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Making Money More Important or Valuable in Game


LtGerbal

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After playing roboticist and getting paid for almost every mech I made, I started wondering why other jobs didn't get bonuses for their achievements.

For example, why does engineering get next to nothing for completing these sometimes very complicated goals? Or why doesn't cargo get paid for being well organized or having expedient shipping?

What about xenobio? Couldn't there be a checklist system where they get paid for completing objetives?

I think that more methods of earning money besides an imaginary paycheck at the end of each round would maybe give money more value because now, your spending power isn't pre determined at the beginning of each round by an RNG system.

Right now, I find money to be rather inconsequential in game and seeing a change to that could be a very fresh breath of air.

Just my two cent toss up recommendation.

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