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BlackDog last won the day on April 10

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About BlackDog

  • Birthday 05/02/1990

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  1. Perhaps maybe higher cells beyond the high cap it requires to use give more hits, but also run the risk of backfire hits to? Like it overloads, uses the power, but also gives you a jolt Hard to say how that would work, just burn damage, maybe stamina damage, or both? Not sure, but just tossin it out there as an idea since if all powercells give the same amount of hits, then there is no incentive to ever acquire a better cell type, maybe the lower the tech the cell is, the more chance it has at given you a backfire? With bluespace cells/charged slime cores being the most stable to use in the prod but still run the risk of a backfire, while normal security batons cant backfire and get better power usage
  2. I do like the timer to switch cells, hot swapping cells is fairly easy as it stands, but a % charge drain per hit seems odd when i think about it, since you can slap in differing powercells, so it would be a 25-50% drain per hit on a 5k cell, and also a 40k cell, while it being bulky may just make it even less used as its no longer a concealed weapon, and it may encourage the theft of security batons as they still are concealable "As far as i remember" This though can be seen as a good thing depending on how one looks at it.
  3. I like the color, good middle ground, but the dots are still a problem to me by itself the tile with dots doesnt look to bad, BUT when you add 50 of them in an area and it begins to get way to busy. Perhaps we drop the dots concept for the standard tile? Could be a seperate tile people can paint if they choose, but the default tiles really shouldnt be that busy
  4. The new walls look neat, though the reinforced ones could use a bit more detail to hammer home what they are, similar to the original ones. The new ones also lack sprites for their rusted versions: Sad to still see the floor dots, but hopeful they will be changed soon
  5. Personally im fine with the quads or the triplets, but its the dots, the dots really dont do it for me, and mess with my eyes when you see every floor on the map having them.
  6. I like the darker style, but all the little dots on them messes with my eyes, it also makes every floor tile look like a tactile floor tile, the ones immune to slipping. As Alriac noted, its kind of an overload when your playing. At first i liked it in its entirety, but then it started to make me feel physically ill the more I played. Not a fan of the dot design. Someone mentioned having 2 versions: 1 Normal undotted design that acts as the default station tile, and the tactile versions get the dots
  7. Its a good way to silently test and configure ingame midi music sheets without destroying peoples ears while you get them tuned and sounding good. Right now the notes only show up when a midi is playing, one potential workaround is to put a song on, lower its volume to 0, and loop it 10 times with a super slow BPM, it effectively will have the desired effect until somthing more concrete is added like a toggle
  8. Id love to have the option to turn it on without music playing just for the effect, nothing like a janitor moppin the halls, listenin and hummin a tune to himself while he ignores all the chaos around him. "I'm paid to clean, not to care"
  9. Would be nice to see their return in this form, its another thing for overly agressive antags to wish to avoid. Cause to much trouble? CC may be sending the dreaded security borgs
  10. I mean, considering 10mm, 9mm, 45ACP, .38 special Lethal/Rubber (When it was rubber), incendiary slugs, pulse slugs, meteor shot slugs and multiple others can be created on station, its always seemed odd that the 9mm rubber cant be crafted, along side those laser shells for the ERT rifles, they just usem up and the rifle is a paperweight.
  11. I like the idea, though not quite in this form. More for departmental objectives, like say: as the chef cook X meals, serve X meals, prepare a dinner for command etc
  12. Huh, you know, i never realised the frequency thing actually worked to do that, though it would be much nicer to have a tickbox for the normal headset to similar to the command headsets, just to make it simpler.
  13. It would be neat if the shards from a construct remain after death, but say a chaplain can take a corrupted shard and purify it with a bible, some holy water and a crafting timer? then use them to create holy constructs, creating a kind of tug of war between constructs, each construct lost is a potential gain for the other side and it makes them less of a disposable shock trooper and somthing you dont want to just toss away haphazardly without a plan to retrieve their shards. This keeps people from being knocked out of the round forever with nothing to do by simply dyeing as a construct and allows them to potentially continue on as a construct if they are retrieved, or captured.
  14. Personally id love for the ability to just, click it off, like how you do with other channels you have a key for, just flick it off. That way those who wana use gen com on a headset still can, and those who dont want to hear the nightmare of white noise can just tune it out.
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