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        This is a rather simple suggestion, decrease the amount of space mobs that venture near the station. The primary target of this suggestion is the damn explorer mobs such as goliaths, watchers and hive lords. The secondary target is carp. Both of these are a lot more annoying now that new atmos has been implemented.

Explorer mobs: 

        These are a pain in the ass, since they not only murder crew and are very hard to fight off without kinetic accelerators (regular laser guns don't do much), but they also for some reason are able to push entire airlocks and windows 1 tile at a time (this can cause some minor bugs with the windows but that's not the important part).

         A simple fix such as not allowing them to enter station Z level, unless an antag uses something to bring them, would be great as they are clearly intended to be fought by explorers and not to rampage on the station sometimes racking up surprising kill counts.

Carps: 

          Carps are not as bad, but with new atmos and the recent carp buffs can be rather annoying. The main issue I have with them, however, is that they can spawn at round start with the carp station trait and depressurize areas within 30 seconds. 

          A fix for this would be to remove the station trait that allows for them to spawn at round start, instead allowing the crew to properly equip themselves before carp appear.

 

These changes would be a nice quality of life improvement for everyone who is not intended to fight space mobs.

Link to comment
https://www.paradisestation.org/forum/topic/26247-less-space-mobs-near-station/
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