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MattTheFicus

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Everything posted by MattTheFicus

  1. Thoroughly love this idea. The thought of Mining Tower Defense with this while also dealing with the usual Lavaland issues sounds AMAZINGLY fun. Hell, you could hire Civilians to put on the front lines to help defend too.
  2. Thanks to @McRamonwe can now see that Malvor isnt ACTUALLY FAT YOU NERDS!
  3. What's funnier is you play literally the same mix of Departments that I do, though when I'm in Engineering/Atmos I'm on MAL.
  4. Name: Matthew "Matt" Malvor Age: 29 Gender: Male Race: Human Blood Type: B+ General Occupational Role(s): Command (Captain, NTR, Blueshield, HoS), Security (SPP, Warden), Service (Chef, Bartender), Medical (Surgeon) Biography: Matthew Malvor was born January 26th, 2536 upon the NHV Aceso to Thomas Malvor (2508-2552) and Victoria Malvor (née Springston, 2507-2561). The Malvor family sustained itself via shipbuilding, with the Thomas Malvor working as a Navigational Systems Design Specialist while his wife, Victoria, worked as an aide to the Technical Engineering Division of NCS Hephaestus. Growing up in a hub of commerce, engineering, and work led to Matthew picking up odd jobs around the Station once their primary education was complete at age 14. Foregoing an advanced education, Matthew took up residence assisting in cooking and bartending at the Nagamiru. October 10th, 2552. An attack on the NCS Hephaestus by unknown assailants led to the scattering of the fleet surrounding the now-destroyed Station. A small contingent of these ships would be relocated to the colony of Haverick to assist with colonization efforts and supply runs to and from the planet after the Malfunctioning AI incident that had led to the destruction of many transports in the area. The loss of their primary source of income with the death of Thomas Malvor led to the now 16 year old Matthew to seek more substantial employment while Victoria Malvor obtained employment from the incoming Shellguard Munitions team. Due to the KC-13 Controversy, the TSF had created specialized Containment Stations for dissidents and terrorists known to be associated with the USSP. While these Stations were defended by TSF Soldiers, the day-to-day operations were a mostly Civilian operation. Following a minor uprising along the borders of TSF space, more funding was sent to man the SPS Orion, the most remote Sol Prison Station to be noted as a USSP Containment Station. Matthew enrolled in the Correctional Officer Candidacy Program and excelled, with their supervisors noting both exceptional handling of their duties as well as a penchant for assisting in the aftermaths of riots and injuries amongst the inmates. Following a riot on August 3rd, 2555 Matthew received a recommendation to complete the SolGov Field Surgery and First Aid training as a Non-Combatant Trainee to assist in further medical issues aboard the SPS Orion. After 5 years of employment with the TransSolar Federation, Matthew was offered a contract to work upon the NSS Exodus as a Medical Doctor. After a short 2-year stay upon the Exodus, Matthew transferred to the NSS Cyberiad under a new contract, with most of their working hours in the Security Department as a Security Officer and Warden. January 4th, 2564. Following a routine day working as Security Pod Pilot upon the Cyberiad, a child was found stowed away upon the Station. This child was found to have no traceable parents upon investigation by NanoTrasen personnel. Following the Shift and the subsequent weeks of assisting with caring for the child, Matthew has become the legal guardian of Todd Malvor. Due to their efforts to assist with the child's upbringing and wellbeing, a paternal clause has been added to their contract with NanoTrasen, wherein MAL VR, an IPC contracted with the New Canaan Plasma Research Initiative shall cover for Malvor once per week to allow for time off. Qualifications: SolGov Correctional Officer (Tier IV) - Passed SolGov Field Surgery and First Aid - Passed NanoTrasen Employee First Aid Basics Certification - Passed NanoTrasen Medical and Surgical Certification - Passed NanoTrasen Security Officer Candidacy Training - Passed NanoTrasen Riot Prevention and Deterrence Certification - Passed NanoTrasen Detainment Management Certification - Passed NanoTrasen Head of Staff Certification - Passed NanoTrasen Legal Certification - Magistrate - Passed NanoTrasen Corporate Certification - Representative - Passed NanoTrasen Basics of Engineering - Passed (Satisfactory) NanoTrasen Basics of Research - Failed Employment Records: 2550 - 2552: NCS Hephaestus, Nagamiru - Assistant Cook and Bar Server 2553 - 2558: SPS Orion - Correctional Officer / Field Medical Specialist / Field Surgeon 2558 - 2560: NSS Exodus - Medical Doctor / Security Officer 2560 - Present: NSS Cyberiad - Security/Command Contractor Security Records: Known Languages: Galactic Common, Neo-Russkiya 2551: Minor Battery Charge, Dropped 2564: Assault on an Officer, Dropped Notes: While no serious crimes are noted within Malvor's records, they are known to toss trespassers into the disposals system of their Station. While this action is typically done off-duty from Security while working in the Bar/Kitchen, Security should be aware that this activity is rather regular. Additionally, comments along the lines of calling Malvor "Fatt Malvor" have led to minor cases of inter-Departmental shenanigans which could be construed as Battery. Medical Records: DoB: January 26th, 2536 Height: 182cm Weight: 78kg Eye Color: Brown Cybernetics: None NanoTrasen Quarterly Psych Evaluation: Passed Notes: Fatt. [im leaving this in here, but which one of you [expletive redacted] added this to my official records, which I can SEE AND EDIT you [expletive redacted]! im not even FAT! - M.M.] Personnel Photo (Appearance text): Other Notes: They might come off as a hardass, but is always willing to grab a bite to eat or a drink with pretty much anybody. They are extremely loyal to those who they respect or are friends with. Dealing with a kid has softened them a bit, and has made them less of a risk-taker (gotta make it home to the kid, damn it). Enjoys donuts.
  5. It hurts me to not remember where in the everloving hell this is from. Also I love this Crew Records design, especially consider I need to actually get around to doing mine...
  6. Oh god Fiona's arm makes her BUFF.
  7. I've never asked the AI to unlock it, I can just do it freely. Unsure if that's Chapel specific.
  8. This could be ENTIRELY anecdotal if its for the Chapel APC only due to the fact I only do it when playing Chaplain, but id assume its all the APCs.
  9. Anyone at any time can walk up to an APC and disable/enable Nightshift Lighting. I do it all the time in the Chapel.
  10. I don't think I've ever had issues when the lights flip in terms of performance. On the flip side, I really don't think its that big of an issue on top of it being thematically correct in an IC term. That and if I could, I would have it on 24/7 so perhaps I'm a bit biased. Bright lights are a pain.
  11. I actually love this as an item. Both the crafted and Uplink version have niches that would be nice. I do think that they both need to be Class C, as otherwise theyll just be used to grief.
  12. Free and infinite weapons shouldnt be easy to obtain. If you need an AEG, immolator, etc as an antag, just steal the access.
  13. Meme/DeathChems REALLY dont need to be more prevalent. That, and a group of people who in theory are all doctors who's focus is healing people shouldnt have a need to "arm up". This is an RP game, not a combat simulator, not everything needs to be geared toward combat especially the Medbay.
  14. Your insults simply bounce off my rotund frame and return from whence they came.
  15. 25TC = another nukie Use your extra TC to get more gamers.
  16. Chuck one in your belt slot and itll save ya, yup!
  17. Hence the Jaunter, for the low low price of 750 Mining Credits, you can completely ignore even the IDEA of falling into a chasm!
  18. While I dislike chasms, gonna play devil's advocate here. If you dont want to deal with chasms, dont break tendrils. If you dont want to fall into chasms, buy a Jaunter. If lag's an issue, just move around more carefully and dont take corners super fast. I can almost assure you that if a PR went up to change this it'd likely get a "I Ded Pls Nerf" tag and get slapped for being a semi-buff to Lavaland.
  19. Obligatory Malvor "maxcap botany" comment, cause im fairly certain my hatred of Botany is almost a character trait at this point. Yeah Botany REALLY doesnt need anything added to it, if anything they need to get smacked in the head with the nerfbat a few more times so that it isnt breaking the Geneva convention on Chemical Warfare multiple times AND most of the server's combat loop all at the same time. Botany can quite literally, if played as hardcore as possible, outgun and outfight every other department with little to no counterplay other than nuking them via explosives.
  20. This might be a tad off base from the topic, as its mostly talking about mechanical ideas/issues around Vox, but I feel like out of everything a Vox has, its not their buffs/maluses that are the core part of Vox its the culture/lore/accents that they use for the most part. It might be me not giving a single flying hell about actual species traits (which is likely a minority), but the Lore and RP aspects of a race along with the general community that species has on the Station are 1000% the focus that a player should be having when deciding to play it or not. SS13 is an RP game with a focus on community, its not an MMORPG that requires you to pick the most OPTIMAL character to dunk on antags/dunk on sec/go tide with less issues. Sure the bonuses might make you more "unique" but a few traits dont mean jack if you arent putting the effort in to immerse yourself in the Lore or Culture of a species.
  21. Honestly, from a gameplay perspective, I dislike being forced to do anything with my character that I didnt choose for it. From an RP perspective, we work on a Station where Genetic Manipulation is a common thing, so the idea that you couldnt just get your issues "fixed" pre-shift isnt too hard to assume. This would be a big no-no for me due to it only giving genetics a VERY minor thing to add to the round PS: Genetics moved rightfully to Science when?
  22. Honestly, Blueshield should have Security comms. Coordinating the safe retrieval of a kidnapped Head is something thats VERY painful to do without them. And if a Blueshield is acting like an Officer and responding to Sec calls on the radio? Demote them, instantly, Redshields are a pain in the ass. Like I said earlier, most of the Blueshield "issues" are more of a player behavior/actions thing, which should be fixed from an overall Command/mindset level and not IC/OOC rules/SoP.
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