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Sirryan2002

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Posts posted by Sirryan2002

  1. Hello Everyone!

    I've kept this pretty under wraps outside of the staff team so this may come as a surprise to some people. This upcoming week I will be stepping down from the position of Head of Staff and handing over my responsibilities over to a new head of staff (yet to be announced). This is for a myriad of reasons beyond just generally being less active in the server, I've taken on a lot more responsibility in my life and am now taking a much more active role in my own professional development as I finish my university degree and gear up for a career in public education policy. I think this will be a very positive development for the server, I've done a lot and I am also a firm believer that frequent but consistent turnover in roles such as head of staff will ensure that someone active and motivated will always be there to lead the way. For that reason I've very excited for our new head of staff to takeover and carry on this role.

    I would like to note that this is far from the end of my career at Paradise. I will be moving laterally into a role that more directly deals with player/community contributions. I hope to more heavily support the Lore, Wiki, and Development team in whatever ways I am able. These are the things that ignited my passion in this community and I hope returning to them will stoke that flame again. That being said, I've been grateful for the 10 months I've spent as one of your heads of staff and I felt like I built a much deeper connection with this community because of it.

    Thanks for putting you trust in me this year!

    • Like 14
    • Thanks 22
  2. thanks

    I went ahead and removed the attribution. As much as I appreciate what we ported from bay's wiki, most of that is no longer actually used on the wiki and has since been replaced by original work by Paradise contributors.

    • Thanks 1
  3. The nature of working as a staff team is relying on each other to make well-informed decisions for the betterment of the server. That means we need to rely on previous notes and take what they say as fact until proven otherwise, we generally can do this without worry because our admin hiring process is so strict. In your case, there were a few notes that were not accurate and they have since been cleared up and rectified. 

    I cannot in good faith rule against the admin in this complaint because they were doing exactly what they should have been based on the information they had. That's all I can ask of a volunteer team and to agree that there was misconduct in this case would be to undermine the support they are supposed to get from their leadership (especially when they did the right thing). You might disagree with this, so I'll remind you that an AC isn't about your behavior necessarily, it's about the admin's behavior. Your notes being rectified post-warning doesn't change the context in which they were originally applied, which means that Miraviel's behaviour in this situation can't really be examined with a new lense without being unfair to them.

    You may have posted the songs with perfectly good intentions but there's a shit ton of players who have in the past, after being warned for something and swearing not to do it again, did that thing again as a symbolic middle finger to the server for being mad at the noting admin. I'm not saying you did this, but this is very likely how this whole situation was approached and handled (which is something I don't take issue with). The timing of the post + its content looked like a giant "fuck you" to the staff team right after you opened complaints against 2 different admins and 2 weeks after you were unbanned for being toxic towards security players. Which when looking at the rules, would be a violation of Rule 0 and Rule 4 justifying a ban/warning by the GA in question.

    I think regarding your whole situation, mistakes were made on both sides, some of which have been cleared up already. In this case, it was handled correctly. I'm gonna take some time to look through your notes and make sure things are accurate to what happened. My decision about this complaint isn't going to change, but i'll take what was discussed here and see how we can improve our administrative efforts going forward to avoid some of the issues we encountered here. 

  4. After further investigation, we can confidently say that the account that you were suspected evading on is in fact, not an alt account of yours. I have gone in and made a note on your account of this so that ban evasion will not be held against you in the future. I obviously cannot reverse the fact that it was held against you on two previous ban appeal, for that I am sorry and I hope as a staff team we can be a bit more diligent in the future.

    I am considering this complaint resolved, if any further discussion is needed, I am leaving this open for another week.

    • Like 1
  5. Hello and thank you for making this admin complaint. The listed reasons for the complaint are misapplication of rules, misconduct, abuse of powers

    Abuse of Powers - This implies that the GA in question was using the forum ban/moderation tool for a bad purpose or otherwise something it was not designed for. In this situation the banning GA believed that you broke our Server Rule 0 "Don't be a dick," in which case applying a ban is appropriate. This reason is without merit.

    Misconduct - Miraviel was acting in the best interest of the server, at no point did they break our staff guidelines that we have set out for Game Admins. You may not be terribly happy with how the ban was handled, it may have not been the 100% professional customer service response you wanted but it certainly wasn't unjustified. This reason is without merit.

    Misapplication of the Rules - Here's where I'm going to get a bit real. You're a pretty frequent flyer with warnings, bans, and otherwise being brought to my attention in staff-chat. You have a long pattern of negative behavior when it comes to how you interact with security players. Previously you were banned for harassing other players in the discord and security players in-game and then trying to justify it as part of your character's roleplay as being "anti-NT." After you were unbanned, you were seen using your role as a cargo tech to arm other players with riot darts. You have a lot of history.

    Now we get to this point in time, you've just opened 2 open Admin Complaints and then you post your "COME OUT YE BLACK AND REDS!" rendition of "Come Out Ye Black and Tans." In a vacuum, we'd probably hide the post and warn OP for it. Why? Well historical context is important, especially when it involved the Black and Tans who were notorious for brutal acts of domestic terrorism in Ireland, so much so that the song stirs up bad feelings among the Irish population. I take a massive issue with the SS13 community when it comes to using history in bad-taste in our communities; We've removed direct recreations of Nazi paraphernalia in-game because it was not appropriate for our game and in the same way I advocated for those removals I would advocate that players not use rebel songs like these to make silly covers about ss13 security officers. It's in pretty poor taste, and you could definitely make a cover about this stuff with a less politically heated song.

    We're not in a vacuum, and as I've established previously... you have a history of being warned for being too hostile towards sec players without any good reason. So, it makes one wonder why you decided to post the songs immediately after opening two admin complaints. If you posted them without any ill-will whatsoever, maybe you should have thought a bit harder about what you were posting. A Rule 4 break was the more appropriate thing to warn for in this specific situation, but given the history of hostility I very much see the justification for a Rule 0 warning. It was a 24-hour temp ban only on our server forums for posting something in poor taste and in-line with things we've previously warned you for. The rules were correctly applied in this situation.

    I'm going to consider this complaint resolved and without merit. I will leave it open for another week if you believe more discussion is necessary. Unless you have more evidence in terms of administrative misconduct then my decision in this situation is not going to change.

  6. Hello and thank you for taking the time to make this admin complaint. The nature of this complaint is clarification of a previous warning/note.

    I looked into the logs for this situation, I don't believe that the note fully describes what happened so I will add a followup note that gives better context b/c I do agree that you were certainly not the main instigator of it. It was originally intended to be what we call a "watch" note where we document a situation that we may need to review later incase patterns of rule breaks appear. Being involved in a cargonia scenario and one where you supplied Class-C contraband to crew members would justify one of these notes so I do believe that the noting GA was doing their job here.

    I am going to consider this resolved as any discrepancies in the note should be worked out by now. However, I will leave this open for an additional week if more discussion is required.

     

  7. Thanks for taking the time to make an admin complaint. The nature of this complaint is regarding feedback on a GAs actions during a previous round.

    Midround blobs don't have a win condition, the round ends normally or via nuke. What you described is very common practice by staff members to tastefully end the round once the blob has gone past the point of no return and ERTs/Crew can't recover the round or reasonably escape on the shuttle.

    Dsquads are the standard tool for a round ending like this and sometimes need the assistance of an OP CC character to ensure the job is done. When a dsquad is called, the round is all but pretty much over and this is exactly how i would have handled this situation as well. 

    If the round would have continued for another 10+ minutes you'd probably find it quite boring to watch since 80% of the crew is dead or blobernauts at that point. 

    Thanks for the feedback, sorry if you were frustrated by this. I'm gonna leave this complaint open for 1 week if you feel that there is more discussion needed.

    • Like 2
  8. Hello and thank you for taking the time to write an admin complaint. The nature of this complaint is misapplication of the rules.

    I've gone ahead and reviewed the logs for this situation, unfortunately the logs do not give great info on second-to-second location data or round context so I did my best reviewing the situation. I have no idea what your intentions were in this situation so I'm not going to try and guess. If the Game Admin who applied the note believes that you went beyond the self-defense aspect of protecting your coworkers then I believe them. Going after antagonists with a cleaver goes a step too far and would justify a light warning which seems to be what happened here since the antag didn't actually attack you first in this situation; At most, shoving or trying to drag the captain away probably would have been most appropriate.

    I'm going to uphold the warning here. I will leave this complaint open for another week if additional discussion is needed.

  9. I like the idea of integrating MODsuits somehow into departments, they need to really exist in the context of some role I think.

    You should talk to Burza and Silverplate about how this could be worked into engineering with their plans for an engineering role + power engine overhaul. Otherwise you may want to explore how MODsuits could work with the roboticist role and just take on a large scoped project of improving that role in general.

  10. Sorry for taking a moment to get back around to this.

    I'm gonna to treat this admin complaint as being made for the following reasons: General Misconduct & Misapplication of the rules.

    I'm gonna keep this short, I don't believe the rules were applied correctly in this situation, 40 brute is hardly "near death" and doesn't even take into account the context of people breaking into the kitchen. Chef CQC is designed precisely for situations like this; Whether or not this would have tread into rule breaking territory I do not know, since the noting GA froze both players they were unable to continue with what they were doing and therefor any prediction as to how far they would have gone is extrapolation and not really fair, especially considering both players have no prior history of doing stuff like this.

    As for the general complaint about the noting GA's behaviour, I agree that your side of the story was not well taken into account which seems to have been carried over into this admin complaint. Admin complaints are not for arguments between the admin and OP, they're for stating the facts of the situation so that a head of staff can review it, I hope to find common ground and understanding here generally. The Game Admin team will be working over the next months on stuff like this as we take in our next wave of Trial Admins.

    This note will be reversed and not held against you in the future, consider this admin complaint resolved.

  11. I think it's a bit naïve to make a very public forum post at which anyone in the community (or 3rd party visitors) can see that criticizes the server and then request that the server administration not respond to it. You've always been able to reach out to the heads of staff in DMs and make inquiries as to application rejections or get info on previous notes/warnings. So to address your suggestions and explain some ways in which we run the server:

    First and foremost: we don't hire administrators to be people's friends or teach them how to play the game within our community guidelines; learning our guidelines and rules is a prerequisite to playing the game and the admin team's job is to enforce them when they're broken. When staff do this It's enforcement, not a criticism of the player; Unfortunately some players take it this way, which therein lies the difficulty of being a GA. Community outreach and good relationship building is an additional expectation of being a GA but not the main one.

    Constructive feedback and admin-to-player conversations have a myriad of benefits, namely it helps reduce rule-breaking and tension. This is of course, at the cost of significant time and energy. Some admins note hundreds of players a month and ban about 1/5 that amount of people. There is little room in that time frame to have solid conversations with each player, not to mention that some players don't just take notes/bans sitting down and will fight back (I'm done having 1 hour conversations with players over bans). Personally, for me, I worked an 11 hour shift yesterday and got home at 2AM, and now in the few 3-4 hours I have before I go back to work today I'm taking 30 minutes to sit down and reply to you. This is a story that is similar to other GAs who also work, have families, or other commitments which made time a valuable and scarce commodity for them. EDIT: Admin complaints and Ban Appeals already exist to facilitate these conversations :)

    Secondarily: it's an admin application, which is a job/role application. You're not entitled to an explanation, we don't owe you a full breakdown of why we denied your application and what aspects of that you could work on to be a perfect candidate in the future (technically part of this is already in the pre-reqs to making an app). Sometimes some players are just not great fits for the admin team for a myriad of reasons. I'd also like you to keep in mind that we have 25 applicants this cycle, 13 of which have been veto'd and denied already. You want a chance at being a Game Admin? Don't post shit like this. All it says to be is that you completely misunderstand the primary job of admins and how the community fits into it; If you really have adminned in the past then you should know that players won't just "accept" a single DM about notes or warnings, it will still make them feel alienated ESPECIALLY IF IT IS A WATCH NOTE AND NOT A FULL WARNING.

    Maybe you should take your own advice and taken this to a head of staff to have a conversation about it. Now you've made judgement of us without even starting up a conversation about potential issues. You've made several assumptions, one of which being the reasons we denied your application and second that you somehow know better than the people running an admin team who have 2, 3, 4, 5, 6+ years of experience. Game Admins are unpaid volunteers, one of the assurances they get is that they don't have to continue having conversations with poor actors in the community, they remove them and move on.

    • Thanks 1
  12. Hello and thank you for making this admin complaint, I'm handle this issue as a misapplication of the rules.

    All three heads of staff reviewed this situation and agreed with the case you made and wanted to make a few clarifications + a followup note to make sure this is not held against you going forward. In this situation, the logs agree with what you said in regards to only shooting the laser 1-2 times and switching to disabler almost immediately after realization. It's hardly a violation of our play the role you've chosen rule and would have been best just handled ICly or shrugged off.

    I think Eric was trying to note down an observation they were making with the intention of just making a note to ensure that this isn't part of a larger pattern (which we encourage GAs to do) and perhaps just went a bit too far with it. I've already talked with Eric about it and they've agreed that this would be a good course of action. The warning you received is no longer considered a warning in your notes and won't be held against you going forward.

    Thank you for taking the time to make this complaint and I'm happy that we could come to a beneficial conclusion for both parties. I'll leave this complaint open for another week for additional comment or questions.

    • Like 2
  13. It would be cool to have some project zomboid esque features, with the sound effects and all. I don't particularly love how there's no consequence for being ridiculously violent as a non-antag character; it would be nice for your average greytider to be shocked/shaken-up after beating some rando into crit. 

  14. Perhaps the perfect response to this would be to let you off with a warning with the stipulation that you read the rules, however, most GAs during rounds really don't have the time to investigate your recent hours in relation to large break periods in your playing; They will generally check your note/ban history and act accordingly based on that. We have no idea what you've been up to in the year(s) you've be gone or how your behavior has changed so we will base it off what we know. Part of returning to the server with an improved non-rule-breaking playstyle is establishing good behavior over a long period of time at which I'd say 40 hours after being gone for a year and a half is not long enough to establish that based on your previous warnings.

    You're free to make another ban appeal, if you take responsibility for your actions and identify the broken rules then you have a much better chance of having your appeal accepted.

  15. Hello and thank you for making this admin complaint, the reasons for this complaint is as follows: Clarification Required, Unjust Application of Ban, and Inconsistent Enforcement of Rules

    Clarification Required

    Ban appeals are intended to create dialogue between the banning admin and the banned player where any discrepancies in the ban are worked out and both the player/admin gain a better understanding of the rules involved and whether or not they were broken. In 99% of appeals it is this case where the banned player needs to learn our server rules better b/c admins like Marm generally have a significant amount of experience applying them to a large variety of situations. You went into the appeal process trying to dispute the ban, Marm felt as if the ban was completely justified which meant that there really was nothing else to talk about in the appeal so it was denied. I don't think this was inappropriate as you never went into the process (like you're doing now) of stating which rules you felt like you may have broken and then asking the admin how they thought you broke them as you were confused. You also have a decently long history of other bans which generally indicates to staff members that you've had to go through the rules multiple times at this point and according to 3+ other GAs you broke them which is quite damnning.

    Unjust Application of Ban

    I can provide clarification as to why your ban was placed. From the GA team side of things and your recount of the story, this still reads as a clear rule break in regards to our valid-hunting rule. As evidenced by all three appeals you linked, each player had at some point chased down the antagonist and beat them into crit or to death when a) security had already controlled the scene or b) the antag was actively trying to leave and not do additional damage. In this case, the antagonist was attempting to leave the scene and you followed them into maintenance and stabbed them into crit. Here is a good explanation of why this is rule break:

    Quote

    A good rule of thumb is that you can defend yourself and co-workers, but if the antag runs away, you shouldn’t be chasing them down - once they run you've succeeded in defending them. If you're not security, you should be more concerned with the victim than the antag - don't give chase to them after they've been saved. If someone is kidnapped, chasing them should be with a goal of rescue. Once you've rescued the person, security can apprehend the criminal, not a vigilante.

    Applying this interpretation (like Marm did), seems like the correct course of action to me.

    Inconsistent Enforcement of Rules

    Funny enough, one of the linked ban appeals is one that I investigated and resolved myself. In all 3 of these cases, the valid-hunting rules were properly applied, the context in which they were all applied is different but the spirit of the rule being enforced was quite consistent. Your ban appeal was denied where their three were accepted because they admitted fault to breaking rules they identified which you did not do.

     

    I'll leave this admin complaint open for one more week for responses and if you have additional evidence to put forward I welcome it. But overall from what I've found, Marm is not guilty of either of the concerns you listed on your complaint and clarification of this entire process has been provided.

  16. I finally had a chance to look over this (a long time coming I know). Here are my initial thougths

    • I like the idea of the map, having more unique maps to para, especially with someone who built it from the ground up within the community who is going to maintain it always a welcome thing.
    • I would prefer we stick to only 4 actively maintained and used maps on the server, so that means in order for Shepard to be considered, a map like Meta would need to be pulled from rotation.
    • I like the amount of open space, I hope our server can start moving towards having room for players to be more creative with constructions and having map support for potentially more customizable builds.
    • It will need to go under similar performance scrutiny as cere

    Would like to hear other design team member's opinions of this, especially on what map this could potentially replace.

  17. (we probably shouldn't be reviving 5 month dead threads) but I'll throw my 2 cents in here since this is being talked about again.

    Lets define the issues being discussed first: There is not enough RP between antagonists and security officers

    Roleplay at its most basic level is putting yourself into a certain role or position with motivations, believes, and core values which heavily influences the choices you make in-game. In this case, we're talking about how players act when they envision themselves as security officers and how they act when they envision themselves as traitors. I do not believe people have an issue roleplaying as these roles, you just don't like how these positions interact with each other when players are roleplaying in them. Furthermore, you think that because of the design of our game mechanics, the roleplaying leads most often to violence instead of interactions you consider more valuable like in-game chatting, bartering, and non-violent exchanges between officers and traitors.

    So I'll impart my first suggestion here, don't try to force player behavior, incentivize them to act in the way you want. Traitors are still nonetheless violent and intense when pursuing what you consider to be minor objectives, they know that if they get caught its likely game-over unless they prepared by not bringing and s-class or committing 400+ crimes. Security does not know the level of intensity of antags so changing their objectives while hijack/murder/etc objectives still exist will not lower their level of escalation, so antagonists will match this by always being violent even if they have minor objectives. You need to give players rewards for being non-violent.

    There is absolutely zero incentive not to be violent in antag/sec interactions (besides being punished for breaking server rules) which IMO is poor gameplay overtime. Officers first need some sort of progression structure that can be sped up by being corrupt, such as being able to get slightly better equipment with space cash (so briberies :)). 2nd, one thing that could be implemented that will also fix a lot of other issues is implementing buyable / choosable objectives instead of handing them out at round-start. Players should be able to choose objectives that match their playstyle. These can even be objectives--like you were saying--that are minor enough that it won't land them in perma, which means traitors get a much more softer start to their round which won't merc them for a minor mistake.

    • Like 3
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