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RP Antagonist Builds


McRamon

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Greetings. This is not really serious guide, its more of an art project, various "RP" builds for traitoring, not your usual "desword-meth" type of stuff.

If you have any cool/interesting RP tator build (not necessary Syndi agent), feel free to post them!

Lets start, shall we?

1) Junkie

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Job: Civillian
Gear: Meth and Bath salts pills, Kitchen (or better) knife, cheap lighter, cigs with coffee,
few bottles of strong booze, some cheap looking clothes, bandana to hide face.
Uplink: freedom implants so stupid fucking cops don't have easy time arresting you, syndi smokes, smuggler
satchel, plastic bag.

Style: a guy of a very low standard of living, usually wasted or even high on drugs. Noone really likes to see him around. Spends a lot of time in brig for theft, battery or other crimes. Syndicate hired him as an expendable material to take out some uncooperative low rank member of NT.

Traitoring tactic: break into sci/med chem to cook yourself some drugs, intimidate chef, bully clown,
steal stuff around, when time of assassination comes (randomly stumble upon your target) - bottle to the head,
light them on fire and run away on meth taking their body with you.

Chance of success: less than zero.


2) Dr. Acid

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Job: Scientist/chemist

Gear: protective bio suit, janitorial backpack water tank (will have to steal it) filled with facid heated up to 1000+ C, thermite in beakers, 
smoke/foam acid nades (with various support chems).
Face should be burned with acid obviously.

Uplink: adrenal implant, noslip shoes, 

Style: Scientist that is obsessed with acid. Nuff said.

Uplink: storage implant (more space since acid backpack takes up a backpack slot), agent ID card to give yourself
proper title, stimulants (as medical/sci).

Traitoring tactic: spend time in lab practicing your hobby - burning stuff with acid. Prepare necessary tools.
Use thermite to birn through walls to access places. Throw in acid nade, after detonation charge in spraying any
resistance with your trusty acid gun. Grab whatever/whoever you need and get out.

Chance of success: minimal.


3) Firestarter (highly destructive, danger)

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Job: Atmos tech
Gear: firefighter suit, fire axe, flamer, spare plasma tanks.
Uplink: fire nades(hijack only), energy fire axe (if you feel fancy), adrenal implant.

Style: Psychopath, problems with fire. Covers his evil doings with Life Support Specialist job.


Traitoring tactic: after a fire that took place in your childhood, in which your *insert relative name here* died, you became obsessed with fire.
You feel it is not fair that only your *relative name* died, other people must suffer too. You served as a firefighter since you were able to join 
the team, not to take out fires, but to have an easy time watching people burn to death while you are there standing beside them in a protective suit
watching it happening. Lucky you, syndicate hired you to take down some guy they don't want to see alive. Well, you will get even more money doing what you love this time.
Come to your target's workplace (you have an axe to go through the airlock if necessary), start burning down entire place. Wait for your target to burn to death, chop off their leg if necessary (so they dont escape).Watch in their eyes as their soul leaves their body. Laugh. Repeat.

Chance of success: unlikely.


4) You are a wizard, harry.

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Job: Shaft Miner
Gear: , bluespace crystals, trashbag of holding/bag of holding.
Lavland loot: staff of slipping, staff of lava, deck of tarot cards, spellblade, eye of god, soulstone, etc.
Uplink: agent ID, Camo set (to look like a proper wizard and a voice changer to sound like one), mindcontrol implant (to make an apprentice).

Style: Miner that acquired too much power while looting various ruins on the planed called Lavaland.

Traitoring tactic: after spending a lot of time on lavaland, after finding several artifacts, you have become a true wizard, powerful one.
Bluespace crystals will allow you to teleport around. Set your agnet ID and voice changer to something like "Gigantus the Nutcracker" and show Nanotrasen scum who is the boss here.

Chance of success: Dormammu, I've come to bargain.

5) Soldier 13

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Job: QM/Cargo Tech
Gear: any possible automatic rifle, starting with WT-550 (try to trade tc on nukie gear like bulldog with admins, i dunno), clothes/armor that fit combat (starting with black gloves, tacticool turtleneck, gas mask,
and up to hos swat mask, set of combat clothes, etc.), NV hud, first aid kit with diffent medical supplies of your choosing, telescopic shield. Actually, try to rob Delta armory.
Uplink: traitor belt, prototype bone repair kit, energy sword, compact sniper rifle (good looking but very bad), gloves of the northen star, CQC manual (somehow), stechkin as a secondary weapon.

Style: Basically a nukie, but traitor. Old school professional, ex military. Loves cigars.

Traitor tactic: when time comes, open your stash, gear up and strike. Plain and simple. Take down your target, grab them and evacuate. 
Chance of success: depends on your gun and your skill. 

6) Power armor

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Job: Engineer
Gear: Hardsuit (you want it to be upgraded with jetpack, xeno potions), magboots (advanced or ghetto advanced), any other gear that supports theme.
Uplink: powerfist - main source of damage. Power gloves, emp implant.

Style: Big man in a suit of armor. Take that away and what are you?

Traitoring tactic: you were hired by syndicate once again. Equip your trusty power armor and deconstruct station piece by piece.
Chance of success: Ad Victoriam!

7) Space ninja

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Race: Human Asian/IPC with Human Asian aesthetics
Job: Civillian
Gear: katana(I dont know where you going to get it but its a must), NV glasses, smoke grenades.
Uplink: Noslip shoes, Agent ID, voice changer, set of camo clothes, chameleon projector, camera bug. Energy sword if you absolutely can not find the katana, but you will have to sacrifice some of your stealth gear. Carp-fu, but its very costly =(

Style: You and your family is what remains from former glorious Spider Clan. There will be a reborn of Spider Clan, but until then, you are doing contracts with Syndicate. You can use chameleon gear to look like NT crewmember, but dont forget to turn it to a true look sometimes. Stealth is the key. If you need to kill somebody, only that person must die, quietly.  You have all the tools neccessary for that. Your katana is a last resort weapon. While you are not on the mission, there is a cool Chang's dinner room to relax in.

Traitoring tactic: Sabotage light, sneak around, hide in rooms using chameleon projector, strike when noone expects that. Use smoke grenades to escape.
Chance of success: actually pretty good.

Edited by McRamon
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Got a suggestion for a build. "The Smuggler". It's the cargo tech/ quartermaster that keeps somehow managing to order contraband crates without anyone noticing, and distributing said loot to his fellow traitors. Will likely have a storage implant to hide his tools like his emmag and traitor headset. Also expect him to have a set of tools for setting up hidden meeting spots and supply caches. 

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  • 2 weeks later...

Tried out the Power Armor thingy, can't say i really enjoy the Power Fist, but i can definitely see how it can be very very fun with the gloves in maintenance tunnels.

Keep adding stuff as they come into mind, doing things like this can be very fun, same reason that i enjoy bundle boxes as much as i do.

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