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Carthusia

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Everything posted by Carthusia

  1. it would be pretty cool to see the lore pages get an update, and get expanded on, alot of the race backgrounds are kind of lacking.
  2. My head canon for Uriel is that he has a terrible combover under that beret, as when he's not wearing a hat of some kind, and just has his headset on, it REALLLLLLY looks like a really bad midlife crisis dad combover. Got the pleasure of talking to him for an extended period and the moment i noticed it....what was seen, cannot be unseen....
  3. I can concede that perhaps allowing people to view everyone's record could potentially become an issue for some. That being said, players being able to see their own notes/records would go a long way in helping them remember past actions. One really bad thing about not being able to look back at your own record is that say you are given a warning for "X" reason, you learn from it, but 6 months later you do it again, having forgotten the warning you we're given due to life issues or what not and are hit up by staff again, they see the note and punish accordingly. From experience in administration on other servers and games, it's not that they maliciously have gone against the warning issued and noted, it's simply that they forgot with time, and in Paradise's case, have no way to easily remind themselves short of asking a member of staff, whom many appear to not be universal in their willingness to provide a player's own notes when requested.
  4. Personally I don't need to see the inner workings of the team, I don't need to see every single thing said. I don't need to know all the dark secrets. For people such as myself with memory issues, being able to take a quick peak at any notes that I may have keeps me from forgetting something I may have done or almost done. In my experience more open systems like this work wonders. The systems i've personally worked with in the past allowed players to see Bans, Blacklists and warnings, and their time of issuing, when they expire and the reason they we're issued, a players ID and the Id of the punishment itself ontop of who issued it., and it was all public information accessible by a tab, from this tab you could check the record of any player at any time even if you we're just curious or genuinely wanted to refresh your own memory. It all allowed people to be kept in the loop, and allow community oversight, without the need to show the internal workings.
  5. I've only got the capture the AI objective once, and while I did pull it off, I do have to admit it was the least fun of all the objectives i have got (Minus the inital rush of a plan coming together) Getting it was fairly easy, though i got pretty lucky that my plan worked: Cut 2 layers deep into far rear of AI sat, plant Syndicate Bomb, wait for explosion to GUT the entire AI cores zone including all its turrets, run up and card, fly out. Then by fluke ended up drifting through space for an hour and a half talking with the AI as we tried to find our way back. Overall the concept of "You completed your objective, but now you cant do anything for 1 and a half hours lest you be caught and more or less no amount of being sneaky will prevent this" isn't really appealing to me and in the future I may Ahelp a change in objective if i do get it again. Side Note: If the AI is stuffed into a storage implant, can they still alert people to your location or talk? If not, that REALLY is a terrible thing to do to a player, an AI in that situation may as well just Ahelp and request a respawn because they are done for that round.
  6. Perhaps one thing that could be added to them: If the chassis chosen is an animal capable of it, the ability to crawl through vents. Never understood why a maint drone styled PAI couldnt crawl into the vents, imagine a Syndicate operative with a PAI, they send it ahead to scout, locate patrols, units etc.
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