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ITT: We come up with horrible ideas and pitch them as suggestions


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I'll start.

 

Remap the Bar into a swimming pool. The bar is now a swim-up bar. Any electricity brought into the pool (including damaged IPCs) will electrify everyone swimming. There's a deep end that requires you click a button every few seconds in order to tread water, or you drown. If you're in the pool too long, you pee out any reagents in your system, that will then be absorbed by other swimmers. Emagging the pool controls turns the pool into a wave pool that throws people around at high speed, potentially causing IB, broken bones, or killing them. 

New Role: Lifeguard. Sit in your chair all day and point at the "No Running" sign around the pool. Have access to medical for some reason.

 

A new gamemode called Realistic Simulation. There are no antags, and the round never ends until every player has eaten something, drank something, gone to the bathroom and slept in a bed. If you physically interact with another character before there's preceding dialogue, you're gibbed.

 

IPC's can now choose a B2 Super Battle Droid augment kit as a species-specific traitor item. Watch those wrist rockets!

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This thread is an amazing fucking idea.

 

-The ability to execute some sort of atmos code in the atmos control consoles. Like automated tank and air alarm control for instant plasma floods.

-A traitor item called the Hot Potato, its a potato that gets progressively more likely to explode the longer it exists, and cant be dropped. Throwing it at another player forces them to drop everything in their hands and they then hold the potato. Whenever it decides to explode explodes in a 2,4,6 area or some shit.

-When Nayshuns.

-Omni antag, literally every antag but on one player.

-Spark.

sparkdrakes.thumb.PNG.612ae5d9ae484f6d3407783f226367b3.PNG

 

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New Minor Antag: The Shadow Mote

Spawns above a vent. Vent Crawling little shadow-loving thing who's only goal is to not destroy...but disable all lights that it can. Basically go into rooms, turn off lights, remove bulbs, maybe even blow an APC out once in a while to really get those lights off for longer. Slowly takes damage in the light (pretty slowly) but regens in the dark.

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Okay so we make a team antag and we give them an item that takes up one hand, and has a 70% chance to reflect random projectiles. Security is meant to take this antag alive. Wait-

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New game mode, Honk Crisis.  Everyone is implanted with a bomb that will go off if you don't honk at least once per minute.  To survive the round you must honk.

New game mechanic: Teeth, everyone now has teeth as an internal organ.  Each individual tooth is numbered and tracked individually.  Teeth can be removed, replaced with fake teeth, etc.  Teeth degrade over time if you don't brush your teeth every 30 minutes.  A new Dentist job will be on the station who can replace teeth that get damaged from lack of brushing.  If you lose all your teeth you can only drink to regain hunger and also talk messed up.  Punching people in the mouth has a chance to knock out their teeth.

Edited by Rythen
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8 minutes ago, Skysorrow said:

New Minor Antag: The Shadow Mote

Spawns above a vent. Vent Crawling little shadow-loving thing who's only goal is to not destroy...but disable all lights that it can. Basically go into rooms, turn off lights, remove bulbs, maybe even blow an APC out once in a while to really get those lights off for longer. Slowly takes damage in the light (pretty slowly) but regens in the dark.

This.... actually sounds like something I'd enjoy playing.

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Just now, Rythen said:

This.... actually sounds like something I'd enjoy playing.

I'm a self-proclaimed master of terrible ideas that still sound fun and/or are so evil they should be outlawed for being just crazy enough to work.

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Replace CMO's hypospray with a .357 lead hypospray for particularly annoying patients. 

Make shocks realistic by giving them a chance to stop your heart. 

Every machine has to be directly connected to an APC by a cable.

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Make Procedure department real, include IRS Agents in them.

Create a job that takes cares of animals, for products or for pet purposes.

Psychiatrist day! prisoners cannot leave their cells unless the psych says they are ready to.

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remove the damage cap on electrified doors so that when you overcharge the station's powernet, greytiders explode when cutting the wrong wire.

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Add ceilings, else why wouldn't gasses just vent into space? May give a bit of a visibility issue, but that's worth the gained realism and immersiveness.

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1 hour ago, MarsMond said:

Add ceilings, else why wouldn't gasses just vent into space? May give a bit of a visibility issue, but that's worth the gained realism and immersiveness.

PR to add ceilings when??

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1 hour ago, Sirryan2002 said:

remove the damage cap on electrified doors so that when you overcharge the station's powernet, greytiders explode when cutting the wrong wire.

This but unironically

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1 hour ago, Sirryan2002 said:

remove the damage cap on electrified doors so that when you overcharge the station's powernet, greytiders explode when cutting the wrong wire.

I'm sorry Sirryan but it says "horrible", not "amazing", this is off topic.

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Hitting the SM with a pickaxe has a 1% chance of dropping a supermatter shard shard you can use this shard in spear construction. This spear will instantly dust a target that is hit by it.

 

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1 minute ago, Charliminator said:

a supermatter shard shard

A supermatter shard... shard... Christ.

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I THINK we have a SM spear, I think... We absolutely have SM walls and floors though.

Edited by DevL
Forgot to quote, pain
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Just now, DevL said:

I THINK wehave a SM spear, I think... We absolutely have SM walls and floors though.

We do not... Though...

Make the teleprod craftable. Stunprod plus bluespace crystal. You know you wanna.

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Add a space version of gonorrhea into the game. Instead of banning people for ERP, give them super space gonorrhea. A non infectious disease that will turn crewmembers into non sentient hivebots in the final stages. Update hivebot lore to make sure that people know about the hazards of having sexual intercourse in spessman simulator 13. 

Edited by Frank
Grammer
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Everything in engineering and atmos has it's limits removed and works closer to reality. -200C in the room? I imagine you have short moments before turning into ice rock. 10000C hellfire? Even shorter moments before you turn into soup. Atmos tech hotwires 1 GW Teg into network? You better have insulated gloves, otherwise you are about to have a bad time. Supermatter, if poked with thrown items enough makes bigger and bigger area of radiation. Room filled with co2? Oh no I gotta ru- *faints and dies from Carbon monoxide poisoning*.

Also fastmos returns

Edited by Blaze789
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5 minutes ago, Blaze789 said:

Everything in engineering and atmos has it's limits removed and works closer to reality. -200C in the room? I imagine you have short moments before turning into ice rock. 10000C hellfire? Even shorter moments before you turn into soup. Atmos tech hotwires 1 GW Teg into network? You better have insulated gloves, otherwise you are about to have a bad time. Supermatter, if poked with thrown items enough makes bigger and bigger area of radiation. Room filled with co2? Oh no I gotta ru- *faints and dies from Carbon monoxide poisoning*.

Also fastmos returns

Spoiler

Server *deathgasp*

 

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New ghost role: Space Koi 

You take control over one of the docile space koi surrounding the station.   Swim for the stars, sweet fishy!

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New Antagonist Role: Bluespace Gremlin

 

A mischievous creature that loves tinkering with machinery and laughing maniacally.   

It is physically weak but fast and has the ability to randomly teleport itself short distances, like using a bluespace crystal.  Gremlins lack hands and speak in gibberish that can only be understood by other gremlins.  The gremlin's abilities are all related to causing electrical/mechanical chaos on the station - a small EMP blast, an ability that causes lights to flick and then blow-out in an area around the gremlin, and an ability that will randomly cut wires on a targeted hackable device, like a vending machine, airlock, or APC.  

The gremlin can hide under objects and run under tables, like a drone or cortical borer.  However, they will randomly giggle when standing still for long periods of time and laugh hysterically when using their abilities, which might alert people to their presence.

It's goals would be related to sabotaging  key machinery or causing a certain amount of disruption aboard the station.  For example, break 100 lightbulbs, fry the APC in the CMO's office, reset the RnD database, or shut-off the gravity generator.

A single gremlin isn't that dangerous, but they rarely occur alone. An invasion of gremlins can cause significant distractions for the crew.

A much less common, more powerful version could have the ability to e-mag objects to cause some serious damage or stun/shock attackers, but the main focus of gremlins should be on non-lethal mischief and equipment breakdown rather than killing crew or delaminating the engine.

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16 hours ago, destinycall said:

New Antagonist Role: Bluespace Gremlin

 

A mischievous creature that loves tinkering with machinery and laughing maniacally.   

It is physically weak but fast and has the ability to randomly teleport itself short distances, like using a bluespace crystal.  Gremlins lack hands and speak in gibberish that can only be understood by other gremlins.  The gremlin's abilities are all related to causing electrical/mechanical chaos on the station - a small EMP blast, an ability that causes lights to flick and then blow-out in an area around the gremlin, and an ability that will randomly cut wires on a targeted hackable device, like a vending machine, airlock, or APC.  

The gremlin can hide under objects and run under tables, like a drone or cortical borer.  However, they will randomly giggle when standing still for long periods of time and laugh hysterically when using their abilities, which might alert people to their presence.

It's goals would be related to sabotaging  key machinery or causing a certain amount of disruption aboard the station.  For example, break 100 lightbulbs, fry the APC in the CMO's office, reset the RnD database, or shut-off the gravity generator.

A single gremlin isn't that dangerous, but they rarely occur alone. An invasion of gremlins can cause significant distractions for the crew.

A much less common, more powerful version could have the ability to e-mag objects to cause some serious damage or stun/shock attackers, but the main focus of gremlins should be on non-lethal mischief and equipment breakdown rather than killing crew or delaminating the engine.

That's kind of hilarious actually.

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