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Station Goal: Humanitarian Mission/Mobile Food Bank


PacifistDalek

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I've been bandying this idea around a bit, I know similar ideas have come up in terms of a one-time-event, but I thought it'd be worth fleshing out into a station goal:

The basic Idea is that the goal requires the creation of as much food/drink as possible, of any kind. The intent is to have a station goal that changes things up, and doesn't require engineers (though they can help, of course!), and involves more of the crew: namely botany, chef, bartender, and even greytide going ham on the garden, maint pizzeria, etc.

 

Humanitarian Mission

A relatively nearby planet is experiencing drought and crop failure, and thus is having a major food shortage: NT will be sending a special refrigerated cargo shuttle to the station for the crew to load down with as much food and drink as they can prepare. The people of the planet will be sending back local goods as thank you (the more food, the more goods! Similar loot to a Sol Trader, minus any food or beverage things of course). It will dock at the public docks, not the cargo bay, and the shuttle will take scheduled trips (so you can play around with the loot you get, and can join in even later round).

Variations:

Refrigerated shuttle too much of a pain to code? Instead CC sends (via cargo, like the other station goals) a simple to set up teleporter device that transports the food and drink where its needed, and in return generates points that can be spent on rewards from CC, or it could allow for packages sent from the planet with drought and crop failure containing goods along the lines of the Sol Trader goods as said above.

Rewards could also include things like rare seeds or powerful plant data discs, or even unique crop seeds from said alien world (I have a whole bunch of ideas of random special plants that could be created, unique to this goal's rewards)

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I like this. You could also have some sort of station goal machine to be built to engage engineering/science into which the food is inserted. Like dunno, some sorta refrigerated bluespace capsule.

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I love this idea.  Feels different than just an engineering task like quite a few of the others.  This actually does a great job involving service departments.

I'd like to see cargo be the ones responsible for shipping out the goods to even pull them into it more than they are for most goals.

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1 hour ago, Rythen said:

I love this idea.  Feels different than just an engineering task like quite a few of the others.  This actually does a great job involving service departments.

I'd like to see cargo be the ones responsible for shipping out the goods to even pull them into it more than they are for most goals.

That's a great idea! I wonder if cargo can help regardless by ordering food crates, too.

Science could probably help indirectly as well by upgrading stuff with the part replacer thing. This would probably require the amount of food made to be relatively high.

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Yeah, I'm thinking in terms of it being crazy high amounts of food, that way every little tweak and improvement helps: Every fried shrimp maint shack, every empty vending machine, every science member churning out kitchen machinery and plant tray boards, all help make the food needed to reach the lofty goal

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This is an amazing idea!!! I'd love for it to be a regular station goal, especially since once RnD gets upgrades going, it's very easy to have the food in kitchen suddenly pile up! Plus, the idea of the crew working together to get everything going feels much more tightknit than like, setting up station shields or the BSA. I'm all for this idea!

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all ideas here are good except the drink idea. drinks can just be printed for basically nothing and, I doubt people would want cocktails mid famine. 

Instead, I suggest providing medicine. All the basic stuff and maybe a couple of specialised chems, perhaps the chems required/amounts should be semi random, pulling from a list of all possibilities, to keep the goal fresh. 

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1 hour ago, Charliminator said:

all ideas here are good except the drink idea. drinks can just be printed for basically nothing and, I doubt people would want cocktails mid famine. 

Instead, I suggest providing medicine. All the basic stuff and maybe a couple of specialised chems, perhaps the chems required/amounts should be semi random, pulling from a list of all possibilities, to keep the goal fresh. 

That would be very good and potentially encourage people to make chems that aren't usually worth making.

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23 hours ago, Charliminator said:

all ideas here are good except the drink idea. drinks can just be printed for basically nothing and, I doubt people would want cocktails mid famine. 

Instead, I suggest providing medicine. All the basic stuff and maybe a couple of specialised chems, perhaps the chems required/amounts should be semi random, pulling from a list of all possibilities, to keep the goal fresh. 

Very good point, and a great idea for the reasons woje said! 

Edited by PacifistDalek
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I quite like this, but I agree with @Charliminator, have it also include x amount of basic medicine, so: x pills of y salbutamol, x bags of y saline, etc. That feels a bit more humanitarian aid-y and it includes more departments. All in all, great idea though.

 

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I really wish I had the coding ability to work on this, since people seem to like the idea :P Definitely need to include medicines for sure though!

I'm thinking of a point system (possibly a hidden one), where like vending machine foods give you 1 point, unprocessed botany items give 2 or more depending on how tough they are to get, and then cooked/prepared food and basic medicines give a much higher point value, with speciality medicines and specific hard to make foods giving extra points. And the goods sent back would depend on the total points sent.

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On 9/30/2021 at 4:23 AM, Charliminator said:

I doubt people would want cocktails mid famine.

Bold to assume people don't like alcohol during times of hardship, or to celebrate being helped.

Jokes aside, you make a good point about drinks, and I have to agree replacing it with medicines would be the way to go.

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Could base it around grinding down everything into unit based system, which would make it easier to mark as "done" and track its progress by simply transferring units of required chemicals (food based, medicine based, or drink based), and explain it that matter replicators can handle it at the destination they just need the base resources.

Something like

store XXXXu of synthflesh
store XXXXu of vitamins
store XXXXu of nutriments
store XXXXu of water
store XXXXu of XXXX chemical ; could really throw anything into that list.

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I love this idea and absolutely want it in game. There's a lot that could be done with the things that can be sent. You can have medicine, food, rebuilding materials, library books, all sorts of things that they could use. It could be a lot of fun for people on the station to work together to bring stuff to be sent off. I think drinks would work just fine, they would just need to be extremely low value.

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I also really like the this idea and the way it brings various departments into the process.

Maybe for science some of the following could be included:
- Cyborg bodies and inactive robot brains.
- Ripley/Firefighter mechs with RCDs and other construction equipment
- Various things that require research and the protolathe, experimental welding tools or such
- Various slime extracts from xenobiology.

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To encourage diversity of produce and multiple department involvement, it would be good if completing this goal required the station to hit a certain number of points in different categories of relief goods, kind of like how DNA vault has different categories of DNA.   After hitting the cap, you could still give goods for a minor reward, but it wouldn't advance the station goal further.  

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  • 1 year later...

Expanding on @destinycall’s idea, to keep things fresh it’d be nice if each round it required a few specific things that change each round. Like, say every time it needs food and basic medicines, but there will be a list of 3 specific things it needs that cycles, so one round needs 1000u Heparin, 50 different books, and the circuit boards to make a full kitchen setup, while the next needs 200u of Rezadone, 250 bars of gold, and 5 new cyborg bodies.

Edited by PacifistDalek
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Food is extremely easy to create from silver slime cores, and after the 20 minute mark Xenobio can quickly and efficiently produce near-infinite amounts of food. This should be kept in mind if you're designing a station goal that revolves around food production.

Edited by FloPerfecto
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