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Everything posted by BottomQuark

  1. According to discord I joined para around april 2017. I literally have no recollection of why I even started playin ss13, I remember tho I started playin on yogstation and then moved to paradise just bcs it was on the top of the server list. I had like 1.5 year break due to bullshit that happened on my university next year hopefully I'll get major degree and be forever done with studying but that's beside the point. I started playin as med doc as a human (named Christopher Moonsailor I think?), and moved to IPC Q.U.A.R.K. and M.A.N.T.I.S. (Mantis started my connection to bug races). Then I started playin Xann, Worker of Clan Zxiax (way before the PR that allowed them to wear glasses, I was then literally 1 of 2 active kidan players lol) and recently Machinist of the Milkyway. During this time I tried: - TG: too shitposty for my taste - CM: I am bad at combat lmao - various fallout servers: which I dropped bcs of shitty admins or them allowing ERP which is still my big no-no - some polish servers that were basically dead - Bay: which I actually really liked, my strongest memory from ss13 is from bay actually when Miraviel and another guy (that was admin there) made me as roboticist shot a vox with a sleeping syringe as I piloted med mech. The problem was that when I learned engineering almost every round I was teaching new people engineering without me knowing any advanced stuff (due to a low pop) which made me tired quite quickly tbh I made some good stories on para from me recontaining sabotaged tesla, to helping Normalyman change his character race ICly. That's what kept me goin, just getting to know new people, interacting with them and just having fun and messing around. In my IRL friend server on discord I'm still posting ss13 stuff there :'). And after a break here I am. What kept me playin before the 1.5 year break was people I knew. Most of them quit the game sadly. I don't know current playerbase that much due to me not playing as much as before. Work and studing take a LOT of your time... (and a lot of my free time goes into prepping starfinder campaign I run) I actually hope to get to know people that play para now more. My memory fails me and I cannot remember stuff from before my break that much. Been some time
  2. I'm in a weird spot on this one, as I think RP wise antag mode like that would be fun I wasn't there to experience the thing @Generaldonothingmentioned tho. But I would expect people to just rush the objective and not do a single RP thing with it. At least some people would do this which would be louder (more noticable) overall than RP-ing people. Inheritly no. But still if you have 3 engineers and 1 of them joins the protesting it makes engineering 33% less effective which may have big consequences if half of the station happens to explode and said engineer is too busy to notice or they just ignore radio. Same goes with medbay if people get hurt during protesting if they become understaffed. The problem I see is that taking focus of securit off the antags (for which the game is balanced around), makes it easier to wreck havoc for said antags, which sometimes means collateral damage in station hull/machinery or/and dead bodies. I imagine you can RP that your character is in union and not make it a big fuss. For example bartender that requires people to pay for their drinks bcs nanotrasen doesn't pay them well enough. Or people constructing stuff without asking CE for permission (you have to IIRC, it's somewhere in the SoP), which you can be detained for. Like for example making a room somewhere and activelly do some shenanigans that are not really harmful (f.e. make room in maint but actively refuse to let heads and sec in). Maybe if you have RP buddies that you RP being in a union with you can make a meeting with them discuss some things, then go to NT Rep and demand higher pays from him. NT Rep is a role staright up for RP - f.e. mentioned situation. Would love admin to say if that would be fine or not. Can't imagine why not. Tho you have to remember the whole background of every character is that the NT gave you what like 2 000 pages long contract that you signed for a reason or two and they unofficially own you. You see when people talk about the strikes and mutiny in game, what people see in their minds is bunch of people screaming "SHITCURITY" and "NT IS SHIT WHERE IS MY PAY" and generally just being dicks, while cultists get the upper hand over sec by using the disctraction you provided them to make new base, or convert more people. I don't see myself how bunch of loud people doing strike are beneficial RP-wise to the round. I agree that Unions make sense ICly. They would exist. I will argue tho that they would not get violent unless something serious happens that crosses the line, and that I would argue would be a situation when you make adminhelp. That being said I don't think this would happen very often.
  3. A huge project which took whole shift, and we didn't even do anything with it once we completed it! Project: Tesla engine for the BSH with fully pressuried and powered control room below engi escape pod. CE and overseer: Brick Mcintosh Containment engineer: Xann Worker of Clan Zxiax Containment engineer and room designer: Kloo-Mmmn-Yool Room designer: Herbert Dubois Support staff: Audrey Earl and borgs (sorry can't remember names) I probably missed some people, but I was running around the station getting parts, metal, plasteel, etc. so I might have missed some people Result: fully functional tesla engine in 3x3 containment (broken emitter due to meteor shower) with electrocuted grille wall (almost) full plasteel wall and normal wall beyond it. Tesla was generating over 1MW for the emitter which was powering BSH. Bless to the cargo and mining crew which got us all the crates we requested and mined shitton of metal/plasteel for this project. Somehow all of this feels small since it wasn't any wild ass tesla engine but considering that in this round we had a rod and meteor shower plus normal bullshittery I am quite content with the work we did. Cheers
  4. In the same round we had a tournament: Won by Gustavo Laborde the IAA. There were 5 fights overall, and Gustavo took part in 4 of them winning them all. The top three contestant were Gustavo Laborde, C.O.S.M.O and Machinist of the Milky Way And we had a party hall (or whatever you want to call it) Made by Pikiki Overall cool stuff happened in that round
  5. I'm gonna voice some of my concerns and my feedback so 1. RCD situation Alright from POV of engineering main that does not play science at all: There are 3 types of situation for engineers: a) Nothing breaks or only small things break and so the crew fix it themselves so there is literally nothing to do (since 75% of the people have 20 years of engineering experience IC apparently) b) Some things break requiring engineering to do some repairs but doesn't take the whole round c) Someone blows up 50% of the station so engineering has to work extremely efficiently to make it even able to access every department without EVA suits (work the whole shift on fixing stuff) For a) limiting other people options so they actually need an engineer is really good fix as it deletes one of the factors that make some rounds boring. The general idea of this change fixes part of the issue so I'm for it! For b) that's (at least for me) the desired position For c) well... the RCD situation. Limiting RCD WILL make engineering less efficient. Is it good? Not sure. But I know that the difference between 10 minutes (RCD style) and 40 minutes (manual style) of fixing floor makes a big difference both for crew and engineering mental health. Considering this: I am happy :^). ----------------------------------------------- 2. The demand on metal Let's consider now machines in engineering if that patch was introduced. The 'meta' in engineering might still be to bother science for better parts. I agree to allowing engineering only the most basic parts as this will make engineers depend on science for better parts. This is generally a good thing. But.... This introduces the problem with the material amount available for engineers. That being said, what would engineering start with? If they are capable of creating their own autolathe with RCD and RPD available for print, I would imagine some people would rush to the lathe and print themselves both RCD and RPD which would take a lot of materials. We both know people will NOT be reasonable if they can get what they want. People would waste materials if they were to get RCD/RPD. (Yes I realize there are RPDs in atmo but still). This is a problem bcs if this change makes it so engineering is forced to raid EVA and camp ORM (whatever the name was) well.... This will just make engineering feel more eh... People would also start a meme of "EnGiNNeRs StEaLiNG aLL ThE MetAl AgAin". In other words the demand for metal would increase, due to people wanting RCDs. What I would suggest is providing more metal and glass in tool storage or somewhere since it's not even enough on high-pop to give everyone a stack of metal and glass. (at least I'm pretty sure, please correct me if I'm wrong). This has to be balanced tho, we don't want engineering to become self-sustainable. ------------------------------------------------ 3. Rapid Cable Layer Rapid Cable Layer does have some use. It's really niche honestly... Partially due to RCL being in autolathe and not accessible at the round start. I saw people use it while making station goal (and I did so myself). I think people would use it more for wiring solar panels if it was accessible early. You can get stuff from science at 30 minutes into the round if it's not abandoned... So you can wire the solars immediately at the round start with normal wires (which takes some time) or wait 30 minutes for parts, then build autolathe, and then wire solars. It's just not accessible enough. Honestly if we had the RCL in autolathe at round start more people would use it. I know I would use it. I think it should be left for now in engineering autolathe and if people don't use it, delete it then. -------------------------------------------------- 4. Is it buff for engineering even? I am REALLY biased to say that buuuut... I don't think we need to be afraid of overbuffing engineering with the changes as it is now (as of writing this comment). If you are 'efficient' then you would make autolathe anyway, so limiting the amount of stuff it can print is really more of a nerf than buff. It actually brings closer together new and experienced players as now both have access to it easily (and we all know new engineers don't make lathe). I love this change. (if the autoalthe will be available to build at round start that is) The only buff is introducing “Engineering Circuit Imprinter”.. Looking at it, it does allow engineering to print a lot of boards on their own, which might be a problem. But that being said I don't see an option here to even print matter bins/manipulators/etc. in any machine. Which well... kinda makes the board useless? Since engineers could not even build their own machines without science help. I think it still is a great choice! Making departments dependent on each other encourages interactions. Might be just a little bit easier to set up some machines without anyone knowing what you're doing since you don't order a board from science but just parts.... THAT BEING SAID! If we push this change I do propose that engineering would start with autolathe and circuit imprinters already built and leave them some more BASIC parts in secure tool storage for the sake of emergency. Enough to be able to rebuild for example 1 or 2 SMESes. Overall I don't think this is overbuffing engineering unless I miss something. -------------------------------------------------- 5. TL;DL Good change me like
  6. they are "karma-locked" you can click red button "karma" in top right corner to see everything that is karma locked Every round every played can give someone else a karma point. You do it randomly or bcs someone did something cool/fun Grey cost 30 karma. friendly reminder: karma trading (getting someone give you karma every round) is against the rules. I'm also pretty sure admins can see who gave you karma
  7. Personally I like the idea. At least it seems worth trying it out, if it would promote elitism in the end we could just nuke the channels. If it does not then there's another place to discuss department specific topics. I don't think #helpchat really takes care of everything the department text channel would take care of. I see #helpchat really as a place where you can ask for help and such not really a place to discuss department specifics (SOP, RP, standards, optimization, etc.), tho that might be just me. So for example, let's say someone wants to share in their optimal set up for xenobiology or they wanna share a pic of them getting stable EER 5000 engine. Where does it go? It really only fits #spacestation_13 but then if someone wants a feedback, their original message will get flooded with other topics really quickly. In case we had department channels, someone could just post f.e. what they equip themselves as paramedic on #medical and prompt a conversation about optimal paramedic set-up. Sure it could go to #helpchat but personally I think it would fit department channel more. I imagine department text channels could be also used to discuss RP, standards, SOP etc.
  8. Well you don't see notes flying around other people's head when they listen to music, but you can tell they listen to music if they cranked up the volume to max. You can hear the beat etc. you could interpret it as this very effect. Anyway ss13 is not really grounded in reality in general. Paradise station is not meant to make it more realistic. We literally give chaplains some divine power, there are vampires and mages. That screams more of a fantasy than grounded sci-fi. And seeing we added lately new class to vampires i would presume that making the game realistic is not the direction maintainers and admins want to take. If some people want to have the notes flying around them i say let them have it. It's really hard to notice someone's wearing headphones if the notes are not flying around. People usually don't examine other players to check what they are wearing. If you have notes flying around you it says imidiently "they are listening to music". Good design for people that want to be perceived in a specific way that requires them to wear headphones.
  9. Hello everyone! This guide is supposed to help those who think about buying parrots or already have one and want to educate further. Even if you do not have a parrot and you do not plan on getting one, please give it a read so maybe you can educate other people as well! Also I think most of these things will apply to other birds like canaries and such. Table of Content: I. Introduction For the clarity of everything: I am NOT a breeder, and I am NOT a parrot therapist. I am however a person that was unable to buy a parrot for a long time (since my parents did not allow me to) and I got my parrots only recently. I had like 10 years to do my research about how to treat parrots correctly and I think I know a thing or two. Everything I tell you here is from my personal experience or form other people's experience. If you want to learn more, please consult these people: I decided to make this guide just because I experienced ONE AGAIN what basically is animal abuse in a common pet store. So PLEASE if you do want to buy a parrot read this! About my parrots: Also if you want to have some fun check this out: https://myrightbird.com/quiz II. Where to buy a parrot This is what ultimately made me want to write this guide. Pet stores. TL;DR: You should NEVER buy a pet from the pet store. Explanation: So Quark where do I buy a parrot? PRIVATE BREEDERS! What do I mean by this? In Poland you can buy parrots from breeders on OLX (website) and similar places. Just write in googles "Parrots on sale <city>". You may also specify the race like cockatiels and such. Parrots that people sell there are: a) not wanted parrots - I would recommend against buying those b) Parrots that hatched within last year - buy those Some of these parrots are hand fed. That means they were fed food from the hand and so they can be expected to not be as scared of hands. If they were not hand fed, you have to train them to not be afraid. and this takes time. They are also WAY cheaper than parrots from pet stores. They are also probably kept in better cages. When you buy a parrot you should always ask to see their living place to make sure you're not buying it from someone who abuses them! I really hope this answers the question "Where do I buy parrots?". III. What cage to buy Cages are the living space of parrots. Even if you do plan on having the cage all the time open, the cage itself should be big. First thing you have to do is to check what bar spacing you need. If you plan on buying a specific race of the parrot, make sure you check the maximum bar spacing of the cage. You should NEVER buy a cage with bar spacing bigger than that. Why? There are videos of parrots literally exiting cage by slipping through the bars. This is: a) Dangerous because it can hurt itself and I think it should be obvious? b) Dangerous because if you lock your parrots in cage and open the window to let the fresh air in, your parrots might just slip out the cage and fly away c) Dangerous because they might slip out when you're not home and eat something toxic... The worst case scenario is when your bar spacing is big enough so they can fit their head through, but not their body. They will get stuck and freak out which leads to most likely strangling themselves. How big should the cage be? THE BIGGER THE BETTER! You should have cage big enough for your parrots to be able to fly from one perch to the other. If it's not then well... the cage is too small. The cage should also be big enough for your parrots to have freedom of movement. They should not be forced to sleep together on one perch. I personally recommend the cages that are on the wheels. They are easy to move during cleaning and are usually big enough for budgies and cockatiels. And for the LOVE OF GOD please CHECK the behavior of the parrot species you want to buy! You HAVE to understand that SOME parrot species can get EXTREMELY territorial during mating season and they will kill each other if they are both males of females. These parrots have to be kept in different cages! And each cage have to be big enough! Please do not use transport cages as normal cages! Pet stores sell small cages like 60x50x50cm and label them as "proper cage". No this is NOT a proper cage for a parrot. This cage is too small, and you should buy bigger cage than this... Parrots should not feel claustrophobic in their cage... III. What food to buy !PARROTS DO NOT EAT JUST SEED! If you feed just seed to your parrot, you are literally killing their liver! Parrots in the wild eat greens! Leaves,vegetables and such. When buying a parrot you have to ask the breeder what they feed their parrots. My parrot Sigma was being fed only seeds, and that is not healthy. Generally you should make CHOP. What is chop? Chop is well... chopped vegetables and greens. You take for example: broccolli, carrot and pepper and you chop it. My parrots like it well chopped into small bits (but other parrots might like it differently). You can freeze the chop in "doses" and unfreeze it everyday. You should generally change the chop at least twice in the morning and in the middle of the day. FYI: AVOCADO IS POISONOUS FOR PARROTS! DO NOT FEED THEM THIS! Please whenever you make chop, check if it's safe for parrots! Things that can be used for chop: Pet stores like to feed their parrots only seed. My girlfriend had a parrot 'Sherlock' that she fed only seeds and allowed him to eat human food. They died being 3 years old, so more or less 5 years too early. The cause of death was liver failure. She also has Watson, the parrot that has a permanent fat fold on her chest due to her being fed only seeds. I expect Watson to not live that long either due to the liver problems she might have. Another thing you should consider is.... pellets. Pellets are a small bits of food. There are different types of pellets for parrots. I would recommend Harrison's and Top's. They are both not colored (so no artificial coloring = is healthier) and they are organic. They are expensive yes, but parrots are expensive pets if you want them to be healthy and happy! With all of that said, what do I do with seeds? I use them for training. This is not covered in this guide, but parrots LOVE seeds. Seeds are fat, and parrots like it. You should give them some seed, but only as a training treat! If you do not feed them seeds daily, then they will do all kind of tricks for some seed! Training also makes your bond with them stronger. How do you convert from seed diet to chop and pellets? Just start with giving them pure seed, then start giving them a little bit of chop and pellets in their bowl. After some time (might be a few days or a month) start giving them more chop and pellets and less seed. Repeat till they eat just chop and pellets! It takes lot of time I know, but it's for the better of your parrot! Also if any of you say "But my parrot likes seed and they are happy with it" Yeah sure they are happy, and will be happy. Except when they die prematurely due to health problems (liver issues, heart attacks, etc.). That is quite mean from me I know, but that's the excuse my girlfriend gave me when I tried to convince her to stop feeding Sherlock pure seed and human food, and he died prematurely.... Disclaimer: On that note. If any of you like to feed ducks and swans bread... you are feeding them toxin. Ducks and swans do not eat bread, and their bodies are not made to digest it. In Poznan there's a park "Soladzki". There used to be 2 adult swans and 4 baby swans, but people fed them bread and they all died save the male swan.... This is just ensaddening. IV. What toys and accesories to buy First thing is perches. With your cage you will get a plain wooden perch. Just a plain piece of wood with no texture (sometimes it's plastic). This has to go. And you need to buy a proper perches. Proper perches look like normal sticks. Why are they better? The parrot has a different grip on the perch depending on where they stand. This is good. If you have just plain wood/plastic perches, the parrots will have exactly the same grip on it everywhere. This can make their feet hurt, and later make it problematic for them to grip onto something different than their perch. You don't want that. You can generally just to into the woods and pick up some stick there. but you HAVE TO MAKE SURE THE STICK YOU HAVE IS NOT TOXIC! I personally think it's better to be "safe than sorry" so I buy perches from net. In case you need to save some money and you want to gather sticks yourself, seaarch the guide how to process the sticks. You need to make them sterile (which includes but is not limited to - drying it out and heating it up in oven). Again: make sure the tree you have the stick from is NOT toxic. Another thing is: mirrors! No. Just no. I know someone who had a mirror next to their cage and I saw a parrot trying to feed their reflection. Why is that bad? Feeding another parrot is mating thing. If your parrot is EVER trying to feed anything it means they are hormonal. And being hormonal towards your own reflection can make your parrot sexually stressed. It may or may not result in them being territorial towards you or other parrots. Just PLEASE remove all mirrors from their cage and make sure there are no mirrors near their cage! Another thing: Rope toys! No. Again please no. I can get away with rope perches, but by parrots do NOT eat them. If your parrots eats some of this rope, it may cause blockade in their throat, and that means they will most likely starve to death or suffocate. So please avoid them if possible. Again: I can get away with this one, because I am REALLY monitoring the rope perches, sometimes daily, and I see that they do not eat it. I will agree tho, that I should move them, and maybe I will do so. I could also talk about less important things, but please do your own research with them. I am tired of writing this guide a little bit since it requires me to focus on it for like uh... 2 hours now? V. Closing statement Well... that's the end of this guide! Hope it was educational at least a little bit. If needed I can make "part 2" where I describe other things. If not, then that's fine! If you have any questions, feel free to ask them here. If you disagree please do so too! Am happy to talk! Again: this guide is made for people that just do not know things. Maybe they do not know what food parrots eat, or maybe they want to buy a parrot but they do not know that pet stores are garbage. PS: If any of you want to, I can make similar guide to taking care of dogs. I was living with a dogs since I was born, I was also attacked by one (and almost lost my left eye) so I know some things about it. My family has (inactive now) fundation dedicated to education about dogs. PS2: I am too tired to format the guide properly, sorry about it! I might come back to it later and recolor some things here! Have a good day everyone!
  10. I can see how this change is an improvement. I imagine people were clicking 'Ask a question" and ask about both mechanics and rules, and people were clicking "Contact staff" to contact both admins and mentors. My sole problem is that brand new people might not know that mentorhelp exists bcs it's not listed anywhere. I would then suggest changing the name of the 'Adminhelp' button to 'Admin/Mentorhelp' (or reversed). Then the UI behaves the same. It would be even better if the note popped out when choosing between adminhelp and mentorhelp. For example: "Select Mentorhelp if you have a question about game mechanics, macros, particular game object mechanics, etc. Select Adminhelp if you require staff intervention, want to report player breaking rules or have a question about rules. Please DO NOT spam adminhelps with questions that can be answered by mentors."
  11. I actually more or less agree. The reality is that we cannot delete the green text, at least not now. Yes, some of them would be hard to complete. Some of them are maybe even impossible. As I responded to @Frank, there is no force at all. Just like traitor objectives, you're offered a suggested goal. If you choose to pursue it, great. If not, no problem. Alright I can agree that it's not forcing people to be nice. I disagree with the statement about traitor objective being only a suggestion, but that's another topic. I think to go on with this topic, we would need to propose better tasks, and figure out if the tasks should be more of a "department tasks" rather than general positive one. I would propose just making department tasks, that are focused on improving someone else's work efficiency/surroundings/etc. So more or less (examples for things that cannot be green-texted): 1. Medbay - Provide miners with emergency synthflesh automenders 2. Security (no idea really what tasks they would get) - Patrol <department>. 3. Engineering - Renovate <area> if allowed by the <area worker> (So for example - renovate bar if bartender allows, renovate medbay if CMO allows, etc.) 4. Science - Upgrade <department> equipment with better components from RnD. 5. Cargo - Provide a personal cat to whoever requires one. All of this would need to be approved by heads, maintainers, etc. so things like that should be figured out if you're planning on pursuing the idea further.
  12. Fun. When i submitted the post, it posted it twice. Editing the 2nd one to just say this.
  13. Same could be said about engineering and autolathe. Step 1 is to set up power Step 2 is to set up autolathe for RCDs Placing autolathe in engineering and chem dispenser in botany at round start would be comfy for sure. But i would be against it. I see it that way: if you want me be efficient in your work you need to do something extra, like bother RnD for chem dispenser. Departments are supposed to work together, and a little bit of conversation and wait won't kill anyone (probably). It's just one of the things you do and then forget about it for the next 2 hours.
  14. The idea is nice. But as it was said: I thin what @BlackDogproposes has more sense. You can give engineer objective "reconstruct bar to look nicer if bartender allows it", but not "Make <bartender name> feel rich by making his surrondings fancy". Technically means the same, but it's not really. First one is more detailed and says that if bartented allows it. Yeah that's a problem. People love greentext and we know it. Without greentext only few will care about such objectives. Is is that bad? I don't think so. This list: Is too vague. Making feel someone like a hero can mean a lot, and doesn't really give someone an idea how to achive it. I personally would be confused with what to do. Objectives for players have to be plain and simple to grasp, like "Create teleportation pads between bridge and head office". You see it and you know exactly how to do it. That is not meant to offend anyone but people are easily confused with vague objectives. The more complicated objective, the less people will actually know what to do with them, ESPECIALLY the new people. I'm not gonna go through the whole list, but most of these points would give you a task that is quite hard to complete and already requires some creativity. The problem is you should not force people to be creative, but convince them to. Also consider other players. Not everyone wants someone to interact with them. If someone got a /quest/ "Bring Machinist of the Milky Way their favorite drink" that would be nice, but then if someone got the task "Make sure Machinist of the Milky Way has the best shift ever" I would feel a little bit awkward if someone was just following me and try to forcefully make things well for me. ((Kinda bad example, but I hope you get my point)). TL;DR - Please don't force people to be kind. It has to come from the people themselves to have any meaning. Objectives for people are fun and they can be directed to help somone or improve someone's workplace/mood, and that's what we could do. But not the straight up "Be nice to this person".
  15. I feel like this is quite a small thing. But it was always like this and I have no idea really why. Why is "mentorhelp" requiring you to first click "adminhelp"? Right now for non-mentor/non-admin player, the admin tab looks like this: After clicking Adminhelp the following window pops out: Why is "Mentorhelp" not a thing in the "Admin" tab? It was like this for at least 4 years (since I remember it being like that more or less 4 years ago). It's so minor that I don't think people think about it. (Or my memory is messing up with me). Even if new players know who mentors are and what they do, SOME might not get the idea to click the "Adminhelp" button first to get a help from mentors. Probably there should be a "Mentorhelp" button or the "Adminhelp" should be renamed to "Admin/Mentor help" or something like that. I don't really have time to look at the code this week to see how big of a change that would be, but it seems to me like it would be just creating a new button and assigning the already existing function to it. (and deleting the category picking from Adminhelp) I wanted to initially write about it on discord, but I think here it will not drown in the sea of messages and someone could actually see it and comment on it.
  16. I would say it depends on the context. If botanists are leaving blue space banana peels in front of the botany i would call it workplace hazard. If they leave it in front of a window to space, so people slip on it and teleport into space. It's sabotage at best, and at worst manslaughter/murder if someone dies. Or just attempt murder if someone goes into space but comes back to the station before they die. I can't remember exactly how blue space tomatos work. Do they teleport you if you get hit by one? If yes then throwing it at people that have stuff to do (f.e. engineer on their way to fix breach) i think would count as sabotage. As it's hindering their work and the hinderance is the point of the person throwing the tomato. If they throw it at random people that don't have anything to do like assistants then i would count it maybe as battery or workplace hazard. Also remember that if you would charge them with workplace hazard for leaving it in front of the botany, you can always give them max time and get warden to parole them. If they don't clean it in reasonable time, you can charge them again and just throw them in for the max time. If they would not clean it again afterwards, then it's repeating offend AKA +10 minutes. I would actually like repeat offend to work on the 2nd time you commit same crime honestly and not third, but that's a talk for another time.
  17. The idea of upgrades for IPCs might sound good on paper. But there are multiple problems with it. They are right now just a race and they have to be balances with other races. Races need balance. And yeah IPCs probably should be different from other races, but they REALLY already are. But then let's take a look at what you propose: 1. Hardened chassis 50% is a lot. If it was to be a thing, the percentage would need to be small like 10%. 50% is effectively double the health. And IPC can fix themselves really quick, this would make them literally never visit robotics again. Balancing this would be a nightmare first because you need to get the percentage of DMG reduction right, then bcs you need to balance the speed cost for this implant. 2. Batteries I find that a cool idea actually. Maybe not let them use slime core. But recharging as IPC is quick anyways, so not sure how useful it would be in the end. That one sounds like a cool idea to me. BUT... It sounds like a terrible idea if combined with the things i will comment further into the post. Giving them more power own its own is fine BCS that just makes them have to recharge less, but you also suggest giving them ability to spend the hunger to gain speed and to self repair which with combination with higher batter capacities would make IPCs stronger than the rest of the races. 3. Self repair Looking at balance - Nian have sort of that. They can go into cocoon and heal. It takes A LOT of hunger to do so, and the heal is really small. IPCs right now can fix themselves quicker with a welder and cables than Nian using their heal ability. (and IPCs don't need to use hunger). This is terrible idea. Self heal and heal over time things are already extremely strong. Look as hard it is to get a nuke op down that is hit by this healing beam of theirs. If you can disengage antag/sec then heal, recharge hunger and come back it makes you really strong oponent. So this would have to be a really slow proces, and thus it would be faster to just fix yourself with a welder and wires, and if that's the case... Then what's the point? 4. Speed upgrade Speed is everything. this sounds ok at the beginning, but then think about balance. Being IPC becomes meta in engineering where almost every action with RCD is timed (except making floor). This upgrade would make patching breaches optimal for engineering and thus make it suboptimal to play anything but IPC in engineering. This also makes it easier to kidnap someone if you are in space and need to use RCD to make a breach, grab someone and leave. 5. Oil hatch Speed is everything. In combat the faster person can run away or catch up to someone running. The faster person dictates the pace of combat. Faster person is harder to hit. Cultists with speed robes are insanely hard to catch from what I know. This upgrade would be a bad game design. Every IPC would get one just to be able to get away from antage or to become uncatchable for 3 minutes. And if the oil would ever run out then they would just refill themselves. Ultimately all of this is as AA said: All of this gives IPCs some mechanical advantage and no disadvantage. Adding all of this also means giving IPCs versatility. And versatility is extremely powerful. That being said... I like the idea a little bit. But not the execution. What i would propose as an 'upgrade' for IPC that robotics could do is for example: 1. Megaphone upgrade Allow IPC to speak loudly like using megaphone. Recharges 10-20 seconds and costs minimal amount of hunger. This would be annoying tho for the crew that would hear people abusing it. 2. Language Decoder Allows IPC to understand but not talk using given language. (Why not talk? Some languages f.e. kidan language requires antennae to communicate which not every IPC has). This would be annoying to people that enjoy the fact that only a selected number of players can understand given language f.e. some slime people talking in their language might find it annoying that some random IPC understands them. And besides this upgrade would be quite useless otherwise... Generally something that does not affect race balance and just gives them some gimmick. But the again: why not make these normal implant that everyone can use? And why would anyone code these things in the first place? I cannot really think of a single non-balance affecting upgrade that would not be annoying to someone. Another problem is time and effort it would require. Every feature has to be coded, tested and reviewed. Doing thing A means that theres no time to do B. TL;DR - IPCs don't need another buff. They are already extremely diverse. Could make these upgrades small (just gives IPCs a gimmick that do not affect balance). This would take some time anyway that could be spent developing other more important things like making other races more diverse from each other. So it is unlikely it would ever become a thing. Idea is somehow fun but execution is bad. And IPCs don't need that big of s buff at this moment.
  18. For me it was a journey through most departments and through uh... let me count... 4 characters? I myself started with cargo on a different server. On para I started with human (can't remember the name) in Robotics. Then I played scientist but only for a little bit. Then I swapped to my IPC Q.U.A.R.K. Then chemist > medical doctor > paramedic. Had to give up my char bcs someone else was in my body at some point and was such a dick, that I didn't wanna be associated with QUARK anymore lmao. So I made M.A.N.T.I.S. (flagged by spark as Monst Annoying NanoTrasen Intelligence System :') ) Then I went went through playing security officer to engineering. Played both CE and Station Engineer. And I stayed at engineering, at some point swapped characters to Xann Zxiax, my ant boio. Would consider myself 'engineer main'. Damn I think I've been playing engineer before I took a break for like 1.5-2 years straight? Now I wanna try new char and come back to Robotics and to Paramedic/Medical Doctor (and maybe some other chill jobs like botanist or bartender). I am so INSANELY rusty tho that I'm basically brand new medbay player I find it extremely funny that I play 'bugs' now. When I was swapping my IPCs I was looking at the IPC skins, and found one that reminded me of mantises, so I made M.A.N.T.I.S. Then literally by pure chance (for laughs basically) unlocked Kidan back in the day when there were only 2 kida players except me (Vraz and one with pink eyes, can't remember the name). And I kept playing kidan bcs I liked the style (and loved the gameplay of sec officer without sec glasses). And now I'm playing moth person. I find it funny :') If you need someone to help you out/teach you engineering, feel free to DM me on discord (or send msg on forums, works too). Could teach you this and that about engineering. I used to do that a lot.
  19. I guess that's the base place for that. Good day to you all! So, TL;DR I used to be a regular mentor here back in the 2018 and 2019. Then week by week my free time got shorter due to my uni and work taking a lot of my time. I tried to get back into ss13 multiple times, but to no avail due to varied reasons. But now I'm taking a half year break from the university, so hopefully I will be able to play some paradise! Back to the topic: I'd like to ask you all about the changes that have been made to the game in the last uh.. last year lets say? I fell out of touch waaay before the sentences started appearing above your head when you /say/ things. I'm gonna play new character as it feels more natural than going back to my ant-person. Anyway, any info about any major changes would be appreciated! Or really any news about community and such! Hope to meet you all at the station some time soon! So yeah more or less I'm back. Hopefully for good this time!
  20. I guess that's true, tho there will be some people abusing it
  21. It sounds cool to code automatically chosing X character to play when you roll antag BUT. Imagine I make a character "Not a placeholder" Now, Xann Zxiax is never antag. But whenever you see not a placeholder character you would know that it is indeed antag, cuz it was always antag, there was no round when "not a placeholder" was normal crew member Now imagine someone plays security, we'll call his character "definitely not shitcurity" Now definitely not shitcurity would know after playing for a while that "not a placeholder" is always an antag I guess I just wanted to say that it would encourage metagamming if you swap to certain character whenever you roll antag. You'd need to randomize look/race/name of the character, then it's fine. But I don't think that's what you want
  22. Hello there! New fellow engineer on the forum :3 Time to take over
  23. I was so long ago Like literally more than 2 years ago So I'm not sure, I usually use Segoe UI Semibold tho so it might be it, not 100% sure.
  24. @farie82 Hear that Henk De Fries? You feel dirty. :^)
  25. Depends on the time you left tbh Engineering-wise propably not much changed except being able to shield airlocks with metal/plasteel and fancy RCD UI ((that I love)) Welcome back :^)
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