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Clown Magshoes


DatKoyote

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It's really annoying that you can't wear magboots as a traitor clown and still annoy everyone just by walking around.

Introducing the clown magshoes! They look and sound exactly like clown shoes when inspected until you're wearing them, which lets you have the ability to toggle magnetic pulse on and be safe from being thrown into space while you card the AI prank the crew!

The Clown Magshoes would be crafted at the protolathe using the same tech requirements and materials as regular magboots, but with some bananium added extra for honk.

Maybe they could also be bought using TC as a traitor clown item.

Coding Difficulty: Should be somewhat easy? Take the clown shoes graphics, sounds and description and add the magboots ability to it.

Scope: Small-ish?

Balance: Significant item change, but since magboots are already a thing for traitors and crew alike, shouldn't be too impactful. It would let the clown have "stealth" magboots, traitor or otherwise.

Why: This would give bananium more usage in the game. Also honk.

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i think that the clown magshoes are a great idea, provided they act like normal clown shoes until the magboot function is activated, in which they get slowed EVEN MORE! "Why?" you might ask? Because you need to uphold the sanctity that is Honkmother!

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