Jump to content

Disable Resisting when cuffed or stunned.


SkeletalElite

Recommended Posts

If cuffed or stunned, you should not be able to resist because it results in some cheesy stuff. For example, cultists being completely unable to push you onto a table because youre spamming resist even though you're stunned or cuffed. Any time I encounter someone doing this when Im a cultist I just kill them and shard them instead (and then they regret doing it.) Other things too like changelings being unable to absorb someone theyve cuffed and removed the headset of without killing them(or critting), which is loud.

Plus it just doesn't make sense. If you've been affected by something which makes you literally unable to use your hands or move and fall over on the ground, or you're cuffed which makes you unable to resist being dragged around in anyway except attempting to escape the cuffs, why are you able to stop someone from getting a tight grip on you.

Edited by SkeletalElite
Link to comment
Share on other sites

The fact that both of your hands are tied together does not make you unable to kick with legs, squirm like a snake and overall make the life of a kidnapper a living hell. It makes the most sense actually. Bring a stunprod with you, bro

Link to comment
Share on other sites

43 minutes ago, McRamon said:

The fact that both of your hands are tied together does not make you unable to kick with legs, squirm like a snake and overall make the life of a kidnapper a living hell. It makes the most sense actually. Bring a stunprod with you, bro

STunned people are still able to resist out of grabs, even if you cult rune or stun prod someone if they spam resist they cannot be tabled.

Edited by SkeletalElite
Link to comment
Share on other sites

1 hour ago, Splgrk said:

Killing doesn't have to be loud. Just strangle them, oxygen damage means you can't talk. 

You can't strange them, this is the point. You can't grab them because they can resist out of strangles and grabs even if stunned or cuffed

Link to comment
Share on other sites

So, the reason this exists is because resisting out of grabs is absolutely supposed to be a thing, but since grabs apply stuns, you have to be able to resist through...stuns.

 

Also not being able to resist while cuffed would mean no more slipping cuffs---or putting out yourself being on fire.


It is a problem and it is frustrating, but at the same time too, we want people to be able to resist out of certain things, least of all neck grabbing becomes the be-all-end-all of unescapable stuns.

Link to comment
Share on other sites

19 minutes ago, Fox McCloud said:

So, the reason this exists is because resisting out of grabs is absolutely supposed to be a thing, but since grabs apply stuns, you have to be able to resist through...stuns.

  

Also not being able to resist while cuffed would mean no more slipping cuffs---or putting out yourself being on fire.


It is a problem and it is frustrating, but at the same time too, we want people to be able to resist out of certain things, least of all neck grabbing becomes the be-all-end-all of unescapable stuns.

So to fix this would mean stun and grab code would have to be refactored then, basically?

Edited by SkeletalElite
Link to comment
Share on other sites

×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. Terms of Use