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Viz

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Posts posted by Viz

  1. 2-hit bulky seems to be a common opinion and one I myself subscribe to. Improvised stun weapons should be fairly obvious, otherwise it gets a bit too easy to get away with for just about anyone. Also would make validhunters look like absolute tools when they can't hide their prod.

    This makes stunbaton still a direct upgrade thanks to fitting in your bag. I think that is the way to go.

  2. 19 hours ago, Gatchapod said:

    The last time I got shot with that thing I just casually died on the spot because it's hard to live when all your vital organs are now on the floor.
    And I was wearing armour.

    Are we actually certain that this thing is "just 10 more damage than a .357"?

    EDIT:
    I actually tested it. More plausible explanation of my anecdote is that it was a regular sniper rifle on stealth nuke ops. Memory is fuzzy, it happened like years ago.
    Compact sniper rifle indeed does seem to do jack shit.

    That's what nukie sniper did, and still does if you buy antimatter ammo (the one that explodes walls also).

  3. 10 minutes ago, ZN23X said:

    This keeps it simple while getting rid of the word "implant" 

    +1 for bio-chip and injector

    EDIT: we would have to go through the list of what are currently implants that are to become bio-chips and rename them. i.e. storage implant renamed to storage chip...which sort of sounds ridiculous that a chip could be used to store objects much larger than it but it actually works in this universe with a bluespace storage devices...makes it more techie. Am I the only one who imagined a storage implant to be like a freaking box inside of someone's body? I'm rambling...

    The storage implant makes like, a bluespace pocket I believe. I think that's what it says in the flavor text noone ever sees because you get it by putting the chip into an implant console (like in the brig), which will never feasibly happen for a Syndicate implant unless someone already knows about it. Coooould check that in the code to make sure? But I *think* I am correct.

  4. 38 minutes ago, necaladun said:

    May as well rename it while we're at it.

    Bio-Chip inserter? Hmm. Feels off. Bio-Modification Device? No. Uhm.

    Suggestions?

    In real life subdermal implants are implanted with the use of a dermal punch, which is a thingy that removes a disk of skin, a trocar, which is sort of a hollow needle or blade that you can insert through, like for laparoscopic surgery, or a syringe... In SS13 it seems to be the latter.

    Bio-chip injector perhaps?

    • Like 2
  5. 1 hour ago, Charliminator said:

    would you rename the implanter item to bio-chip implanter? or leave that be? 

    In my opinion that's just more clear though not really necessary since noone's gonna try stuffing CNS in a lil syringe... The description on it might need alteration though. 

  6. Solid guide, good stater for anyone not used to writing and basic character design. Concise, understandable, good information. 

    Extremely minor nitpicks but they might contain some useful tips noone knows actually:

    • I think IPCs might actually be 15 karma :p, 
    • You actually CAN change flavor text in game, with the Set Flavor Text verb. IC tab I think? You can do this as something like a borg, even, if you want to customize your "appearance" a little, 
    • Security records consoles actually DO access your employment records I believe. So if you wanna read someone's lore or you're wondering if anyone will see it, that's one way aside from skillHUD. 
    • Like 1
  7. 2 hours ago, Charliminator said:

    The syndie sniper is in such a weird spot. Its just a garbage hybrid of the 357. And ebow. It is a high damage stun tool. Pick one? Imo it shouldn't exist for traitors to pick.

    Didn't know it stunned, that changes things. I think it might actually be fine because the occasional discount makes it a little cool... But dunno, maybe if one could buy more ammo at least.

  8. Wiz causes massive widespread disruption, permakills a lot of people, and their items if looted can easily fuck other antags over. Their existence alone can make the round very LRP because they make everyone go unga, and in addition to that the weapons people get for wiz will remain in their possession after. I'm personally not a fan of wiz rounds continuing after the wiz is gone, and midround wiz is the same deal. 

  9. 4 hours ago, Niteark said:

    I think it would overall be a nice boon for cargo tots, since after null crates got removed cargo doesn't really have a notable item that the syndicate agents use, with the poison pen being mostly that thing you got in a surplus and even then it probably wouldn't be used by anyone.

    They can still emag any cargo crate open. No other department has access to cargo crates which can contain pretty ridiculous items and at worst put you in the brig for 15 minutes if caught.

    But I do like the idea. Mailing yourself via disposals is a really funny concept.

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