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Customizing Items


MarsMond

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The idea would be making items, mostly clothing for a start, as weaponry or tools can be problematic, kinda as customizable as botany plants. Starting with some sort of fancy sewing machine, you can add cloth/wool and the like to make clothes of any available sprite. Now, the interesting part would be that you can add padding for armor, but might be slowing down, and use other materials for different effects. Things i can think of would be:
Paddings:
Metal Padding: good melee protection, okay ranged protection, maybe bad/negative energy protection, with metal conducting the energy quite well, and slowing down, as it's heavy.
Metal Rods: Designed to conduct the energy away, but can "break", so would stab you when get attacked in meele, and it's a grille basically, so bullets could just pass, exactly the opposite of the metal padding, except with the slowdown
Leather Padding: Helps a bit overall, not great, but better than nothing.
Feathers: Good to stop heat from transfering.

Material effects:
Some sort of rubber: Makes the clothes shock-resistant/immune
Fire-resistant fibers: Self explanatory, make the clothes not burn/able to use like black gloves if they are gloves.
Bluespace active material: This is where it can get interesting, plant/bio/chembags that hold more, clothes beeing able to direct the random teleportation of plants, blink like teleportation with a good cooldown, stuff like that.
Phosphorous material: For gloves, able to snap your fingers to creat an ignition source, totally not stolen from Full Metal Alchemist.
Bluespace retardant fibers: Able to reduce the teleportion range you will be teleported by random teleportation, make bluespace bags not space you when you use a teleporter.
Uranium-something mix: The radiation of the uranium does cause an electrical current, maybe able to slowly recharge held cells, or maybe discharge it like power gloves.

The materials can probably be made in hydroponics, maybe new plants, like cotton, science making specialised materials, and giving further usage to mining materials. For now, the only "customizable" clothing would be the mining hardsuit, and otherwise accessories to be added.

Any more ideas that could be added for such, and would it be wanted to have a system like that?

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I love the concept and some of the ideas listed, and I'd certainly like to see this feature, or something like it, added to Paradise. My only concern is with some of the more unique modifications, specifically:

19 hours ago, MarsMond said:

Some sort of rubber: Makes the clothes shock-resistant/immune
Bluespace active material: This is where it can get interesting, plant/bio/chembags that hold more, clothes beeing able to direct the random teleportation of plants, blink like teleportation with a good cooldown, stuff like that.
Bluespace retardant fibers: Able to reduce the teleportion range you will be teleported by random teleportation, make bluespace bags not space you when you use a teleporter.
Uranium-something mix: The radiation of the uranium does cause an electrical current, maybe able to slowly recharge held cells, or maybe discharge it like power gloves.

To me, these effects in particular seem a bit too powerful, especially for something that can integrated into someone's clothing; however this could likely be justified with:

-Additional negative effects associated with these materials. (ie: constant radiation/toxin damage from uranium mix)
-The materials were expensive, and/or time-consuming to create and integrate into clothing. (Possibly also requiring restricted access to specialized tools, such as an advanced sewing machine as you mentioned).
-The materials quickly wore down as their effects are activated, and/or as the wearer of the modified clothing takes damage; breaking and becoming unusable after a certain point (possibly even creating more negative effects for the wearer if kept on while broken).

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It would be quite easy to make the clothes react to getting dammaged, similar to the clowns clothes. They cause honks when the clown gets attacked, while taking away the dammage. Instead of playing a sound, that would be adding dammage to your clothes, so i guess you'll need to carry around sewing gear to mend the dammage.

Something like the bluespace activity should probably need real bluespace crystals, or an anomaly, a special item from RnD to hold the crystals in place, and bluespace cotton mutated from botany. That way, you would have to cooperate with science, mining, and botany, and maybe RNG, so it will be a rare and nice toy.

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Definitely a neat idea... reminds me of the ideas to make ghetto armor vests by combining some tape, metal sheets, and a hazard vest together,

Probably would need to limit how many modifications an item can support, possibly based on the item's slot... Gloves can't support much, but a jumpsuit can support more since it is bigger.

There already are some sprites somewhere for "tattered" jumpsuits which look like they suffered a major space bear mauling... could be interesting to have clothes lose durability over time and eventually be nothing more than tattered rags which confer none of their normal bonuses until repaired.

This might work a bit better if the uniform slot was actually 2 slots... top and bottom. Jumpsuits would fill both slots, but things like the Ian shirt or jeans would only fill one of the slots. Could lend more mixing and matching to what you are wearing and let people develop their own "styles" better.

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On 5/12/2017 at 2:26 AM, Rumiluntti said:

Vulvakin and catbeasts should be shaveable for fur.
 

*Echos of the barber laughing maniacally in the distance*

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I feel that, just to make it more balanced, have the clothing look different. Like for example, a jumpsuit has metal sown into it, it should have grooves on it to show the plates, besides, it should look very ramshackle and obvious, your average crew member isn't a master armor smith. Same with examining it, it should pop up with, the jumpsuit has plates sown into it, protecting vital areas and so on.

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