Jump to content

Detailed Slime Revival Guide


Mitchs98

Recommended Posts

'Sup folks. After recently imparting some medical knowledge on slime revival to someone on helpchat I decided to go ahead and write a detailed guide on how to revive us squishy folk. Ansari's guide and several others touch on the subject, but I decided an indepth guide I can quick reference on LOOC and the like was a good idea. Slimes genuinely aren't that hard to revive if you know how, much easier than space birbs/Vox, and certainly easier than plasmamen.

Now that said. Let me make this as clear as I possibly can.

WE CANNOT BE CLONED. DO NOT ATTEMPT TO CLONE SLIME PEOPLE.

Now that that's out of the way...our core(heh, core) revival mechanic/chemical/method is Strange Reagent. 

Strange Reagent is actually a very simple chemical to make! It is mixed thusly;

Spoiler

 

Omnizine, Holy Water, and Unstable Mutagen

Holy water is made with Water, Mercury, and Wine.

Unstable Mutagen is Chlorine, Plasma, and Radium.

Omnizine can be acquired in many different methods, the most common is yelling at the CMO for his hypospray and syringing it out of it. If the CMO is not present, incompetent, or for some ungodly reason thinks that Omnizine is a potent enough chem to use on people instead of revival chems fear not. You can get sufficient Omnizine from two warm donk pockets, a monkey, and a sleeper. Force feed the monkey the donks and use dialysis. You can also get it from lifeweed, or if the sleeper is upgraded injecting Omnizine into the monkey and dialysising it out that way.

 

Standard Strange Reagent Revival

Have a dead slime? Worry not, they're very easy to revive although in some instances tedious. But you can nearly always revive them if you actually try to do so. What you want to do is pop an SR pill in them. Before you use Strange Reagent(or SR) to revive them, ensure that total brute/burn AND GENETIC damage COMBINED is under 150. If it is not you will gib the slime and they will need to be transplanted into a humanized monkey. You cannot remove genetic damage while dead, and each successful revive with Strange Reagent causes 50 genetic damage alongside some brute and burn. Advanced Trauma and Burn kits will each Brute and Burn 25 damage per use and can be used on the body as if they were alive. Synthflesh in 20u patches is the easier option as it heals Brute AND BURN, though it's not always on hand. To a lesser extent stypic and silver sulfadazine patches work as well.

Once their damage is under 150, if they have been dead a while take them to surgery and cut off all of their limbs. SR will randomly apply infections to the limbs or even cause them to be dead, causing the slime to rapidly die of toxins. They can regrow their limbs anyway so that's not an issue. Once done, bring them over to the cryotube and give them the pill. If they don't rise try 2-3 more times. If they do, immediately place them into cryo. Once they pop out give them any surgery they need, checking for infected/dead limbs, and giving them water should they need it. Congratulations, you've revived a slime! This is however standard revival, there are some edge cases that are a bit harder to revive though by no means impossible. Epi-Pens/Emergency Auto-Injectors WILL help as well, so be sure to inject one!

Defibrillator Revival

Slimes can indeed be revived with a defibrillator. However, in most cases unless they've only very recently died I.E on the operating table or were brought in immediately, it's not a good idea to do so if SR is on hand. Slimes take large amounts of brain damage depending on how long they've been dead, up to and including causing 100 brain damage. Fear not though, this can be as easy although more lengthy than simply using SR. If you defib them and they die immediately, move to surgery and conduct standard brain surgery on them then defib them again. This sometimes has to be done more than once, worry not, simply conduct the surgery and defib again. They should revive just fine. Conduct any surgery required, if they should die again on the table defibbing will no longer cause brain damage if done immediately. If they must be left dead for a longer period of time while dying on the operating table, use Strange Reagent to revive them. Epi-Pens/Emergency Auto-Injectors WILL help as well, so be sure to inject one!

Dead Core Revival

Core showing up as dead, or even septic and dead on the scanners? Easy to fix! Provided you have mitocholide. All you must do is remove the brain and splash/spray 5 units of it on the core and put it back in followed by using Strange Reagent as normal. Simple as that. Mitocholide itself is relatively easy to make as well, should you need to break in to make it yourself. It is made with cyroxadone, plasma, and synthflesh. Synthflesh is made with stypic powder, carbon, and blood. You also do this if their head itself is dead. Cut it off and spray it with mitocholide to revive it.

Heavy Toxins/Water Loss Revival

This is the hardest thing to revive a slime person from. It is still relatively easy, it just often takes time most doctors are too lazy/don't care to give or there's simply just not supplies. If they are dead from toxins inject Charcoal alongside Pentetic into the body/forcefeed them pills of it, then use Strange Reagent. They will more than likely die instantly, this is okay! It almost always happens, simply defib them and put them into cryo. They may end up dying multiple times, simply add chems where needed and continue to defib them. The timer will reset each death allowing you to defib them infinitely until they need to be revived. If the cause of the toxins is a lack of blood/water simply force them to drink water alongside the toxin removal chems.

If you actually have it, and their total health is below 20, Calomel will rapidly purge all chemicals and is the superior method to the aforementioned chemicals. You typically won't have it, so don't expect the luxury, but if you do this is the way to go. Epi-Pens/Emergency Auto-Injectors WILL help as well, so be sure to inject one!

 

 

Overall, as you can see, due to only having one organ that is the core Slime People are by far easy to revive. Some cases take more time than others, but generally speaking you can almost always revive them(Yes even from a skeleton!), and you should generally never transplant their core unless they've been gibbed or their genetic damage is too high to continue attempting revival. There are always instances where people will mess up, this guide does not mean that you will always be able to do it. New doctors that simply don't know or simply don't care to read the wikis or ask questions will fail to revive them, gib them, or simply morgue them once cloning doesn't work.

If you're a new doctor that DOES know and/or care to seek help and you're reading this, good on you. Do not get discouraged if you can't replicate this guide fully, simply keep trying and you will learn if you care to. If you don't wish to learn or care not too, don't half-ass the job and fuck up. Give it to someone that knows how to do it.

Any more specific questions, please do feel free to direct them to me. And thanks for reading.

Edited by Mitchs98
clarification
  • Like 2
Link to comment
Share on other sites

9 hours ago, TheClosetMailman said:

Could you perhaps do a detailed field medic manual for slimes?

I've been paramedic a few time, with little to no clue on how to save terribly wounded slime people

Same thing as saving terribly wounded crew. Brute and burn to heal their wounds, only charcoal if they have low water instead of epi/salb for low blood, water if they have low water. ?

Link to comment
Share on other sites

×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. Terms of Use