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“Hard mode” tots, tots with no uplinks.


PROBABLYJAY
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Unfortunately, the syndicate did not provide you with an uplink. 
 

With the suggestion I propose, during any traitor or traitor+ round there’s a possibility of a person rolling uplink-less tot, needing to complete their objectives without an uplink. This is something goonstation does and can make the round quite interesting. Instead of a syndicate agent relying on the various items they can buy from the syndicate, they need to rely solely on their job items and environment to complete their objectives. 
 

Now as for paradise’s culture, this probably wouldn’t fit in the best since we’re used to the whole “Oh he has to be a cling he can’t remember our conversation about cheese 45 minutes ago!” or “See she’s puking blood up, there’s a vampire inside her!” And my solution to this? Just spawn them in a syndicate radio key. That way they are still left to their own devices, but still have S class contraband and can be Perma’d appropriately. 

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Traitors who want to go hard mode can do it themselves, and flex on the crew with a balloon.

 

 

Forcing them into it is just going to fuck over newbies. 

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It will also lead to alot of people rushing for science, which in turn reinforces a power gaming ideal we dont want on this server.

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