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constatinus

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    constatinus

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  1. Also, the mediborg should be able to use its chemistery gripper or something else to insert and store organs
  2. Okay but maybe they could pull them and then drag and drop them onto the machine?
  3. Also, it should be able to pick up, load and use sheets (speaking of plasteel)
  4. oh cool, i didnt know security could help about that
  5. Yeah sure, but that illegals are very hard to research.. I think of putting these things for upgrades
  6. I think the security borg needs some buffs, he cant be just like some basic security officer. My proposal is to add a energy gun instead of a disabler, and a syringe gun or something else.
  7. I think it should hold up more items, maybe 4 or 5, its pretty annoying to have to drag things around. Also, it should be able to pick up sheets, proximity sensors, light tubes, energy guns for building turrets, beakers and that kidna construcion stuff.
  8. So tg has a lot of surgeries, why not port some of them to paradise? Experimental surgeries, lipoplasty, tend wounds, and revival. Would be cool to revive a corpse just through surgery, which i think would be the most important part. Also i think the mediborg should have a gripper for not only chemicals and stuff, but organs to put in and out (some surgeries are disabled due to this). Experimental surgeries could only come in at a medical research level of something like 4 or 5.
  9. Make bottles have 60u of chemicals, its kind of unreal for pills to have more than bottles. Maybe remove the fine control of removal of sbstances on the chem dispenser? Makes it kind of a bit easy. Add sodium thiopental and ketamine to be craftable and lower their metabolisation rates to something like 0.2, 0.15, so make the sleepy pen have only 30. Make beakers the size of 60u and 120u, makes it a bit easier to have the space for chemicals since most outcomes are divisible by 20. Make an organ grower that uses synthflesh or something similar, not all organs have to be robotic. I think this would be a good improvement. Pardon me if I'm wrong somewhere
  10. I think the mediborg should have something like a suffocation treating chemical, because once it gets below 65 epinephrine is no logner useful. Maybe replace epinephrine with salbutamol (or something else)? I think that would make it still kinda fair. Also, the mediborg has saline-glucose solution for healing brute and burn damage. But it heals the really slow, like 0.6 units per cycle. Think this is a bit weak, but if this doesnt get accepted its not that big of a deal. Aurorastation has a chemistery gripper, it probably it can store multiple pills, bottles and beakers. This would be cool to implement in paradise. Last change, again from aurorastation: When changing chemicals, you have to click the hypospray to "scroll" through them. This is a bit hard to do and hit, and auroras solution is much better. Have the chemicals pop up in chat, and then you can just click on them to change. EDIT: forgot to add, the hypospray refills only the selected chemical. However, if this is not a bug, please make it refill the other chemicals as soon as the selected one gets full.
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