With Basic Chems/Pills Charcoal is going to be your go to.

Cellular Damage
Pop them in the Cryo tube, make sure it's prepped and turn it on.

Radiation
Penetic Acid is what you want, but without a good chemist you'll have to make due with the Potassium iodide in the NanoMed Plus Vendors.

Sickness - Green Frown
A scan with a health analyzer will usually reveal the cure, make sure to take a blood sample for a vaccine after they're cured.

Most of the other common ailments may require you to stuff someone in a body scanner long enough for you to print out a report or read what's wrong with them.

Infection
Spaceacillin, just a poke or two in the infected area. 

If you can’t figure out what’s wrong with a patient, and your health scanner isn’t working, stuff someone into a body scanner to further diagnose.

Death
Using the health scanner will tell you how long ago someone has died, if they’ve died under 5 minutes you can usually defibrillate someone back to life after you heal most of their damage.

Quote

Kalcha P. Note's Note
Selecting a dead body with nothing in your hands, and the help intent will start performing CPR on them. CPR helps keep the body fresh, which is incredibly useful when reviving someone or during extensive surgery. Just be sure to stop when someone with a defib yells CLEAR.

Lazarus Reagent aka Laz is something that should be used if a patient has been dead between 5-15 minutes or is a Vox or Slime Person, as the two cannot be cloned.

WARNING: If someone has more than 150 combined points of brute, burn, and cellular damage, they will pop like a corpse balloon. Heal them before attempting to put Laz in them. THIS MAY REQUIRE SURGERY.

You can also use Laz to revive dead pets by putting it in a beaker and splashing them with it.

Quote

Kalcha P. Note Note’s
DO NOT revive any pets capable of harm such as Seargent Araneus, Cargorilla, Darwin and Pete as they will revive fully aggressive as if they had been attacked.

 

Surgery
Cutting for the very first time.


A common part of the job, you don’t need to be an expert but the following are the most common procedures. You can always use the computer next to the table to see what the current step requires.

Quote

Ceci's Comments

No matter how prepared I was, no matter that I washed the tools after, my hands both before and after surgery, despite using surgical drapes, gloves and a sterile mask, I've had patients come back with infections. Save yourself some headache and just them a little poke of  Spaceacillian after surgery.

Internal Bleeding
The most common, just select the part that is bleeding and select treat bleeding with the scalpel or drapes.
Use the following tools in the following order.
Scalpel, Hemostat, Retractor, Fix-O-Vein, then the cautery.

Bone Fracture
Just select the part that has the fracture and select treat burns with the scalpel or drapes.
Use the following tools in the following order.
Scalpel, Hemostat, Retractor, Bone Gel, Bone Setter, Bone Gel then the cautery.

Severe Burns
has the burn and select treat burns with the scalpel or drapes.
Use the following tools in the following order.
Scalpel, Hemostat, Retractor, Adv. Burn Kit, then the cautery.

Dead Organ
Just select the location of the dead organ, and select organ manipulation
Scalpel, hemostat, retractor, bone saw, retractor, dropper with mitocholide aka Mito straight onto the body part, retractor, bone gel, bone setter, bone gel, cautery.

Debridement (Reviving an actual limb)
Just select the location of the dead limb.
Scalpel, hemostat, retractor, scalpel, dropper with Mito, cautery

Implants
All implants are going to be organ manipulation. Examine the implant to see where it goes.
Just select the part that the implant goes into.
Scalpel, Hemostat, Retractor, bone saw*, retractor*, the implant, then the cautery.

You may require to bone saw the chest or head, then bone gel, setter, bone gel, before sealing up.

Playing With Others
Hell, hell is other people.

Again just to reiterate, not a call out post. Mostly satire, based on Nurse Kirkson's experiences. If you can't take a joke, best to ignore the final section.

CMO - Your fearless leader

Spoiler

The Good

  • With all access and a good knowledge they should be able to fill any missing roles.
  • They are your most steadfast ally and a wellspring of knowledge, don't be afraid of asking for guidance.

The Bad

  • CMOs are often called upon to fill the role of acting captain, so you may find yourself alone in medbay.
  • CMOs are often called upon by CC for whatever bullshit of the week, so they may be out of medbay.
  • CMOs are often blamed for a lot of misfortune that they often have no control over.
  • They are your boss, so you may be ordered to do any number of medical procedures that you may not have any idea on how to do.
     

The Absurd

  • CMO's aren't mindshielded by default, but are often targets of antags.
  • Even with a full staff of medical doctors, assistants to explorers to command staff will often call on the CMO for their injuries, no matter how minor.
  • Crew often find it funny to prank/harass the CMO and medbay for no good reason.
  • Crew often will beg/harass the CMO for various access/drugs/items etc.

Other Doctors - In the Trench With you

Spoiler

The Good

  • Many hands make light work, you're a team, support each other and lift each other up.
  • Some doctors are willing to teach and share their experience.

The Bad

  • If they leave medbay, other than doing paramedic work, you may find yourself alone.
  • Doctors that empty the NanoMed Plus vendors, then cryo, often leave you without what you need to do your job.
  • Too many people trying to heal the same person can get in the way of anyone healing the patient at all, especially if the patient is getting pushed and pulled around.
     

The Absurd

  • Some doctors will orbit the CMO, often leaving you to the front of medbay.
  • They are just as likely to beg/harass the CMO for chem/access.
  • If they're off duty they may bark orders at you; they think they're better than you.

Botany - A Thorn in your side

Spoiler

The Good

  • They usually provide helpful plants, Aloe, Comfey, and Blood Tomatoes.
  • If they're awesome, they'll bring you beakers of their home grown omnizine or plant some lifeweed.

The Bad

  • Unused/unneeded plants usually just clutter up medbay, or used to make a mess of medbay.
  • You likely won't find them providing you with carpotoxin for Readazone (chem that instantly heals cellular damage), even with proper justification.
     

The Absurd

  • Despite their helpful plants, most patients seem to walk right past them to the medical staff, even if the plants will cure what ails them.
  • Sec will likely not bat an eye if they have cyanide or other drugs, but freak out if they see a doctor with it in medbay.
  • They should have a grinder/chemmaster in their bay, and have the capacity to produce a large number of chems, but they may ask for Chem access.
  • A weed / or hacked vendor plant has the potential of producing fungus, which is a key ingredient in spaceacilian meaning they have the potential of mass producing one of the most useful medicines.
  • They think they're better than you.

Science - Mad without a doubt

Spoiler

The Good

  • They'll often swing by upgrades to your medical equipment.
  • They can provide certain improved surgical tools.
  • If they're awesome they'll provide useful medical implants.

The Bad

  • They may come by asking for implants or provide implants to the masses, usually without proper permissions.  This results with medbay flooded with people often begging to be implanted by whatever crap they've got their hands on.
  • If they bring a monkey into medbay, and proceed to get in your way experimenting on it while making several blood trails.
  • They may think medbay is full of monkey cubes, despite Science have much more access and supply of them, and may harass you for yours.
     

The Absurd

  • They think they're better than you.
  • Despite being able to print surgical tools, and produce operating tables, they may hijack one of the operating rooms for experimental surgery.
  • Geneticists fall partially under the CMO and are listed as the only ones who should be operating the cloner in the medical SOP.

Command - 'Upper Management'

Spoiler

The Good

  • Your Boss, the CMO, that's it.

The Bad

  • If they're getting in your way, you're likely just going to have to deal with it.

The Absurd

  • Nothing is stopping them from walking into Chemistry and flagrantly breaking the SOP in front of you.
  • CC will often make absurd random demands of medbay.

Security - Don't ask for them to share their crayons

If they ask for a crew pinpointer, just grab one from the Nanomed plus vendor.

Spoiler

The Good

  • They sometimes keep you safe.

The Bad

  • If they come by for implants requiring HoS's permission, without that permission.
  • They often drop a dead antagonist off and leave without notifying medbay, and freak out when medbay then proceeds to revive them.
  • They are often the cause of the injuries you're fixing later, sometimes to themselves.

The Absurd

  • They will likely freak out when seeing certain chemicals, despite those chemicals usually are made for superior medicines, but they sometimes won't bat an eye at most narcotics.
  • If they bark orders at you, or tell you how to do your job, just take a breath, ignore them, and do what you know you need to do.
  • If the doors are set to open for anyone, they'll likely stroll through medbay on patrol or in pursuit without a word.
  • Most likely to have nicotine addiction.

Supply - Pushing Boxing and Checking Boxes (Paperwork)

 

Giving an explorer a medkit or any patches they ask for will save you trouble later, and keep them from hacking your vends.

Spoiler

The Good

  • They often deliver your crates so you don't need to run down there yourself.

The Bad

  • Miners who have fallen into the chasms are a lot of work to fix, worse if they depart while in the middle of you fixing all of their fractures.

The Absurd

  • Explorers seem to have the highest rate of internal bleeding, usually in the left hand.

Crew - Grey Tide & Everyone Else

Spoiler

The Good

  • Station Engineers usually fix your broken APCs or seal breaches in medbay quickly.

The Bad

  • If a crew member comes for an injury for an absurd reason, expect to see them throughout the shift, usually with the same injury.
  • If your doors are open, and they come through on full health, they are either on a walking tour or coming to steal your supplies, usually by hacking doors/vendors.
  • Any time there is a virus outbreak prepare for crew to come in screaming that they're sick constantly until the virus is eradicated.
  • Crew will have multiple afflictions and often run out after you fix the first one, without waiting for you to clear them.
  • Quarantining is nigh impossible, no matter how intense your efforts or thorough your precautions. Prepared to be blamed for not containing the outbreak.

The Absurd

  • The experimental surgeries crew members will request, such as implanting Vox lungs into them. 
  • This is fine as long as the CMO clears it, but if they cryo shortly after an extended surgery session, this quickly becomes a waste of your time and effort.
  • Medbay often becomes a hangout spot for many loiterers, even if the bar is right across the hallway.
  • Crew members will often walk past the public fridge to ask for any announced healing virus.
  • Sometimes the crew will be infected with a fake virus, this will call them to think they're sick, but nothing will often show up. Quarantine is usually the best option.
  • Often bringing you dead pets and screaming at you until you fix them.
  • Sometimes they will stroll through medbay without a word. I call these strolls 'Walking Tours'.
  • Trying to sedate patients, destroying your equipment, or attacking you or other patients will likely get you bwoinked.
  • If you see someone dragging a locker into medbay it likely contains at least one corpse.

Nurse Kirkson - Pink Punk

Spoiler

The Good

  • Usually in the front of medbay, she's quick to treat incoming patients.
  • She takes pride in her job, so she'll heal you, even if you've been a jackass.
  • If you ask her for help, she'll usually assist.
  • She'll try to keep the medbay clean.

The Bad

  • If you've harassed the CMO/Medbay in the past, you are on her shit list, and it's very hard to get off of.
  • Hardened by stressful medbay shifts, she has little tolerance for pranks/threats/loiterers.
  • She isn't robust in the slightest, any combat she gets into will likely result in her in critical condition.
  • She has made at least two attempts of manslaughter for those harassing medbay.
  • She sometimes forget anesthesia during or after a long shift.

The Absurd

  • Her medical records, don't bring them up.
  • She hasn't learned the Chemist role yet, in spite of all of her time in medbay.
  • She is often ignored by patients walking right past her, despite usually being the quickest way for them to get treatment.

I was going to do a whole section on antags, but this guide has already become long enough. Obviously this is not a do all, end all guide.  Hope it helps.

Edited by UltraMonster
I hate IPB code. Reformat for readability. Missed first draft Typos. Had to completely rework the final section.
  • Like 1
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. Terms of Use