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Esha Nas

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Everything posted by Esha Nas

  1. It sounds like something like the Ninja of old, something used to spice up rounds that died down wayyy too early.
  2. Security by a landslide. 'Shitcucrity' is a thing for a reason. Either we take too long to process you, don't listen to you, brig you for some bs, or get in your way, we've fucked up in your eyes. Security are the guys who will try to stop you from getting greentext most of the time - or do allow you to get greentext, often at your victim's very audible, very trite, very repetitive chagrin. Medical comes next, because Medical is vital to keeping players up and about rather than down and silent. They mess that up, they take too long, they don't respond at all - your playtime comes to a slow, grating, boring end. 'Malpractice' bay exists for a reason. Cargo after, often because they're slow to react to orders or commands - especially during syndicate, blobs, or other antag rounds - or leave Science high and dry. Then comes Science, Command, and Service. They mess up, but often it's due to rare, situational things. Often Science doesn't come around to upgrade your shit or provide nice, but optional, goodies. Command might not be around to change your ID - the horror, the horror! Service might not be around to cook some food - it's a good thing there are vending machines. Stuff like this doesn't really affect the rest of the station as the other three, with Command inching to the top because they handle promotions, demotions, and access while the other two are much more minor.
  3. Can it be? The Librarian update that also kicks science and mining into action? It can be!
  4. The main problem is the loot, yea. It needs to be harder to find/get or not exist at all. One of those is better than the others; for sure. Removing the Meds doesn't help, though. If it's going to be harder, the meds will be needed. Hell I would say to have two destinations: Rock, and Lavaland. (After all it seems that the lava-planet has a moon). Two full Z levels to explore, but spread the loot throughout. More places for cults/syndies to hide/use. Everything can go on from there.
  5. Ye, seems alright. People can explain or at most there can be an asterisk denoting that some roles might have more access than shown.
  6. To avoid any confusion, perhaps the Tresspass and Major Tresspass sample boxes should be of a rainbow color instead of grey. A lot of grey in the map. Makes it seem that Maint is off limits. Furthermore, is the Gateway simply trespass or Major Trespass on account of it being command-level only access?
  7. A rising concern with Officers is that they are basically beholden to the whim of the door. This has become more and more of a problem when there's actually a cohesive, strong Security but a divided command/AI attention; leading to scenarios where people are being processed on site, on at a time, for minutes on end. Or they lose a vital perp due to maint navigating and time. Let's not beat about the bush. Security with more access does mean more potential for abuse, stealing, power gaming, and tomfuckery no one wants to deal with. While Security officers are beholden to the law, it is rare for an officer to get anything more than a verbal reprimand for wrong doing. Should access be expanded, any and all complaints about sec officers should be looked into...thoroughly. This also is a huge buff for security and a huge nerf for antags, who rely on the restrictive access to get things done, so there's that counter. Maybe instead...Security gains more access with the Code level? Code Green: Standard Access as now. Code Blue: Access to most internal department areas. Code Red: Full Access. On top of a few tweaks at code Green if needed (Gateway?). Anyway, thoughts?
  8. As a legal worker myself, why not have two Lawyers, a Magistrate, and maybe some 'Paralegals' taking up the IAA's old duties - running around, getting reports, solving disputes. The Lawyers can hang more around the brig, the Mag is the top dog watching everything, stuff like that. Could ease up assistant-tides.
  9. So it might work when gravity goes down. Thus being of very limited use.
  10. Well, adding to that necromancer, it does look mighty fine, atmos wise and engineering wise at least. But a lot of my steam for it waned when it sort of just morphed into minecraft, but in space? We need round support and stuff like that but it seems that won't be made.
  11. Yey, my first medal. Mostly from saving people in the bluespace chaos and gathering dispersed sec gear.
  12. A few rounds back last week, I remember this officer doing his own thing. First time was when I crossed them stripping the mime down in the prisoner-locker room; and they told me not to interfere when I thought the mime invisi-walled them. Anyway, they said that they were doing it on 'HoS orders'. So, okay. I go back out on patrol. Soon we get a call about acid peels. Okay, we deal with the clown fast enough. Then I hear calls to arrest that officer in particular. I ask if they warned them first, and they did. The officer was going around, slipping everyone with acid peels. ...Okay? So the guy's near me, I taze and cuff him, drag him to processing. He starts complaining to high hell. The flyboy comes along and tries to talk sense into him, that he's not a clown, that these peels hurt. Result: Shitcurity was spammed 40, 50 times, and he SSDs. Then later we stop the mime from [justly] suicidin' themselves, we find out that no, the HoS didn't tell him to perma the mime for...trespassing. That guy...that's the epitome of shitcurity, so far as I've seen it. There are the guys who love rules, the guys who think antags are terrible people, but this guy? Pure shit.
  13. Now civilians will have even less to do, but hopefully gateway karma and sop will actually arise.
  14. Lack of communication and coordination between security officers. People who get mad for overstepping their bounds and getting punished for it - sec included. Lack of communication between players. One accidental hit or awkward scenario becomes round-long (or even longer) drama. Fastmos. 1 psi pressure doesn't do that, not with our small spaces! Gateway explorers that don't hand in contraband. I really think this should become an official job. We need more jobs in general, because civilian/assistants/traders/businessmen swarm the station and the HoP doesn't manage 'em. They just become a big mass of uncontrollables fighting each other for the last screwdriver that's available.
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