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Xenobiologist as a separate job, 2021 edition


Viz

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What it says on the tin. Xenobiology as a subdepartment is valuable when it wants to be, creating many quite unique and useful things, but at the same time, it is not really related to anything else going on in science. What follows is that there's a certain subset of xenobiology mains who refuse to do R&D, and scientists who have no care for Xenobiology. This causes some friction, because there can be too many people who wanted to be a xenobiologist but did not get to, or - especially on low pop - the only active scientists might not be interested in R&D.

By splitting xenobio off (two slots?) and reducing science slots, a lot of this could be avoided. It becomes more clear what isn't being done for latejoiners, as well. Also reduces Scientists' powergaming potential by making it harder to access every single part of the research department with just one ID.

Edited by Woje
Forgot to include one of my points.
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