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Contraband trader job/role


Nukechicken

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A role that is basically a job not shown on the id, instead the Id will be a normal civilian Id, but start with a bunch of certain crafting items that would usually be found in maints (specifically the modular receiver) and maybe a chem dispenser board

This would be useful in extended rounds where sec gets boring because there's not much to do, instead sec would have a drug lab/illegal weapons forge to raid

And the contraband trader can have objectives to fulfil much like science and robotics

Ex:

Make 4 makeshift shotguns

Make 3 garrotes

Make 5 powered crossbows

Make 26 makeshift shotgun shells

I would say that making certain chemicals could be an objective, but drugs usually are extremely hard to make and would probably not be fun to constantly repeat the making process of them

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"drugs are extremely hard to make" 

... uh. Okay.


But in all seriousness, I would definitely like that. But bring back two officer slots who act as customs officers in that case (eg their only job is to inspect people's items) otherwise it would be way too easy for people with contraband to go about their merry way.

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