Jump to content

Job Specific Traitor Objectives


Veloxi

Recommended Posts

I mentioned the idea very briefly on Discord, but thought it'd be better as a forum thread.

I'd like to see job specific traitor objectives. For example:

Head of Personnel

  • Open 10 Clown slots and set the Clown job to High Priority
  • Hand out 5 All-Access IDs
  • Steal funds from 10 different accounts to get 10,000 credits in your own personal account

Chemist

  • Prevent {common medical chemical} from ever being in the Med Fridge longer than 30 seconds
  • Replace the beaker in the cryotube with sulfuric acid
  • Never create Strange Reagent during your entire shift

Doctor

  • Allow 2 Security Officers to die in surgery
  • Stop a cloning process early and don't give the patient mannitol
  • Kill a patient with an improper blood transfusion

Cargo Technician

  • Waste N points by ordering {random crate}
  • Ensure that 3 crates ordered by non-cargo personnel  are never opened
  • Send the body of {assassination target} back on the cargo shuttle

Janitor

  • Cause at least 50 slips due to water cleaning
  • Steal and disposal 3 valuable items
  • Never clean in {random department}

Paramedic

  • Ensure that 2 dead people are loaded onto the ambulance but never revived
  • Kill a patient with an overdose of {common medical chemical}
  • Spend more than half the shift outside the station on pointless space walks

Station Engineer

  • Create 600 seconds of power outage in {random department}
  • Disable 10 cameras around the station
  • Cut the AI control wire on 10 airlocks
  • Modify 5 maintenance airlocks to add indefinite electric shock

Atmos Tech

  • Set {random place} to panic siphon for 120 seconds
  • Open a canister of plasma in a maintenance tunnel
  • Refill a Plasmaman or Vox emergency tank with Oxygen

Chaplain

  • Bless 3 people (blessing causes a random disability after 180 seconds)
  • Burn 3 station pets in the cremator (this one seems almost too evil)
  • Sneak any item to a perma prisoner inside a bible

I'm sure there are more ideas that could be fun.

Link to comment
Share on other sites

Well... while itself job specific objectives idea sounds interesting, everything listed here is either non-logical, super easy to do, have no intervention with other personnel or impossible to check for completion. Another problem is, there is no real reason for syndicate to spend more resources to hire a person from specific department, anyone can do any of these objective (well, outside of chaplain). Also anyone can just change job. You know, i cant really find a lot of potential in this idea, but i would like to be wrong.

Link to comment
Share on other sites

Most of these are ones where you either A: Don't have to do anything to suceed, or seem extremely griefy and just PAINFUL to deal with as anyone OTHER than the antag, instead of engaging. 

Link to comment
Share on other sites

I think that having "gimme" objectives removed for specific jobs would be nice (though this probably already exists to an extent): i.e. scientists shouldn't have to steal unused slime extract or full plasma tank. Then again, it makes sense ICly, as the Syndicate would probably employ someone with the easiest access to what they want.

Link to comment
Share on other sites

×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. Terms of Use