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belarion

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Posts posted by belarion

  1.  

    -snip-

    Thing is though, I actually don't disagree with any of that.

    Making detection harder would be great, preferable even, its how sec inevitably deals with antags that I was trying to get at.

    The only thing I object to is the wording of the law, that "enemies of the corporation" need to be killed, it pretty much exempts you from any sort of treatment other than being killed, the only purpose the law serves is that "if atag = kill them".

    That's what they should be doing obviously, but what I'm sick of is the practice of being chapel dragged with no word to anyone about what's going other than "LING OPEN", that's obviously inevitable since it could monkeyfy at ant given moment, but more often than not its the antag who ends up being skrekked over.

     

  2.  

    The ling killed the original crewmember and took their place. They start with a charge of murder.

     

    And having to recreate "the thing" every round would be utterly awful.

     

    Of course, they're a hostile alien and all.

    The enemy of the corporation law though makes it expected that any antag, not just aliums and vampyres, get taken out the round in the quickest way possible.

    Is it really that much to ask that being "found out" isn't a guaranteed round ender?

     

  3.  

    Since right now as it is, being found out as antag is insta death.

    Either you cover up every single trace and never get caught, of you fight off everyone who comes at you, there's no middle ground.

     

    Good example of this would be a ling round I was just in, no there wasn't any "friendly antag" nonsense, but as soon as I was ran up to and had my blood taken it was straight off to the chapel, when I hadn't even committed a crime they could pin on me.

     

    I had seriously spent all shift wandering around the station, stealing IDs, planting evidence, doing my job, being commended for it, by all ways a "model crewman" or whatever, I had done nthing to imply I was hostile.

    That was all over in 30 seconds as a result of "HALT" *taze *blood sample "LING CONFIRMED TO THE CHAPEL!" *hssss.

    Even worse is when you have a traitor item and you get lethal injection'd, every, single, time.

     

    That's not the issue though, taking out antags is sec's job after all, and lings murdered somebody to get on the station, but when the only damn thing they ever do is murderize them right away just because they were an antag and not because of what they actually did IG?

    Half the time they don't even get the cap's permission, or anyone's if its a borg.

    It really, really sucks when you try to make a round interesting and being valid hunted is your only reward, ever.

     

    Telvayne's idea from an other thread, removing the "enemy of the corporation" law, would be a nice way of removing justification for such behaviour, whilst not forcing everyone to re enact "the thing" every other round, whilst letting players retain their admin given right of being meta bastards :P

     

    That way maybe, just maybe, we'll have a bit more antag interaction other than "lol u ded and no one will find the body" "PEW PEW!" and "THE CREMATORIUM SPRINGS TO LIFE!"

     

    TL;DR: for fuck's sake guys you can do much more to a ling/vampire/traitor than cremate them you know.

     

    And no I don't want a return to the dark, dark days of Vampires and the like being protected under space law, that was a horrid time.

     

  4.  

    I was referring to antags being instant KOS. Also, I never said you didn't like it, I said "I like it". You're taking what I said way too personal.

    You used HRP to describe what you thought I was going for so I just assumed, did I sound personal?

    Hey man sorry I just use "emotional structuring" :P

     

  5.  

    Paradise isn't a HighRP server, I like it exactly how it is.

    Dude, I like the server too believe it or not, and as you not have noticed the "RP" is not what bothers me.

    In fact if you go over the wall of text I produced earlier I think I mention RP in one or two paragraphs, RP isn't what its about.

     

    An assistant with a toolbelt and gas mask is one thing, errybody rushing for yellow gloves and gearing up is another, as is stripping someone naked for petty theft, but come on dude, if you think me being bothered about persistent widespread bad habits makes me more suitable for places like Bay (not there's anything wrong with HRP, I just don't like it all) then I've really not got my message across.

     

  6.  

    Yeah, with the higher populations it seems like the admins aren't really able to nail the more hidden rulebreakers.

    Thing is though nobody expect the super whiny usually ever ahelp it, because they of course feel like they're being petty.

    But then nobody ever brings it up ever, and it just snowballs from there into the general attitude of the playerbase an-

    I feel like I'm talking about the decline of western man again :o

     

  7.  

    So yeah people emote and stuff and that's okay that's not I wanted to cry about.

     

    Antags are 24/10 KoS, with good reason mostly, guy has an emag shock chair him, he might be a ling burn him, that doctor flashed me her eyes straight to the chapel with her.

     

    Thing is though this gets very stale, its always been like that to an extent but it used to be that if you got caught with syndie gear for whatever reason you'd at least have the opportunity to explain yourself, to tell some complete BS as to why you have that EMP grenade or whatever as they hauled your ass off to perma while they waited for the cap to actually sentence you (the times when he wssn't the one who arrested you that is), instead of immediate firing squad/impromptu harmbaton prisoner piñata party.

     

    If you so much as dawn graffiti in a rev round sec will loyalty implant you.

    If you so much as walk into cargo as Vox traider and don't immediately hit off with whichever person of authority meets you're typically lasered.

    If you in any way don't completely cover up your actions as antag, or don't manage to run far far away, you're completely screwed, there's no other way about it, why? because if you are discovered, shit, if the crew interacts with you as an antag, they will kill you and that will be the end of it, anything they do will be a-okay since "hey you're an antag", and it really fucking sucks.

     

    Obvious exceptions are nuke/blob rounds since that's whole point of them.

     

    But come on what is the point of "Roleplaying game", and I mean that in terms of "interacting with other players through game-play occasionally" and not ridiculous "me slowly raises the knife in a stabbing motion" nonsense, if the "bad guys" can do fuck all other than sneak about like ninjas or go all guns blazing for risk of losing utterly, then what is the damn point of the game? its not CoD for fucks sake and it sure ain't Runescape either.

     

    So what I actually wanted to put forward is that we maybe have different rules surrounding the treatment of antags, you can do whatever you want to them of course but 99.99999% its just straight up "kill em" and I'm really broed of that personally, as both an antag and normal crewmember.

     

    No I don't mean "make arcane tomes limited knowledge", that's fucking dumb its an occult tome and was in the 10 minute seminar or whatever, that's "common knowledge" and players can know about whatever they want about the antags as per rule 8 ( but come on, everybody always knows everything, that's the issue I see here).

     

    What I do mean, is a sec officer asking a vox Traider, "where is the rest if your crew?" , when there are 4 vox in front of him, and when (lied) told they were all there constantly and aggressively pushing the issue and ending up killing all 4 vox because they "lied", despite never knowing the location of that for all he knew mythical 5th vox.

    Sure he might have "been taught" that Vox crews come in sets of 5, but him constantly pressing the issue to lead to end like that, because he out of the game knew for a fact that there were exactly 5 vox had against him?

     

    I'm honestly shocked that that, and things like it ("where are the other two cultists" anyone?) aren't classified as metagaming, I think in my mind " how the hell isn't it"?

    That's not to call out the admin team, they actually do a great job getting rid of the griffons and blatant rule breakers, managing a 60+ server is hard work at best.

    But what I see, all the time actually, are things like the same non-engineers welding into tech storage to steal insulted gloves round after round, the same shitcuritans confiscating your contraband to use it for themselves, the same asshole heads of staff who abuse their position to metafriend and fuck around, little minor things that are understandably overlooked, but I believed are only going to get worse and worse.

     

    Its something everyone does to an extend, all I'd ever like is for people to at least maintain some illusion of reality IG, suspension of belief and all, that's part of why we have rules against power/metagiming in the first place afterall, at the moment I fee; such things are entirely thrown out the window as they're understandably overlooked by other things like the many problems a surge in players brings and such.

     

    TL;DR: There's no suspension of disbelief in other players knowing everything about everything and its ruining my fun, does anyone else dis/agree, and should anything be changed?

     

    Also I've been a mentor for like 3 months and Necaladumb hasn't given me my precious forum badge yet I feel oppressed

     

    EDIT: now with 100% less soapboxing!

     

  8.  

    To "fix" the gamemode, just give the Vox backpacks and some more toys to play around with.

    So many Traider rounds go bad because the vox don't have anywhere to put their god damn ammo, and all they have to "trade" with is a bunch of trash and a handful of precious traitor items.

    Killing them on sight though, before they have any chance to interact is pretty dickish if not powergaming.

    Unless they're a wizard, damn space terrorists...

     

  9. As CMO, it is your duty to drain the chem machines to fill your hypospray with chloral hydrate, it is your responsibility to go around giving small pricks to anyone and everyone, it is your burden to telebaton them straight to the brig!

  10.  

    3. Belarion, Cuban Pete may be mythical, but when's the last time Morninglow's been on ANY server? He may be legendary, but he's from another server and is famous for exploiting a mechanic that Paradise does not use.

    4. If the reason for not wanting Alice to have a homage is because previous members didn't get one, I'll gladly look up their characters and sprite one.

    The thing with myths, is they're immaterial.. wouldn't be a myth if he was stood at the front door would he?

    Let me put it like this, I don't think there should be anything named after somebody unless they're God level, even then, probably not, its a bad precedent

    Not because its not deserved, but because IMO its the equivalent of renaming mt Everest after your dinnerlady.

     

  11.  

    In all seriousness though, I think the importance of certain players in game is very much overstated.

    They're good players, pretty decent at immursion too, and errybody loves them in OOC.

     

    And that's great, but their impact on the community as a whole isn't that big.

    Folks like Cuban Pete are mythical for doing things crashing the server with a game mechanic, Alice types are around all the time.

    I've only been playing SS13 for a year, and on this server alone I can name a half dozen young, female authority figures, with authority issues, who have an extensive backstory and classified security records, with plenty snowflakey (not necessarily in a bad way ;)) stuff thrown in, who've played for a while, made a bit of impact, gotten known, then promptly faded into the ether for whatever reason.

     

    Memetic characters like Alice are fun to have around, but they're not legends, really grinds my gears when the hero worship stage sets in :twisted:, Not in game either, OOC you get declarations of actual IRL love.

    Its just weird.

     

  12.  

    First we have special drinks, next there will be a statue...

    And before you know it, we're the Peirsonist People's Alicepublic of Cyberaid.

     

  13.  

    It either descends into team death match, or the heads on whichever side get killed off really early.

     

    It enables and encourages security to embrace their inner shittyness, every head to join with their inner comdom, and everyone else to indulge in their passion for greytide.

    Rev is the terribad gamemode every other terribad gamemode gets terribadly compared too.

     

    Its just a maelstrom of assholeness.

     

  14.  

    Not that tazering that asshole scientist who keeps trespassing is shitcurity, you'd be very justified to do so after he LSD bombs you and your new sec officer.

    I locked myself in the bathroom and welded out, the HoS later came to see me at R&D, he just laughed and pointed at the gas mask he was wearing.

    The chaplain who was caught in the blast was tripping balls though, if only gas masks weren't smoke proof...

     

  15.  

    You have mid tier things too, last round I played, a budding comdom was trying to have half of research fired because one of them built and (shock, horror!) used a chem dispenser in R&D to help cure a virus outbreak... without explicit authorisation!

     

    The RD kinda was in the right (SoP and all) but it was very arguable, so he was told to go cry to IA about it.

    "not doing what you ought to be doing" should be under SoP really, but there should be something more than there currently is in space law to discourage bad behaviour, that isn't just "your head decided they don't like you, hand over your ID".

     

  16.  

    Bruise packs have never done anything other than stop bleeding on Para.

     

    They've never been nerfed and they've never been buffed; bruise packs stop bleeding and oinment disinfects wounds (and heals 1 burn damage). Advanced Trauma/burn kits heal 12 damage of their respective types in addition to stopping bleeding/disinfecting.

     

    They were technically nerfed in July of 2013---before Paradise was even a thought.

    Really? I keep remembering times when putting on a bandaid took me out of crit, doesn't any effect on pain levels does it?

     

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