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Reyblood

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    reyblood

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  1. @Lars In theory, is the mechanic's job to make space pods and ONLY make space pods. We must look at the practical part though. (almost) Noone wants space pods, and therefore the Mechanic's job of only building space pods is useless if there is noone willing to have a pod. The Mechanic pretty much fills the role of a space explorer(no mechanic stays in-station to build pods because noone wants pods), and if the crew wants to go space-exploring they just get EVA Gear and throw themselves through the Chapel's driver, and don't ask the Mechanic to make a pod for them. Even the Mechanic Wiki Page states that "your main responsibility will be constructing and maintaining space pods for yourself or the crew" but it also states that "In a typical round you'll mostly find yourself making a pod then zooming around the station". The Mechanic does not have engineering access to get inside the engi outpost's airlocks, and noone has the resistance to stay awake in space to hack the doors and open them without having to heal or die afterwards in a scenary where most of space ruins that has actual loot can also be dangerous to a certain degree. 1. In practice, crew does not want Pods and Mechanic also does not to stay at the station greytiding if they have the capability of looting spess @BryanR It's impractical. I found myself 30 minutes station-time to get proper preparations to go to space, more 10 minutes to find the sector i want, more 30 minutes to actually loot whatever i want and even more 10 minutes to come back in a round that lasts 2 Hours. You get all round preparating, looting but no time to make use of the loot. 2. Depending on what you want to do, time is scarce, mainly because of the pod's speed, lack of practical access, gear and major dependance on RNG on whether you get what you're looking for or not.
  2. As mentor said, there is a verb mentors can use to check if it's a new player, or a rusty old player. I don't think you need a flavour text to identify new players.. It's pretty.. Obvious. We need to create an environment that's friendly to new players, where even non-mentors would be willing to have the patience to teach them, or the ones without any patience just getting out of thei way and leave them to learn their stuff either alone or along with mentors to *not* bully them or make them feel bullied for being new. This matter, however, is complicated to achieve.
  3. Main argument used by the oldest players here is that peacekeeper borg is SO COOL in theory, but in practice it.. Doesn't. Work. The Peacekeeper borg doesn't work in practice, just like Devil gamemode (always leads to self-antagging) or nations (always led to game rules-related ahelps). Or even super heroes (that require some good degree of RP that doesn't happens). Maybe if someday we could all achieve a mind where we have the actual capacity of actually treating peacekeepers like what they are, then, only then we'd be accepting him into the game officially.. original peacekeeper borg also looks awesome(once again, in theory), i'd totally have him ported to paradise
  4. 100% Agreed. The process should have some comeback such as an small explosion enough to blow limbs in case the librarian himself does something wrong, or some poisoning, Redspace stuff. Also the spells or artifacts should have minor utilities, like a super cleaning mop for janitor, or a talisman that increases the effectivity of healing items on others. It'd be interesting if most of the items contributed to all the station himself. Would give the librarian more stuff to do, achieve good small results that make practical difference. 10/10 idea, if i was headmin i'd approve
  5. I don't want to get this polemic but.. Let's suppose Slime People start roleplaying as they are supposed to. Would they respect their culture and become a bunch of Ungas? Would Kidans become all Bandits and start raiding the station? No. It's not about how roleplay-wise some race is being, but it is directly related to the Race's Lore. Vox are the most technologically advanced non-ancient race (taking as a point of start when it was discovered) which implies they have an easier interaction with the high-tech ambient proposed by the game in counterpart to Slime People who REFUSE technology and, as vox have, does not have possession of a special way to talk like vox do. Thereafter, RP is not purely based on race. I've seen better roleplayers than some Vox, and the most roleplay-wise ALL VOX do is to talk like.. Vox , and be protective when it comes to their kin. That's not High for roleplay standards. Roleplay has several factors here, and i'm yet to see a Vox go play DnD at the library when the librarian proposes to. I say, if we make some more races have cultures as UNIQUE as VOX have, we'd have some more roleplay elements as explicit as Vox are with their protective instincts and.. Vox-Talk.
  6. Even though Mechanic is meant to explore space or build pods, in practice, the crew does not generally want a pod, and the Mechanic generally goes to explore space, and any and all space ruins are so often tight that a pod can't get in, and the pod itself cannot interact with the ambient, requiring the Mechanic to eventually get out of his pod, thus making the use of EVA gear inevitable. Mechanic is a part of engineering himself and for some reason the ONLY engineering job that does not have access to EVA Gear(even though ironically the ONLY job in engineering that has to get out of the sector). I think this would be as simple as adding a suit storag unit with a softsuit or an engineering-themed hardsuit inside, magboots and an oxygen-filled jetpack. Here's an image of a sad, anonymous Mechanic with a puny softsuit he had to hack into EVA and almost get arrested to get, now his ghost looks sadly at his body, lamenting for both his life AND suit, that he didn't had right to have at roundstart.
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