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SgtK

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    nostagala

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  1. Haven't played a lot of science, so just named items that associates with them.
  2. No this is loot that would spawn in departments, like a randomized round start perk.
  3. So, basically, a randomized pool of goodies for every department that can range from a variety of different items that could spawn in a designated storage locker or on a table, wherever in the department. Engineering: 3 RCDs with a box of Matter Cartridges, Hard-suit Jet-pack Upgrades, Advanced Tools, Pipe Dispensers, etc. Science: Anomaly Cores, RND Research Papers, Specific Slime Extracts, Needed RND Items, etc. Engineering and Science could also have variety of materials on round start, not too many, and the rarer mats like Blue-space Crystals for science could be a rarer spawn. Medical: Random chem's, Additional Variety Aid Kits, Medical Hard-suits, Advanced Surgery Tools, etc. Security: Lasers, Shotguns, Combat Shotguns, E-Guns, E-Pistols, Security Hard-suit's, etc. Cargo: Honestly wouldn't add this to cargo, since it very much seems like the job to learn when you first start playing, I would however apply the following text below. It also wouldn't have to be a item, it could be a mech. (I'd limit this to Medical, Security, and Cargo/Mining.) Mining could also have ATVs spawn on the base. Miners can also get pretty interesting stuff via both their dispenser and Lavaland loot, so they'd fall under Cargo. I'd also like to say that the spawn lists could include stuff exclusive to Jupiter Shuttles.
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