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Bleeding Rework!


Coul

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Going to use this topic to gather feedback on a concept I had in mind.

Idea: Rework bleeding to happen on limbs instead of over the whole body, each limb that bleeds increases your bleed rate. Slight bleeding in general will be much less lethal but severe bleeding will be much more lethal much quicker. You will be able to use wirecutters to cut up clothing into makeshift rags that you can use to patch yourself which will reduce or stop bleeding depending on how bad the bleeding is and whether or not the wound is still damaged. Dismembered limbs will bleed a lot more but burn damage can be used to cauterize bleeding limbs at the cost of obviously causing damage.

Please share thoughts and concerns

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Bleeding! Oh yeah, bleeding! As of now it is usually only a nuisance, if not very prolonged, bleeding could totally be more of an issue. And if it was a real threat, it would be superb to have there the makeshift tools to counter it: as you say it, makeshift rags and burning. I've got the feeling I've talked here about this few times, so count me a fan for it. Also, having bleeding reworked could be one factor to end up unwantedly prolonged fightings.

 

Thoughts:

  • in-real-world bleeding is the usual killer when violence occurs. There are roughly speaking three kinds of bleeding. First the hemorrhage one, "easily" countered, if it was not of the torso or the neck - second, in terms of bloodloss small open wounds, then in third internal bleeding (that could also be a hemorrhage, if due by a huge violence).
  • Out of these, the hemorrhage will pass the victim out in a time ranging from some 15 seconds to two-three minutes, if it was an hemorrhage. Arms and legs are prone to develop it, if subjected to what we'd refer sharp or ballistic weapons. While hemorrhage is deadly, it is also countered easily: apply pressure with a tourniquet and you are fine for up to two hours, and living anyway. Hemorrhage-countering tourniquets are also easy to makeshift: most basic a rag, then a stick to push under it and turn it around for the effect, push it under the tightened rag again. Purpose-made ones are much more reliable and easy enough to use by the victim on themselves, given that they still can react.
  • In terms of bloodloss minor wounds can be at least limited, or completely sealed, by first aid bandage, yet they need medical attention afterwards (as well as, of course, tourniquet-aided hemorrhages). Internal bleedings may or may not be severe, anyhow the victim is not possible to be aided in the field, scratch trying to secure their breathing. Not knowing much on how they treat each of these the hospital side - surgery and hemostat (by the chemical or in primitive, by burning) probably in basic. 

In spess, limb-specific bleeding could have - as you say - two states (plus the internal bleeding), hemorrhage or bleeding. Effects would be simply rapid loss of blood with hemorrhage, while bleeding in general could be quite as it is now, by the rate.

Question is, how many features would be around concerning the treatment? The simplest solution would be a rag, makeshift or purpose-made, and burning, to aid both the hemorrhage and bleeding while aimed to the affected limb, and the first aid would cure the issue completely (I like your initial ideas for the makeshift treatment).

Another option to make it more complex could be having the first-aid devices (makeshift including) to work like splinting broken bones, so, that you could effectively first-aid the issue, but you'd need medbay for the permanent fix, and the first aid would have drawbacks similar to splints (not being able to use the arm, speed limited to walking). Advanced brute kits or stryptic/synth patches could then deal with the hemorrhage/bleeding in complete - if not a purpose-made tools or even a surgery. Also, an idea could be to have arms and legs to be rather prone for the hemorrhage, while torso, waist and head could have high resistance for it - while in exchange the latter would be more difficult to first aid (rags not working, for example); slight bleeding would be always treated by the rags.

Edited by Regular Joe
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probably more interesting to have an actual bleed rate per limb rather than arbitrary smol bleed and big boi bleed. like a paper cut would bleed 1u per idk 1 minute, a gun wound another value, an amputation an over the top value, etc. wounds would stack bleed rates, etc

 

 

 

 

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