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Lavaland Settlers - New Ghost Spawn


Veterankyl

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About the Settlers
Lavaland is a big planet, rich in resources, and has a lot of valuable treasure hidden on its surface. Despite its dangers, it'd be no surprise if Nanotrasen wasn't the only organization interested in it... or perhaps a settler ship crash landed on the planet. Either way, there's a new group of people on the planet. They're not as well geared as the average miner, nor do they have the tech to perform high end research. However, they do have the supplies needed to get a simple mining operation going, along with any construction they may need to do to make a new home on this ash covered planet.

A New Frontier
This ghost role acts as a way for ghosts to practice things like mining, construction, and service related activities (Cooking and botany for example) while also offering a place away from the station to work on large construction projects. There's also the opportunity for some fun RP interactions to emerge from these activities. The settlers will need to decide what kind of town they want to make. It could be a straightforward mining town, or it could be given a theme. There can also be interactions between the town and the station. Perhaps a business relationship forms, or a rivalry over resources.


Settler Starting Area
The settlers will start in a small ship on the surface of Lavaland, not much bigger than a few linked together survival shelters. There'll also be some mining equipment, a mining vendor, an autolathe, an ORM, and some building supplies like metal and glass. In addition, there'll be some pods nearby with a few other supply crates such as stuff for farming, cooking, and medical. Aside from this, the settlers only have the clothes on their back and each other.

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There's some great pieces in Lavaland that are often unusued due to not having..."Valuable Loot", like the beach and that snowy biome, im all for the idea, but there's also the possibility of getting too crowded in Lavaland, due to y'know, Ash Walkers, Labour Camp, Mining outpost, Free Golem ship.

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It's always possible for some of the ghost spawns to be exclusive to one another to prevent overcrowding, so that way there's no Settlers + Ash Walkers + Free Golems all at the same time.

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I'd be better to increase the "depth" of ashwalkers which already exist and kinda sound like what you are describing but it might be just me.

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