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Neca's Tier Guide For CMO


necaladun

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So Kyet's been doing these, but doesn't want to touch CMO because he's a scrub when it comes to the art of life and death, so I decided I'd rip him off and do one for CMO.

F Tier: Chief of Grief

This is just a greytider in a blue jacket really, and is cruisin for a bruisin with the banhammer.

- Puts patients in disposals rather than healing them
- Steals surgery tools for their own use (See below)
- Forces surgery on people that isn't needed, such as removing their appendix just to eat it.
- OD's on the Psych's meth
 

E Tier: The useless.

Not a griefer, but is just useless and a waste of the slot. Could be jobbanned from CMO easily with no great loss, they need to actually play as a good doctor.

- Just doesn't do anything.
- Doesn't speak on command or medical radio at all.
- Doesn't delegate, just lets medbay run by itself without helping out.
- Leaves the hypospray and compact defib in the locker because they're useless.

D Tier: The super doctor

Acts as a super doctor with chem and genetics access, without actually being a chief officer.
Not bad as a doctor, but not a commander. 

- Uses chemistry to get all their own meds, not actually helping out the rest of medbay.
- Takes patients away from people to do surgery when the other person had it handled (This is one of the worst things you can do to another doctor.)
- Doesn't communicate with medbay or command, just tries to fix everyone themselves.
- Takes all the supplies for themselves.
 

C Tier: The decent commander

This is the bare minimum a CMO should be doing. If you're doing this, you've passed. Only with a C though, so your parents will still be disappointed in you like they've always been.

- Ensures medbay is properly set up - cloning, cryo, chemistry, etc.

- Tells people to max suit sensors at the start of the shift then every 20 or so minutes.
- Co-ordinates medbay over the medbay, making sure people are aware of incoming patients and are prepared for them - E.G. preparing charcoal when a bunch of spider victims are coming in.
- Does the tricky stuff others might not know - brain transplants, SR, etc.
- Takes patients away only when it's clear the doctors are stuffing up - like fixing internal bleeding when it's being ignored by newbie doctors (And then telling them why and what they should do in future!)


B Tier: A good CMO

A CMO worth their salt, keeps medbay running like clockwork.

- Co-ordinates with Command to let them know of threats, such as blood drained bodies (Vampires!), or that most of mining is dead so not to expect minerals. This can also include viruses, xenos, multiple copies of the same body, or other things that command need to know about.


- Makes sure chemistry are doing their job, and fills in if there are no chemists to produce the basic healing chems needed - Mannitol, Synthflesh, Cryo, etc. If chemistry are present but not doing their job (Eg, making meth and space drugs), then fires their asses and gets chemists that actually do their job.

-  Makes sure that advanced chems like mito are ready when the basics are done in chemistry.
- Keeps an eye on genetics handing out powers.
- Is also a good doctor, able to breeze through surgeries etc, and does them if no one else is available.

- Oversees triage and makes sure that the people who need treatment first are getting it

-Regularly checks the morgue to make sure the coroner is actually cloning people and not just gothing it up in the dark. If there are green lights on any of the morgue trays, then clones them themselves while yelling at the coroner for ignoring it.

- Makes sure any Ody mechs delivered are locked away properly for paramedic use.

- Not scared to use the telebaton on the clown trying to slip people who are busy saving lives and throw them out.

- Keeps an eye on virology, making sure that the viro isn't releasing a bad virus, any released are being cured, and that good ones are broadcast for all and put in the public fridge.

- Grabs a bottle of space cleaner and makes sure medbay is clean if the janitor is busy.

A Tier: Leonard Bones McCoy

A God of Life And Death. Makes medbay run smoothly, and insures that the only people dying are the ones the CMO wants to stay dead.

- Keeps a careful eye on things like the syringe gun and straight jacket, to make sure no one is kidnapping people with them, especially the psych.


- Uses the telebaton and other tools to kick troublemakers out of medbay, and reports them to security if needed. Might even deliver a straightjacketed and ether'd clown to security if they're causing too much trouble. Or just puts them in cryo with a bottle of ether for a few minutes before throwing them out - remember, medical essentially has it's own brig cells with less escape risk.


- Helps new doctors when there is time, teaching them basics and advanced techniques, or assigns them an experienced doctor to shadow. If it's quiet, humanizes a monkey, then beats the crap out of them to give new doctors some practice.

- Makes sure that Slimes and Vox are being properly given new bodies if there old ones aren't being fixed up. If a fresh one with SM can't be made, then gets them at least into a human body. Or Tajaran if you're feeling cruel.

- Might even bring a welder and cable for those annoying mechanical bits the rest of med can't fix up.

- Skilled enough to actually help a viro fix any virus releases, and advise on better mixes for public release ones, which are announced, the forms stamped, and a copy put next to the public fridge so people can see the symptoms. Also makes sure a good name is chosen for it.

- Hits the quarantine shutters in the 0.1% of times it's actually needed and helpful, but also TELLS EVERYONE WHY.

- Kills off the monkeys in virology and genetics if there's a threat because of them (Biohazards like a virus or white terror spiders)

- Gets advanced tools for surgery when available, yells at R&D to upgrade them. Bonus if they put a labelled hypospray of hydrocodene in surgery.

Bonus: My loadout!

Here's what I usually supply myself with at the start of every shift:

Penlight in the ear, switched on. 

5 Brute, 5 Burn patches in a patch kit - add a shitload of synthflesh when chemistry has some - in the belt.

5 Mannitol, 2 Mutadone, 5 Salbutamol, 5 SR pills in a pill bottle, in the belt.

Advanced Health Analyzer on the jacket.

Hypospray emptied of omnizene and given to chemistry. Refilled with a 50/50 salbutamol/atropine mix. Both half-full bottles combined and kept to refill it. In the belt.

A bottle of charcoal emptied into a medical hypospray. In the belt, labelled if possible.

Compact defib in the backpack, to be swapped with medical belt if needed.

Surgeon cap, nitrile gloves, sterile mask, stethoscope - gotta look the part.

 

 

Finally, make sure to always gib Korala whenever they come in, even if it's for 3 brute damage.

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Im between A and B tier! Except for that one time i gibbed a slime with SR...sorry Korala...

Quote

Takes patients away from people to do surgery when the other person had it handled (This is one of the worst things you can do to another doctor.)

I wish literally everyone playing in medbay knew this. Now...can we make this bwoinkable? 😄

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@BakBak

Wow a CMO who knows their own limits and what they need to work on? You'll do fine if you don't think just being a super doctor is enough.

 

Communication can be bloody hard at times in medbay when it's super busy - you can easily miss radio calls because you're focusing on surgery or something. Or sometimes it's a slow round and there just isn't anything that needs to be said except the occasional miner coming in needing cloning or whatever.

One of the biggest things I find needs doing is talking to the HoS - if you inform the HoS that you're straightjacketting and delivering the clown (or some random greytider) to them, things go a lot more smoothly. In general command chat is a bit more streamlined (If the HoS or whoever is actually good). Calling for the CE to send someone to fix medbay is a lot quicker usually than asking over general radio.

Hopefully, you won't ever have to really communicate with other departments at all. But in most shifts there'll be something useful you can communicate for sure - letting the captain and science know the RD is dead in some experiment, etc.

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1 hour ago, necaladun said:

- Makes sure that Slimes and Vox are being properly given new bodies if there old ones aren't being fixed up. If a fresh one with SM can't be made, then gets them at least into a human body. Or Tajaran if you're feeling cruel.

I'd like to suggest- if there's zero alternative but a human/humanoid body, SR not possible, SM not possible, no other vox to offer SM, no xenobio to re-slime a slime patient, send a doctor to get a spare MMI to ask the patient what they'd like done. Speaking from personal experience, it might spare the ghost some grief and the doctors too in the long run. (Totally get that this isn't a suggestions post but if people see this as something that can be done, I'd love to see it done more often.)

Edited by gangelwaefre
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Gangel does make a very valid point. I'd rather end up as a spiderbot than tajaran with a slime core or cortical stack.
Unless you completely ignore the fact you are a completely different species in every imaginable way, you're in for an extremely boring run.
MDs just don't care they may have created a broken monstrosity that makes no biological sense. Playing a slimeperson or vox requires one to accept permanent death possibility, and I do believe to many it's still more appealing than playing wolpin (613).

How is that not off-topic? I think top tier CMO will not just think in terms of efficiently bringing people back into the round. That's purely mechanical CMO. Top tier CMO, who takes RP into consideration, would use an MMI to get the patient's consent for what should be considered a dangerous experimental transplant, as suggested above. Slime cores and cortical stacks are only compatible with other bodies because they're reskinned brains code-wise. There's no good IC reason why those transplants work.

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