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TheMaveran

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Everything posted by TheMaveran

  1. The defib doesn’t need to be in your belt slot, it works from the backpack.
  2. This works on TG as a genetics traitor item, because over there, you cannot literally gib someone because their species has no lesser form. Veeeerrry bad idea imo. That being said, you technically already can inject disabilities via syringe gun if you get SM, or are a changeling with transformation sting.
  3. I honestly kinda like the idea, given that nobody else is able to really go into lavaland when the situation requires it. Its a giant meme that security going to lavaland = dead. But I do have a few questions; Are they all going to be ashproof? What about fireproof? Will those traits be gamma restricted or just normal ERT? Also make sure they get an advanced scanner, drill or pickaxe, and some bluespace shelter capsules.
  4. I think there should just be stricter ooc rules against meta behavior such as random testing like this. I’ve been arrested for invalid reasons and found to be a cultist, or tested on a whim for literally no reason; and have had the admin say ‘IC issue’. How is this an IC issue when I am supposed to have no knowledge of being a cultist, this is an IC issue I can do nothing about.
  5. Hello! This is a pretty simple and easily code-able suggestion, that I think alot of people would agree with. X-ray is a rather unfun thing to deal with, and goes very heavily against the spirit of SS13, in the sense that things should be uncertain and paranoia should be rife. Anyway my proposal is this: Change miner 'Eyes of god' to simply not drop from tendril chests anymore or rework it to be something a little more interesting and fair, maybe ghost allhud? That would be cool in my opinion. Miners have alot of toys, and free X-ray from RNG is pretty dumb game design to begin with. As for Genetics, changing their X-ray to just be Thermals would probably be enough, as it is currently just locked behind a bit of RNG, meaning you can get it 5 minutes into the round or never, which is again pretty dumb game design. Thanks for reading, have a nice day/morning/evening.
  6. Honestly I think the downsides should be removed, given infinite charges, and just have a cooldown be the limiter. Visitor needs more time, ss13 is too clunky and laggy, I would say 10-20 seconds, and perhaps the option to re-use it to teleport back sooner? Also, does the glitch trap have an indicator there is a trap there, or is it invisible?
  7. I dunno, having your chems look like this and then soloing the entire security team, killing all of comand, and then a red alert level ERT and then FINALLY dying to gamma borgs - may infact be too much for a single traitor to accomplish? I would like to know some thoughts on how you beat someone like this, mechs? Mechs are considered OP too- poor comparison honestly.
  8. I found Cruciatus to be quite good in thrown hypodermic needle plants, not as good as omega weed though. (Also I think I might be half of the soap purchases)
  9. Maybe in a future where Implants and Cybernetics work totally different, but as its balanced currently.. nah fam.
  10. Literally any final fantasy boss theme for literally any of the megafauna. but give the L4D hunter theme to BDM, short and sweet + it loops easily
  11. Honestly my opinion is just keep the Cyberiad as is, and get a larger map ready for when map rotation is available. However what Free did in his Engineering remap was quite good, ripperoni.
  12. Worth mentioning, that in the event Alien Golems ARE able to be made, they are probably the strongest. Their regeneration is outright insane, like diona on steroids.
  13. Keep in mind that all of the fights can be significantly easier, or harder, based on RNG. Colossus may see fit to spam his shotgun blast, or legion may just run away forever. And yes, if for some reason you wanted to pick an optimal race, Slime People, and Diona are best. If you wanted to make each fight significantly easier just farm legion cores and bam, easy healing. Kinetic Accelerator Mods KA Triggerguard Mod - Allows species that normally cannot use the KA to use it (Vendor/Science) KA Range Mod - Increases Range by one tile (Vendor/Science) KA Damage Mod - Increases damage by 10 (Vendor/Science) KA Cooldown Mod - Reduces cooldown by .32 seconds(may be wrong) (Vendor/Science) KA AoE Damage Mod - Allows you to deal damage in a 3x3 (Vendor) KA AoE Mining Mod - Allows you to break rocks in a 3x3 (Science) KA Death Syphon Mod - Whenever you kill a creature, permanently increases your damage against that type of creature (Disk from Tendril) AoE Hybrid Mod - Mod that does AoE damage, AND AoE mining (Disk from Tendril) KA Rapid Repeater Mod - Greatly increases cooldown but reduces it to almost nothing whenever you hit an enemy (Disk from Tendril) KA Resonator Blast Mod - Creates a resonator blast at target when hit, has to be detonated by hitting it again (Disk from Tendril) Lifesteal Crystal Mod - Heals you for EITHER 2.5 Brute, Burn, or Oxy damage, priority in that order, whenever you hit enemies (Tendril) Ash Drake (Fiery Signal) Ash Drake is the most commonly spawning megafauna which drops the best loot of them all, however I believe they are the easiest to kill with the least amount of prep time. The loadout I run is; 3 cooldowns, 2 Burn Patches, a Medipen, and at least one Legion Core. The idea behind this is to force the drake into phase 2 as fast as possible, with the high DPS of 3 cooldowns. This is because phase 1 Drake has more consistent damage, as their firebreath is hardest to dodge here and is what you would end up spending most of your meds on. Phase two's fire breath is shot at an angle, and you will end up dodging it if you just run straight. If you manage to find the Lifesteal mod from a tendril, it makes the fight substantially easier, replace a cooldown with it. If you still struggle with Drake, substitute a cooldown with a range, and get more familiar with dodging him. This is a pretty good showcase, as you can see that I am dodging horribly, yet still powering through the fight with proper medicine usage. Blood Drunk Miner (Resonant Signal) There is very little room to outplay the BDM, he will do a set amount of damage and there is little you can do to dodge it. However he has 900 health, and no armor piercing; Get a fully upgraded Mining Suit or Drake Armor and he tickles. You want 3 Cooldowns, a Medipen, a Brute Patch, and a Legion Core to prevent slowdown. Just run and gun. Colossus (Angelic Signal) Colossus requires a unique loadout of 4 Range Mods, otherwise you are just going to want the usual Medipens, Brute Patches, and as many Legion Cores as you can gather. Colossus will kill you in one of three ways; you fail a dodge, get too close, or run into a wall and make dodging very hard. Colossus is easiest to dodge if you fight him alone, and if you stay in one of the four cardinal directions from him where dodging requires you to only sidestep once. If you cut corners and position yourself diagonal from him, it will let him gain distance on you and make his death bolts more unpredictable and harder dodge. His most lethal ability is the 'shotgun' blast he will use, in which case you need to dodge immediately. If you tank 3+ death bolts at any given time, you can just outright die from getting stunned. The larger of an area you clear out to fight him, the easier, 70x70 should be enough. The death bolts that Colossus shoots can also aggro other mobs, INCLUDING other Megafauna, and they will aggro onto the nearest attack-able thing which is usually you. Also, the circle that appears when you hit him means absolutely nothing, it is just a visual effect. Legion (Echoing Signal) Legion requires another unique loadout, of 1 Range, 1 Cooldown, and 1 AOE Damage. In terms of healing, you just want the usual Legion Cores, Medipens and Brute Patches. I would heavily recommend you acquire ash-proof clothing as well, as this fight is the longest of all Megafauna. Legion is a bit unique in the sense that, sometimes he will try and kite you, instead of you kiting him. Legion's attack pattern will involve him spinning and chasing you, and sometimes spawning little legion skulls and kiting back. You want to make a VERY long 1 wide tunnel in order to kite him through, in terms of gear, an ADV Plasma Cutter will help you heavily with this. Furthermore, after Legion has split, he will sometimes try to break through rock to FLANK you, he will do this especially often if there are nearby tunnels he can easily run though, to this end you want thermals to see when he is trying to do this. The AOE damage mod allows you to ignore the mechanic where he spawns little skulls, just run and gun, keep your distance. The rest of the fight basically boils down to chasing the surviving legion skulls down, you've won at this point. Hierophant (Zealous Signal) I will add him if hes confirmed to be perma-added, but I doubt he will be. Last Notes If you have any requests or are still struggling with any of them, just @/DM me on discord.
  14. I mean yeah, if these are traditional grenades like those that would be used IRL, they wouldn't explode till you release the lever and throw them anyway.
  15. "Hey QM, can you come help me unload the shutte?" "Sure thing" *gets slipped and mind slaved*
  16. S tier QMs order the imported vending machines, so your boys can get insuls, and the brig physician can get anesthetics without a surgery crate.
  17. If you suck at dodging or are a mob that is too slow to (golem), you can facetank the fire with enough meds, just always stay out of melee range. Do colossus pretty please.
  18. @JohanotPlastic Bag is just the best belt till Belt of holding. It doesn't kill faster than blood sucking or strangling, but you can just put it on their head and run around with them slowly dying.
  19. My own opinions, feel free to attempt to change my mind. Pre-Full Power Scour maintenance for loot, you're looking for a full tool set, insulated gloves, and a trashbag. If you manage to find an AI detector, great. If you manage to find no-slips or blood reds, even better. This is a good first thing to do as ANY Antagonist in the golden three, and even for Wizards and Slings. Identify ways you can make use of your job to start kidnapping people. Chemists/Scientists can make Perfluorodecalin and Capulettium plus, Doctors have access to a plentiful amount of blood, Miners can sabotage their tele-comms for total silence, and Engineers/Atmospherics have engineering closets and the easiest way to make hidden rooms. Keep in mind even though you have glare, you should only glare as a last resort, do not give anyone a reason to think you're a vampire unless you NEED to. You should gather a stun-prod, cuffs, and tape for your boots and the mouths of victims. Keep in mind some incredibly cringe people will choose to endlessly scream, and the only thing that can stop this is a muzzle. Blood Familiarize yourself with how blood works although its quite simple, if someone doesn't have A, B, or + then they cannot receive those types of blood. Ideally your first kidnapping victim will be AB+, which can receive any blood, and Diona, because Diona can survive somewhat longer thanks to their innate regen. If you have approximately 7 bags of blood, along with Iron and Saline-Glucose, you can enable a single person to give you full power WITHOUT killing them. In arrivals maintenance, you can grab a few free blood bags, as well as sleeper that can allow you to dialysis blood out of monkeys for you to use. You can then gather the blood of someone with O- and create stable mutagen clones of them, this will then allow you to manufacture blood any blood-type can use. Combat Borgs are your biggest weakness, every opportunity you get to make EMPs, take it. You have no innate way of stunning them, unlike Changelings, and Traitors so they should be avoided at all costs. You have an instant stun, and a stun cleanse as well as built in healing. Your stun lasts long enough for you to stun three people, cuff 1, stun the other two with a prod, and then cuff them. Keep in mind that once security starts getting re-booters your glare will become much less potent and you will struggle to fight multiple enemies. Once security starts getting CNS re-booters, you will need to glare, then put them into stamina crit with a disabler, or they will get back up. Your screech ability is an additional stun on top of your glare, HOWEVER, earmuffs completely negate it. Shadowstep is an instant NOPE get the fuck out button of any bad situation, however its usage is finicky at times. Jaunt is probably the most powerful ability in the game and costs surprisingly little. Gateway Explorer Best job for vampires by far, every gateway allows you to easily kidnap and drain poor explorers, ALSO gateway often comes with medical and chem setups. This allows you to get ALOT of SUCCing done with only a single person, you will find that Russian Gateway is your best friend. Traitor Vampire This antag is nearly as strong as a wizard in my humble opinion. You gain access to chameleon kit and ID, letting shapeshift become a god tier ability. You gain access to EMAG, DEsword, No Slips, etc. The first time I got this guy I choked and died nearly instantly, but second time was incredibly easy green-text. You have so many tools and avenues to use them it may be overwhelming, but stick to vampire basics and you cant go wrong. Niche Information List of niche tricks and stuff you can use as vampire that I will add and edit in as I remember them You can safely go into surgery/cryotubes even when wanted by sec, because even if they find you, you can rejuvenate the sleep away You cannot Shadowstep while asleep Vampire bats will attack everything, including other vampires Diseased touch is surprisingly unlethal, but will cause the victim to collapse frequently TLDR Avoid Borgs Make Hidey Holes Use stunprod before glare (hide your vampire identity) Abuse blood bags Hypnotize is bad Only GLARE when their damn headsets are off or if you need it to survive Kill security officers who fully implant themselves or people who endlessly *scream, they deserve no mercy. As a P.S. of playing lots of vampire, I think a change that would make vampires a lot more healthy gameplay wise and thematically, is if Jaunt costed a lot more, and thralling costed a LOT less. Most of your power as a vampire comes in the form of jaunt, and besides, making a vampire clan would be pretty cool, but isn't possible at the moment. Also getting the suck and becoming a thrall is a way better alternative to getting the suck and being left there dead, from the victims perspective.
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