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"I was just culted and I have no idea what the hell I'm doing."


Cazdon

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Either you're in this situation, or someone you know is currently in this situation outlined in the title. I've seen it often enough that I wanted to make a super short, step-by-step guide to try and help these new players. Let's waste no more time.

 

Step 0: If you ABSOLUTELY NEVER WANT TO LEARN CULT EVER AHelp, and ask to have your role offered to ghosts. Yeah it sucks that you've been suddenly pulled from the round, but if you have no interest in playing cult whatsoever, you should at least let someone from DChat have fun.

 

Step 1: PICK UP THE TOME. If you're lucky, you've just been teleported to a fancy cult base, slammed on a rune and made a cultist. If you're unlucky you've been slammed on a rune hidden in plain sight and turned into a cultist. Either way, take a look around. You should see a tome like one of these...

nar_tome.png.7baa17460523a0a769b9ce45d1d05a6a.pngpyr_tome.png.6374d622a0bb0dd61ca2b6d0a5fe2363.png

GRAB IT! It's your most important item. Even if you think it belongs to someone else, it doesn't. It's yours. They can make another if they have to.

 

Step 2: COMMUNICATE. You've been given access to a powerful, magic radio.                communcate.png.d6617b86546365cea49a2ae3baf06eda.pngcommuncate1.thumb.png.ee511bc8b3536e7d742d1362dc21b1fc.png

 

Say hello! But be careful! Non-cultists can hear you whisper, don't talk when you're near them. Ask what needs doing, and what's been done. The cult will need more members. Maybe you're robust, and want to snatch other players yourself. Maybe you just want to help the cult in general. Either way, you need to communicate with your fellow acolytes. Now that you have an objective...

 

Step 3: DRAW A RUNE. Use the tome in your hands, and choose to scribe a rune. You should see a big intimidating list.

draw_a_rune.png.5fbabf16f8963aece715d5ddd96b0a74.png

There's a LOT of options here. For just starting out, you want to know 3 RUNES, we'll start with Teleport Rune. If you're in a base there should already be a teleport rune, its how you got here after all. You can click on these while standing on them, to teleport to any other Teleport Runes.

teleport_rune.png.23d29f2f55636ee992ae8247044546db.png

Pretty much everyone should be placing these in secret areas on station. These often get found out by security so keep placing new ones.

The next rune you should worry about when starting out is The Rite of Enlightenment. This rune is how people are turned into cultists. The important thing to notice the rune requires TWO cultists to activate. Meaning, if you want to cult someone, you're going to need a buddy. Likewise, if you see a fellow acolyte dragging a non-believer onto a rune, stand next to the rune. Just keep your eyes open.

 

enlightenment.png.7e2e99a9af0cd2f2cd56d3b9e8542c1a.png

 

Step 3.5: THE RITE OF BINDING - The 3rd and final rune you should worry about is The Rite of Binding rune.

binding_rune.png.c8266af5ff48f1f5e232648bcb4cdba0.png

Rite of Binding lets you create Talismans from paper.

binding_rune1.png.36c55d934b5fce747c07aac7b437a90c.png

 

By placing a piece of paper onto a Rite of Binding, you can create any of the Talismans shown above. Outside the tome, Talismans are the most commonly used, and useful of the cult items, so learn how to make them! Find paper bins, click and drag them onto your sprite, throw down a rune in a secure location and get to writing! Now what Talismans are good to make...?

 

Step 4: GET SOME TALISMANS! Every cultist should be carrying at least a few Talismans on them. They are very strong, and your main tools for reacting to situations, as drawing runes is too slow in many cases. There are 3 Talismans you should make and keep on you pretty much all the time. Talisman of teleport. Talisman of stunning. Talisman of shackling.

A very basic cult load-out.

Talismans.thumb.png.6910d9ead6b01e47d27573632185cbed.png

The stun and cuff talismans are a cultists bread-and-butter for getting new members, and capturing security officers. The teleport talisman is great for a quick escape if you see a security coming. These are only the basics! There's a lot more Talismans to be played with.

 

Step 5: LEARN MORE!  Ask questions of your fellow cultists. Use the MHelp feature. Read the wiki. Cult has a TON of options available to them. I made this guide to detail the absolute basics so a fresh, mid-round cultists knows the bare-bones. The vast amount of options for cultists is completely overwhelming to new members. Every robust cultist has been in that same situation, so don't feel embarrassed or frustrated about it. Learn to convert other cultists  Try out some of the fancier cult items like Unholy Water or a Veil Shifter. Try out some of the more utility runes like Rite of Spectral Manifestation (DChat's favorite) and Rite of Joined Souls to rescue fellow cultists from security. Look into more Talismans like the Talisman of Arming and the Talisman of Construction It will take a few cult rounds, but if you keep at it, you can one day become ROBUST and put on an amazing show for the observers.

mime_cult.png.06c1ee4e5408b45ae937624e4ebc996e.png

 

 

 

Edited by Cazdon
Speeling erors crorected. :^]
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Hello! Any feedback or edits you think I should have to this guide would be very much appreciated.

 

I wrote this out of a bit frustration. A lot of new cultists wind up sitting around doing nothing, overwhelmed with the new complex mechanics dumped on them mid-round. This is targeted towards those people, hence the title. If you have anything else to add, or a good way to condense this even more, please feel free to say so.

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Its looking good! There are a couple spelling mistakes but that's just nitpicky- the content is solid.

 

It'll be useful to have somethin to link to for fresh culties or for them to easily look up on the wiki.

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4 hours ago, Gaty said:

>plasmamen

>Robust

Wut

Har har. Honestly though most of the time you'll be facing off against Sec with disablers and tasers, so the 1.5x damage isn't going to come up until Security goes lethal, and Plasmamen can now wear the powerful cult robes like the shielded robe and flagellants robe. Also considering they do not bleed, Plasmamen are in a weird situation where they can cut themselves open for drawing runes, but never actually bleed from it. Besides, real robust players don't get hit, right?

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