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Add implants in character creation


Pyrodes

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Some implants would be restricted to security or command roles, such as CNS rebooter, and you could have some kind of a system similar to the loadout menu where are limited "slots" for you to pick from.

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Having implants in character creation is not a good idea. They take science time to research for a reason. Having security instantly be able to spawn with a CNS rebooter and the like is a horrific balance concern.

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AA is right.

Letting sec have roundstart implants from R&D, on green, when those implants haven't even been researched yet, is unfair to antags.

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Cybernetics would be neat to have as a more common thing, but they need to be tweaked in many ways before something like that could be done. 

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Certain implants, very specific, like perhaps breathing tube or job specific HUD's, could potentially be acceptable. Very minor more QOL things. Anything else, as said prior, wouldn't really be acceptable. 

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Sorry to say but my first thought seeing this is "Wow, lets make it a whole lot easier for everyone to power game. Can't see how this would go wrong."

But seriously, EVERY implant gives some mechanical advantage. With the rework of how hunger works I wouldn't even be for someone round starting with the nutripump implant which is arguably the most innocuous implant you can get.

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Would need to get some implants that won't actually do much. But without doing anything, what'll be the difference between the implant there and making the affected organ cybernetic. Want an implant that explains how your character knows who is speaking over comms, and the additional information a script may add? Probably a small hud implant, so why not just take mechanically assisted eyes for that.

Any implant can't easily be disarmed, so anything allowing to transmit information or produce a potential weapon is out.
A few new implants that could work, even if some won't make that much sense:
Newsreader. Basically a newscaster you can find pretty much everywhere without the ability to post or raise the viewcount.
Plush set implant: a toolset implant with plushies instead of tools.
Memory helper: Basically another note function. I know i couldn't easily remember some random note quickly, so why would a character be able to do that when you use the add note verb? That memory is bound to that implant, could loose it due to cloning, and while it'll allow a death note, the process of acquiring that information should be a bit more involved than reviving. And the information would have been available on revival anyway.
Expulsion manager: Do you know that episode of Doctor Who were a guy did get an implant that froze what he was about to vomit? Basically that. Instead of the vomit puddles, there will be vomit chunks.

Just a few spitballed ideas that may work as roundstart implants.

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