Jump to content

How to Nukie/Cultist/Terror spider/Xenomorph/Resistance


ajc007007

Recommended Posts

So you're part of the group guys, huh? You wanna try and be the best there ever was instead of being told off by your leader about why tf you would decide to kill the clown instead of the HoS? Well buddy old chum old pal, here is a collective guide for how to play as one of the group antagonists in SS13 (and win)

Focus on the outside influencers

While it may be tempting to go for the bridge first, don't (unless you're a nukie). Areas such as cargo, science, and chemistry can provide vast amounts of weapons and items that can assist the enemies of your clan in battle. Science and Chemistry are extremely dangerous to armies such as Cultists and Xenomorphs, as they have the ability to use the ore redemption machine to get things such as metal to create grenade casings and make weapons that can deal excruciating amounts of damage to you and your team, such as Holy Water Vapor grenades or Phlogiston grenades. Roboticists can deal just as much damage as well for all parties involved, creating mechs that can cause severe damage to your team, such as Durands or Gygaxes, or in special cases, Phazons. Cargo can purchase and distribute deadly weapons such as Security auto rifles or Laser weapons to the crew or Security.

Mess with the chain of command

No, not the actual item, I meant the concept. The heads of each division are going to be in high stress and will attempt to take control of the situation in such a high-stress environment. The best way to mess with the chain of command is to limit the amount of information those commanders can receive. For instance, the classic usage of busting up security cameras and killing witnesses and informants, as well as destroying the power sources for radio and intercom communications. Another way is to wear down the facility that the head controls, such as cargo for quartermasters, or science for the Research Directors. And finally, another way you can do this is to just... Kill them. Here is a list of the heads and directors you should kill first and make your way to more dangerous targets. You don't have to follow this, but it's nice to have

1. Quartermaster
2. Chief Medical Doctor
3. Research Director
4. Head of Personnel
5. Chief Engineer
6. Nanotrassen Representative
7. Head of Security
8. Blueshield
9. Captain

Limit Death

Just because you CAN kill everyone, doesn't mean you should. Unless you're a Nukie, killing almost everyone can be more of a curse than an advantage, especially for teams such as Xenomorph and Resistance. Sometimes, straight up destroying the cloning machine or other methods for revival can be an ultimatum for your own destruction. With Xenomorphs, sometimes its smarter to allow certain crewmembers to get revived so that you can facehug them again and get more Xenos on your side. However, just because you can limit death, doesn't mean you always should.

For instance, jobs such as Security Officer or any of the Command can be even more aggressive post-cloning and will usually utilize the tactics available to destroy you and your team. Instead, allow the revival of low-down crewmembers such as Assistants or Clowns.

Link to comment
Share on other sites

×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. Terms of Use